From f1a530f57f71f18c40b34e3b345cad40b1cda5c0 Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Fri, 29 May 2026 12:19:08 +0200 Subject: [PATCH 01/16] [Feature] Full Rerolls (#1928) * Initial * Removed damage dialogs * Fixed DamageReroll * Fixed d20 modifiers * Fixed * Fixed DiceSoNice multiple damageType reroll * Added triggerChatRollFx * Fixed dice.denomination being lost on damage reroll --- lang/en.json | 7 +- module/applications/dialogs/_module.mjs | 1 - .../applications/dialogs/groupRollDialog.mjs | 2 - .../dialogs/rerollDamageDialog.mjs | 280 ------------------ module/applications/dialogs/rerollDialog.mjs | 279 ----------------- .../dialogs/resourceDiceDialog.mjs | 4 +- module/applications/dialogs/tagTeamDialog.mjs | 2 - module/applications/ui/chatLog.mjs | 18 +- module/data/chat-message/actorRoll.mjs | 31 ++ module/data/fields/action/damageField.mjs | 3 - module/data/fields/action/summonField.mjs | 6 +- module/dice/d20Roll.mjs | 12 + module/dice/damageRoll.mjs | 42 +-- module/dice/dhRoll.mjs | 6 +- module/dice/die/dualityDie.mjs | 22 +- module/dice/dualityRoll.mjs | 46 ++- module/dice/helpers.mjs | 17 ++ module/helpers/utils.mjs | 15 + styles/less/dialog/index.less | 2 - styles/less/dialog/reroll-dialog/sheet.less | 125 -------- .../dialogs/rerollDialog/damage/main.hbs | 35 --- templates/dialogs/rerollDialog/footer.hbs | 4 - templates/dialogs/rerollDialog/main.hbs | 35 --- 23 files changed, 164 insertions(+), 830 deletions(-) delete mode 100644 module/applications/dialogs/rerollDamageDialog.mjs delete mode 100644 module/applications/dialogs/rerollDialog.mjs create mode 100644 module/dice/helpers.mjs delete mode 100644 styles/less/dialog/reroll-dialog/sheet.less delete mode 100644 templates/dialogs/rerollDialog/damage/main.hbs delete mode 100644 templates/dialogs/rerollDialog/footer.hbs delete mode 100644 templates/dialogs/rerollDialog/main.hbs diff --git a/lang/en.json b/lang/en.json index a06c46c2..f1841e09 100755 --- a/lang/en.json +++ b/lang/en.json @@ -712,12 +712,6 @@ "ReactionRoll": { "title": "Reaction Roll: {trait}" }, - "RerollDialog": { - "title": "Reroll", - "damageTitle": "Reroll Damage", - "deselectDiceNotification": "Deselect one of the selected dice first", - "acceptCurrentRolls": "Accept Current Rolls" - }, "ResourceDice": { "title": "{name} Resource", "rerollDice": "Reroll Dice" @@ -3097,6 +3091,7 @@ } }, "ChatLog": { + "rerollActionRoll": "Reroll Action", "rerollDamage": "Reroll Damage", "assignTagRoll": "Assign as Tag Roll" }, diff --git a/module/applications/dialogs/_module.mjs b/module/applications/dialogs/_module.mjs index c866f1cd..fc5169b2 100644 --- a/module/applications/dialogs/_module.mjs +++ b/module/applications/dialogs/_module.mjs @@ -10,7 +10,6 @@ export { default as ImageSelectDialog } from './imageSelectDialog.mjs'; export { default as ItemTransferDialog } from './itemTransfer.mjs'; export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs'; export { default as OwnershipSelection } from './ownershipSelection.mjs'; -export { default as RerollDamageDialog } from './rerollDamageDialog.mjs'; export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs'; export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs'; export { default as TagTeamDialog } from './tagTeamDialog.mjs'; diff --git a/module/applications/dialogs/groupRollDialog.mjs b/module/applications/dialogs/groupRollDialog.mjs index bd45fe91..52baf537 100644 --- a/module/applications/dialogs/groupRollDialog.mjs +++ b/module/applications/dialogs/groupRollDialog.mjs @@ -358,8 +358,6 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat }); if (!result) return; - // todo: move logic to actor.rollTrait() or actor.diceRoll() - if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); const rollData = result.messageRoll.toJSON(); delete rollData.options.messageRoll; diff --git a/module/applications/dialogs/rerollDamageDialog.mjs b/module/applications/dialogs/rerollDamageDialog.mjs deleted file mode 100644 index b821bd24..00000000 --- a/module/applications/dialogs/rerollDamageDialog.mjs +++ /dev/null @@ -1,280 +0,0 @@ -const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; - -export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) { - constructor(message, options = {}) { - super(options); - - this.message = message; - this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => { - const type = message.system.damage[typeKey]; - acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => { - const part = type.parts[partKey]; - acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => { - const dice = part.dice[diceKey]; - const activeResults = dice.results.filter(x => x.active); - acc[diceKey] = { - dice: dice.dice, - selectedResults: activeResults.length, - maxSelected: activeResults.length, - results: activeResults.map(x => ({ ...x, selected: true })) - }; - - return acc; - }, {}); - - return acc; - }, {}); - - return acc; - }, {}); - } - - static DEFAULT_OPTIONS = { - id: 'reroll-dialog', - classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'], - window: { - icon: 'fa-solid fa-dice' - }, - actions: { - toggleResult: RerollDamageDialog.#toggleResult, - selectRoll: RerollDamageDialog.#selectRoll, - doReroll: RerollDamageDialog.#doReroll, - save: RerollDamageDialog.#save - } - }; - - /** @override */ - static PARTS = { - main: { - id: 'main', - template: 'systems/daggerheart/templates/dialogs/rerollDialog/damage/main.hbs' - }, - footer: { - id: 'footer', - template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs' - } - }; - - get title() { - return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.damageTitle'); - } - - _attachPartListeners(partId, htmlElement, options) { - super._attachPartListeners(partId, htmlElement, options); - - htmlElement.querySelectorAll('.to-reroll-input').forEach(element => { - element.addEventListener('change', this.toggleDice.bind(this)); - }); - } - - async _prepareContext(_options) { - const context = await super._prepareContext(_options); - context.damage = this.damage; - context.disabledReroll = !this.getRerollDice().length; - context.saveDisabled = !this.isSelectionDone(); - - return context; - } - - static async #save() { - const update = { - 'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => { - const type = this.damage[typeKey]; - let typeTotal = 0; - const messageType = this.message.system.damage[typeKey]; - const parts = Object.keys(type).map(partKey => { - const part = type[partKey]; - const messagePart = messageType.parts[partKey]; - let partTotal = messagePart.modifierTotal; - const dice = Object.keys(part).map(diceKey => { - const dice = part[diceKey]; - const total = dice.results.reduce((acc, result) => { - if (result.active) acc += result.result; - return acc; - }, 0); - partTotal += total; - const messageDice = messagePart.dice[diceKey]; - return { - ...messageDice, - total: total, - results: dice.results.map(x => ({ - ...x, - hasRerolls: dice.results.length > 1 - })) - }; - }); - - typeTotal += partTotal; - return { - ...messagePart, - total: partTotal, - dice: dice - }; - }); - - acc[typeKey] = { - ...messageType, - total: typeTotal, - parts: parts - }; - - return acc; - }, {}) - }; - - await this.message.update(update); - await this.close(); - } - - getRerollDice() { - const rerollDice = []; - Object.keys(this.damage).forEach(typeKey => { - const type = this.damage[typeKey]; - Object.keys(type).forEach(partKey => { - const part = type[partKey]; - Object.keys(part).forEach(diceKey => { - const dice = part[diceKey]; - Object.keys(dice.results).forEach(resultKey => { - const result = dice.results[resultKey]; - if (result.toReroll) { - rerollDice.push({ - ...result, - dice: dice.dice, - type: typeKey, - part: partKey, - dice: diceKey, - result: resultKey - }); - } - }); - }); - }); - }); - - return rerollDice; - } - - isSelectionDone() { - const diceFinishedData = []; - Object.keys(this.damage).forEach(typeKey => { - const type = this.damage[typeKey]; - Object.keys(type).forEach(partKey => { - const part = type[partKey]; - Object.keys(part).forEach(diceKey => { - const dice = part[diceKey]; - const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0); - diceFinishedData.push(selected === dice.maxSelected); - }); - }); - }); - - return diceFinishedData.every(x => x); - } - - toggleDice(event) { - const target = event.target; - const { type, part, dice } = target.dataset; - const toggleDice = this.damage[type][part][dice]; - - const existingDiceRerolls = this.getRerollDice().filter( - x => x.type === type && x.part === part && x.dice === dice - ); - - const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length; - - toggleDice.toReroll = !allRerolled; - toggleDice.results.forEach(result => { - if (result.active) { - result.toReroll = !allRerolled; - } - }); - - this.render(); - } - - static #toggleResult(event) { - event.stopPropagation(); - - const target = event.target.closest('.to-reroll-result'); - const { type, part, dice, result } = target.dataset; - const toggleDice = this.damage[type][part][dice]; - const toggleResult = toggleDice.results[result]; - toggleResult.toReroll = !toggleResult.toReroll; - - const existingDiceRerolls = this.getRerollDice().filter( - x => x.type === type && x.part === part && x.dice === dice - ); - - const allToReroll = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length; - toggleDice.toReroll = allToReroll; - - this.render(); - } - - static async #selectRoll(_, button) { - const { type, part, dice, result } = button.dataset; - - const diceVal = this.damage[type][part][dice]; - const diceResult = diceVal.results[result]; - if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) { - return ui.notifications.warn( - game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification') - ); - } - - if (diceResult.active) { - diceVal.toReroll = false; - diceResult.toReroll = false; - } - - diceVal.selectedResults += diceResult.active ? -1 : 1; - diceResult.active = !diceResult.active; - - this.render(); - } - - static async #doReroll() { - const toReroll = this.getRerollDice().map(x => { - const { type, part, dice, result } = x; - const diceData = this.damage[type][part][dice].results[result]; - return { - ...diceData, - dice: this.damage[type][part][dice].dice, - typeKey: type, - partKey: part, - diceKey: dice, - resultsIndex: result - }; - }); - - const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate(); - - if (game.modules.get('dice-so-nice')?.active) { - const diceSoNiceRoll = { - _evaluated: true, - dice: roll.dice, - options: { appearance: {} } - }; - - await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true); - } - - toReroll.forEach((data, index) => { - const { typeKey, partKey, diceKey, resultsIndex } = data; - const rerolledDice = roll.dice[index]; - - const dice = this.damage[typeKey][partKey][diceKey]; - dice.toReroll = false; - dice.results[resultsIndex].active = false; - dice.results[resultsIndex].discarded = true; - dice.results[resultsIndex].toReroll = false; - dice.results.splice(dice.results.length, 0, { - ...rerolledDice.results[0], - toReroll: false, - selected: true - }); - }); - - this.render(); - } -} diff --git a/module/applications/dialogs/rerollDialog.mjs b/module/applications/dialogs/rerollDialog.mjs deleted file mode 100644 index cae4e53a..00000000 --- a/module/applications/dialogs/rerollDialog.mjs +++ /dev/null @@ -1,279 +0,0 @@ -const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; - -export default class RerollDialog extends HandlebarsApplicationMixin(ApplicationV2) { - constructor(message, options = {}) { - super(options); - - this.message = message; - this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => { - const type = message.system.damage[typeKey]; - acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => { - const part = type.parts[partKey]; - acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => { - const dice = part.dice[diceKey]; - const activeResults = dice.results.filter(x => x.active); - acc[diceKey] = { - dice: dice.dice, - selectedResults: activeResults.length, - maxSelected: activeResults.length, - results: activeResults.map(x => ({ ...x, selected: true })) - }; - - return acc; - }, {}); - - return acc; - }, {}); - - return acc; - }, {}); - } - - static DEFAULT_OPTIONS = { - id: 'reroll-dialog', - classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'], - window: { - icon: 'fa-solid fa-dice' - }, - actions: { - toggleResult: RerollDialog.#toggleResult, - selectRoll: RerollDialog.#selectRoll, - doReroll: RerollDialog.#doReroll, - save: RerollDialog.#save - } - }; - - /** @override */ - static PARTS = { - main: { - id: 'main', - template: 'systems/daggerheart/templates/dialogs/rerollDialog/main.hbs' - }, - footer: { - id: 'footer', - template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs' - } - }; - - get title() { - return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.title'); - } - - _attachPartListeners(partId, htmlElement, options) { - super._attachPartListeners(partId, htmlElement, options); - - htmlElement.querySelectorAll('.to-reroll-input').forEach(element => { - element.addEventListener('change', this.toggleDice.bind(this)); - }); - } - - async _prepareContext(_options) { - const context = await super._prepareContext(_options); - context.damage = this.damage; - context.disabledReroll = !this.getRerollDice().length; - context.saveDisabled = !this.isSelectionDone(); - - return context; - } - - static async #save() { - const update = { - 'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => { - const type = this.damage[typeKey]; - let typeTotal = 0; - const messageType = this.message.system.damage[typeKey]; - const parts = Object.keys(type).map(partKey => { - const part = type[partKey]; - const messagePart = messageType.parts[partKey]; - let partTotal = messagePart.modifierTotal; - const dice = Object.keys(part).map(diceKey => { - const dice = part[diceKey]; - const total = dice.results.reduce((acc, result) => { - if (result.active) acc += result.result; - return acc; - }, 0); - partTotal += total; - const messageDice = messagePart.dice[diceKey]; - return { - ...messageDice, - total: total, - results: dice.results.map(x => ({ - ...x, - hasRerolls: dice.results.length > 1 - })) - }; - }); - - typeTotal += partTotal; - return { - ...messagePart, - total: partTotal, - dice: dice - }; - }); - - acc[typeKey] = { - ...messageType, - total: typeTotal, - parts: parts - }; - - return acc; - }, {}) - }; - await this.message.update(update); - await this.close(); - } - - getRerollDice() { - const rerollDice = []; - Object.keys(this.damage).forEach(typeKey => { - const type = this.damage[typeKey]; - Object.keys(type).forEach(partKey => { - const part = type[partKey]; - Object.keys(part).forEach(diceKey => { - const dice = part[diceKey]; - Object.keys(dice.results).forEach(resultKey => { - const result = dice.results[resultKey]; - if (result.toReroll) { - rerollDice.push({ - ...result, - dice: dice.dice, - type: typeKey, - part: partKey, - dice: diceKey, - result: resultKey - }); - } - }); - }); - }); - }); - - return rerollDice; - } - - isSelectionDone() { - const diceFinishedData = []; - Object.keys(this.damage).forEach(typeKey => { - const type = this.damage[typeKey]; - Object.keys(type).forEach(partKey => { - const part = type[partKey]; - Object.keys(part).forEach(diceKey => { - const dice = part[diceKey]; - const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0); - diceFinishedData.push(selected === dice.maxSelected); - }); - }); - }); - - return diceFinishedData.every(x => x); - } - - toggleDice(event) { - const target = event.target; - const { type, part, dice } = target.dataset; - const toggleDice = this.damage[type][part][dice]; - - const existingDiceRerolls = this.getRerollDice().filter( - x => x.type === type && x.part === part && x.dice === dice - ); - - const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length; - - toggleDice.toReroll = !allRerolled; - toggleDice.results.forEach(result => { - if (result.active) { - result.toReroll = !allRerolled; - } - }); - - this.render(); - } - - static #toggleResult(event) { - event.stopPropagation(); - - const target = event.target.closest('.to-reroll-result'); - const { type, part, dice, result } = target.dataset; - const toggleDice = this.damage[type][part][dice]; - const toggleResult = toggleDice.results[result]; - toggleResult.toReroll = !toggleResult.toReroll; - - const existingDiceRerolls = this.getRerollDice().filter( - x => x.type === type && x.part === part && x.dice === dice - ); - - const allToReroll = existingDiceRerolls.length === toggleDice.results.length; - toggleDice.toReroll = allToReroll; - - this.render(); - } - - static async #selectRoll(_, button) { - const { type, part, dice, result } = button.dataset; - - const diceVal = this.damage[type][part][dice]; - const diceResult = diceVal.results[result]; - if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) { - return ui.notifications.warn( - game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification') - ); - } - - if (diceResult.active) { - diceVal.toReroll = false; - diceResult.toReroll = false; - } - - diceVal.selectedResults += diceResult.active ? -1 : 1; - diceResult.active = !diceResult.active; - - this.render(); - } - - static async #doReroll() { - const toReroll = this.getRerollDice().map(x => { - const { type, part, dice, result } = x; - const diceData = this.damage[type][part][dice].results[result]; - return { - ...diceData, - dice: this.damage[type][part][dice].dice, - typeKey: type, - partKey: part, - diceKey: dice, - resultsIndex: result - }; - }); - - const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate(); - - if (game.modules.get('dice-so-nice')?.active) { - const diceSoNiceRoll = { - _evaluated: true, - dice: roll.dice, - options: { appearance: {} } - }; - - await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true); - } - - toReroll.forEach((data, index) => { - const { typeKey, partKey, diceKey, resultsIndex } = data; - const rerolledDice = roll.dice[index]; - - const dice = this.damage[typeKey][partKey][diceKey]; - dice.toReroll = false; - dice.results[resultsIndex].active = false; - dice.results[resultsIndex].discarded = true; - dice.results[resultsIndex].toReroll = false; - dice.results.splice(dice.results.length, 0, { - ...rerolledDice.results[0], - toReroll: false, - selected: true - }); - }); - - this.render(); - } -} diff --git a/module/applications/dialogs/resourceDiceDialog.mjs b/module/applications/dialogs/resourceDiceDialog.mjs index 32e1e5d8..8394538c 100644 --- a/module/applications/dialogs/resourceDiceDialog.mjs +++ b/module/applications/dialogs/resourceDiceDialog.mjs @@ -1,4 +1,4 @@ -import { itemAbleRollParse } from '../../helpers/utils.mjs'; +import { itemAbleRollParse, triggerChatRollFx } from '../../helpers/utils.mjs'; const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; @@ -69,7 +69,7 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli const max = itemAbleRollParse(this.item.system.resource.max, this.actor, this.item); const diceFormula = `${max}${this.item.system.resource.dieFaces}`; const roll = await new Roll(diceFormula).evaluate(); - if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true); + await triggerChatRollFx([roll]); this.rollValues = roll.terms[0].results.map(x => ({ value: x.result, used: false })); this.resetUsed = true; diff --git a/module/applications/dialogs/tagTeamDialog.mjs b/module/applications/dialogs/tagTeamDialog.mjs index ba76831f..4e63d93b 100644 --- a/module/applications/dialogs/tagTeamDialog.mjs +++ b/module/applications/dialogs/tagTeamDialog.mjs @@ -434,8 +434,6 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio if (!result) return; - if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); - const rollData = result.messageRoll.toJSON(); delete rollData.options.messageRoll; this.updatePartyData( diff --git a/module/applications/ui/chatLog.mjs b/module/applications/ui/chatLog.mjs index 34b25591..7036a5df 100644 --- a/module/applications/ui/chatLog.mjs +++ b/module/applications/ui/chatLog.mjs @@ -103,6 +103,19 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo _getEntryContextOptions() { return [ ...super._getEntryContextOptions(), + { + label: 'DAGGERHEART.UI.ChatLog.rerollActionRoll', + icon: '', + visible: li => { + const message = game.messages.get(li.dataset.messageId); + return message.system.hasRoll && (game.user.isGM || message.isAuthor); + }, + callback: async li => { + const message = game.messages.get(li.dataset.messageId); + const reroll = await message.rolls[0].reroll({ liveRoll: true }); + message.update({ rolls: [reroll] }); + } + }, { label: 'DAGGERHEART.UI.ChatLog.rerollDamage', icon: '', @@ -113,9 +126,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo : false; return (game.user.isGM || message.isAuthor) && hasRolledDamage; }, - callback: li => { + callback: async li => { const message = game.messages.get(li.dataset.messageId); - new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true }); + const update = await message.system.getRerolledDamage(); + message.update(update); } } ]; diff --git a/module/data/chat-message/actorRoll.mjs b/module/data/chat-message/actorRoll.mjs index eaa1cdc2..ccfe25ea 100644 --- a/module/data/chat-message/actorRoll.mjs +++ b/module/data/chat-message/actorRoll.mjs @@ -1,3 +1,5 @@ +import { triggerChatRollFx } from '../../helpers/utils.mjs'; + const fields = foundry.data.fields; const targetsField = () => @@ -130,6 +132,35 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel { }); } + /* TODO: Change how damage data is stored somehow to enable better rerolling */ + async getRerolledDamage() { + if (!this.damage) return; + + const rerolls = []; + const update = { system: { damage: {} } }; + for (const partKey in this.damage) { + const part = this.damage[partKey]; + const testRoll = Roll.fromData(part.parts[0].roll); + const rerolled = await testRoll.reroll(); + rerolls.push(rerolled); + + if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] }; + const partData = update.system.damage[partKey].parts[0]; + update.system.damage[partKey].total = rerolled.total; + partData.modifierTotal = rerolled.terms.reduce((acc, x) => { + if (x.isDeterministic && !x.operator) acc += x.total; + return acc; + }, 0); + partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination })); + partData.total = rerolled.total; + partData.roll = rerolled.toJSON(); + } + + await triggerChatRollFx(rerolls); + + return update; + } + registerTargetHook() { if (!this.parent.isAuthor || !this.hasTarget) return; if (this.targetMode && this.parent.targetHook !== null) { diff --git a/module/data/fields/action/damageField.mjs b/module/data/fields/action/damageField.mjs index 30a5ad7c..9b21d3ba 100644 --- a/module/data/fields/action/damageField.mjs +++ b/module/data/fields/action/damageField.mjs @@ -72,9 +72,6 @@ export default class DamageField extends fields.SchemaField { damageConfig.source.message = messageId; damageConfig.directDamage = !!damageConfig.source?.message; - // if(damageConfig.source?.message && game.modules.get('dice-so-nice')?.active) - // await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message); - const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig); if (!damageResult) return false; if (damageResult.actionChatMessageHandled) config.actionChatMessageHandled = true; diff --git a/module/data/fields/action/summonField.mjs b/module/data/fields/action/summonField.mjs index ec7881f7..a2275fa5 100644 --- a/module/data/fields/action/summonField.mjs +++ b/module/data/fields/action/summonField.mjs @@ -1,4 +1,4 @@ -import { itemAbleRollParse } from '../../../helpers/utils.mjs'; +import { itemAbleRollParse, triggerChatRollFx } from '../../../helpers/utils.mjs'; import FormulaField from '../formulaField.mjs'; const fields = foundry.data.fields; @@ -40,7 +40,7 @@ export default class DHSummonField extends fields.ArrayField { const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item)); await roll.evaluate(); const count = roll.total; - if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active) rolls.push(roll); + if (!roll.isDeterministic) rolls.push(roll); const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID)); /* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */ @@ -56,7 +56,7 @@ export default class DHSummonField extends fields.ArrayField { } } - if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true))); + if (rolls.length) await triggerChatRollFx(rolls); this.actor.sheet?.minimize(); DHSummonField.handleSummon(summonData, this.actor); diff --git a/module/dice/d20Roll.mjs b/module/dice/d20Roll.mjs index 509f5d69..b1d3bd0b 100644 --- a/module/dice/d20Roll.mjs +++ b/module/dice/d20Roll.mjs @@ -1,4 +1,5 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; +import { triggerChatRollFx } from '../helpers/utils.mjs'; import DHRoll from './dhRoll.mjs'; export default class D20Roll extends DHRoll { @@ -224,4 +225,15 @@ export default class D20Roll extends DHRoll { resetFormula() { return (this._formula = this.constructor.getFormula(this.terms)); } + + async reroll(options) { + const result = await super.reroll(options); + if (this instanceof game.system.api.dice.DualityRoll) return result; + + if (options?.liveRoll) { + await triggerChatRollFx([result]); + } + + return result; + } } diff --git a/module/dice/damageRoll.mjs b/module/dice/damageRoll.mjs index 98fd8401..ef810ed7 100644 --- a/module/dice/damageRoll.mjs +++ b/module/dice/damageRoll.mjs @@ -1,5 +1,5 @@ import DamageDialog from '../applications/dialogs/damageDialog.mjs'; -import { parseRallyDice } from '../helpers/utils.mjs'; +import { parseRallyDice, triggerChatRollFx } from '../helpers/utils.mjs'; import DHRoll from './dhRoll.mjs'; export default class DamageRoll extends DHRoll { @@ -18,7 +18,12 @@ export default class DamageRoll extends DHRoll { if (config.evaluate !== false) for (const roll of config.roll) await roll.roll.evaluate(); roll._evaluated = true; - const parts = config.roll.map(r => this.postEvaluate(r)); + + const parts = []; + for (const roll of config.roll) { + parts.push(this.postEvaluate(roll)); + roll.roll = JSON.stringify(roll.roll.toJSON()); + } config.damage = this.unifyDamageRoll(parts); } @@ -38,25 +43,24 @@ export default class DamageRoll extends DHRoll { const chatMessage = config.source?.message ? ui.chat.collection.get(config.source.message) : getDocumentClass('ChatMessage').applyMode({}, config.rollMode ?? 'public'); + + const diceRolls = []; if (game.modules.get('dice-so-nice')?.active) { - const pool = foundry.dice.terms.PoolTerm.fromRolls( - Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll)) - ), - diceRoll = Roll.fromTerms([pool]); - await game.dice3d.showForRoll( - diceRoll, - game.user, - true, - chatMessage.whisper?.length > 0 ? chatMessage.whisper : null, - chatMessage.blind - ); config.mute = true; + const pool = foundry.dice.terms.PoolTerm.fromRolls( + Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll)) + ); + diceRolls.push(Roll.fromTerms([pool])); } + + await triggerChatRollFx(diceRolls, { + whisper: chatMessage.whisper?.length > 0 ? chatMessage.whisper : null, + blind: chatMessage.blind + }); await super.buildPost(roll, config, message); + if (config.source?.message) { chatMessage.update({ 'system.damage': config.damage }); - - if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); } } @@ -319,9 +323,10 @@ export default class DamageRoll extends DHRoll { const newIndex = parsedDiceTerms[dice].results.length; await term.reroll(`/r1=${termResult.result}`); + const diceRolls = []; if (game.modules.get('dice-so-nice')?.active) { const newResult = parsedDiceTerms[dice].results[newIndex]; - const diceSoNiceRoll = { + diceRolls.push({ _evaluated: true, dice: [ new foundry.dice.terms.Die({ @@ -332,11 +337,10 @@ export default class DamageRoll extends DHRoll { }) ], options: { appearance: {} } - }; - - await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true); + }); } + await triggerChatRollFx(diceRolls); await parsedRoll.evaluate(); const results = parsedRoll.dice[dice].results.map(result => ({ diff --git a/module/dice/dhRoll.mjs b/module/dice/dhRoll.mjs index d6975f71..02c4ab24 100644 --- a/module/dice/dhRoll.mjs +++ b/module/dice/dhRoll.mjs @@ -1,4 +1,5 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; +import { triggerChatRollFx } from '../helpers/utils.mjs'; export default class DHRoll extends Roll { baseTerms = []; @@ -75,9 +76,7 @@ export default class DHRoll extends Roll { } if (config.skips?.createMessage) { - if (game.modules.get('dice-so-nice')?.active) { - await game.dice3d.showForRoll(roll, game.user, true); - } + await triggerChatRollFx([roll]); } else if (!config.source?.message) { config.message = await this.toMessage(roll, config); } @@ -85,6 +84,7 @@ export default class DHRoll extends Roll { static postEvaluate(roll, config = {}) { return { + ...roll.options.roll, total: roll.total, formula: roll.formula, dice: roll.dice.map(d => ({ diff --git a/module/dice/die/dualityDie.mjs b/module/dice/die/dualityDie.mjs index 83229425..cc7ee75e 100644 --- a/module/dice/die/dualityDie.mjs +++ b/module/dice/die/dualityDie.mjs @@ -1,4 +1,4 @@ -import { ResourceUpdateMap } from '../../data/action/baseAction.mjs'; +import { updateResourcesForDualityReroll } from '../helpers.mjs'; export default class DualityDie extends foundry.dice.terms.Die { constructor(options) { @@ -12,24 +12,6 @@ export default class DualityDie extends foundry.dice.terms.Die { return roll.withHope ? 1 : roll.withFear ? -1 : 0; } - #updateResources(oldDuality, newDuality, actor) { - const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); - if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return; - - const updates = []; - const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0); - const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0); - const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0); - - if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true }); - if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true }); - if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true }); - - const resourceUpdates = new ResourceUpdateMap(actor); - resourceUpdates.addResources(updates); - resourceUpdates.updateResources(); - } - async reroll(modifier, options) { const oldDuality = this.#getDualityState(options.liveRoll.roll); await super.reroll(modifier, options); @@ -57,7 +39,7 @@ export default class DualityDie extends foundry.dice.terms.Die { if (options.liveRoll.isReaction) return; const newDuality = this.#getDualityState(options.liveRoll.roll); - this.#updateResources(oldDuality, newDuality, options.liveRoll.actor); + updateResourcesForDualityReroll(oldDuality, newDuality, options.liveRoll.actor); } } diff --git a/module/dice/dualityRoll.mjs b/module/dice/dualityRoll.mjs index d58811fe..f40e9781 100644 --- a/module/dice/dualityRoll.mjs +++ b/module/dice/dualityRoll.mjs @@ -1,6 +1,8 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; import D20Roll from './d20Roll.mjs'; import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs'; +import { getDiceSoNicePresets } from '../config/generalConfig.mjs'; +import { updateResourcesForDualityReroll } from './helpers.mjs'; export default class DualityRoll extends D20Roll { _advantageNumber = 1; @@ -130,13 +132,7 @@ export default class DualityRoll extends D20Roll { } createBaseDice() { - if ( - this.dice[0] instanceof game.system.api.dice.diceTypes.HopeDie && - this.dice[1] instanceof game.system.api.dice.diceTypes.FearDie - ) { - this.terms = [this.terms[0], this.terms[1], this.terms[2]]; - return; - } + this.terms = [this.terms[0], this.terms[1], this.terms[2]]; this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({ faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12 @@ -388,4 +384,40 @@ export default class DualityRoll extends D20Roll { if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id); } } + + async reroll(options) { + const oldDuality = this.withHope ? 1 : this.withFear ? -1 : 0; + const rerolled = DualityRoll.fromData((await super.reroll(options)).toJSON()); + + if (options?.liveRoll) { + if (game.modules.get('dice-so-nice')?.active) { + const diceAppearance = await getDiceSoNicePresets( + rerolled, + rerolled.dHope.denomination, + rerolled.dFear.denomination + ); + rerolled.dHope.options.appearance = diceAppearance.hope.appearance; + rerolled.dFear.options.appearance = diceAppearance.fear.appearance; + if (rerolled.dAdvantage) rerolled.dAdvantage.options.appearance = diceAppearance.advantage.appearance; + if (rerolled.dDisadvantage) + rerolled.dDisadvantage.options.appearance = diceAppearance.disadvantage.appearance; + + await game.dice3d.showForRoll(rerolled, game.user, true); + } else { + foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); + } + + if (this.options.actionType === 'reaction') return; + + const newDuality = rerolled.withHope ? 1 : rerolled.withFear ? -1 : 0; + const actor = await foundry.utils.fromUuid(this.options.source.actor); + updateResourcesForDualityReroll(oldDuality, newDuality, actor); + } + + return rerolled; + } + + fromJSON(json) { + return super.fromJSON(json); + } } diff --git a/module/dice/helpers.mjs b/module/dice/helpers.mjs new file mode 100644 index 00000000..33519949 --- /dev/null +++ b/module/dice/helpers.mjs @@ -0,0 +1,17 @@ +export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) { + const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); + if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return; + + const updates = []; + const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0); + const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0); + const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0); + + if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true }); + if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true }); + if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true }); + + const resourceUpdates = new ResourceUpdateMap(actor); + resourceUpdates.addResources(updates); + resourceUpdates.updateResources(); +} diff --git a/module/helpers/utils.mjs b/module/helpers/utils.mjs index 7bc5fa25..8bc95aa0 100644 --- a/module/helpers/utils.mjs +++ b/module/helpers/utils.mjs @@ -864,3 +864,18 @@ export function camelize(str) { }) .replace(/\s+/g, ''); } + +/** + * Triggers DiceSoNice rolls or dice roll audio for rolls. Not used for duality rolls. + * @param { Roll[] } rolls + * @return { void } + */ +export async function triggerChatRollFx(rolls, options = { whisper: false, blind: false }) { + const { whisper, blind } = options; + if (game.modules.get('dice-so-nice')?.active) { + const rerollPromises = rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true, whisper, blind)); + await Promise.allSettled(rerollPromises); + } else { + foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); + } +} diff --git a/styles/less/dialog/index.less b/styles/less/dialog/index.less index 11d9635e..e8f61318 100644 --- a/styles/less/dialog/index.less +++ b/styles/less/dialog/index.less @@ -24,8 +24,6 @@ @import './multiclass-choice/sheet.less'; -@import './reroll-dialog/sheet.less'; - @import './tag-team-dialog/initialization.less'; @import './tag-team-dialog/sheet.less'; diff --git a/styles/less/dialog/reroll-dialog/sheet.less b/styles/less/dialog/reroll-dialog/sheet.less deleted file mode 100644 index 71c94d80..00000000 --- a/styles/less/dialog/reroll-dialog/sheet.less +++ /dev/null @@ -1,125 +0,0 @@ -.daggerheart.dialog.dh-style.views.reroll-dialog { - .window-content { - max-width: 648px; - } - - .reroll-outer-container { - h2 { - margin: 0; - } - - .dices-container { - display: flex; - flex-wrap: wrap; - gap: 8px; - } - - .dice-outer-container { - width: 300px; - - legend { - display: flex; - align-items: center; - gap: 4px; - - i { - margin-right: 4px; - } - } - - .dice-container { - display: grid; - grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr; - - .result-container { - position: relative; - aspect-ratio: 1; - display: flex; - align-items: center; - justify-content: center; - font-size: 1.375rem; - opacity: 0.8; - - &.selected { - opacity: 1; - border: 1px solid; - border-radius: 6px; - border-color: light-dark(@dark-blue, @golden); - filter: drop-shadow(0 0 3px @golden); - } - - &:before { - content: ' '; - position: absolute; - width: 100%; - height: 100%; - z-index: -1; - mask: var(--svg-die) no-repeat center; - mask-size: contain; - background: linear-gradient(139.01deg, #efe6d8 3.51%, #372e1f 96.49%); - } - - &.d4:before { - --svg-die: url(../assets/icons/dice/default/d4.svg); - } - &.d6:before { - --svg-die: url(../assets/icons/dice/default/d6.svg); - } - &.d8:before { - --svg-die: url(../assets/icons/dice/default/d8.svg); - } - &.d10:before { - --svg-die: url(../assets/icons/dice/default/d10.svg); - } - &.d12:before { - --svg-die: url('../assets/icons/dice/default/d12.svg'); - } - &.d20:before { - --svg-die: url(../assets/icons/dice/default/d20.svg); - } - - .to-reroll-result { - position: absolute; - bottom: -7px; - gap: 2px; - border: 1px solid; - border-radius: 6px; - background-image: url(../assets/parchments/dh-parchment-dark.png); - display: flex; - align-items: center; - padding: 2px 6px; - - input { - margin: 0; - height: 12px; - line-height: 0px; - position: relative; - top: 1px; - - &:before, - &:after { - line-height: 12px; - font-size: var(--font-size-12); - } - } - - i { - font-size: var(--font-size-10); - } - } - } - } - } - } - - footer { - margin-top: 8px; - display: flex; - justify-content: space-between; - - .controls { - display: flex; - gap: 8px; - } - } -} diff --git a/templates/dialogs/rerollDialog/damage/main.hbs b/templates/dialogs/rerollDialog/damage/main.hbs deleted file mode 100644 index 5b994bf6..00000000 --- a/templates/dialogs/rerollDialog/damage/main.hbs +++ /dev/null @@ -1,35 +0,0 @@ -
- {{#each damage}} -

{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' @key '.name')}}

- {{#each this}} -
- {{#each this}} -
- - - - {{this.selectedResults}}/{{this.maxSelected}} Selected - - -
- {{#each this.results}} -
- {{this.result}} - {{#if this.active}} - - - - - {{/if}} -
- {{/each}} -
-
- {{/each}} -
- {{/each}} - {{/each}} -
\ No newline at end of file diff --git a/templates/dialogs/rerollDialog/footer.hbs b/templates/dialogs/rerollDialog/footer.hbs deleted file mode 100644 index 5d4ae2b2..00000000 --- a/templates/dialogs/rerollDialog/footer.hbs +++ /dev/null @@ -1,4 +0,0 @@ - \ No newline at end of file diff --git a/templates/dialogs/rerollDialog/main.hbs b/templates/dialogs/rerollDialog/main.hbs deleted file mode 100644 index 6f10ce33..00000000 --- a/templates/dialogs/rerollDialog/main.hbs +++ /dev/null @@ -1,35 +0,0 @@ -
- {{#each damage}} -

{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' @key '.name')}}

- {{#each this}} -
- {{#each this}} -
- - - - {{this.selectedResults}}/{{this.results.length}} Selected - - -
- {{#each this.results}} -
- {{this.result}} - {{#if this.active}} - - - - - {{/if}} -
- {{/each}} -
-
- {{/each}} -
- {{/each}} - {{/each}} -
\ No newline at end of file From 9487b07e434ba1449b7ebab9998fc32313b4985a Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 30 May 2026 06:47:06 -0400 Subject: [PATCH 02/16] Fix tier adjustment on actions that use standard attack damage (#1942) --- .gitattributes | 2 + module/data/actor/adversary.mjs | 204 +------------------------ module/data/actor/tierAdjustment.mjs | 218 +++++++++++++++++++++++++++ 3 files changed, 222 insertions(+), 202 deletions(-) create mode 100644 .gitattributes create mode 100644 module/data/actor/tierAdjustment.mjs diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 00000000..56ce8818 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +* text=auto eol=lf +*.json text eol=lf diff --git a/module/data/actor/adversary.mjs b/module/data/actor/adversary.mjs index d69e17ad..d6d0dcdf 100644 --- a/module/data/actor/adversary.mjs +++ b/module/data/actor/adversary.mjs @@ -3,8 +3,7 @@ import { ActionField } from '../fields/actionField.mjs'; import { commonActorRules } from './base.mjs'; import DhCreature from './creature.mjs'; import { bonusField } from '../fields/actorField.mjs'; -import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs'; -import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs'; +import { getTierAdjustedAdversary } from './tierAdjustment.mjs'; export default class DhpAdversary extends DhCreature { static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary']; @@ -206,205 +205,6 @@ export default class DhpAdversary extends DhCreature { /** Returns source data for this actor adjusted to a new tier, which can be used to create a new actor. */ adjustForTier(tier) { const source = this.parent.toObject(true); - - /** @type {(2 | 3 | 4)[]} */ - const tiers = new Array(Math.abs(tier - this.tier)) - .fill(0) - .map((_, idx) => idx + Math.min(tier, this.tier) + 1); - if (tier < this.tier) tiers.reverse(); - const typeData = adversaryScalingData[source.system.type] ?? adversaryScalingData[source.system.standard]; - const tierEntries = tiers.map(t => ({ tier: t, ...typeData[t] })); - - // Apply simple tier changes - const scale = tier > this.tier ? 1 : -1; - for (const entry of tierEntries) { - source.system.difficulty += scale * entry.difficulty; - source.system.damageThresholds.major += scale * entry.majorThreshold; - source.system.damageThresholds.severe += scale * entry.severeThreshold; - source.system.resources.hitPoints.max += scale * entry.hp; - source.system.resources.stress.max += scale * entry.stress; - source.system.attack.roll.bonus += scale * entry.attack; - } - - // Get the mean and standard deviation of expected damage in the previous and new tier - // The data we have is for attack scaling, but we reuse this for action scaling later - const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic; - const damageMeta = { - currentDamageRange: { tier: source.system.tier, ...expectedDamageData[source.system.tier] }, - newDamageRange: { tier, ...expectedDamageData[tier] }, - type: 'attack' - }; - - // Update damage of base attack - try { - this.#adjustActionDamage(source.system.attack, damageMeta); - } catch (err) { - ui.notifications.warn('Failed to convert attack damage of adversary'); - console.error(err); - } - - // Update damage of each item action, making sure to also update the description if possible - const damageRegex = /@Damage\[([^\[\]]*)\]({[^}]*})?/g; - for (const item of source.items) { - // Replace damage inlines with new formulas - for (const withDescription of [item.system, ...Object.values(item.system.actions)]) { - withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => { - const { value: formula } = parseInlineParams(inner); - if (!formula || !type) return match; - - try { - const adjusted = this.#calculateAdjustedDamage(formula, { ...damageMeta, type: 'action' }); - const newFormula = [ - adjusted.diceQuantity ? `${adjusted.diceQuantity}d${adjusted.faces}` : null, - adjusted.bonus - ] - .filter(p => !!p) - .join('+'); - return match.replace(formula, newFormula); - } catch { - return match; - } - }); - } - - // Update damage in item actions - // Parse damage, and convert all formula matches in the descriptions to the new damage - for (const action of Object.values(item.system.actions)) { - try { - const result = this.#adjustActionDamage(action, { ...damageMeta, type: 'action' }); - if (!result) continue; - - for (const { previousFormula, formula } of Object.values(result)) { - const oldFormulaRegexp = new RegExp( - previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?') - ); - item.system.description = item.system.description.replace(oldFormulaRegexp, formula); - action.description = action.description.replace(oldFormulaRegexp, formula); - } - } catch (err) { - ui.notifications.warn(`Failed to convert action damage for item ${item.name}`); - console.error(err); - } - } - } - - // Finally set the tier of the source data, now that everything is complete - source.system.tier = tier; - return source; - } - - /** - * Converts a damage object to a new damage range - * @returns {{ diceQuantity: number; faces: number; bonus: number }} the adjusted result as a combined term - * @throws error if the formula is the wrong type - */ - #calculateAdjustedDamage(formula, { currentDamageRange, newDamageRange, type }) { - const terms = parseTermsFromSimpleFormula(formula); - const flatTerms = terms.filter(t => t.diceQuantity === 0); - const diceTerms = terms.filter(t => t.diceQuantity > 0); - if (flatTerms.length > 1 || diceTerms.length > 1) { - throw new Error('invalid formula for conversion'); - } - const value = { - ...(diceTerms[0] ?? { diceQuantity: 0, faces: 1 }), - bonus: flatTerms[0]?.bonus ?? 0 - }; - const previousExpected = calculateExpectedValue(value); - if (previousExpected === 0) return value; // nothing to do - - const dieSizes = [4, 6, 8, 10, 12, 20]; - const steps = newDamageRange.tier - currentDamageRange.tier; - const increasing = steps > 0; - const deviation = (previousExpected - currentDamageRange.mean) / currentDamageRange.deviation; - const expected = Math.max(1, newDamageRange.mean + newDamageRange.deviation * deviation); - - // If this was just a flat number, convert to the expected damage and exit - if (value.diceQuantity === 0) { - value.bonus = Math.round(expected); - return value; - } - - const getExpectedDie = () => calculateExpectedValue({ diceQuantity: 1, faces: value.faces }) || 1; - const getBaseAverage = () => calculateExpectedValue({ ...value, bonus: 0 }); - - // Check the number of base overages over the expected die. In the end, if the bonus inflates too much, we add a die - const baseOverages = Math.floor(value.bonus / getExpectedDie()); - - // Prestep. Change number of dice for attacks, bump up/down for actions - // We never bump up to d20, though we might bump down from it - if (type === 'attack') { - const minimum = increasing ? value.diceQuantity : 0; - value.diceQuantity = Math.max(minimum, newDamageRange.tier); - } else { - const currentIdx = dieSizes.indexOf(value.faces); - value.faces = dieSizes[Math.clamp(currentIdx + steps, 0, 4)]; - } - - value.bonus = Math.round(expected - getBaseAverage()); - - // Attempt to handle negative values. - // If we can do it with only step downs, do so. Otherwise remove tier dice, and try again - if (value.bonus < 0) { - let stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity); - const currentIdx = dieSizes.indexOf(value.faces); - - // If step downs alone don't suffice, change the flat modifier, then calculate steps required again - // If this isn't sufficient, the result will be slightly off. This is unlikely to happen - if (type !== 'attack' && stepsRequired > currentIdx && value.diceQuantity > 0) { - value.diceQuantity -= increasing ? 1 : Math.abs(steps); - value.bonus = Math.round(expected - getBaseAverage()); - if (value.bonus >= 0) return value; // complete - } - - stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity); - value.faces = dieSizes[Math.max(0, currentIdx - stepsRequired)]; - value.bonus = Math.max(0, Math.round(expected - getBaseAverage())); - } - - // If value is really high, we add a number of dice based on the number of overages - // This attempts to preserve a similar amount of variance when increasing an action - const overagesToRemove = Math.floor(value.bonus / getExpectedDie()) - baseOverages; - if (type !== 'attack' && increasing && overagesToRemove > 0) { - value.diceQuantity += overagesToRemove; - value.bonus = Math.round(expected - getBaseAverage()); - } - - return value; - } - - /** - * Updates damage to reflect a specific value. - * @throws if damage structure is invalid for conversion - * @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage - */ - #adjustActionDamage(action, damageMeta) { - if (!action.damage?.parts.hitPoints) return null; - - const result = {}; - for (const property of ['value', 'valueAlt']) { - const data = action.damage.parts.hitPoints[property]; - const previousFormula = data.custom.enabled - ? data.custom.formula - : [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0] - .filter(p => !!p) - .join('+'); - const value = this.#calculateAdjustedDamage(previousFormula, damageMeta); - const formula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus] - .filter(p => !!p) - .join('+'); - if (value.diceQuantity) { - data.custom.enabled = false; - data.bonus = value.bonus; - data.dice = `d${value.faces}`; - data.flatMultiplier = value.diceQuantity; - } else if (!value.diceQuantity) { - data.custom.enabled = true; - data.custom.formula = formula; - } - - result[property] = { previousFormula, formula, value }; - } - - return result; + return getTierAdjustedAdversary(source, tier); } } diff --git a/module/data/actor/tierAdjustment.mjs b/module/data/actor/tierAdjustment.mjs new file mode 100644 index 00000000..785eec2b --- /dev/null +++ b/module/data/actor/tierAdjustment.mjs @@ -0,0 +1,218 @@ +import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs'; +import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs'; + +export function getTierAdjustedAdversary(source, tier) { + const currentTier = source.tier ?? 1; + + /** @type {(2 | 3 | 4)[]} */ + const tiers = new Array(Math.abs(tier - currentTier)) + .fill(0) + .map((_, idx) => idx + Math.min(tier, currentTier) + 1); + if (tier < currentTier) tiers.reverse(); + const typeData = adversaryScalingData[source.system.type] ?? adversaryScalingData[source.system.standard]; + const tierEntries = tiers.map(t => ({ tier: t, ...typeData[t] })); + + // Apply simple tier changes + const scale = tier > currentTier ? 1 : -1; + for (const entry of tierEntries) { + source.system.difficulty += scale * entry.difficulty; + source.system.damageThresholds.major += scale * entry.majorThreshold; + source.system.damageThresholds.severe += scale * entry.severeThreshold; + source.system.resources.hitPoints.max += scale * entry.hp; + source.system.resources.stress.max += scale * entry.stress; + source.system.attack.roll.bonus += scale * entry.attack; + } + + // Get the mean and standard deviation of expected damage in the previous and new tier + // The data we have is for attack scaling, but we reuse this for action scaling later + const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic; + const damageMeta = { + currentDamageRange: { tier: source.system.tier, ...expectedDamageData[source.system.tier] }, + newDamageRange: { tier, ...expectedDamageData[tier] } + }; + + // Store initial attack damage for abilities that have you deal a "standard attack" + const initialAttack = { + type: source.system.attack.damage?.parts.hitPoints?.type?.toSorted(), + value: getDamagePartsFormula(source.system.attack.damage?.parts.hitPoints?.value) + }; + + // Update damage of base attack. + try { + const damage = source.system.attack.damage; + if (!damage?.parts.hitPoints) throw new Error('Unexpected missing attack in adversary'); + + for (const property of ['value', 'valueAlt']) { + const data = damage.parts.hitPoints[property]; + const previousFormula = getDamagePartsFormula(data); + const { value, formula } = calculateAdjustedDamage(previousFormula, 'attack', damageMeta); + applyAdjustedDamage(data, value, formula); + } + } catch (err) { + ui.notifications.warn('Failed to convert attack damage of adversary'); + console.error(err); + } + + // Update damage of each item action, making sure to also update the description if possible + const damageRegex = /@Damage\[([^\[\]]*)\]({[^}]*})?/g; + for (const item of source.items) { + // Replace damage inlines with new formulas. Keep a record for a specific check later + const descriptionFormulas = []; + for (const withDescription of [item.system, ...Object.values(item.system.actions)]) { + withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => { + const { value: formula } = parseInlineParams(inner); + if (!formula || !type) return match; + + try { + const newFormula = calculateAdjustedDamage(formula, 'action', damageMeta)?.formula; + descriptionFormulas.push(formula); + return match.replace(formula, newFormula); + } catch { + return match; + } + }); + } + + // Update damage in item actions and convert all formula matches in the descriptions to the new damage + for (const action of Object.values(item.system.actions)) { + if (!action.damage?.parts.hitPoints) continue; + try { + // Apply conversions and save a record. If it matches attack damage *and* Its not in the description, use attack conversion instead + const result = []; + for (const property of ['value', 'valueAlt']) { + const { [property]: data, type: damageType } = action.damage.parts.hitPoints; + const previousFormula = getDamagePartsFormula(data); + const isActuallyAttack = + previousFormula === initialAttack.value && + foundry.utils.equals(damageType.toSorted(), initialAttack.type) && + !descriptionFormulas.includes(previousFormula); + const type = isActuallyAttack ? 'attack' : 'action'; + const { value, formula } = calculateAdjustedDamage(previousFormula, type, damageMeta); + applyAdjustedDamage(data, value, formula); + result.push({ previousFormula, formula }); + } + + // Override text in the description with those values + for (const { previousFormula, formula } of Object.values(result)) { + const oldFormulaRegexp = new RegExp( + previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?') + ); + item.system.description = item.system.description.replace(oldFormulaRegexp, formula); + action.description = action.description.replace(oldFormulaRegexp, formula); + } + } catch (err) { + ui.notifications.warn(`Failed to convert action damage for item ${item.name}`); + console.error(err); + } + } + } + + // Finally set the tier of the source data, now that everything is complete + source.system.tier = tier; + return source; +} + +/** + * Converts a damage object to a new damage range + * @returns {{ diceQuantity: number; faces: number; bonus: number }} the adjusted result as a combined term + * @throws error if the formula is the wrong type + */ +function calculateAdjustedDamage(formula, type, { currentDamageRange, newDamageRange }) { + const terms = parseTermsFromSimpleFormula(formula); + const flatTerms = terms.filter(t => t.diceQuantity === 0); + const diceTerms = terms.filter(t => t.diceQuantity > 0); + if (flatTerms.length > 1 || diceTerms.length > 1) { + throw new Error('invalid formula for conversion'); + } + const value = { + ...(diceTerms[0] ?? { diceQuantity: 0, faces: 1 }), + bonus: flatTerms[0]?.bonus ?? 0 + }; + const previousExpected = calculateExpectedValue(value); + if (previousExpected === 0) return value; // nothing to do + + const dieSizes = [4, 6, 8, 10, 12, 20]; + const steps = newDamageRange.tier - currentDamageRange.tier; + const increasing = steps > 0; + const deviation = (previousExpected - currentDamageRange.mean) / currentDamageRange.deviation; + const expected = Math.max(1, newDamageRange.mean + newDamageRange.deviation * deviation); + + // If this was just a flat number, convert to the expected damage and exit + if (value.diceQuantity === 0) { + value.bonus = Math.round(expected); + return value; + } + + const getExpectedDie = () => calculateExpectedValue({ diceQuantity: 1, faces: value.faces }) || 1; + const getBaseAverage = () => calculateExpectedValue({ ...value, bonus: 0 }); + + // Check the number of base overages over the expected die. In the end, if the bonus inflates too much, we add a die + const baseOverages = Math.floor(value.bonus / getExpectedDie()); + + // Prestep. Change number of dice for attacks, bump up/down for actions + // We never bump up to d20, though we might bump down from it + if (type === 'attack') { + const minimum = increasing ? value.diceQuantity : 0; + value.diceQuantity = Math.max(minimum, newDamageRange.tier); + } else { + const currentIdx = dieSizes.indexOf(value.faces); + value.faces = dieSizes[Math.clamp(currentIdx + steps, 0, 4)]; + } + + value.bonus = Math.round(expected - getBaseAverage()); + + // Attempt to handle negative values. + // If we can do it with only step downs, do so. Otherwise remove tier dice, and try again + if (value.bonus < 0) { + let stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity); + const currentIdx = dieSizes.indexOf(value.faces); + + // If step downs alone don't suffice, change the flat modifier, then calculate steps required again + // If this isn't sufficient, the result will be slightly off. This is unlikely to happen + if (type !== 'attack' && stepsRequired > currentIdx && value.diceQuantity > 0) { + value.diceQuantity -= increasing ? 1 : Math.abs(steps); + value.bonus = Math.round(expected - getBaseAverage()); + if (value.bonus >= 0) return value; // complete + } + + stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity); + value.faces = dieSizes[Math.max(0, currentIdx - stepsRequired)]; + value.bonus = Math.max(0, Math.round(expected - getBaseAverage())); + } + + // If value is really high, we add a number of dice based on the number of overages + // This attempts to preserve a similar amount of variance when increasing an action + const overagesToRemove = Math.floor(value.bonus / getExpectedDie()) - baseOverages; + if (type !== 'attack' && increasing && overagesToRemove > 0) { + value.diceQuantity += overagesToRemove; + value.bonus = Math.round(expected - getBaseAverage()); + } + + const newFormula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus] + .filter(p => !!p) + .join('+'); + return { value, formula: newFormula }; +} + +function getDamagePartsFormula(data) { + return data.custom.enabled + ? data.custom.formula + : [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0].filter(p => !!p).join('+'); +} + +/** + * Updates damage to reflect a specific value. + * @throws if damage structure is invalid for conversion + * @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage + */ +function applyAdjustedDamage(diceData, value, formula) { + if (value.diceQuantity) { + diceData.custom.enabled = false; + diceData.bonus = value.bonus; + diceData.dice = `d${value.faces}`; + diceData.flatMultiplier = value.diceQuantity; + } else if (!value.diceQuantity) { + diceData.custom.enabled = true; + diceData.custom.formula = formula; + } +} From a209b035c8d863ed8788cb82278e096248d12824 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 30 May 2026 06:48:20 -0400 Subject: [PATCH 03/16] Make prosemirror button nicer (#1946) --- styles/less/global/prose-mirror.less | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/styles/less/global/prose-mirror.less b/styles/less/global/prose-mirror.less index 8412235d..e4b1249f 100644 --- a/styles/less/global/prose-mirror.less +++ b/styles/less/global/prose-mirror.less @@ -40,6 +40,11 @@ ul { list-style: disc; } + } + // Fixes centering and makes it not render over scrollbar + &:hover button.toggle:enabled { + display: flex; + right: 12px; } } } From 251d7e4e13cd172245f577b0adac9de633dd8013 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 30 May 2026 06:49:06 -0400 Subject: [PATCH 04/16] Swap order of thresholds and resources in actor editor (#1943) --- .../sheets-settings/adversary-settings/sheet.less | 2 +- .../sheets-settings/adversary-settings/details.hbs | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/styles/less/sheets-settings/adversary-settings/sheet.less b/styles/less/sheets-settings/adversary-settings/sheet.less index b4b0683b..e6eb8d0b 100644 --- a/styles/less/sheets-settings/adversary-settings/sheet.less +++ b/styles/less/sheets-settings/adversary-settings/sheet.less @@ -7,7 +7,7 @@ &.attack.active { display: flex; flex-direction: column; - gap: 16px; + gap: 12px; } .fieldsets-section { diff --git a/templates/sheets-settings/adversary-settings/details.hbs b/templates/sheets-settings/adversary-settings/details.hbs index dc2fd386..3160fbb9 100644 --- a/templates/sheets-settings/adversary-settings/details.hbs +++ b/templates/sheets-settings/adversary-settings/details.hbs @@ -18,6 +18,12 @@ {{formField systemFields.motivesAndTactics value=document._source.system.motivesAndTactics label=(localize "DAGGERHEART.ACTORS.Adversary.FIELDS.motivesAndTactics.label")}} +
+ {{localize "DAGGERHEART.GENERAL.DamageThresholds.title"}} + {{formGroup systemFields.damageThresholds.fields.major value=document._source.system.damageThresholds.major label=(localize "DAGGERHEART.GENERAL.DamageThresholds.majorThreshold")}} + {{formGroup systemFields.damageThresholds.fields.severe value=document._source.system.damageThresholds.severe label=(localize "DAGGERHEART.GENERAL.DamageThresholds.severeThreshold")}} +
+
{{localize "DAGGERHEART.GENERAL.Resource.plural"}} @@ -26,10 +32,4 @@ {{/each}}
- -
- {{localize "DAGGERHEART.GENERAL.DamageThresholds.title"}} - {{formGroup systemFields.damageThresholds.fields.major value=document._source.system.damageThresholds.major label=(localize "DAGGERHEART.GENERAL.DamageThresholds.majorThreshold")}} - {{formGroup systemFields.damageThresholds.fields.severe value=document._source.system.damageThresholds.severe label=(localize "DAGGERHEART.GENERAL.DamageThresholds.severeThreshold")}} -
From 493998cc957a1c5f0a5153c28138aa8ff4db1a22 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 30 May 2026 06:51:39 -0400 Subject: [PATCH 05/16] Preload class and subclass features for description (#1940) Co-authored-by: WBHarry --- module/data/item/class.mjs | 13 ++++++++---- module/data/item/subclass.mjs | 8 +++++-- module/helpers/utils.mjs | 39 +++++++++++++++++++++++++++++++++++ 3 files changed, 54 insertions(+), 6 deletions(-) diff --git a/module/data/item/class.mjs b/module/data/item/class.mjs index 7014e011..470a1e3c 100644 --- a/module/data/item/class.mjs +++ b/module/data/item/class.mjs @@ -2,7 +2,7 @@ import BaseDataItem from './base.mjs'; import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs'; import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs'; import ItemLinkFields from '../fields/itemLinkFields.mjs'; -import { addLinkedItemsDiff, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs'; +import { addLinkedItemsDiff, fromUuids, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs'; export default class DHClass extends BaseDataItem { /** @inheritDoc */ @@ -73,15 +73,16 @@ export default class DHClass extends BaseDataItem { const uuids = [this.parent.uuid, this.parent._stats?.compendiumSource].filter(u => !!u); const subclasses = game.items.filter(x => x.type === 'subclass' && uuids.includes(x.system.linkedClass)); for (const pack of game.packs) { + const packIds = []; const indexes = await pack.getIndex({ fields: ['system.linkedClass'] }); for (const index of indexes) { if (index.type !== 'subclass') continue; if (!uuids.includes(index.system?.linkedClass)) continue; if (subclasses.find(x => x.uuid === index.uuid)) continue; - - const subclass = await foundry.utils.fromUuid(index.uuid); - subclasses.push(subclass); + packIds.push(index._id); } + + if (packIds.length > 0) subclasses.push(...(await pack.getDocuments({ _id__in: packIds }))); } return subclasses; @@ -216,6 +217,10 @@ export default class DHClass extends BaseDataItem { classItems.push(contentLink.outerHTML); } + // Preload all class features for acquisition from the cache + // todo: make feature acquisition async and replace feature helpers for methods + await fromUuids(this._source.features.map(f => f.item)); + const hopeFeatures = await getFeaturesHTMLData(this.hopeFeatures); const classFeatures = await getFeaturesHTMLData(this.classFeatures); diff --git a/module/data/item/subclass.mjs b/module/data/item/subclass.mjs index ecf72de3..55b078c2 100644 --- a/module/data/item/subclass.mjs +++ b/module/data/item/subclass.mjs @@ -1,5 +1,4 @@ -import { getFeaturesHTMLData } from '../../helpers/utils.mjs'; -import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs'; +import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs'; import ItemLinkFields from '../fields/itemLinkFields.mjs'; import BaseDataItem from './base.mjs'; @@ -91,6 +90,11 @@ export default class DHSubclass extends BaseDataItem { const spellcastTrait = this.spellcastingTrait ? game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.spellcastingTrait].label) : null; + + // Preload all class features for acquisition from the cache + // todo: make feature acquisition async and replace feature helpers for methods + await fromUuids(this._source.features.map(f => f.item)); + const foundationFeatures = await getFeaturesHTMLData(this.foundationFeatures); const specializationFeatures = await getFeaturesHTMLData(this.specializationFeatures); const masteryFeatures = await getFeaturesHTMLData(this.masteryFeatures); diff --git a/module/helpers/utils.mjs b/module/helpers/utils.mjs index 8bc95aa0..2f20175b 100644 --- a/module/helpers/utils.mjs +++ b/module/helpers/utils.mjs @@ -865,6 +865,45 @@ export function camelize(str) { .replace(/\s+/g, ''); } +/** Bulk load a list of documents using uuids. Returns the documents in the same order */ +export async function fromUuids(uuids) { + // Set up base entries. Each step works on a sublist of these objects + const entries = uuids.map(uuid => ({ + uuid, + parsed: foundry.utils.parseUuid(uuid), + value: foundry.utils.fromUuidSync(uuid) + })); + + // Handle missing uuids for embedded documents first + // A value may be index data, so we check if its a document + const packEmbeddedEntries = entries.filter( + e => + !(e.value instanceof Document) && + e.parsed.collection instanceof foundry.documents.collections.CompendiumCollection && + e.parsed.embedded.length > 0 + ); + await Promise.all( + packEmbeddedEntries.map(async e => { + e.value = await fromUuid(e.uuid); + return true; + }) + ); + + // Handle missing top level pack stuff, by batching per pack + const missingTopLevel = entries.filter(e => !(e.value instanceof Document) && e.value?.pack); + for (const packGroup of Object.values(Object.groupBy(missingTopLevel, e => e.value.pack))) { + const pack = game.packs.get(packGroup[0].value.pack); + if (!pack) continue; + + const ids = packGroup.map(p => p.parsed.id); + const documents = await pack.getDocuments({ _id__in: ids }); + for (const p of packGroup) { + p.value = documents.find(d => d.id === p.parsed.id) ?? p.value; + } + } + + return entries.map(e => e.value); +} /** * Triggers DiceSoNice rolls or dice roll audio for rolls. Not used for duality rolls. * @param { Roll[] } rolls From 2bc1c04c932d91f9d66bc65321813a3756270c23 Mon Sep 17 00:00:00 2001 From: WBHarry Date: Sat, 30 May 2026 12:56:42 +0200 Subject: [PATCH 06/16] Fixed an issue where hope/fear dice size could no longer be changed in the roll dialog --- module/dice/dualityRoll.mjs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/module/dice/dualityRoll.mjs b/module/dice/dualityRoll.mjs index f40e9781..1d2d556a 100644 --- a/module/dice/dualityRoll.mjs +++ b/module/dice/dualityRoll.mjs @@ -135,11 +135,11 @@ export default class DualityRoll extends D20Roll { this.terms = [this.terms[0], this.terms[1], this.terms[2]]; this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({ - faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12 + faces: this.terms[0]?.faces ?? this.data.rules.dualityRoll?.defaultHopeDice ?? 12 }); this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' }); this.terms[2] = new game.system.api.dice.diceTypes.FearDie({ - faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12 + faces: this.terms[2]?.faces ?? this.data.rules.dualityRoll?.defaultFearDice ?? 12 }); } From 61db7ca37151fb95feec4df406c19a2b8f2aedf2 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 30 May 2026 19:00:12 -0400 Subject: [PATCH 07/16] Fix tag team roll results where one of them has stress (#1948) --- .../applications/dialogs/groupRollDialog.mjs | 14 +- module/applications/dialogs/tagTeamDialog.mjs | 173 +++++++++--------- 2 files changed, 95 insertions(+), 92 deletions(-) diff --git a/module/applications/dialogs/groupRollDialog.mjs b/module/applications/dialogs/groupRollDialog.mjs index 52baf537..dd504b4b 100644 --- a/module/applications/dialogs/groupRollDialog.mjs +++ b/module/applications/dialogs/groupRollDialog.mjs @@ -106,7 +106,12 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat const context = await super._prepareContext(_options); context.isGM = game.user.isGM; - context.isEditable = this.getIsEditable(); + context.isEditable = + game.user.isGM || + this.party.system.partyMembers.some(actor => { + const selected = Boolean(this.party.system.groupRoll.participants[actor.id]); + return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER); + }); context.fields = this.party.system.schema.fields.groupRoll.fields; context.data = this.party.system.groupRoll; context.traitOptions = CONFIG.DH.ACTOR.abilities; @@ -265,13 +270,6 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat ]; } - getIsEditable() { - return this.party.system.partyMembers.some(actor => { - const selected = Boolean(this.party.system.groupRoll.participants[actor.id]); - return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER); - }); - } - groupRollRefresh = ({ refreshType, action, parts }) => { if (refreshType !== RefreshType.GroupRoll) return; diff --git a/module/applications/dialogs/tagTeamDialog.mjs b/module/applications/dialogs/tagTeamDialog.mjs index 4e63d93b..3dc6b0fc 100644 --- a/module/applications/dialogs/tagTeamDialog.mjs +++ b/module/applications/dialogs/tagTeamDialog.mjs @@ -116,7 +116,12 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio async _prepareContext(_options) { const context = await super._prepareContext(_options); - context.isEditable = this.getIsEditable(); + context.isEditable = + game.user.isGM || + this.party.system.partyMembers.some(actor => { + const selected = Boolean(this.party.system.tagTeam.members[actor.id]); + return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER); + }); context.fields = this.party.system.schema.fields.tagTeam.fields; context.data = this.party.system.tagTeam; context.rollTypes = CONFIG.DH.GENERAL.tagTeamRollTypes; @@ -179,57 +184,56 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio } if (Object.keys(this.party.system.tagTeam.members).includes(partId)) { - const data = this.party.system.tagTeam.members[partId]; - const actor = game.actors.get(partId); - - const rollOptions = []; - const damageRollOptions = []; - for (const item of actor.items) { - if (item.system.metadata.hasActions) { - const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])]; - for (const action of actions) { - if (action.hasRoll) { - const actionItem = { - value: action.uuid, - label: action.name, - group: item.name, - baseAction: action.baseAction - }; - - if (action.hasDamage) damageRollOptions.push(actionItem); - else rollOptions.push(actionItem); - } - } - } - } - - const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected); - const critSelected = !selectedRoll - ? undefined - : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false); - - const damage = data.rollData?.options?.damage; - partContext.hasDamage |= Boolean(damage); - const critHitPointsDamage = await this.getCriticalDamage(damage); - - partContext.members[partId] = { - ...data, - roll: data.roll, - isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER), - key: partId, - readyToRoll: Boolean(data.rollChoice), - hasRolled: Boolean(data.rollData), - rollOptions, - damageRollOptions, - damage: damage, - critDamage: critHitPointsDamage, - useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical) - }; + const data = await this.#prepareMemberContext(partId); + partContext.hasDamage |= Boolean(data?.damage); + partContext.members[partId] = data; } return partContext; } + async #prepareMemberContext(partId) { + const data = this.party.system.tagTeam.members[partId] ?? {}; + const actor = game.actors.get(partId); + if (!actor) console.error(`Failed to get actor ${partId}`); + + const rollOptions = []; + const damageRollOptions = []; + for (const item of actor?.items ?? []) { + if (!item.system.metadata.hasActions) continue; + const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])]; + for (const action of actions) { + if (action.hasRoll) { + const collection = action.hasDamage ? damageRollOptions : rollOptions; + collection.push({ + value: action.uuid, + label: action.name, + group: item.name, + baseAction: action.baseAction + }); + } + } + } + + const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected); + const critSelected = !selectedRoll ? undefined : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false); + const damage = data.rollData?.options?.damage; + + return { + ...data, + roll: data.roll, + isEditable: actor?.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER), + key: partId, + readyToRoll: Boolean(data.rollChoice), + hasRolled: Boolean(data.rollData), + rollOptions, + damageRollOptions, + damage: damage, + critDamage: await this.getCriticalDamage(damage), + useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical) + }; + } + getUpdatingParts(target) { const { initialization, rollSelection, result } = this.constructor.PARTS; const isInitialization = this.tabGroups.application === initialization.id; @@ -273,13 +277,6 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio ); } - getIsEditable() { - return this.party.system.partyMembers.some(actor => { - const selected = Boolean(this.party.system.tagTeam.members[actor.id]); - return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER); - }); - } - tagTeamRefresh = ({ refreshType, action, parts }) => { if (refreshType !== RefreshType.TagTeamRoll) return; @@ -649,42 +646,50 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio } async getJoinedRoll({ overrideIsCritical, displayVersion } = {}) { - const memberValues = Object.values(this.party.system.tagTeam.members); - const selectedRoll = memberValues.find(x => x.selected); - let baseMainRoll = selectedRoll ?? memberValues[0]; - let baseSecondaryRoll = selectedRoll - ? memberValues.find(x => !x.selected) - : memberValues.length > 1 - ? memberValues[1] - : null; + try { + const memberValues = Object.values(this.party.system.tagTeam.members); + const selectedRoll = memberValues.find(x => x.selected); + const baseMainRoll = selectedRoll ?? memberValues[0]; + const baseSecondaryRoll = selectedRoll + ? memberValues.find(x => !x.selected) + : memberValues.length > 1 + ? memberValues[1] + : null; - if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null; + if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null; - const mainRoll = new MemberData(baseMainRoll.toObject()); - const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData; - const systemData = mainRoll.rollData.options; - const isCritical = overrideIsCritical ?? systemData.roll.isCritical; - if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage); + const mainRoll = new MemberData(baseMainRoll.toObject()); + const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData; + const systemData = mainRoll.rollData.options; + const isCritical = overrideIsCritical ?? systemData.roll.isCritical; + if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage); - if (secondaryRollData?.options.hasDamage) { - const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical) - ? await this.getCriticalDamage(secondaryRollData.options.damage) - : secondaryRollData.options.damage; - if (systemData.damage) { - for (const key in secondaryDamage) { - const damage = secondaryDamage[key]; - systemData.damage[key].formula = [systemData.damage[key].formula, damage.formula] - .filter(x => x) - .join(' + '); - systemData.damage[key].total += damage.total; - systemData.damage[key].parts.push(...damage.parts); + if (secondaryRollData?.options.hasDamage) { + const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical) + ? await this.getCriticalDamage(secondaryRollData.options.damage) + : secondaryRollData.options.damage; + if (systemData.damage) { + for (const [key, damage] of Object.entries(secondaryDamage ?? {})) { + if (key in systemData.damage) { + systemData.damage[key].formula = [systemData.damage[key]?.formula, damage.formula] + .filter(x => x) + .join(' + '); + systemData.damage[key].total += damage.total; + systemData.damage[key].parts.push(...damage.parts); + } else { + systemData.damage[key] = damage; + } + } + } else { + systemData.damage = secondaryDamage; } - } else { - systemData.damage = secondaryDamage; } - } - return mainRoll; + return mainRoll; + } catch (err) { + console.error(err); + return null; + } } static async #onCancelRoll(_event, _button, options = { confirm: true }) { From d3141059acfef63db29b7f22060977a5f362a551 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 30 May 2026 19:02:51 -0400 Subject: [PATCH 08/16] Create index files for actor sheet styles (#1945) --- .../adversary/{actions.less => features.less} | 0 .../less/sheets/actors/adversary/index.less | 5 +++ .../less/sheets/actors/character/index.less | 8 +++++ .../less/sheets/actors/companion/index.less | 4 +++ .../{actions.less => features.less} | 0 .../less/sheets/actors/environment/index.less | 4 +++ styles/less/sheets/actors/party/index.less | 4 +++ styles/less/sheets/index.less | 34 +++---------------- 8 files changed, 30 insertions(+), 29 deletions(-) rename styles/less/sheets/actors/adversary/{actions.less => features.less} (100%) create mode 100644 styles/less/sheets/actors/adversary/index.less create mode 100644 styles/less/sheets/actors/character/index.less create mode 100644 styles/less/sheets/actors/companion/index.less rename styles/less/sheets/actors/environment/{actions.less => features.less} (100%) create mode 100644 styles/less/sheets/actors/environment/index.less create mode 100644 styles/less/sheets/actors/party/index.less diff --git a/styles/less/sheets/actors/adversary/actions.less b/styles/less/sheets/actors/adversary/features.less similarity index 100% rename from styles/less/sheets/actors/adversary/actions.less rename to styles/less/sheets/actors/adversary/features.less diff --git a/styles/less/sheets/actors/adversary/index.less b/styles/less/sheets/actors/adversary/index.less new file mode 100644 index 00000000..a1ab41c7 --- /dev/null +++ b/styles/less/sheets/actors/adversary/index.less @@ -0,0 +1,5 @@ +@import './features.less'; +@import './header.less'; +@import './sheet.less'; +@import './sidebar.less'; +@import './effects.less'; diff --git a/styles/less/sheets/actors/character/index.less b/styles/less/sheets/actors/character/index.less new file mode 100644 index 00000000..edefe0a1 --- /dev/null +++ b/styles/less/sheets/actors/character/index.less @@ -0,0 +1,8 @@ +@import './biography.less'; +@import './effects.less'; +@import './features.less'; +@import './header.less'; +@import './inventory.less'; +@import './loadout.less'; +@import './sheet.less'; +@import './sidebar.less'; diff --git a/styles/less/sheets/actors/companion/index.less b/styles/less/sheets/actors/companion/index.less new file mode 100644 index 00000000..c4931814 --- /dev/null +++ b/styles/less/sheets/actors/companion/index.less @@ -0,0 +1,4 @@ +@import './details.less'; +@import './header.less'; +@import './sheet.less'; +@import './effects.less'; diff --git a/styles/less/sheets/actors/environment/actions.less b/styles/less/sheets/actors/environment/features.less similarity index 100% rename from styles/less/sheets/actors/environment/actions.less rename to styles/less/sheets/actors/environment/features.less diff --git a/styles/less/sheets/actors/environment/index.less b/styles/less/sheets/actors/environment/index.less new file mode 100644 index 00000000..211c8e60 --- /dev/null +++ b/styles/less/sheets/actors/environment/index.less @@ -0,0 +1,4 @@ +@import './features.less'; +@import './header.less'; +@import './potentialAdversaries.less'; +@import './sheet.less'; diff --git a/styles/less/sheets/actors/party/index.less b/styles/less/sheets/actors/party/index.less new file mode 100644 index 00000000..56f7a457 --- /dev/null +++ b/styles/less/sheets/actors/party/index.less @@ -0,0 +1,4 @@ +@import './header.less'; +@import './party-members.less'; +@import './sheet.less'; +@import './inventory.less'; diff --git a/styles/less/sheets/index.less b/styles/less/sheets/index.less index 7d595614..ca1bc840 100644 --- a/styles/less/sheets/index.less +++ b/styles/less/sheets/index.less @@ -2,35 +2,11 @@ @import './actors/actor-sheet-shared.less'; -@import './actors/adversary/actions.less'; -@import './actors/adversary/header.less'; -@import './actors/adversary/sheet.less'; -@import './actors/adversary/sidebar.less'; -@import './actors/adversary/effects.less'; - -@import './actors/character/biography.less'; -@import './actors/character/effects.less'; -@import './actors/character/features.less'; -@import './actors/character/header.less'; -@import './actors/character/inventory.less'; -@import './actors/character/loadout.less'; -@import './actors/character/sheet.less'; -@import './actors/character/sidebar.less'; - -@import './actors/companion/details.less'; -@import './actors/companion/header.less'; -@import './actors/companion/sheet.less'; -@import './actors/companion/effects.less'; - -@import './actors/environment/actions.less'; -@import './actors/environment/header.less'; -@import './actors/environment/potentialAdversaries.less'; -@import './actors/environment/sheet.less'; - -@import './actors/party/header.less'; -@import './actors/party/party-members.less'; -@import './actors/party/sheet.less'; -@import './actors/party/inventory.less'; +@import './actors/adversary/index.less'; +@import './actors/character/index.less'; +@import './actors/companion/index.less'; +@import './actors/environment/index.less'; +@import './actors/party/index.less'; @import './items/beastform.less'; @import './items/class.less'; From c23ac61ee53994b268a48db1c9172bf821684e75 Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Sun, 31 May 2026 03:05:13 +0200 Subject: [PATCH 09/16] Corrected the data path for showing the difficulty marker in roll chat messages (#1950) --- templates/ui/chat/parts/roll-part.hbs | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/templates/ui/chat/parts/roll-part.hbs b/templates/ui/chat/parts/roll-part.hbs index 14e3eaa6..cfee735f 100644 --- a/templates/ui/chat/parts/roll-part.hbs +++ b/templates/ui/chat/parts/roll-part.hbs @@ -12,13 +12,9 @@ {{/if}} - {{#if roll.difficulty}} - - {{!-- {{#if canViewSecret}} --}} - difficulty {{roll.difficulty}} - {{!-- {{else}} - {{localize (ifThen roll.success "DAGGERHEART.GENERAL.success" "DAGGERHEART.GENERAL.failure")}} - {{/if}} --}} + {{#if roll.options.roll.difficulty}} + + {{localize "DAGGERHEART.GENERAL.difficulty"}} {{roll.options.roll.difficulty}} {{/if}} From 53f15a7fdec1edb6de4a54c29029c33e0890e100 Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Sun, 31 May 2026 03:11:43 +0200 Subject: [PATCH 10/16] [Feature] NPC Actors (#1949) --- assets/icons/documents/actors/drama-masks.svg | 1 + daggerheart.mjs | 5 + lang/en.json | 6 + .../applications/sheets-configs/_module.mjs | 1 + .../sheets-configs/npc-settings.mjs | 85 +++++++++++ module/applications/sheets/actors/_module.mjs | 1 + module/applications/sheets/actors/npc.mjs | 136 ++++++++++++++++++ module/data/actor/_module.mjs | 4 +- module/data/actor/npc.mjs | 43 ++++++ module/documents/actor.mjs | 8 ++ styles/less/global/tab-navigation.less | 7 +- .../less/sheets/actors/adversary/header.less | 8 +- .../less/sheets/actors/companion/header.less | 4 +- .../sheets/actors/environment/header.less | 4 +- styles/less/sheets/actors/npc/features.less | 18 +++ styles/less/sheets/actors/npc/header.less | 83 +++++++++++ styles/less/sheets/actors/npc/index.less | 3 + styles/less/sheets/actors/npc/sheet.less | 10 ++ styles/less/sheets/index.less | 1 + system.json | 5 +- .../sheets-settings/npc-settings/details.hbs | 13 ++ .../sheets-settings/npc-settings/features.hbs | 29 ++++ .../sheets-settings/npc-settings/header.hbs | 3 + templates/sheets/actors/adversary/header.hbs | 5 +- templates/sheets/actors/companion/header.hbs | 9 +- .../sheets/actors/environment/header.hbs | 9 +- templates/sheets/actors/npc/features.hbs | 14 ++ templates/sheets/actors/npc/header.hbs | 40 ++++++ templates/sheets/actors/npc/navigation.hbs | 7 + templates/sheets/actors/npc/notes.hbs | 11 ++ .../sheets/global/tabs/tab-navigation.hbs | 2 +- .../ui/sidebar/actor-document-partial.hbs | 2 + 32 files changed, 548 insertions(+), 29 deletions(-) create mode 100644 assets/icons/documents/actors/drama-masks.svg create mode 100644 module/applications/sheets-configs/npc-settings.mjs create mode 100644 module/applications/sheets/actors/npc.mjs create mode 100644 module/data/actor/npc.mjs create mode 100644 styles/less/sheets/actors/npc/features.less create mode 100644 styles/less/sheets/actors/npc/header.less create mode 100644 styles/less/sheets/actors/npc/index.less create mode 100644 styles/less/sheets/actors/npc/sheet.less create mode 100644 templates/sheets-settings/npc-settings/details.hbs create mode 100644 templates/sheets-settings/npc-settings/features.hbs create mode 100644 templates/sheets-settings/npc-settings/header.hbs create mode 100644 templates/sheets/actors/npc/features.hbs create mode 100644 templates/sheets/actors/npc/header.hbs create mode 100644 templates/sheets/actors/npc/navigation.hbs create mode 100644 templates/sheets/actors/npc/notes.hbs diff --git a/assets/icons/documents/actors/drama-masks.svg b/assets/icons/documents/actors/drama-masks.svg new file mode 100644 index 00000000..84307da0 --- /dev/null +++ b/assets/icons/documents/actors/drama-masks.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/daggerheart.mjs b/daggerheart.mjs index 363430be..23977628 100644 --- a/daggerheart.mjs +++ b/daggerheart.mjs @@ -196,6 +196,11 @@ Hooks.once('init', () => { makeDefault: true, label: sheetLabel('TYPES.Actor.environment') }); + Actors.registerSheet(SYSTEM.id, applications.sheets.actors.NPC, { + types: ['npc'], + makeDefault: true, + label: sheetLabel('TYPES.Actor.npc') + }); Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Party, { types: ['party'], makeDefault: true, diff --git a/lang/en.json b/lang/en.json index f1841e09..9ce515d9 100755 --- a/lang/en.json +++ b/lang/en.json @@ -23,6 +23,7 @@ "companion": "Companion", "adversary": "Adversary", "environment": "Environment", + "npc": "NPC", "party": "Party" } }, @@ -333,6 +334,11 @@ }, "newAdversary": "New Adversary" }, + "NPC": { + "FIELDS": { + "motives": { "label": "Motives" } + } + }, "Party": { "Subtitle": { "character": "{community} {ancestry} | {subclass} {class}", diff --git a/module/applications/sheets-configs/_module.mjs b/module/applications/sheets-configs/_module.mjs index 4b83a042..9528a424 100644 --- a/module/applications/sheets-configs/_module.mjs +++ b/module/applications/sheets-configs/_module.mjs @@ -2,6 +2,7 @@ export { default as ActionConfig } from './action-config.mjs'; export { default as ActionSettingsConfig } from './action-settings-config.mjs'; export { default as CharacterSettings } from './character-settings.mjs'; export { default as AdversarySettings } from './adversary-settings.mjs'; +export { default as NPCSettings } from './npc-settings.mjs'; export { default as CompanionSettings } from './companion-settings.mjs'; export { default as SettingFeatureConfig } from './setting-feature-config.mjs'; export { default as EnvironmentSettings } from './environment-settings.mjs'; diff --git a/module/applications/sheets-configs/npc-settings.mjs b/module/applications/sheets-configs/npc-settings.mjs new file mode 100644 index 00000000..c187877c --- /dev/null +++ b/module/applications/sheets-configs/npc-settings.mjs @@ -0,0 +1,85 @@ +import DHBaseActorSettings from '../sheets/api/actor-setting.mjs'; + +/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */ + +export default class DHNPCSettings extends DHBaseActorSettings { + /**@inheritdoc */ + static DEFAULT_OPTIONS = { + classes: ['npc-settings'], + position: { width: 455, height: 'auto' }, + actions: {}, + dragDrop: [ + { dragSelector: null, dropSelector: '.tab.features' }, + { dragSelector: '.feature-item', dropSelector: null } + ] + }; + + /**@override */ + static PARTS = { + header: { + id: 'header', + template: 'systems/daggerheart/templates/sheets-settings/npc-settings/header.hbs' + }, + tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' }, + details: { + id: 'details', + template: 'systems/daggerheart/templates/sheets-settings/npc-settings/details.hbs' + }, + features: { + id: 'features', + template: 'systems/daggerheart/templates/sheets-settings/npc-settings/features.hbs' + } + }; + + /** @override */ + static TABS = { + primary: { + tabs: [{ id: 'details' }, { id: 'features' }], + initial: 'details', + labelPrefix: 'DAGGERHEART.GENERAL.Tabs' + } + }; + + async _prepareContext(options) { + const context = await super._prepareContext(options); + + const featureForms = ['passive', 'action', 'reaction']; + context.features = context.document.system.features.sort((a, b) => + a.system.featureForm !== b.system.featureForm + ? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm) + : a.sort - b.sort + ); + + return context; + } + + /* -------------------------------------------- */ + + async _onDragStart(event) { + const featureItem = event.currentTarget.closest('.feature-item'); + + if (featureItem) { + const feature = this.actor.items.get(featureItem.id); + const featureData = { type: 'Item', uuid: feature.uuid, fromInternal: true }; + event.dataTransfer.setData('text/plain', JSON.stringify(featureData)); + event.dataTransfer.setDragImage(featureItem.querySelector('img'), 60, 0); + } + } + + async _onDrop(event) { + event.stopPropagation(); + const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event); + + const item = await fromUuid(data.uuid); + if (item?.type === 'feature') { + if (data.fromInternal && item.parent?.uuid === this.actor.uuid) { + return; + } + + const itemData = item.toObject(); + delete itemData._id; + + await this.actor.createEmbeddedDocuments('Item', [itemData]); + } + } +} diff --git a/module/applications/sheets/actors/_module.mjs b/module/applications/sheets/actors/_module.mjs index c4ea2d94..1a2bebfb 100644 --- a/module/applications/sheets/actors/_module.mjs +++ b/module/applications/sheets/actors/_module.mjs @@ -2,4 +2,5 @@ export { default as Adversary } from './adversary.mjs'; export { default as Character } from './character.mjs'; export { default as Companion } from './companion.mjs'; export { default as Environment } from './environment.mjs'; +export { default as NPC } from './npc.mjs'; export { default as Party } from './party.mjs'; diff --git a/module/applications/sheets/actors/npc.mjs b/module/applications/sheets/actors/npc.mjs new file mode 100644 index 00000000..8c9048c2 --- /dev/null +++ b/module/applications/sheets/actors/npc.mjs @@ -0,0 +1,136 @@ +import DHBaseActorSheet from '../api/base-actor.mjs'; + +export default class NPCSheet extends DHBaseActorSheet { + /** @inheritDoc */ + static DEFAULT_OPTIONS = { + classes: ['npc'], + position: { width: 660, height: 600 }, + window: { resizable: true }, + actions: {}, + window: { + resizable: true, + controls: [ + { + icon: 'fa-solid fa-signature', + label: 'DAGGERHEART.UI.Tooltip.configureAttribution', + action: 'editAttribution' + } + ] + }, + dragDrop: [ + { + dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]', + dropSelector: null + } + ] + }; + + static PARTS = { + header: { template: 'systems/daggerheart/templates/sheets/actors/npc/header.hbs' }, + tabs: { template: 'systems/daggerheart/templates/sheets/actors/npc/navigation.hbs' }, + features: { + template: 'systems/daggerheart/templates/sheets/actors/npc/features.hbs', + scrollable: ['.feature-section'] + }, + notes: { + template: 'systems/daggerheart/templates/sheets/actors/npc/notes.hbs' + } + }; + + /** @inheritdoc */ + static TABS = { + primary: { + tabs: [{ id: 'notes' }, { id: 'features' }], + initial: 'notes', + labelPrefix: 'DAGGERHEART.GENERAL.Tabs' + } + }; + + /** @inheritdoc */ + _prepareTabs(group) { + const result = super._prepareTabs(group); + if (group === 'primary') { + result.features.empty = this.document.system.features.length === 0; + } + return result; + } + + /** @inheritdoc */ + async _preparePartContext(partId, context, options) { + context = await super._preparePartContext(partId, context, options); + switch (partId) { + case 'header': + await this._prepareHeaderContext(context, options); + break; + case 'features': + await this._prepareFeaturesContext(context, options); + break; + case 'notes': + await this._prepareNotesContext(context, options); + break; + } + + return context; + } + + /** + * Prepare render context for the Header part. + * @param {ApplicationRenderContext} context + * @param {ApplicationRenderOptions} options + * @returns {Promise} + * @protected + */ + async _prepareHeaderContext(context, _options) { + const { system } = this.document; + const { TextEditor } = foundry.applications.ux; + + context.description = await TextEditor.implementation.enrichHTML(system.description, { + secrets: this.document.isOwner, + relativeTo: this.document + }); + } + + /** + * Prepare render context for the Features part. + * @param {ApplicationRenderContext} context + * @param {ApplicationRenderOptions} options + * @returns {Promise} + * @protected + */ + async _prepareFeaturesContext(context, _options) { + const featureForms = ['passive', 'action', 'reaction']; + context.features = this.document.system.features.sort((a, b) => + a.system.featureForm !== b.system.featureForm + ? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm) + : a.sort - b.sort + ); + } + + /** + * Prepare render context for the Biography part. + * @param {ApplicationRenderContext} context + * @param {ApplicationRenderOptions} options + * @returns {Promise} + * @protected + */ + async _prepareNotesContext(context, _options) { + const { system } = this.document; + const { TextEditor } = foundry.applications.ux; + + const paths = { + notes: 'notes' + }; + + for (const [key, path] of Object.entries(paths)) { + const value = foundry.utils.getProperty(system, path); + context[key] = { + field: system.schema.getField(path), + value, + enriched: await TextEditor.implementation.enrichHTML(value, { + secrets: this.document.isOwner, + relativeTo: this.document + }) + }; + } + } +} diff --git a/module/data/actor/_module.mjs b/module/data/actor/_module.mjs index 99577620..1fe1ef3f 100644 --- a/module/data/actor/_module.mjs +++ b/module/data/actor/_module.mjs @@ -1,15 +1,17 @@ import DhCharacter from './character.mjs'; import DhCompanion from './companion.mjs'; import DhAdversary from './adversary.mjs'; +import DhNPC from './npc.mjs'; import DhEnvironment from './environment.mjs'; import DhParty from './party.mjs'; -export { DhCharacter, DhCompanion, DhAdversary, DhEnvironment, DhParty }; +export { DhCharacter, DhCompanion, DhAdversary, DhNPC, DhEnvironment, DhParty }; export const config = { character: DhCharacter, companion: DhCompanion, adversary: DhAdversary, + npc: DhNPC, environment: DhEnvironment, party: DhParty }; diff --git a/module/data/actor/npc.mjs b/module/data/actor/npc.mjs new file mode 100644 index 00000000..2ccaf926 --- /dev/null +++ b/module/data/actor/npc.mjs @@ -0,0 +1,43 @@ +import DHNPCSettings from '../../applications/sheets-configs/npc-settings.mjs'; +import BaseDataActor from './base.mjs'; + +export default class DhpNPC extends BaseDataActor { + static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.NPC']; + + static get metadata() { + return foundry.utils.mergeObject(super.metadata, { + label: 'TYPES.Actor.npc', + type: 'npc', + settingSheet: DHNPCSettings, + hasResistances: false, + hasAttribution: true + }); + } + + static defineSchema() { + const fields = foundry.data.fields; + return { + ...super.defineSchema(), + difficulty: new fields.NumberField({ + nullable: true, + initial: null, + integer: true, + label: 'DAGGERHEART.GENERAL.difficulty' + }), + description: new fields.HTMLField({ label: 'DAGGERHEART.GENERAL.description' }), + motives: new fields.StringField(), + notes: new fields.HTMLField() + }; + } + + /**@inheritdoc */ + static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/actors/drama-masks.svg'; + + get features() { + return this.parent.items.filter(x => x.type === 'feature'); + } + + isItemValid(source) { + return super.isItemValid(source) || source.type === 'feature'; + } +} diff --git a/module/documents/actor.mjs b/module/documents/actor.mjs index e4c11a5c..6c462d98 100644 --- a/module/documents/actor.mjs +++ b/module/documents/actor.mjs @@ -109,6 +109,14 @@ export default class DhpActor extends Actor { }); } + if (this.type === 'npc') { + Object.assign(update, { + prototypeToken: { + disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY + } + }); + } + this.updateSource(update); } diff --git a/styles/less/global/tab-navigation.less b/styles/less/global/tab-navigation.less index 038a9749..3d143b4c 100755 --- a/styles/less/global/tab-navigation.less +++ b/styles/less/global/tab-navigation.less @@ -3,8 +3,7 @@ .daggerheart.dh-style { .tab-navigation { - margin: 5px 0; - height: 40px; + margin: 5px 0 10px 0; width: 100%; .navigation-container { @@ -21,6 +20,10 @@ a { color: @color-text-emphatic; + + &.empty:not(.active) { + opacity: 0.4; + } } } } diff --git a/styles/less/sheets/actors/adversary/header.less b/styles/less/sheets/actors/adversary/header.less index 8bd3fcee..1e5e4fa5 100644 --- a/styles/less/sheets/actors/adversary/header.less +++ b/styles/less/sheets/actors/adversary/header.less @@ -35,7 +35,7 @@ .tags { display: flex; gap: 10px; - padding-bottom: 16px; + padding-bottom: 8px; .tag { display: flex; @@ -67,11 +67,5 @@ gap: 12px; padding: 16px 0; } - - .adversary-navigation { - display: flex; - gap: 8px; - align-items: center; - } } } diff --git a/styles/less/sheets/actors/companion/header.less b/styles/less/sheets/actors/companion/header.less index b4df96bf..aca789a6 100644 --- a/styles/less/sheets/actors/companion/header.less +++ b/styles/less/sheets/actors/companion/header.less @@ -148,10 +148,8 @@ } .companion-navigation { - display: flex; - gap: 8px; - align-items: baseline; width: 100%; + padding: 0 10px; } } } diff --git a/styles/less/sheets/actors/environment/header.less b/styles/less/sheets/actors/environment/header.less index 85471af4..da6954e0 100644 --- a/styles/less/sheets/actors/environment/header.less +++ b/styles/less/sheets/actors/environment/header.less @@ -138,10 +138,8 @@ } .environment-navigation { - display: flex; - gap: 20px; - align-items: baseline; padding: 0 20px; + .tab-navigation { margin-top: 0; } diff --git a/styles/less/sheets/actors/npc/features.less b/styles/less/sheets/actors/npc/features.less new file mode 100644 index 00000000..107b5a06 --- /dev/null +++ b/styles/less/sheets/actors/npc/features.less @@ -0,0 +1,18 @@ +.application.sheet.daggerheart.actor.dh-style.npc { + .tab.features { + &.active { + overflow: hidden; + display: flex; + flex-direction: column; + } + + .feature-section { + display: flex; + flex-direction: column; + gap: 10px; + overflow-y: auto; + mask-image: linear-gradient(0deg, transparent 0%, black 5%); + padding-bottom: 20px; + } + } +} diff --git a/styles/less/sheets/actors/npc/header.less b/styles/less/sheets/actors/npc/header.less new file mode 100644 index 00000000..d49d763c --- /dev/null +++ b/styles/less/sheets/actors/npc/header.less @@ -0,0 +1,83 @@ +.application.sheet.daggerheart.actor.dh-style.npc { + .npc-header-sheet { + width: 100%; + display: flex; + + .portrait { + cursor: pointer; + width: 275px; + + img { + height: 275px; + } + } + + .tags { + display: flex; + gap: 10px; + padding-bottom: 8px; + + .tag { + display: flex; + flex-direction: row; + gap: 4px; + justify-content: center; + align-items: center; + padding: 3px 5px; + font-size: var(--font-size-12); + font: @font-body; + + background: light-dark(@dark-15, @beige-15); + border: 1px solid light-dark(@dark, @beige); + border-radius: 3px; + } + + .label { + display: flex; + flex-direction: row; + justify-content: center; + align-items: center; + font-size: var(--font-size-12); + } + } + + .info-section { + flex: 1; + padding: 0 15px; + padding-top: var(--header-height); + display: flex; + flex-direction: column; + + .name-row { + display: flex; + gap: 5px; + align-items: center; + justify-content: space-between; + padding: 8px 0; + + h1 { + display: flex; + flex: 1; + padding: 6px 0 0 0; + font-size: var(--font-size-32); + text-align: start; + border: 1px solid transparent; + outline: 2px solid transparent; + transition: all 0.3s ease; + word-break: break-word; + + &:hover { + outline: 2px solid light-dark(@dark, @golden); + } + } + } + + .npc-info { + display: flex; + flex-direction: column; + gap: 12px; + padding: 16px 0; + } + } + } +} \ No newline at end of file diff --git a/styles/less/sheets/actors/npc/index.less b/styles/less/sheets/actors/npc/index.less new file mode 100644 index 00000000..2d7d54e3 --- /dev/null +++ b/styles/less/sheets/actors/npc/index.less @@ -0,0 +1,3 @@ +@import './sheet.less'; +@import './header.less'; +@import './features.less'; \ No newline at end of file diff --git a/styles/less/sheets/actors/npc/sheet.less b/styles/less/sheets/actors/npc/sheet.less new file mode 100644 index 00000000..8ba3b7a9 --- /dev/null +++ b/styles/less/sheets/actors/npc/sheet.less @@ -0,0 +1,10 @@ +.application.sheet.daggerheart.actor.dh-style.npc { + .window-content { + display: grid; + grid-template-rows: auto auto 1fr; + } + + .npc-navigation { + padding: 0 15px; + } +} \ No newline at end of file diff --git a/styles/less/sheets/index.less b/styles/less/sheets/index.less index ca1bc840..4312f755 100644 --- a/styles/less/sheets/index.less +++ b/styles/less/sheets/index.less @@ -6,6 +6,7 @@ @import './actors/character/index.less'; @import './actors/companion/index.less'; @import './actors/environment/index.less'; +@import './actors/npc/index.less'; @import './actors/party/index.less'; @import './items/beastform.less'; diff --git a/system.json b/system.json index 2acd7570..89320768 100644 --- a/system.json +++ b/system.json @@ -244,11 +244,14 @@ "adversary": { "htmlFields": ["notes", "description"] }, + "npc": { + "htmlFields": ["notes"] + }, "environment": { "htmlFields": ["notes", "description"] }, "party": { - "htmlFields": ["notes"] + "htmlFields": ["notes", "description"] } }, "Item": { diff --git a/templates/sheets-settings/npc-settings/details.hbs b/templates/sheets-settings/npc-settings/details.hbs new file mode 100644 index 00000000..0e18b488 --- /dev/null +++ b/templates/sheets-settings/npc-settings/details.hbs @@ -0,0 +1,13 @@ +
+
+ {{localize "DAGGERHEART.GENERAL.description"}} + {{formInput systemFields.description value=document._source.system.description}} +
+ + {{formGroup systemFields.motives value=document._source.system.motives}} + {{formGroup systemFields.difficulty value=document._source.system.difficulty localize=true}} +
diff --git a/templates/sheets-settings/npc-settings/features.hbs b/templates/sheets-settings/npc-settings/features.hbs new file mode 100644 index 00000000..2f2f5f47 --- /dev/null +++ b/templates/sheets-settings/npc-settings/features.hbs @@ -0,0 +1,29 @@ +
+ +
+ {{localize tabs.features.label}} +
    + {{#each @root.features as |feature|}} +
  • + +
    + {{feature.name}} +
    +
    + + +
    +
  • + {{/each}} +
+
+ {{localize "DAGGERHEART.GENERAL.dropFeaturesHere"}} +
+
+
\ No newline at end of file diff --git a/templates/sheets-settings/npc-settings/header.hbs b/templates/sheets-settings/npc-settings/header.hbs new file mode 100644 index 00000000..c9cb60fe --- /dev/null +++ b/templates/sheets-settings/npc-settings/header.hbs @@ -0,0 +1,3 @@ +
+

{{document.name}}

+
\ No newline at end of file diff --git a/templates/sheets/actors/adversary/header.hbs b/templates/sheets/actors/adversary/header.hbs index fba96980..5adc235a 100644 --- a/templates/sheets/actors/adversary/header.hbs +++ b/templates/sheets/actors/adversary/header.hbs @@ -44,10 +44,9 @@
-
- {{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} + {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} -
+ {{/ 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} \ No newline at end of file diff --git a/templates/sheets/actors/companion/header.hbs b/templates/sheets/actors/companion/header.hbs index d10c0640..9c324709 100644 --- a/templates/sheets/actors/companion/header.hbs +++ b/templates/sheets/actors/companion/header.hbs @@ -50,9 +50,10 @@
- {{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} - + {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} + + {{/ 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
\ No newline at end of file diff --git a/templates/sheets/actors/environment/header.hbs b/templates/sheets/actors/environment/header.hbs index 2c6bbb5a..1b4073c7 100644 --- a/templates/sheets/actors/environment/header.hbs +++ b/templates/sheets/actors/environment/header.hbs @@ -44,9 +44,10 @@
- {{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} - + {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} + + {{/ 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
\ No newline at end of file diff --git a/templates/sheets/actors/npc/features.hbs b/templates/sheets/actors/npc/features.hbs new file mode 100644 index 00000000..3b495e74 --- /dev/null +++ b/templates/sheets/actors/npc/features.hbs @@ -0,0 +1,14 @@ +
+
+ {{> 'daggerheart.inventory-items' + title=tabs.features.label + type='feature' + collection=@root.features + hideContextMenu=true + hideModifyControls=true + canCreate=@root.editable + showActions=@root.editable + }} +
+
\ No newline at end of file diff --git a/templates/sheets/actors/npc/header.hbs b/templates/sheets/actors/npc/header.hbs new file mode 100644 index 00000000..8dc345dc --- /dev/null +++ b/templates/sheets/actors/npc/header.hbs @@ -0,0 +1,40 @@ +
+
+ {{source.name}} +
+
+ + +
+

{{source.name}}

+
+ + {{#if source.system.difficulty}} +
+
+ {{localize "DAGGERHEART.GENERAL.difficulty"}} + {{source.system.difficulty}} +
+
+ {{/if}} + + + +
+ + {{{description}}} + +
+ {{localize 'DAGGERHEART.ACTORS.NPC.FIELDS.motives.label'}}: + {{source.system.motives}} +
+
+
+
\ No newline at end of file diff --git a/templates/sheets/actors/npc/navigation.hbs b/templates/sheets/actors/npc/navigation.hbs new file mode 100644 index 00000000..ae684f0d --- /dev/null +++ b/templates/sheets/actors/npc/navigation.hbs @@ -0,0 +1,7 @@ +
+ {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} + + {{/'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} +
\ No newline at end of file diff --git a/templates/sheets/actors/npc/notes.hbs b/templates/sheets/actors/npc/notes.hbs new file mode 100644 index 00000000..bc9ac3cf --- /dev/null +++ b/templates/sheets/actors/npc/notes.hbs @@ -0,0 +1,11 @@ +
+ {{formInput notes.field value=notes.value enriched=notes.enriched toggled=true}} + + {{#if (and showAttribution document.system.attribution.artist)}} + + {{/if}} +
\ No newline at end of file diff --git a/templates/sheets/global/tabs/tab-navigation.hbs b/templates/sheets/global/tabs/tab-navigation.hbs index f9a31d3e..8af1f140 100755 --- a/templates/sheets/global/tabs/tab-navigation.hbs +++ b/templates/sheets/global/tabs/tab-navigation.hbs @@ -4,7 +4,7 @@