export const BaseBPPerEncounter = nrCharacters => 3 * nrCharacters + 2; export const adversaryTypeCostBrackets = { 1: [ { sort: 1, types: ['minion'], description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.minion' }, { sort: 2, types: ['social', 'support'], description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.support' } ], 2: [ { sort: 1, types: ['horde', 'ranged', 'skulk', 'standard'], description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.standard' } ], 3: [ { sort: 1, types: ['leader'], description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.leader' } ], 4: [ { sort: 1, types: ['bruiser'], description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.bruiser' } ], 5: [ { sort: 1, types: ['solo'], description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.solo' } ] }; export const BPModifiers = { [-2]: { manySolos: { sort: 1, description: 'DAGGERHEART.CONFIG.BPModifiers.manySolos' }, increaseDamage: { sort: 2, description: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage' } }, [-1]: { lessDifficult: { sort: 2, description: 'DAGGERHEART.CONFIG.BPModifiers.lessDifficult' } }, 1: { lowerTier: { sort: 1, description: 'DAGGERHEART.CONFIG.BPModifiers.lowerTier' }, noToughies: { sort: 2, description: 'DAGGERHEART.CONFIG.BPModifiers.noToughies' } }, 2: { moreDangerous: { sort: 2, description: 'DAGGERHEART.CONFIG.BPModifiers.moreDangerous' } } };