import { DualityRollColor } from '../data/settings/Appearance.mjs'; import DHDualityRoll from '../data/chat-message/dualityRoll.mjs'; export default class DhpChatMessage extends foundry.documents.ChatMessage { async renderHTML() { if (this.type === 'dualityRoll' || this.type === 'adversaryRoll') { this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system); } /* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */ const html = await super.renderHTML(); if (this.type === 'dualityRoll') { html.classList.add('duality'); /* const dualityResult = this.system.dualityResult; */ switch (this.system.roll.result.duality) { case 1: html.classList.add('hope'); break; case -1: html.classList.add('fear'); break; default: html.classList.add('critical'); break; } /* if (dualityResult === DHDualityRoll.dualityResult.hope) html.classList.add('hope'); else if (dualityResult === DHDualityRoll.dualityResult.fear) html.classList.add('fear'); else html.classList.add('critical'); */ } return html; } }