export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog { constructor(options) { super(options); this.targetTemplate = { activeLayer: undefined, document: undefined, object: undefined, minimizedSheets: [], config: undefined, targets: undefined }; this.setupHooks(); } addChatListeners = async (app, html, data) => { html.querySelectorAll('.duality-action-damage').forEach(element => element.addEventListener('click', event => this.onRollDamage(event, data.message)) ); html.querySelectorAll('.duality-action-healing').forEach(element => element.addEventListener('click', event => this.onRollHealing(event, data.message)) ); html.querySelectorAll('.target-save-container').forEach(element => element.addEventListener('click', event => this.onRollSave(event, data.message)) ); html.querySelectorAll('.roll-all-save-button').forEach(element => element.addEventListener('click', event => this.onRollAllSave(event, data.message)) ); html.querySelectorAll('.duality-action-effect').forEach(element => element.addEventListener('click', event => this.onApplyEffect(event, data.message)) ); html.querySelectorAll('.target-container').forEach(element => { element.addEventListener('mouseenter', this.hoverTarget); element.addEventListener('mouseleave', this.unhoverTarget); element.addEventListener('click', this.clickTarget); }); html.querySelectorAll('.button-target-selection').forEach(element => { element.addEventListener('click', event => this.onTargetSelection(event, data.message)); }); html.querySelectorAll('.damage-button').forEach(element => element.addEventListener('click', event => this.onDamage(event, data.message)) ); html.querySelectorAll('.healing-button').forEach(element => element.addEventListener('click', event => this.onHealing(event, data.message)) ); html.querySelectorAll('.target-indicator').forEach(element => element.addEventListener('click', this.onToggleTargets) ); html.querySelectorAll('.ability-use-button').forEach(element => element.addEventListener('click', event => this.abilityUseButton(event, data.message)) ); html.querySelectorAll('.action-use-button').forEach(element => element.addEventListener('click', event => this.actionUseButton(event, data.message)) ); html.querySelectorAll('.reroll-button').forEach(element => element.addEventListener('click', event => this.rerollEvent(event, data.message)) ); }; setupHooks() { Hooks.on('renderChatMessageHTML', this.addChatListeners.bind()); } close(options) { Hooks.off('renderChatMessageHTML', this.addChatListeners); super.close(options); } async getActor(uuid) { return await foundry.utils.fromUuid(uuid); } getAction(actor, itemId, actionId) { const item = actor.items.get(itemId), action = actor.system.attack?._id === actionId ? actor.system.attack : item.system.attack?._id === actionId ? item.system.attack : item?.system?.actions?.get(actionId); return action; } async onRollDamage(event, message) { event.stopPropagation(); const actor = await this.getActor(message.system.source.actor); if (game.user.character?.id !== actor.id && !game.user.isGM) return true; if (message.system.source.item && message.system.source.action) { const action = this.getAction(actor, message.system.source.item, message.system.source.action); if (!action || !action?.rollDamage) return; await action.rollDamage(event, message); } } async onRollHealing(event, message) { event.stopPropagation(); const actor = await this.getActor(message.system.source.actor); if (!actor || !game.user.isGM) return true; if (message.system.source.item && message.system.source.action) { const action = this.getAction(actor, message.system.source.item, message.system.source.action); if (!action || !action?.rollHealing) return; await action.rollHealing(event, message); } } async onRollSave(event, message) { event.stopPropagation(); const actor = await this.getActor(message.system.source.actor), tokenId = event.target.closest('[data-token]')?.dataset.token, token = game.canvas.tokens.get(tokenId); if (!token?.actor || !token.isOwner) return true; if (message.system.source.item && message.system.source.action) { const action = this.getAction(actor, message.system.source.item, message.system.source.action); if (!action || !action?.hasSave) return; action.rollSave(token, event, message); } } onRollAllSave(event, _message) { event.stopPropagation(); const targets = event.target.parentElement.querySelectorAll( '.target-section > [data-token] .target-save-container' ); targets.forEach(el => { el.dispatchEvent(new PointerEvent('click', { shiftKey: true })); }); } async onApplyEffect(event, message) { event.stopPropagation(); const actor = await this.getActor(message.system.source.actor); if (!actor || !game.user.isGM) return true; if (message.system.source.item && message.system.source.action) { const action = this.getAction(actor, message.system.source.item, message.system.source.action); if (!action || !action?.applyEffects) return; const { isHit, targets } = this.getTargetList(event, message); if (targets.length === 0) ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected')); await action.applyEffects(event, message, targets); } } onTargetSelection(event, message) { event.stopPropagation(); const targetSelection = Boolean(event.target.dataset.targetHit), msg = ui.chat.collection.get(message._id); if (msg.system.targetSelection === targetSelection) return; if (targetSelection !== true && !Array.from(game.user.targets).length) return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected')); msg.system.targetSelection = targetSelection; msg.system.prepareDerivedData(); ui.chat.updateMessage(msg); } getTargetList(event, message) { const targetSelection = event.target .closest('.message-content') .querySelector('.button-target-selection.target-selected'), isHit = Boolean(targetSelection?.dataset?.targetHit) ?? false; return { isHit, targets: isHit ? message.system.targets.filter(t => t.hit === true).map(target => game.canvas.tokens.get(target.id)) : Array.from(game.user.targets) }; } hoverTarget(event) { event.stopPropagation(); const token = canvas.tokens.get(event.currentTarget.dataset.token); if (!token?.controlled) token._onHoverIn(event, { hoverOutOthers: true }); } unhoverTarget(event) { const token = canvas.tokens.get(event.currentTarget.dataset.token); if (!token?.controlled) token._onHoverOut(event); } clickTarget(event) { event.stopPropagation(); const token = canvas.tokens.get(event.currentTarget.dataset.token); if (!token) { ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.attackTargetDoesNotExist')); return; } game.canvas.pan(token); } async onDamage(event, message) { event.stopPropagation(); const { isHit, targets } = this.getTargetList(event, message); if (message.system.onSave && isHit) { const pendingingSaves = message.system.targets.filter( target => target.hit && target.saved.success === null ); if (pendingingSaves.length) { const confirm = await foundry.applications.api.DialogV2.confirm({ window: { title: 'Pending Reaction Rolls found' }, content: `

Some Tokens still need to roll their Reaction Roll.

Are you sure you want to continue ?

Undone reaction rolls will be considered as failed

` }); if (!confirm) return; } } if (targets.length === 0) return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected')); for (let target of targets) { let damages = foundry.utils.deepClone(message.system.damage?.roll ?? message.system.roll); if ( message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true ) { const mod = CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1; Object.entries(damages).forEach(([k, v]) => { v.total = 0; v.parts.forEach(part => { part.total = Math.ceil(part.total * mod); v.total += part.total; }); }); } target.actor.takeDamage(damages); } } async onHealing(event, message) { event.stopPropagation(); const targets = Array.from(game.user.targets); if (targets.length === 0) return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected')); for (var target of targets) { target.actor.takeHealing(message.system.roll); } } /** * Toggle visibility of target containers. * @param {MouseEvent} event */ onToggleTargets(event) { event.stopPropagation(); event.currentTarget.parentElement ?.querySelectorAll('.target-container') .forEach(el => el.classList.toggle('hidden')); } async abilityUseButton(event, message) { event.stopPropagation(); const action = message.system.actions[Number.parseInt(event.currentTarget.dataset.index)]; const actor = game.actors.get(message.system.source.actor); await actor.use(action); } async actionUseButton(event, message) { const { moveIndex, actionIndex } = event.currentTarget.dataset; const parent = await foundry.utils.fromUuid(message.system.actor); const actionType = message.system.moves[moveIndex].actions[actionIndex]; const cls = game.system.api.models.actions.actionsTypes[actionType.type]; const action = new cls( { ...actionType, _id: foundry.utils.randomID(), name: game.i18n.localize(actionType.name) }, { parent: parent.system } ); action.use(event); } async rerollEvent(event, message) { event.stopPropagation(); if (!event.shiftKey) { const confirmed = await foundry.applications.api.DialogV2.confirm({ window: { title: game.i18n.localize('DAGGERHEART.UI.Chat.reroll.confirmTitle') }, content: game.i18n.localize('DAGGERHEART.UI.Chat.reroll.confirmText') }); if (!confirmed) return; } const target = event.target.closest('button[data-die-index]'); let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0]; const rollClass = game.system.api.dice[ message.type === 'dualityRoll' ? 'DualityRoll' : target.dataset.type === 'damage' ? 'DHRoll' : 'D20Roll' ]; if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message); await game.messages.get(message._id).update({ 'system.roll': newRoll, 'rolls': [parsedRoll] }); } }