import { range as configRange } from '../config/generalConfig.mjs'; export default function DhTemplateEnricher(match, _options) { const parts = match[1].split('|').map(x => x.trim()); let type = null, range = null; parts.forEach(part => { const split = part.split(':').map(x => x.toLowerCase().trim()); if (split.length === 2) { switch (split[0]) { case 'type': const matchedType = Object.values(CONFIG.DH.GENERAL.templateTypes).find( x => x.toLowerCase() === split[1] ); type = matchedType; break; case 'range': const matchedRange = Object.values(configRange).find( x => x.id.toLowerCase() === split[1] || x.short === split[1] ); range = matchedRange?.id; break; } } }); if (!type || !range) return match[0]; const label = game.i18n.localize(`DAGGERHEART.CONFIG.TemplateTypes.${type}`); const templateElement = document.createElement('span'); templateElement.innerHTML = ` `; return templateElement; } export const renderMeasuredTemplate = async event => { const button = event.currentTarget, type = button.dataset.type, range = button.dataset.range; if (!type || !range || !game.canvas.scene) return; const usedType = type === 'inFront' ? 'cone' : type === 'emanation' ? 'circle' : type; const angle = type === CONST.MEASURED_TEMPLATE_TYPES.CONE ? CONFIG.MeasuredTemplate.defaults.angle : type === CONFIG.DH.GENERAL.templateTypes.INFRONT ? '180' : undefined; const baseDistance = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.RangeMeasurement)[range]; const distance = type === CONFIG.DH.GENERAL.templateTypes.EMANATION ? baseDistance + 2.5 : baseDistance; const { width, height } = game.canvas.scene.dimensions; const data = { x: width / 2, y: height / 2, t: usedType, distance: distance, width: type === CONST.MEASURED_TEMPLATE_TYPES.RAY ? 5 : undefined, angle: angle }; CONFIG.ux.TemplateManager.createPreview(data); };