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14 changed files with 166 additions and 128 deletions

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@ -236,8 +236,6 @@
},
"defaultHopeDice": "Default Hope Dice",
"defaultFearDice": "Default Fear Dice",
"defaultAdvantageDice": "Default Advantage Dice",
"defaultDisadvantageDice": "Default Disadvantage Dice",
"disadvantageSources": {
"label": "Disadvantage Sources",
"hint": "Add single words or short text as reminders and hints of what a character has disadvantage on."
@ -3212,6 +3210,8 @@
"companion": "Level {level} - {partner}",
"companionNoPartner": "No Partner",
"duplicateToNewTier": "Duplicate to New Tier",
"activateParty": "Make Activate Party",
"partyIsActive": "Active",
"createAdversary": "Create Adversary",
"pickTierTitle": "Pick a new tier for this adversary"
},

View file

@ -123,10 +123,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.advantage = this.config.roll?.advantage;
context.disadvantage = this.config.roll?.disadvantage;
context.diceOptions = CONFIG.DH.GENERAL.diceTypes;
context.diceFaces = CONFIG.DH.GENERAL.dieFaces.reduce((acc, face) => {
acc[face] = `d${face}`;
return acc;
}, {});
context.isLite = this.config.roll?.lite;
context.extraFormula = this.config.extraFormula;
context.formula = this.roll.constructFormula(this.config);
@ -157,9 +153,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
if (this.config.uses) this.config.uses = foundry.utils.mergeObject(this.config.uses, rest.uses);
if (rest.roll?.dice) {
Object.entries(rest.roll.dice).forEach(([key, value]) => {
if(key === 'advantageFaces')
this.roll[key] = Number.parseInt(value);
else
this.roll[key] = value;
});
}
@ -180,16 +173,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.disadvantage = advantage === -1;
this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage;
if(this.config.roll.advantage === 1 && this.config.data.rules.roll.defaultAdvantageDice) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultAdvantageDice);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
}
else if(this.config.roll.advantage === -1 && this.config.data.rules.roll.defaultDisadvantageDice) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultDisadvantageDice);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
}
this.render();
}

View file

@ -46,7 +46,8 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.
_getEntryContextOptions() {
const options = super._getEntryContextOptions();
options.push({
options.push(
{
name: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier',
icon: `<i class="fa-solid fa-arrow-trend-up" inert></i>`,
condition: li => {
@ -89,7 +90,27 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.
ui.notifications.info(`Tier ${tier} ${actor.name} created`);
}
}
});
},
{
name: 'DAGGERHEART.UI.Sidebar.actorDirectory.activateParty',
icon: `<i class="fa-regular fa-square"></i>`,
condition: li => {
const actor = game.actors.get(li.dataset.entryId);
return actor && actor.type === 'party' && !actor.system.active;
},
callback: async li => {
const actor = game.actors.get(li.dataset.entryId);
if (!actor) throw new Error('Unexpected missing actor');
const currentActiveParty = game.actors.find(x => x.type === 'party' && x.system.active);
if (currentActiveParty)
await currentActiveParty.update({ 'system.active': false });
await actor.update({ 'system.active': true });
ui.actors.render();
}
}
);
return options;
}

View file

@ -289,23 +289,7 @@ export default class DhCharacter extends DhCreature {
guaranteedCritical: new fields.BooleanField({
label: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.label',
hint: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.hint'
}),
defaultAdvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
}),
defaultDisadvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
}),
})
})
})
};

View file

@ -61,24 +61,6 @@ export default class DhCompanion extends DhCreature {
initial: false,
label: 'DAGGERHEART.GENERAL.Rules.conditionImmunities.vulnerable'
})
}),
roll: new fields.SchemaField({
defaultAdvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
}),
defaultDisadvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
}),
})
}),
attack: new ActionField({

View file

@ -9,6 +9,7 @@ export default class DhParty extends BaseDataActor {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
active: new fields.BooleanField(),
partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }, { prune: true }),
notes: new fields.HTMLField(),
gold: new fields.SchemaField({
@ -44,6 +45,15 @@ export default class DhParty extends BaseDataActor {
}
}
/**@inheritdoc */
async _preCreate(data, options, user) {
const allowed = await super._preCreate(data, options, user);
if (allowed === false) return;
if (!game.actors.some(x => x.type === 'party' && x.active))
await this.updateSource({ active: true });
}
_onDelete(options, userId) {
super._onDelete(options, userId);

View file

@ -1,3 +1,4 @@
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
import FormulaField from '../formulaField.mjs';
const fields = foundry.data.fields;
@ -36,13 +37,12 @@ export default class DHSummonField extends fields.ArrayField {
const rolls = [];
const summonData = [];
for (const summon of this.summon) {
let count = summon.count;
const roll = new Roll(summon.count);
if (!roll.isDeterministic) {
const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
await roll.evaluate();
if (game.modules.get('dice-so-nice')?.active) rolls.push(roll);
count = roll.total;
}
const count = roll.total;
if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active)
rolls.push(roll);
const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */

View file

@ -3,6 +3,7 @@ import D20Roll from './d20Roll.mjs';
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
export default class DualityRoll extends D20Roll {
_advantageFaces = 6;
_advantageNumber = 1;
_rallyIndex;
@ -10,9 +11,6 @@ export default class DualityRoll extends D20Roll {
super(formula, data, options);
this.rallyChoices = this.setRallyChoices();
this.guaranteedCritical = options.guaranteedCritical;
const advantageFaces = data.rules?.roll?.defaultAdvantageDice ? Number.parseInt(data.rules.roll.defaultAdvantageDice) : 6
this.advantageFaces = Number.isNaN(advantageFaces) ? 6 : advantageFaces;
}
static messageType = 'dualityRoll';
@ -53,6 +51,14 @@ export default class DualityRoll extends D20Roll {
return this.dice[2] instanceof game.system.api.dice.diceTypes.DisadvantageDie ? this.dice[2] : null;
}
get advantageFaces() {
return this._advantageFaces;
}
set advantageFaces(faces) {
this._advantageFaces = this.getFaces(faces);
}
get advantageNumber() {
return this._advantageNumber;
}

View file

@ -600,6 +600,7 @@ export default class DhpActor extends Actor {
rollData.system = this.system.getRollData();
rollData.prof = this.system.proficiency ?? 1;
rollData.cast = this.system.spellcastModifier ?? 1;
return rollData;
}

View file

@ -189,7 +189,15 @@ export const getDeleteKeys = (property, innerProperty, innerPropertyDefaultValue
// Fix on Foundry native formula replacement for DH
const nativeReplaceFormulaData = Roll.replaceFormulaData;
Roll.replaceFormulaData = function (formula, data = {}, { missing, warn = false } = {}) {
Roll.replaceFormulaData = function (formula, baseData = {}, { missing, warn = false } = {}) {
/* Inserting global data */
const data = {
...baseData,
partySize:
!game.actors ? 0 :
game.actors.find(x => x.type === 'party' && x.system.active)?.system.partyMembers.length ?? 0,
};
const terms = Object.keys(CONFIG.DH.GENERAL.multiplierTypes).map(type => {
return { term: type, default: 1 };
});

View file

@ -174,12 +174,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -230,7 +227,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -256,7 +253,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -496,34 +494,42 @@
"description": "<p><strong>Spend a Fear</strong> to summon a number of @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troops} equal to twice the number of PCs. The Shock Troops appear at Far range.</p>",
"resource": null,
"actions": {
"hGMzqw00JTlYfHYy": {
"type": "effect",
"_id": "hGMzqw00JTlYfHYy",
"SrU7qbh8LcOgfozT": {
"type": "summon",
"_id": "SrU7qbh8LcOgfozT",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"triggers": [],
"cost": [
{
"scalable": false,
"key": "fear",
"value": 1,
"step": null
"itemId": null,
"step": null,
"consumeOnSuccess": false
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "self",
"amount": null
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9",
"count": "@partySize*2"
}
],
"name": "Spend Fear",
"img": "icons/magic/death/undead-skeleton-worn-blue.webp",
"range": ""
"range": "far"
}
},
"originItemType": null,

View file

@ -52,12 +52,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -108,7 +105,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -134,7 +131,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -323,7 +321,42 @@
"system": {
"description": "<p>A @UUID[Compendium.daggerheart.adversaries.Actor.8yUj2Mzvnifhxegm]{Young Dryad}, two @UUID[Compendium.daggerheart.adversaries.Actor.VtFBt9XBE0WrGGxP]{Sylvan Soldiers}, and a number of @UUID[Compendium.daggerheart.adversaries.Actor.G62k4oSkhkoXEs2D]{Minor Treants} equal to the number of PCs appear to confront the party for their intrusion.</p><section id=\"secret-01hkXuVJc5Kei4QW\" class=\"secret\"><p><em>What are the grove guardians concealing? What threat to the forest could the PCs confront to appease the Dryad?</em></p></section>",
"resource": null,
"actions": {},
"actions": {
"TPm6rpKA4mbili82": {
"type": "summon",
"_id": "TPm6rpKA4mbili82",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"triggers": [],
"cost": [],
"uses": {
"value": null,
"max": null,
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.8yUj2Mzvnifhxegm",
"count": "1"
},
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.VtFBt9XBE0WrGGxP",
"count": "2"
},
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.G62k4oSkhkoXEs2D",
"count": "@partySize"
}
]
}
},
"originItemType": null,
"originId": null,
"featureForm": "action"

View file

@ -158,7 +158,7 @@
{{/times}}
</select>
<select name="roll.dice.advantageFaces"{{#unless advantage}} disabled{{/unless}}>
{{selectOptions diceFaces selected=@root.roll.advantageFaces}}
{{selectOptions diceOptions selected=(concat 'd' @root.roll.advantageFaces)}}
</select>
</div>
{{#if abilities}}

View file

@ -14,6 +14,10 @@
{{else}}
<span class="entry-subtitle">{{localize "DAGGERHEART.UI.Sidebar.actorDirectory.companionNoPartner"}}</span>
{{/if}}
{{else if (eq type "party")}}
{{#if system.active}}
<span class="entry-subtitle">{{localize "DAGGERHEART.UI.Sidebar.actorDirectory.partyIsActive"}}</span>
{{/if}}
{{/if}}
</a>
</li>