{ "name": "Force of Nature", "img": "systems/daggerheart/assets/icons/domains/domain-card/sage.png", "type": "domainCard", "folder": "pPzU9WOQNv3ckO1w", "system": { "description": "
Mark a Stress to transform into a hulking nature spirit, gaining the following benefits:
When you succeed on an attack or Spellcast Roll, gain a +10 bonus to the damage roll.
When you deal enough damage to defeat a creature within Close range, you absorb them and clear an Armor Slot.
You can’t be Restrained.
Before you make an action roll, you must spend a Hope. If you can’t, you revert to your normal form.
", "domain": "sage", "recallCost": 2, "level": 10, "type": "spell", "actions": { "Yf4L0fo5vq4dIZFM": { "type": "effect", "_id": "Yf4L0fo5vq4dIZFM", "systemPath": "actions", "description": "Mark a Stress to transform into a hulking nature spirit, gaining the following benefits:
When you succeed on an attack or Spellcast Roll, gain a +10 bonus to the damage roll.
When you deal enough damage to defeat a creature within Close range, you absorb them and clear an Armor Slot.
You can’t be Restrained.
Before you make an action roll, you must spend a Hope. If you can’t, you revert to your normal form.
", "chatDisplay": true, "actionType": "action", "cost": [ { "scalable": false, "key": "stress", "value": 1, "step": null } ], "uses": { "value": null, "max": "", "recovery": null }, "effects": [ { "_id": "ptBC882plZW39Ld9", "onSave": false } ], "target": { "type": "self", "amount": null }, "name": "Transform", "img": "icons/magic/nature/elemental-plant-humanoid.webp", "range": "self" }, "1rLoYS90AZizJujS": { "type": "effect", "_id": "1rLoYS90AZizJujS", "systemPath": "actions", "description": "Before you make an action roll, you must spend a Hope. If you can’t, you revert to your normal form.
", "chatDisplay": true, "actionType": "action", "cost": [ { "key": "hope", "value": 1, "scalable": false, "step": null } ], "uses": { "value": null, "max": "", "recovery": null }, "effects": [], "target": { "type": "any", "amount": null }, "name": "Spend Hope for Action", "img": "icons/commodities/gems/gem-faceted-octagon-yellow.webp", "range": "" } }, "attribution": { "source": "Daggerheart SRD", "page": 131, "artist": "" } }, "flags": {}, "_stats": { "compendiumSource": null, "duplicateSource": null, "exportSource": null, "coreVersion": "13.347", "systemId": "daggerheart", "systemVersion": "1.1.0", "createdTime": 1753922784456, "modifiedTime": 1756038760003, "lastModifiedBy": "vUIbuan0U50nfKBE" }, "_id": "LzVpMkD5I4QeaIHf", "sort": 3400000, "effects": [ { "name": "Force of Nature", "img": "icons/magic/nature/elemental-plant-humanoid.webp", "origin": "Compendium.daggerheart.domains.Item.LzVpMkD5I4QeaIHf", "transfer": false, "_id": "ptBC882plZW39Ld9", "type": "base", "system": { "rangeDependence": { "enabled": false, "type": "withinRange", "target": "hostile", "range": "melee" } }, "changes": [ { "key": "system.bonuses.damage.physical.bonus", "mode": 2, "value": "10", "priority": null }, { "key": "system.bonuses.damage.magical.bonus", "mode": 2, "value": "10", "priority": null } ], "disabled": false, "duration": { "startTime": null, "combat": null, "seconds": null, "rounds": null, "turns": null, "startRound": null, "startTurn": null }, "description": "When you succeed on an attack or Spellcast Roll, gain a +10 bonus to the damage roll.
When you deal enough damage to defeat a creature within Close range, you absorb them and clear an Armor Slot.
You can’t be Restrained.
Before you make an action roll, you must spend a Hope. If you can’t, you revert to your normal form.