import { setsEqual } from '../../helpers/utils.mjs'; import DHBaseAction from './baseAction.mjs'; export default class DHDamageAction extends DHBaseAction { static extraSchemas = [...super.extraSchemas, 'damage', 'target', 'effects']; getFormulaValue(part, data) { let formulaValue = part.value; if (this.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt; const isAdversary = this.actor.type === 'adversary'; if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) { const hasHordeDamage = this.actor.effects.find(x => x.type === 'horde'); if (hasHordeDamage && !hasHordeDamage.disabled) return part.valueAlt; } return formulaValue; } formatFormulas(formulas, systemData) { const formattedFormulas = []; formulas.forEach(formula => { if (isNaN(formula.formula)) formula.formula = Roll.replaceFormulaData(formula.formula, this.getRollData(systemData)); const same = formattedFormulas.find( f => setsEqual(f.damageTypes, formula.damageTypes) && f.applyTo === formula.applyTo ); if (same) same.formula += ` + ${formula.formula}`; else formattedFormulas.push(formula); }); return formattedFormulas; } async rollDamage(event, data) { const systemData = data.system ?? data; let formulas = this.damage.parts.map(p => ({ formula: this.getFormulaValue(p, data).getFormula(this.actor), damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type, applyTo: p.applyTo })); if (!formulas.length) return; formulas = this.formatFormulas(formulas, systemData); const config = { title: game.i18n.format(`DAGGERHEART.UI.Chat.${this.type === 'healing' ? 'healing' : 'damage'}Roll.title`, { damage: game.i18n.localize(this.name) }), roll: formulas, targets: systemData.targets?.filter(t => t.hit) ?? data.targets, hasSave: this.hasSave, isCritical: systemData.roll?.isCritical ?? false, isHealing: this.type === 'healing', source: systemData.source, data: this.getRollData(), event }; if (this.hasSave) config.onSave = this.save.damageMod; if (data.system) { config.source.message = data._id; config.directDamage = false; } else { config.directDamage = true; } return CONFIG.Dice.daggerheart.DamageRoll.build(config); } }