import { SYSTEM } from './module/config/system.mjs'; import * as applications from './module/applications/_module.mjs'; import * as data from './module/data/_module.mjs'; import * as models from './module/data/_module.mjs'; import * as documents from './module/documents/_module.mjs'; import * as dice from './module/dice/_module.mjs'; import * as fields from './module/data/fields/_module.mjs'; import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs'; import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.mjs'; import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs'; import { BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll } from './module/dice/_module.mjs'; import { enrichedDualityRoll } from './module/enrichers/DualityRollEnricher.mjs'; import { handlebarsRegistration, runMigrations, settingsRegistration, socketRegistration } from './module/systemRegistration/_module.mjs'; import { placeables } from './module/canvas/_module.mjs'; import './node_modules/@yaireo/tagify/dist/tagify.css'; import TemplateManager from './module/documents/templateManager.mjs'; CONFIG.DH = SYSTEM; CONFIG.TextEditor.enrichers.push(...enricherConfig); CONFIG.Dice.rolls = [BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll]; CONFIG.Dice.daggerheart = { DHRoll: DHRoll, DualityRoll: DualityRoll, D20Roll: D20Roll, DamageRoll: DamageRoll }; CONFIG.Actor.documentClass = documents.DhpActor; CONFIG.Actor.dataModels = models.actors.config; CONFIG.Item.documentClass = documents.DHItem; CONFIG.Item.dataModels = models.items.config; CONFIG.ActiveEffect.documentClass = documents.DhActiveEffect; CONFIG.ActiveEffect.dataModels = models.activeEffects.config; CONFIG.Combat.documentClass = documents.DhpCombat; CONFIG.Combat.dataModels = { base: models.DhCombat }; CONFIG.Combatant.documentClass = documents.DHCombatant; CONFIG.Combatant.dataModels = { base: models.DhCombatant }; CONFIG.ChatMessage.dataModels = models.chatMessages.config; CONFIG.ChatMessage.documentClass = documents.DhChatMessage; CONFIG.ChatMessage.template = 'systems/daggerheart/templates/ui/chat/chat-message.hbs'; CONFIG.Canvas.rulerClass = placeables.DhRuler; CONFIG.Canvas.layers.templates.layerClass = placeables.DhTemplateLayer; CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate; CONFIG.Scene.documentClass = documents.DhScene; CONFIG.Token.documentClass = documents.DhToken; CONFIG.Token.prototypeSheetClass = applications.sheetConfigs.DhPrototypeTokenConfig; CONFIG.Token.objectClass = placeables.DhTokenPlaceable; CONFIG.Token.rulerClass = placeables.DhTokenRuler; CONFIG.Token.hudClass = applications.hud.DHTokenHUD; CONFIG.ui.combat = applications.ui.DhCombatTracker; CONFIG.ui.chat = applications.ui.DhChatLog; CONFIG.ui.effectsDisplay = applications.ui.DhEffectsDisplay; CONFIG.ui.hotbar = applications.ui.DhHotbar; CONFIG.ui.sidebar = applications.sidebar.DhSidebar; CONFIG.ui.actors = applications.sidebar.DhActorDirectory; CONFIG.ui.daggerheartMenu = applications.sidebar.DaggerheartMenu; CONFIG.ui.resources = applications.ui.DhFearTracker; CONFIG.ui.countdowns = applications.ui.DhCountdowns; CONFIG.ux.ContextMenu = applications.ux.DHContextMenu; CONFIG.ux.TooltipManager = documents.DhTooltipManager; CONFIG.ux.TemplateManager = new TemplateManager(); Hooks.once('init', () => { game.system.api = { applications, data, models, documents, dice, fields }; const { DocumentSheetConfig } = foundry.applications.apps; DocumentSheetConfig.unregisterSheet(TokenDocument, 'core', foundry.applications.sheets.TokenConfig); DocumentSheetConfig.registerSheet(TokenDocument, SYSTEM.id, applications.sheetConfigs.DhTokenConfig, { makeDefault: true }); const sheetLabel = typePath => () => game.i18n.format('DAGGERHEART.GENERAL.typeSheet', { type: game.i18n.localize(typePath) }); const { Items, Actors } = foundry.documents.collections; Items.unregisterSheet('core', foundry.applications.sheets.ItemSheetV2); Items.registerSheet(SYSTEM.id, applications.sheets.items.Ancestry, { types: ['ancestry'], makeDefault: true, label: sheetLabel('TYPES.Item.ancestry') }); Items.registerSheet(SYSTEM.id, applications.sheets.items.Community, { types: ['community'], makeDefault: true, label: sheetLabel('TYPES.Item.community') }); Items.registerSheet(SYSTEM.id, applications.sheets.items.Class, { types: ['class'], makeDefault: true, label: sheetLabel('TYPES.Item.class') }); Items.registerSheet(SYSTEM.id, applications.sheets.items.Subclass, { types: ['subclass'], makeDefault: true, label: sheetLabel('TYPES.Item.subclass') }); Items.registerSheet(SYSTEM.id, applications.sheets.items.Feature, { types: ['feature'], makeDefault: true, label: sheetLabel('TYPES.Item.feature') }); Items.registerSheet(SYSTEM.id, applications.sheets.items.DomainCard, { types: ['domainCard'], makeDefault: true, label: sheetLabel('TYPES.Item.domainCard') }); Items.registerSheet(SYSTEM.id, applications.sheets.items.Loot, { types: ['loot'], makeDefault: true, label: sheetLabel('TYPES.Item.loot') }); Items.registerSheet(SYSTEM.id, applications.sheets.items.Consumable, { types: ['consumable'], makeDefault: true, label: sheetLabel('TYPES.Item.consumable') }); Items.registerSheet(SYSTEM.id, applications.sheets.items.Weapon, { types: ['weapon'], makeDefault: true, label: sheetLabel('TYPES.Item.weapon') }); Items.registerSheet(SYSTEM.id, applications.sheets.items.Armor, { types: ['armor'], makeDefault: true, label: sheetLabel('TYPES.Item.armor') }); Items.registerSheet(SYSTEM.id, applications.sheets.items.Beastform, { types: ['beastform'], makeDefault: true, label: sheetLabel('TYPES.Item.beastform') }); Actors.unregisterSheet('core', foundry.applications.sheets.ActorSheetV2); Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Character, { types: ['character'], makeDefault: true, label: sheetLabel('TYPES.Actor.character') }); Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Companion, { types: ['companion'], makeDefault: true, label: sheetLabel('TYPES.Actor.companion') }); Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Adversary, { types: ['adversary'], makeDefault: true, label: sheetLabel('TYPES.Actor.adversary') }); Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Environment, { types: ['environment'], makeDefault: true, label: sheetLabel('TYPES.Actor.environment') }); Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Party, { types: ['party'], makeDefault: true, label: sheetLabel('TYPES.Actor.party') }); DocumentSheetConfig.unregisterSheet( CONFIG.ActiveEffect.documentClass, 'core', foundry.applications.sheets.ActiveEffectConfig ); DocumentSheetConfig.registerSheet( CONFIG.ActiveEffect.documentClass, SYSTEM.id, applications.sheetConfigs.ActiveEffectConfig, { makeDefault: true, label: sheetLabel('DOCUMENT.ActiveEffect') } ); game.socket.on(`system.${SYSTEM.id}`, socketRegistration.handleSocketEvent); // Make Compendium Dialog resizable foundry.applications.sidebar.apps.Compendium.DEFAULT_OPTIONS.window.resizable = true; DocumentSheetConfig.unregisterSheet(foundry.documents.Scene, 'core', foundry.applications.sheets.SceneConfig); DocumentSheetConfig.registerSheet(foundry.documents.Scene, SYSTEM.id, applications.scene.DhSceneConfigSettings, { makeDefault: true, label: sheetLabel('DOCUMENT.Scene') }); settingsRegistration.registerDHSettings(); RegisterHandlebarsHelpers.registerHelpers(); return handlebarsRegistration(); }); Hooks.on('setup', () => { CONFIG.statusEffects = [ ...CONFIG.statusEffects.filter(x => !['dead', 'unconscious'].includes(x.id)), ...Object.values(SYSTEM.GENERAL.conditions()).map(x => ({ ...x, name: game.i18n.localize(x.name), systemEffect: true })) ]; }); Hooks.on('ready', async () => { const appearanceSettings = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance); ui.resources = new CONFIG.ui.resources(); if (appearanceSettings.displayFear !== 'hide') ui.resources.render({ force: true }); if (appearanceSettings.displayCountdownUI) { ui.countdowns = new CONFIG.ui.countdowns(); ui.countdowns.render({ force: true }); } ui.effectsDisplay = new CONFIG.ui.effectsDisplay(); ui.effectsDisplay.render({ force: true }); if (!(ui.compendiumBrowser instanceof applications.ui.ItemBrowser)) ui.compendiumBrowser = new applications.ui.ItemBrowser(); socketRegistration.registerSocketHooks(); socketRegistration.registerUserQueries(); if (!game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.welcomeMessage)) { const welcomeMessage = await foundry.utils.fromUuid(CONFIG.DH.GENERAL.compendiumJournals.welcome); if (welcomeMessage) { welcomeMessage.sheet.render({ force: true }); game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.welcomeMessage, true); } } runMigrations(); }); Hooks.once('dicesoniceready', () => {}); Hooks.on('renderChatMessageHTML', (document, element) => { enricherRenderSetup(element); const cssClass = document.flags?.daggerheart?.cssClass; if (cssClass) cssClass.split(' ').forEach(cls => element.classList.add(cls)); }); Hooks.on('renderJournalEntryPageProseMirrorSheet', (_, element) => { enricherRenderSetup(element); }); Hooks.on('renderHandlebarsApplication', (_, element) => { enricherRenderSetup(element); }); Hooks.on('chatMessage', (_, message) => { if (message.startsWith('/dr')) { const result = message.trim().toLowerCase() === '/dr' ? { result: {} } : rollCommandToJSON(message.replace(/\/dr\s?/, '')); if (!result) { ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.dualityParsing')); return false; } const { result: rollCommand, flavor } = result; const reaction = rollCommand.reaction; const traitValue = rollCommand.trait?.toLowerCase(); const advantage = rollCommand.advantage ? CONFIG.DH.ACTIONS.advantageState.advantage.value : rollCommand.disadvantage ? CONFIG.DH.ACTIONS.advantageState.disadvantage.value : undefined; const difficulty = rollCommand.difficulty; const target = getCommandTarget({ allowNull: true }); const title = traitValue ? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', { ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label) }) : game.i18n.localize('DAGGERHEART.GENERAL.duality'); enrichedDualityRoll({ reaction, traitValue, target, difficulty, title, label: 'test', actionType: null, advantage }); return false; } }); const updateActorsRangeDependentEffects = async token => { const rangeMeasurement = game.settings.get( CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules ).rangeMeasurement; for (let effect of token.actor.allApplicableEffects()) { if (!effect.system.rangeDependence?.enabled) continue; const { target, range, type } = effect.system.rangeDependence; // If there are no targets, assume false. Otherwise, start with the effect enabled. let enabledEffect = game.user.targets.size !== 0; // Expect all targets to meet the rangeDependence requirements for (let userTarget of game.user.targets) { const disposition = userTarget.document.disposition; if ((target === 'friendly' && disposition !== 1) || (target === 'hostile' && disposition !== -1)) { enabledEffect = false; break; } const distanceBetween = canvas.grid.measurePath([ userTarget.document.movement.destination, token.movement.destination ]).distance; const distance = rangeMeasurement[range]; const reverse = type === CONFIG.DH.GENERAL.rangeInclusion.outsideRange.id; if (reverse ? distanceBetween <= distance : distanceBetween > distance) { enabledEffect = false; break; } } await effect.update({ disabled: !enabledEffect }); } }; const updateAllRangeDependentEffects = async () => { const effectsAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).effects; if (!effectsAutomation.rangeDependent) return; // Only consider tokens on the active scene const tokens = game.scenes.find(x => x.active).tokens; if (game.user.character) { // The character updates their character's token. There can be only one token. const characterToken = tokens.find(x => x.actor === game.user.character); updateActorsRangeDependentEffects(characterToken); } else if (game.user.isGM) { // The GM is responsible for all other tokens. const playerCharacters = game.users.players.filter(x => x.active).map(x => x.character); for (let token of tokens.filter(x => !playerCharacters.includes(x.actor))) { updateActorsRangeDependentEffects(token); } } }; const debouncedRangeEffectCall = foundry.utils.debounce(updateAllRangeDependentEffects, 50); Hooks.on('targetToken', async (user, token, targeted) => { debouncedRangeEffectCall(); }); Hooks.on('moveToken', async (movedToken, data) => { debouncedRangeEffectCall(); }); Hooks.on('renderCompendiumDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html)); Hooks.on('renderDocumentDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));