import DamageSelectionDialog from '../../applications/damageSelectionDialog.mjs'; import CostSelectionDialog from '../../applications/costSelectionDialog.mjs'; import { abilities } from '../../config/actorConfig.mjs'; import { DHActionDiceData, DHDamageData, DHDamageField } from './actionDice.mjs'; const fields = foundry.data.fields; /* ToDo - Apply ActiveEffect => Add to Chat message like Damage Button ? - Add Drag & Drop for documentUUID field (Macro & Summon) - Add optionnal Role for Healing ? - Handle Roll result as part of formula if needed - Target Check - Cost Check - Range Check - Area of effect and measurement placement - Auto use costs and action - Auto disable selected Cost from other cost list Activity Types List - Attack => Weapon Attack, Spell Attack, etc... - Effects => Like Attack without damage - Damage => Like Attack without roll - Healing - Resource => Merge Healing & Resource ? - Summon - Sequencer => Trigger a list of Activities set on the item one by one - Macro */ export class DHBaseAction extends foundry.abstract.DataModel { static extraSchemas = []; static defineSchema() { return { _id: new fields.DocumentIdField(), systemPath: new fields.StringField({ required: true, initial: 'actions' }), type: new fields.StringField({ initial: undefined, readonly: true, required: true }), name: new fields.StringField({ initial: undefined }), description: new fields.HTMLField(), img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }), chatDisplay: new fields.BooleanField({ initial: true, label: 'Display in chat' }), actionType: new fields.StringField({ choices: SYSTEM.ITEM.actionTypes, initial: 'action', nullable: true }), cost: new fields.ArrayField( new fields.SchemaField({ type: new fields.StringField({ choices: SYSTEM.GENERAL.abilityCosts, nullable: false, required: true, initial: 'hope' }), value: new fields.NumberField({ nullable: true, initial: 1 }), scalable: new fields.BooleanField({ initial: false }), step: new fields.NumberField({ nullable: true, initial: null }) }) ), uses: new fields.SchemaField({ value: new fields.NumberField({ nullable: true, initial: null }), max: new fields.NumberField({ nullable: true, initial: null }), recovery: new fields.StringField({ choices: SYSTEM.GENERAL.refreshTypes, initial: null, nullable: true }) }), range: new fields.StringField({ choices: SYSTEM.GENERAL.range, required: false, blank: true, initial: null }), ...this.defineExtraSchema() }; } static defineExtraSchema() { const extraFields = { damage: new DHDamageField(), roll: new fields.SchemaField({ type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }), trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }), difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }) }), save: new fields.SchemaField({ trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }), difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }) }), target: new fields.SchemaField({ type: new fields.StringField({ choices: SYSTEM.ACTIONS.targetTypes, initial: SYSTEM.ACTIONS.targetTypes.any.id, nullable: true, initial: null }), amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }) }), effects: new fields.ArrayField( // ActiveEffect new fields.SchemaField({ _id: new fields.DocumentIdField() }) ), healing: new fields.SchemaField({ type: new fields.StringField({ choices: SYSTEM.GENERAL.healingTypes, required: true, blank: false, initial: SYSTEM.GENERAL.healingTypes.health.id, label: 'Healing' }), value: new fields.EmbeddedDataField(DHActionDiceData) }) }, extraSchemas = {}; this.extraSchemas.forEach(s => extraSchemas[s] = extraFields[s]); return extraSchemas; } prepareData() {} get index() { return foundry.utils.getProperty(this.parent, this.systemPath).indexOf(this); } get item() { return this.parent.parent; } get actor() { return this.item?.actor; } get chatTemplate() { return 'systems/daggerheart/templates/chat/duality-roll.hbs'; } static getRollType(parent) { return 'ability'; } static getSourceConfig(parent) { const updateSource = {}; updateSource.img ??= parent?.img ?? parent?.system?.img; if (parent?.system?.trait) { updateSource['roll'] = { type: this.getRollType(parent), trait: parent.system.trait }; } if(parent?.type === 'weapon' && !!this.schema.fields.damage) { updateSource['damage'] = {includeBase: true}; } if (parent?.system?.range) { updateSource['range'] = parent?.system?.range; } return updateSource; } getRollData() { const actorData = this.actor.getRollData(false); return { ...actorData.toObject(), prof: actorData.proficiency?.value ?? 1, cast: actorData.spellcast?.value ?? 1, scale: this.cost.length ? this.cost.reduce((a,c) => {a[c.type] = c.value; return a},{}) : 1 } } async use(event, ...args) { let config = { event, title: this.item.name, source: { itemId: this.item._id, actionId: this._id }, hasDamage: !!this.damage?.parts?.length, chatMessage: { template: this.chatTemplate } }; this.proceedChatDisplay(config); // Display Costs Dialog & Check if Actor get enough resources config.costs = await this.getCost(config); if(!config.costs.hasCost) return ui.notifications.warn("You don't have the resources to use that action."); // Filter selected targets based on Target parameters config.targets = await this.getTarget(config); if(!config.targets) return ui.notifications.warn("Too many targets selected for that actions."); // Filter selected targets based on Range parameters config.range = await this.checkRange(config); if(!config.range.hasRange) return ui.notifications.warn("No Target within range."); // Proceed with Roll await this.proceedRoll(config); if (this.effects.length) { // Apply Active Effects. In Chat Message ? } // Update Actor resources based on Action Cost configuration this.spendCost(config.costs.values); return config; } /* ROLL */ async proceedRoll(config) { if (!this.roll?.type || !this.roll?.trait) return; const modifierValue = this.actor.system.traits[this.roll.trait].value; config = { ...config, roll: { modifier: modifierValue, label: game.i18n.localize(abilities[this.roll.trait].label), type: this.actionType, difficulty: this.roll?.difficulty } } config.roll.evaluated = await this.actor.diceRoll(config); } /* ROLL */ /* COST */ async getCost(config) { if(!this.cost?.length || !this.actor) return {values: [], hasCost: true}; let cost = foundry.utils.deepClone(this.cost); if (!config.event.shiftKey) { const dialogClosed = new Promise((resolve, _) => { new CostSelectionDialog(cost, resolve).render(true); }); cost = await dialogClosed; } return {values: cost, hasCost: cost.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true)}; } async spendCost(config) { if(!config.costs?.values?.length) return; return await this.actor.modifyResource(config.costs.values); } /* COST */ /* TARGET */ async getTarget(config) { if(this.target.type === SYSTEM.ACTIONS.targetTypes.self.id) return this.formatTarget(this.actor.token ?? this.actor.prototypeToken); let targets = Array.from(game.user.targets); // foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY if(this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) { targets = targets.filter(t => this.isTargetFriendly(t)); if(this.target.amount && targets.length > this.target.amount) return false; } return targets.map(t => this.formatTarget(t)); } isTargetFriendly(target) { const actorDisposition = this.actor.token ? this.actor.token.disposition : this.actor.prototypeToken.disposition, targetDisposition = target.document.disposition; return (this.target.type === SYSTEM.ACTIONS.targetTypes.friendly.id && actorDisposition === targetDisposition) || (this.target.type === SYSTEM.ACTIONS.targetTypes.hostile.id && (actorDisposition + targetDisposition === 0)) } formatTarget(actor) { return { id: actor.id, name: actor.actor.name, img: actor.actor.img, difficulty: actor.actor.system.difficulty, evasion: actor.actor.system.evasion?.value } } /* TARGET */ /* RANGE */ async checkRange(config) { if(!this.range || !this.actor) return true; return {values: [], hasRange: true}; } /* RANGE */ /* EFFECTS */ async applyEffects(config) { if(!this.effects?.length) return; } /* EFFECTS */ /* CHAT */ async proceedChatDisplay(config) { if(!this.chatDisplay) return; } /* CHAT */ } /* const extraDefineSchema = (field, option) => { return { [field]: { // damage: new fields.SchemaField({ // parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)) // }), damage: new DHDamageField(), roll: new fields.SchemaField({ type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }), trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }), difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }) }), save: new fields.SchemaField({ trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }), difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }) }), target: new fields.SchemaField({ type: new fields.StringField({ choices: SYSTEM.ACTIONS.targetTypes, initial: SYSTEM.ACTIONS.targetTypes.any.id, nullable: true, initial: null }), amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }) }), effects: new fields.ArrayField( // ActiveEffect new fields.SchemaField({ _id: new fields.DocumentIdField() }) ) }[field] }; }; */ export class DHDamageAction extends DHBaseAction { directDamage = true; static extraSchemas = ['damage', 'target', 'effects']; /* static defineSchema() { return { ...super.defineSchema(), ...extraDefineSchema('damage'), ...extraDefineSchema('target'), ...extraDefineSchema('effects') }; } */ async use(event, ...args) { const messageData = await super.use(event, args); if(!this.directDamage) return; return await this.rollDamage(event, messageData); } async rollDamage(event, messageData) { let formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + '); if (!formula || formula == '') return; let roll = { formula: formula, total: formula }, bonusDamage = []; if (!event.shiftKey) { const dialogClosed = new Promise((resolve, _) => { new DamageSelectionDialog(formula, bonusDamage, resolve).render(true); }); const result = await dialogClosed; bonusDamage = result.bonusDamage; formula = result.rollString; /* const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope); if (automateHope && result.hopeUsed) { await this.update({ 'system.resources.hope.value': this.system.resources.hope.value - result.hopeUsed }); } */ } if (isNaN(formula)) { roll = await new Roll(formula, this.getRollData()).evaluate(); } if(!roll) return; const dice = [], modifiers = []; for (var i = 0; i < roll.terms.length; i++) { const term = roll.terms[i]; if (term.faces) { dice.push({ type: `d${term.faces}`, rolls: term.results.map(x => x.result), total: term.results.reduce((acc, x) => acc + x.result, 0) }); } else if (term.operator) { } else if (term.number) { const operator = i === 0 ? '' : roll.terms[i - 1].operator; modifiers.push({ value: term.number, operator: operator }); } } // if(messageData?.system?.damage) { // } else { const cls = getDocumentClass('ChatMessage'), systemData = { title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }), roll: formula, damage: { total: roll.total, type: this.damage.parts[0].type // Handle multiple type damage }, dice: dice, modifiers: modifiers, targets: [] }, msg = new cls({ type: 'damageRoll', user: game.user.id, sound: CONFIG.sounds.dice, system: systemData, content: await foundry.applications.handlebars.renderTemplate( 'systems/daggerheart/templates/chat/damage-roll.hbs', systemData ), rolls: [roll] }); cls.create(msg.toObject()); // } /* const cls = getDocumentClass('ChatMessage'), msg = new cls({ user: game.user.id, content: await foundry.applications.handlebars.renderTemplate( this.chatTemplate, { ...{ roll: roll.formula, total: roll.total, dice: roll.dice, type: this.damage.parts.map(p => p.type) }, ...messageData } ) }); cls.create(msg.toObject()); */ } get chatTemplate() { return 'systems/daggerheart/templates/chat/damage-roll.hbs'; } /* async use(event, ...args) { const formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + '); if (!formula || formula == '') return; let roll = { formula: formula, total: formula }; if (isNaN(formula)) { roll = await new Roll(formula).evaluate(); } const cls = getDocumentClass('ChatMessage'); const msg = new cls({ user: game.user.id, content: await foundry.applications.handlebars.renderTemplate( 'systems/daggerheart/templates/chat/damage-roll.hbs', { roll: roll.formula, total: roll.total, type: this.damage.parts.map(p => p.type) } ) }); cls.create(msg.toObject()); } */ /* async applyDamage(targets, value) { const promises = []; for(let t of targets) { if(!t) continue; promises.push(new Promise(async (resolve, reject) => { await t.takeDamage(value, 'physical'); // Apply one instance of damage per parts ? resolve(); }) ) } return Promise.all(promises).then((values) => { return values; }); } */ } export class DHAttackAction extends DHDamageAction { directDamage = false; // static extraSchemas = []; static extraSchemas = [...super.extraSchemas, ...['roll', 'save']]; /* static defineSchema() { return { ...super.defineSchema(), ...extraDefineSchema('roll'), ...extraDefineSchema('save') }; } */ static getRollType(parent) { return parent.type === 'weapon' ? 'weapon' : 'spellcast'; } get chatTemplate() { return 'systems/daggerheart/templates/chat/duality-roll.hbs'; } prepareData() { super.prepareData(); if (this.damage.includeBase && !!this.item?.system?.damage) { const baseDamage = this.getParentDamage(); this.damage.parts.unshift(new DHDamageData(baseDamage)); } } getParentDamage() { return { multiplier: 'proficiency', dice: this.item?.system?.damage.value, bonus: this.item?.system?.damage.bonus ?? 0, type: this.item?.system?.damage.type, base: true }; } /* async use(event, ...args) { } */ // Temporary until full formula parser // getDamageFormula() { // return this.damage.parts.map(p => p.formula).join(' + '); // } } /* export class DHSpellCastAction extends DHBaseAction { static defineSchema() { return { ...super.defineSchema(), ...extraDefineSchema('damage'), ...extraDefineSchema('roll'), ...extraDefineSchema('target'), ...extraDefineSchema('effects') }; } static getRollType(parent) { return 'spellcast'; } } */ export class DHHealingAction extends DHBaseAction { static extraSchemas = ['target', 'effects', 'healing']; async use(event, ...args) { const messageData = await super.use(event, args), roll = await this.rollHealing(), cls = getDocumentClass('ChatMessage'), msg = new cls({ user: game.user.id, content: await foundry.applications.handlebars.renderTemplate( this.chatTemplate, { ...roll, ...messageData } ) }); cls.create(msg.toObject()); } async rollHealing() { const formula = this.healing.value.getFormula(this.actor); if (!formula || formula == '') return; let roll = { formula: formula, total: formula }; if (isNaN(formula)) { roll = await new Roll(formula, this.getRollData()).evaluate(); } return { roll: roll.formula, total: roll.total, dice: roll.dice, type: this.healing.type } } get chatTemplate() { return 'systems/daggerheart/templates/chat/healing-roll.hbs'; } } /* export class DHResourceAction extends DHBaseAction { static defineSchema() { return { ...super.defineSchema(), // ...extraDefineSchema('roll'), ...extraDefineSchema('target'), ...extraDefineSchema('effects'), resource: new fields.SchemaField({ type: new fields.StringField({ choices: [], blank: true, required: false, initial: '', label: 'Resource' }), value: new fields.NumberField({ initial: 0, label: 'Value' }) }) }; } } */ export class DHSummonAction extends DHBaseAction { static defineSchema() { return { ...super.defineSchema(), documentUUID: new fields.StringField({ blank: true, initial: '', placeholder: 'Enter a Creature UUID' }) }; } } export class DHEffectAction extends DHBaseAction { static extraSchemas = ['effects']; } export class DHMacroAction extends DHBaseAction { static defineSchema() { return { ...super.defineSchema(), documentUUID: new fields.StringField({ blank: true, initial: '', placeholder: 'Enter a macro UUID' }) }; } async use(event, ...args) { const fixUUID = !this.documentUUID.includes('Macro.') ? `Macro.${this.documentUUID}` : this.documentUUID, macro = await fromUuid(fixUUID); try { if (!macro) throw new Error(`No macro found for the UUID: ${this.documentUUID}.`); macro.execute(); } catch (error) { ui.notifications.error(error); } } }