export const actionTypes = { attack: { id: 'attack', name: 'DAGGERHEART.Actions.Types.Attack.Name', icon: 'fa-swords' }, // spellcast: { // id: 'spellcast', // name: 'DAGGERHEART.Actions.Types.Spellcast.Name', // icon: 'fa-book-sparkles' // }, healing: { id: 'healing', name: 'DAGGERHEART.Actions.Types.Healing.Name', icon: 'fa-kit-medical' }, // resource: { // id: 'resource', // name: 'DAGGERHEART.Actions.Types.Resource.Name', // icon: 'fa-honey-pot' // }, damage: { id: 'damage', name: 'DAGGERHEART.Actions.Types.Damage.Name', icon: 'fa-bone-break' }, summon: { id: 'summon', name: 'DAGGERHEART.Actions.Types.Summon.Name', icon: 'fa-ghost' }, effect: { id: 'effect', name: 'DAGGERHEART.Actions.Types.Effect.Name', icon: 'fa-person-rays' }, macro: { id: 'macro', name: 'DAGGERHEART.Actions.Types.Macro.Name', icon: 'fa-scroll' } }; export const targetTypes = { self: { id: 'self', label: 'Self' }, friendly: { id: 'friendly', label: 'Friendly' }, hostile: { id: 'hostile', label: 'Hostile' }, any: { id: 'any', label: 'Any' } }; export const damageOnSave = { none: { id: 'none', label: 'None', mod: 0 }, half: { id: 'half', label: 'Half Damage', mod: 0.5 }, full: { id: 'full', label: 'Full damage', mod: 1 } }; export const diceCompare = { below: { id: 'below', label: 'Below', operator: '<' }, belowEqual: { id: 'belowEqual', label: 'Below or Equal', operator: '<=' }, equal: { id: 'equal', label: 'Equal', operator: '=' }, aboveEqual: { id: 'aboveEqual', label: 'Above or Equal', operator: '>=' }, above: { id: 'above', label: 'Above', operator: '>' } };