import { enrichedFateRoll } from '../../enrichers/FateRollEnricher.mjs'; import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs'; const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api; export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV2) { constructor(actor) { super({}); this.actor = actor; this.selectedMove = null; } get title() { return game.i18n.format('DAGGERHEART.APPLICATIONS.DeathMove.title', { actor: this.actor.name }); } static DEFAULT_OPTIONS = { classes: ['daggerheart', 'dh-style', 'dialog', 'views', 'death-move'], position: { width: 'auto', height: 'auto' }, window: { icon: 'fa-solid fa-skull' }, actions: { selectMove: this.selectMove, takeMove: this.takeMove } }; static PARTS = { application: { id: 'death-move', template: 'systems/daggerheart/templates/dialogs/deathMove.hbs' } }; async _prepareContext(_options) { const context = await super._prepareContext(_options); context.selectedMove = this.selectedMove; context.options = CONFIG.DH.GENERAL.deathMoves; context.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.DeathMove.takeMove'); return context; } async handleAvoidDeath() { const target = this.actor.uuid; const config = await enrichedFateRoll({ target, title: "Avoid Death Hope Fate Roll", label: 'test', fateType: "Hope" }); if (config.roll.fate.value <= this.actor.system.levelData.level.current) { // apply scarring - for now directly apply - later add a button. const newScarAmount = this.actor.system.scars + 1; await this.actor.update( { system: { scars: newScarAmount } } ); } } async clearAllStressAndHitpoints() { await this.actor.update( { system: { resources: { hitPoints: { value: 0 }, stress: { value: 0 } } } } ); } async handleRiskItAll() { const config = await enrichedDualityRoll({ reaction: true, traitValue: null, target: null, difficulty: null, title: "Risk It All", label: 'test', actionType: null, advantage: null }); if (config.roll.isCritical) { console.log("Clear all stress and HP"); this.clearAllStressAndHitpoints(); return; } // Hope if (config.roll.result.duality == 1) { console.log("Need to clear up Stress and HP up to hope value"); console.log("Hope rolled", config.roll.hope.value); if (config.roll.hope.value >= (this.actor.system.resources.hitPoints.value + this.actor.system.resources.stress.value)) { console.log("Hope roll value is more than the HP + Stress, auto- remove"); this.clearAllStressAndHitpoints(); } return; } //Fear if (config.roll.result.duality == -1) { console.log("You have died..."); return; } } async handleBlazeOfGlory() { this.actor.createEmbeddedDocuments('ActiveEffect', [ { name: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.name'), description: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.description'), img: CONFIG.DH.GENERAL.deathMoves.blazeOfGlory.img, changes: [ { key: 'system.rules.roll.guaranteedCritical', mode: 2, value: "true" } ] } ]); } static selectMove(_, button) { const move = button.dataset.move; this.selectedMove = CONFIG.DH.GENERAL.deathMoves[move]; this.render(); } static async takeMove() { const autoExpandDescription = game.settings.get( CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance ).expandRollMessage?.desc; const cls = getDocumentClass('ChatMessage'); const msg = { user: game.user.id, content: await foundry.applications.handlebars.renderTemplate( 'systems/daggerheart/templates/ui/chat/deathMove.hbs', { player: this.actor.name, actor: { name: this.actor.name, img: this.actor.img }, author: game.users.get(game.user.id), title: game.i18n.localize(this.selectedMove.name), img: this.selectedMove.img, description: game.i18n.localize(this.selectedMove.description), open: autoExpandDescription ? 'open' : '', chevron: autoExpandDescription ? 'fa-chevron-up' : 'fa-chevron-down' } ), title: game.i18n.localize( 'DAGGERHEART.UI.Chat.deathMove.title' ), speaker: cls.getSpeaker(), flags: { daggerheart: { cssClass: 'dh-chat-message dh-style' } } }; cls.create(msg); this.close(); if (CONFIG.DH.GENERAL.deathMoves.avoidDeath === this.selectedMove) { this.handleAvoidDeath(); return; } if (CONFIG.DH.GENERAL.deathMoves.riskItAll === this.selectedMove) { this.handleRiskItAll(); return; } if (CONFIG.DH.GENERAL.deathMoves.blazeOfGlory === this.selectedMove) { this.handleBlazeOfGlory(); return; } } }