{{title}}
{{#each modifiers}}
{{label}}
{{/each}} {{#if advantageState}}
{{localize "DAGGERHEART.General.Advantage.Full"}}
{{/if}} {{#if (eq advantageState false)}}
{{localize "DAGGERHEART.General.Disadvantage.Full"}}
{{/if}}
{{roll.formula}}
1{{hope.dice}} | 1{{fear.dice}} {{diceTotal}}
  1. {{localize "DAGGERHEART.General.Hope"}}
    {{hope.value}}
  2. {{localize "DAGGERHEART.General.Fear"}}
    {{fear.value}}
{{#if advantageState}}
1{{advantage.dice}} {{advantage.value}}
  1. {{advantage.value}}
{{/if}} {{#if (eq advantageState false)}}
1{{advantage.dice}} {{advantage.value}}
  1. {{advantage.value}}
{{/if}} {{#if modifierTotal.value}}
{{modifierTotal.label}}
{{/if}}
{{totalLabel}}
{{roll.total}}
{{#if (gt targets.length 0)}}
{{#each targets as |target|}}
{{#if target.hit}}{{localize "Hit"}}{{else}}{{#if (not ../total.alternate)}}{{localize "Miss"}}{{else}}?{{/if}}{{/if}}
{{/each}}
{{/if}}
{{#if damage.value}} {{/if}}
{{roll.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}