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5 changed files with 7 additions and 51 deletions
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@ -52,46 +52,6 @@
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* @extends {foundry.applications.ux.ContextMenu}
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*/
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export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
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/**
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* @param {HTMLElement|jQuery} container - The HTML element that contains the context menu targets.
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* @param {string} selector - A CSS selector which activates the context menu.
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* @param {ContextMenuEntry[]} menuItems - An Array of entries to display in the menu
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* @param {ContextMenuOptions} [options] - Additional options to configure the context menu.
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*/
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constructor(container, selector, menuItems, options) {
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super(container, selector, menuItems, options);
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/** @deprecated since v13 until v15 */
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this.#jQuery = options.jQuery;
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}
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/**
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* Whether to pass jQuery objects or HTMLElement instances to callback.
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* @type {boolean}
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*/
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#jQuery;
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/**@inheritdoc */
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activateListeners(menu) {
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menu.addEventListener('click', this.#onClickItem.bind(this));
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}
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/**
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* Handle click events on context menu items.
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* @param {PointerEvent} event The click event
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*/
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#onClickItem(event) {
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event.preventDefault();
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event.stopPropagation();
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const element = event.target.closest('.context-item');
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if (!element) return;
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const item = this.menuItems.find(i => i.element === element);
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item?.onClick(event, this.#jQuery ? $(this.target) : this.target);
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this.close();
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}
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/* -------------------------------------------- */
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/**
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* Trigger a context menu event in response to a normal click on a additional options button.
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* @param {PointerEvent} event
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@ -354,11 +354,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}
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get hasDamage() {
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return !foundry.utils.isEmpty(this.damage.parts) && this.type !== 'healing';
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return !foundry.utils.isEmpty(this.damage?.parts) && this.type !== 'healing';
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}
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get hasHealing() {
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return !foundry.utils.isEmpty(this.damage.parts) && this.type === 'healing';
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return !foundry.utils.isEmpty(this.damage?.parts) && this.type === 'healing';
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}
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get hasSave() {
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@ -87,10 +87,10 @@ export class ActionField extends foundry.data.fields.ObjectField {
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/* -------------------------------------------- */
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/** @override */
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_cleanType(value, options) {
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_cleanType(value, options, _state) {
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if (!(typeof value === 'object')) value = {};
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const cls = this.getModel(value);
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if (cls) return cls.cleanData(value, options);
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if (cls) return cls.cleanData(value, options, _state);
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return value;
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}
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@ -52,8 +52,8 @@ class ResourcesField extends fields.TypedObjectField {
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return key in CONFIG.DH.RESOURCE[this.actorType].all;
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}
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_cleanType(value, options) {
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value = super._cleanType(value, options);
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_cleanType(value, options, _state) {
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value = super._cleanType(value, options, _state);
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// If not partial, ensure all data exists
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if (!options.partial) {
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@ -14,11 +14,7 @@ body.game:is(.performance-low, .noblur) {
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.themed.theme-dark .application.daggerheart.sheet.dh-style,
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.themed.theme-dark.application.daggerheart.sheet.dh-style,
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&.theme-dark .application.daggerheart {
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&.adversary,
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&.character,
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&.item {
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background: @dark-blue;
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}
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background: @dark-blue;
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}
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}
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