export default class DhpCombat extends Combat { get combatant() { return this.combatants.contents.find(x => x.system.active) ?? null; } async startCombat() { this._playCombatSound('startEncounter'); const updateData = { 'system.started': true }; Hooks.callAll('combatStart', this, updateData); await this.update(updateData); return this; } _sortCombatants(a, b) { const aNPC = Number(a.isNPC); const bNPC = Number(b.isNPC); if (aNPC !== bNPC) { return aNPC - bNPC; } return a.name.localeCompare(b.name); } // async useActionToken(combatantId) { // const automateActionPoints = await game.settings.get( // SYSTEM.id, // SYSTEM.SETTINGS.gameSettings.Automation.ActionPoints // ); // if (game.user.isGM) { // if (this.system.actions < 1) return; // const update = automateActionPoints // ? { 'system.activeCombatant': combatantId, 'system.actions': Math.max(this.system.actions - 1, 0) } // : { 'system.activeCombatant': combatantId }; // await this.update(update); // } else { // const update = automateActionPoints // ? { 'system.activeCombatant': combatantId, 'system.actions': this.system.actions + 1 } // : { 'system.activeCombatant': combatantId }; // await game.socket.emit(`system.${SYSTEM.id}`, { // action: socketEvent.GMUpdate, // data: { // action: GMUpdateEvent.UpdateDocument, // uuid: this.uuid, // update: update // } // }); // } // } }