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312 changed files with 3552 additions and 4955 deletions

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@ -1,6 +1,5 @@
[*]
indent_size = 4
indent_style = spaces
end_of_line = lf
[*.yml]
indent_size = 2

2
.gitattributes vendored
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@ -1,2 +0,0 @@
* text=auto eol=lf
*.json text eol=lf

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@ -37,7 +37,6 @@ jobs:
url: https://github.com/${{github.repository}}
manifest: https://raw.githubusercontent.com/${{github.repository}}/v14/system.json
download: https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/system.zip
flags.hotReload: false
# Create a zip file with all files required by the module to add to the release
- run: zip -r ./system.zip system.json README.md LICENSE build/daggerheart.js build/tagify.css styles/daggerheart.css assets/ templates/ packs/ lang/

1
.gitignore vendored
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@ -6,4 +6,3 @@ Build
build
foundry
styles/daggerheart.css
styles/daggerheart.css.map

13
.prettierrc Normal file
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@ -0,0 +1,13 @@
{
"trailingComma": "none",
"tabWidth": 4,
"useTabs": false,
"semi": true,
"singleQuote": true,
"quoteProps": "consistent",
"bracketSpacing": true,
"arrowParens": "avoid",
"printWidth": 120,
"endOfLine": "lf",
"bracketSameLine": true
}

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@ -66,10 +66,6 @@ You can find the documentation here: https://github.com/Foundryborne/daggerheart
Looking to contribute to the project? Look no further, check out our [contributing guide](CONTRIBUTING.md), and keep the [Code of Conduct](coc.md) in mind when working on things.
## AI Policy
The Foundryborne Daggerheart system does not make use of AI (generative or otherwise) for any area of its implementation. We expect all contributors to follow this same policy when contributing with a pull request; contributions made using AI will be rejected outright.
## Disclaimer:
**Daggerheart System**

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@ -1 +0,0 @@
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24
daggerheart.d.ts vendored
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@ -1,11 +1,8 @@
import '@client/global.mjs';
import '@common/global.mjs';
import '@common/primitives/global.mjs';
import Canvas from '@client/canvas/board.mjs';
// Foundry's use of `Object.assign(globalThis) means many globally available objects are not read as such
// This declare global hopefully fixes that
// Note: eslint is not aware of these, whatever is added here should go in the eslint's globals list
declare global {
/**
* A simple event framework used throughout Foundry Virtual Tabletop.
@ -15,28 +12,9 @@ declare global {
class Hooks extends foundry.helpers.Hooks {}
const fromUuid = foundry.utils.fromUuid;
const fromUuidSync = foundry.utils.fromUuidSync;
/**
* A representation of a color in hexadecimal format.
* This class provides methods for transformations and manipulations of colors.
*/
class Color extends foundry.utils.Color {}
/**
* The singleton game canvas
*/
const canvas: Canvas;
const ActiveEffect: foundry.documents.ActiveEffect;
const Actor: foundry.documents.Actor;
const BaseScene: foundry.documents.BaseScene;
const ChatMessage: foundry.documents.ChatMessage;
const Combat: foundry.documents.Combat;
const Combatant: foundry.documents.Combatant;
const Item: foundry.documents.Item;
const Macro: foundry.documents.Macro;
const Scene: foundry.documents.Scene;
const TokenDocument: foundry.documents.TokenDocument;
const Collection: foundry.utils.Collection;
const FormDataExtended: foundry.applications.ux.FormDataExtended;
const TextEditor: foundry.applications.ux.TextEditor;
}

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@ -196,11 +196,6 @@ Hooks.once('init', () => {
makeDefault: true,
label: sheetLabel('TYPES.Actor.environment')
});
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.NPC, {
types: ['npc'],
makeDefault: true,
label: sheetLabel('TYPES.Actor.npc')
});
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Party, {
types: ['party'],
makeDefault: true,
@ -446,33 +441,3 @@ Hooks.on('canvasTearDown', canvas => {
Hooks.on('canvasReady', canas => {
game.system.registeredTriggers.registerSceneTriggers(canvas.scene);
});
/** Make the user to select a document type, instead of having a default doc type for them to accidentally keep */
Hooks.on('renderDialogV2', (_dialog, html) => {
if (!html.classList.contains('dialog')) return;
const cls = html.classList.contains('item-create')
? documents.DHItem.implementation
: html.classList.contains('actor-create')
? documents.DhpActor.implementation
: null;
if (!cls) return;
const form = html.querySelector('form');
const submit = html.querySelector('button[type=submit]');
const select = html.querySelector('select[name=type]');
const nameInput = html.querySelector('input[name=name]');
if (!form || !select || !submit || !nameInput) return;
nameInput.placeholder = cls.defaultName({});
const emptyOption = document.createElement('option');
emptyOption.value = '';
emptyOption.selected = true;
select.required = true;
select.prepend(emptyOption);
submit.addEventListener('click', event => {
if (!form.reportValidity()) {
event.preventDefault();
event.stopPropagation();
}
});
});

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@ -1,101 +1,14 @@
import globals from 'globals';
import { defineConfig, globalIgnores } from 'eslint/config';
import tseslint from 'typescript-eslint';
import js from '@eslint/js';
import stylistic from '@stylistic/eslint-plugin';
/** @type {Partial<RulesConfig>} */
export const stylisticRules = {
'@stylistic/indent': [
'error',
4,
{
SwitchCase: 1
}
],
'@stylistic/max-len': ['error', {
code: 120,
ignoreComments: true,
ignoreStrings: true,
ignoreTemplateLiterals: true,
ignoreRegExpLiterals: true
}],
'@stylistic/quotes': ['error', 'single', { allowTemplateLiterals: 'always' }],
'@stylistic/arrow-parens': ['error', 'as-needed'],
'@stylistic/quote-props': ['error', 'as-needed'],
'@stylistic/array-bracket-newline': ['error', 'consistent'],
'@stylistic/key-spacing': 'error',
'@stylistic/comma-dangle': ['error', 'never'],
'@stylistic/space-in-parens': ['error', 'never'],
'@stylistic/space-infix-ops': 2,
'@stylistic/keyword-spacing': 2,
'@stylistic/semi-spacing': 2,
'@stylistic/no-multi-spaces': 2,
'@stylistic/no-extra-semi': 2,
'@stylistic/no-whitespace-before-property': 2,
'@stylistic/space-unary-ops': 2
};
import { defineConfig } from 'eslint/config';
import prettier from 'eslint-plugin-prettier';
export default defineConfig([
globalIgnores(['foundry/**/*', 'build/**/*']),
{
files: ['gulpfile.js', 'postcss.config.js'],
languageOptions: { globals: globals.node }
},
{ files: ['**/*.{js,mjs,cjs}'], languageOptions: { globals: globals.browser } },
{ plugins: { prettier } },
{
files: ['**/*.{js,mjs,cjs}'],
plugins: {
'@stylistic': stylistic
},
languageOptions: {
globals: {
...globals.browser,
CONFIG: 'readonly',
CONST: 'readonly',
// Global classes
Color: 'readonly',
Handlebars: 'readonly',
Hooks: 'readonly',
PIXI: 'readonly',
ProseMirror: 'readonly',
Roll: 'readonly',
// global namespaces
canvas: 'readonly',
foundry: 'readonly',
game: 'readonly',
ui: 'readonly',
// global functions
fromUuid: 'readonly',
fromUuidSync: 'readonly',
getDocumentClass: 'readonly',
_del: 'readonly',
_replace: 'readonly',
_loc: 'readonly',
// Documents
ActiveEffect: 'readonly',
Actor: 'readonly',
BaseScene: 'readonly',
ChatMessage: 'readonly',
Combat: 'readonly',
Combatant: 'readonly',
Item: 'readonly',
Macro: 'readonly',
Scene: 'readonly',
TokenDocument: 'readonly',
// Other
Collection: 'readonly',
FormDataExtended: 'readonly',
TextEditor: 'readonly'
}
},
rules: {
'no-undef': 'error',
// 'no-unused-vars': ['error', { argsIgnorePattern: '^_', varsIgnorePattern: '^_' }],
...stylisticRules
'prettier/prettier': 'error'
}
},
{
files: ['**/*.ts'],
extends: [js.configs.recommended, tseslint.configs.recommended]
}
]);

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@ -1,15 +1,9 @@
// Less configuration
var gulp = require('gulp');
var less = require('gulp-less');
var sourcemaps = require('gulp-sourcemaps');
gulp.task('less', function (cb) {
gulp.src('styles/daggerheart.less')
.pipe(sourcemaps.init())
.pipe(less())
.on('error', console.error.bind(console))
.pipe(sourcemaps.write('.'))
.pipe(gulp.dest('styles'));
gulp.src('styles/daggerheart.less').pipe(less()).on('error', console.error.bind(console)).pipe(gulp.dest('styles'));
cb();
});

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@ -1,7 +1,7 @@
{
"compilerOptions": {
"module": "es2022",
"target": "es2022",
"module": "ES6",
"target": "ES6",
"paths": {
"@client/*": ["./foundry/client/*"],
"@common/*": ["./foundry/common/*"]

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@ -23,7 +23,6 @@
"companion": "Companion",
"adversary": "Adversary",
"environment": "Environment",
"npc": "NPC",
"party": "Party"
}
},
@ -334,11 +333,6 @@
},
"newAdversary": "New Adversary"
},
"NPC": {
"FIELDS": {
"motives": { "label": "Motives" }
}
},
"Party": {
"Subtitle": {
"character": "{community} {ancestry} | {subclass} {class}",
@ -412,11 +406,7 @@
"giveSpotlight": "Give The Spotlight",
"requestingSpotlight": "Requesting The Spotlight",
"requestSpotlight": "Request The Spotlight",
"openCountdowns": "Countdowns",
"adversaryCategories": {
"friendly": "Friendly",
"adversaries": "Adversaries"
}
"openCountdowns": "Countdowns"
},
"CompendiumBrowserSettings": {
"title": "Enable Compendiums",
@ -711,13 +701,19 @@
},
"PendingReactionsDialog": {
"title": "Pending Reaction Rolls Found",
"unfinishedRolls": "Some Tokens have not finished their Reaction Rolls.",
"warning": "Unfinished reaction rolls will be considered as failed.",
"confirmation": "Are you sure you want to continue?"
"unfinishedRolls": "Some Tokens still need to roll their Reaction Roll.",
"confirmation": "Are you sure you want to continue ?",
"warning": "Undone reaction rolls will be considered as failed"
},
"ReactionRoll": {
"title": "Reaction Roll: {trait}"
},
"RerollDialog": {
"title": "Reroll",
"damageTitle": "Reroll Damage",
"deselectDiceNotification": "Deselect one of the selected dice first",
"acceptCurrentRolls": "Accept Current Rolls"
},
"ResourceDice": {
"title": "{name} Resource",
"rerollDice": "Reroll Dice"
@ -778,9 +774,7 @@
"title": "Group Roll"
},
"TokenConfig": {
"actorSizeUsed": "Actor size is set, determining the dimensions",
"tokenSize": "Token Size",
"sizeCategory": "Size Category"
"actorSizeUsed": "Actor size is set, determining the dimensions"
}
},
"CLASS": {
@ -2448,7 +2442,6 @@
"single": "Miss",
"plural": "Miss"
},
"missingX": "Missing {x}",
"maxWithThing": "Max {thing}",
"missingDragDropThing": "Drop {thing} here",
"multiclass": "Multiclass",
@ -2539,9 +2532,6 @@
"recovery": { "label": "Recovery" },
"type": { "label": "Type" },
"value": { "label": "Value" }
},
"identifier": {
"label": "Identifier"
}
},
"Ancestry": {
@ -2567,11 +2557,10 @@
"tokenImg": { "label": "Token Image" },
"tokenRingImg": { "label": "Subject Texture" },
"tokenSize": {
"placeholder": "Token Size",
"disabledPlaceholder": "Token Size",
"placeholder": "Using character dimensions",
"disabledPlaceholder": "Set by character size",
"height": { "label": "Height" },
"width": { "label": "Width" },
"depth": { "label": "Depth" },
"scale": { "label": "Token Scale" }
},
"evolved": {
@ -2833,15 +2822,6 @@
"hideObserverPermissionInChat": {
"label": "Hide Chat Info From Players",
"hint": "Information such as hit/miss on attack rolls against adversaries will be hidden"
},
"hidePartyStats": {
"label": "Hide Party Stats",
"hint": "Resources and stats in the party sheet's member list will be hidden to the following users, even if the user is part of the same party",
"choices": {
"never": "Never, always show",
"players": "Hide From Players",
"always": "Hide from Everyone"
}
}
}
},
@ -3097,7 +3077,6 @@
}
},
"ChatLog": {
"rerollActionRoll": "Reroll Action",
"rerollDamage": "Reroll Damage",
"assignTagRoll": "Assign as Tag Roll"
},
@ -3231,6 +3210,7 @@
"subclassesAlreadyPresent": "You already have a class and multiclass subclass",
"noDiceSystem": "Your selected dice {system} does not have a {faces} dice",
"gmMenuRefresh": "You refreshed all actions and resources {types}",
"subclassAlreadyLinked": "{name} is already a subclass in the class {class}. Remove it from there if you want it to be a subclass to this class.",
"gmRequired": "This action requires an online GM",
"gmOnly": "This can only be accessed by the GM",
"noActorOwnership": "You do not have permissions for this character",
@ -3240,8 +3220,7 @@
"domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used",
"knowTheTide": "Know The Tide gained a token",
"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}",
"noTokenTargeted": "No token is targeted",
"behaviorRegionRequiresGM": "Creating a Region with an attached Behavior requires an online GM"
"noTokenTargeted": "No token is targeted"
},
"Progress": {
"migrationLabel": "Performing system migration. Please wait and do not close Foundry."

View file

@ -154,8 +154,8 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
v.active = this.tabGroups[v.group]
? this.tabGroups[v.group] === v.id
: this.tabGroups.primary !== 'equipment'
? v.active
: false;
? v.active
: false;
v.cssClass = v.active ? 'active' : '';
switch (v.id) {
@ -211,9 +211,9 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
context.suggestedTraits = this.setup.class.system
? Object.keys(this.setup.class.system.characterGuide.suggestedTraits).map(traitKey => {
const trait = this.setup.class.system.characterGuide.suggestedTraits[traitKey];
return `${game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${traitKey}.short`)} ${trait > 0 ? `+${trait}` : trait}`;
})
const trait = this.setup.class.system.characterGuide.suggestedTraits[traitKey];
return `${game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${traitKey}.short`)} ${trait > 0 ? `+${trait}` : trait}`;
})
: [];
context.traits = {
values: Object.keys(this.setup.traits).map(traitKey => {
@ -439,18 +439,15 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
'system.domain': { key: 'system.domain', value: this.setup.class?.system.domains ?? null }
};
if (type === 'subclasses') {
const classItem = this.setup.class;
const uuid = classItem?._stats.compendiumSource ?? classItem?.uuid;
if (type === 'subclasses')
presets.filter = {
'system.linkedClass': { key: 'system.linkedClass', value: uuid }
'system.linkedClass.uuid': { key: 'system.linkedClass.uuid', value: this.setup.class?.uuid }
};
}
if (equipment.includes(type))
presets.filter = {
'system.tier': { key: 'system.tier', value: 1 },
type: { key: 'type', value: type }
'type': { key: 'type', value: type }
};
ui.compendiumBrowser.open(presets);
@ -613,8 +610,7 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
[foundry.utils.randomID()]: {}
};
} else if (item.type === 'subclass' && event.target.closest('.subclass-card')) {
const classSubclasses = await this.setup.class.system.fetchSubclasses();
if (classSubclasses.every(subclass => subclass.uuid !== item.uuid)) {
if (this.setup.class.system.subclasses.every(subclass => subclass.uuid !== item.uuid)) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
return;
}

View file

@ -50,7 +50,7 @@ export default class CompendiumBrowserSettings extends HandlebarsApplicationMixi
const excludedSourceData = this.browserSettings.excludedSources;
const excludedPackData = this.browserSettings.excludedPacks;
context.typePackCollections = game.packs.reduce((acc, pack) => {
const { type, label, packageType, packageName: basePackageName, name, id } = pack.metadata;
const { type, label, packageType, packageName: basePackageName, id } = pack.metadata;
if (!CompendiumBrowserSettings.#browserPackTypes.includes(type)) return acc;
const isWorldPack = packageType === 'world';
@ -68,15 +68,13 @@ export default class CompendiumBrowserSettings extends HandlebarsApplicationMixi
if (!acc[type].sources[packageName])
acc[type].sources[packageName] = { label: sourceLabel, checked: sourceChecked, packs: [] };
const included =
!excludedPackData[packageName] ||
!excludedPackData[packageName][name]?.excludedDocumentTypes.includes(type);
const checked = !excludedPackData[id] || !excludedPackData[id].excludedDocumentTypes.includes(type);
acc[type].sources[packageName].packs.push({
name,
pack: id,
type,
label: id === game.system.id ? game.system.title : game.i18n.localize(label),
checked: included
checked: checked
});
return acc;
@ -108,16 +106,16 @@ export default class CompendiumBrowserSettings extends HandlebarsApplicationMixi
toggleTypedPack(event) {
event.stopPropagation();
const { type, source, packName } = event.target.dataset;
const currentlyExcluded = this.browserSettings.excludedPacks[source]?.[packName]
? this.browserSettings.excludedPacks[source][packName].excludedDocumentTypes.includes(type)
const { type, pack } = event.target.dataset;
const currentlyExcluded = this.browserSettings.excludedPacks[pack]
? this.browserSettings.excludedPacks[pack].excludedDocumentTypes.includes(type)
: false;
this.browserSettings.excludedPacks[source] ??= {};
this.browserSettings.excludedPacks[source][packName] ??= { excludedDocumentTypes: [] };
this.browserSettings.excludedPacks[source][packName].excludedDocumentTypes = currentlyExcluded
? this.browserSettings.excludedPacks[source][packName].excludedDocumentTypes.filter(x => x !== type)
: [...(this.browserSettings.excludedPacks[source][packName]?.excludedDocumentTypes ?? []), type];
if (!this.browserSettings.excludedPacks[pack])
this.browserSettings.excludedPacks[pack] = { excludedDocumentTypes: [] };
this.browserSettings.excludedPacks[pack].excludedDocumentTypes = currentlyExcluded
? this.browserSettings.excludedPacks[pack].excludedDocumentTypes.filter(x => x !== type)
: [...(this.browserSettings.excludedPacks[pack]?.excludedDocumentTypes ?? []), type];
this.render();
}

View file

@ -10,6 +10,7 @@ export { default as ImageSelectDialog } from './imageSelectDialog.mjs';
export { default as ItemTransferDialog } from './itemTransfer.mjs';
export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs';
export { default as OwnershipSelection } from './ownershipSelection.mjs';
export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
export { default as TagTeamDialog } from './tagTeamDialog.mjs';

View file

@ -175,14 +175,14 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.disadvantage = advantage === -1;
this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage;
if (this.config.roll.advantage === 0) return this.render();
const defaultFaces =
this.config.roll.advantage === 1
? this.config.data.rules.roll.defaultAdvantageDice
: this.config.data.rules.roll.defaultDisadvantageDice;
const faces = Number.parseInt(defaultFaces);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
if (this.config.roll.advantage === 1 && this.config.data.rules.roll.defaultAdvantageDice) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultAdvantageDice);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
} else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.defaultDisadvantageDice) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultDisadvantageDice);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
}
this.render();
}
@ -196,14 +196,14 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.config.costs.indexOf(this.config.costs.find(c => c.extKey === button.dataset.key)) > -1
? this.config.costs.filter(x => x.extKey !== button.dataset.key)
: [
...this.config.costs,
{
extKey: button.dataset.key,
key: this.config?.data?.parent?.isNPC ? 'fear' : 'hope',
value: 1,
name: this.config.data?.system.experiences?.[button.dataset.key]?.name
}
];
...this.config.costs,
{
extKey: button.dataset.key,
key: this.config?.data?.parent?.isNPC ? 'fear' : 'hope',
value: 1,
name: this.config.data?.system.experiences?.[button.dataset.key]?.name
}
];
this.render();
}
@ -213,8 +213,8 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.config.actionType = this.reactionOverride
? 'reaction'
: this.config.actionType === 'reaction'
? 'action'
: this.config.actionType;
? 'action'
: this.config.actionType;
this.render();
}
}

View file

@ -138,13 +138,13 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
const stressReductionStress = this.availableStressReductions
? stressReductions.reduce((acc, red) => acc + red.cost, 0)
: 0;
const stress = this.actor.system.resources.stress;
context.stress =
selectedStressMarks.length > 0 || this.availableStressReductions
? {
value: stress.value + selectedStressMarks.length + stressReductionStress,
max: stress.max
}
value:
this.actor.system.resources.stress.value + selectedStressMarks.length + stressReductionStress,
max: this.actor.system.resources.stress.max
}
: null;
context.maxArmorUsed = maxArmorUsed;

View file

@ -57,7 +57,6 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
let returnMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.avoidScar');
if (config.roll.fate.value <= this.actor.system.levelData.level.current) {
const maxHope = this.actor.system.resources.hope.max + this.actor.system.scars;
const newScarAmount = this.actor.system.scars + 1;
await this.actor.update({
system: {
@ -65,7 +64,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
}
});
if (newScarAmount >= maxHope) {
if (newScarAmount >= this.actor.system.resources.hope.max) {
await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.dead.id);
return game.i18n.format('DAGGERHEART.UI.Chat.deathMove.journeysEnd', { scars: newScarAmount });
}

View file

@ -259,10 +259,8 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
const resetValue = increasing
? 0
: feature.system.resource.max
? new Roll(
Roll.replaceFormulaData(feature.system.resource.max, this.actor.getRollData())
).evaluateSync().total
: 0;
? new Roll(Roll.replaceFormulaData(feature.system.resource.max, this.actor)).evaluateSync().total
: 0;
await feature.update({ 'system.resource.value': resetValue });
}

View file

@ -1,5 +1,5 @@
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import Party from '../sheets/actors/party.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -106,12 +106,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
const context = await super._prepareContext(_options);
context.isGM = game.user.isGM;
context.isEditable =
game.user.isGM ||
this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.groupRoll.participants[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
context.isEditable = this.getIsEditable();
context.fields = this.party.system.schema.fields.groupRoll.fields;
context.data = this.party.system.groupRoll;
context.traitOptions = CONFIG.DH.ACTOR.abilities;
@ -167,8 +162,8 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
partContext.groupRoll = {
totalLabel: leader?.rollData
? game.i18n.format('DAGGERHEART.GENERAL.withThing', {
thing: leader.roll.totalLabel
})
thing: leader.roll.totalLabel
})
: null,
totalDualityClass: leader?.roll?.isCritical ? 'critical' : leader?.roll?.withHope ? 'hope' : 'fear',
total: leaderTotal + modifierTotal,
@ -247,7 +242,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
});
};
await emitGMUpdate(
await emitAsGM(
GMUpdateEvent.UpdateDocument,
gmUpdate,
update,
@ -270,6 +265,13 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
];
}
getIsEditable() {
return this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.groupRoll.participants[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
}
groupRollRefresh = ({ refreshType, action, parts }) => {
if (refreshType !== RefreshType.GroupRoll) return;
@ -356,6 +358,8 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
});
if (!result) return;
// todo: move logic to actor.rollTrait() or actor.diceRoll()
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const rollData = result.messageRoll.toJSON();
delete rollData.options.messageRoll;

View file

@ -0,0 +1,280 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(message, options = {}) {
super(options);
this.message = message;
this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => {
const type = message.system.damage[typeKey];
acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => {
const part = type.parts[partKey];
acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => {
const dice = part.dice[diceKey];
const activeResults = dice.results.filter(x => x.active);
acc[diceKey] = {
dice: dice.dice,
selectedResults: activeResults.length,
maxSelected: activeResults.length,
results: activeResults.map(x => ({ ...x, selected: true }))
};
return acc;
}, {});
return acc;
}, {});
return acc;
}, {});
}
static DEFAULT_OPTIONS = {
id: 'reroll-dialog',
classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'],
window: {
icon: 'fa-solid fa-dice'
},
actions: {
toggleResult: RerollDamageDialog.#toggleResult,
selectRoll: RerollDamageDialog.#selectRoll,
doReroll: RerollDamageDialog.#doReroll,
save: RerollDamageDialog.#save
}
};
/** @override */
static PARTS = {
main: {
id: 'main',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/damage/main.hbs'
},
footer: {
id: 'footer',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs'
}
};
get title() {
return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.damageTitle');
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelectorAll('.to-reroll-input').forEach(element => {
element.addEventListener('change', this.toggleDice.bind(this));
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.damage = this.damage;
context.disabledReroll = !this.getRerollDice().length;
context.saveDisabled = !this.isSelectionDone();
return context;
}
static async #save() {
const update = {
'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => {
const type = this.damage[typeKey];
let typeTotal = 0;
const messageType = this.message.system.damage[typeKey];
const parts = Object.keys(type).map(partKey => {
const part = type[partKey];
const messagePart = messageType.parts[partKey];
let partTotal = messagePart.modifierTotal;
const dice = Object.keys(part).map(diceKey => {
const dice = part[diceKey];
const total = dice.results.reduce((acc, result) => {
if (result.active) acc += result.result;
return acc;
}, 0);
partTotal += total;
const messageDice = messagePart.dice[diceKey];
return {
...messageDice,
total: total,
results: dice.results.map(x => ({
...x,
hasRerolls: dice.results.length > 1
}))
};
});
typeTotal += partTotal;
return {
...messagePart,
total: partTotal,
dice: dice
};
});
acc[typeKey] = {
...messageType,
total: typeTotal,
parts: parts
};
return acc;
}, {})
};
await this.message.update(update);
await this.close();
}
getRerollDice() {
const rerollDice = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
Object.keys(dice.results).forEach(resultKey => {
const result = dice.results[resultKey];
if (result.toReroll) {
rerollDice.push({
...result,
dice: dice.dice,
type: typeKey,
part: partKey,
dice: diceKey,
result: resultKey
});
}
});
});
});
});
return rerollDice;
}
isSelectionDone() {
const diceFinishedData = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0);
diceFinishedData.push(selected === dice.maxSelected);
});
});
});
return diceFinishedData.every(x => x);
}
toggleDice(event) {
const target = event.target;
const { type, part, dice } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
toggleDice.toReroll = !allRerolled;
toggleDice.results.forEach(result => {
if (result.active) {
result.toReroll = !allRerolled;
}
});
this.render();
}
static #toggleResult(event) {
event.stopPropagation();
const target = event.target.closest('.to-reroll-result');
const { type, part, dice, result } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const toggleResult = toggleDice.results[result];
toggleResult.toReroll = !toggleResult.toReroll;
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allToReroll = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
toggleDice.toReroll = allToReroll;
this.render();
}
static async #selectRoll(_, button) {
const { type, part, dice, result } = button.dataset;
const diceVal = this.damage[type][part][dice];
const diceResult = diceVal.results[result];
if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) {
return ui.notifications.warn(
game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification')
);
}
if (diceResult.active) {
diceVal.toReroll = false;
diceResult.toReroll = false;
}
diceVal.selectedResults += diceResult.active ? -1 : 1;
diceResult.active = !diceResult.active;
this.render();
}
static async #doReroll() {
const toReroll = this.getRerollDice().map(x => {
const { type, part, dice, result } = x;
const diceData = this.damage[type][part][dice].results[result];
return {
...diceData,
dice: this.damage[type][part][dice].dice,
typeKey: type,
partKey: part,
diceKey: dice,
resultsIndex: result
};
});
const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate();
if (game.modules.get('dice-so-nice')?.active) {
const diceSoNiceRoll = {
_evaluated: true,
dice: roll.dice,
options: { appearance: {} }
};
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
}
toReroll.forEach((data, index) => {
const { typeKey, partKey, diceKey, resultsIndex } = data;
const rerolledDice = roll.dice[index];
const dice = this.damage[typeKey][partKey][diceKey];
dice.toReroll = false;
dice.results[resultsIndex].active = false;
dice.results[resultsIndex].discarded = true;
dice.results[resultsIndex].toReroll = false;
dice.results.splice(dice.results.length, 0, {
...rerolledDice.results[0],
toReroll: false,
selected: true
});
});
this.render();
}
}

View file

@ -0,0 +1,279 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class RerollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(message, options = {}) {
super(options);
this.message = message;
this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => {
const type = message.system.damage[typeKey];
acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => {
const part = type.parts[partKey];
acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => {
const dice = part.dice[diceKey];
const activeResults = dice.results.filter(x => x.active);
acc[diceKey] = {
dice: dice.dice,
selectedResults: activeResults.length,
maxSelected: activeResults.length,
results: activeResults.map(x => ({ ...x, selected: true }))
};
return acc;
}, {});
return acc;
}, {});
return acc;
}, {});
}
static DEFAULT_OPTIONS = {
id: 'reroll-dialog',
classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'],
window: {
icon: 'fa-solid fa-dice'
},
actions: {
toggleResult: RerollDialog.#toggleResult,
selectRoll: RerollDialog.#selectRoll,
doReroll: RerollDialog.#doReroll,
save: RerollDialog.#save
}
};
/** @override */
static PARTS = {
main: {
id: 'main',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/main.hbs'
},
footer: {
id: 'footer',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs'
}
};
get title() {
return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.title');
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelectorAll('.to-reroll-input').forEach(element => {
element.addEventListener('change', this.toggleDice.bind(this));
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.damage = this.damage;
context.disabledReroll = !this.getRerollDice().length;
context.saveDisabled = !this.isSelectionDone();
return context;
}
static async #save() {
const update = {
'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => {
const type = this.damage[typeKey];
let typeTotal = 0;
const messageType = this.message.system.damage[typeKey];
const parts = Object.keys(type).map(partKey => {
const part = type[partKey];
const messagePart = messageType.parts[partKey];
let partTotal = messagePart.modifierTotal;
const dice = Object.keys(part).map(diceKey => {
const dice = part[diceKey];
const total = dice.results.reduce((acc, result) => {
if (result.active) acc += result.result;
return acc;
}, 0);
partTotal += total;
const messageDice = messagePart.dice[diceKey];
return {
...messageDice,
total: total,
results: dice.results.map(x => ({
...x,
hasRerolls: dice.results.length > 1
}))
};
});
typeTotal += partTotal;
return {
...messagePart,
total: partTotal,
dice: dice
};
});
acc[typeKey] = {
...messageType,
total: typeTotal,
parts: parts
};
return acc;
}, {})
};
await this.message.update(update);
await this.close();
}
getRerollDice() {
const rerollDice = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
Object.keys(dice.results).forEach(resultKey => {
const result = dice.results[resultKey];
if (result.toReroll) {
rerollDice.push({
...result,
dice: dice.dice,
type: typeKey,
part: partKey,
dice: diceKey,
result: resultKey
});
}
});
});
});
});
return rerollDice;
}
isSelectionDone() {
const diceFinishedData = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0);
diceFinishedData.push(selected === dice.maxSelected);
});
});
});
return diceFinishedData.every(x => x);
}
toggleDice(event) {
const target = event.target;
const { type, part, dice } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
toggleDice.toReroll = !allRerolled;
toggleDice.results.forEach(result => {
if (result.active) {
result.toReroll = !allRerolled;
}
});
this.render();
}
static #toggleResult(event) {
event.stopPropagation();
const target = event.target.closest('.to-reroll-result');
const { type, part, dice, result } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const toggleResult = toggleDice.results[result];
toggleResult.toReroll = !toggleResult.toReroll;
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allToReroll = existingDiceRerolls.length === toggleDice.results.length;
toggleDice.toReroll = allToReroll;
this.render();
}
static async #selectRoll(_, button) {
const { type, part, dice, result } = button.dataset;
const diceVal = this.damage[type][part][dice];
const diceResult = diceVal.results[result];
if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) {
return ui.notifications.warn(
game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification')
);
}
if (diceResult.active) {
diceVal.toReroll = false;
diceResult.toReroll = false;
}
diceVal.selectedResults += diceResult.active ? -1 : 1;
diceResult.active = !diceResult.active;
this.render();
}
static async #doReroll() {
const toReroll = this.getRerollDice().map(x => {
const { type, part, dice, result } = x;
const diceData = this.damage[type][part][dice].results[result];
return {
...diceData,
dice: this.damage[type][part][dice].dice,
typeKey: type,
partKey: part,
diceKey: dice,
resultsIndex: result
};
});
const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate();
if (game.modules.get('dice-so-nice')?.active) {
const diceSoNiceRoll = {
_evaluated: true,
dice: roll.dice,
options: { appearance: {} }
};
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
}
toReroll.forEach((data, index) => {
const { typeKey, partKey, diceKey, resultsIndex } = data;
const rerolledDice = roll.dice[index];
const dice = this.damage[typeKey][partKey][diceKey];
dice.toReroll = false;
dice.results[resultsIndex].active = false;
dice.results[resultsIndex].discarded = true;
dice.results[resultsIndex].toReroll = false;
dice.results.splice(dice.results.length, 0, {
...rerolledDice.results[0],
toReroll: false,
selected: true
});
});
this.render();
}
}

View file

@ -1,4 +1,4 @@
import { itemAbleRollParse, triggerChatRollFx } from '../../helpers/utils.mjs';
import { itemAbleRollParse } from '../../helpers/utils.mjs';
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
@ -69,7 +69,7 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli
const max = itemAbleRollParse(this.item.system.resource.max, this.actor, this.item);
const diceFormula = `${max}${this.item.system.resource.dieFaces}`;
const roll = await new Roll(diceFormula).evaluate();
await triggerChatRollFx([roll]);
if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
this.rollValues = roll.terms[0].results.map(x => ({ value: x.result, used: false }));
this.resetUsed = true;

View file

@ -1,6 +1,6 @@
import { MemberData } from '../../data/tagTeamData.mjs';
import { getCritDamageBonus } from '../../helpers/utils.mjs';
import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import Party from '../sheets/actors/party.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -38,9 +38,6 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
tag: 'form',
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'tag-team-dialog'],
position: { width: 550, height: 'auto' },
window: {
icon: 'fa-solid fa-user-group'
},
actions: {
toggleSelectMember: TagTeamDialog.#toggleSelectMember,
startTagTeamRoll: TagTeamDialog.#startTagTeamRoll,
@ -116,12 +113,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.isEditable =
game.user.isGM ||
this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.tagTeam.members[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
context.isEditable = this.getIsEditable();
context.fields = this.party.system.schema.fields.tagTeam.fields;
context.data = this.party.system.tagTeam;
context.rollTypes = CONFIG.DH.GENERAL.tagTeamRollTypes;
@ -184,56 +176,57 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
}
if (Object.keys(this.party.system.tagTeam.members).includes(partId)) {
const data = await this.#prepareMemberContext(partId);
partContext.hasDamage |= Boolean(data?.damage);
partContext.members[partId] = data;
const data = this.party.system.tagTeam.members[partId];
const actor = game.actors.get(partId);
const rollOptions = [];
const damageRollOptions = [];
for (const item of actor.items) {
if (item.system.metadata.hasActions) {
const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])];
for (const action of actions) {
if (action.hasRoll) {
const actionItem = {
value: action.uuid,
label: action.name,
group: item.name,
baseAction: action.baseAction
};
if (action.hasDamage) damageRollOptions.push(actionItem);
else rollOptions.push(actionItem);
}
}
}
}
const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
const critSelected = !selectedRoll
? undefined
: (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
const damage = data.rollData?.options?.damage;
partContext.hasDamage |= Boolean(damage);
const critHitPointsDamage = await this.getCriticalDamage(damage);
partContext.members[partId] = {
...data,
roll: data.roll,
isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
key: partId,
readyToRoll: Boolean(data.rollChoice),
hasRolled: Boolean(data.rollData),
rollOptions,
damageRollOptions,
damage: damage,
critDamage: critHitPointsDamage,
useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical)
};
}
return partContext;
}
async #prepareMemberContext(partId) {
const data = this.party.system.tagTeam.members[partId] ?? {};
const actor = game.actors.get(partId);
if (!actor) console.error(`Failed to get actor ${partId}`);
const rollOptions = [];
const damageRollOptions = [];
for (const item of actor?.items ?? []) {
if (!item.system.metadata.hasActions) continue;
const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])];
for (const action of actions) {
if (action.hasRoll) {
const collection = action.hasDamage ? damageRollOptions : rollOptions;
collection.push({
value: action.uuid,
label: action.name,
group: item.name,
baseAction: action.baseAction
});
}
}
}
const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
const critSelected = !selectedRoll ? undefined : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
const damage = data.rollData?.options?.damage;
return {
...data,
roll: data.roll,
isEditable: actor?.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
key: partId,
readyToRoll: Boolean(data.rollChoice),
hasRolled: Boolean(data.rollData),
rollOptions,
damageRollOptions,
damage: damage,
critDamage: await this.getCriticalDamage(damage),
useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical)
};
}
getUpdatingParts(target) {
const { initialization, rollSelection, result } = this.constructor.PARTS;
const isInitialization = this.tabGroups.application === initialization.id;
@ -266,7 +259,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
});
};
await emitGMUpdate(
await emitAsGM(
GMUpdateEvent.UpdateDocument,
gmUpdate,
update,
@ -277,6 +270,13 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
);
}
getIsEditable() {
return this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.tagTeam.members[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
}
tagTeamRefresh = ({ refreshType, action, parts }) => {
if (refreshType !== RefreshType.TagTeamRoll) return;
@ -431,6 +431,8 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
if (!result) return;
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const rollData = result.messageRoll.toJSON();
delete rollData.options.messageRoll;
this.updatePartyData(
@ -646,50 +648,42 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
}
async getJoinedRoll({ overrideIsCritical, displayVersion } = {}) {
try {
const memberValues = Object.values(this.party.system.tagTeam.members);
const selectedRoll = memberValues.find(x => x.selected);
const baseMainRoll = selectedRoll ?? memberValues[0];
const baseSecondaryRoll = selectedRoll
? memberValues.find(x => !x.selected)
: memberValues.length > 1
? memberValues[1]
: null;
const memberValues = Object.values(this.party.system.tagTeam.members);
const selectedRoll = memberValues.find(x => x.selected);
let baseMainRoll = selectedRoll ?? memberValues[0];
let baseSecondaryRoll = selectedRoll
? memberValues.find(x => !x.selected)
: memberValues.length > 1
? memberValues[1]
: null;
if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null;
if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null;
const mainRoll = new MemberData(baseMainRoll.toObject());
const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData;
const systemData = mainRoll.rollData.options;
const isCritical = overrideIsCritical ?? systemData.roll.isCritical;
if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage);
const mainRoll = new MemberData(baseMainRoll.toObject());
const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData;
const systemData = mainRoll.rollData.options;
const isCritical = overrideIsCritical ?? systemData.roll.isCritical;
if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage);
if (secondaryRollData?.options.hasDamage) {
const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical)
? await this.getCriticalDamage(secondaryRollData.options.damage)
: secondaryRollData.options.damage;
if (systemData.damage) {
for (const [key, damage] of Object.entries(secondaryDamage ?? {})) {
if (key in systemData.damage) {
systemData.damage[key].formula = [systemData.damage[key]?.formula, damage.formula]
.filter(x => x)
.join(' + ');
systemData.damage[key].total += damage.total;
systemData.damage[key].parts.push(...damage.parts);
} else {
systemData.damage[key] = damage;
}
}
} else {
systemData.damage = secondaryDamage;
if (secondaryRollData?.options.hasDamage) {
const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical)
? await this.getCriticalDamage(secondaryRollData.options.damage)
: secondaryRollData.options.damage;
if (systemData.damage) {
for (const key in secondaryDamage) {
const damage = secondaryDamage[key];
systemData.damage[key].formula = [systemData.damage[key].formula, damage.formula]
.filter(x => x)
.join(' + ');
systemData.damage[key].total += damage.total;
systemData.damage[key].parts.push(...damage.parts);
}
} else {
systemData.damage = secondaryDamage;
}
return mainRoll;
} catch (err) {
console.error(err);
return null;
}
return mainRoll;
}
static async #onCancelRoll(_event, _button, options = { confirm: true }) {

View file

@ -50,11 +50,11 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
).showGenericStatusEffects;
context.genericStatusEffects = useGeneric
? Object.keys(context.statusEffects).reduce((acc, key) => {
const effect = context.statusEffects[key];
if (!effect.systemEffect) acc[key] = effect;
const effect = context.statusEffects[key];
if (!effect.systemEffect) acc[key] = effect;
return acc;
}, {})
return acc;
}, {})
: null;
context.hasCompanion = this.actor.system.companion;
@ -68,11 +68,11 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
const warning =
tokensWithoutActors.length === 1
? game.i18n.format('DAGGERHEART.UI.Notifications.tokenActorMissing', {
name: tokensWithoutActors[0].name
})
name: tokensWithoutActors[0].name
})
: game.i18n.format('DAGGERHEART.UI.Notifications.tokenActorsMissing', {
names: tokensWithoutActors.map(x => x.name).join(', ')
});
names: tokensWithoutActors.map(x => x.name).join(', ')
});
const tokens = canvas.tokens.controlled
.filter(t => t.actor && !DHTokenHUD.#nonCombatTypes.includes(t.actor.type))
@ -124,9 +124,7 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
const animationDuration = 500;
const scene = game.scenes.get(game.user.viewedScene);
/* getDependentTokens returns already removed tokens with id = null. Need to filter that until it's potentially fixed from Foundry */
const activeTokens = actors.flatMap(member =>
member.getDependentTokens({ scenes: scene }).filter(x => x._id && !x._destroyed)
);
const activeTokens = actors.flatMap(member => member.getDependentTokens({ scenes: scene }).filter(x => x._id));
const { x: actorX, y: actorY } = this.document;
if (activeTokens.length > 0) {
for (let token of activeTokens) {
@ -174,8 +172,8 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
nonZeroIndex === sideMiddle
? 0
: nonZeroIndex < sideMiddle
? -nonZeroIndex
: nonZeroIndex - sideMiddle;
? -nonZeroIndex
: nonZeroIndex - sideMiddle;
return { x: actorX - sizeX * distance, y: actorY - sizeY * distanceCoefficient };
} else if (index < side + inbetween) {
const inbetweenIndex = nonZeroIndex - side;
@ -183,8 +181,8 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
inbetweenIndex === inbetweenMiddle
? 0
: inbetweenIndex < inbetweenMiddle
? -inbetweenIndex
: inbetweenIndex - inbetweenMiddle;
? -inbetweenIndex
: inbetweenIndex - inbetweenMiddle;
return { x: actorX + sizeX * distanceCoefficient, y: actorY + sizeY * distance };
} else if (index < 2 * side + inbetween) {
const sideIndex = nonZeroIndex - side - inbetween;
@ -192,8 +190,8 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
sideIndex === sideMiddle
? 0
: sideIndex < sideMiddle
? sideIndex
: -(sideIndex - sideMiddle);
? sideIndex
: -(sideIndex - sideMiddle);
return { x: actorX + sizeX * distance, y: actorY + sizeY * distanceCoefficient };
} else {
const inbetweenIndex = nonZeroIndex - 2 * side - inbetween;
@ -201,8 +199,8 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
inbetweenIndex === inbetweenMiddle
? 0
: inbetweenIndex < inbetweenMiddle
? inbetweenIndex
: -(inbetweenIndex - inbetweenMiddle);
? inbetweenIndex
: -(inbetweenIndex - inbetweenMiddle);
return { x: actorX - sizeX * distanceCoefficient, y: actorY + sizeY * distance };
}
})

View file

@ -156,7 +156,6 @@ export default class DhCharacterLevelUp extends LevelUpBase {
if (multiclasses?.[0]) {
const data = multiclasses[0];
const multiclass = data.data.length > 0 ? await foundry.utils.fromUuid(data.data[0]) : {};
const subclasses = (await multiclass?.system?.fetchSubclasses()) ?? [];
context.multiclass = {
...data,
@ -176,12 +175,13 @@ export default class DhCharacterLevelUp extends LevelUpBase {
alreadySelected
};
}) ?? [],
subclasses: subclasses.map(subclass => ({
...subclass,
uuid: subclass.uuid,
selected: data.secondaryData.subclass === subclass.uuid,
disabled: data.secondaryData.subclass && data.secondaryData.subclass !== subclass.uuid
})),
subclasses:
multiclass?.system?.subclasses.map(subclass => ({
...subclass,
uuid: subclass.uuid,
selected: data.secondaryData.subclass === subclass.uuid,
disabled: data.secondaryData.subclass && data.secondaryData.subclass !== subclass.uuid
})) ?? [],
compendium: 'classes',
limit: 1
};
@ -210,9 +210,9 @@ export default class DhCharacterLevelUp extends LevelUpBase {
achievementExperiences = level.achievements.experiences
? Object.values(level.achievements.experiences).reduce((acc, experience) => {
if (experience.name) acc.push(experience);
return acc;
}, [])
if (experience.name) acc.push(experience);
return acc;
}, [])
: [];
}
@ -315,15 +315,15 @@ export default class DhCharacterLevelUp extends LevelUpBase {
: null;
advancement[choiceKey] = multiclassItem
? {
...multiclassItem.toObject(),
domain: checkbox.secondaryData.domain
? game.i18n.localize(
CONFIG.DH.DOMAIN.allDomains()[checkbox.secondaryData.domain]
.label
)
: null,
subclass: subclass ? subclass.name : null
}
...multiclassItem.toObject(),
domain: checkbox.secondaryData.domain
? game.i18n.localize(
CONFIG.DH.DOMAIN.allDomains()[checkbox.secondaryData.domain]
.label
)
: null,
subclass: subclass ? subclass.name : null
}
: {};
break;
}

View file

@ -77,9 +77,9 @@ export default class DhCompanionLevelUp extends BaseLevelUp {
achievementExperiences = level.achievements.experiences
? Object.values(level.achievements.experiences).reduce((acc, experience) => {
if (experience.name) acc.push(experience);
return acc;
}, [])
if (experience.name) acc.push(experience);
return acc;
}, [])
: [];
}
context.achievements = {
@ -155,15 +155,15 @@ export default class DhCompanionLevelUp extends BaseLevelUp {
vicious: {
damage: advancement.vicious?.damage
? {
old: actorDamageDice,
new: advancement.vicious.damage
}
old: actorDamageDice,
new: advancement.vicious.damage
}
: null,
range: advancement.vicious?.range
? {
old: game.i18n.localize(`DAGGERHEART.CONFIG.Range.${actorRange}.name`),
new: game.i18n.localize(advancement.vicious.range.label)
}
old: game.i18n.localize(`DAGGERHEART.CONFIG.Range.${actorRange}.name`),
new: game.i18n.localize(advancement.vicious.range.label)
}
: null
},
simple: advancement.simple ?? {}

View file

@ -135,6 +135,192 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
context.tabs.advancements.progress = { selected: selections, max: currentLevel.maxSelections };
context.showTabs = this.tabGroups.primary !== 'summary';
break;
const actorArmor = this.actor.system.armor;
const levelKeys = Object.keys(this.levelup.levels);
let achivementProficiency = 0;
const achievementCards = [];
let achievementExperiences = [];
for (var levelKey of levelKeys) {
const level = this.levelup.levels[levelKey];
if (Number(levelKey) < this.levelup.startLevel) continue;
achivementProficiency += level.achievements.proficiency ?? 0;
const cards = level.achievements.domainCards ? Object.values(level.achievements.domainCards) : null;
if (cards) {
for (var card of cards) {
const itemCard = await foundry.utils.fromUuid(card.uuid);
achievementCards.push(itemCard);
}
}
achievementExperiences = level.achievements.experiences
? Object.values(level.achievements.experiences).reduce((acc, experience) => {
if (experience.name) acc.push(experience);
return acc;
}, [])
: [];
}
context.achievements = {
proficiency: {
old: this.actor.system.proficiency,
new: this.actor.system.proficiency + achivementProficiency,
shown: achivementProficiency > 0
},
damageThresholds: {
major: {
old: this.actor.system.damageThresholds.major,
new: this.actor.system.damageThresholds.major + changedActorLevel - currentActorLevel
},
severe: {
old: this.actor.system.damageThresholds.severe,
new:
this.actor.system.damageThresholds.severe +
(actorArmor
? changedActorLevel - currentActorLevel
: (changedActorLevel - currentActorLevel) * 2)
},
unarmored: !actorArmor
},
domainCards: {
values: achievementCards,
shown: achievementCards.length > 0
},
experiences: {
values: achievementExperiences
}
};
const advancement = {};
for (var levelKey of levelKeys) {
const level = this.levelup.levels[levelKey];
if (Number(levelKey) < this.levelup.startLevel) continue;
for (var choiceKey of Object.keys(level.choices)) {
const choice = level.choices[choiceKey];
for (var checkbox of Object.values(choice)) {
switch (choiceKey) {
case 'proficiency':
case 'hitPoint':
case 'stress':
case 'evasion':
advancement[choiceKey] = advancement[choiceKey]
? advancement[choiceKey] + Number(checkbox.value)
: Number(checkbox.value);
break;
case 'trait':
if (!advancement[choiceKey]) advancement[choiceKey] = {};
for (var traitKey of checkbox.data) {
if (!advancement[choiceKey][traitKey]) advancement[choiceKey][traitKey] = 0;
advancement[choiceKey][traitKey] += 1;
}
break;
case 'domainCard':
if (!advancement[choiceKey]) advancement[choiceKey] = [];
if (checkbox.data.length === 1) {
const choiceItem = await foundry.utils.fromUuid(checkbox.data[0]);
advancement[choiceKey].push(choiceItem.toObject());
}
break;
case 'experience':
if (!advancement[choiceKey]) advancement[choiceKey] = [];
const data = checkbox.data.map(data => {
const experience = Object.keys(this.actor.system.experiences).find(
x => x === data
);
return this.actor.system.experiences[experience]?.description ?? '';
});
advancement[choiceKey].push({ data: data, value: checkbox.value });
break;
case 'subclass':
if (checkbox.data[0]) {
const subclassItem = await foundry.utils.fromUuid(checkbox.data[0]);
if (!advancement[choiceKey]) advancement[choiceKey] = [];
advancement[choiceKey].push({
...subclassItem.toObject(),
featureLabel: game.i18n.localize(
subclassFeatureLabels[Number(checkbox.secondaryData.featureState)]
)
});
}
break;
case 'multiclass':
const multiclassItem = await foundry.utils.fromUuid(checkbox.data[0]);
const subclass = multiclassItem
? await foundry.utils.fromUuid(checkbox.secondaryData.subclass)
: null;
advancement[choiceKey] = multiclassItem
? {
...multiclassItem.toObject(),
domain: checkbox.secondaryData.domain
? game.i18n.localize(
CONFIG.DH.DOMAIN.allDomains()[checkbox.secondaryData.domain]
.label
)
: null,
subclass: subclass ? subclass.name : null
}
: {};
break;
}
}
}
}
context.advancements = {
statistics: {
proficiency: {
old: context.achievements.proficiency.new,
new: context.achievements.proficiency.new + (advancement.proficiency ?? 0)
},
hitPoints: {
old: this.actor.system.resources.hitPoints.max,
new: this.actor.system.resources.hitPoints.max + (advancement.hitPoint ?? 0)
},
stress: {
old: this.actor.system.resources.stress.max,
new: this.actor.system.resources.stress.max + (advancement.stress ?? 0)
},
evasion: {
old: this.actor.system.evasion,
new: this.actor.system.evasion + (advancement.evasion ?? 0)
}
},
traits: Object.keys(this.actor.system.traits).reduce((acc, traitKey) => {
if (advancement.trait?.[traitKey]) {
if (!acc) acc = {};
acc[traitKey] = {
label: game.i18n.localize(abilities[traitKey].label),
old: this.actor.system.traits[traitKey].value,
new: this.actor.system.traits[traitKey].value + advancement.trait[traitKey]
};
}
return acc;
}, null),
domainCards: advancement.domainCard ?? [],
experiences:
advancement.experience?.flatMap(x => x.data.map(data => ({ name: data, modifier: x.value }))) ??
[],
multiclass: advancement.multiclass,
subclass: advancement.subclass
};
context.advancements.statistics.proficiency.shown =
context.advancements.statistics.proficiency.new > context.advancements.statistics.proficiency.old;
context.advancements.statistics.hitPoints.shown =
context.advancements.statistics.hitPoints.new > context.advancements.statistics.hitPoints.old;
context.advancements.statistics.stress.shown =
context.advancements.statistics.stress.new > context.advancements.statistics.stress.old;
context.advancements.statistics.evasion.shown =
context.advancements.statistics.evasion.new > context.advancements.statistics.evasion.old;
context.advancements.statistics.shown =
context.advancements.statistics.proficiency.shown ||
context.advancements.statistics.hitPoints.shown ||
context.advancements.statistics.stress.shown ||
context.advancements.statistics.evasion.shown;
break;
}
return context;
@ -172,14 +358,14 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
const experienceIncreaseTagify = htmlElement.querySelector('.levelup-experience-increases');
if (experienceIncreaseTagify) {
const allExperiences = {
...this.actor.system.experiences,
...Object.values(this.levelup.levels).reduce((acc, level) => {
for (const key of Object.keys(level.achievements.experiences)) {
acc[key] = level.achievements.experiences[key];
}
return acc;
}, {}),
...this.actor.system.experiences
}, {})
};
tagifyElement(
experienceIncreaseTagify,
@ -198,35 +384,37 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
this._dragDrop.forEach(d => d.bind(htmlElement));
}
tagifyUpdate = type => async (_, { option, removed }) => {
const updatePath = Object.keys(this.levelup.levels[this.levelup.currentLevel].choices).reduce(
(acc, choiceKey) => {
const choice = this.levelup.levels[this.levelup.currentLevel].choices[choiceKey];
Object.keys(choice).forEach(checkboxNr => {
const checkbox = choice[checkboxNr];
if (
choiceKey === type &&
(removed ? checkbox.data.includes(option) : checkbox.data.length < checkbox.amount)
) {
acc = `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}.data`;
}
});
tagifyUpdate =
type =>
async (_, { option, removed }) => {
const updatePath = Object.keys(this.levelup.levels[this.levelup.currentLevel].choices).reduce(
(acc, choiceKey) => {
const choice = this.levelup.levels[this.levelup.currentLevel].choices[choiceKey];
Object.keys(choice).forEach(checkboxNr => {
const checkbox = choice[checkboxNr];
if (
choiceKey === type &&
(removed ? checkbox.data.includes(option) : checkbox.data.length < checkbox.amount)
) {
acc = `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}.data`;
}
});
return acc;
},
null
);
return acc;
},
null
);
if (!updatePath) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.noSelectionsLeft'));
return;
}
if (!updatePath) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.noSelectionsLeft'));
return;
}
const currentData = foundry.utils.getProperty(this.levelup, updatePath);
const updatedData = removed ? currentData.filter(x => x !== option) : [...currentData, option];
await this.levelup.updateSource({ [updatePath]: updatedData });
this.render();
};
const currentData = foundry.utils.getProperty(this.levelup, updatePath);
const updatedData = removed ? currentData.filter(x => x !== option) : [...currentData, option];
await this.levelup.updateSource({ [updatePath]: updatedData });
this.render();
};
static async updateForm(event, _, formData) {
const { levelup } = foundry.utils.expandObject(formData.object);
@ -405,10 +593,10 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
const domainCards = this.levelup.levels[this.levelup.currentLevel].achievements.domainCards;
const illegalDomainCards = option.secondaryData.domain
? Object.keys(domainCards)
.map(key => ({ ...domainCards[key], key }))
.filter(
x => x.uuid && foundry.utils.fromUuidSync(x.uuid).system.domain === option.secondaryData.domain
)
.map(key => ({ ...domainCards[key], key }))
.filter(
x => x.uuid && foundry.utils.fromUuidSync(x.uuid).system.domain === option.secondaryData.domain
)
: [];
illegalDomainCards.forEach(card => {
update[`levels.${this.levelup.currentLevel}.achievements.domainCards.${card.key}.uuid`] = null;

View file

@ -120,6 +120,12 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
foundry.utils.fromUuidSync(x)
);
for (const key of Object.keys(this.document._source.flags.daggerheart?.sceneEnvironments ?? {})) {
if (!submitData.flags.daggerheart.sceneEnvironments[key]) {
submitData.flags.daggerheart.sceneEnvironments[key] = _del;
}
}
super._processSubmitData(event, form, submitData, options);
}
}

View file

@ -1,5 +1,6 @@
import { DhHomebrew } from '../../data/settings/_module.mjs';
import { Resource } from '../../data/settings/Homebrew.mjs';
import { slugify } from '../../helpers/utils.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -111,7 +112,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
switch (partId) {
case 'domains':
const selectedDomain = this.settings.domains[this.selected.domain] ?? null;
const selectedDomain = this.selected.domain ? this.settings.domains[this.selected.domain] : null;
const enrichedDescription = selectedDomain
? await foundry.applications.ux.TextEditor.implementation.enrichHTML(selectedDomain.description)
: null;
@ -251,8 +252,8 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
const configTitle = isDowntime
? game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.downtimeMove')
: type === 'armorFeatures'
? game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.armorFeature')
: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.weaponFeature');
? game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.armorFeature')
: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.weaponFeature');
const editedBase = await game.system.api.applications.sheetConfigs.SettingFeatureConfig.configure(
configTitle,
@ -402,12 +403,12 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
const domainName = button.form.elements.domainName.value;
if (!domainName) return;
const newSlug = domainName.slugify();
const newSlug = slugify(domainName);
const existingDomains = [
...Object.values(this.settings.domains),
...Object.values(CONFIG.DH.DOMAIN.domains)
];
if (existingDomains.find(x => x.id === newSlug)) {
if (existingDomains.find(x => slugify(game.i18n.localize(x.label)) === newSlug)) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.domains.duplicateDomain'));
return;
}
@ -528,7 +529,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
const identifier = button.form.elements.identifier.value;
if (!identifier) return;
const sluggedIdentifier = identifier.slugify();
const sluggedIdentifier = slugify(identifier);
await this.settings.updateSource({
[`resources.${actorType}.resources.${sluggedIdentifier}`]: Resource.getDefaultResourceData(identifier)

View file

@ -2,7 +2,6 @@ export { default as ActionConfig } from './action-config.mjs';
export { default as ActionSettingsConfig } from './action-settings-config.mjs';
export { default as CharacterSettings } from './character-settings.mjs';
export { default as AdversarySettings } from './adversary-settings.mjs';
export { default as NPCSettings } from './npc-settings.mjs';
export { default as CompanionSettings } from './companion-settings.mjs';
export { default as SettingFeatureConfig } from './setting-feature-config.mjs';
export { default as EnvironmentSettings } from './environment-settings.mjs';

View file

@ -204,7 +204,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
};
}
if (this.action.parent.metadata?.isInventoryItem) {
if (this.action.parent.metadata?.isQuantifiable) {
options.quantity = {
label: 'DAGGERHEART.GENERAL.itemQuantity',
group: 'Global'

View file

@ -41,7 +41,7 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
* @returns {ChangeChoice { value: string, label: string, hint: string, group: string }[]}
*/
static getChangeChoices() {
const ignoredActorKeys = ['config', 'DhEnvironment', 'DhParty', 'DhNPC'];
const ignoredActorKeys = ['config', 'DhEnvironment', 'DhParty'];
const getAllLeaves = (root, group, parentPath = '') => {
const leaves = [];
@ -175,7 +175,6 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
const partContext = await super._preparePartContext(partId, context);
switch (partId) {
case 'details':
partContext.isItemEffect = partContext.isItemEffect || this.options.isSetting;
const useGeneric = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.appearance

View file

@ -110,7 +110,6 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
}
async _onDrop(event) {
event.stopPropagation();
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const item = await fromUuid(data.uuid);

View file

@ -121,7 +121,6 @@ export default class DHEnvironmentSettings extends DHBaseActorSettings {
}
async _onDrop(event) {
event.stopPropagation();
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const item = await fromUuid(data.uuid);
if (data.fromInternal && item?.parent?.uuid === this.actor.uuid) return;
@ -139,4 +138,8 @@ export default class DHEnvironmentSettings extends DHBaseActorSettings {
this.render();
}
}
async _onDropItem(event, item) {
console.log(item);
}
}

View file

@ -1,85 +0,0 @@
import DHBaseActorSettings from '../sheets/api/actor-setting.mjs';
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
export default class DHNPCSettings extends DHBaseActorSettings {
/**@inheritdoc */
static DEFAULT_OPTIONS = {
classes: ['npc-settings'],
position: { width: 455, height: 'auto' },
actions: {},
dragDrop: [
{ dragSelector: null, dropSelector: '.tab.features' },
{ dragSelector: '.feature-item', dropSelector: null }
]
};
/**@override */
static PARTS = {
header: {
id: 'header',
template: 'systems/daggerheart/templates/sheets-settings/npc-settings/header.hbs'
},
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
details: {
id: 'details',
template: 'systems/daggerheart/templates/sheets-settings/npc-settings/details.hbs'
},
features: {
id: 'features',
template: 'systems/daggerheart/templates/sheets-settings/npc-settings/features.hbs'
}
};
/** @override */
static TABS = {
primary: {
tabs: [{ id: 'details' }, { id: 'features' }],
initial: 'details',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
};
async _prepareContext(options) {
const context = await super._prepareContext(options);
const featureForms = ['passive', 'action', 'reaction'];
context.features = context.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
return context;
}
/* -------------------------------------------- */
async _onDragStart(event) {
const featureItem = event.currentTarget.closest('.feature-item');
if (featureItem) {
const feature = this.actor.items.get(featureItem.id);
const featureData = { type: 'Item', uuid: feature.uuid, fromInternal: true };
event.dataTransfer.setData('text/plain', JSON.stringify(featureData));
event.dataTransfer.setDragImage(featureItem.querySelector('img'), 60, 0);
}
}
async _onDrop(event) {
event.stopPropagation();
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const item = await fromUuid(data.uuid);
if (item?.type === 'feature') {
if (data.fromInternal && item.parent?.uuid === this.actor.uuid) {
return;
}
const itemData = item.toObject();
delete itemData._id;
await this.actor.createEmbeddedDocuments('Item', [itemData]);
}
}
}

View file

@ -168,8 +168,8 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
updatedEffects = deleteEffect
? currentEffects.filter(x => x.id !== effectData.id)
: existingEffectIndex === -1
? [...currentEffects, effectData]
: currentEffects.with(existingEffectIndex, effectData);
? [...currentEffects, effectData]
: currentEffects.with(existingEffectIndex, effectData);
await this.updateMove({
[`${this.movePath}.effects`]: updatedEffects
});
@ -235,9 +235,9 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
return this.hasEffects
? tabs
: Object.keys(tabs).reduce((acc, key) => {
if (key !== 'effects') acc[key] = tabs[key];
return acc;
}, {});
if (key !== 'effects') acc[key] = tabs[key];
return acc;
}, {});
}
/** @override */

View file

@ -2,5 +2,4 @@ export { default as Adversary } from './adversary.mjs';
export { default as Character } from './character.mjs';
export { default as Companion } from './companion.mjs';
export { default as Environment } from './environment.mjs';
export { default as NPC } from './npc.mjs';
export { default as Party } from './party.mjs';

View file

@ -31,16 +31,6 @@ export default class AdversarySheet extends DHBaseActorSheet {
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
dropSelector: null
}
],
contextMenus: [
{
handler: DHBaseActorSheet.getBaseAttackContextOptions,
selector: '[data-item-uuid][data-type="attack"]',
options: {
parentClassHooks: false,
fixed: true
}
}
]
};

View file

@ -57,22 +57,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
],
contextMenus: [
{
handler: CharacterSheet.#getCreationMainContextOptions,
selector: '.character-details [data-action="editDoc"]',
options: {
parentClassHooks: false,
fixed: true
}
},
{
handler: DHBaseActorSheet.getBaseAttackContextOptions,
selector: '[data-item-uuid][data-type="attack"]',
options: {
parentClassHooks: false,
fixed: true
}
},
{
handler: CharacterSheet.#getDomainCardContextOptions,
selector: '[data-item-uuid][data-type="domainCard"]',
@ -192,9 +176,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
for (const input of form.querySelectorAll('input:not([type=search]), .editor.prosemirror')) {
input.disabled = disabled;
}
for (const element of form.querySelectorAll('.input[contenteditable]')) {
element.classList.toggle('disabled', disabled);
}
}
/** @inheritDoc */
@ -228,9 +209,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
context.attributes = Object.keys(this.document.system.traits).reduce((acc, key) => {
acc[key] = {
...this.document.system.traits[key],
label: _loc(CONFIG.DH.ACTOR.abilities[key].label),
verbs: CONFIG.DH.ACTOR.abilities[key].verbs.map(x => game.i18n.localize(x)),
isSpellcasting: this.document.system.spellcastModifierTrait?.key === key
name: game.i18n.localize(CONFIG.DH.ACTOR.abilities[key].name),
verbs: CONFIG.DH.ACTOR.abilities[key].verbs.map(x => game.i18n.localize(x))
};
return acc;
@ -247,7 +227,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
context.resources.stress.max < maxResource ? maxResource - context.resources.stress.max : 0;
context.equippedItems = sortBy(
this.document.items.filter(i => i.system.equipped && (i.type === 'weapon' || i.usable)),
this.document.items.filter(i => i.system.equipped),
i => (i.type === 'weapon' ? (i.system.secondary ? 1 : 0) : 2)
);
@ -338,56 +318,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
/* Context Menu */
/* -------------------------------------------- */
static #getCreationMainContextOptions() {
/** Returns true if the item is managed by the level up wizard. Such items shouldn't allow things like manual removal */
function isItemWizardManaged(item) {
const actor = item?.actor;
if (!actor) return false;
// If levelup automation is off in general or for this character, all items are unmanaged
// This is disabled until we have proper granted feature removal, for now this feature is to correct errors
// const levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
// if (!levelupAuto) return false;
// Core items aren't part of levelup data. TODO: add some way to flag a specific character as no auto leveling
const classPair = actor.system.class;
const coreItems = [actor.system.ancestry, actor.system.community, classPair?.value, classPair?.subclass];
if (coreItems.includes(item)) return true;
const levelups = Object.values(actor.system.levelData?.levelups) ?? [];
const uuid = item.uuid;
const sourceUuid = item._stats.compendiumSource; // on older characters this may be missing
return levelups.some(data => {
if (item.type === 'subclass') {
const selectedSubclasses = data.selections.map(s => s.secondaryData?.subclass).filter(s => !!s);
return sourceUuid
? selectedSubclasses.includes(sourceUuid)
: selectedSubclasses.length && item.system.isMulticlass;
}
const matchesCard = data.achievements.domainCards.some(i => i.itemUuid === uuid);
const matchesSelection = data.selections.some(s => s.itemUuid === uuid);
return matchesCard || matchesSelection;
});
}
return [
{
label: 'CONTROLS.CommonDelete',
icon: 'fa-solid fa-trash',
visible: target => {
const doc = getDocFromElementSync(target);
return doc?.isOwner && !isItemWizardManaged(doc);
},
onClick: async (event, target) => {
const doc = await getDocFromElement(target);
if (event.shiftKey) return doc.delete();
else return doc.deleteDialog();
}
}
];
}
/**
* Get the set of ContextMenu options for DomainCards.
* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
@ -404,7 +334,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
const doc = getDocFromElementSync(target);
return doc?.isOwner && doc.system.inVault;
},
onClick: async (_, target) => {
callback: async target => {
const doc = await getDocFromElement(target);
const actorLoadout = doc.actor.system.loadoutSlot;
if (actorLoadout.available) return doc.update({ 'system.inVault': false });
@ -418,7 +348,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
const doc = getDocFromElementSync(target);
return doc?.isOwner && doc.system.inVault;
},
onClick: async (event, target) => {
callback: async (target, event) => {
const doc = await getDocFromElement(target);
const actorLoadout = doc.actor.system.loadoutSlot;
if (!actorLoadout.available) {
@ -457,7 +387,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
const doc = getDocFromElementSync(target);
return doc?.isOwner && !doc.system.inVault;
},
onClick: async (_, target) => (await getDocFromElement(target)).update({ 'system.inVault': true })
callback: async target => (await getDocFromElement(target)).update({ 'system.inVault': true })
}
].map(option => ({
...option,
@ -483,7 +413,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
const doc = getDocFromElementSync(target);
return doc.isOwner && doc && !doc.system.equipped;
},
onClick: (event, target) => CharacterSheet.#toggleEquipItem.call(this, event, target)
callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
},
{
label: 'unequip',
@ -492,7 +422,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
const doc = getDocFromElementSync(target);
return doc.isOwner && doc && doc.system.equipped;
},
onClick: (event, target) => CharacterSheet.#toggleEquipItem.call(this, event, target)
callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
}
].map(option => ({
...option,
@ -785,11 +715,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
filter:
key === 'subclasses'
? {
'system.linkedClass.uuid': {
key: 'system.linkedClass.uuid',
value: this.document.system.class.value?._stats.compendiumSource
}
}
'system.linkedClass.uuid': {
key: 'system.linkedClass.uuid',
value: this.document.system.class.value._stats.compendiumSource
}
}
: undefined,
render: {
noFolder: true
@ -1053,7 +983,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
game.tooltip.activate(target, {
html,
locked: true,
cssClass: 'bordered-tooltip dh-style',
cssClass: 'bordered-tooltip',
direction: 'DOWN'
});
@ -1149,7 +1079,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
game.tooltip.activate(target, {
html,
locked: true,
cssClass: 'bordered-tooltip dh-style',
cssClass: 'bordered-tooltip',
direction: 'DOWN',
noOffset: true
});

View file

@ -11,17 +11,7 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
toggleStress: DhCompanionSheet.#toggleStress,
actionRoll: DhCompanionSheet.#actionRoll,
levelManagement: DhCompanionSheet.#levelManagement
},
contextMenus: [
{
handler: DHBaseActorSheet.getBaseAttackContextOptions,
selector: '[data-item-uuid][data-type="attack"]',
options: {
parentClassHooks: false,
fixed: true
}
}
]
}
};
static PARTS = {

View file

@ -1,136 +0,0 @@
import DHBaseActorSheet from '../api/base-actor.mjs';
export default class NPCSheet extends DHBaseActorSheet {
/** @inheritDoc */
static DEFAULT_OPTIONS = {
classes: ['npc'],
position: { width: 660, height: 600 },
window: { resizable: true },
actions: {},
window: {
resizable: true,
controls: [
{
icon: 'fa-solid fa-signature',
label: 'DAGGERHEART.UI.Tooltip.configureAttribution',
action: 'editAttribution'
}
]
},
dragDrop: [
{
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
dropSelector: null
}
]
};
static PARTS = {
header: { template: 'systems/daggerheart/templates/sheets/actors/npc/header.hbs' },
tabs: { template: 'systems/daggerheart/templates/sheets/actors/npc/navigation.hbs' },
features: {
template: 'systems/daggerheart/templates/sheets/actors/npc/features.hbs',
scrollable: ['.feature-section']
},
notes: {
template: 'systems/daggerheart/templates/sheets/actors/npc/notes.hbs'
}
};
/** @inheritdoc */
static TABS = {
primary: {
tabs: [{ id: 'notes' }, { id: 'features' }],
initial: 'notes',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
};
/** @inheritdoc */
_prepareTabs(group) {
const result = super._prepareTabs(group);
if (group === 'primary') {
result.features.empty = this.document.system.features.length === 0;
}
return result;
}
/** @inheritdoc */
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {
case 'header':
await this._prepareHeaderContext(context, options);
break;
case 'features':
await this._prepareFeaturesContext(context, options);
break;
case 'notes':
await this._prepareNotesContext(context, options);
break;
}
return context;
}
/**
* Prepare render context for the Header part.
* @param {ApplicationRenderContext} context
* @param {ApplicationRenderOptions} options
* @returns {Promise<void>}
* @protected
*/
async _prepareHeaderContext(context, _options) {
const { system } = this.document;
const { TextEditor } = foundry.applications.ux;
context.description = await TextEditor.implementation.enrichHTML(system.description, {
secrets: this.document.isOwner,
relativeTo: this.document
});
}
/**
* Prepare render context for the Features part.
* @param {ApplicationRenderContext} context
* @param {ApplicationRenderOptions} options
* @returns {Promise<void>}
* @protected
*/
async _prepareFeaturesContext(context, _options) {
const featureForms = ['passive', 'action', 'reaction'];
context.features = this.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
}
/**
* Prepare render context for the Biography part.
* @param {ApplicationRenderContext} context
* @param {ApplicationRenderOptions} options
* @returns {Promise<void>}
* @protected
*/
async _prepareNotesContext(context, _options) {
const { system } = this.document;
const { TextEditor } = foundry.applications.ux;
const paths = {
notes: 'notes'
};
for (const [key, path] of Object.entries(paths)) {
const value = foundry.utils.getProperty(system, path);
context[key] = {
field: system.schema.getField(path),
value,
enriched: await TextEditor.implementation.enrichHTML(value, {
secrets: this.document.isOwner,
relativeTo: this.document
})
};
}
}
}

View file

@ -26,6 +26,7 @@ export default class Party extends DHBaseActorSheet {
actions: {
openDocument: Party.#openDocument,
deletePartyMember: Party.#deletePartyMember,
deleteItem: Party.#deleteItem,
toggleHope: Party.#toggleHope,
toggleHitPoints: Party.#toggleHitPoints,
toggleStress: Party.#toggleStress,
@ -43,10 +44,12 @@ export default class Party extends DHBaseActorSheet {
static PARTS = {
header: { template: 'systems/daggerheart/templates/sheets/actors/party/header.hbs' },
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
partyMembers: {
template: 'systems/daggerheart/templates/sheets/actors/party/party-members.hbs',
scrollable: ['']
},
partyMembers: { template: 'systems/daggerheart/templates/sheets/actors/party/party-members.hbs' },
/* NOT YET IMPLEMENTED */
// projects: {
// template: 'systems/daggerheart/templates/sheets/actors/party/projects.hbs',
// scrollable: ['']
// },
inventory: {
template: 'systems/daggerheart/templates/sheets/actors/party/inventory.hbs',
scrollable: ['.tab.inventory .items-section']
@ -57,13 +60,19 @@ export default class Party extends DHBaseActorSheet {
/** @inheritdoc */
static TABS = {
primary: {
tabs: [{ id: 'partyMembers' }, { id: 'inventory' }, { id: 'notes' }],
tabs: [
{ id: 'partyMembers' },
/* NOT YET IMPLEMENTED */
// { id: 'projects' },
{ id: 'inventory' },
{ id: 'notes' }
],
initial: 'partyMembers',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
};
static ALLOWED_ACTOR_TYPES = ['character', 'companion', 'adversary', 'npc'];
static ALLOWED_ACTOR_TYPES = ['character', 'companion', 'adversary'];
static DICE_ROLL_ACTOR_TYPES = ['character'];
async _onRender(context, options) {
@ -76,14 +85,6 @@ export default class Party extends DHBaseActorSheet {
/* Prepare Context */
/* -------------------------------------------- */
async _prepareContext(options) {
const context = await super._prepareContext(options);
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Metagaming);
context.showStats =
settings.hidePartyStats === 'never' || (settings.hidePartyStats === 'players' && game.user.isGM);
return context;
}
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {
@ -162,9 +163,9 @@ export default class Party extends DHBaseActorSheet {
difficulty: actor.system.difficulty,
traits: actor.system.traits
? traits.map(t => ({
label: game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${t}.short`),
value: actor.system.traits[t].value
}))
label: game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${t}.short`),
value: actor.system.traits[t].value
}))
: null,
weapons
});
@ -306,7 +307,7 @@ export default class Party extends DHBaseActorSheet {
static async downtimeMoveQuery({ actorId, downtimeType }) {
const actor = await foundry.utils.fromUuid(actorId);
if (!actor || !actor?.isOwner) return;
if (!actor || !actor?.isOwner) reject();
new game.system.api.applications.dialogs.Downtime(actor, downtimeType === 'shortRest').render({
force: true
});
@ -497,4 +498,23 @@ export default class Party extends DHBaseActorSheet {
const newMembersList = currentMembers.filter(uuid => uuid !== doc.uuid);
await this.document.update({ 'system.partyMembers': newMembersList });
}
static async #deleteItem(event, target) {
const doc = await getDocFromElement(target.closest('.inventory-item'));
if (!event.shiftKey) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', {
type: game.i18n.localize('TYPES.Actor.party'),
name: doc.name
})
},
content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', { name: doc.name })
});
if (!confirmed) return;
}
this.document.deleteEmbeddedDocuments('Item', [doc.id]);
}
}

View file

@ -89,7 +89,7 @@ export default function DHApplicationMixin(Base) {
classes: ['daggerheart', 'sheet', 'dh-style'],
actions: {
triggerContextMenu: DHSheetV2.#triggerContextMenu,
createDoc: DHSheetV2.#onCreateDoc,
createDoc: DHSheetV2.#createDoc,
editDoc: DHSheetV2.#editDoc,
deleteDoc: DHSheetV2.#deleteDoc,
toChat: DHSheetV2.#toChat,
@ -97,8 +97,8 @@ export default function DHApplicationMixin(Base) {
viewItem: DHSheetV2.#viewItem,
toggleEffect: DHSheetV2.#toggleEffect,
toggleExtended: DHSheetV2.#toggleExtended,
addNewItem: DHSheetV2.#onAddNewItem,
browseItem: DHSheetV2.#onBrowseItem,
addNewItem: DHSheetV2.#addNewItem,
browseItem: DHSheetV2.#browseItem,
editAttribution: DHSheetV2.#editAttribution
},
contextMenus: [
@ -424,7 +424,7 @@ export default function DHApplicationMixin(Base) {
const target = element.closest('[data-item-uuid]');
return !target.dataset.disabled && target.dataset.itemType !== 'beastform';
},
onClick: async (_, target) => (await getDocFromElement(target)).update({ disabled: true })
callback: async target => (await getDocFromElement(target)).update({ disabled: true })
},
{
label: 'enableEffect',
@ -433,7 +433,7 @@ export default function DHApplicationMixin(Base) {
const target = element.closest('[data-item-uuid]');
return target.dataset.disabled && target.dataset.itemType !== 'beastform';
},
onClick: async (_, target) => (await getDocFromElement(target)).update({ disabled: false })
callback: async target => (await getDocFromElement(target)).update({ disabled: false })
}
].map(option => ({
...option,
@ -478,9 +478,7 @@ export default function DHApplicationMixin(Base) {
(doc?.isOwner && (!doc?.hasOwnProperty('systemPath') || doc?.inCollection))
);
},
onClick: async (_, target) => {
return (await getDocFromElement(target)).sheet.render({ force: true });
}
callback: async target => (await getDocFromElement(target)).sheet.render({ force: true })
}
];
@ -495,7 +493,7 @@ export default function DHApplicationMixin(Base) {
!foundry.utils.isEmpty(doc?.damage?.parts);
return doc?.isOwner && hasDamage;
},
onClick: async (event, target) => {
callback: async (target, event) => {
const doc = await getDocFromElement(target),
action = doc?.system?.attack ?? doc;
const config = action.prepareConfig(event);
@ -515,7 +513,7 @@ export default function DHApplicationMixin(Base) {
const doc = getDocFromElementSync(target);
return doc?.isOwner && !(doc.type === 'domainCard' && doc.system.inVault);
},
onClick: async (event, target) => (await getDocFromElement(target)).use(event)
callback: async (target, event) => (await getDocFromElement(target)).use(event)
});
}
@ -523,7 +521,7 @@ export default function DHApplicationMixin(Base) {
options.push({
label: 'DAGGERHEART.APPLICATIONS.ContextMenu.sendToChat',
icon: 'fa-solid fa-message',
onClick: async (_, target) => (await getDocFromElement(target)).toChat(this.document.uuid)
callback: async target => (await getDocFromElement(target)).toChat(this.document.uuid)
});
if (deletable)
@ -535,7 +533,7 @@ export default function DHApplicationMixin(Base) {
const doc = getDocFromElementSync(target);
return doc?.isOwner !== false && target.dataset.itemType !== 'beastform';
},
onClick: async (event, target) => {
callback: async (target, event) => {
const doc = await getDocFromElement(target);
if (event.shiftKey) return doc.delete();
else return doc.deleteDialog();
@ -641,7 +639,7 @@ export default function DHApplicationMixin(Base) {
/* Application Clicks Actions */
/* -------------------------------------------- */
static async #onAddNewItem(event, target) {
static async #addNewItem(event, target) {
const createChoice = await foundry.applications.api.DialogV2.wait({
classes: ['dh-style', 'two-big-buttons'],
buttons: [
@ -660,11 +658,11 @@ export default function DHApplicationMixin(Base) {
if (!createChoice) return;
if (createChoice === 'browse') return DHSheetV2.#onBrowseItem.call(this, event, target);
else return DHSheetV2.#onCreateDoc.call(this, event, target);
if (createChoice === 'browse') return DHSheetV2.#browseItem.call(this, event, target);
else return DHSheetV2.#createDoc.call(this, event, target);
}
static async #onBrowseItem(_event, target) {
static async #browseItem(event, target) {
const type = target.dataset.compendium ?? target.dataset.type;
const presets = {
@ -715,19 +713,19 @@ export default function DHApplicationMixin(Base) {
* Create an embedded document.
* @type {ApplicationClickAction}
*/
static async #onCreateDoc(event, target) {
static async #createDoc(event, target) {
const { documentClass, type, inVault, disabled } = target.dataset;
const parentIsItem = this.document.documentName === 'Item';
const featureOnCharacter = this.document.parent?.type === 'character' && type === 'feature';
const parent = featureOnCharacter
? this.document.parent
: parentIsItem && documentClass === 'Item'
? type === 'action'
? this.document.system
: null
: this.document;
? type === 'action'
? this.document.system
: null
: this.document;
let systemData = {};
let systemData = null;
if (featureOnCharacter) {
systemData = {
originItemType: this.document.type,
@ -740,18 +738,15 @@ export default function DHApplicationMixin(Base) {
const data = {
name: cls.defaultName({ type, parent }),
type,
system: systemData
type
};
if (disabled) data.disabled = true;
if (type === 'domainCard') {
if (parent?.system.domains?.length) data.system.domain = parent.system.domains[0];
if (inVault) data.system.inVault = true;
} else if (type === 'weapon') {
// Passing an empty system object to weapon causes validation failure due to attack action initialization
// todo: determine why, fix it at its source, then remove this fallback
delete data.system;
if (systemData) data.system = systemData;
if (inVault) data['system.inVault'] = true;
if (disabled) data.disabled = true;
if (type === 'domainCard' && parent?.system.domains?.length) {
data.system.domain = parent.system.domains[0];
}
const doc = await cls.create(data, { parent, renderSheet: !event.shiftKey });

View file

@ -166,15 +166,6 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
}
}
/** Add support for input content editables */
_toggleDisabled(disabled) {
super._toggleDisabled(disabled);
const form = this.form;
for (const element of form.querySelectorAll('.input[contenteditable]')) {
element.classList.toggle('disabled', disabled);
}
}
/* -------------------------------------------- */
/* Context Menu */
/* -------------------------------------------- */
@ -189,43 +180,6 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
return this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true });
}
/**
* Get the set of ContextMenu options for the base attack.
* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
* @this {CharacterSheet}
* @protected
*/
static getBaseAttackContextOptions() {
/**@type {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} */
return [
{
label: 'DAGGERHEART.CONFIG.RollTypes.attack.name',
icon: 'fa-solid fa-burst',
onClick: async (event, target) => (await getDocFromElement(target)).use(event)
},
{
label: 'DAGGERHEART.GENERAL.damage',
icon: 'fa-solid fa-explosion',
onClick: async (event, target) => {
const doc = await getDocFromElement(target),
action = doc?.system?.attack ?? doc;
const config = action.prepareConfig(event);
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(
this.document,
doc
);
config.hasRoll = false;
return action && action.workflow.get('damage').execute(config, null, true);
}
},
{
label: 'DAGGERHEART.APPLICATIONS.ContextMenu.sendToChat',
icon: 'fa-solid fa-message',
onClick: async (_, target) => (await getDocFromElement(target)).toChat(this.document.uuid)
}
];
}
/* -------------------------------------------- */
/* Application Listener Actions */
/* -------------------------------------------- */
@ -377,7 +331,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
action: 'update',
documentName: 'Item',
parent: targetActor,
updates: [{ _id: existing.id, 'system.quantity': existing.system.quantity + quantity }]
updates: [{ '_id': existing.id, 'system.quantity': existing.system.quantity + quantity }]
});
} else {
const itemsToCreate = [];
@ -410,7 +364,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
action: 'update',
documentName: 'Item',
parent: originActor,
updates: [{ _id: item.id, 'system.quantity': item.system.quantity - quantity }]
updates: [{ '_id': item.id, 'system.quantity': item.system.quantity - quantity }]
});
}

View file

@ -126,7 +126,7 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
options.push({
name: 'CONTROLS.CommonDelete',
icon: '<i class="fa-solid fa-trash"></i>',
onClick: async (_, target) => {
callback: async target => {
const feature = await getDocFromElement(target);
if (!feature) return;
const confirmed = await foundry.applications.api.DialogV2.confirm({

View file

@ -29,6 +29,16 @@ export default function ItemAttachmentSheet(Base) {
}
};
async _preparePartContext(partId, context) {
await super._preparePartContext(partId, context);
if (partId === 'attachments') {
context.attachedItems = await prepareAttachmentContext(this.document);
}
return context;
}
async _onDrop(event) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);

View file

@ -104,10 +104,9 @@ export default class ClassSheet extends DHBaseItemSheet {
}
/**@inheritdoc */
async _prepareContext(options) {
const context = await super._prepareContext(options);
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.domains = this.document.system.domains;
context.subclasses = await this.document.system.fetchSubclasses();
return context;
}
@ -129,8 +128,20 @@ export default class ClassSheet extends DHBaseItemSheet {
const item = await fromUuid(data.uuid);
const itemType = data.type === 'ActiveEffect' ? data.type : item.type;
const target = event.target.closest('fieldset.drop-section');
if (['feature', 'ActiveEffect'].includes(itemType)) {
if (itemType === 'subclass') {
if (item.system.linkedClass) {
return ui.notifications.warn(
game.i18n.format('DAGGERHEART.UI.Notifications.subclassAlreadyLinked', {
name: item.name,
class: this.document.name
})
);
}
await item.update({ 'system.linkedClass': this.document.uuid });
await this.document.update({
'system.subclasses': [...this.document.system.subclasses.map(x => x.uuid), item.uuid]
});
} else if (['feature', 'ActiveEffect'].includes(itemType)) {
super._onDrop(event);
} else if (this.document.parent?.type !== 'character') {
if (itemType === 'weapon') {
@ -189,6 +200,12 @@ export default class ClassSheet extends DHBaseItemSheet {
static async #removeItemFromCollection(_event, element) {
const { uuid, target } = element.dataset;
const prop = foundry.utils.getProperty(this.document.system, target);
if (target === 'subclasses') {
const subclass = await foundry.utils.fromUuid(uuid);
await subclass?.update({ 'system.linkedClass': null });
}
await this.document.update({ [`system.${target}`]: prop.filter(i => i && i.uuid !== uuid).map(x => x.uuid) });
}

View file

@ -40,36 +40,4 @@ export default class SubclassSheet extends DHBaseItemSheet {
get relatedDocs() {
return this.document.system.features.map(x => x.item);
}
async _prepareContext(options) {
const context = await super._prepareContext(options);
if (this.document.system.linkedClass) {
const classData = await fromUuid(this.document.system.linkedClass);
context.class = classData ?? {
name: _loc('DAGGERHEART.GENERAL.missingX', { x: _loc('TYPES.Item.class') }),
missing: true
};
}
return context;
}
async _onDrop(event) {
event.stopPropagation();
const data = TextEditor.getDragEventData(event);
const item = await fromUuid(data.uuid);
const itemType = data.type === 'ActiveEffect' ? data.type : item.type;
if (itemType === 'class') {
const uuid = item._stats.compendiumSource ?? item.uuid;
if (this.document.system.linkedClass !== uuid) {
await this.document.update({ 'system.linkedClass': uuid });
// Re-render all class sheets for instant feedback
for (const app of foundry.applications.instances.values()) {
if (app.document?.type === 'class') app.render();
}
}
return;
}
return super._onDrop(event);
}
}

View file

@ -13,8 +13,8 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.
return document.type === 'adversary'
? game.i18n.localize(adversaryTypes[document.system.type]?.label ?? 'TYPES.Actor.adversary')
: document.type === 'environment'
? game.i18n.localize(environmentTypes[document.system.type]?.label ?? 'TYPES.Actor.environment')
: null;
? game.i18n.localize(environmentTypes[document.system.type]?.label ?? 'TYPES.Actor.environment')
: null;
};
}

View file

@ -41,8 +41,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
const advantage = rollCommand.advantage
? CONFIG.DH.ACTIONS.advantageState.advantage.value
: rollCommand.disadvantage
? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
: undefined;
? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
: undefined;
const difficulty = rollCommand.difficulty;
const grantResources = rollCommand.grantResources;
@ -50,8 +50,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
const title =
(flavor ?? traitValue)
? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: game.i18n.localize(CONFIG.DH.ACTOR.abilities[traitValue].label)
})
ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
})
: game.i18n.localize('DAGGERHEART.GENERAL.duality');
enrichedDualityRoll({
@ -103,19 +103,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
_getEntryContextOptions() {
return [
...super._getEntryContextOptions(),
{
label: 'DAGGERHEART.UI.ChatLog.rerollActionRoll',
icon: '<i class="fa-solid fa-dice"></i>',
visible: li => {
const message = game.messages.get(li.dataset.messageId);
return message.system.hasRoll && (game.user.isGM || message.isAuthor);
},
callback: async li => {
const message = game.messages.get(li.dataset.messageId);
const reroll = await message.rolls[0].reroll({ liveRoll: true });
message.update({ rolls: [reroll] });
}
},
{
label: 'DAGGERHEART.UI.ChatLog.rerollDamage',
icon: '<i class="fa-solid fa-dice"></i>',
@ -126,10 +113,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
: false;
return (game.user.isGM || message.isAuthor) && hasRolledDamage;
},
callback: async li => {
callback: li => {
const message = game.messages.get(li.dataset.messageId);
const update = await message.system.getRerolledDamage();
message.update(update);
new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true });
}
}
];

View file

@ -56,9 +56,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
async _prepareTrackerContext(context, options) {
await super._prepareTrackerContext(context, options);
const npcs = context.turns?.filter(x => x.isNPC) ?? [];
const adversaries = npcs.filter(x => x.disposition !== CONST.TOKEN_DISPOSITIONS.FRIENDLY);
const friendlies = npcs.filter(x => x.disposition === CONST.TOKEN_DISPOSITIONS.FRIENDLY);
const adversaries = context.turns?.filter(x => x.isNPC) ?? [];
const characters = context.turns?.filter(x => !x.isNPC) ?? [];
const spotlightQueueEnabled = game.settings.get(
CONFIG.DH.id,
@ -77,56 +75,25 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
Object.assign(context, {
actionTokens: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).actionTokens,
adversaries,
friendlies,
allCharacters: characters,
characters: characters.filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
spotlightRequests
});
}
/**
* Open the dialog used to edit the name of the currently viewed Combat encounter.
* @this {CombatTracker}
* @returns {Promise<void>}
*/
static async #onEditName() {
const combat = this.viewed;
if (!combat || !game.user.isGM) return null;
const field = combat.schema.fields.name;
const inputHTML = field.toFormGroup({}, { name: 'name', value: combat.name, autofocus: true }).outerHTML;
const formData = await foundry.applications.api.DialogV2.input({
window: { icon: 'fa-solid fa-tag', title: 'COMBAT.ACTIONS.EditNameTitle' },
position: { width: 480 },
content: inputHTML
});
await combat.update({ name: formData.name || '' });
}
_getCombatContextOptions() {
return [
{
label: 'COMBAT.ACTIONS.EditName',
icon: 'fa-solid fa-tag',
label: 'COMBAT.ClearMovementHistories',
icon: '<i class="fa-solid fa-shoe-prints"></i>',
visible: () => game.user.isGM && this.viewed?.combatants.size > 0,
callback: () => this.viewed.clearMovementHistories()
},
{
label: 'COMBAT.Delete',
icon: '<i class="fa-solid fa-trash"></i>',
visible: () => game.user.isGM && !!this.viewed,
onClick: () => DhCombatTracker.#onEditName.call(this)
},
{
label: 'COMBAT.ACTIONS.LinkToScene',
icon: '<i class="fa-solid fa-link"></i>',
visible: () => game.user.isGM && !this.scene,
onClick: () => this.viewed.toggleSceneLink()
},
{
label: 'COMBAT.ACTIONS.UnlinkFromScene',
icon: '<i class="fa-solid fa-unlink"></i>',
visible: () => game.user.isGM && !!this.scene,
onClick: () => this.viewed.toggleSceneLink()
},
{
label: 'COMBAT.End',
icon: 'fa-solid fa-xmark',
visible: () => game.user.isGM && !!this.viewed,
onClick: () => this.viewed.endCombat()
callback: () => this.viewed.endCombat()
}
];
}
@ -162,8 +129,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
active: index === combat.turn,
canPing: combatant.sceneId === canvas.scene?.id && game.user.hasPermission('PING_CANVAS'),
type: combatant.actor?.system?.type,
img: await this._getCombatantThumbnail(combatant),
disposition: combatant.token?.disposition
img: await this._getCombatantThumbnail(combatant)
};
turn.css = [turn.active ? 'active' : null, hidden ? 'hide' : null, isDefeated ? 'defeated' : null].filterJoin(

View file

@ -1,6 +1,6 @@
import { DhCountdown } from '../../data/countdowns.mjs';
import { waitForDiceSoNice } from '../../helpers/utils.mjs';
import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -56,8 +56,8 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
? countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.increasing.id
? 'DAGGERHEART.UI.Countdowns.increasingLoop'
: countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.decreasing.id
? 'DAGGERHEART.UI.Countdowns.decreasingLoop'
: 'DAGGERHEART.UI.Countdowns.loop'
? 'DAGGERHEART.UI.Countdowns.decreasingLoop'
: 'DAGGERHEART.UI.Countdowns.loop'
: null;
const randomizeValid = !new Roll(countdown.progress.startFormula ?? '').isDeterministic;
acc[key] = {
@ -114,7 +114,7 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
}
await this.data.updateSource(update);
await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, this.gmSetSetting.bind(this.data), this.data, null, {
await emitAsGM(GMUpdateEvent.UpdateCountdowns, this.gmSetSetting.bind(this.data), this.data, null, {
refreshType: RefreshType.Countdown
});
@ -148,11 +148,11 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
}
async gmSetSetting(data) {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data);
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data),
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
}

View file

@ -1,5 +1,5 @@
import { waitForDiceSoNice } from '../../helpers/utils.mjs';
import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -21,19 +21,19 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
static DEFAULT_OPTIONS = {
id: 'countdowns',
tag: 'div',
classes: ['daggerheart', 'dh-style', 'countdowns'],
classes: ['daggerheart', 'dh-style', 'countdowns', 'faded-ui'],
window: {
icon: 'fa-solid fa-clock-rotate-left',
frame: false,
frame: true,
title: 'DAGGERHEART.UI.Countdowns.title',
positioned: false,
resizable: false,
minimizable: false
},
actions: {
toggleViewMode: DhCountdowns.#onToggleViewMode,
editCountdowns: DhCountdowns.#onEditCountdowns,
loopCountdown: DhCountdowns.#onLoopCountdown,
toggleViewMode: DhCountdowns.#toggleViewMode,
editCountdowns: DhCountdowns.#editCountdowns,
loopCountdown: DhCountdowns.#loopCountdown,
decreaseCountdown: (_, target) => this.editCountdown(false, target),
increaseCountdown: (_, target) => this.editCountdown(true, target)
},
@ -62,6 +62,20 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
if (iconOnly) frame.classList.add('icon-only');
else frame.classList.remove('icon-only');
const header = frame.querySelector('.window-header');
header.querySelector('button[data-action="close"]').remove();
header.querySelector('button[data-action="toggleControls"]').remove();
if (game.user.isGM) {
const editTooltip = game.i18n.localize('DAGGERHEART.APPLICATIONS.CountdownEdit.editTitle');
const editButton = `<a style="margin-right: 8px;" class="header-control" data-tooltip="${editTooltip}" aria-label="${editTooltip}" data-action="editCountdowns"><i class="fa-solid fa-wrench"></i></a>`;
header.insertAdjacentHTML('beforeEnd', editButton);
}
const minimizeTooltip = game.i18n.localize('DAGGERHEART.UI.Countdowns.toggleIconMode');
const minimizeButton = `<a class="header-control" data-tooltip="${minimizeTooltip}" aria-label="${minimizeTooltip}" data-action="toggleViewMode"><i class="fa-solid fa-down-left-and-up-right-to-center"></i></a>`;
header.insertAdjacentHTML('beforeEnd', minimizeButton);
return frame;
}
@ -101,8 +115,8 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
? countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.increasing.id
? 'DAGGERHEART.UI.Countdowns.increasingLoop'
: countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.decreasing.id
? 'DAGGERHEART.UI.Countdowns.decreasingLoop'
: 'DAGGERHEART.UI.Countdowns.loop'
? 'DAGGERHEART.UI.Countdowns.decreasingLoop'
: 'DAGGERHEART.UI.Countdowns.loop'
: null;
const loopDisabled =
!countdownEditable ||
@ -147,7 +161,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
return true;
}
static async #onToggleViewMode() {
static async #toggleViewMode() {
const currentMode = game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode);
const appMode = CONFIG.DH.GENERAL.countdownAppMode;
const newMode = currentMode === appMode.textIcon ? appMode.iconOnly : appMode.textIcon;
@ -158,16 +172,15 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
this.render();
}
static async #onEditCountdowns() {
static async #editCountdowns() {
new game.system.api.applications.ui.CountdownEdit().render(true);
}
static async #onLoopCountdown(_, target) {
static async #loopCountdown(_, target) {
if (!DhCountdowns.canPerformEdit()) return;
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const countdownId = target.closest('[data-countdown]').dataset.countdown;
const countdown = settings.countdowns[countdownId];
const countdown = settings.countdowns[target.id];
let progressMax = countdown.progress.start;
let message = null;
@ -181,17 +194,17 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.increasing.id
? Number(progressMax) + 1
: countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.decreasing.id
? Math.max(Number(progressMax) - 1, 0)
: progressMax;
? Math.max(Number(progressMax) - 1, 0)
: progressMax;
await waitForDiceSoNice(message);
await settings.updateSource({
[`countdowns.${countdownId}.progress`]: {
[`countdowns.${target.id}.progress`]: {
current: newMax,
start: newMax
}
});
await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
refreshType: RefreshType.Countdown
});
}
@ -200,23 +213,22 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
if (!DhCountdowns.canPerformEdit()) return;
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const countdownId = target.closest('[data-countdown]').dataset.countdown;
const countdown = settings.countdowns[countdownId];
const countdown = settings.countdowns[target.id];
const newCurrent = increase
? Math.min(countdown.progress.current + 1, countdown.progress.start)
: Math.max(countdown.progress.current - 1, 0);
await settings.updateSource({ [`countdowns.${countdownId}.progress.current`]: newCurrent });
await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
await settings.updateSource({ [`countdowns.${target.id}.progress.current`]: newCurrent });
await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
refreshType: RefreshType.Countdown
});
}
static async gmSetSetting(data) {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data);
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data),
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
}
@ -265,7 +277,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
return acc;
}, {})
};
await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
refreshType: RefreshType.Countdown
});
}

View file

@ -67,10 +67,10 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
const actor = token
? token.actor
: canvas.tokens.controlled.length === 0
? !game.user.isGM
? game.user.character
: null
: canvas.tokens.controlled[0].actor;
? !game.user.isGM
? game.user.character
: null
: canvas.tokens.controlled[0].actor;
return getIconVisibleActiveEffects(actor?.getActiveEffects() ?? []);
};

View file

@ -1,4 +1,4 @@
import { emitGMUpdate, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -104,7 +104,7 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
}
async updateFear(value) {
return emitGMUpdate(
return emitAsGM(
GMUpdateEvent.UpdateFear,
game.settings.set.bind(game.settings, CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
value

View file

@ -1,4 +1,3 @@
import { getDocFromElement } from '../../helpers/utils.mjs';
import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -48,8 +47,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
expandContent: this.expandContent,
resetFilters: this.resetFilters,
sortList: this.sortList,
openSettings: this.openSettings,
viewSheet: this.#onViewSheet
openSettings: this.openSettings
},
position: {
left: 100,
@ -111,8 +109,8 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
CONFIG.DH.id,
CONFIG.DH.FLAGS[`${this.compendiumBrowserTypeKey}`].position
);
options.position = userPresetPosition ?? ItemBrowser.DEFAULT_OPTIONS.position;
delete options.position.zIndex;
if (!userPresetPosition) {
const width = noFolder === true || lite === true ? 600 : 850;
@ -279,7 +277,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
(await foundry.applications.ux.TextEditor.implementation.enrichHTML(item.description));
}
this.fieldFilter = await this._createFieldFilter();
this.fieldFilter = this._createFieldFilter();
if (this.presets?.filter) {
Object.entries(this.presets.filter).forEach(([k, v]) => {
@ -308,8 +306,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
{
items: this.items,
menu: this.selectedMenu,
formatLabel: this.formatLabel,
viewSheet: this.items[0] instanceof Actor
formatLabel: this.formatLabel
}
);
@ -358,12 +355,12 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
);
}
async _createFieldFilter() {
_createFieldFilter() {
const filters = ItemBrowser.getFolderConfig(this.selectedMenu.data, 'filters');
for (const f of filters) {
filters.forEach(f => {
if (typeof f.field === 'string') f.field = foundry.utils.getProperty(game, f.field);
else if (typeof f.choices === 'function') {
f.choices = await f.choices(this.items);
f.choices = f.choices(this.items);
}
// Clear field label so template uses our custom label parameter
@ -373,8 +370,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
f.name ??= f.key;
f.value = this.presets?.filter?.[f.name]?.value ?? null;
}
});
return filters;
}
@ -571,11 +567,6 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
}
}
static async #onViewSheet(_, target) {
const document = await getDocFromElement(target);
document?.sheet?.render(true);
}
_createDragProcess() {
new foundry.applications.ux.DragDrop.implementation({
dragSelector: '.item-container',
@ -614,16 +605,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
items: {
folder: 'equipments',
render: {
folders: [
'equipments',
'ancestries',
'classes',
'subclasses',
'domains',
'communities',
'beastforms'
// excluded: features
]
noFolder: true
}
},
compendium: {}

View file

@ -1,4 +1,4 @@
import { emitGMUpdate, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
export default class DhSceneNavigation extends foundry.applications.ui.SceneNavigation {
/** @inheritdoc */
@ -68,7 +68,7 @@ export default class DhSceneNavigation extends foundry.applications.ui.SceneNavi
1
)[0];
newEnvironments.unshift(newFirst);
emitGMUpdate(
emitAsGM(
GMUpdateEvent.UpdateDocument,
scene.update.bind(scene),
{ 'flags.daggerheart.sceneEnvironments': newEnvironments },

View file

@ -57,14 +57,14 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
}
async placeRegion(data, options = {}) {
const preConfirm = data => {
const shape = data.document.shapes[0];
const preConfirm = ({ _event, document, _create, _options }) => {
const shape = document.shapes[0];
const isEmanation = shape.type === 'emanation';
if (isEmanation) {
const token = this.#findTokenInBounds(shape.base.origin);
if (!token) return options.preConfirm?.(data) ?? true;
if (!token) return options.preConfirm?.() ?? true;
const shapeData = shape.toObject();
data.document.updateSource({
document.updateSource({
shapes: [
{
...shapeData,
@ -80,10 +80,10 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
});
}
return options?.preConfirm?.(data) ?? true;
return options?.preConfirm?.() ?? true;
};
return await super.placeRegion(data, { ...options, preConfirm });
super.placeRegion(data, { ...options, preConfirm });
}
/** Searches for token at origin point, returning null if there are no tokens or multiple overlapping tokens */

View file

@ -155,15 +155,15 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
const targetEdge = this.#getEdgeBoundary(targetBounds, originPoint, targetPoint);
const adjustedOriginPoint = originEdge
? canvas.grid.getTopLeftPoint({
x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
})
x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
})
: originPoint;
const adjustDestinationPoint = targetEdge
? canvas.grid.getTopLeftPoint({
x: targetEdge.x + Math.sign(targetPoint.x - targetEdge.x),
y: targetEdge.y + Math.sign(targetPoint.y - targetEdge.y)
})
x: targetEdge.x + Math.sign(targetPoint.x - targetEdge.x),
y: targetEdge.y + Math.sign(targetPoint.y - targetEdge.y)
})
: targetPoint;
const distance = canvas.grid.measurePath([
{ ...adjustedOriginPoint, elevation: 0 },
@ -249,6 +249,9 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
/** @inheritDoc */
_drawBar(number, bar, data) {
const val = Number(data.value);
const pct = Math.clamp(val, 0, data.max) / data.max;
// Determine sizing
const { width, height } = this.document.getSize();
const s = canvas.dimensions.uiScale;
@ -256,19 +259,17 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
const bh = 8 * (this.document.height >= 2 ? 1.5 : 1) * s;
// Determine the color to use
const Color = foundry.utils.Color;
const fillColor = number === 0 ? Color.fromRGB([1, 0, 0]) : Color.fromString('#0032b1');
const emptyColor = Color.fromRGB([0, 0, 0]);
const fillColor =
number === 0 ? foundry.utils.Color.fromRGB([1, 0, 0]) : foundry.utils.Color.fromString('#0032b1');
// Draw the bar (accounting floating point numbers from bar animations)
const widthUnit = bw / Math.ceil(data.max);
// Draw the bar
const widthUnit = bw / data.max;
bar.clear().lineStyle(s, 0x000000, 1.0);
const sections = [...Array(Math.ceil(data.max)).keys()];
for (const mark of sections) {
const sections = [...Array(data.max).keys()];
for (let mark of sections) {
const x = mark * widthUnit;
const marked = mark < Math.ceil(data.value);
const remainder = mark === Math.ceil(data.value) - 1 ? data.value % 1 : 0;
const color = !marked ? emptyColor : remainder ? emptyColor.mix(fillColor, remainder) : fillColor;
const marked = mark + 1 <= data.value;
const color = marked ? fillColor : foundry.utils.Color.fromRGB([0, 0, 0]);
if (mark === 0 || mark === sections.length - 1) {
bar.beginFill(color, marked ? 1.0 : 0.5).drawRect(x, 0, widthUnit, bh, 2 * s); // Would like drawRoundedRect, but it's very troublsome with the corners. Leaving for now.
} else {

View file

@ -70,49 +70,6 @@ export const typeConfig = {
}
]
},
environments: {
columns: [
{
key: 'system.tier',
label: 'DAGGERHEART.GENERAL.Tiers.singular'
},
{
key: 'system.type',
label: 'DAGGERHEART.GENERAL.type',
format: type => {
if (!type) return '-';
return CONFIG.DH.ACTOR.environmentTypes[type].label;
}
}
],
filters: [
{
key: 'system.tier',
label: 'DAGGERHEART.GENERAL.Tiers.singular',
field: 'system.api.models.actors.DhEnvironment.schema.fields.tier'
},
{
key: 'system.type',
label: 'DAGGERHEART.GENERAL.type',
field: 'system.api.models.actors.DhEnvironment.schema.fields.type'
},
{
key: 'system.difficulty',
name: 'difficulty.min',
label: 'DAGGERHEART.UI.ItemBrowser.difficultyMin',
field: 'system.api.models.actors.DhEnvironment.schema.fields.difficulty',
operator: 'gte'
},
{
key: 'system.difficulty',
name: 'difficulty.max',
label: 'DAGGERHEART.UI.ItemBrowser.difficultyMax',
field: 'system.api.models.actors.DhEnvironment.schema.fields.difficulty',
operator: 'lte'
}
]
},
items: {
columns: [
{
@ -127,8 +84,8 @@ export const typeConfig = {
isSecondary
? 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon.short'
: isSecondary === false
? 'DAGGERHEART.ITEMS.Weapon.primaryWeapon.short'
: '-'
? 'DAGGERHEART.ITEMS.Weapon.primaryWeapon.short'
: '-'
},
{
key: 'system.tier',
@ -426,8 +383,7 @@ export const typeConfig = {
{
key: 'system.linkedClass',
label: 'TYPES.Item.class',
format: linkedClass =>
foundry.utils.fromUuidSync(linkedClass)?.name ?? 'DAGGERHEART.UI.ItemBrowser.missing'
format: linkedClass => linkedClass?.name ?? 'DAGGERHEART.UI.ItemBrowser.missing'
},
{
key: 'system.spellcastingTrait',
@ -437,20 +393,15 @@ export const typeConfig = {
],
filters: [
{
key: 'system.linkedClass',
key: 'system.linkedClass.uuid',
label: 'TYPES.Item.class',
choices: async items => {
const list = [];
for (const item of items.filter(item => item.system.linkedClass)) {
const linkedClass = await foundry.utils.fromUuid(item.system.linkedClass);
if (linkedClass) {
list.push({
value: linkedClass.uuid,
label: linkedClass.name
});
}
}
choices: items => {
const list = items
.filter(item => item.system.linkedClass)
.map(item => ({
value: item.system.linkedClass.uuid,
label: item.system.linkedClass.name
}));
return list.reduce((a, c) => {
if (!a.find(i => i.value === c.value)) a.push(c);
return a;
@ -604,8 +555,7 @@ export const compendiumConfig = {
id: 'environments',
keys: ['environments'],
label: 'DAGGERHEART.UI.ItemBrowser.folders.environments',
type: ['environment'],
listType: 'environments'
type: ['environment']
},
beastforms: {
id: 'beastforms',

View file

@ -75,12 +75,7 @@ export default class DHAttackAction extends DHDamageAction {
const useAltDamage = this.actor?.effects?.find(x => x.type === 'horde')?.active;
for (const { value, valueAlt, type } of damage.parts) {
const usedValue = useAltDamage ? valueAlt : value;
const damageString = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {});
const str = damageString
? damageString
: game.i18n.format('DAGGERHEART.GENERAL.missingX', {
x: game.i18n.localize('DAGGERHEART.GENERAL.damage')
});
const str = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {});
const icons = Array.from(type)
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)

View file

@ -144,18 +144,14 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
return this.item instanceof DhpActor
? this.item
: this.item?.parent instanceof DhpActor
? this.item.parent
: null;
? this.item.parent
: null;
}
/**
* Returns true if the action is usable.
* An action is usable on any actor type. For example, an adversary might have a base attack action.
*/
/** Returns true if the action is usable */
get usable() {
const actor = this.actor;
const pack = actor?.pack ? game.packs.get(actor.pack) : null;
return !pack?.locked && this.isOwner;
return this.isOwner && actor?.type === 'character';
}
static getRollType(parent) {
@ -223,7 +219,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @returns {object}
*/
async use(event, configOptions = {}) {
if (!this.actor) throw new Error('An Action can\'t be used outside of an Actor context.');
if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
let config = this.prepareConfig(event, configOptions);
if (!config) return;
@ -300,17 +296,17 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
const groupAttackTokens = this.damage.groupAttack
? game.system.api.fields.ActionFields.DamageField.getGroupAttackTokens(
this.actor.id,
this.damage.groupAttack
)
this.actor.id,
this.damage.groupAttack
)
: null;
config.damageOptions = {
groupAttack: this.damage.groupAttack
? {
numAttackers: Math.max(groupAttackTokens.length, 1),
range: this.damage.groupAttack
}
numAttackers: Math.max(groupAttackTokens.length, 1),
range: this.damage.groupAttack
}
: null
};
}

View file

@ -36,7 +36,7 @@ export default class DhCountdownAction extends DHBaseAction {
/** @inheritDoc */
static migrateData(source) {
for (const countdown of Object.values(source.countdown)) {
for (const countdown of source.countdown) {
if (countdown.progress.max) {
countdown.progress.startFormula = countdown.progress.max;
countdown.progress.start = 1;

View file

@ -35,7 +35,6 @@ export default class BeastformEffect extends BaseEffect {
static migrateData(source) {
if (!source.characterTokenData.tokenSize.height) source.characterTokenData.tokenSize.height = 1;
if (!source.characterTokenData.tokenSize.width) source.characterTokenData.tokenSize.width = 1;
if (!source.characterTokenData.tokenSize.depth) source.characterTokenData.tokenSize.depth = 1;
return super.migrateData(source);
}
@ -53,8 +52,7 @@ export default class BeastformEffect extends BaseEffect {
if (this.parent.parent.type === 'character') {
const baseUpdate = {
height: this.characterTokenData.tokenSize.height,
width: this.characterTokenData.tokenSize.width,
depth: this.characterTokenData.tokenSize.depth
width: this.characterTokenData.tokenSize.width
};
const update = {
...baseUpdate,
@ -90,13 +88,13 @@ export default class BeastformEffect extends BaseEffect {
...baseUpdate,
x,
y,
texture: {
'texture': {
enabled: this.characterTokenData.usesDynamicToken,
src: token.flags.daggerheart?.beastformTokenImg ?? this.characterTokenData.tokenImg,
scaleX: this.characterTokenData.tokenSize.scale,
scaleY: this.characterTokenData.tokenSize.scale
},
ring: {
'ring': {
subject: {
texture:
token.flags.daggerheart?.beastformSubjectTexture ?? this.characterTokenData.tokenRingImg

View file

@ -166,10 +166,10 @@ export default class ArmorChange extends foundry.abstract.DataModel {
value:
change.type === 'armor'
? {
...change.value,
current: Math.min(change.value.current, newMax),
max: newMax
}
...change.value,
current: Math.min(change.value.current, newMax),
max: newMax
}
: change.value
}))
];

View file

@ -1,17 +1,15 @@
import DhCharacter from './character.mjs';
import DhCompanion from './companion.mjs';
import DhAdversary from './adversary.mjs';
import DhNPC from './npc.mjs';
import DhEnvironment from './environment.mjs';
import DhParty from './party.mjs';
export { DhCharacter, DhCompanion, DhAdversary, DhNPC, DhEnvironment, DhParty };
export { DhCharacter, DhCompanion, DhAdversary, DhEnvironment, DhParty };
export const config = {
character: DhCharacter,
companion: DhCompanion,
adversary: DhAdversary,
npc: DhNPC,
environment: DhEnvironment,
party: DhParty
};

View file

@ -3,7 +3,8 @@ import { ActionField } from '../fields/actionField.mjs';
import { commonActorRules } from './base.mjs';
import DhCreature from './creature.mjs';
import { bonusField } from '../fields/actorField.mjs';
import { getTierAdjustedAdversary } from './tierAdjustment.mjs';
import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs';
import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs';
export default class DhpAdversary extends DhCreature {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary'];
@ -205,6 +206,205 @@ export default class DhpAdversary extends DhCreature {
/** Returns source data for this actor adjusted to a new tier, which can be used to create a new actor. */
adjustForTier(tier) {
const source = this.parent.toObject(true);
return getTierAdjustedAdversary(source, tier);
/** @type {(2 | 3 | 4)[]} */
const tiers = new Array(Math.abs(tier - this.tier))
.fill(0)
.map((_, idx) => idx + Math.min(tier, this.tier) + 1);
if (tier < this.tier) tiers.reverse();
const typeData = adversaryScalingData[source.system.type] ?? adversaryScalingData[source.system.standard];
const tierEntries = tiers.map(t => ({ tier: t, ...typeData[t] }));
// Apply simple tier changes
const scale = tier > this.tier ? 1 : -1;
for (const entry of tierEntries) {
source.system.difficulty += scale * entry.difficulty;
source.system.damageThresholds.major += scale * entry.majorThreshold;
source.system.damageThresholds.severe += scale * entry.severeThreshold;
source.system.resources.hitPoints.max += scale * entry.hp;
source.system.resources.stress.max += scale * entry.stress;
source.system.attack.roll.bonus += scale * entry.attack;
}
// Get the mean and standard deviation of expected damage in the previous and new tier
// The data we have is for attack scaling, but we reuse this for action scaling later
const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic;
const damageMeta = {
currentDamageRange: { tier: source.system.tier, ...expectedDamageData[source.system.tier] },
newDamageRange: { tier, ...expectedDamageData[tier] },
type: 'attack'
};
// Update damage of base attack
try {
this.#adjustActionDamage(source.system.attack, damageMeta);
} catch (err) {
ui.notifications.warn('Failed to convert attack damage of adversary');
console.error(err);
}
// Update damage of each item action, making sure to also update the description if possible
const damageRegex = /@Damage\[([^\[\]]*)\]({[^}]*})?/g;
for (const item of source.items) {
// Replace damage inlines with new formulas
for (const withDescription of [item.system, ...Object.values(item.system.actions)]) {
withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => {
const { value: formula } = parseInlineParams(inner);
if (!formula || !type) return match;
try {
const adjusted = this.#calculateAdjustedDamage(formula, { ...damageMeta, type: 'action' });
const newFormula = [
adjusted.diceQuantity ? `${adjusted.diceQuantity}d${adjusted.faces}` : null,
adjusted.bonus
]
.filter(p => !!p)
.join('+');
return match.replace(formula, newFormula);
} catch {
return match;
}
});
}
// Update damage in item actions
// Parse damage, and convert all formula matches in the descriptions to the new damage
for (const action of Object.values(item.system.actions)) {
try {
const result = this.#adjustActionDamage(action, { ...damageMeta, type: 'action' });
if (!result) continue;
for (const { previousFormula, formula } of Object.values(result)) {
const oldFormulaRegexp = new RegExp(
previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?')
);
item.system.description = item.system.description.replace(oldFormulaRegexp, formula);
action.description = action.description.replace(oldFormulaRegexp, formula);
}
} catch (err) {
ui.notifications.warn(`Failed to convert action damage for item ${item.name}`);
console.error(err);
}
}
}
// Finally set the tier of the source data, now that everything is complete
source.system.tier = tier;
return source;
}
/**
* Converts a damage object to a new damage range
* @returns {{ diceQuantity: number; faces: number; bonus: number }} the adjusted result as a combined term
* @throws error if the formula is the wrong type
*/
#calculateAdjustedDamage(formula, { currentDamageRange, newDamageRange, type }) {
const terms = parseTermsFromSimpleFormula(formula);
const flatTerms = terms.filter(t => t.diceQuantity === 0);
const diceTerms = terms.filter(t => t.diceQuantity > 0);
if (flatTerms.length > 1 || diceTerms.length > 1) {
throw new Error('invalid formula for conversion');
}
const value = {
...(diceTerms[0] ?? { diceQuantity: 0, faces: 1 }),
bonus: flatTerms[0]?.bonus ?? 0
};
const previousExpected = calculateExpectedValue(value);
if (previousExpected === 0) return value; // nothing to do
const dieSizes = [4, 6, 8, 10, 12, 20];
const steps = newDamageRange.tier - currentDamageRange.tier;
const increasing = steps > 0;
const deviation = (previousExpected - currentDamageRange.mean) / currentDamageRange.deviation;
const expected = Math.max(1, newDamageRange.mean + newDamageRange.deviation * deviation);
// If this was just a flat number, convert to the expected damage and exit
if (value.diceQuantity === 0) {
value.bonus = Math.round(expected);
return value;
}
const getExpectedDie = () => calculateExpectedValue({ diceQuantity: 1, faces: value.faces }) || 1;
const getBaseAverage = () => calculateExpectedValue({ ...value, bonus: 0 });
// Check the number of base overages over the expected die. In the end, if the bonus inflates too much, we add a die
const baseOverages = Math.floor(value.bonus / getExpectedDie());
// Prestep. Change number of dice for attacks, bump up/down for actions
// We never bump up to d20, though we might bump down from it
if (type === 'attack') {
const minimum = increasing ? value.diceQuantity : 0;
value.diceQuantity = Math.max(minimum, newDamageRange.tier);
} else {
const currentIdx = dieSizes.indexOf(value.faces);
value.faces = dieSizes[Math.clamp(currentIdx + steps, 0, 4)];
}
value.bonus = Math.round(expected - getBaseAverage());
// Attempt to handle negative values.
// If we can do it with only step downs, do so. Otherwise remove tier dice, and try again
if (value.bonus < 0) {
let stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
const currentIdx = dieSizes.indexOf(value.faces);
// If step downs alone don't suffice, change the flat modifier, then calculate steps required again
// If this isn't sufficient, the result will be slightly off. This is unlikely to happen
if (type !== 'attack' && stepsRequired > currentIdx && value.diceQuantity > 0) {
value.diceQuantity -= increasing ? 1 : Math.abs(steps);
value.bonus = Math.round(expected - getBaseAverage());
if (value.bonus >= 0) return value; // complete
}
stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
value.faces = dieSizes[Math.max(0, currentIdx - stepsRequired)];
value.bonus = Math.max(0, Math.round(expected - getBaseAverage()));
}
// If value is really high, we add a number of dice based on the number of overages
// This attempts to preserve a similar amount of variance when increasing an action
const overagesToRemove = Math.floor(value.bonus / getExpectedDie()) - baseOverages;
if (type !== 'attack' && increasing && overagesToRemove > 0) {
value.diceQuantity += overagesToRemove;
value.bonus = Math.round(expected - getBaseAverage());
}
return value;
}
/**
* Updates damage to reflect a specific value.
* @throws if damage structure is invalid for conversion
* @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage
*/
#adjustActionDamage(action, damageMeta) {
if (!action.damage?.parts.hitPoints) return null;
const result = {};
for (const property of ['value', 'valueAlt']) {
const data = action.damage.parts.hitPoints[property];
const previousFormula = data.custom.enabled
? data.custom.formula
: [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0]
.filter(p => !!p)
.join('+');
const value = this.#calculateAdjustedDamage(previousFormula, damageMeta);
const formula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus]
.filter(p => !!p)
.join('+');
if (value.diceQuantity) {
data.custom.enabled = false;
data.bonus = value.bonus;
data.dice = `d${value.faces}`;
data.flatMultiplier = value.diceQuantity;
} else if (!value.diceQuantity) {
data.custom.enabled = true;
data.custom.formula = formula;
}
result[property] = { previousFormula, formula, value };
}
return result;
}
}

View file

@ -315,8 +315,8 @@ export default class DhCharacter extends DhCreature {
return currentLevel === 1
? 1
: Object.values(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers).find(
tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
).tier;
tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
).tier;
}
get ancestry() {
@ -520,20 +520,20 @@ export default class DhCharacter extends DhCreature {
if (armorSource.type === 'armor') {
armorUpdates[armorSource.parent.id].updates.push({
_id: armorSource.id,
'_id': armorSource.id,
'system.armor.current': armorSource.system.armor.current + usedArmorChange
});
} else {
effectUpdates[armorSource.parent.id].updates.push({
_id: armorSource.id,
'_id': armorSource.id,
'system.changes': armorSource.system.changes.map(change => ({
...change,
value:
change.type === 'armor'
? {
...change.value,
current: armorSource.system.armorChange.value.current + usedArmorChange
}
...change.value,
current: armorSource.system.armorChange.value.current + usedArmorChange
}
: change.value
}))
});
@ -577,8 +577,6 @@ export default class DhCharacter extends DhCreature {
communityFeatures = [],
classFeatures = [],
subclassFeatures = [],
multiclassFeatures = [],
multiclassSubclassFeatures = [],
companionFeatures = [],
features = [];
@ -588,9 +586,9 @@ export default class DhCharacter extends DhCreature {
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.community.id) {
communityFeatures.push(item);
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.class.id) {
(item.system.multiclassOrigin ? multiclassFeatures : classFeatures).push(item);
classFeatures.push(item);
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.subclass.id) {
(item.system.multiclassOrigin ? multiclassSubclassFeatures : subclassFeatures).push(item);
subclassFeatures.push(item);
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.companion.id) {
companionFeatures.push(item);
} else if (item.type === 'feature' && !item.system.type) {
@ -619,24 +617,6 @@ export default class DhCharacter extends DhCreature {
type: 'subclass',
values: subclassFeatures
},
...(multiclassFeatures.length
? {
multiclassFeatures: {
title: `${game.i18n.localize('DAGGERHEART.GENERAL.multiclass')} - ${this.multiclass.value?.name}`,
type: 'multiclass',
values: multiclassFeatures
}
}
: {}),
...(multiclassSubclassFeatures.length
? {
multiclassSubclassFeatures: {
title: `${game.i18n.localize('DAGGERHEART.GENERAL.multiclass')} ${game.i18n.localize('TYPES.Item.subclass')} - ${this.multiclass.subclass?.name}`,
type: 'multiclassSubclass',
values: multiclassSubclassFeatures
}
}
: {}),
companionFeatures: {
title: game.i18n.localize('DAGGERHEART.ACTORS.Character.companionFeatures'),
type: 'companion',
@ -659,8 +639,8 @@ export default class DhCharacter extends DhCreature {
(this.primaryWeapon && this.secondaryWeapon)
? burden.twoHanded.value
: this.primaryWeapon || this.secondaryWeapon
? burden.oneHanded.value
: null;
? burden.oneHanded.value
: null;
}
get deathMoveViable() {
@ -726,8 +706,8 @@ export default class DhCharacter extends DhCreature {
currentLevel === 1
? null
: Object.values(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers).find(
tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
).tier;
tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
).tier;
if (game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto) {
for (let levelKey in this.levelData.levelups) {
const level = this.levelData.levelups[levelKey];
@ -856,17 +836,16 @@ export default class DhCharacter extends DhCreature {
/* Scars can alter the amount of current hope */
if (changes.system?.scars) {
const diff = this.scars - changes.system.scars;
const newHopeMax = this.resources.hope.max + diff;
const newHopeValue = Math.min(newHopeMax, this.resources.hope.value);
if (newHopeValue != this.resources.hope.value) {
changes.system = foundry.utils.mergeObject(changes.system ?? {}, {
resources: {
hope: {
value: (changes.system?.resources?.hope?.value ?? 0) + newHopeMax
}
}
});
const diff = this.system.scars - changes.system.scars;
const newHopeMax = this.system.resources.hope.max + diff;
const newHopeValue = Math.min(newHopeMax, this.system.resources.hope.value);
if (newHopeValue != this.system.resources.hope.value) {
if (!changes.system.resources.hope) changes.system.resources.hope = { value: 0 };
changes.system.resources.hope = {
...changes.system.resources.hope,
value: changes.system.resources.hope.value + newHopeValue
};
}
}

View file

@ -1,43 +0,0 @@
import DHNPCSettings from '../../applications/sheets-configs/npc-settings.mjs';
import BaseDataActor from './base.mjs';
export default class DhpNPC extends BaseDataActor {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.NPC'];
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
label: 'TYPES.Actor.npc',
type: 'npc',
settingSheet: DHNPCSettings,
hasResistances: false,
hasAttribution: true
});
}
static defineSchema() {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
difficulty: new fields.NumberField({
nullable: true,
initial: null,
integer: true,
label: 'DAGGERHEART.GENERAL.difficulty'
}),
description: new fields.HTMLField({ label: 'DAGGERHEART.GENERAL.description' }),
motives: new fields.StringField(),
notes: new fields.HTMLField()
};
}
/**@inheritdoc */
static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/actors/drama-masks.svg';
get features() {
return this.parent.items.filter(x => x.type === 'feature');
}
isItemValid(source) {
return super.isItemValid(source) || source.type === 'feature';
}
}

View file

@ -1,219 +0,0 @@
import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs';
import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs';
import { parseInlineParams } from '../../enrichers/parser.mjs';
export function getTierAdjustedAdversary(source, tier) {
const currentTier = source.tier ?? 1;
/** @type {(2 | 3 | 4)[]} */
const tiers = new Array(Math.abs(tier - currentTier))
.fill(0)
.map((_, idx) => idx + Math.min(tier, currentTier) + 1);
if (tier < currentTier) tiers.reverse();
const typeData = adversaryScalingData[source.system.type] ?? adversaryScalingData[source.system.standard];
const tierEntries = tiers.map(t => ({ tier: t, ...typeData[t] }));
// Apply simple tier changes
const scale = tier > currentTier ? 1 : -1;
for (const entry of tierEntries) {
source.system.difficulty += scale * entry.difficulty;
source.system.damageThresholds.major += scale * entry.majorThreshold;
source.system.damageThresholds.severe += scale * entry.severeThreshold;
source.system.resources.hitPoints.max += scale * entry.hp;
source.system.resources.stress.max += scale * entry.stress;
source.system.attack.roll.bonus += scale * entry.attack;
}
// Get the mean and standard deviation of expected damage in the previous and new tier
// The data we have is for attack scaling, but we reuse this for action scaling later
const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic;
const damageMeta = {
currentDamageRange: { tier: source.system.tier, ...expectedDamageData[source.system.tier] },
newDamageRange: { tier, ...expectedDamageData[tier] }
};
// Store initial attack damage for abilities that have you deal a "standard attack"
const initialAttack = {
type: source.system.attack.damage?.parts.hitPoints?.type?.toSorted(),
value: getDamagePartsFormula(source.system.attack.damage?.parts.hitPoints?.value)
};
// Update damage of base attack.
try {
const damage = source.system.attack.damage;
if (!damage?.parts.hitPoints) throw new Error('Unexpected missing attack in adversary');
for (const property of ['value', 'valueAlt']) {
const data = damage.parts.hitPoints[property];
const previousFormula = getDamagePartsFormula(data);
const { value, formula } = calculateAdjustedDamage(previousFormula, 'attack', damageMeta);
applyAdjustedDamage(data, value, formula);
}
} catch (err) {
ui.notifications.warn('Failed to convert attack damage of adversary');
console.error(err);
}
// Update damage of each item action, making sure to also update the description if possible
const damageRegex = /@Damage\[([^\[\]]*)\]({[^}]*})?/g;
for (const item of source.items) {
// Replace damage inlines with new formulas. Keep a record for a specific check later
const descriptionFormulas = [];
for (const withDescription of [item.system, ...Object.values(item.system.actions)]) {
withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => {
const { value: formula } = parseInlineParams(inner, { first: 'value' });
if (!formula) return match;
try {
const newFormula = calculateAdjustedDamage(formula, 'action', damageMeta)?.formula;
descriptionFormulas.push(formula);
return match.replace(formula, newFormula);
} catch {
return match;
}
});
}
// Update damage in item actions and convert all formula matches in the descriptions to the new damage
for (const action of Object.values(item.system.actions)) {
if (!action.damage?.parts.hitPoints) continue;
try {
// Apply conversions and save a record. If it matches attack damage *and* Its not in the description, use attack conversion instead
const result = [];
for (const property of ['value', 'valueAlt']) {
const { [property]: data, type: damageType } = action.damage.parts.hitPoints;
const previousFormula = getDamagePartsFormula(data);
const isActuallyAttack =
previousFormula === initialAttack.value &&
foundry.utils.equals(damageType.toSorted(), initialAttack.type) &&
!descriptionFormulas.includes(previousFormula);
const type = isActuallyAttack ? 'attack' : 'action';
const { value, formula } = calculateAdjustedDamage(previousFormula, type, damageMeta);
applyAdjustedDamage(data, value, formula);
result.push({ previousFormula, formula });
}
// Override text in the description with those values
for (const { previousFormula, formula } of Object.values(result)) {
const oldFormulaRegexp = new RegExp(
previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?')
);
item.system.description = item.system.description.replace(oldFormulaRegexp, formula);
action.description = action.description.replace(oldFormulaRegexp, formula);
}
} catch (err) {
ui.notifications.warn(`Failed to convert action damage for item ${item.name}`);
console.error(err);
}
}
}
// Finally set the tier of the source data, now that everything is complete
source.system.tier = tier;
return source;
}
/**
* Converts a damage object to a new damage range
* @returns {{ diceQuantity: number; faces: number; bonus: number }} the adjusted result as a combined term
* @throws error if the formula is the wrong type
*/
function calculateAdjustedDamage(formula, type, { currentDamageRange, newDamageRange }) {
const terms = parseTermsFromSimpleFormula(formula);
const flatTerms = terms.filter(t => t.diceQuantity === 0);
const diceTerms = terms.filter(t => t.diceQuantity > 0);
if (flatTerms.length > 1 || diceTerms.length > 1) {
throw new Error('invalid formula for conversion');
}
const value = {
...(diceTerms[0] ?? { diceQuantity: 0, faces: 1 }),
bonus: flatTerms[0]?.bonus ?? 0
};
const previousExpected = calculateExpectedValue(value);
if (previousExpected === 0) return value; // nothing to do
const dieSizes = [4, 6, 8, 10, 12, 20];
const steps = newDamageRange.tier - currentDamageRange.tier;
const increasing = steps > 0;
const deviation = (previousExpected - currentDamageRange.mean) / currentDamageRange.deviation;
const expected = Math.max(1, newDamageRange.mean + newDamageRange.deviation * deviation);
// If this was just a flat number, convert to the expected damage and exit
if (value.diceQuantity === 0) {
value.bonus = Math.round(expected);
return value;
}
const getExpectedDie = () => calculateExpectedValue({ diceQuantity: 1, faces: value.faces }) || 1;
const getBaseAverage = () => calculateExpectedValue({ ...value, bonus: 0 });
// Check the number of base overages over the expected die. In the end, if the bonus inflates too much, we add a die
const baseOverages = Math.floor(value.bonus / getExpectedDie());
// Prestep. Change number of dice for attacks, bump up/down for actions
// We never bump up to d20, though we might bump down from it
if (type === 'attack') {
const minimum = increasing ? value.diceQuantity : 0;
value.diceQuantity = Math.max(minimum, newDamageRange.tier);
} else {
const currentIdx = dieSizes.indexOf(value.faces);
value.faces = dieSizes[Math.clamp(currentIdx + steps, 0, 4)];
}
value.bonus = Math.round(expected - getBaseAverage());
// Attempt to handle negative values.
// If we can do it with only step downs, do so. Otherwise remove tier dice, and try again
if (value.bonus < 0) {
let stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
const currentIdx = dieSizes.indexOf(value.faces);
// If step downs alone don't suffice, change the flat modifier, then calculate steps required again
// If this isn't sufficient, the result will be slightly off. This is unlikely to happen
if (type !== 'attack' && stepsRequired > currentIdx && value.diceQuantity > 0) {
value.diceQuantity -= increasing ? 1 : Math.abs(steps);
value.bonus = Math.round(expected - getBaseAverage());
if (value.bonus >= 0) return value; // complete
}
stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
value.faces = dieSizes[Math.max(0, currentIdx - stepsRequired)];
value.bonus = Math.max(0, Math.round(expected - getBaseAverage()));
}
// If value is really high, we add a number of dice based on the number of overages
// This attempts to preserve a similar amount of variance when increasing an action
const overagesToRemove = Math.floor(value.bonus / getExpectedDie()) - baseOverages;
if (type !== 'attack' && increasing && overagesToRemove > 0) {
value.diceQuantity += overagesToRemove;
value.bonus = Math.round(expected - getBaseAverage());
}
const newFormula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus]
.filter(p => !!p)
.join('+');
return { value, formula: newFormula };
}
function getDamagePartsFormula(data) {
return data.custom.enabled
? data.custom.formula
: [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0].filter(p => !!p).join('+');
}
/**
* Updates damage to reflect a specific value.
* @throws if damage structure is invalid for conversion
* @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage
*/
function applyAdjustedDamage(diceData, value, formula) {
if (value.diceQuantity) {
diceData.custom.enabled = false;
diceData.bonus = value.bonus;
diceData.dice = `d${value.faces}`;
diceData.flatMultiplier = value.diceQuantity;
} else if (!value.diceQuantity) {
diceData.custom.enabled = true;
diceData.custom.formula = formula;
}
}

View file

@ -1,5 +1,3 @@
import { triggerChatRollFx } from '../../helpers/utils.mjs';
const fields = foundry.data.fields;
const targetsField = () =>
@ -132,35 +130,6 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
});
}
/* TODO: Change how damage data is stored somehow to enable better rerolling */
async getRerolledDamage() {
if (!this.damage) return;
const rerolls = [];
const update = { system: { damage: {} } };
for (const partKey in this.damage) {
const part = this.damage[partKey];
const testRoll = Roll.fromData(part.parts[0].roll);
const rerolled = await testRoll.reroll();
rerolls.push(rerolled);
if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] };
const partData = update.system.damage[partKey].parts[0];
update.system.damage[partKey].total = rerolled.total;
partData.modifierTotal = rerolled.terms.reduce((acc, x) => {
if (x.isDeterministic && !x.operator) acc += x.total;
return acc;
}, 0);
partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination }));
partData.total = rerolled.total;
partData.roll = rerolled.toJSON();
}
await triggerChatRollFx(rerolls);
return update;
}
registerTargetHook() {
if (!this.parent.isAuthor || !this.hasTarget) return;
if (this.targetMode && this.parent.targetHook !== null) {

View file

@ -22,12 +22,12 @@ export class DhCompanionLevelup extends foundry.abstract.DataModel {
const initialAchievements = i === tier.levels.start ? tier.initialAchievements : {};
const experiences = initialAchievements.experience
? [...Array(initialAchievements.experience.nr).keys()].reduce((acc, _) => {
acc[foundry.utils.randomID()] = {
name: '',
modifier: initialAchievements.experience.modifier
};
return acc;
}, {})
acc[foundry.utils.randomID()] = {
name: '',
modifier: initialAchievements.experience.modifier
};
return acc;
}, {})
: {};
const currentChoices = pcLevelData.levelups[i]?.selections?.length;
@ -302,9 +302,9 @@ export class DhLevelupLevel extends foundry.abstract.DataModel {
experiences: levelData.achievements?.experiences ?? achievements.experiences ?? {},
domainCards: levelData.achievements?.domainCards
? levelData.achievements.domainCards.reduce((acc, card, index) => {
acc[index] = { ...card };
return acc;
}, {})
acc[index] = { ...card };
return acc;
}, {})
: (achievements.domainCards ?? {}),
proficiency: levelData.achievements?.proficiency ?? achievements.proficiency ?? null
},

View file

@ -11,13 +11,11 @@ export default class CompendiumBrowserSettings extends foundry.abstract.DataMode
})
),
excludedPacks: new fields.TypedObjectField(
new fields.TypedObjectField(
new fields.SchemaField({
excludedDocumentTypes: new fields.ArrayField(
new fields.StringField({ required: true, choices: CONST.SYSTEM_SPECIFIC_COMPENDIUM_TYPES })
)
})
)
new fields.SchemaField({
excludedDocumentTypes: new fields.ArrayField(
new fields.StringField({ required: true, choices: CONST.SYSTEM_SPECIFIC_COMPENDIUM_TYPES })
)
})
)
};
}
@ -30,7 +28,7 @@ export default class CompendiumBrowserSettings extends foundry.abstract.DataMode
const excludedSourceData = this.excludedSources[packageName];
if (excludedSourceData && excludedSourceData.excludedDocumentTypes.includes(pack.metadata.type)) return true;
const excludedPackData = this.excludedPacks[packageName]?.[pack.metadata.name];
const excludedPackData = this.excludedPacks[item.pack];
if (excludedPackData && excludedPackData.excludedDocumentTypes.includes(pack.metadata.type)) return true;
return false;

View file

@ -77,11 +77,11 @@ export class DhCountdown extends foundry.abstract.DataModel {
static defaultCountdown(type, playerHidden) {
const ownership = playerHidden
? game.users.reduce((acc, user) => {
if (!user.isGM) {
acc[user.id] = CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE;
}
return acc;
}, {})
if (!user.isGM) {
acc[user.id] = CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE;
}
return acc;
}, {})
: undefined;
return {
@ -102,8 +102,8 @@ export class DhCountdown extends foundry.abstract.DataModel {
value: user.isGM
? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
: this.ownership.players[user.id] && this.ownership.players[user.id].type !== -1
? this.ownership.players[user.id].type
: this.ownership.default,
? this.ownership.players[user.id].type
: this.ownership.default,
isGM: user.isGM
};

View file

@ -105,8 +105,8 @@ export default class BeastformField extends fields.SchemaField {
baseSize === 'custom'
? 'custom'
: (Object.keys(CONFIG.DH.ACTOR.tokenSize).find(
x => CONFIG.DH.ACTOR.tokenSize[x].value === CONFIG.DH.ACTOR.tokenSize[baseSize].value + 1
) ?? baseSize);
x => CONFIG.DH.ACTOR.tokenSize[x].value === CONFIG.DH.ACTOR.tokenSize[baseSize].value + 1
) ?? baseSize);
formData.system.tokenSize = {
...evolvedData.form.system.tokenSize,
size: evolvedSize

View file

@ -103,7 +103,7 @@ export default class CostField extends fields.ArrayField {
static calcCosts(costs) {
const resources = CostField.getResources.call(this, costs);
let filteredCosts = costs;
if (this.parent?.isInventoryItem && this.parent.consumeOnUse === false) {
if (this.parent?.metadata.isQuantifiable && this.parent.consumeOnUse === false) {
filteredCosts = filteredCosts.filter(c => c.key !== 'quantity');
}
@ -116,8 +116,8 @@ export default class CostField extends fields.ArrayField {
c.key === 'fear'
? game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
: resources[c.key].isReversed
? resources[c.key].max - resources[c.key].value
: resources[c.key].value;
? resources[c.key].max - resources[c.key].value
: resources[c.key].value;
if (c.scalable) c.maxStep = Math.floor((c.max - c.value) / c.step);
return c;
});
@ -149,8 +149,8 @@ export default class CostField extends fields.ArrayField {
!resources[c.key]
? a
: a && resources[c.key].isReversed
? resources[c.key].value + (c.total ?? c.value) <= resources[c.key].max
: resources[c.key]?.value >= (c.total ?? c.value),
? resources[c.key].value + (c.total ?? c.value) <= resources[c.key].max
: resources[c.key]?.value >= (c.total ?? c.value),
true
);
}

View file

@ -1,4 +1,4 @@
import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../../systemRegistration/socket.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../../systemRegistration/socket.mjs';
const fields = foundry.data.fields;
@ -78,7 +78,7 @@ export default class CountdownField extends fields.ArrayField {
);
}
await emitGMUpdate(
await emitAsGM(
GMUpdateEvent.UpdateCountdowns,
async () => {
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
@ -87,11 +87,11 @@ export default class CountdownField extends fields.ArrayField {
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Countdowns,
countdownSetting.toObject()
);
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
),
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
},
data,

View file

@ -72,6 +72,9 @@ export default class DamageField extends fields.SchemaField {
damageConfig.source.message = messageId;
damageConfig.directDamage = !!damageConfig.source?.message;
// if(damageConfig.source?.message && game.modules.get('dice-so-nice')?.active)
// await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message);
const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig);
if (!damageResult) return false;
if (damageResult.actionChatMessageHandled) config.actionChatMessageHandled = true;

View file

@ -1,3 +1,5 @@
import { emitAsGM, GMUpdateEvent } from '../../../systemRegistration/socket.mjs';
const fields = foundry.data.fields;
export default class EffectsField extends fields.ArrayField {
@ -32,7 +34,8 @@ export default class EffectsField extends fields.ArrayField {
}
if (EffectsField.getAutomation() || force) {
targets ??= (message.system?.targets ?? config.targets).filter(t => !config.hasRoll || t.hit);
EffectsField.applyEffects.call(this, targets);
await emitAsGM(GMUpdateEvent.UpdateEffect, EffectsField.applyEffects.bind(this), targets, this.uuid);
// EffectsField.applyEffects.call(this, config.targets.filter(t => !config.hasRoll || t.hit));
}
}
@ -56,16 +59,16 @@ export default class EffectsField extends fields.ArrayField {
if (!token) return;
const messageToken = token.document ?? token;
const conditionImmunities = messageToken.actor.system.rules?.conditionImmunities ?? {};
const conditionImmunities = messageToken.actor.system.rules.conditionImmunities ?? {};
messageTargets.push({
token: messageToken,
conditionImmunities: Object.values(conditionImmunities).some(x => x)
? game.i18n.format('DAGGERHEART.UI.Chat.effectSummary.immunityTo', {
immunities: Object.keys(conditionImmunities)
.filter(x => conditionImmunities[x])
.map(x => game.i18n.localize(conditions[x].name))
.join(', ')
})
immunities: Object.keys(conditionImmunities)
.filter(x => conditionImmunities[x])
.map(x => game.i18n.localize(conditions[x].name))
.join(', ')
})
: null
});

View file

@ -69,11 +69,11 @@ export default class SaveField extends fields.SchemaField {
game.user === actor.owner
? SaveField.rollSave.call(this, actor, event)
: actor.owner.query('reactionRoll', {
actionId: this.uuid,
actorId: actor.uuid,
event,
message
});
actionId: this.uuid,
actorId: actor.uuid,
event,
message
});
const result = await rollSave;
await SaveField.updateSaveMessage.call(this, result, message, target.id);
subResolve();
@ -97,8 +97,8 @@ export default class SaveField extends fields.SchemaField {
const title = actor.isNPC
? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: game.i18n.localize(abilities[this.save.trait]?.label)
}),
ability: game.i18n.localize(abilities[this.save.trait]?.label)
}),
rollConfig = {
event,
title,

View file

@ -1,4 +1,4 @@
import { itemAbleRollParse, triggerChatRollFx } from '../../../helpers/utils.mjs';
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
import FormulaField from '../formulaField.mjs';
const fields = foundry.data.fields;
@ -40,7 +40,7 @@ export default class DHSummonField extends fields.ArrayField {
const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
await roll.evaluate();
const count = roll.total;
if (!roll.isDeterministic) rolls.push(roll);
if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active) rolls.push(roll);
const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
@ -56,7 +56,7 @@ export default class DHSummonField extends fields.ArrayField {
}
}
if (rolls.length) await triggerChatRollFx(rolls);
if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
this.actor.sheet?.minimize();
DHSummonField.handleSummon(summonData, this.actor);

View file

@ -1,6 +1,6 @@
import BaseDataItem from './base.mjs';
import ItemLinkFields from '../../data/fields/itemLinkFields.mjs';
import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs';
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
export default class DHAncestry extends BaseDataItem {
/** @inheritDoc */
@ -45,10 +45,6 @@ export default class DHAncestry extends BaseDataItem {
/**@inheritdoc */
async getDescriptionData() {
// Preload all ancestry features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));
const baseDescription = this.description;
const features = await getFeaturesHTMLData(this.features);

View file

@ -141,6 +141,16 @@ export default class DHArmor extends AttachableItem {
}
}
_onUpdate(a, b, c) {
super._onUpdate(a, b, c);
if (this.actor?.type === 'character') {
for (const party of this.actor.parties) {
party.render();
}
}
}
/** @inheritDoc */
static migrateDocumentData(source) {
if (!source.system.armor) {

View file

@ -200,7 +200,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
const features = [];
for (let f of this.features) {
const fBase = f.item ?? f;
const feature = fBase.pack ? await foundry.utils.fromUuid(fBase.uuid) : fBase;
const feature = fBase.system ? fBase : await foundry.utils.fromUuid(fBase.uuid);
features.push(
foundry.utils.mergeObject(
feature.toObject(),

View file

@ -51,8 +51,7 @@ export default class DHBeastform extends BaseDataItem {
}),
scale: new fields.NumberField({ nullable: false, min: 0.2, max: 3, step: 0.05, initial: 1 }),
height: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true }),
width: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true }),
depth: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true })
width: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true })
}),
mainTrait: new fields.StringField({
required: true,
@ -193,8 +192,7 @@ export default class DHBeastform extends BaseDataItem {
tokenSize: {
scale: this.parent.parent.prototypeToken.texture.scaleX,
height: this.parent.parent.prototypeToken.height,
width: this.parent.parent.prototypeToken.width,
depth: this.parent.parent.prototypeToken.depth
width: this.parent.parent.prototypeToken.width
}
},
advantageOn: this.advantageOn,
@ -208,17 +206,15 @@ export default class DHBeastform extends BaseDataItem {
const autoTokenSize =
this.tokenSize.size !== 'custom'
? game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes[
this.tokenSize.size
]
this.tokenSize.size
]
: null;
const width = autoTokenSize ?? this.tokenSize.width;
const height = autoTokenSize ?? this.tokenSize.height;
const depth = autoTokenSize ?? this.tokenSize.depth;
const prototypeTokenUpdate = {
height,
width,
depth,
texture: {
src: this.tokenImg,
scaleX: this.tokenSize.scale,

View file

@ -2,7 +2,7 @@ import BaseDataItem from './base.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import ItemLinkFields from '../fields/itemLinkFields.mjs';
import { addLinkedItemsDiff, fromUuids, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs';
import { addLinkedItemsDiff, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs';
export default class DHClass extends BaseDataItem {
/** @inheritDoc */
@ -30,6 +30,7 @@ export default class DHClass extends BaseDataItem {
}),
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
features: new ItemLinkFields(),
subclasses: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
inventory: new fields.SchemaField({
take: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
choiceA: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
@ -69,25 +70,6 @@ export default class DHClass extends BaseDataItem {
return this.features.filter(x => x.type === CONFIG.DH.ITEM.featureSubTypes.class).map(x => x.item);
}
async fetchSubclasses() {
const uuids = [this.parent.uuid, this.parent._stats?.compendiumSource].filter(u => !!u);
const subclasses = game.items.filter(x => x.type === 'subclass' && uuids.includes(x.system.linkedClass));
for (const pack of game.packs) {
const packIds = [];
const indexes = await pack.getIndex({ fields: ['system.linkedClass'] });
for (const index of indexes) {
if (index.type !== 'subclass') continue;
if (!uuids.includes(index.system?.linkedClass)) continue;
if (subclasses.find(x => x.uuid === index.uuid)) continue;
packIds.push(index._id);
}
if (packIds.length > 0) subclasses.push(...(await pack.getDocuments({ _id__in: packIds })));
}
return subclasses;
}
async _preCreate(data, options, user) {
if (this.actor?.type === 'character') {
const levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
@ -217,10 +199,6 @@ export default class DHClass extends BaseDataItem {
classItems.push(contentLink.outerHTML);
}
// Preload all class features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));
const hopeFeatures = await getFeaturesHTMLData(this.hopeFeatures);
const classFeatures = await getFeaturesHTMLData(this.classFeatures);

View file

@ -1,4 +1,4 @@
import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs';
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import BaseDataItem from './base.mjs';
@ -27,10 +27,6 @@ export default class DHCommunity extends BaseDataItem {
/**@inheritdoc */
async getDescriptionData() {
// Preload all community features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features);
const baseDescription = this.description;
const features = await getFeaturesHTMLData(this.features);

View file

@ -1,4 +1,5 @@
import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs';
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import ItemLinkFields from '../fields/itemLinkFields.mjs';
import BaseDataItem from './base.mjs';
@ -27,7 +28,7 @@ export default class DHSubclass extends BaseDataItem {
features: new ItemLinkFields(),
featureState: new fields.NumberField({ required: true, initial: 1, min: 1 }),
isMulticlass: new fields.BooleanField({ initial: false }),
linkedClass: new fields.DocumentUUIDField({ type: 'Item', nullable: true, initial: null })
linkedClass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true, initial: null })
};
}
@ -55,30 +56,37 @@ export default class DHSubclass extends BaseDataItem {
if (allowed === false) return;
if (this.actor?.type === 'character') {
const { value: actorClass, subclass: existingSubclass } = this.actor.system.class;
const { value: multiclass, subclass: existingMultisubclass } = this.actor.system.multiclass;
if (!actorClass && !multiclass) {
ui.notifications.warn('DAGGERHEART.UI.Notifications.missingClass', { localize: true });
return false;
}
if (existingSubclass && existingMultisubclass) {
ui.notifications.warn('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent', { localize: true });
return false;
}
if (existingSubclass && !multiclass) {
ui.notifications.warn('DAGGERHEART.UI.Notifications.missingMulticlass', { localize: true });
return false;
}
const dataUuid = data.uuid ?? data._stats.compendiumSource ?? `Item.${data._id}`;
if (this.actor.system.class.subclass) {
if (this.actor.system.multiclass.subclass) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent'));
return false;
} else {
const multiclass = this.actor.items.find(x => x.type === 'class' && x.system.isMulticlass);
if (!multiclass) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingMulticlass'));
return false;
}
const match = [multiclass, actorClass].find(
c => c && (c._stats.compendiumSource ?? c.uuid) === this.linkedClass
);
if (!match) {
const key = multiclass ? 'subclassNotInMulticlass' : 'subclassNotInClass';
ui.notifications.warn(`DAGGERHEART.UI.Notifications.${key}`, { localize: true });
return false;
} else if (match.system.isMulticlass) {
await this.updateSource({ isMulticlass: true });
if (multiclass.system.subclasses.every(x => x.uuid !== dataUuid)) {
ui.notifications.error(
game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInMulticlass')
);
return false;
}
await this.updateSource({ isMulticlass: true });
}
} else {
const actorClass = this.actor.items.find(x => x.type === 'class' && !x.system.isMulticlass);
if (!actorClass) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClass'));
return false;
}
if (actorClass.system.subclasses.every(x => x.uuid !== dataUuid)) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
return false;
}
}
}
}
@ -90,11 +98,6 @@ export default class DHSubclass extends BaseDataItem {
const spellcastTrait = this.spellcastingTrait
? game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.spellcastingTrait].label)
: null;
// Preload all subclass features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));
const foundationFeatures = await getFeaturesHTMLData(this.foundationFeatures);
const specializationFeatures = await getFeaturesHTMLData(this.specializationFeatures);
const masteryFeatures = await getFeaturesHTMLData(this.masteryFeatures);

View file

@ -19,12 +19,12 @@ export class DhLevelup extends foundry.abstract.DataModel {
const initialAchievements = i === tier.levels.start ? tier.initialAchievements : {};
const experiences = initialAchievements.experience
? [...Array(initialAchievements.experience.nr).keys()].reduce((acc, _) => {
acc[foundry.utils.randomID()] = {
name: '',
modifier: initialAchievements.experience.modifier
};
return acc;
}, {})
acc[foundry.utils.randomID()] = {
name: '',
modifier: initialAchievements.experience.modifier
};
return acc;
}, {})
: {};
const domainCards = [...Array(tier.domainCardByLevel).keys()].reduce((acc, _) => {
@ -298,9 +298,9 @@ export class DhLevelupLevel extends foundry.abstract.DataModel {
experiences: levelData.achievements?.experiences ?? achievements.experiences ?? {},
domainCards: levelData.achievements?.domainCards
? levelData.achievements.domainCards.reduce((acc, card, index) => {
acc[index] = { ...card };
return acc;
}, {})
acc[index] = { ...card };
return acc;
}, {})
: (achievements.domainCards ?? {}),
proficiency: levelData.achievements?.proficiency ?? achievements.proficiency ?? null
},

View file

@ -1,5 +1,4 @@
import { defaultRestOptions } from '../../config/generalConfig.mjs';
import { resetAndRerenderActors } from '../../helpers/utils.mjs';
import { ActionsField } from '../fields/actionField.mjs';
const currencyField = (initial, label, icon) =>
@ -210,7 +209,7 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
}
this.refreshConfig();
resetAndRerenderActors();
this.#resetActors();
}
/** Update config values based on homebrew data. Make sure the references don't change */
@ -231,6 +230,29 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
});
}
}
/**
* Triggers a reset and non-forced re-render on all given actors (if given)
* or all world actors and actors in all scenes to show immediate results for a changed setting.
*/
#resetActors() {
const actors = new Set(
[
game.actors.contents,
game.scenes.contents.flatMap(s => s.tokens.contents).flatMap(t => t.actor ?? [])
].flat()
);
for (const actor of actors) {
for (const app of Object.values(actor.apps)) {
for (const element of app.element?.querySelectorAll('prose-mirror.active')) {
element.open = false; // This triggers a save
}
}
actor.reset();
actor.render();
}
}
}
export class Resource extends foundry.abstract.DataModel {

View file

@ -1,5 +1,3 @@
import { resetAndRerenderActors } from '../../helpers/utils.mjs';
export default class DhMetagaming extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
@ -8,24 +6,7 @@ export default class DhMetagaming extends foundry.abstract.DataModel {
initial: false,
label: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hideObserverPermissionInChat.label',
hint: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hideObserverPermissionInChat.hint'
}),
hidePartyStats: new fields.StringField({
initial: 'never',
label: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.label',
hint: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.hint',
required: true,
nullable: false,
choices: {
never: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.never',
players: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.players',
always: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.always'
}
})
};
}
/** Invoked by the setting when data changes */
handleChange() {
resetAndRerenderActors();
}
}

View file

@ -1,5 +1,4 @@
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import { triggerChatRollFx } from '../helpers/utils.mjs';
import DHRoll from './dhRoll.mjs';
export default class D20Roll extends DHRoll {
@ -225,15 +224,4 @@ export default class D20Roll extends DHRoll {
resetFormula() {
return (this._formula = this.constructor.getFormula(this.terms));
}
async reroll(options) {
const result = await super.reroll(options);
if (this instanceof game.system.api.dice.DualityRoll) return result;
if (options?.liveRoll) {
await triggerChatRollFx([result]);
}
return result;
}
}

View file

@ -1,5 +1,5 @@
import DamageDialog from '../applications/dialogs/damageDialog.mjs';
import { parseRallyDice, triggerChatRollFx } from '../helpers/utils.mjs';
import { parseRallyDice } from '../helpers/utils.mjs';
import DHRoll from './dhRoll.mjs';
export default class DamageRoll extends DHRoll {
@ -18,12 +18,7 @@ export default class DamageRoll extends DHRoll {
if (config.evaluate !== false) for (const roll of config.roll) await roll.roll.evaluate();
roll._evaluated = true;
const parts = [];
for (const roll of config.roll) {
parts.push(this.postEvaluate(roll));
roll.roll = JSON.stringify(roll.roll.toJSON());
}
const parts = config.roll.map(r => this.postEvaluate(r));
config.damage = this.unifyDamageRoll(parts);
}
@ -43,24 +38,25 @@ export default class DamageRoll extends DHRoll {
const chatMessage = config.source?.message
? ui.chat.collection.get(config.source.message)
: getDocumentClass('ChatMessage').applyMode({}, config.rollMode ?? 'public');
const diceRolls = [];
if (game.modules.get('dice-so-nice')?.active) {
config.mute = true;
const pool = foundry.dice.terms.PoolTerm.fromRolls(
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
),
diceRoll = Roll.fromTerms([pool]);
await game.dice3d.showForRoll(
diceRoll,
game.user,
true,
chatMessage.whisper?.length > 0 ? chatMessage.whisper : null,
chatMessage.blind
);
diceRolls.push(Roll.fromTerms([pool]));
config.mute = true;
}
await triggerChatRollFx(diceRolls, {
whisper: chatMessage.whisper?.length > 0 ? chatMessage.whisper : null,
blind: chatMessage.blind
});
await super.buildPost(roll, config, message);
if (config.source?.message) {
chatMessage.update({ 'system.damage': config.damage });
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
}
}
@ -323,10 +319,9 @@ export default class DamageRoll extends DHRoll {
const newIndex = parsedDiceTerms[dice].results.length;
await term.reroll(`/r1=${termResult.result}`);
const diceRolls = [];
if (game.modules.get('dice-so-nice')?.active) {
const newResult = parsedDiceTerms[dice].results[newIndex];
diceRolls.push({
const diceSoNiceRoll = {
_evaluated: true,
dice: [
new foundry.dice.terms.Die({
@ -337,10 +332,11 @@ export default class DamageRoll extends DHRoll {
})
],
options: { appearance: {} }
});
};
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
}
await triggerChatRollFx(diceRolls);
await parsedRoll.evaluate();
const results = parsedRoll.dice[dice].results.map(result => ({

View file

@ -1,5 +1,4 @@
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import { triggerChatRollFx } from '../helpers/utils.mjs';
export default class DHRoll extends Roll {
baseTerms = [];
@ -37,7 +36,6 @@ export default class DHRoll extends Roll {
static async buildConfigure(config = {}, message = {}) {
config.hooks = [...this.getHooks(), ''];
config.dialog ??= {};
config.damageOptions ??= {};
for (const hook of config.hooks) {
if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
@ -77,7 +75,9 @@ export default class DHRoll extends Roll {
}
if (config.skips?.createMessage) {
await triggerChatRollFx([roll]);
if (game.modules.get('dice-so-nice')?.active) {
await game.dice3d.showForRoll(roll, game.user, true);
}
} else if (!config.source?.message) {
config.message = await this.toMessage(roll, config);
}
@ -85,7 +85,6 @@ export default class DHRoll extends Roll {
static postEvaluate(roll, config = {}) {
return {
...roll.options.roll,
total: roll.total,
formula: roll.formula,
dice: roll.dice.map(d => ({
@ -104,9 +103,9 @@ export default class DHRoll extends Roll {
if (action?.chatDisplay) {
actionDescription = action
? await foundry.applications.ux.TextEditor.implementation.enrichHTML(action.description, {
relativeTo: config.data,
rollData: config.data.getRollData?.() ?? {}
})
relativeTo: config.data,
rollData: config.data.getRollData?.() ?? {}
})
: null;
config.actionChatMessageHandled = true;
}
@ -142,8 +141,8 @@ export default class DHRoll extends Roll {
const metagamingSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Metagaming);
const chatData = await this._prepareChatRenderContext({ flavor, isPrivate, ...options });
return foundry.applications.handlebars.renderTemplate(template, {
roll: this,
...chatData,
roll: this,
parent: chatData.parent,
targetMode: chatData.targetMode,
areas: chatData.action?.areas,

View file

@ -1,4 +1,4 @@
import { updateResourcesForDualityReroll } from '../helpers.mjs';
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
export default class DualityDie extends foundry.dice.terms.Die {
constructor(options) {
@ -12,6 +12,24 @@ export default class DualityDie extends foundry.dice.terms.Die {
return roll.withHope ? 1 : roll.withFear ? -1 : 0;
}
#updateResources(oldDuality, newDuality, actor) {
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
const updates = [];
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
const resourceUpdates = new ResourceUpdateMap(actor);
resourceUpdates.addResources(updates);
resourceUpdates.updateResources();
}
async reroll(modifier, options) {
const oldDuality = this.#getDualityState(options.liveRoll.roll);
await super.reroll(modifier, options);
@ -39,7 +57,7 @@ export default class DualityDie extends foundry.dice.terms.Die {
if (options.liveRoll.isReaction) return;
const newDuality = this.#getDualityState(options.liveRoll.roll);
updateResourcesForDualityReroll(oldDuality, newDuality, options.liveRoll.actor);
this.#updateResources(oldDuality, newDuality, options.liveRoll.actor);
}
}

View file

@ -1,8 +1,6 @@
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import D20Roll from './d20Roll.mjs';
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
import { updateResourcesForDualityReroll } from './helpers.mjs';
export default class DualityRoll extends D20Roll {
_advantageNumber = 1;
@ -109,10 +107,10 @@ export default class DualityRoll extends D20Roll {
const label = this.guaranteedCritical
? 'DAGGERHEART.GENERAL.guaranteedCriticalSuccess'
: this.isCritical
? 'DAGGERHEART.GENERAL.criticalSuccess'
: this.withHope
? 'DAGGERHEART.GENERAL.hope'
: 'DAGGERHEART.GENERAL.fear';
? 'DAGGERHEART.GENERAL.criticalSuccess'
: this.withHope
? 'DAGGERHEART.GENERAL.hope'
: 'DAGGERHEART.GENERAL.fear';
return game.i18n.localize(label);
}
@ -132,34 +130,32 @@ export default class DualityRoll extends D20Roll {
}
createBaseDice() {
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
if (
this.dice[0] instanceof game.system.api.dice.diceTypes.HopeDie &&
this.dice[1] instanceof game.system.api.dice.diceTypes.FearDie
) {
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
return;
}
this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({
faces: this.terms[0]?.faces ?? this.data.rules.dualityRoll?.defaultHopeDice ?? 12
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
});
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
this.terms[2] = new game.system.api.dice.diceTypes.FearDie({
faces: this.terms[2]?.faces ?? this.data.rules.dualityRoll?.defaultFearDice ?? 12
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
});
}
applyAdvantage() {
const advDieClass = this.hasAdvantage
? game.system.api.dice.diceTypes.AdvantageDie
: this.hasDisadvantage
? game.system.api.dice.diceTypes.DisadvantageDie
: null;
if (advDieClass) {
const advDie = new advDieClass({ faces: this.advantageFaces, number: this.advantageNumber });
if (this.terms.length < 4) {
if (this.advantageNumber > 1) advDie.modifiers = ['kh'];
this.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }),
advDie
);
} else {
this.terms[4] = advDie;
}
if (this.hasAdvantage || this.hasDisadvantage) {
const dieFaces = this.advantageFaces,
advDie = new foundry.dice.terms.Die({ faces: dieFaces, number: this.advantageNumber });
if (this.advantageNumber > 1) advDie.modifiers = ['kh'];
this.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }),
advDie
);
}
if (this.rallyFaces)
this.terms.push(
@ -384,40 +380,4 @@ export default class DualityRoll extends D20Roll {
if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
}
}
async reroll(options) {
const oldDuality = this.withHope ? 1 : this.withFear ? -1 : 0;
const rerolled = DualityRoll.fromData((await super.reroll(options)).toJSON());
if (options?.liveRoll) {
if (game.modules.get('dice-so-nice')?.active) {
const diceAppearance = await getDiceSoNicePresets(
rerolled,
rerolled.dHope.denomination,
rerolled.dFear.denomination
);
rerolled.dHope.options.appearance = diceAppearance.hope.appearance;
rerolled.dFear.options.appearance = diceAppearance.fear.appearance;
if (rerolled.dAdvantage) rerolled.dAdvantage.options.appearance = diceAppearance.advantage.appearance;
if (rerolled.dDisadvantage)
rerolled.dDisadvantage.options.appearance = diceAppearance.disadvantage.appearance;
await game.dice3d.showForRoll(rerolled, game.user, true);
} else {
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
}
if (this.options.actionType === 'reaction') return;
const newDuality = rerolled.withHope ? 1 : rerolled.withFear ? -1 : 0;
const actor = await foundry.utils.fromUuid(this.options.source.actor);
updateResourcesForDualityReroll(oldDuality, newDuality, actor);
}
return rerolled;
}
fromJSON(json) {
return super.fromJSON(json);
}
}

View file

@ -1,19 +0,0 @@
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) {
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
const updates = [];
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
const resourceUpdates = new ResourceUpdateMap(actor);
resourceUpdates.addResources(updates);
resourceUpdates.updateResources();
}

View file

@ -175,8 +175,8 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
return model instanceof documentClass
? model
: model.parent
? this.#resolveParentDocument(model.parent, documentClass)
: null;
? this.#resolveParentDocument(model.parent, documentClass)
: null;
}
static getChangeValue(model, change, effect) {

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