/** * Override and extend the basic Item implementation. * @extends {foundry.documents.Item} */ export default class DHItem extends foundry.documents.Item { /** @inheritDoc */ prepareEmbeddedDocuments() { super.prepareEmbeddedDocuments(); for (const action of this.system.actions ?? []) action.prepareData(); } /** * @inheritdoc * @param {object} options - Options which modify the getRollData method. * @returns */ getRollData(options = {}) { let data; if (this.system.getRollData) data = this.system.getRollData(options); else { const actorRollData = this.actor?.getRollData(options) ?? {}; data = { ...actorRollData, item: { ...this.system } }; } if (data?.item) { data.item.flags = { ...this.flags }; data.item.name = this.name; } return data; } /** * Determine if this item is classified as an inventory item based on its metadata. * @returns {boolean} Returns `true` if the item is an inventory item. */ get isInventoryItem() { return this.system.metadata.isInventoryItem ?? false; } /** @inheritdoc */ static async createDialog(data = {}, createOptions = {}, options = {}) { const { folders, types, template, context = {}, ...dialogOptions } = options; if (types?.length === 0) { throw new Error('The array of sub-types to restrict to must not be empty.'); } const documentTypes = this.TYPES.filter(type => type !== 'base' && (!types || types.includes(type))).map( type => { const labelKey = CONFIG.Item?.typeLabels?.[type]; const label = labelKey && game.i18n.has(labelKey) ? game.i18n.localize(labelKey) : type; const isInventoryItem = CONFIG.Item.dataModels[type]?.metadata?.isInventoryItem; const group = isInventoryItem === true ? 'Inventory Items' //TODO localize : isInventoryItem === false ? 'Character Items' //TODO localize : 'Other'; //TODO localize return { value: type, label, group }; } ); if (!documentTypes.length) { throw new Error('No document types were permitted to be created.'); //TODO localize } const sortedTypes = documentTypes.sort((a, b) => a.label.localeCompare(b.label, game.i18n.lang)); return await super.createDialog(data, createOptions, { folders, types, template, context: { types: sortedTypes, ...context }, ...dialogOptions }); } async selectActionDialog(prevEvent) { const content = await foundry.applications.handlebars.renderTemplate( 'systems/daggerheart/templates/dialogs/actionSelect.hbs', { actions: this.system.actionsList } ), title = 'Select Action'; return foundry.applications.api.DialogV2.prompt({ window: { title }, content, ok: { label: title, callback: (event, button, dialog) => { Object.defineProperty(prevEvent, 'shiftKey', { get() { return event.shiftKey; } }); return this.system.actionsList.find(a => a._id === button.form.elements.actionId.value); } } }); } async use(event) { const actions = this.system.actionsList; if (actions?.length) { let action = actions[0]; if (actions.length > 1 && !event?.shiftKey) { // Actions Choice Dialog action = await this.selectActionDialog(event); } if (action) return action.use(event); } return this.toChat(); } async toChat(origin) { const cls = getDocumentClass('ChatMessage'); const systemData = { title: this.type === 'ancestry' ? game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.ancestryTitle') : this.type === 'community' ? game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.communityTitle') : this.type === 'feature' ? game.i18n.localize('TYPES.Item.feature') : game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.subclassFeatureTitle'), origin: origin, img: this.img, name: this.name, description: this.system.description, actions: [] }; const msg = new cls({ type: 'abilityUse', user: game.user.id, system: systemData, content: await foundry.applications.handlebars.renderTemplate( 'systems/daggerheart/templates/ui/chat/ability-use.hbs', systemData ) }); cls.create(msg.toObject()); } }