import autocomplete from 'autocompleter'; export default class DhActiveEffectConfig extends foundry.applications.sheets.ActiveEffectConfig { constructor(options) { super(options); this.changeChoices = DhActiveEffectConfig.getChangeChoices(); } static DEFAULT_OPTIONS = { classes: ['daggerheart', 'sheet', 'dh-style'] }; static PARTS = { header: { template: 'systems/daggerheart/templates/sheets/activeEffect/header.hbs' }, tabs: { template: 'templates/generic/tab-navigation.hbs' }, details: { template: 'systems/daggerheart/templates/sheets/activeEffect/details.hbs', scrollable: [''] }, settings: { template: 'systems/daggerheart/templates/sheets/activeEffect/settings.hbs' }, changes: { template: 'systems/daggerheart/templates/sheets/activeEffect/changes.hbs', scrollable: ['ol[data-changes]'] }, footer: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-form-footer.hbs' } }; static TABS = { sheet: { tabs: [ { id: 'details', icon: 'fa-solid fa-book' }, { id: 'settings', icon: 'fa-solid fa-bars', label: 'DAGGERHEART.GENERAL.Tabs.settings' }, { id: 'changes', icon: 'fa-solid fa-gears' } ], initial: 'details', labelPrefix: 'EFFECT.TABS' } }; /** * Get ChangeChoices for the changes autocomplete. Static for use in this class aswell as in settings-active-effect-config.mjs * @returns {ChangeChoice { value: string, label: string, hint: string, group: string }[]} */ static getChangeChoices() { const ignoredActorKeys = ['config', 'DhEnvironment', 'DhParty']; const getAllLeaves = (root, group, parentPath = '') => { const leaves = []; const rootKey = `${parentPath ? `${parentPath}.` : ''}${root.name}`; for (const field of Object.values(root.fields)) { if (field instanceof foundry.data.fields.SchemaField) leaves.push(...getAllLeaves(field, group, rootKey)); else leaves.push({ value: `${rootKey}.${field.name}`, label: game.i18n.localize(field.label), hint: game.i18n.localize(field.hint), group }); } return leaves; }; return Object.keys(game.system.api.models.actors).reduce((acc, key) => { if (ignoredActorKeys.includes(key)) return acc; const model = game.system.api.models.actors[key]; const group = game.i18n.localize(model.metadata.label); const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model.metadata.type); const getTranslations = path => { if (path === 'resources.hope.max') return { label: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.FIELDS.maxHope.label'), hint: '' }; const field = model.schema.getField(path); return { label: field ? game.i18n.localize(field.label) : path, hint: field ? game.i18n.localize(field.hint) : '' }; }; const bars = attributes.bar.flatMap(x => { const joined = `${x.join('.')}.max`; return { value: joined, ...getTranslations(joined), group }; }); const values = attributes.value.flatMap(x => { const joined = x.join('.'); return { value: joined, ...getTranslations(joined), group }; }); const bonuses = getAllLeaves(model.schema.fields.bonuses, group); const rules = getAllLeaves(model.schema.fields.rules, group); acc.push(...bars, ...values, ...rules, ...bonuses); return acc; }, []); } _attachPartListeners(partId, htmlElement, options) { super._attachPartListeners(partId, htmlElement, options); const changeChoices = this.changeChoices; htmlElement.querySelectorAll('.effect-change-input').forEach(element => { autocomplete({ input: element, fetch: function (text, update) { if (!text) { update(changeChoices); } else { text = text.toLowerCase(); var suggestions = changeChoices.filter(n => n.label.toLowerCase().includes(text)); update(suggestions); } }, render: function (item, search) { const label = game.i18n.localize(item.label); const matchIndex = label.toLowerCase().indexOf(search.toLowerCase()); const beforeText = label.slice(0, matchIndex); const matchText = label.slice(matchIndex, matchIndex + search.length); const after = label.slice(matchIndex + search.length, label.length); const element = document.createElement('li'); element.innerHTML = `${beforeText}${matchText ? `${matchText}` : ''}${after}`.replaceAll( ' ', ' ' ); if (item.hint) { element.dataset.tooltip = game.i18n.localize(item.hint); } return element; }, renderGroup: function (label) { const itemElement = document.createElement('div'); itemElement.textContent = game.i18n.localize(label); return itemElement; }, onSelect: function (item) { element.value = `system.${item.value}`; }, click: e => e.fetch(), customize: function (_input, _inputRect, container) { container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ; }, minLength: 0 }); }); } async _prepareContext(options) { const context = await super._prepareContext(options); context.systemFields = context.document.system.schema.fields; return context; } async _preparePartContext(partId, context) { const partContext = await super._preparePartContext(partId, context); switch (partId) { case 'details': const useGeneric = game.settings.get( CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance ).showGenericStatusEffects; if (!useGeneric) { partContext.statuses = Object.values(CONFIG.DH.GENERAL.conditions()).map(status => ({ value: status.id, label: game.i18n.localize(status.name) })); } break; } return partContext; } }