const fields = foundry.data.fields; export default class DHSummonField extends fields.ArrayField { /** * Action Workflow order */ static order = 120; constructor(options = {}, context = {}) { const summonFields = new fields.SchemaField({ actorUUID: new fields.DocumentUUIDField({ type: 'Actor', required: true }), count: new fields.NumberField({ required: true, default: 1, min: 1, integer: true }) }); super(summonFields, options, context); } static async execute() { if (!canvas.scene) { ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.summon.error')); return; } if (this.summon.length === 0) { ui.notifications.warn('No actors configured for this Summon action.'); return; } this.actor.sheet?.minimize(); const summonData = []; for (const summon of this.summon) { /* Possibly check for any available instances in the world with prepared images */ let actor = await foundry.utils.fromUuid(summon.actorUUID); /* Check for any available instances of the actor present in the world if we're missing artwork in the compendium */ const dataType = game.system.api.data.actors[`Dh${actor.type.capitalize()}`]; if (actor.inCompendium && dataType && actor.img === dataType.DEFAULT_ICON) { const worldActorCopy = game.actors.find(x => x.name === actor.name); actor = worldActorCopy ?? actor; } summonData.push({ actor, count: summon.count }); } const handleSummon = async summonIndex => { const summon = summonData[summonIndex]; const result = await CONFIG.ux.TokenManager.createPreviewAsync(summon.actor, { name: `${summon.actor.prototypeToken.name}${summon.count > 1 ? ` (${summon.count}x)` : ''}` }); if (!result) return this.actor.sheet?.maximize(); summon.count--; if (summon.count === 0) { summonIndex++; if (summonIndex === summonData.length) return this.actor.sheet?.maximize(); } handleSummon(summonIndex); }; handleSummon(0); } }