export const range = { self: { id: 'self', short: 's', label: 'DAGGERHEART.Range.self.name', description: 'DAGGERHEART.Range.self.description', distance: 0 }, melee: { id: 'melee', short: 'm', label: 'DAGGERHEART.Range.melee.name', description: 'DAGGERHEART.Range.melee.description', distance: 1 }, veryClose: { id: 'veryClose', short: 'vc', label: 'DAGGERHEART.Range.veryClose.name', description: 'DAGGERHEART.Range.veryClose.description', distance: 3 }, close: { id: 'close', short: 'c', label: 'DAGGERHEART.Range.close.name', description: 'DAGGERHEART.Range.close.description', distance: 10 }, far: { id: 'far', short: 'f', label: 'DAGGERHEART.Range.far.name', description: 'DAGGERHEART.Range.far.description', distance: 20 }, veryFar: { id: 'veryFar', short: 'vf', label: 'DAGGERHEART.Range.veryFar.name', description: 'DAGGERHEART.Range.veryFar.description', distance: 30 } }; export const burden = { oneHanded: { value: 'oneHanded', label: 'DAGGERHEART.Burden.oneHanded' }, twoHanded: { value: 'twoHanded', label: 'DAGGERHEART.Burden.twoHanded' } }; export const damageTypes = { physical: { id: 'physical', label: 'DAGGERHEART.DamageType.physical.name', abbreviation: 'DAGGERHEART.DamageType.physical.abbreviation' }, magical: { id: 'magical', label: 'DAGGERHEART.DamageType.magical.name', abbreviation: 'DAGGERHEART.DamageType.magical.abbreviation' } }; export const healingTypes = { hitPoints: { id: 'hitPoints', label: 'DAGGERHEART.HealingType.HitPoints.Name', abbreviation: 'DAGGERHEART.HealingType.HitPoints.Abbreviation' }, stress: { id: 'stress', label: 'DAGGERHEART.HealingType.Stress.Name', abbreviation: 'DAGGERHEART.HealingType.Stress.Abbreviation' }, hope: { id: 'hope', label: 'DAGGERHEART.HealingType.Hope.Name', abbreviation: 'DAGGERHEART.HealingType.Hope.Abbreviation' }, armorStack: { id: 'armorStack', label: 'DAGGERHEART.HealingType.ArmorStack.Name', abbreviation: 'DAGGERHEART.HealingType.ArmorStack.Abbreviation' } }; export const conditions = { vulnerable: { id: 'vulnerable', name: 'DAGGERHEART.Condition.vulnerable.name', icon: 'icons/magic/control/silhouette-fall-slip-prone.webp', description: 'DAGGERHEART.Condition.vulnerable.description' }, hidden: { id: 'hidden', name: 'DAGGERHEART.Condition.hidden.name', icon: 'icons/magic/perception/silhouette-stealth-shadow.webp', description: 'DAGGERHEART.Condition.hidden.description' }, restrained: { id: 'restrained', name: 'DAGGERHEART.Condition.restrained.name', icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp', description: 'DAGGERHEART.Condition.restrained.description' } }; export const defaultRestOptions = { shortRest: () => ({ tendToWounds: { id: 'tendToWounds', name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Name'), img: 'icons/magic/life/cross-worn-green.webp', description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Description'), actions: [ { type: 'healing', name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Name'), img: 'icons/magic/life/cross-worn-green.webp', actionType: 'action', healing: { type: 'health', value: { custom: { enabled: true, formula: '1d4 + 1' // should be 1d4 + {tier}. How to use the roll param? } } } } ] }, clearStress: { id: 'clearStress', name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Name'), img: 'icons/magic/perception/eye-ringed-green.webp', description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Description'), actions: [ { type: 'healing', name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Name'), img: 'icons/magic/perception/eye-ringed-green.webp', actionType: 'action', healing: { type: 'stress', value: { custom: { enabled: true, formula: '1d4 + 1' // should be 1d4 + {tier}. How to use the roll param? } } } } ] }, repairArmor: { id: 'repairArmor', name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.RepairArmor.Name'), img: 'icons/skills/trades/smithing-anvil-silver-red.webp', description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.RepairArmor.Description'), actions: [] }, prepare: { id: 'prepare', name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.Prepare.Name'), img: 'icons/skills/trades/academics-merchant-scribe.webp', description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.Prepare.Description'), actions: [] } }), longRest: () => ({ tendToWounds: { id: 'tendToWounds', name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.TendToWounds.Name'), img: 'icons/magic/life/cross-worn-green.webp', description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.TendToWounds.Description'), actions: [] }, clearStress: { id: 'clearStress', name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.ClearStress.Name'), img: 'icons/magic/perception/eye-ringed-green.webp', description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.ClearStress.Description'), actions: [] }, repairArmor: { id: 'repairArmor', name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.RepairArmor.Name'), img: 'icons/skills/trades/smithing-anvil-silver-red.webp', description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.RepairArmor.Description'), actions: [] }, prepare: { id: 'prepare', name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.Prepare.Name'), img: 'icons/skills/trades/academics-merchant-scribe.webp', description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.Prepare.Description'), actions: [] }, workOnAProject: { id: 'workOnAProject', name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.WorkOnAProject.Name'), img: 'icons/skills/social/thumbsup-approval-like.webp', description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.WorkOnAProject.Description'), actions: [] } }), custom: { id: 'customActivity', name: '', img: 'icons/skills/trades/academics-investigation-puzzles.webp', description: '', namePlaceholder: 'DAGGERHEART.Downtime.Custom.NamePlaceholder', placeholder: 'DAGGERHEART.Downtime.Custom.Placeholder' } }; export const deathMoves = { avoidDeath: { id: 'avoidDeath', name: 'DAGGERHEART.DeathMoves.AvoidDeath.Name', img: 'icons/magic/time/hourglass-yellow-green.webp', description: 'DAGGERHEART.DeathMoves.AvoidDeath.Description' }, riskItAll: { id: 'riskItAll', name: 'DAGGERHEART.DeathMoves.RiskItAll.Name', img: 'icons/sundries/gaming/dice-pair-white-green.webp', description: 'DAGGERHEART.DeathMoves.RiskItAll.Description' }, blazeOfGlory: { id: 'blazeOfGlory', name: 'DAGGERHEART.DeathMoves.BlazeOfGlory.Name', img: 'icons/magic/life/heart-cross-strong-flame-purple-orange.webp', description: 'DAGGERHEART.DeathMoves.BlazeOfGlory.Description' } }; export const tiers = { tier1: { id: 'tier1', label: 'DAGGERHEART.Tiers.tier1' }, tier2: { id: 'tier2', label: 'DAGGERHEART.Tiers.tier2' }, tier3: { id: 'tier3', label: 'DAGGERHEART.Tiers.tier3' }, tier4: { id: 'tier4', label: 'DAGGERHEART.Tiers.tier4' } }; export const objectTypes = { character: { name: 'TYPES.Actor.character' }, npc: { name: 'TYPES.Actor.npc' }, adversary: { name: 'TYPES.Actor.adversary' }, ancestry: { name: 'TYPES.Item.ancestry' }, community: { name: 'TYPES.Item.community' }, class: { name: 'TYPES.Item.class' }, subclass: { name: 'TYPES.Item.subclass' }, feature: { name: 'TYPES.Item.feature' }, domainCard: { name: 'TYPES.Item.domainCard' }, consumable: { name: 'TYPES.Item.consumable' }, miscellaneous: { name: 'TYPES.Item.miscellaneous' }, weapon: { name: 'TYPES.Item.weapon' }, armor: { name: 'TYPES.Item.armor' } }; export const diceTypes = { d4: 'd4', d6: 'd6', d8: 'd8', d10: 'd10', d12: 'd12', d20: 'd20' }; export const multiplierTypes = { proficiency: 'Proficiency', spellcast: 'Spellcast', flat: 'Flat' }; export const getDiceSoNicePresets = () => { const { diceSoNice } = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance); return { hope: { ...diceSoNice.hope, colorset: 'inspired', texture: 'bloodmoon', material: 'metal', font: 'Arial Black', system: 'standard' }, fear: { ...diceSoNice.fear, colorset: 'bloodmoon', texture: 'bloodmoon', material: 'metal', font: 'Arial Black', system: 'standard' }, advantage: { ...diceSoNice.advantage, colorset: 'bloodmoon', texture: 'bloodmoon', material: 'metal', font: 'Arial Black', system: 'standard' }, disadvantage: { ...diceSoNice.disadvantage, colorset: 'bloodmoon', texture: 'bloodmoon', material: 'metal', font: 'Arial Black', system: 'standard' } }; }; export const refreshTypes = { session: { id: 'session', label: 'DAGGERHEART.General.RefreshType.Session' }, shortRest: { id: 'shortRest', label: 'DAGGERHEART.General.RefreshType.Shortrest' }, longRest: { id: 'longRest', label: 'DAGGERHEART.General.RefreshType.Longrest' } }; export const abilityCosts = { hope: { id: 'hope', label: 'Hope' }, stress: { id: 'stress', label: 'DAGGERHEART.HealingType.Stress.Name' }, armor: { id: 'armor', label: 'Armor Stack' }, hp: { id: 'hp', label: 'DAGGERHEART.HealingType.HitPoints.Name' }, prayer: { id: 'prayer', label: 'Prayer Dice' }, favor: { id: 'favor', label: 'Favor Points' }, slayer: { id: 'slayer', label: 'Slayer Dice' }, tide: { id: 'tide', label: 'Tide' }, chaos: { id: 'chaos', label: 'Chaos' } }; export const countdownTypes = { spotlight: { id: 'spotlight', label: 'DAGGERHEART.Countdown.Type.Spotlight' }, characterAttack: { id: 'characterAttack', label: 'DAGGERHEART.Countdown.Type.CharacterAttack' }, custom: { id: 'custom', label: 'DAGGERHEART.Countdown.Type.Custom' } }; export const rollTypes = { weapon: { id: 'weapon', label: 'DAGGERHEART.RollTypes.weapon.name' }, spellcast: { id: 'spellcast', label: 'DAGGERHEART.RollTypes.spellcast.name' }, ability: { id: 'ability', label: 'DAGGERHEART.RollTypes.ability.name' } }; export const fearDisplay = { token: { value: 'token', label: 'DAGGERHEART.Settings.Appearance.FearDisplay.Token' }, bar: { value: 'bar', label: 'DAGGERHEART.Settings.Appearance.FearDisplay.Bar' }, hide: { value: 'hide', label: 'DAGGERHEART.Settings.Appearance.FearDisplay.Hide' } };