export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) { const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return; const updates = []; const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0); const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0); const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0); if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true }); if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true }); if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true }); const resourceUpdates = new ResourceUpdateMap(actor); resourceUpdates.addResources(updates); resourceUpdates.updateResources(); }