{{#if areas.length}}{{/if}} {{#if hasDamage}} {{#if damage.active}} {{else}} {{/if}} {{/if}} {{#if hasHealing}} {{#if damage.active}} {{else}} {{/if}} {{/if}} {{#if (and hasEffect)}}{{/if}}
{{#if parent.system.hasReload}}
{{#unless reloadCheckValue}} {{localize "DAGGERHEART.ACTIONS.Reload.notRolled"}} {{else}} {{ifThen parent.system.reloadCheckFailed (localize "DAGGERHEART.ACTIONS.Reload.checkFailed") (localize "DAGGERHEART.ACTIONS.Reload.checkPassed")}} {{/unless}}
{{/if}}