/** * Full custom typing: * id * initial * max * reverse * label * images { * full { value, isIcon, noColorFilter } * empty { value, isIcon noColorFilter } * } */ export const characterBaseResources = { hitPoints: { id: 'hitPoints', initial: 0, max: 0, reverse: true, label: 'DAGGERHEART.GENERAL.HitPoints.plural', maxLabel: 'DAGGERHEART.ACTORS.Character.maxHPBonus' }, stress: { id: 'stress', initial: 0, max: 6, reverse: true, label: 'DAGGERHEART.GENERAL.stress' }, hope: { id: 'hope', initial: 2, min: 0, reverse: false, label: 'DAGGERHEART.GENERAL.hope' } }; export const characterResources = { ...characterBaseResources }; export const allCharacterResources = () => { const resources = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).resources.character .resources; return { ...Object.keys(resources).reduce((acc, key) => { acc[key] = { ...resources[key].toObject(), id: key }; return acc; }, {}), ...characterResources }; }; export const adversaryBaseResources = { hitPoints: { id: 'hitPoints', initial: 0, max: 0, reverse: true, label: 'DAGGERHEART.GENERAL.HitPoints.plural', maxLabel: 'DAGGERHEART.ACTORS.Character.maxHPBonus' }, stress: { id: 'stress', initial: 0, max: 0, reverse: true, label: 'DAGGERHEART.GENERAL.stress' } }; export const adversaryResources = { ...adversaryBaseResources }; export const allAdversaryResources = () => adversaryResources; export const companionBaseResources = { stress: { id: 'stress', initial: 0, max: 0, reverse: true, label: 'DAGGERHEART.GENERAL.stress' }, hope: { id: 'hope', initial: 0, min: 0, reverse: false, label: 'DAGGERHEART.GENERAL.hope' } }; export const companionResources = { ...companionBaseResources }; export const allCompanionResources = () => companionResources;