export const abilities = { agility: { label: "DAGGERHEART.Abilities.Agility.Name", verbs: ["DAGGERHEART.Abilities.Agility.Verb.Sprint", "DAGGERHEART.Abilities.Agility.Verb.Leap", "DAGGERHEART.Abilities.Agility.Verb.Maneuver"], }, strength: { label: "DAGGERHEART.Abilities.Strength.Name", verbs: ["DAGGERHEART.Abilities.Strength.Verb.Lift", "DAGGERHEART.Abilities.Strength.Verb.Smash", "DAGGERHEART.Abilities.Strength.Verb.Grapple"], }, finesse: { label: "DAGGERHEART.Abilities.Finesse.Name", verbs: ["DAGGERHEART.Abilities.Finesse.Verb.Control", "DAGGERHEART.Abilities.Finesse.Verb.Hide", "DAGGERHEART.Abilities.Finesse.Verb.Tinker"], }, instinct: { label: "DAGGERHEART.Abilities.Instinct.Name", verbs: ["DAGGERHEART.Abilities.Instinct.Verb.Perceive", "DAGGERHEART.Abilities.Instinct.Verb.Sense", "DAGGERHEART.Abilities.Instinct.Verb.Navigate"], }, presence: { label: "DAGGERHEART.Abilities.Presence.Name", verbs: ["DAGGERHEART.Abilities.Presence.Verb.Charm", "DAGGERHEART.Abilities.Presence.Verb.Perform", "DAGGERHEART.Abilities.Presence.Verb.Deceive"], }, knowledge: { label: "DAGGERHEART.Abilities.Knowledge.Name", verbs: ["DAGGERHEART.Abilities.Knowledge.Verb.Recall", "DAGGERHEART.Abilities.Knowledge.Verb.Analyze", "DAGGERHEART.Abilities.Knowledge.Verb.Comprehend"], }, }; export const featureProperties = { agility: { name: "DAGGERHEART.Abilities.Agility.Name", path: actor => actor.system.attributes.agility.data.value, }, strength: { name: "DAGGERHEART.Abilities.Strength.Name", path: actor => actor.system.attributes.strength.data.value, }, finesse: { name: "DAGGERHEART.Abilities.Finesse.Name", path: actor => actor.system.attributes.finesse.data.value, }, instinct: { name: "DAGGERHEART.Abilities.Instinct.Name", path: actor => actor.system.attributes.instinct.data.value, }, presence: { name: "DAGGERHEART.Abilities.Presence.Name", path: actor => actor.system.attributes.presence.data.value, }, knowledge: { name: "DAGGERHEART.Abilities.Knowledge.Name", path: actor => actor.system.attributes.knowledge.data.value, }, spellcastingTrait: { name: "DAGGERHEART.FeatureProperty.SpellcastingTrait", path: actor => actor.system.attributes[actor.system.subclass.system.spellcastingTrait].data.value, }, } export const adversaryTypes = { bruiser: { name: "DAGGERHEART.Adversary.Bruiser.Name", description: "DAGGERHEART.Adversary.Bruiser.Description" }, horde: { name: "DAGGERHEART.Adversary.Horde.Name", description: "DAGGERHEART.Adversary.Horde.Description" }, leader: { name: "DAGGERHEART.Adversary.Leader.Name", description: "DAGGERHEART.Adversary.Leader.Description" }, minion: { name: "DAGGERHEART.Adversary.Minion.Name", description: "DAGGERHEART.Adversary.Minion.Description" }, ranged: { name: "DAGGERHEART.Adversary.Ranged.Name", description: "DAGGERHEART.Adversary.Ranged.Description" }, skulker: { name: "DAGGERHEART.Adversary.Skulker.Name", description: "DAGGERHEART.Adversary.Skulker.Description" }, social: { name: "DAGGERHEART.Adversary.Social.Name", description: "DAGGERHEART.Adversary.Social.Description" }, solo: { name: "DAGGERHEART.Adversary.Solo.Name", description: "DAGGERHEART.Adversary.Solo.Description" }, standard: { name: "DAGGERHEART.Adversary.Standard.Name", description: "DAGGERHEART.Adversary.Standard.Description" }, support: { name: "DAGGERHEART.Adversary.Support.Name", description: "DAGGERHEART.Adversary.Support.Description" }, }; export const adversaryTraits = { relentless: { name: "DAGGERHEART.Adversary.Trait..Name", description: "DAGGERHEART.Adversary.Trait..Description", tip: "DAGGERHEART.Adversary.Trait..Tip", }, slow: { name: "DAGGERHEART.Adversary.Trait..Name", description: "DAGGERHEART.Adversary.Trait..Description", tip: "DAGGERHEART.Adversary.Trait..Tip", }, minion: { name: "DAGGERHEART.Adversary.Trait..Name", description: "DAGGERHEART.Adversary.Trait..Description", tip: "DAGGERHEART.Adversary.Trait..Tip", }, }; export const levelChoices = { attributes: { name: 'attributes', title: '', choices: [], }, hitPointSlots: { name: 'hitPointSlots', title: '', choices: [], }, stressSlots: { name: 'stressSlots', title: '', choices: [], }, experiences: { name: 'experiences', title: '', choices: 'system.experiences', nrChoices: 2, }, proficiency: { name: 'proficiency', title: '', choices: [], }, armorOrEvasionSlot: { name: 'armorOrEvasionSlot', title: 'Permanently add one Armor Slot or take +1 to your Evasion', choices: [{ name: 'Armor Marks +1', path: 'armor' }, { name: 'Evasion +1', path: 'evasion' }], nrChoices: 1, }, majorDamageThreshold2: { name: 'majorDamageThreshold2', title: '', choices: [], }, severeDamageThreshold2: { name: 'severeDamageThreshold2', title: '', choices: [], }, // minorDamageThreshold2: { // name: 'minorDamageThreshold2', // title: '', // choices: [], // }, severeDamageThreshold3: { name: 'severeDamageThreshold3', title: '', choices: [], }, // major2OrSevere4DamageThreshold: { // name: 'major2OrSevere4DamageThreshold', // title: 'Increase your Major Damage Threshold by +2 or Severe Damage Threshold by +4', // choices: [{ name: 'Major Damage Threshold +2', path: 'major' }, { name: 'Severe Damage Threshold +4', path: 'severe' }], // nrChoices: 1, // }, // minor1OrMajor1DamageThreshold: { // name: 'minor1OrMajor1DamageThreshold', // title: 'Increase your Minor or Major Damage Threshold by +1', // choices: [{ name: 'Minor Damage Threshold +1', path: 'minor' }, { name: 'Major Damage Threshold +1', path: 'major' }], // nrChoices: 1, // }, severeDamageThreshold4: { name: 'severeDamageThreshold4', title: '', choices: [], }, // majorDamageThreshold1: { // name: 'majorDamageThreshold2', // title: '', // choices: [], // }, subclass: { name: 'subclass', title: 'Select subclass to upgrade', choices: [], }, multiclass: { name: 'multiclass', title: '', choices: [{}], } }; export const levelupData = { tier1: { id: "2_4", tier: 1, levels: [2,3,4], label: 'DAGGERHEART.LevelUp.Tier1.Label', info: "DAGGERHEART.LevelUp.Tier1.InfoLabel", pretext: "DAGGERHEART.LevelUp.Tier1.Pretext", posttext: "DAGGERHEART.LevelUp.Tier1.Posttext", choices: { [levelChoices.attributes.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Attributes", maxChoices: 3, }, [levelChoices.hitPointSlots.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.HitPointSlots", maxChoices: 1, }, [levelChoices.stressSlots.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.StressSlots", maxChoices: 1, }, [levelChoices.experiences.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Experiences", maxChoices: 1, }, [levelChoices.proficiency.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Proficiency", maxChoices: 1, }, [levelChoices.armorOrEvasionSlot.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.ArmorOrEvasionSlot", maxChoices: 1, }, [levelChoices.majorDamageThreshold2.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.MajorDamageThreshold2", maxChoices: 1, }, [levelChoices.severeDamageThreshold2.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.SevereDamageThreshold2", maxChoices: 1, } } }, tier2: { id: "5_7", tier: 2, levels: [5,6,7], label: 'DAGGERHEART.LevelUp.Tier2.Label', info: "DAGGERHEART.LevelUp.Tier2.InfoLabel", pretext: "DAGGERHEART.LevelUp.Tier2.Pretext", posttext: "DAGGERHEART.LevelUp.Tier2.Posttext", choices: { [levelChoices.attributes.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Attributes", maxChoices: 3, }, [levelChoices.hitPointSlots.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.HitPointSlots", maxChoices: 2, }, [levelChoices.stressSlots.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.StressSlots", maxChoices: 2, }, [levelChoices.experiences.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Experiences", maxChoices: 1, }, [levelChoices.proficiency.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Proficiency", maxChoices: 2, }, [levelChoices.armorOrEvasionSlot.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.ArmorOrEvasionSlot", maxChoices: 2, }, [levelChoices.majorDamageThreshold2.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.MajorDamageThreshold2", maxChoices: 1, }, [levelChoices.severeDamageThreshold3.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.SevereDamageThreshold3", maxChoices: 1, }, [levelChoices.subclass.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Subclass", maxChoices: 1, }, [levelChoices.multiclass.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Multiclass", maxChoices: 1, cost: 2, }, }, }, tier3: { id: "8_10", tier: 3, levels: [8,9,10], label: 'DAGGERHEART.LevelUp.Tier3.Label', info: "DAGGERHEART.LevelUp.Tier3.InfoLabel", pretext: "DAGGERHEART.LevelUp.Tier3.Pretext", posttext: "DAGGERHEART.LevelUp.Tier3.Posttext", choices: { [levelChoices.attributes.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Attributes", maxChoices: 3, }, [levelChoices.hitPointSlots.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.HitPointSlots", maxChoices: 2, }, [levelChoices.stressSlots.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.StressSlots", maxChoices: 2, }, [levelChoices.experiences.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Experiences", maxChoices: 1, }, [levelChoices.proficiency.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Proficiency", maxChoices: 2, }, [levelChoices.armorOrEvasionSlot.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.ArmorOrEvasionSlot", maxChoices: 2, }, [levelChoices.majorDamageThreshold2.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.MajorDamageThreshold2", maxChoices: 1, }, [levelChoices.severeDamageThreshold4.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.SevereDamageThreshold4", maxChoices: 1, }, [levelChoices.subclass.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Subclass", maxChoices: 1, }, [levelChoices.multiclass.name]: { description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Multiclass", maxChoices: 1, cost: 2, }, }, } };