Compare commits

...

6 commits

4 changed files with 75 additions and 11 deletions

View file

@ -3253,7 +3253,8 @@
"knowTheTide": "Know The Tide gained a token", "knowTheTide": "Know The Tide gained a token",
"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}", "lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}",
"noTokenTargeted": "No token is targeted", "noTokenTargeted": "No token is targeted",
"behaviorRegionRequiresGM": "Creating a Region with an attached Behavior requires an online GM" "behaviorRegionRequiresGM": "Creating a Region with an attached Behavior requires an online GM",
"comboDiceOnlyTwoDiceError": "Combo dice functionality only works on a single pair of two dice"
}, },
"Progress": { "Progress": {
"migrationLabel": "Performing system migration. Please wait and do not close Foundry." "migrationLabel": "Performing system migration. Please wait and do not close Foundry."

View file

@ -3,22 +3,61 @@ import { adjustDice } from '../../helpers/utils.mjs';
export default class BaseDie extends foundry.dice.terms.Die { export default class BaseDie extends foundry.dice.terms.Die {
static MODIFIERS = { static MODIFIERS = {
...foundry.dice.terms.Die.MODIFIERS, ...foundry.dice.terms.Die.MODIFIERS,
cc: 'compoundComboDice',
c: 'comboDice' c: 'comboDice'
}; };
async comboDice(modifier) { async compoundComboDice() {
/* ComboDice only works with exactly two dice and both have to be the same denomination */ return this.handleComboDice(true);
if (this.number !== 2) return false; }
const maxIncreasesDiceSize = modifier.endsWith('1'); async comboDice() {
return this.continueCombo(maxIncreasesDiceSize); return this.handleComboDice(false);
}
async handleComboDice(maxIncreasesDiceSize) {
/* ComboDice only works with exactly two dice and both have to be the same denomination */
if (this.number !== 2) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.comboDiceOnlyTwoDiceError'));
return false;
}
const result = await this.continueCombo(maxIncreasesDiceSize);
/* The flow of DiceSoNice has no way of knowign that some of the results of a Die should be a different denomination
We solve this by marking the results as hidden so they're not picked up by the auto roll of DiceSoNice.
The actual rolls are done here in place so every dice gets the correct denomination.
*/
if (game.modules.get('dice-so-nice')?.active) {
const rolls = [];
for (const result of this.results) {
const roll = await (new Roll(`1${result.denomination ?? this.denomination}`)).evaluate();
roll.terms[0].results = [result];
roll._evaluateTotal();
rolls.push(roll);
}
/* If there are other dice that will be rolled we cannot await here. The other dice will be awaited in the normal flow */
if (this._root.dice.length > 1) {
for (const roll of rolls) {
game.dice3d.showForRoll(roll, game.user, true);
}
} else {
await Promise.allSettled(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
}
}
for (const result of this.results)
result.hidden = true;
return result;
} }
async continueCombo(maxIncreasesDiceSize) { async continueCombo(maxIncreasesDiceSize) {
const lastIndex = this.results.length - 1; const lastIndex = this.results.length - 1;
/* The Combo only continues if the latest roll was higher than the previous */ /* The Combo only continues if the latest roll was higher or equal to the previous */
if (this.results[lastIndex].result <= this.results[lastIndex - 1].result) return false; if (this.results[lastIndex].result < this.results[lastIndex - 1].result) return false;
const lastFaces = this.results[lastIndex].denomination?.slice(1) ?? this.faces; const lastFaces = this.results[lastIndex].denomination?.slice(1) ?? this.faces;
const increaseDiceSize = maxIncreasesDiceSize && lastFaces < 12 && this.results[lastIndex].result === lastFaces; const increaseDiceSize = maxIncreasesDiceSize && lastFaces < 12 && this.results[lastIndex].result === lastFaces;
@ -28,6 +67,25 @@ export default class BaseDie extends foundry.dice.terms.Die {
this.results.push({ result: newRoll.total, denomination: denomination, active: true }); this.results.push({ result: newRoll.total, denomination: denomination, active: true });
this.number += 1; this.number += 1;
return this.continueCombo(); return this.continueCombo(maxIncreasesDiceSize);
}
/** @override */
getResultCSS(result) {
const hasSuccess = result.success !== undefined;
const hasFailure = result.failure !== undefined;
const isMax = result.result === this.faces;
const isMin = result.result === 1;
return [
this.constructor.name.toLowerCase(),
result.denomination ?? this.denomination, // Accomodating ComboDie as a result can have a different denomination than the die as a whole
result.success ? 'success' : null,
result.failure ? 'failure' : null,
result.rerolled ? 'rerolled' : null,
result.exploded ? 'exploded' : null,
result.discarded ? 'discarded' : null,
!(hasSuccess || hasFailure) && isMin ? 'min' : null,
!(hasSuccess || hasFailure) && isMax ? 'max' : null
];
} }
} }

View file

@ -39,7 +39,7 @@
{{#unless discarded}} {{#unless discarded}}
<div class="roll-die{{#unless @../first}} has-plus{{/unless}}"> <div class="roll-die{{#unless @../first}} has-plus{{/unless}}">
<div <div
class="dice reroll-button {{../dice}}" class="dice reroll-button {{ifThen denomination denomination ../dice}}"
data-die-index="0" data-type="damage" data-damage-type="{{@../../../key}}" data-part="{{@../../key}}" data-dice="{{@../key}}" data-result="{{@key}}" data-die-index="0" data-type="damage" data-damage-type="{{@../../../key}}" data-part="{{@../../key}}" data-dice="{{@../key}}" data-result="{{@key}}"
> >
{{#if hasRerolls}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerolled"}}"></i>{{/if}} {{#if hasRerolls}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerolled"}}"></i>{{/if}}

View file

@ -84,8 +84,13 @@
{{else}} {{else}}
{{#each roll.dice}} {{#each roll.dice}}
{{#each results}} {{#each results}}
{{debug this}}
<div class="roll-die {{#unless (or @../first discarded)}} has-plus{{/unless}}"> <div class="roll-die {{#unless (or @../first discarded)}} has-plus{{/unless}}">
<div class="dice {{../denomination}}{{#if discarded}} discarded{{else}}{{#if (and @../first ../../roll.advantage.type)}}{{#if (eq ../../roll.advantage.type 1)}} color-adv{{else}} color-dis{{/if}}{{/if}}{{#if success}} color-adv{{/if}}{{/if}}"> <div class="
dice
{{ifThen denomination denomination ../denomination}}
{{#if discarded}} discarded{{else}}{{#if (and @../first ../../roll.advantage.type)}}{{#if (eq ../../roll.advantage.type 1)}} color-adv{{else}} color-dis{{/if}}{{/if}}{{#if success}} color-adv{{/if}}{{/if}}
">
{{result}} {{result}}
</div> </div>
</div> </div>