import BaseDataItem from './base.mjs'; import FormulaField from '../fields/formulaField.mjs'; import ActionField from '../fields/actionField.mjs'; import { weaponFeatures } from '../../config/itemConfig.mjs'; import { actionsTypes } from '../action/_module.mjs'; export default class DHWeapon extends BaseDataItem { /** @inheritDoc */ static get metadata() { return foundry.utils.mergeObject(super.metadata, { label: 'TYPES.Item.weapon', type: 'weapon', hasDescription: true, isQuantifiable: true, isInventoryItem: true, hasInitialAction: true }); } /** @inheritDoc */ static defineSchema() { const fields = foundry.data.fields; return { ...super.defineSchema(), tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }), equipped: new fields.BooleanField({ initial: false }), //SETTINGS secondary: new fields.BooleanField({ initial: false }), trait: new fields.StringField({ required: true, choices: SYSTEM.ACTOR.abilities, initial: 'agility' }), range: new fields.StringField({ required: true, choices: SYSTEM.GENERAL.range, initial: 'melee' }), burden: new fields.StringField({ required: true, choices: SYSTEM.GENERAL.burden, initial: 'oneHanded' }), //DAMAGE damage: new fields.SchemaField({ value: new FormulaField({ initial: 'd6' }), type: new fields.StringField({ required: true, choices: SYSTEM.GENERAL.damageTypes, initial: 'physical' }) }), features: new fields.ArrayField( new fields.SchemaField({ value: new fields.StringField({ required: true, choices: SYSTEM.ITEM.weaponFeatures, blank: true }), effectIds: new fields.ArrayField(new fields.StringField({ required: true })), actionIds: new fields.ArrayField(new fields.StringField({ required: true })) }) ), actions: new fields.ArrayField(new ActionField()) }; } async _preUpdate(changes, options, user) { const allowed = await super._preUpdate(changes, options, user); if (allowed === false) return false; if (changes.system.features) { const removed = this.features.filter(x => !changes.system.features.includes(x)); const added = changes.system.features.filter(x => !this.features.includes(x)); for (var feature of removed) { for (var effectId of feature.effectIds) { await this.parent.effects.get(effectId).delete(); } changes.system.actions = this.actions.filter(x => !feature.actionIds.includes(x._id)); } for (var feature of added) { const featureData = weaponFeatures[feature.value]; if (featureData.effects?.length > 0) { const embeddedItems = await this.parent.createEmbeddedDocuments('ActiveEffect', [ { name: game.i18n.localize(featureData.label), description: game.i18n.localize(featureData.description), changes: featureData.effects.flatMap(x => x.changes) } ]); feature.effectIds = embeddedItems.map(x => x.id); } if (featureData.actions?.length > 0) { const newActions = featureData.actions.map(action => { const cls = actionsTypes[action.type]; return new cls( { ...action, _id: foundry.utils.randomID(), name: game.i18n.localize(action.name) }, { parent: this } ); }); changes.system.actions = [...this.actions, ...newActions]; feature.actionIds = newActions.map(x => x._id); } } } } }