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4 changed files with 75 additions and 11 deletions
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@ -3253,7 +3253,8 @@
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"knowTheTide": "Know The Tide gained a token",
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"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}",
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"noTokenTargeted": "No token is targeted",
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"behaviorRegionRequiresGM": "Creating a Region with an attached Behavior requires an online GM"
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"behaviorRegionRequiresGM": "Creating a Region with an attached Behavior requires an online GM",
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"comboDiceOnlyTwoDiceError": "Combo dice functionality only works on a single pair of two dice"
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},
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"Progress": {
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"migrationLabel": "Performing system migration. Please wait and do not close Foundry."
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@ -3,22 +3,61 @@ import { adjustDice } from '../../helpers/utils.mjs';
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export default class BaseDie extends foundry.dice.terms.Die {
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static MODIFIERS = {
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...foundry.dice.terms.Die.MODIFIERS,
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cc: 'compoundComboDice',
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c: 'comboDice'
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};
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async comboDice(modifier) {
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/* ComboDice only works with exactly two dice and both have to be the same denomination */
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if (this.number !== 2) return false;
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async compoundComboDice() {
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return this.handleComboDice(true);
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}
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const maxIncreasesDiceSize = modifier.endsWith('1');
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return this.continueCombo(maxIncreasesDiceSize);
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async comboDice() {
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return this.handleComboDice(false);
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}
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async handleComboDice(maxIncreasesDiceSize) {
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/* ComboDice only works with exactly two dice and both have to be the same denomination */
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if (this.number !== 2) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.comboDiceOnlyTwoDiceError'));
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return false;
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}
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const result = await this.continueCombo(maxIncreasesDiceSize);
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/* The flow of DiceSoNice has no way of knowign that some of the results of a Die should be a different denomination
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We solve this by marking the results as hidden so they're not picked up by the auto roll of DiceSoNice.
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The actual rolls are done here in place so every dice gets the correct denomination.
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*/
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if (game.modules.get('dice-so-nice')?.active) {
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const rolls = [];
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for (const result of this.results) {
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const roll = await (new Roll(`1${result.denomination ?? this.denomination}`)).evaluate();
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roll.terms[0].results = [result];
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roll._evaluateTotal();
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rolls.push(roll);
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}
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/* If there are other dice that will be rolled we cannot await here. The other dice will be awaited in the normal flow */
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if (this._root.dice.length > 1) {
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for (const roll of rolls) {
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game.dice3d.showForRoll(roll, game.user, true);
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}
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} else {
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await Promise.allSettled(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
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}
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}
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for (const result of this.results)
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result.hidden = true;
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return result;
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}
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async continueCombo(maxIncreasesDiceSize) {
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const lastIndex = this.results.length - 1;
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/* The Combo only continues if the latest roll was higher than the previous */
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if (this.results[lastIndex].result <= this.results[lastIndex - 1].result) return false;
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/* The Combo only continues if the latest roll was higher or equal to the previous */
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if (this.results[lastIndex].result < this.results[lastIndex - 1].result) return false;
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const lastFaces = this.results[lastIndex].denomination?.slice(1) ?? this.faces;
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const increaseDiceSize = maxIncreasesDiceSize && lastFaces < 12 && this.results[lastIndex].result === lastFaces;
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@ -28,6 +67,25 @@ export default class BaseDie extends foundry.dice.terms.Die {
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this.results.push({ result: newRoll.total, denomination: denomination, active: true });
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this.number += 1;
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return this.continueCombo();
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return this.continueCombo(maxIncreasesDiceSize);
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}
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/** @override */
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getResultCSS(result) {
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const hasSuccess = result.success !== undefined;
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const hasFailure = result.failure !== undefined;
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const isMax = result.result === this.faces;
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const isMin = result.result === 1;
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return [
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this.constructor.name.toLowerCase(),
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result.denomination ?? this.denomination, // Accomodating ComboDie as a result can have a different denomination than the die as a whole
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result.success ? 'success' : null,
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result.failure ? 'failure' : null,
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result.rerolled ? 'rerolled' : null,
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result.exploded ? 'exploded' : null,
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result.discarded ? 'discarded' : null,
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!(hasSuccess || hasFailure) && isMin ? 'min' : null,
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!(hasSuccess || hasFailure) && isMax ? 'max' : null
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];
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}
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}
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@ -39,7 +39,7 @@
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{{#unless discarded}}
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<div class="roll-die{{#unless @../first}} has-plus{{/unless}}">
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<div
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class="dice reroll-button {{../dice}}"
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class="dice reroll-button {{ifThen denomination denomination ../dice}}"
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data-die-index="0" data-type="damage" data-damage-type="{{@../../../key}}" data-part="{{@../../key}}" data-dice="{{@../key}}" data-result="{{@key}}"
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>
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{{#if hasRerolls}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerolled"}}"></i>{{/if}}
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@ -84,8 +84,13 @@
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{{else}}
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{{#each roll.dice}}
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{{#each results}}
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{{debug this}}
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<div class="roll-die {{#unless (or @../first discarded)}} has-plus{{/unless}}">
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<div class="dice {{../denomination}}{{#if discarded}} discarded{{else}}{{#if (and @../first ../../roll.advantage.type)}}{{#if (eq ../../roll.advantage.type 1)}} color-adv{{else}} color-dis{{/if}}{{/if}}{{#if success}} color-adv{{/if}}{{/if}}">
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<div class="
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dice
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{{ifThen denomination denomination ../denomination}}
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{{#if discarded}} discarded{{else}}{{#if (and @../first ../../roll.advantage.type)}}{{#if (eq ../../roll.advantage.type 1)}} color-adv{{else}} color-dis{{/if}}{{/if}}{{#if success}} color-adv{{/if}}{{/if}}
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">
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{{result}}
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</div>
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</div>
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