import { parseInlineParams } from './parser.mjs';
export default function DhDamageEnricher(match, _options) {
const { value, type, inline } = parseInlineParams(match[1]);
if (!value || !type) return match[0];
return getDamageMessage(value, type, inline, match[0]);
}
function getDamageMessage(damage, type, inline, defaultElement) {
const typeIcons = type
.replace('[', '')
.replace(']', '')
.split(',')
.map(x => x.trim())
.map(x => {
return CONFIG.DH.GENERAL.damageTypes[x]?.icon ?? null;
})
.filter(x => x);
if (!typeIcons.length) return defaultElement;
const iconNodes = typeIcons.map(x => ``).join('');
const dualityElement = document.createElement('span');
dualityElement.innerHTML = `
`;
return dualityElement;
}
export const renderDamageButton = async event => {
const button = event.currentTarget,
value = button.dataset.value,
type = button.dataset.type
.replace('[', '')
.replace(']', '')
.split(',')
.map(x => x.trim());
const config = {
event: event,
title: game.i18n.localize('Damage Roll'),
data: { bonuses: [] },
source: {},
hasDamage: true,
hasTarget: true,
targets: Array.from(game.user.targets).map(t =>
game.system.api.fields.ActionFields.TargetField.formatTarget(t)
),
roll: [
{
formula: value,
applyTo: CONFIG.DH.GENERAL.healingTypes.hitPoints.id,
type: type
}
]
};
CONFIG.Dice.daggerheart.DamageRoll.build(config);
};