From f1a530f57f71f18c40b34e3b345cad40b1cda5c0 Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Fri, 29 May 2026 12:19:08 +0200 Subject: [PATCH 01/35] [Feature] Full Rerolls (#1928) * Initial * Removed damage dialogs * Fixed DamageReroll * Fixed d20 modifiers * Fixed * Fixed DiceSoNice multiple damageType reroll * Added triggerChatRollFx * Fixed dice.denomination being lost on damage reroll --- lang/en.json | 7 +- module/applications/dialogs/_module.mjs | 1 - .../applications/dialogs/groupRollDialog.mjs | 2 - .../dialogs/rerollDamageDialog.mjs | 280 ------------------ module/applications/dialogs/rerollDialog.mjs | 279 ----------------- .../dialogs/resourceDiceDialog.mjs | 4 +- module/applications/dialogs/tagTeamDialog.mjs | 2 - module/applications/ui/chatLog.mjs | 18 +- module/data/chat-message/actorRoll.mjs | 31 ++ module/data/fields/action/damageField.mjs | 3 - module/data/fields/action/summonField.mjs | 6 +- module/dice/d20Roll.mjs | 12 + module/dice/damageRoll.mjs | 42 +-- module/dice/dhRoll.mjs | 6 +- module/dice/die/dualityDie.mjs | 22 +- module/dice/dualityRoll.mjs | 46 ++- module/dice/helpers.mjs | 17 ++ module/helpers/utils.mjs | 15 + styles/less/dialog/index.less | 2 - styles/less/dialog/reroll-dialog/sheet.less | 125 -------- .../dialogs/rerollDialog/damage/main.hbs | 35 --- templates/dialogs/rerollDialog/footer.hbs | 4 - templates/dialogs/rerollDialog/main.hbs | 35 --- 23 files changed, 164 insertions(+), 830 deletions(-) delete mode 100644 module/applications/dialogs/rerollDamageDialog.mjs delete mode 100644 module/applications/dialogs/rerollDialog.mjs create mode 100644 module/dice/helpers.mjs delete mode 100644 styles/less/dialog/reroll-dialog/sheet.less delete mode 100644 templates/dialogs/rerollDialog/damage/main.hbs delete mode 100644 templates/dialogs/rerollDialog/footer.hbs delete mode 100644 templates/dialogs/rerollDialog/main.hbs diff --git a/lang/en.json b/lang/en.json index a06c46c2..f1841e09 100755 --- a/lang/en.json +++ b/lang/en.json @@ -712,12 +712,6 @@ "ReactionRoll": { "title": "Reaction Roll: {trait}" }, - "RerollDialog": { - "title": "Reroll", - "damageTitle": "Reroll Damage", - "deselectDiceNotification": "Deselect one of the selected dice first", - "acceptCurrentRolls": "Accept Current Rolls" - }, "ResourceDice": { "title": "{name} Resource", "rerollDice": "Reroll Dice" @@ -3097,6 +3091,7 @@ } }, "ChatLog": { + "rerollActionRoll": "Reroll Action", "rerollDamage": "Reroll Damage", "assignTagRoll": "Assign as Tag Roll" }, diff --git a/module/applications/dialogs/_module.mjs b/module/applications/dialogs/_module.mjs index c866f1cd..fc5169b2 100644 --- a/module/applications/dialogs/_module.mjs +++ b/module/applications/dialogs/_module.mjs @@ -10,7 +10,6 @@ export { default as ImageSelectDialog } from './imageSelectDialog.mjs'; export { default as ItemTransferDialog } from './itemTransfer.mjs'; export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs'; export { default as OwnershipSelection } from './ownershipSelection.mjs'; -export { default as RerollDamageDialog } from './rerollDamageDialog.mjs'; export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs'; export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs'; export { default as TagTeamDialog } from './tagTeamDialog.mjs'; diff --git a/module/applications/dialogs/groupRollDialog.mjs b/module/applications/dialogs/groupRollDialog.mjs index bd45fe91..52baf537 100644 --- a/module/applications/dialogs/groupRollDialog.mjs +++ b/module/applications/dialogs/groupRollDialog.mjs @@ -358,8 +358,6 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat }); if (!result) return; - // todo: move logic to actor.rollTrait() or actor.diceRoll() - if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); const rollData = result.messageRoll.toJSON(); delete rollData.options.messageRoll; diff --git a/module/applications/dialogs/rerollDamageDialog.mjs b/module/applications/dialogs/rerollDamageDialog.mjs deleted file mode 100644 index b821bd24..00000000 --- a/module/applications/dialogs/rerollDamageDialog.mjs +++ /dev/null @@ -1,280 +0,0 @@ -const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; - -export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) { - constructor(message, options = {}) { - super(options); - - this.message = message; - this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => { - const type = message.system.damage[typeKey]; - acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => { - const part = type.parts[partKey]; - acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => { - const dice = part.dice[diceKey]; - const activeResults = dice.results.filter(x => x.active); - acc[diceKey] = { - dice: dice.dice, - selectedResults: activeResults.length, - maxSelected: activeResults.length, - results: activeResults.map(x => ({ ...x, selected: true })) - }; - - return acc; - }, {}); - - return acc; - }, {}); - - return acc; - }, {}); - } - - static DEFAULT_OPTIONS = { - id: 'reroll-dialog', - classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'], - window: { - icon: 'fa-solid fa-dice' - }, - actions: { - toggleResult: RerollDamageDialog.#toggleResult, - selectRoll: RerollDamageDialog.#selectRoll, - doReroll: RerollDamageDialog.#doReroll, - save: RerollDamageDialog.#save - } - }; - - /** @override */ - static PARTS = { - main: { - id: 'main', - template: 'systems/daggerheart/templates/dialogs/rerollDialog/damage/main.hbs' - }, - footer: { - id: 'footer', - template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs' - } - }; - - get title() { - return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.damageTitle'); - } - - _attachPartListeners(partId, htmlElement, options) { - super._attachPartListeners(partId, htmlElement, options); - - htmlElement.querySelectorAll('.to-reroll-input').forEach(element => { - element.addEventListener('change', this.toggleDice.bind(this)); - }); - } - - async _prepareContext(_options) { - const context = await super._prepareContext(_options); - context.damage = this.damage; - context.disabledReroll = !this.getRerollDice().length; - context.saveDisabled = !this.isSelectionDone(); - - return context; - } - - static async #save() { - const update = { - 'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => { - const type = this.damage[typeKey]; - let typeTotal = 0; - const messageType = this.message.system.damage[typeKey]; - const parts = Object.keys(type).map(partKey => { - const part = type[partKey]; - const messagePart = messageType.parts[partKey]; - let partTotal = messagePart.modifierTotal; - const dice = Object.keys(part).map(diceKey => { - const dice = part[diceKey]; - const total = dice.results.reduce((acc, result) => { - if (result.active) acc += result.result; - return acc; - }, 0); - partTotal += total; - const messageDice = messagePart.dice[diceKey]; - return { - ...messageDice, - total: total, - results: dice.results.map(x => ({ - ...x, - hasRerolls: dice.results.length > 1 - })) - }; - }); - - typeTotal += partTotal; - return { - ...messagePart, - total: partTotal, - dice: dice - }; - }); - - acc[typeKey] = { - ...messageType, - total: typeTotal, - parts: parts - }; - - return acc; - }, {}) - }; - - await this.message.update(update); - await this.close(); - } - - getRerollDice() { - const rerollDice = []; - Object.keys(this.damage).forEach(typeKey => { - const type = this.damage[typeKey]; - Object.keys(type).forEach(partKey => { - const part = type[partKey]; - Object.keys(part).forEach(diceKey => { - const dice = part[diceKey]; - Object.keys(dice.results).forEach(resultKey => { - const result = dice.results[resultKey]; - if (result.toReroll) { - rerollDice.push({ - ...result, - dice: dice.dice, - type: typeKey, - part: partKey, - dice: diceKey, - result: resultKey - }); - } - }); - }); - }); - }); - - return rerollDice; - } - - isSelectionDone() { - const diceFinishedData = []; - Object.keys(this.damage).forEach(typeKey => { - const type = this.damage[typeKey]; - Object.keys(type).forEach(partKey => { - const part = type[partKey]; - Object.keys(part).forEach(diceKey => { - const dice = part[diceKey]; - const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0); - diceFinishedData.push(selected === dice.maxSelected); - }); - }); - }); - - return diceFinishedData.every(x => x); - } - - toggleDice(event) { - const target = event.target; - const { type, part, dice } = target.dataset; - const toggleDice = this.damage[type][part][dice]; - - const existingDiceRerolls = this.getRerollDice().filter( - x => x.type === type && x.part === part && x.dice === dice - ); - - const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length; - - toggleDice.toReroll = !allRerolled; - toggleDice.results.forEach(result => { - if (result.active) { - result.toReroll = !allRerolled; - } - }); - - this.render(); - } - - static #toggleResult(event) { - event.stopPropagation(); - - const target = event.target.closest('.to-reroll-result'); - const { type, part, dice, result } = target.dataset; - const toggleDice = this.damage[type][part][dice]; - const toggleResult = toggleDice.results[result]; - toggleResult.toReroll = !toggleResult.toReroll; - - const existingDiceRerolls = this.getRerollDice().filter( - x => x.type === type && x.part === part && x.dice === dice - ); - - const allToReroll = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length; - toggleDice.toReroll = allToReroll; - - this.render(); - } - - static async #selectRoll(_, button) { - const { type, part, dice, result } = button.dataset; - - const diceVal = this.damage[type][part][dice]; - const diceResult = diceVal.results[result]; - if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) { - return ui.notifications.warn( - game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification') - ); - } - - if (diceResult.active) { - diceVal.toReroll = false; - diceResult.toReroll = false; - } - - diceVal.selectedResults += diceResult.active ? -1 : 1; - diceResult.active = !diceResult.active; - - this.render(); - } - - static async #doReroll() { - const toReroll = this.getRerollDice().map(x => { - const { type, part, dice, result } = x; - const diceData = this.damage[type][part][dice].results[result]; - return { - ...diceData, - dice: this.damage[type][part][dice].dice, - typeKey: type, - partKey: part, - diceKey: dice, - resultsIndex: result - }; - }); - - const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate(); - - if (game.modules.get('dice-so-nice')?.active) { - const diceSoNiceRoll = { - _evaluated: true, - dice: roll.dice, - options: { appearance: {} } - }; - - await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true); - } - - toReroll.forEach((data, index) => { - const { typeKey, partKey, diceKey, resultsIndex } = data; - const rerolledDice = roll.dice[index]; - - const dice = this.damage[typeKey][partKey][diceKey]; - dice.toReroll = false; - dice.results[resultsIndex].active = false; - dice.results[resultsIndex].discarded = true; - dice.results[resultsIndex].toReroll = false; - dice.results.splice(dice.results.length, 0, { - ...rerolledDice.results[0], - toReroll: false, - selected: true - }); - }); - - this.render(); - } -} diff --git a/module/applications/dialogs/rerollDialog.mjs b/module/applications/dialogs/rerollDialog.mjs deleted file mode 100644 index cae4e53a..00000000 --- a/module/applications/dialogs/rerollDialog.mjs +++ /dev/null @@ -1,279 +0,0 @@ -const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; - -export default class RerollDialog extends HandlebarsApplicationMixin(ApplicationV2) { - constructor(message, options = {}) { - super(options); - - this.message = message; - this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => { - const type = message.system.damage[typeKey]; - acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => { - const part = type.parts[partKey]; - acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => { - const dice = part.dice[diceKey]; - const activeResults = dice.results.filter(x => x.active); - acc[diceKey] = { - dice: dice.dice, - selectedResults: activeResults.length, - maxSelected: activeResults.length, - results: activeResults.map(x => ({ ...x, selected: true })) - }; - - return acc; - }, {}); - - return acc; - }, {}); - - return acc; - }, {}); - } - - static DEFAULT_OPTIONS = { - id: 'reroll-dialog', - classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'], - window: { - icon: 'fa-solid fa-dice' - }, - actions: { - toggleResult: RerollDialog.#toggleResult, - selectRoll: RerollDialog.#selectRoll, - doReroll: RerollDialog.#doReroll, - save: RerollDialog.#save - } - }; - - /** @override */ - static PARTS = { - main: { - id: 'main', - template: 'systems/daggerheart/templates/dialogs/rerollDialog/main.hbs' - }, - footer: { - id: 'footer', - template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs' - } - }; - - get title() { - return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.title'); - } - - _attachPartListeners(partId, htmlElement, options) { - super._attachPartListeners(partId, htmlElement, options); - - htmlElement.querySelectorAll('.to-reroll-input').forEach(element => { - element.addEventListener('change', this.toggleDice.bind(this)); - }); - } - - async _prepareContext(_options) { - const context = await super._prepareContext(_options); - context.damage = this.damage; - context.disabledReroll = !this.getRerollDice().length; - context.saveDisabled = !this.isSelectionDone(); - - return context; - } - - static async #save() { - const update = { - 'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => { - const type = this.damage[typeKey]; - let typeTotal = 0; - const messageType = this.message.system.damage[typeKey]; - const parts = Object.keys(type).map(partKey => { - const part = type[partKey]; - const messagePart = messageType.parts[partKey]; - let partTotal = messagePart.modifierTotal; - const dice = Object.keys(part).map(diceKey => { - const dice = part[diceKey]; - const total = dice.results.reduce((acc, result) => { - if (result.active) acc += result.result; - return acc; - }, 0); - partTotal += total; - const messageDice = messagePart.dice[diceKey]; - return { - ...messageDice, - total: total, - results: dice.results.map(x => ({ - ...x, - hasRerolls: dice.results.length > 1 - })) - }; - }); - - typeTotal += partTotal; - return { - ...messagePart, - total: partTotal, - dice: dice - }; - }); - - acc[typeKey] = { - ...messageType, - total: typeTotal, - parts: parts - }; - - return acc; - }, {}) - }; - await this.message.update(update); - await this.close(); - } - - getRerollDice() { - const rerollDice = []; - Object.keys(this.damage).forEach(typeKey => { - const type = this.damage[typeKey]; - Object.keys(type).forEach(partKey => { - const part = type[partKey]; - Object.keys(part).forEach(diceKey => { - const dice = part[diceKey]; - Object.keys(dice.results).forEach(resultKey => { - const result = dice.results[resultKey]; - if (result.toReroll) { - rerollDice.push({ - ...result, - dice: dice.dice, - type: typeKey, - part: partKey, - dice: diceKey, - result: resultKey - }); - } - }); - }); - }); - }); - - return rerollDice; - } - - isSelectionDone() { - const diceFinishedData = []; - Object.keys(this.damage).forEach(typeKey => { - const type = this.damage[typeKey]; - Object.keys(type).forEach(partKey => { - const part = type[partKey]; - Object.keys(part).forEach(diceKey => { - const dice = part[diceKey]; - const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0); - diceFinishedData.push(selected === dice.maxSelected); - }); - }); - }); - - return diceFinishedData.every(x => x); - } - - toggleDice(event) { - const target = event.target; - const { type, part, dice } = target.dataset; - const toggleDice = this.damage[type][part][dice]; - - const existingDiceRerolls = this.getRerollDice().filter( - x => x.type === type && x.part === part && x.dice === dice - ); - - const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length; - - toggleDice.toReroll = !allRerolled; - toggleDice.results.forEach(result => { - if (result.active) { - result.toReroll = !allRerolled; - } - }); - - this.render(); - } - - static #toggleResult(event) { - event.stopPropagation(); - - const target = event.target.closest('.to-reroll-result'); - const { type, part, dice, result } = target.dataset; - const toggleDice = this.damage[type][part][dice]; - const toggleResult = toggleDice.results[result]; - toggleResult.toReroll = !toggleResult.toReroll; - - const existingDiceRerolls = this.getRerollDice().filter( - x => x.type === type && x.part === part && x.dice === dice - ); - - const allToReroll = existingDiceRerolls.length === toggleDice.results.length; - toggleDice.toReroll = allToReroll; - - this.render(); - } - - static async #selectRoll(_, button) { - const { type, part, dice, result } = button.dataset; - - const diceVal = this.damage[type][part][dice]; - const diceResult = diceVal.results[result]; - if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) { - return ui.notifications.warn( - game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification') - ); - } - - if (diceResult.active) { - diceVal.toReroll = false; - diceResult.toReroll = false; - } - - diceVal.selectedResults += diceResult.active ? -1 : 1; - diceResult.active = !diceResult.active; - - this.render(); - } - - static async #doReroll() { - const toReroll = this.getRerollDice().map(x => { - const { type, part, dice, result } = x; - const diceData = this.damage[type][part][dice].results[result]; - return { - ...diceData, - dice: this.damage[type][part][dice].dice, - typeKey: type, - partKey: part, - diceKey: dice, - resultsIndex: result - }; - }); - - const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate(); - - if (game.modules.get('dice-so-nice')?.active) { - const diceSoNiceRoll = { - _evaluated: true, - dice: roll.dice, - options: { appearance: {} } - }; - - await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true); - } - - toReroll.forEach((data, index) => { - const { typeKey, partKey, diceKey, resultsIndex } = data; - const rerolledDice = roll.dice[index]; - - const dice = this.damage[typeKey][partKey][diceKey]; - dice.toReroll = false; - dice.results[resultsIndex].active = false; - dice.results[resultsIndex].discarded = true; - dice.results[resultsIndex].toReroll = false; - dice.results.splice(dice.results.length, 0, { - ...rerolledDice.results[0], - toReroll: false, - selected: true - }); - }); - - this.render(); - } -} diff --git a/module/applications/dialogs/resourceDiceDialog.mjs b/module/applications/dialogs/resourceDiceDialog.mjs index 32e1e5d8..8394538c 100644 --- a/module/applications/dialogs/resourceDiceDialog.mjs +++ b/module/applications/dialogs/resourceDiceDialog.mjs @@ -1,4 +1,4 @@ -import { itemAbleRollParse } from '../../helpers/utils.mjs'; +import { itemAbleRollParse, triggerChatRollFx } from '../../helpers/utils.mjs'; const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; @@ -69,7 +69,7 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli const max = itemAbleRollParse(this.item.system.resource.max, this.actor, this.item); const diceFormula = `${max}${this.item.system.resource.dieFaces}`; const roll = await new Roll(diceFormula).evaluate(); - if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true); + await triggerChatRollFx([roll]); this.rollValues = roll.terms[0].results.map(x => ({ value: x.result, used: false })); this.resetUsed = true; diff --git a/module/applications/dialogs/tagTeamDialog.mjs b/module/applications/dialogs/tagTeamDialog.mjs index ba76831f..4e63d93b 100644 --- a/module/applications/dialogs/tagTeamDialog.mjs +++ b/module/applications/dialogs/tagTeamDialog.mjs @@ -434,8 +434,6 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio if (!result) return; - if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); - const rollData = result.messageRoll.toJSON(); delete rollData.options.messageRoll; this.updatePartyData( diff --git a/module/applications/ui/chatLog.mjs b/module/applications/ui/chatLog.mjs index 34b25591..7036a5df 100644 --- a/module/applications/ui/chatLog.mjs +++ b/module/applications/ui/chatLog.mjs @@ -103,6 +103,19 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo _getEntryContextOptions() { return [ ...super._getEntryContextOptions(), + { + label: 'DAGGERHEART.UI.ChatLog.rerollActionRoll', + icon: '', + visible: li => { + const message = game.messages.get(li.dataset.messageId); + return message.system.hasRoll && (game.user.isGM || message.isAuthor); + }, + callback: async li => { + const message = game.messages.get(li.dataset.messageId); + const reroll = await message.rolls[0].reroll({ liveRoll: true }); + message.update({ rolls: [reroll] }); + } + }, { label: 'DAGGERHEART.UI.ChatLog.rerollDamage', icon: '', @@ -113,9 +126,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo : false; return (game.user.isGM || message.isAuthor) && hasRolledDamage; }, - callback: li => { + callback: async li => { const message = game.messages.get(li.dataset.messageId); - new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true }); + const update = await message.system.getRerolledDamage(); + message.update(update); } } ]; diff --git a/module/data/chat-message/actorRoll.mjs b/module/data/chat-message/actorRoll.mjs index eaa1cdc2..ccfe25ea 100644 --- a/module/data/chat-message/actorRoll.mjs +++ b/module/data/chat-message/actorRoll.mjs @@ -1,3 +1,5 @@ +import { triggerChatRollFx } from '../../helpers/utils.mjs'; + const fields = foundry.data.fields; const targetsField = () => @@ -130,6 +132,35 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel { }); } + /* TODO: Change how damage data is stored somehow to enable better rerolling */ + async getRerolledDamage() { + if (!this.damage) return; + + const rerolls = []; + const update = { system: { damage: {} } }; + for (const partKey in this.damage) { + const part = this.damage[partKey]; + const testRoll = Roll.fromData(part.parts[0].roll); + const rerolled = await testRoll.reroll(); + rerolls.push(rerolled); + + if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] }; + const partData = update.system.damage[partKey].parts[0]; + update.system.damage[partKey].total = rerolled.total; + partData.modifierTotal = rerolled.terms.reduce((acc, x) => { + if (x.isDeterministic && !x.operator) acc += x.total; + return acc; + }, 0); + partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination })); + partData.total = rerolled.total; + partData.roll = rerolled.toJSON(); + } + + await triggerChatRollFx(rerolls); + + return update; + } + registerTargetHook() { if (!this.parent.isAuthor || !this.hasTarget) return; if (this.targetMode && this.parent.targetHook !== null) { diff --git a/module/data/fields/action/damageField.mjs b/module/data/fields/action/damageField.mjs index 30a5ad7c..9b21d3ba 100644 --- a/module/data/fields/action/damageField.mjs +++ b/module/data/fields/action/damageField.mjs @@ -72,9 +72,6 @@ export default class DamageField extends fields.SchemaField { damageConfig.source.message = messageId; damageConfig.directDamage = !!damageConfig.source?.message; - // if(damageConfig.source?.message && game.modules.get('dice-so-nice')?.active) - // await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message); - const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig); if (!damageResult) return false; if (damageResult.actionChatMessageHandled) config.actionChatMessageHandled = true; diff --git a/module/data/fields/action/summonField.mjs b/module/data/fields/action/summonField.mjs index ec7881f7..a2275fa5 100644 --- a/module/data/fields/action/summonField.mjs +++ b/module/data/fields/action/summonField.mjs @@ -1,4 +1,4 @@ -import { itemAbleRollParse } from '../../../helpers/utils.mjs'; +import { itemAbleRollParse, triggerChatRollFx } from '../../../helpers/utils.mjs'; import FormulaField from '../formulaField.mjs'; const fields = foundry.data.fields; @@ -40,7 +40,7 @@ export default class DHSummonField extends fields.ArrayField { const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item)); await roll.evaluate(); const count = roll.total; - if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active) rolls.push(roll); + if (!roll.isDeterministic) rolls.push(roll); const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID)); /* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */ @@ -56,7 +56,7 @@ export default class DHSummonField extends fields.ArrayField { } } - if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true))); + if (rolls.length) await triggerChatRollFx(rolls); this.actor.sheet?.minimize(); DHSummonField.handleSummon(summonData, this.actor); diff --git a/module/dice/d20Roll.mjs b/module/dice/d20Roll.mjs index 509f5d69..b1d3bd0b 100644 --- a/module/dice/d20Roll.mjs +++ b/module/dice/d20Roll.mjs @@ -1,4 +1,5 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; +import { triggerChatRollFx } from '../helpers/utils.mjs'; import DHRoll from './dhRoll.mjs'; export default class D20Roll extends DHRoll { @@ -224,4 +225,15 @@ export default class D20Roll extends DHRoll { resetFormula() { return (this._formula = this.constructor.getFormula(this.terms)); } + + async reroll(options) { + const result = await super.reroll(options); + if (this instanceof game.system.api.dice.DualityRoll) return result; + + if (options?.liveRoll) { + await triggerChatRollFx([result]); + } + + return result; + } } diff --git a/module/dice/damageRoll.mjs b/module/dice/damageRoll.mjs index 98fd8401..ef810ed7 100644 --- a/module/dice/damageRoll.mjs +++ b/module/dice/damageRoll.mjs @@ -1,5 +1,5 @@ import DamageDialog from '../applications/dialogs/damageDialog.mjs'; -import { parseRallyDice } from '../helpers/utils.mjs'; +import { parseRallyDice, triggerChatRollFx } from '../helpers/utils.mjs'; import DHRoll from './dhRoll.mjs'; export default class DamageRoll extends DHRoll { @@ -18,7 +18,12 @@ export default class DamageRoll extends DHRoll { if (config.evaluate !== false) for (const roll of config.roll) await roll.roll.evaluate(); roll._evaluated = true; - const parts = config.roll.map(r => this.postEvaluate(r)); + + const parts = []; + for (const roll of config.roll) { + parts.push(this.postEvaluate(roll)); + roll.roll = JSON.stringify(roll.roll.toJSON()); + } config.damage = this.unifyDamageRoll(parts); } @@ -38,25 +43,24 @@ export default class DamageRoll extends DHRoll { const chatMessage = config.source?.message ? ui.chat.collection.get(config.source.message) : getDocumentClass('ChatMessage').applyMode({}, config.rollMode ?? 'public'); + + const diceRolls = []; if (game.modules.get('dice-so-nice')?.active) { - const pool = foundry.dice.terms.PoolTerm.fromRolls( - Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll)) - ), - diceRoll = Roll.fromTerms([pool]); - await game.dice3d.showForRoll( - diceRoll, - game.user, - true, - chatMessage.whisper?.length > 0 ? chatMessage.whisper : null, - chatMessage.blind - ); config.mute = true; + const pool = foundry.dice.terms.PoolTerm.fromRolls( + Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll)) + ); + diceRolls.push(Roll.fromTerms([pool])); } + + await triggerChatRollFx(diceRolls, { + whisper: chatMessage.whisper?.length > 0 ? chatMessage.whisper : null, + blind: chatMessage.blind + }); await super.buildPost(roll, config, message); + if (config.source?.message) { chatMessage.update({ 'system.damage': config.damage }); - - if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); } } @@ -319,9 +323,10 @@ export default class DamageRoll extends DHRoll { const newIndex = parsedDiceTerms[dice].results.length; await term.reroll(`/r1=${termResult.result}`); + const diceRolls = []; if (game.modules.get('dice-so-nice')?.active) { const newResult = parsedDiceTerms[dice].results[newIndex]; - const diceSoNiceRoll = { + diceRolls.push({ _evaluated: true, dice: [ new foundry.dice.terms.Die({ @@ -332,11 +337,10 @@ export default class DamageRoll extends DHRoll { }) ], options: { appearance: {} } - }; - - await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true); + }); } + await triggerChatRollFx(diceRolls); await parsedRoll.evaluate(); const results = parsedRoll.dice[dice].results.map(result => ({ diff --git a/module/dice/dhRoll.mjs b/module/dice/dhRoll.mjs index d6975f71..02c4ab24 100644 --- a/module/dice/dhRoll.mjs +++ b/module/dice/dhRoll.mjs @@ -1,4 +1,5 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; +import { triggerChatRollFx } from '../helpers/utils.mjs'; export default class DHRoll extends Roll { baseTerms = []; @@ -75,9 +76,7 @@ export default class DHRoll extends Roll { } if (config.skips?.createMessage) { - if (game.modules.get('dice-so-nice')?.active) { - await game.dice3d.showForRoll(roll, game.user, true); - } + await triggerChatRollFx([roll]); } else if (!config.source?.message) { config.message = await this.toMessage(roll, config); } @@ -85,6 +84,7 @@ export default class DHRoll extends Roll { static postEvaluate(roll, config = {}) { return { + ...roll.options.roll, total: roll.total, formula: roll.formula, dice: roll.dice.map(d => ({ diff --git a/module/dice/die/dualityDie.mjs b/module/dice/die/dualityDie.mjs index 83229425..cc7ee75e 100644 --- a/module/dice/die/dualityDie.mjs +++ b/module/dice/die/dualityDie.mjs @@ -1,4 +1,4 @@ -import { ResourceUpdateMap } from '../../data/action/baseAction.mjs'; +import { updateResourcesForDualityReroll } from '../helpers.mjs'; export default class DualityDie extends foundry.dice.terms.Die { constructor(options) { @@ -12,24 +12,6 @@ export default class DualityDie extends foundry.dice.terms.Die { return roll.withHope ? 1 : roll.withFear ? -1 : 0; } - #updateResources(oldDuality, newDuality, actor) { - const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); - if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return; - - const updates = []; - const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0); - const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0); - const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0); - - if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true }); - if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true }); - if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true }); - - const resourceUpdates = new ResourceUpdateMap(actor); - resourceUpdates.addResources(updates); - resourceUpdates.updateResources(); - } - async reroll(modifier, options) { const oldDuality = this.#getDualityState(options.liveRoll.roll); await super.reroll(modifier, options); @@ -57,7 +39,7 @@ export default class DualityDie extends foundry.dice.terms.Die { if (options.liveRoll.isReaction) return; const newDuality = this.#getDualityState(options.liveRoll.roll); - this.#updateResources(oldDuality, newDuality, options.liveRoll.actor); + updateResourcesForDualityReroll(oldDuality, newDuality, options.liveRoll.actor); } } diff --git a/module/dice/dualityRoll.mjs b/module/dice/dualityRoll.mjs index d58811fe..f40e9781 100644 --- a/module/dice/dualityRoll.mjs +++ b/module/dice/dualityRoll.mjs @@ -1,6 +1,8 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; import D20Roll from './d20Roll.mjs'; import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs'; +import { getDiceSoNicePresets } from '../config/generalConfig.mjs'; +import { updateResourcesForDualityReroll } from './helpers.mjs'; export default class DualityRoll extends D20Roll { _advantageNumber = 1; @@ -130,13 +132,7 @@ export default class DualityRoll extends D20Roll { } createBaseDice() { - if ( - this.dice[0] instanceof game.system.api.dice.diceTypes.HopeDie && - this.dice[1] instanceof game.system.api.dice.diceTypes.FearDie - ) { - this.terms = [this.terms[0], this.terms[1], this.terms[2]]; - return; - } + this.terms = [this.terms[0], this.terms[1], this.terms[2]]; this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({ faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12 @@ -388,4 +384,40 @@ export default class DualityRoll extends D20Roll { if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id); } } + + async reroll(options) { + const oldDuality = this.withHope ? 1 : this.withFear ? -1 : 0; + const rerolled = DualityRoll.fromData((await super.reroll(options)).toJSON()); + + if (options?.liveRoll) { + if (game.modules.get('dice-so-nice')?.active) { + const diceAppearance = await getDiceSoNicePresets( + rerolled, + rerolled.dHope.denomination, + rerolled.dFear.denomination + ); + rerolled.dHope.options.appearance = diceAppearance.hope.appearance; + rerolled.dFear.options.appearance = diceAppearance.fear.appearance; + if (rerolled.dAdvantage) rerolled.dAdvantage.options.appearance = diceAppearance.advantage.appearance; + if (rerolled.dDisadvantage) + rerolled.dDisadvantage.options.appearance = diceAppearance.disadvantage.appearance; + + await game.dice3d.showForRoll(rerolled, game.user, true); + } else { + foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); + } + + if (this.options.actionType === 'reaction') return; + + const newDuality = rerolled.withHope ? 1 : rerolled.withFear ? -1 : 0; + const actor = await foundry.utils.fromUuid(this.options.source.actor); + updateResourcesForDualityReroll(oldDuality, newDuality, actor); + } + + return rerolled; + } + + fromJSON(json) { + return super.fromJSON(json); + } } diff --git a/module/dice/helpers.mjs b/module/dice/helpers.mjs new file mode 100644 index 00000000..33519949 --- /dev/null +++ b/module/dice/helpers.mjs @@ -0,0 +1,17 @@ +export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) { + const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); + if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return; + + const updates = []; + const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0); + const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0); + const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0); + + if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true }); + if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true }); + if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true }); + + const resourceUpdates = new ResourceUpdateMap(actor); + resourceUpdates.addResources(updates); + resourceUpdates.updateResources(); +} diff --git a/module/helpers/utils.mjs b/module/helpers/utils.mjs index 7bc5fa25..8bc95aa0 100644 --- a/module/helpers/utils.mjs +++ b/module/helpers/utils.mjs @@ -864,3 +864,18 @@ export function camelize(str) { }) .replace(/\s+/g, ''); } + +/** + * Triggers DiceSoNice rolls or dice roll audio for rolls. Not used for duality rolls. + * @param { Roll[] } rolls + * @return { void } + */ +export async function triggerChatRollFx(rolls, options = { whisper: false, blind: false }) { + const { whisper, blind } = options; + if (game.modules.get('dice-so-nice')?.active) { + const rerollPromises = rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true, whisper, blind)); + await Promise.allSettled(rerollPromises); + } else { + foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); + } +} diff --git a/styles/less/dialog/index.less b/styles/less/dialog/index.less index 11d9635e..e8f61318 100644 --- a/styles/less/dialog/index.less +++ b/styles/less/dialog/index.less @@ -24,8 +24,6 @@ @import './multiclass-choice/sheet.less'; -@import './reroll-dialog/sheet.less'; - @import './tag-team-dialog/initialization.less'; @import './tag-team-dialog/sheet.less'; diff --git a/styles/less/dialog/reroll-dialog/sheet.less b/styles/less/dialog/reroll-dialog/sheet.less deleted file mode 100644 index 71c94d80..00000000 --- a/styles/less/dialog/reroll-dialog/sheet.less +++ /dev/null @@ -1,125 +0,0 @@ -.daggerheart.dialog.dh-style.views.reroll-dialog { - .window-content { - max-width: 648px; - } - - .reroll-outer-container { - h2 { - margin: 0; - } - - .dices-container { - display: flex; - flex-wrap: wrap; - gap: 8px; - } - - .dice-outer-container { - width: 300px; - - legend { - display: flex; - align-items: center; - gap: 4px; - - i { - margin-right: 4px; - } - } - - .dice-container { - display: grid; - grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr; - - .result-container { - position: relative; - aspect-ratio: 1; - display: flex; - align-items: center; - justify-content: center; - font-size: 1.375rem; - opacity: 0.8; - - &.selected { - opacity: 1; - border: 1px solid; - border-radius: 6px; - border-color: light-dark(@dark-blue, @golden); - filter: drop-shadow(0 0 3px @golden); - } - - &:before { - content: ' '; - position: absolute; - width: 100%; - height: 100%; - z-index: -1; - mask: var(--svg-die) no-repeat center; - mask-size: contain; - background: linear-gradient(139.01deg, #efe6d8 3.51%, #372e1f 96.49%); - } - - &.d4:before { - --svg-die: url(../assets/icons/dice/default/d4.svg); - } - &.d6:before { - --svg-die: url(../assets/icons/dice/default/d6.svg); - } - &.d8:before { - --svg-die: url(../assets/icons/dice/default/d8.svg); - } - &.d10:before { - --svg-die: url(../assets/icons/dice/default/d10.svg); - } - &.d12:before { - --svg-die: url('../assets/icons/dice/default/d12.svg'); - } - &.d20:before { - --svg-die: url(../assets/icons/dice/default/d20.svg); - } - - .to-reroll-result { - position: absolute; - bottom: -7px; - gap: 2px; - border: 1px solid; - border-radius: 6px; - background-image: url(../assets/parchments/dh-parchment-dark.png); - display: flex; - align-items: center; - padding: 2px 6px; - - input { - margin: 0; - height: 12px; - line-height: 0px; - position: relative; - top: 1px; - - &:before, - &:after { - line-height: 12px; - font-size: var(--font-size-12); - } - } - - i { - font-size: var(--font-size-10); - } - } - } - } - } - } - - footer { - margin-top: 8px; - display: flex; - justify-content: space-between; - - .controls { - display: flex; - gap: 8px; - } - } -} diff --git a/templates/dialogs/rerollDialog/damage/main.hbs b/templates/dialogs/rerollDialog/damage/main.hbs deleted file mode 100644 index 5b994bf6..00000000 --- a/templates/dialogs/rerollDialog/damage/main.hbs +++ /dev/null @@ -1,35 +0,0 @@ -
- {{#each damage}} -

{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' @key '.name')}}

- {{#each this}} -
- {{#each this}} -
- - - - {{this.selectedResults}}/{{this.maxSelected}} Selected - - -
- {{#each this.results}} -
- {{this.result}} - {{#if this.active}} - - - - - {{/if}} -
- {{/each}} -
-
- {{/each}} -
- {{/each}} - {{/each}} -
\ No newline at end of file diff --git a/templates/dialogs/rerollDialog/footer.hbs b/templates/dialogs/rerollDialog/footer.hbs deleted file mode 100644 index 5d4ae2b2..00000000 --- a/templates/dialogs/rerollDialog/footer.hbs +++ /dev/null @@ -1,4 +0,0 @@ - \ No newline at end of file diff --git a/templates/dialogs/rerollDialog/main.hbs b/templates/dialogs/rerollDialog/main.hbs deleted file mode 100644 index 6f10ce33..00000000 --- a/templates/dialogs/rerollDialog/main.hbs +++ /dev/null @@ -1,35 +0,0 @@ -
- {{#each damage}} -

{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' @key '.name')}}

- {{#each this}} -
- {{#each this}} -
- - - - {{this.selectedResults}}/{{this.results.length}} Selected - - -
- {{#each this.results}} -
- {{this.result}} - {{#if this.active}} - - - - - {{/if}} -
- {{/each}} -
-
- {{/each}} -
- {{/each}} - {{/each}} -
\ No newline at end of file From 9487b07e434ba1449b7ebab9998fc32313b4985a Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 30 May 2026 06:47:06 -0400 Subject: [PATCH 02/35] Fix tier adjustment on actions that use standard attack damage (#1942) --- .gitattributes | 2 + module/data/actor/adversary.mjs | 204 +------------------------ module/data/actor/tierAdjustment.mjs | 218 +++++++++++++++++++++++++++ 3 files changed, 222 insertions(+), 202 deletions(-) create mode 100644 .gitattributes create mode 100644 module/data/actor/tierAdjustment.mjs diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 00000000..56ce8818 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +* text=auto eol=lf +*.json text eol=lf diff --git a/module/data/actor/adversary.mjs b/module/data/actor/adversary.mjs index d69e17ad..d6d0dcdf 100644 --- a/module/data/actor/adversary.mjs +++ b/module/data/actor/adversary.mjs @@ -3,8 +3,7 @@ import { ActionField } from '../fields/actionField.mjs'; import { commonActorRules } from './base.mjs'; import DhCreature from './creature.mjs'; import { bonusField } from '../fields/actorField.mjs'; -import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs'; -import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs'; +import { getTierAdjustedAdversary } from './tierAdjustment.mjs'; export default class DhpAdversary extends DhCreature { static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary']; @@ -206,205 +205,6 @@ export default class DhpAdversary extends DhCreature { /** Returns source data for this actor adjusted to a new tier, which can be used to create a new actor. */ adjustForTier(tier) { const source = this.parent.toObject(true); - - /** @type {(2 | 3 | 4)[]} */ - const tiers = new Array(Math.abs(tier - this.tier)) - .fill(0) - .map((_, idx) => idx + Math.min(tier, this.tier) + 1); - if (tier < this.tier) tiers.reverse(); - const typeData = adversaryScalingData[source.system.type] ?? adversaryScalingData[source.system.standard]; - const tierEntries = tiers.map(t => ({ tier: t, ...typeData[t] })); - - // Apply simple tier changes - const scale = tier > this.tier ? 1 : -1; - for (const entry of tierEntries) { - source.system.difficulty += scale * entry.difficulty; - source.system.damageThresholds.major += scale * entry.majorThreshold; - source.system.damageThresholds.severe += scale * entry.severeThreshold; - source.system.resources.hitPoints.max += scale * entry.hp; - source.system.resources.stress.max += scale * entry.stress; - source.system.attack.roll.bonus += scale * entry.attack; - } - - // Get the mean and standard deviation of expected damage in the previous and new tier - // The data we have is for attack scaling, but we reuse this for action scaling later - const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic; - const damageMeta = { - currentDamageRange: { tier: source.system.tier, ...expectedDamageData[source.system.tier] }, - newDamageRange: { tier, ...expectedDamageData[tier] }, - type: 'attack' - }; - - // Update damage of base attack - try { - this.#adjustActionDamage(source.system.attack, damageMeta); - } catch (err) { - ui.notifications.warn('Failed to convert attack damage of adversary'); - console.error(err); - } - - // Update damage of each item action, making sure to also update the description if possible - const damageRegex = /@Damage\[([^\[\]]*)\]({[^}]*})?/g; - for (const item of source.items) { - // Replace damage inlines with new formulas - for (const withDescription of [item.system, ...Object.values(item.system.actions)]) { - withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => { - const { value: formula } = parseInlineParams(inner); - if (!formula || !type) return match; - - try { - const adjusted = this.#calculateAdjustedDamage(formula, { ...damageMeta, type: 'action' }); - const newFormula = [ - adjusted.diceQuantity ? `${adjusted.diceQuantity}d${adjusted.faces}` : null, - adjusted.bonus - ] - .filter(p => !!p) - .join('+'); - return match.replace(formula, newFormula); - } catch { - return match; - } - }); - } - - // Update damage in item actions - // Parse damage, and convert all formula matches in the descriptions to the new damage - for (const action of Object.values(item.system.actions)) { - try { - const result = this.#adjustActionDamage(action, { ...damageMeta, type: 'action' }); - if (!result) continue; - - for (const { previousFormula, formula } of Object.values(result)) { - const oldFormulaRegexp = new RegExp( - previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?') - ); - item.system.description = item.system.description.replace(oldFormulaRegexp, formula); - action.description = action.description.replace(oldFormulaRegexp, formula); - } - } catch (err) { - ui.notifications.warn(`Failed to convert action damage for item ${item.name}`); - console.error(err); - } - } - } - - // Finally set the tier of the source data, now that everything is complete - source.system.tier = tier; - return source; - } - - /** - * Converts a damage object to a new damage range - * @returns {{ diceQuantity: number; faces: number; bonus: number }} the adjusted result as a combined term - * @throws error if the formula is the wrong type - */ - #calculateAdjustedDamage(formula, { currentDamageRange, newDamageRange, type }) { - const terms = parseTermsFromSimpleFormula(formula); - const flatTerms = terms.filter(t => t.diceQuantity === 0); - const diceTerms = terms.filter(t => t.diceQuantity > 0); - if (flatTerms.length > 1 || diceTerms.length > 1) { - throw new Error('invalid formula for conversion'); - } - const value = { - ...(diceTerms[0] ?? { diceQuantity: 0, faces: 1 }), - bonus: flatTerms[0]?.bonus ?? 0 - }; - const previousExpected = calculateExpectedValue(value); - if (previousExpected === 0) return value; // nothing to do - - const dieSizes = [4, 6, 8, 10, 12, 20]; - const steps = newDamageRange.tier - currentDamageRange.tier; - const increasing = steps > 0; - const deviation = (previousExpected - currentDamageRange.mean) / currentDamageRange.deviation; - const expected = Math.max(1, newDamageRange.mean + newDamageRange.deviation * deviation); - - // If this was just a flat number, convert to the expected damage and exit - if (value.diceQuantity === 0) { - value.bonus = Math.round(expected); - return value; - } - - const getExpectedDie = () => calculateExpectedValue({ diceQuantity: 1, faces: value.faces }) || 1; - const getBaseAverage = () => calculateExpectedValue({ ...value, bonus: 0 }); - - // Check the number of base overages over the expected die. In the end, if the bonus inflates too much, we add a die - const baseOverages = Math.floor(value.bonus / getExpectedDie()); - - // Prestep. Change number of dice for attacks, bump up/down for actions - // We never bump up to d20, though we might bump down from it - if (type === 'attack') { - const minimum = increasing ? value.diceQuantity : 0; - value.diceQuantity = Math.max(minimum, newDamageRange.tier); - } else { - const currentIdx = dieSizes.indexOf(value.faces); - value.faces = dieSizes[Math.clamp(currentIdx + steps, 0, 4)]; - } - - value.bonus = Math.round(expected - getBaseAverage()); - - // Attempt to handle negative values. - // If we can do it with only step downs, do so. Otherwise remove tier dice, and try again - if (value.bonus < 0) { - let stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity); - const currentIdx = dieSizes.indexOf(value.faces); - - // If step downs alone don't suffice, change the flat modifier, then calculate steps required again - // If this isn't sufficient, the result will be slightly off. This is unlikely to happen - if (type !== 'attack' && stepsRequired > currentIdx && value.diceQuantity > 0) { - value.diceQuantity -= increasing ? 1 : Math.abs(steps); - value.bonus = Math.round(expected - getBaseAverage()); - if (value.bonus >= 0) return value; // complete - } - - stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity); - value.faces = dieSizes[Math.max(0, currentIdx - stepsRequired)]; - value.bonus = Math.max(0, Math.round(expected - getBaseAverage())); - } - - // If value is really high, we add a number of dice based on the number of overages - // This attempts to preserve a similar amount of variance when increasing an action - const overagesToRemove = Math.floor(value.bonus / getExpectedDie()) - baseOverages; - if (type !== 'attack' && increasing && overagesToRemove > 0) { - value.diceQuantity += overagesToRemove; - value.bonus = Math.round(expected - getBaseAverage()); - } - - return value; - } - - /** - * Updates damage to reflect a specific value. - * @throws if damage structure is invalid for conversion - * @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage - */ - #adjustActionDamage(action, damageMeta) { - if (!action.damage?.parts.hitPoints) return null; - - const result = {}; - for (const property of ['value', 'valueAlt']) { - const data = action.damage.parts.hitPoints[property]; - const previousFormula = data.custom.enabled - ? data.custom.formula - : [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0] - .filter(p => !!p) - .join('+'); - const value = this.#calculateAdjustedDamage(previousFormula, damageMeta); - const formula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus] - .filter(p => !!p) - .join('+'); - if (value.diceQuantity) { - data.custom.enabled = false; - data.bonus = value.bonus; - data.dice = `d${value.faces}`; - data.flatMultiplier = value.diceQuantity; - } else if (!value.diceQuantity) { - data.custom.enabled = true; - data.custom.formula = formula; - } - - result[property] = { previousFormula, formula, value }; - } - - return result; + return getTierAdjustedAdversary(source, tier); } } diff --git a/module/data/actor/tierAdjustment.mjs b/module/data/actor/tierAdjustment.mjs new file mode 100644 index 00000000..785eec2b --- /dev/null +++ b/module/data/actor/tierAdjustment.mjs @@ -0,0 +1,218 @@ +import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs'; +import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs'; + +export function getTierAdjustedAdversary(source, tier) { + const currentTier = source.tier ?? 1; + + /** @type {(2 | 3 | 4)[]} */ + const tiers = new Array(Math.abs(tier - currentTier)) + .fill(0) + .map((_, idx) => idx + Math.min(tier, currentTier) + 1); + if (tier < currentTier) tiers.reverse(); + const typeData = adversaryScalingData[source.system.type] ?? adversaryScalingData[source.system.standard]; + const tierEntries = tiers.map(t => ({ tier: t, ...typeData[t] })); + + // Apply simple tier changes + const scale = tier > currentTier ? 1 : -1; + for (const entry of tierEntries) { + source.system.difficulty += scale * entry.difficulty; + source.system.damageThresholds.major += scale * entry.majorThreshold; + source.system.damageThresholds.severe += scale * entry.severeThreshold; + source.system.resources.hitPoints.max += scale * entry.hp; + source.system.resources.stress.max += scale * entry.stress; + source.system.attack.roll.bonus += scale * entry.attack; + } + + // Get the mean and standard deviation of expected damage in the previous and new tier + // The data we have is for attack scaling, but we reuse this for action scaling later + const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic; + const damageMeta = { + currentDamageRange: { tier: source.system.tier, ...expectedDamageData[source.system.tier] }, + newDamageRange: { tier, ...expectedDamageData[tier] } + }; + + // Store initial attack damage for abilities that have you deal a "standard attack" + const initialAttack = { + type: source.system.attack.damage?.parts.hitPoints?.type?.toSorted(), + value: getDamagePartsFormula(source.system.attack.damage?.parts.hitPoints?.value) + }; + + // Update damage of base attack. + try { + const damage = source.system.attack.damage; + if (!damage?.parts.hitPoints) throw new Error('Unexpected missing attack in adversary'); + + for (const property of ['value', 'valueAlt']) { + const data = damage.parts.hitPoints[property]; + const previousFormula = getDamagePartsFormula(data); + const { value, formula } = calculateAdjustedDamage(previousFormula, 'attack', damageMeta); + applyAdjustedDamage(data, value, formula); + } + } catch (err) { + ui.notifications.warn('Failed to convert attack damage of adversary'); + console.error(err); + } + + // Update damage of each item action, making sure to also update the description if possible + const damageRegex = /@Damage\[([^\[\]]*)\]({[^}]*})?/g; + for (const item of source.items) { + // Replace damage inlines with new formulas. Keep a record for a specific check later + const descriptionFormulas = []; + for (const withDescription of [item.system, ...Object.values(item.system.actions)]) { + withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => { + const { value: formula } = parseInlineParams(inner); + if (!formula || !type) return match; + + try { + const newFormula = calculateAdjustedDamage(formula, 'action', damageMeta)?.formula; + descriptionFormulas.push(formula); + return match.replace(formula, newFormula); + } catch { + return match; + } + }); + } + + // Update damage in item actions and convert all formula matches in the descriptions to the new damage + for (const action of Object.values(item.system.actions)) { + if (!action.damage?.parts.hitPoints) continue; + try { + // Apply conversions and save a record. If it matches attack damage *and* Its not in the description, use attack conversion instead + const result = []; + for (const property of ['value', 'valueAlt']) { + const { [property]: data, type: damageType } = action.damage.parts.hitPoints; + const previousFormula = getDamagePartsFormula(data); + const isActuallyAttack = + previousFormula === initialAttack.value && + foundry.utils.equals(damageType.toSorted(), initialAttack.type) && + !descriptionFormulas.includes(previousFormula); + const type = isActuallyAttack ? 'attack' : 'action'; + const { value, formula } = calculateAdjustedDamage(previousFormula, type, damageMeta); + applyAdjustedDamage(data, value, formula); + result.push({ previousFormula, formula }); + } + + // Override text in the description with those values + for (const { previousFormula, formula } of Object.values(result)) { + const oldFormulaRegexp = new RegExp( + previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?') + ); + item.system.description = item.system.description.replace(oldFormulaRegexp, formula); + action.description = action.description.replace(oldFormulaRegexp, formula); + } + } catch (err) { + ui.notifications.warn(`Failed to convert action damage for item ${item.name}`); + console.error(err); + } + } + } + + // Finally set the tier of the source data, now that everything is complete + source.system.tier = tier; + return source; +} + +/** + * Converts a damage object to a new damage range + * @returns {{ diceQuantity: number; faces: number; bonus: number }} the adjusted result as a combined term + * @throws error if the formula is the wrong type + */ +function calculateAdjustedDamage(formula, type, { currentDamageRange, newDamageRange }) { + const terms = parseTermsFromSimpleFormula(formula); + const flatTerms = terms.filter(t => t.diceQuantity === 0); + const diceTerms = terms.filter(t => t.diceQuantity > 0); + if (flatTerms.length > 1 || diceTerms.length > 1) { + throw new Error('invalid formula for conversion'); + } + const value = { + ...(diceTerms[0] ?? { diceQuantity: 0, faces: 1 }), + bonus: flatTerms[0]?.bonus ?? 0 + }; + const previousExpected = calculateExpectedValue(value); + if (previousExpected === 0) return value; // nothing to do + + const dieSizes = [4, 6, 8, 10, 12, 20]; + const steps = newDamageRange.tier - currentDamageRange.tier; + const increasing = steps > 0; + const deviation = (previousExpected - currentDamageRange.mean) / currentDamageRange.deviation; + const expected = Math.max(1, newDamageRange.mean + newDamageRange.deviation * deviation); + + // If this was just a flat number, convert to the expected damage and exit + if (value.diceQuantity === 0) { + value.bonus = Math.round(expected); + return value; + } + + const getExpectedDie = () => calculateExpectedValue({ diceQuantity: 1, faces: value.faces }) || 1; + const getBaseAverage = () => calculateExpectedValue({ ...value, bonus: 0 }); + + // Check the number of base overages over the expected die. In the end, if the bonus inflates too much, we add a die + const baseOverages = Math.floor(value.bonus / getExpectedDie()); + + // Prestep. Change number of dice for attacks, bump up/down for actions + // We never bump up to d20, though we might bump down from it + if (type === 'attack') { + const minimum = increasing ? value.diceQuantity : 0; + value.diceQuantity = Math.max(minimum, newDamageRange.tier); + } else { + const currentIdx = dieSizes.indexOf(value.faces); + value.faces = dieSizes[Math.clamp(currentIdx + steps, 0, 4)]; + } + + value.bonus = Math.round(expected - getBaseAverage()); + + // Attempt to handle negative values. + // If we can do it with only step downs, do so. Otherwise remove tier dice, and try again + if (value.bonus < 0) { + let stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity); + const currentIdx = dieSizes.indexOf(value.faces); + + // If step downs alone don't suffice, change the flat modifier, then calculate steps required again + // If this isn't sufficient, the result will be slightly off. This is unlikely to happen + if (type !== 'attack' && stepsRequired > currentIdx && value.diceQuantity > 0) { + value.diceQuantity -= increasing ? 1 : Math.abs(steps); + value.bonus = Math.round(expected - getBaseAverage()); + if (value.bonus >= 0) return value; // complete + } + + stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity); + value.faces = dieSizes[Math.max(0, currentIdx - stepsRequired)]; + value.bonus = Math.max(0, Math.round(expected - getBaseAverage())); + } + + // If value is really high, we add a number of dice based on the number of overages + // This attempts to preserve a similar amount of variance when increasing an action + const overagesToRemove = Math.floor(value.bonus / getExpectedDie()) - baseOverages; + if (type !== 'attack' && increasing && overagesToRemove > 0) { + value.diceQuantity += overagesToRemove; + value.bonus = Math.round(expected - getBaseAverage()); + } + + const newFormula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus] + .filter(p => !!p) + .join('+'); + return { value, formula: newFormula }; +} + +function getDamagePartsFormula(data) { + return data.custom.enabled + ? data.custom.formula + : [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0].filter(p => !!p).join('+'); +} + +/** + * Updates damage to reflect a specific value. + * @throws if damage structure is invalid for conversion + * @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage + */ +function applyAdjustedDamage(diceData, value, formula) { + if (value.diceQuantity) { + diceData.custom.enabled = false; + diceData.bonus = value.bonus; + diceData.dice = `d${value.faces}`; + diceData.flatMultiplier = value.diceQuantity; + } else if (!value.diceQuantity) { + diceData.custom.enabled = true; + diceData.custom.formula = formula; + } +} From a209b035c8d863ed8788cb82278e096248d12824 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 30 May 2026 06:48:20 -0400 Subject: [PATCH 03/35] Make prosemirror button nicer (#1946) --- styles/less/global/prose-mirror.less | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/styles/less/global/prose-mirror.less b/styles/less/global/prose-mirror.less index 8412235d..e4b1249f 100644 --- a/styles/less/global/prose-mirror.less +++ b/styles/less/global/prose-mirror.less @@ -40,6 +40,11 @@ ul { list-style: disc; } + } + // Fixes centering and makes it not render over scrollbar + &:hover button.toggle:enabled { + display: flex; + right: 12px; } } } From 251d7e4e13cd172245f577b0adac9de633dd8013 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 30 May 2026 06:49:06 -0400 Subject: [PATCH 04/35] Swap order of thresholds and resources in actor editor (#1943) --- .../sheets-settings/adversary-settings/sheet.less | 2 +- .../sheets-settings/adversary-settings/details.hbs | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/styles/less/sheets-settings/adversary-settings/sheet.less b/styles/less/sheets-settings/adversary-settings/sheet.less index b4b0683b..e6eb8d0b 100644 --- a/styles/less/sheets-settings/adversary-settings/sheet.less +++ b/styles/less/sheets-settings/adversary-settings/sheet.less @@ -7,7 +7,7 @@ &.attack.active { display: flex; flex-direction: column; - gap: 16px; + gap: 12px; } .fieldsets-section { diff --git a/templates/sheets-settings/adversary-settings/details.hbs b/templates/sheets-settings/adversary-settings/details.hbs index dc2fd386..3160fbb9 100644 --- a/templates/sheets-settings/adversary-settings/details.hbs +++ b/templates/sheets-settings/adversary-settings/details.hbs @@ -18,6 +18,12 @@ {{formField systemFields.motivesAndTactics value=document._source.system.motivesAndTactics label=(localize "DAGGERHEART.ACTORS.Adversary.FIELDS.motivesAndTactics.label")}} +
+ {{localize "DAGGERHEART.GENERAL.DamageThresholds.title"}} + {{formGroup systemFields.damageThresholds.fields.major value=document._source.system.damageThresholds.major label=(localize "DAGGERHEART.GENERAL.DamageThresholds.majorThreshold")}} + {{formGroup systemFields.damageThresholds.fields.severe value=document._source.system.damageThresholds.severe label=(localize "DAGGERHEART.GENERAL.DamageThresholds.severeThreshold")}} +
+
{{localize "DAGGERHEART.GENERAL.Resource.plural"}} @@ -26,10 +32,4 @@ {{/each}}
- -
- {{localize "DAGGERHEART.GENERAL.DamageThresholds.title"}} - {{formGroup systemFields.damageThresholds.fields.major value=document._source.system.damageThresholds.major label=(localize "DAGGERHEART.GENERAL.DamageThresholds.majorThreshold")}} - {{formGroup systemFields.damageThresholds.fields.severe value=document._source.system.damageThresholds.severe label=(localize "DAGGERHEART.GENERAL.DamageThresholds.severeThreshold")}} -
From 493998cc957a1c5f0a5153c28138aa8ff4db1a22 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 30 May 2026 06:51:39 -0400 Subject: [PATCH 05/35] Preload class and subclass features for description (#1940) Co-authored-by: WBHarry --- module/data/item/class.mjs | 13 ++++++++---- module/data/item/subclass.mjs | 8 +++++-- module/helpers/utils.mjs | 39 +++++++++++++++++++++++++++++++++++ 3 files changed, 54 insertions(+), 6 deletions(-) diff --git a/module/data/item/class.mjs b/module/data/item/class.mjs index 7014e011..470a1e3c 100644 --- a/module/data/item/class.mjs +++ b/module/data/item/class.mjs @@ -2,7 +2,7 @@ import BaseDataItem from './base.mjs'; import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs'; import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs'; import ItemLinkFields from '../fields/itemLinkFields.mjs'; -import { addLinkedItemsDiff, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs'; +import { addLinkedItemsDiff, fromUuids, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs'; export default class DHClass extends BaseDataItem { /** @inheritDoc */ @@ -73,15 +73,16 @@ export default class DHClass extends BaseDataItem { const uuids = [this.parent.uuid, this.parent._stats?.compendiumSource].filter(u => !!u); const subclasses = game.items.filter(x => x.type === 'subclass' && uuids.includes(x.system.linkedClass)); for (const pack of game.packs) { + const packIds = []; const indexes = await pack.getIndex({ fields: ['system.linkedClass'] }); for (const index of indexes) { if (index.type !== 'subclass') continue; if (!uuids.includes(index.system?.linkedClass)) continue; if (subclasses.find(x => x.uuid === index.uuid)) continue; - - const subclass = await foundry.utils.fromUuid(index.uuid); - subclasses.push(subclass); + packIds.push(index._id); } + + if (packIds.length > 0) subclasses.push(...(await pack.getDocuments({ _id__in: packIds }))); } return subclasses; @@ -216,6 +217,10 @@ export default class DHClass extends BaseDataItem { classItems.push(contentLink.outerHTML); } + // Preload all class features for acquisition from the cache + // todo: make feature acquisition async and replace feature helpers for methods + await fromUuids(this._source.features.map(f => f.item)); + const hopeFeatures = await getFeaturesHTMLData(this.hopeFeatures); const classFeatures = await getFeaturesHTMLData(this.classFeatures); diff --git a/module/data/item/subclass.mjs b/module/data/item/subclass.mjs index ecf72de3..55b078c2 100644 --- a/module/data/item/subclass.mjs +++ b/module/data/item/subclass.mjs @@ -1,5 +1,4 @@ -import { getFeaturesHTMLData } from '../../helpers/utils.mjs'; -import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs'; +import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs'; import ItemLinkFields from '../fields/itemLinkFields.mjs'; import BaseDataItem from './base.mjs'; @@ -91,6 +90,11 @@ export default class DHSubclass extends BaseDataItem { const spellcastTrait = this.spellcastingTrait ? game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.spellcastingTrait].label) : null; + + // Preload all class features for acquisition from the cache + // todo: make feature acquisition async and replace feature helpers for methods + await fromUuids(this._source.features.map(f => f.item)); + const foundationFeatures = await getFeaturesHTMLData(this.foundationFeatures); const specializationFeatures = await getFeaturesHTMLData(this.specializationFeatures); const masteryFeatures = await getFeaturesHTMLData(this.masteryFeatures); diff --git a/module/helpers/utils.mjs b/module/helpers/utils.mjs index 8bc95aa0..2f20175b 100644 --- a/module/helpers/utils.mjs +++ b/module/helpers/utils.mjs @@ -865,6 +865,45 @@ export function camelize(str) { .replace(/\s+/g, ''); } +/** Bulk load a list of documents using uuids. Returns the documents in the same order */ +export async function fromUuids(uuids) { + // Set up base entries. Each step works on a sublist of these objects + const entries = uuids.map(uuid => ({ + uuid, + parsed: foundry.utils.parseUuid(uuid), + value: foundry.utils.fromUuidSync(uuid) + })); + + // Handle missing uuids for embedded documents first + // A value may be index data, so we check if its a document + const packEmbeddedEntries = entries.filter( + e => + !(e.value instanceof Document) && + e.parsed.collection instanceof foundry.documents.collections.CompendiumCollection && + e.parsed.embedded.length > 0 + ); + await Promise.all( + packEmbeddedEntries.map(async e => { + e.value = await fromUuid(e.uuid); + return true; + }) + ); + + // Handle missing top level pack stuff, by batching per pack + const missingTopLevel = entries.filter(e => !(e.value instanceof Document) && e.value?.pack); + for (const packGroup of Object.values(Object.groupBy(missingTopLevel, e => e.value.pack))) { + const pack = game.packs.get(packGroup[0].value.pack); + if (!pack) continue; + + const ids = packGroup.map(p => p.parsed.id); + const documents = await pack.getDocuments({ _id__in: ids }); + for (const p of packGroup) { + p.value = documents.find(d => d.id === p.parsed.id) ?? p.value; + } + } + + return entries.map(e => e.value); +} /** * Triggers DiceSoNice rolls or dice roll audio for rolls. Not used for duality rolls. * @param { Roll[] } rolls From 2bc1c04c932d91f9d66bc65321813a3756270c23 Mon Sep 17 00:00:00 2001 From: WBHarry Date: Sat, 30 May 2026 12:56:42 +0200 Subject: [PATCH 06/35] Fixed an issue where hope/fear dice size could no longer be changed in the roll dialog --- module/dice/dualityRoll.mjs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/module/dice/dualityRoll.mjs b/module/dice/dualityRoll.mjs index f40e9781..1d2d556a 100644 --- a/module/dice/dualityRoll.mjs +++ b/module/dice/dualityRoll.mjs @@ -135,11 +135,11 @@ export default class DualityRoll extends D20Roll { this.terms = [this.terms[0], this.terms[1], this.terms[2]]; this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({ - faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12 + faces: this.terms[0]?.faces ?? this.data.rules.dualityRoll?.defaultHopeDice ?? 12 }); this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' }); this.terms[2] = new game.system.api.dice.diceTypes.FearDie({ - faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12 + faces: this.terms[2]?.faces ?? this.data.rules.dualityRoll?.defaultFearDice ?? 12 }); } From 61db7ca37151fb95feec4df406c19a2b8f2aedf2 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 30 May 2026 19:00:12 -0400 Subject: [PATCH 07/35] Fix tag team roll results where one of them has stress (#1948) --- .../applications/dialogs/groupRollDialog.mjs | 14 +- module/applications/dialogs/tagTeamDialog.mjs | 173 +++++++++--------- 2 files changed, 95 insertions(+), 92 deletions(-) diff --git a/module/applications/dialogs/groupRollDialog.mjs b/module/applications/dialogs/groupRollDialog.mjs index 52baf537..dd504b4b 100644 --- a/module/applications/dialogs/groupRollDialog.mjs +++ b/module/applications/dialogs/groupRollDialog.mjs @@ -106,7 +106,12 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat const context = await super._prepareContext(_options); context.isGM = game.user.isGM; - context.isEditable = this.getIsEditable(); + context.isEditable = + game.user.isGM || + this.party.system.partyMembers.some(actor => { + const selected = Boolean(this.party.system.groupRoll.participants[actor.id]); + return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER); + }); context.fields = this.party.system.schema.fields.groupRoll.fields; context.data = this.party.system.groupRoll; context.traitOptions = CONFIG.DH.ACTOR.abilities; @@ -265,13 +270,6 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat ]; } - getIsEditable() { - return this.party.system.partyMembers.some(actor => { - const selected = Boolean(this.party.system.groupRoll.participants[actor.id]); - return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER); - }); - } - groupRollRefresh = ({ refreshType, action, parts }) => { if (refreshType !== RefreshType.GroupRoll) return; diff --git a/module/applications/dialogs/tagTeamDialog.mjs b/module/applications/dialogs/tagTeamDialog.mjs index 4e63d93b..3dc6b0fc 100644 --- a/module/applications/dialogs/tagTeamDialog.mjs +++ b/module/applications/dialogs/tagTeamDialog.mjs @@ -116,7 +116,12 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio async _prepareContext(_options) { const context = await super._prepareContext(_options); - context.isEditable = this.getIsEditable(); + context.isEditable = + game.user.isGM || + this.party.system.partyMembers.some(actor => { + const selected = Boolean(this.party.system.tagTeam.members[actor.id]); + return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER); + }); context.fields = this.party.system.schema.fields.tagTeam.fields; context.data = this.party.system.tagTeam; context.rollTypes = CONFIG.DH.GENERAL.tagTeamRollTypes; @@ -179,57 +184,56 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio } if (Object.keys(this.party.system.tagTeam.members).includes(partId)) { - const data = this.party.system.tagTeam.members[partId]; - const actor = game.actors.get(partId); - - const rollOptions = []; - const damageRollOptions = []; - for (const item of actor.items) { - if (item.system.metadata.hasActions) { - const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])]; - for (const action of actions) { - if (action.hasRoll) { - const actionItem = { - value: action.uuid, - label: action.name, - group: item.name, - baseAction: action.baseAction - }; - - if (action.hasDamage) damageRollOptions.push(actionItem); - else rollOptions.push(actionItem); - } - } - } - } - - const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected); - const critSelected = !selectedRoll - ? undefined - : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false); - - const damage = data.rollData?.options?.damage; - partContext.hasDamage |= Boolean(damage); - const critHitPointsDamage = await this.getCriticalDamage(damage); - - partContext.members[partId] = { - ...data, - roll: data.roll, - isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER), - key: partId, - readyToRoll: Boolean(data.rollChoice), - hasRolled: Boolean(data.rollData), - rollOptions, - damageRollOptions, - damage: damage, - critDamage: critHitPointsDamage, - useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical) - }; + const data = await this.#prepareMemberContext(partId); + partContext.hasDamage |= Boolean(data?.damage); + partContext.members[partId] = data; } return partContext; } + async #prepareMemberContext(partId) { + const data = this.party.system.tagTeam.members[partId] ?? {}; + const actor = game.actors.get(partId); + if (!actor) console.error(`Failed to get actor ${partId}`); + + const rollOptions = []; + const damageRollOptions = []; + for (const item of actor?.items ?? []) { + if (!item.system.metadata.hasActions) continue; + const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])]; + for (const action of actions) { + if (action.hasRoll) { + const collection = action.hasDamage ? damageRollOptions : rollOptions; + collection.push({ + value: action.uuid, + label: action.name, + group: item.name, + baseAction: action.baseAction + }); + } + } + } + + const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected); + const critSelected = !selectedRoll ? undefined : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false); + const damage = data.rollData?.options?.damage; + + return { + ...data, + roll: data.roll, + isEditable: actor?.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER), + key: partId, + readyToRoll: Boolean(data.rollChoice), + hasRolled: Boolean(data.rollData), + rollOptions, + damageRollOptions, + damage: damage, + critDamage: await this.getCriticalDamage(damage), + useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical) + }; + } + getUpdatingParts(target) { const { initialization, rollSelection, result } = this.constructor.PARTS; const isInitialization = this.tabGroups.application === initialization.id; @@ -273,13 +277,6 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio ); } - getIsEditable() { - return this.party.system.partyMembers.some(actor => { - const selected = Boolean(this.party.system.tagTeam.members[actor.id]); - return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER); - }); - } - tagTeamRefresh = ({ refreshType, action, parts }) => { if (refreshType !== RefreshType.TagTeamRoll) return; @@ -649,42 +646,50 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio } async getJoinedRoll({ overrideIsCritical, displayVersion } = {}) { - const memberValues = Object.values(this.party.system.tagTeam.members); - const selectedRoll = memberValues.find(x => x.selected); - let baseMainRoll = selectedRoll ?? memberValues[0]; - let baseSecondaryRoll = selectedRoll - ? memberValues.find(x => !x.selected) - : memberValues.length > 1 - ? memberValues[1] - : null; + try { + const memberValues = Object.values(this.party.system.tagTeam.members); + const selectedRoll = memberValues.find(x => x.selected); + const baseMainRoll = selectedRoll ?? memberValues[0]; + const baseSecondaryRoll = selectedRoll + ? memberValues.find(x => !x.selected) + : memberValues.length > 1 + ? memberValues[1] + : null; - if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null; + if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null; - const mainRoll = new MemberData(baseMainRoll.toObject()); - const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData; - const systemData = mainRoll.rollData.options; - const isCritical = overrideIsCritical ?? systemData.roll.isCritical; - if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage); + const mainRoll = new MemberData(baseMainRoll.toObject()); + const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData; + const systemData = mainRoll.rollData.options; + const isCritical = overrideIsCritical ?? systemData.roll.isCritical; + if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage); - if (secondaryRollData?.options.hasDamage) { - const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical) - ? await this.getCriticalDamage(secondaryRollData.options.damage) - : secondaryRollData.options.damage; - if (systemData.damage) { - for (const key in secondaryDamage) { - const damage = secondaryDamage[key]; - systemData.damage[key].formula = [systemData.damage[key].formula, damage.formula] - .filter(x => x) - .join(' + '); - systemData.damage[key].total += damage.total; - systemData.damage[key].parts.push(...damage.parts); + if (secondaryRollData?.options.hasDamage) { + const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical) + ? await this.getCriticalDamage(secondaryRollData.options.damage) + : secondaryRollData.options.damage; + if (systemData.damage) { + for (const [key, damage] of Object.entries(secondaryDamage ?? {})) { + if (key in systemData.damage) { + systemData.damage[key].formula = [systemData.damage[key]?.formula, damage.formula] + .filter(x => x) + .join(' + '); + systemData.damage[key].total += damage.total; + systemData.damage[key].parts.push(...damage.parts); + } else { + systemData.damage[key] = damage; + } + } + } else { + systemData.damage = secondaryDamage; } - } else { - systemData.damage = secondaryDamage; } - } - return mainRoll; + return mainRoll; + } catch (err) { + console.error(err); + return null; + } } static async #onCancelRoll(_event, _button, options = { confirm: true }) { From d3141059acfef63db29b7f22060977a5f362a551 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 30 May 2026 19:02:51 -0400 Subject: [PATCH 08/35] Create index files for actor sheet styles (#1945) --- .../adversary/{actions.less => features.less} | 0 .../less/sheets/actors/adversary/index.less | 5 +++ .../less/sheets/actors/character/index.less | 8 +++++ .../less/sheets/actors/companion/index.less | 4 +++ .../{actions.less => features.less} | 0 .../less/sheets/actors/environment/index.less | 4 +++ styles/less/sheets/actors/party/index.less | 4 +++ styles/less/sheets/index.less | 34 +++---------------- 8 files changed, 30 insertions(+), 29 deletions(-) rename styles/less/sheets/actors/adversary/{actions.less => features.less} (100%) create mode 100644 styles/less/sheets/actors/adversary/index.less create mode 100644 styles/less/sheets/actors/character/index.less create mode 100644 styles/less/sheets/actors/companion/index.less rename styles/less/sheets/actors/environment/{actions.less => features.less} (100%) create mode 100644 styles/less/sheets/actors/environment/index.less create mode 100644 styles/less/sheets/actors/party/index.less diff --git a/styles/less/sheets/actors/adversary/actions.less b/styles/less/sheets/actors/adversary/features.less similarity index 100% rename from styles/less/sheets/actors/adversary/actions.less rename to styles/less/sheets/actors/adversary/features.less diff --git a/styles/less/sheets/actors/adversary/index.less b/styles/less/sheets/actors/adversary/index.less new file mode 100644 index 00000000..a1ab41c7 --- /dev/null +++ b/styles/less/sheets/actors/adversary/index.less @@ -0,0 +1,5 @@ +@import './features.less'; +@import './header.less'; +@import './sheet.less'; +@import './sidebar.less'; +@import './effects.less'; diff --git a/styles/less/sheets/actors/character/index.less b/styles/less/sheets/actors/character/index.less new file mode 100644 index 00000000..edefe0a1 --- /dev/null +++ b/styles/less/sheets/actors/character/index.less @@ -0,0 +1,8 @@ +@import './biography.less'; +@import './effects.less'; +@import './features.less'; +@import './header.less'; +@import './inventory.less'; +@import './loadout.less'; +@import './sheet.less'; +@import './sidebar.less'; diff --git a/styles/less/sheets/actors/companion/index.less b/styles/less/sheets/actors/companion/index.less new file mode 100644 index 00000000..c4931814 --- /dev/null +++ b/styles/less/sheets/actors/companion/index.less @@ -0,0 +1,4 @@ +@import './details.less'; +@import './header.less'; +@import './sheet.less'; +@import './effects.less'; diff --git a/styles/less/sheets/actors/environment/actions.less b/styles/less/sheets/actors/environment/features.less similarity index 100% rename from styles/less/sheets/actors/environment/actions.less rename to styles/less/sheets/actors/environment/features.less diff --git a/styles/less/sheets/actors/environment/index.less b/styles/less/sheets/actors/environment/index.less new file mode 100644 index 00000000..211c8e60 --- /dev/null +++ b/styles/less/sheets/actors/environment/index.less @@ -0,0 +1,4 @@ +@import './features.less'; +@import './header.less'; +@import './potentialAdversaries.less'; +@import './sheet.less'; diff --git a/styles/less/sheets/actors/party/index.less b/styles/less/sheets/actors/party/index.less new file mode 100644 index 00000000..56f7a457 --- /dev/null +++ b/styles/less/sheets/actors/party/index.less @@ -0,0 +1,4 @@ +@import './header.less'; +@import './party-members.less'; +@import './sheet.less'; +@import './inventory.less'; diff --git a/styles/less/sheets/index.less b/styles/less/sheets/index.less index 7d595614..ca1bc840 100644 --- a/styles/less/sheets/index.less +++ b/styles/less/sheets/index.less @@ -2,35 +2,11 @@ @import './actors/actor-sheet-shared.less'; -@import './actors/adversary/actions.less'; -@import './actors/adversary/header.less'; -@import './actors/adversary/sheet.less'; -@import './actors/adversary/sidebar.less'; -@import './actors/adversary/effects.less'; - -@import './actors/character/biography.less'; -@import './actors/character/effects.less'; -@import './actors/character/features.less'; -@import './actors/character/header.less'; -@import './actors/character/inventory.less'; -@import './actors/character/loadout.less'; -@import './actors/character/sheet.less'; -@import './actors/character/sidebar.less'; - -@import './actors/companion/details.less'; -@import './actors/companion/header.less'; -@import './actors/companion/sheet.less'; -@import './actors/companion/effects.less'; - -@import './actors/environment/actions.less'; -@import './actors/environment/header.less'; -@import './actors/environment/potentialAdversaries.less'; -@import './actors/environment/sheet.less'; - -@import './actors/party/header.less'; -@import './actors/party/party-members.less'; -@import './actors/party/sheet.less'; -@import './actors/party/inventory.less'; +@import './actors/adversary/index.less'; +@import './actors/character/index.less'; +@import './actors/companion/index.less'; +@import './actors/environment/index.less'; +@import './actors/party/index.less'; @import './items/beastform.less'; @import './items/class.less'; From c23ac61ee53994b268a48db1c9172bf821684e75 Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Sun, 31 May 2026 03:05:13 +0200 Subject: [PATCH 09/35] Corrected the data path for showing the difficulty marker in roll chat messages (#1950) --- templates/ui/chat/parts/roll-part.hbs | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/templates/ui/chat/parts/roll-part.hbs b/templates/ui/chat/parts/roll-part.hbs index 14e3eaa6..cfee735f 100644 --- a/templates/ui/chat/parts/roll-part.hbs +++ b/templates/ui/chat/parts/roll-part.hbs @@ -12,13 +12,9 @@ {{/if}} - {{#if roll.difficulty}} - - {{!-- {{#if canViewSecret}} --}} - difficulty {{roll.difficulty}} - {{!-- {{else}} - {{localize (ifThen roll.success "DAGGERHEART.GENERAL.success" "DAGGERHEART.GENERAL.failure")}} - {{/if}} --}} + {{#if roll.options.roll.difficulty}} + + {{localize "DAGGERHEART.GENERAL.difficulty"}} {{roll.options.roll.difficulty}} {{/if}} From 53f15a7fdec1edb6de4a54c29029c33e0890e100 Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Sun, 31 May 2026 03:11:43 +0200 Subject: [PATCH 10/35] [Feature] NPC Actors (#1949) --- assets/icons/documents/actors/drama-masks.svg | 1 + daggerheart.mjs | 5 + lang/en.json | 6 + .../applications/sheets-configs/_module.mjs | 1 + .../sheets-configs/npc-settings.mjs | 85 +++++++++++ module/applications/sheets/actors/_module.mjs | 1 + module/applications/sheets/actors/npc.mjs | 136 ++++++++++++++++++ module/data/actor/_module.mjs | 4 +- module/data/actor/npc.mjs | 43 ++++++ module/documents/actor.mjs | 8 ++ styles/less/global/tab-navigation.less | 7 +- .../less/sheets/actors/adversary/header.less | 8 +- .../less/sheets/actors/companion/header.less | 4 +- .../sheets/actors/environment/header.less | 4 +- styles/less/sheets/actors/npc/features.less | 18 +++ styles/less/sheets/actors/npc/header.less | 83 +++++++++++ styles/less/sheets/actors/npc/index.less | 3 + styles/less/sheets/actors/npc/sheet.less | 10 ++ styles/less/sheets/index.less | 1 + system.json | 5 +- .../sheets-settings/npc-settings/details.hbs | 13 ++ .../sheets-settings/npc-settings/features.hbs | 29 ++++ .../sheets-settings/npc-settings/header.hbs | 3 + templates/sheets/actors/adversary/header.hbs | 5 +- templates/sheets/actors/companion/header.hbs | 9 +- .../sheets/actors/environment/header.hbs | 9 +- templates/sheets/actors/npc/features.hbs | 14 ++ templates/sheets/actors/npc/header.hbs | 40 ++++++ templates/sheets/actors/npc/navigation.hbs | 7 + templates/sheets/actors/npc/notes.hbs | 11 ++ .../sheets/global/tabs/tab-navigation.hbs | 2 +- .../ui/sidebar/actor-document-partial.hbs | 2 + 32 files changed, 548 insertions(+), 29 deletions(-) create mode 100644 assets/icons/documents/actors/drama-masks.svg create mode 100644 module/applications/sheets-configs/npc-settings.mjs create mode 100644 module/applications/sheets/actors/npc.mjs create mode 100644 module/data/actor/npc.mjs create mode 100644 styles/less/sheets/actors/npc/features.less create mode 100644 styles/less/sheets/actors/npc/header.less create mode 100644 styles/less/sheets/actors/npc/index.less create mode 100644 styles/less/sheets/actors/npc/sheet.less create mode 100644 templates/sheets-settings/npc-settings/details.hbs create mode 100644 templates/sheets-settings/npc-settings/features.hbs create mode 100644 templates/sheets-settings/npc-settings/header.hbs create mode 100644 templates/sheets/actors/npc/features.hbs create mode 100644 templates/sheets/actors/npc/header.hbs create mode 100644 templates/sheets/actors/npc/navigation.hbs create mode 100644 templates/sheets/actors/npc/notes.hbs diff --git a/assets/icons/documents/actors/drama-masks.svg b/assets/icons/documents/actors/drama-masks.svg new file mode 100644 index 00000000..84307da0 --- /dev/null +++ b/assets/icons/documents/actors/drama-masks.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/daggerheart.mjs b/daggerheart.mjs index 363430be..23977628 100644 --- a/daggerheart.mjs +++ b/daggerheart.mjs @@ -196,6 +196,11 @@ Hooks.once('init', () => { makeDefault: true, label: sheetLabel('TYPES.Actor.environment') }); + Actors.registerSheet(SYSTEM.id, applications.sheets.actors.NPC, { + types: ['npc'], + makeDefault: true, + label: sheetLabel('TYPES.Actor.npc') + }); Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Party, { types: ['party'], makeDefault: true, diff --git a/lang/en.json b/lang/en.json index f1841e09..9ce515d9 100755 --- a/lang/en.json +++ b/lang/en.json @@ -23,6 +23,7 @@ "companion": "Companion", "adversary": "Adversary", "environment": "Environment", + "npc": "NPC", "party": "Party" } }, @@ -333,6 +334,11 @@ }, "newAdversary": "New Adversary" }, + "NPC": { + "FIELDS": { + "motives": { "label": "Motives" } + } + }, "Party": { "Subtitle": { "character": "{community} {ancestry} | {subclass} {class}", diff --git a/module/applications/sheets-configs/_module.mjs b/module/applications/sheets-configs/_module.mjs index 4b83a042..9528a424 100644 --- a/module/applications/sheets-configs/_module.mjs +++ b/module/applications/sheets-configs/_module.mjs @@ -2,6 +2,7 @@ export { default as ActionConfig } from './action-config.mjs'; export { default as ActionSettingsConfig } from './action-settings-config.mjs'; export { default as CharacterSettings } from './character-settings.mjs'; export { default as AdversarySettings } from './adversary-settings.mjs'; +export { default as NPCSettings } from './npc-settings.mjs'; export { default as CompanionSettings } from './companion-settings.mjs'; export { default as SettingFeatureConfig } from './setting-feature-config.mjs'; export { default as EnvironmentSettings } from './environment-settings.mjs'; diff --git a/module/applications/sheets-configs/npc-settings.mjs b/module/applications/sheets-configs/npc-settings.mjs new file mode 100644 index 00000000..c187877c --- /dev/null +++ b/module/applications/sheets-configs/npc-settings.mjs @@ -0,0 +1,85 @@ +import DHBaseActorSettings from '../sheets/api/actor-setting.mjs'; + +/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */ + +export default class DHNPCSettings extends DHBaseActorSettings { + /**@inheritdoc */ + static DEFAULT_OPTIONS = { + classes: ['npc-settings'], + position: { width: 455, height: 'auto' }, + actions: {}, + dragDrop: [ + { dragSelector: null, dropSelector: '.tab.features' }, + { dragSelector: '.feature-item', dropSelector: null } + ] + }; + + /**@override */ + static PARTS = { + header: { + id: 'header', + template: 'systems/daggerheart/templates/sheets-settings/npc-settings/header.hbs' + }, + tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' }, + details: { + id: 'details', + template: 'systems/daggerheart/templates/sheets-settings/npc-settings/details.hbs' + }, + features: { + id: 'features', + template: 'systems/daggerheart/templates/sheets-settings/npc-settings/features.hbs' + } + }; + + /** @override */ + static TABS = { + primary: { + tabs: [{ id: 'details' }, { id: 'features' }], + initial: 'details', + labelPrefix: 'DAGGERHEART.GENERAL.Tabs' + } + }; + + async _prepareContext(options) { + const context = await super._prepareContext(options); + + const featureForms = ['passive', 'action', 'reaction']; + context.features = context.document.system.features.sort((a, b) => + a.system.featureForm !== b.system.featureForm + ? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm) + : a.sort - b.sort + ); + + return context; + } + + /* -------------------------------------------- */ + + async _onDragStart(event) { + const featureItem = event.currentTarget.closest('.feature-item'); + + if (featureItem) { + const feature = this.actor.items.get(featureItem.id); + const featureData = { type: 'Item', uuid: feature.uuid, fromInternal: true }; + event.dataTransfer.setData('text/plain', JSON.stringify(featureData)); + event.dataTransfer.setDragImage(featureItem.querySelector('img'), 60, 0); + } + } + + async _onDrop(event) { + event.stopPropagation(); + const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event); + + const item = await fromUuid(data.uuid); + if (item?.type === 'feature') { + if (data.fromInternal && item.parent?.uuid === this.actor.uuid) { + return; + } + + const itemData = item.toObject(); + delete itemData._id; + + await this.actor.createEmbeddedDocuments('Item', [itemData]); + } + } +} diff --git a/module/applications/sheets/actors/_module.mjs b/module/applications/sheets/actors/_module.mjs index c4ea2d94..1a2bebfb 100644 --- a/module/applications/sheets/actors/_module.mjs +++ b/module/applications/sheets/actors/_module.mjs @@ -2,4 +2,5 @@ export { default as Adversary } from './adversary.mjs'; export { default as Character } from './character.mjs'; export { default as Companion } from './companion.mjs'; export { default as Environment } from './environment.mjs'; +export { default as NPC } from './npc.mjs'; export { default as Party } from './party.mjs'; diff --git a/module/applications/sheets/actors/npc.mjs b/module/applications/sheets/actors/npc.mjs new file mode 100644 index 00000000..8c9048c2 --- /dev/null +++ b/module/applications/sheets/actors/npc.mjs @@ -0,0 +1,136 @@ +import DHBaseActorSheet from '../api/base-actor.mjs'; + +export default class NPCSheet extends DHBaseActorSheet { + /** @inheritDoc */ + static DEFAULT_OPTIONS = { + classes: ['npc'], + position: { width: 660, height: 600 }, + window: { resizable: true }, + actions: {}, + window: { + resizable: true, + controls: [ + { + icon: 'fa-solid fa-signature', + label: 'DAGGERHEART.UI.Tooltip.configureAttribution', + action: 'editAttribution' + } + ] + }, + dragDrop: [ + { + dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]', + dropSelector: null + } + ] + }; + + static PARTS = { + header: { template: 'systems/daggerheart/templates/sheets/actors/npc/header.hbs' }, + tabs: { template: 'systems/daggerheart/templates/sheets/actors/npc/navigation.hbs' }, + features: { + template: 'systems/daggerheart/templates/sheets/actors/npc/features.hbs', + scrollable: ['.feature-section'] + }, + notes: { + template: 'systems/daggerheart/templates/sheets/actors/npc/notes.hbs' + } + }; + + /** @inheritdoc */ + static TABS = { + primary: { + tabs: [{ id: 'notes' }, { id: 'features' }], + initial: 'notes', + labelPrefix: 'DAGGERHEART.GENERAL.Tabs' + } + }; + + /** @inheritdoc */ + _prepareTabs(group) { + const result = super._prepareTabs(group); + if (group === 'primary') { + result.features.empty = this.document.system.features.length === 0; + } + return result; + } + + /** @inheritdoc */ + async _preparePartContext(partId, context, options) { + context = await super._preparePartContext(partId, context, options); + switch (partId) { + case 'header': + await this._prepareHeaderContext(context, options); + break; + case 'features': + await this._prepareFeaturesContext(context, options); + break; + case 'notes': + await this._prepareNotesContext(context, options); + break; + } + + return context; + } + + /** + * Prepare render context for the Header part. + * @param {ApplicationRenderContext} context + * @param {ApplicationRenderOptions} options + * @returns {Promise} + * @protected + */ + async _prepareHeaderContext(context, _options) { + const { system } = this.document; + const { TextEditor } = foundry.applications.ux; + + context.description = await TextEditor.implementation.enrichHTML(system.description, { + secrets: this.document.isOwner, + relativeTo: this.document + }); + } + + /** + * Prepare render context for the Features part. + * @param {ApplicationRenderContext} context + * @param {ApplicationRenderOptions} options + * @returns {Promise} + * @protected + */ + async _prepareFeaturesContext(context, _options) { + const featureForms = ['passive', 'action', 'reaction']; + context.features = this.document.system.features.sort((a, b) => + a.system.featureForm !== b.system.featureForm + ? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm) + : a.sort - b.sort + ); + } + + /** + * Prepare render context for the Biography part. + * @param {ApplicationRenderContext} context + * @param {ApplicationRenderOptions} options + * @returns {Promise} + * @protected + */ + async _prepareNotesContext(context, _options) { + const { system } = this.document; + const { TextEditor } = foundry.applications.ux; + + const paths = { + notes: 'notes' + }; + + for (const [key, path] of Object.entries(paths)) { + const value = foundry.utils.getProperty(system, path); + context[key] = { + field: system.schema.getField(path), + value, + enriched: await TextEditor.implementation.enrichHTML(value, { + secrets: this.document.isOwner, + relativeTo: this.document + }) + }; + } + } +} diff --git a/module/data/actor/_module.mjs b/module/data/actor/_module.mjs index 99577620..1fe1ef3f 100644 --- a/module/data/actor/_module.mjs +++ b/module/data/actor/_module.mjs @@ -1,15 +1,17 @@ import DhCharacter from './character.mjs'; import DhCompanion from './companion.mjs'; import DhAdversary from './adversary.mjs'; +import DhNPC from './npc.mjs'; import DhEnvironment from './environment.mjs'; import DhParty from './party.mjs'; -export { DhCharacter, DhCompanion, DhAdversary, DhEnvironment, DhParty }; +export { DhCharacter, DhCompanion, DhAdversary, DhNPC, DhEnvironment, DhParty }; export const config = { character: DhCharacter, companion: DhCompanion, adversary: DhAdversary, + npc: DhNPC, environment: DhEnvironment, party: DhParty }; diff --git a/module/data/actor/npc.mjs b/module/data/actor/npc.mjs new file mode 100644 index 00000000..2ccaf926 --- /dev/null +++ b/module/data/actor/npc.mjs @@ -0,0 +1,43 @@ +import DHNPCSettings from '../../applications/sheets-configs/npc-settings.mjs'; +import BaseDataActor from './base.mjs'; + +export default class DhpNPC extends BaseDataActor { + static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.NPC']; + + static get metadata() { + return foundry.utils.mergeObject(super.metadata, { + label: 'TYPES.Actor.npc', + type: 'npc', + settingSheet: DHNPCSettings, + hasResistances: false, + hasAttribution: true + }); + } + + static defineSchema() { + const fields = foundry.data.fields; + return { + ...super.defineSchema(), + difficulty: new fields.NumberField({ + nullable: true, + initial: null, + integer: true, + label: 'DAGGERHEART.GENERAL.difficulty' + }), + description: new fields.HTMLField({ label: 'DAGGERHEART.GENERAL.description' }), + motives: new fields.StringField(), + notes: new fields.HTMLField() + }; + } + + /**@inheritdoc */ + static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/actors/drama-masks.svg'; + + get features() { + return this.parent.items.filter(x => x.type === 'feature'); + } + + isItemValid(source) { + return super.isItemValid(source) || source.type === 'feature'; + } +} diff --git a/module/documents/actor.mjs b/module/documents/actor.mjs index e4c11a5c..6c462d98 100644 --- a/module/documents/actor.mjs +++ b/module/documents/actor.mjs @@ -109,6 +109,14 @@ export default class DhpActor extends Actor { }); } + if (this.type === 'npc') { + Object.assign(update, { + prototypeToken: { + disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY + } + }); + } + this.updateSource(update); } diff --git a/styles/less/global/tab-navigation.less b/styles/less/global/tab-navigation.less index 038a9749..3d143b4c 100755 --- a/styles/less/global/tab-navigation.less +++ b/styles/less/global/tab-navigation.less @@ -3,8 +3,7 @@ .daggerheart.dh-style { .tab-navigation { - margin: 5px 0; - height: 40px; + margin: 5px 0 10px 0; width: 100%; .navigation-container { @@ -21,6 +20,10 @@ a { color: @color-text-emphatic; + + &.empty:not(.active) { + opacity: 0.4; + } } } } diff --git a/styles/less/sheets/actors/adversary/header.less b/styles/less/sheets/actors/adversary/header.less index 8bd3fcee..1e5e4fa5 100644 --- a/styles/less/sheets/actors/adversary/header.less +++ b/styles/less/sheets/actors/adversary/header.less @@ -35,7 +35,7 @@ .tags { display: flex; gap: 10px; - padding-bottom: 16px; + padding-bottom: 8px; .tag { display: flex; @@ -67,11 +67,5 @@ gap: 12px; padding: 16px 0; } - - .adversary-navigation { - display: flex; - gap: 8px; - align-items: center; - } } } diff --git a/styles/less/sheets/actors/companion/header.less b/styles/less/sheets/actors/companion/header.less index b4df96bf..aca789a6 100644 --- a/styles/less/sheets/actors/companion/header.less +++ b/styles/less/sheets/actors/companion/header.less @@ -148,10 +148,8 @@ } .companion-navigation { - display: flex; - gap: 8px; - align-items: baseline; width: 100%; + padding: 0 10px; } } } diff --git a/styles/less/sheets/actors/environment/header.less b/styles/less/sheets/actors/environment/header.less index 85471af4..da6954e0 100644 --- a/styles/less/sheets/actors/environment/header.less +++ b/styles/less/sheets/actors/environment/header.less @@ -138,10 +138,8 @@ } .environment-navigation { - display: flex; - gap: 20px; - align-items: baseline; padding: 0 20px; + .tab-navigation { margin-top: 0; } diff --git a/styles/less/sheets/actors/npc/features.less b/styles/less/sheets/actors/npc/features.less new file mode 100644 index 00000000..107b5a06 --- /dev/null +++ b/styles/less/sheets/actors/npc/features.less @@ -0,0 +1,18 @@ +.application.sheet.daggerheart.actor.dh-style.npc { + .tab.features { + &.active { + overflow: hidden; + display: flex; + flex-direction: column; + } + + .feature-section { + display: flex; + flex-direction: column; + gap: 10px; + overflow-y: auto; + mask-image: linear-gradient(0deg, transparent 0%, black 5%); + padding-bottom: 20px; + } + } +} diff --git a/styles/less/sheets/actors/npc/header.less b/styles/less/sheets/actors/npc/header.less new file mode 100644 index 00000000..d49d763c --- /dev/null +++ b/styles/less/sheets/actors/npc/header.less @@ -0,0 +1,83 @@ +.application.sheet.daggerheart.actor.dh-style.npc { + .npc-header-sheet { + width: 100%; + display: flex; + + .portrait { + cursor: pointer; + width: 275px; + + img { + height: 275px; + } + } + + .tags { + display: flex; + gap: 10px; + padding-bottom: 8px; + + .tag { + display: flex; + flex-direction: row; + gap: 4px; + justify-content: center; + align-items: center; + padding: 3px 5px; + font-size: var(--font-size-12); + font: @font-body; + + background: light-dark(@dark-15, @beige-15); + border: 1px solid light-dark(@dark, @beige); + border-radius: 3px; + } + + .label { + display: flex; + flex-direction: row; + justify-content: center; + align-items: center; + font-size: var(--font-size-12); + } + } + + .info-section { + flex: 1; + padding: 0 15px; + padding-top: var(--header-height); + display: flex; + flex-direction: column; + + .name-row { + display: flex; + gap: 5px; + align-items: center; + justify-content: space-between; + padding: 8px 0; + + h1 { + display: flex; + flex: 1; + padding: 6px 0 0 0; + font-size: var(--font-size-32); + text-align: start; + border: 1px solid transparent; + outline: 2px solid transparent; + transition: all 0.3s ease; + word-break: break-word; + + &:hover { + outline: 2px solid light-dark(@dark, @golden); + } + } + } + + .npc-info { + display: flex; + flex-direction: column; + gap: 12px; + padding: 16px 0; + } + } + } +} \ No newline at end of file diff --git a/styles/less/sheets/actors/npc/index.less b/styles/less/sheets/actors/npc/index.less new file mode 100644 index 00000000..2d7d54e3 --- /dev/null +++ b/styles/less/sheets/actors/npc/index.less @@ -0,0 +1,3 @@ +@import './sheet.less'; +@import './header.less'; +@import './features.less'; \ No newline at end of file diff --git a/styles/less/sheets/actors/npc/sheet.less b/styles/less/sheets/actors/npc/sheet.less new file mode 100644 index 00000000..8ba3b7a9 --- /dev/null +++ b/styles/less/sheets/actors/npc/sheet.less @@ -0,0 +1,10 @@ +.application.sheet.daggerheart.actor.dh-style.npc { + .window-content { + display: grid; + grid-template-rows: auto auto 1fr; + } + + .npc-navigation { + padding: 0 15px; + } +} \ No newline at end of file diff --git a/styles/less/sheets/index.less b/styles/less/sheets/index.less index ca1bc840..4312f755 100644 --- a/styles/less/sheets/index.less +++ b/styles/less/sheets/index.less @@ -6,6 +6,7 @@ @import './actors/character/index.less'; @import './actors/companion/index.less'; @import './actors/environment/index.less'; +@import './actors/npc/index.less'; @import './actors/party/index.less'; @import './items/beastform.less'; diff --git a/system.json b/system.json index 2acd7570..89320768 100644 --- a/system.json +++ b/system.json @@ -244,11 +244,14 @@ "adversary": { "htmlFields": ["notes", "description"] }, + "npc": { + "htmlFields": ["notes"] + }, "environment": { "htmlFields": ["notes", "description"] }, "party": { - "htmlFields": ["notes"] + "htmlFields": ["notes", "description"] } }, "Item": { diff --git a/templates/sheets-settings/npc-settings/details.hbs b/templates/sheets-settings/npc-settings/details.hbs new file mode 100644 index 00000000..0e18b488 --- /dev/null +++ b/templates/sheets-settings/npc-settings/details.hbs @@ -0,0 +1,13 @@ +
+
+ {{localize "DAGGERHEART.GENERAL.description"}} + {{formInput systemFields.description value=document._source.system.description}} +
+ + {{formGroup systemFields.motives value=document._source.system.motives}} + {{formGroup systemFields.difficulty value=document._source.system.difficulty localize=true}} +
diff --git a/templates/sheets-settings/npc-settings/features.hbs b/templates/sheets-settings/npc-settings/features.hbs new file mode 100644 index 00000000..2f2f5f47 --- /dev/null +++ b/templates/sheets-settings/npc-settings/features.hbs @@ -0,0 +1,29 @@ +
+ +
+ {{localize tabs.features.label}} +
    + {{#each @root.features as |feature|}} +
  • + +
    + {{feature.name}} +
    +
    + + +
    +
  • + {{/each}} +
+
+ {{localize "DAGGERHEART.GENERAL.dropFeaturesHere"}} +
+
+
\ No newline at end of file diff --git a/templates/sheets-settings/npc-settings/header.hbs b/templates/sheets-settings/npc-settings/header.hbs new file mode 100644 index 00000000..c9cb60fe --- /dev/null +++ b/templates/sheets-settings/npc-settings/header.hbs @@ -0,0 +1,3 @@ +
+

{{document.name}}

+
\ No newline at end of file diff --git a/templates/sheets/actors/adversary/header.hbs b/templates/sheets/actors/adversary/header.hbs index fba96980..5adc235a 100644 --- a/templates/sheets/actors/adversary/header.hbs +++ b/templates/sheets/actors/adversary/header.hbs @@ -44,10 +44,9 @@
-
- {{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} + {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} -
+ {{/ 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} \ No newline at end of file diff --git a/templates/sheets/actors/companion/header.hbs b/templates/sheets/actors/companion/header.hbs index d10c0640..9c324709 100644 --- a/templates/sheets/actors/companion/header.hbs +++ b/templates/sheets/actors/companion/header.hbs @@ -50,9 +50,10 @@
- {{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} - + {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} + + {{/ 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
\ No newline at end of file diff --git a/templates/sheets/actors/environment/header.hbs b/templates/sheets/actors/environment/header.hbs index 2c6bbb5a..1b4073c7 100644 --- a/templates/sheets/actors/environment/header.hbs +++ b/templates/sheets/actors/environment/header.hbs @@ -44,9 +44,10 @@
- {{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} - + {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} + + {{/ 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
\ No newline at end of file diff --git a/templates/sheets/actors/npc/features.hbs b/templates/sheets/actors/npc/features.hbs new file mode 100644 index 00000000..3b495e74 --- /dev/null +++ b/templates/sheets/actors/npc/features.hbs @@ -0,0 +1,14 @@ +
+
+ {{> 'daggerheart.inventory-items' + title=tabs.features.label + type='feature' + collection=@root.features + hideContextMenu=true + hideModifyControls=true + canCreate=@root.editable + showActions=@root.editable + }} +
+
\ No newline at end of file diff --git a/templates/sheets/actors/npc/header.hbs b/templates/sheets/actors/npc/header.hbs new file mode 100644 index 00000000..8dc345dc --- /dev/null +++ b/templates/sheets/actors/npc/header.hbs @@ -0,0 +1,40 @@ +
+
+ {{source.name}} +
+
+ + +
+

{{source.name}}

+
+ + {{#if source.system.difficulty}} +
+
+ {{localize "DAGGERHEART.GENERAL.difficulty"}} + {{source.system.difficulty}} +
+
+ {{/if}} + + + +
+ + {{{description}}} + +
+ {{localize 'DAGGERHEART.ACTORS.NPC.FIELDS.motives.label'}}: + {{source.system.motives}} +
+
+
+
\ No newline at end of file diff --git a/templates/sheets/actors/npc/navigation.hbs b/templates/sheets/actors/npc/navigation.hbs new file mode 100644 index 00000000..ae684f0d --- /dev/null +++ b/templates/sheets/actors/npc/navigation.hbs @@ -0,0 +1,7 @@ +
+ {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} + + {{/'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} +
\ No newline at end of file diff --git a/templates/sheets/actors/npc/notes.hbs b/templates/sheets/actors/npc/notes.hbs new file mode 100644 index 00000000..bc9ac3cf --- /dev/null +++ b/templates/sheets/actors/npc/notes.hbs @@ -0,0 +1,11 @@ +
+ {{formInput notes.field value=notes.value enriched=notes.enriched toggled=true}} + + {{#if (and showAttribution document.system.attribution.artist)}} + + {{/if}} +
\ No newline at end of file diff --git a/templates/sheets/global/tabs/tab-navigation.hbs b/templates/sheets/global/tabs/tab-navigation.hbs index f9a31d3e..8af1f140 100755 --- a/templates/sheets/global/tabs/tab-navigation.hbs +++ b/templates/sheets/global/tabs/tab-navigation.hbs @@ -4,7 +4,7 @@ {{/if}} + {{!-- Encounter Name --}} + {{#if combat.name}} +

{{ combat.name }}

+ {{/if}} +
{{!-- Combat Status --}} From 646ebc8bdf0fa6bcb18a2997c76802bff44a59a1 Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Mon, 1 Jun 2026 21:52:27 +0200 Subject: [PATCH 21/35] Added a temp fix for status effect rows (#1965) --- styles/less/hud/token-hud/token-hud.less | 3 +++ 1 file changed, 3 insertions(+) diff --git a/styles/less/hud/token-hud/token-hud.less b/styles/less/hud/token-hud/token-hud.less index 3cb94e1e..3b998f4e 100644 --- a/styles/less/hud/token-hud/token-hud.less +++ b/styles/less/hud/token-hud/token-hud.less @@ -38,6 +38,9 @@ } .status-effects { + // TODO: Remove when the issue https://github.com/foundryvtt/foundryvtt/issues/14410 is resolved and Foundry handles it cleanly themselves. + grid-template-rows: min-content; + .effect-control-container { position: relative; From df4a2c5d57c3592d3c15550c1f2fadc36bdba655 Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Mon, 1 Jun 2026 21:53:28 +0200 Subject: [PATCH 22/35] Fixed Countdown.migrationData assuming an array when it's actually an object (#1962) --- module/data/action/countdownAction.mjs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/module/data/action/countdownAction.mjs b/module/data/action/countdownAction.mjs index abcc6b40..cb141637 100644 --- a/module/data/action/countdownAction.mjs +++ b/module/data/action/countdownAction.mjs @@ -36,7 +36,7 @@ export default class DhCountdownAction extends DHBaseAction { /** @inheritDoc */ static migrateData(source) { - for (const countdown of source.countdown) { + for (const countdown of Object.values(source.countdown)) { if (countdown.progress.max) { countdown.progress.startFormula = countdown.progress.max; countdown.progress.start = 1; From bcf274f1d05819cf9148ab597e558962e270a2e2 Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Mon, 1 Jun 2026 21:59:44 +0200 Subject: [PATCH 23/35] [Fix] ChatMessage Saves Pending Confirmation (#1963) --- lang/en.json | 6 +++--- module/documents/chatMessage.mjs | 24 ++++++++++++++++++++++-- 2 files changed, 25 insertions(+), 5 deletions(-) diff --git a/lang/en.json b/lang/en.json index 9ce515d9..3a1340e0 100755 --- a/lang/en.json +++ b/lang/en.json @@ -711,9 +711,9 @@ }, "PendingReactionsDialog": { "title": "Pending Reaction Rolls Found", - "unfinishedRolls": "Some Tokens still need to roll their Reaction Roll.", - "confirmation": "Are you sure you want to continue ?", - "warning": "Undone reaction rolls will be considered as failed" + "unfinishedRolls": "Some Tokens have not finished their Reaction Rolls.", + "warning": "Unfinished reaction rolls will be considered as failed.", + "confirmation": "Are you sure you want to continue?" }, "ReactionRoll": { "title": "Reaction Roll: {trait}" diff --git a/module/documents/chatMessage.mjs b/module/documents/chatMessage.mjs index 78bab016..893e6e5c 100644 --- a/module/documents/chatMessage.mjs +++ b/module/documents/chatMessage.mjs @@ -183,7 +183,11 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage { if (pendingingSaves.length) { const confirm = await foundry.applications.api.DialogV2.confirm({ window: { title: game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.title') }, - content: `

${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.unfinishedRolls')}

${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.confirmation')}

${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.warning')}

` + content: ` +

${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.unfinishedRolls')}

+

${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.warning')}

+

${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.confirmation')}

+ ` }); if (!confirm) return; } @@ -247,8 +251,24 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage { const targets = this.filterPermTargets(this.system.hitTargets), config = foundry.utils.deepClone(this.system); config.event = event; + if (targets.length === 0) - ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm')); + return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm')); + else if (config.hasSave) { + const pendingingSaves = targets.filter(t => t.saved.success === null); + if (pendingingSaves.length) { + const confirm = await foundry.applications.api.DialogV2.confirm({ + window: { title: game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.title') }, + content: ` +

${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.unfinishedRolls')}

+

${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.warning')}

+

${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.confirmation')}

+ ` + }); + if (!confirm) return; + } + } + this.consumeOnSuccess(); this.system.action?.workflow.get('effects')?.execute(config, targets, true); } From 3c36c5747d477a831d6b0d5a653a414073f6f39c Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Mon, 1 Jun 2026 22:02:42 +0200 Subject: [PATCH 24/35] [Fix] Base Attack Context Menu (#1961) * Fixed Adversary standard attack context menu * Fixed Character base attack context menu * Fixed Companion base attack context menu --- .../applications/sheets/actors/adversary.mjs | 10 +++++ .../applications/sheets/actors/character.mjs | 8 ++++ .../applications/sheets/actors/companion.mjs | 12 +++++- module/applications/sheets/api/base-actor.mjs | 37 +++++++++++++++++++ module/data/action/attackAction.mjs | 7 +++- 5 files changed, 72 insertions(+), 2 deletions(-) diff --git a/module/applications/sheets/actors/adversary.mjs b/module/applications/sheets/actors/adversary.mjs index 04be3efb..06dd4a0f 100644 --- a/module/applications/sheets/actors/adversary.mjs +++ b/module/applications/sheets/actors/adversary.mjs @@ -31,6 +31,16 @@ export default class AdversarySheet extends DHBaseActorSheet { dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]', dropSelector: null } + ], + contextMenus: [ + { + handler: DHBaseActorSheet.getBaseAttackContextOptions, + selector: '[data-item-uuid][data-type="attack"]', + options: { + parentClassHooks: false, + fixed: true + } + } ] }; diff --git a/module/applications/sheets/actors/character.mjs b/module/applications/sheets/actors/character.mjs index 19b82712..e4d0e6d9 100644 --- a/module/applications/sheets/actors/character.mjs +++ b/module/applications/sheets/actors/character.mjs @@ -65,6 +65,14 @@ export default class CharacterSheet extends DHBaseActorSheet { fixed: true } }, + { + handler: DHBaseActorSheet.getBaseAttackContextOptions, + selector: '[data-item-uuid][data-type="attack"]', + options: { + parentClassHooks: false, + fixed: true + } + }, { handler: CharacterSheet.#getDomainCardContextOptions, selector: '[data-item-uuid][data-type="domainCard"]', diff --git a/module/applications/sheets/actors/companion.mjs b/module/applications/sheets/actors/companion.mjs index b30b9c07..a01b4a64 100644 --- a/module/applications/sheets/actors/companion.mjs +++ b/module/applications/sheets/actors/companion.mjs @@ -11,7 +11,17 @@ export default class DhCompanionSheet extends DHBaseActorSheet { toggleStress: DhCompanionSheet.#toggleStress, actionRoll: DhCompanionSheet.#actionRoll, levelManagement: DhCompanionSheet.#levelManagement - } + }, + contextMenus: [ + { + handler: DHBaseActorSheet.getBaseAttackContextOptions, + selector: '[data-item-uuid][data-type="attack"]', + options: { + parentClassHooks: false, + fixed: true + } + } + ] }; static PARTS = { diff --git a/module/applications/sheets/api/base-actor.mjs b/module/applications/sheets/api/base-actor.mjs index 5cd0f6a5..7b820822 100644 --- a/module/applications/sheets/api/base-actor.mjs +++ b/module/applications/sheets/api/base-actor.mjs @@ -189,6 +189,43 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) { return this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true }); } + /** + * Get the set of ContextMenu options for the base attack. + * @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance + * @this {CharacterSheet} + * @protected + */ + static getBaseAttackContextOptions() { + /**@type {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} */ + return [ + { + label: 'DAGGERHEART.CONFIG.RollTypes.attack.name', + icon: 'fa-solid fa-burst', + onClick: async (event, target) => (await getDocFromElement(target)).use(event) + }, + { + label: 'DAGGERHEART.GENERAL.damage', + icon: 'fa-solid fa-explosion', + onClick: async (event, target) => { + const doc = await getDocFromElement(target), + action = doc?.system?.attack ?? doc; + const config = action.prepareConfig(event); + config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects( + this.document, + doc + ); + config.hasRoll = false; + return action && action.workflow.get('damage').execute(config, null, true); + } + }, + { + label: 'DAGGERHEART.APPLICATIONS.ContextMenu.sendToChat', + icon: 'fa-solid fa-message', + onClick: async (_, target) => (await getDocFromElement(target)).toChat(this.document.uuid) + } + ]; + } + /* -------------------------------------------- */ /* Application Listener Actions */ /* -------------------------------------------- */ diff --git a/module/data/action/attackAction.mjs b/module/data/action/attackAction.mjs index c4d07c25..1f7e1c92 100644 --- a/module/data/action/attackAction.mjs +++ b/module/data/action/attackAction.mjs @@ -75,7 +75,12 @@ export default class DHAttackAction extends DHDamageAction { const useAltDamage = this.actor?.effects?.find(x => x.type === 'horde')?.active; for (const { value, valueAlt, type } of damage.parts) { const usedValue = useAltDamage ? valueAlt : value; - const str = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {}); + const damageString = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {}); + const str = damageString + ? damageString + : game.i18n.format('DAGGERHEART.GENERAL.missingX', { + x: game.i18n.localize('DAGGERHEART.GENERAL.damage') + }); const icons = Array.from(type) .map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon) From d98a7c951e5363ce1980b1540767bad923385e64 Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Mon, 1 Jun 2026 22:20:06 +0200 Subject: [PATCH 25/35] [Fix] Tooltip Color Scope (#1964) * Added DH style to tooltips * Setting dh-style for ResourceManagementTooltip and ArmorManagementTooltip --- module/applications/sheets/actors/character.mjs | 4 ++-- module/documents/tooltipManager.mjs | 1 - 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/module/applications/sheets/actors/character.mjs b/module/applications/sheets/actors/character.mjs index e4d0e6d9..5d0e7144 100644 --- a/module/applications/sheets/actors/character.mjs +++ b/module/applications/sheets/actors/character.mjs @@ -1053,7 +1053,7 @@ export default class CharacterSheet extends DHBaseActorSheet { game.tooltip.activate(target, { html, locked: true, - cssClass: 'bordered-tooltip', + cssClass: 'bordered-tooltip dh-style', direction: 'DOWN' }); @@ -1149,7 +1149,7 @@ export default class CharacterSheet extends DHBaseActorSheet { game.tooltip.activate(target, { html, locked: true, - cssClass: 'bordered-tooltip', + cssClass: 'bordered-tooltip dh-style', direction: 'DOWN', noOffset: true }); diff --git a/module/documents/tooltipManager.mjs b/module/documents/tooltipManager.mjs index 18c03169..3e3f4a16 100644 --- a/module/documents/tooltipManager.mjs +++ b/module/documents/tooltipManager.mjs @@ -3,7 +3,6 @@ import { AdversaryBPPerEncounter, BaseBPPerEncounter } from '../config/encounter export default class DhTooltipManager extends foundry.helpers.interaction.TooltipManager { #wide = false; #bordered = false; - #active = false; async activate(element, options = {}) { const { TextEditor } = foundry.applications.ux; From 5dbcd9448064f97d202abb541cd5b4c5072fe544 Mon Sep 17 00:00:00 2001 From: WBHarry Date: Mon, 1 Jun 2026 22:22:50 +0200 Subject: [PATCH 26/35] Raised version --- system.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/system.json b/system.json index 5994c576..588ceafe 100644 --- a/system.json +++ b/system.json @@ -2,7 +2,7 @@ "id": "daggerheart", "title": "Daggerheart", "description": "An unofficial implementation of the Daggerheart system", - "version": "2.3.0", + "version": "2.3.1", "compatibility": { "minimum": "14.361", "verified": "14.363", @@ -10,7 +10,7 @@ }, "url": "https://github.com/Foundryborne/daggerheart", "manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json", - "download": "https://github.com/Foundryborne/daggerheart/releases/download/2.3.0/system.zip", + "download": "https://github.com/Foundryborne/daggerheart/releases/download/2.3.1/system.zip", "authors": [ { "name": "WBHarry" From 77c5cfcbb79e7131d58650fdc73016aece3e04f5 Mon Sep 17 00:00:00 2001 From: WBHarry Date: Wed, 3 Jun 2026 21:46:23 +0200 Subject: [PATCH 27/35] Fixed so that actions on homebrew downtime/items don't crash due to note having metadata --- module/applications/sheets-configs/action-base-config.mjs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/module/applications/sheets-configs/action-base-config.mjs b/module/applications/sheets-configs/action-base-config.mjs index e83dfae4..b65e1cdf 100644 --- a/module/applications/sheets-configs/action-base-config.mjs +++ b/module/applications/sheets-configs/action-base-config.mjs @@ -204,7 +204,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2) }; } - if (this.action.parent.metadata.isInventoryItem) { + if (this.action.parent.metadata?.isInventoryItem) { options.quantity = { label: 'DAGGERHEART.GENERAL.itemQuantity', group: 'Global' From 6747be49b2089b4cc49200875c9cf82c553fa74f Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Thu, 4 Jun 2026 05:15:41 -0400 Subject: [PATCH 28/35] Allow removing empty string domains (#1968) --- module/applications/settings/homebrewSettings.mjs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/module/applications/settings/homebrewSettings.mjs b/module/applications/settings/homebrewSettings.mjs index 40ea0301..09bb00f2 100644 --- a/module/applications/settings/homebrewSettings.mjs +++ b/module/applications/settings/homebrewSettings.mjs @@ -111,7 +111,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli switch (partId) { case 'domains': - const selectedDomain = this.selected.domain ? this.settings.domains[this.selected.domain] : null; + const selectedDomain = this.settings.domains[this.selected.domain] ?? null; const enrichedDescription = selectedDomain ? await foundry.applications.ux.TextEditor.implementation.enrichHTML(selectedDomain.description) : null; From 5ac4fc3b9ceec0f83e829295e6b197a47cdd4e01 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Thu, 4 Jun 2026 05:42:17 -0400 Subject: [PATCH 29/35] [Fix] visual quirk with blur in unfocused countdown (#1970) * Fix visual quirk with blur in unfocused countdown * Snuck in fixes and refactors --- module/applications/ui/countdowns.mjs | 22 ++++++++++++---------- styles/less/ui/countdown/countdown.less | 13 ++++++------- templates/ui/countdowns.hbs | 12 +++++++----- 3 files changed, 25 insertions(+), 22 deletions(-) diff --git a/module/applications/ui/countdowns.mjs b/module/applications/ui/countdowns.mjs index 76e2b399..6fa05e29 100644 --- a/module/applications/ui/countdowns.mjs +++ b/module/applications/ui/countdowns.mjs @@ -31,9 +31,9 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application minimizable: false }, actions: { - toggleViewMode: DhCountdowns.#toggleViewMode, - editCountdowns: DhCountdowns.#editCountdowns, - loopCountdown: DhCountdowns.#loopCountdown, + toggleViewMode: DhCountdowns.#onToggleViewMode, + editCountdowns: DhCountdowns.#onEditCountdowns, + loopCountdown: DhCountdowns.#onLoopCountdown, decreaseCountdown: (_, target) => this.editCountdown(false, target), increaseCountdown: (_, target) => this.editCountdown(true, target) }, @@ -147,7 +147,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application return true; } - static async #toggleViewMode() { + static async #onToggleViewMode() { const currentMode = game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode); const appMode = CONFIG.DH.GENERAL.countdownAppMode; const newMode = currentMode === appMode.textIcon ? appMode.iconOnly : appMode.textIcon; @@ -158,15 +158,16 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application this.render(); } - static async #editCountdowns() { + static async #onEditCountdowns() { new game.system.api.applications.ui.CountdownEdit().render(true); } - static async #loopCountdown(_, target) { + static async #onLoopCountdown(_, target) { if (!DhCountdowns.canPerformEdit()) return; const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns); - const countdown = settings.countdowns[target.id]; + const countdownId = target.closest('[data-countdown]').dataset.countdown; + const countdown = settings.countdowns[countdownId]; let progressMax = countdown.progress.start; let message = null; @@ -185,7 +186,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application await waitForDiceSoNice(message); await settings.updateSource({ - [`countdowns.${target.id}.progress`]: { + [`countdowns.${countdownId}.progress`]: { current: newMax, start: newMax } @@ -199,11 +200,12 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application if (!DhCountdowns.canPerformEdit()) return; const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns); - const countdown = settings.countdowns[target.id]; + const countdownId = target.closest('[data-countdown]').dataset.countdown; + const countdown = settings.countdowns[countdownId]; const newCurrent = increase ? Math.min(countdown.progress.current + 1, countdown.progress.start) : Math.max(countdown.progress.current - 1, 0); - await settings.updateSource({ [`countdowns.${target.id}.progress.current`]: newCurrent }); + await settings.updateSource({ [`countdowns.${countdownId}.progress.current`]: newCurrent }); await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, { refreshType: RefreshType.Countdown }); diff --git a/styles/less/ui/countdown/countdown.less b/styles/less/ui/countdown/countdown.less index 66a6c88a..63e539ba 100644 --- a/styles/less/ui/countdown/countdown.less +++ b/styles/less/ui/countdown/countdown.less @@ -18,7 +18,7 @@ border: 0; box-shadow: none; color: @color-text-primary; - width: 300px; + width: 18.75rem; pointer-events: all; align-self: flex-end; transition: 0.3s right ease-in-out; @@ -36,7 +36,7 @@ transition: opacity var(--ui-fade-duration); } - :not(.performance-low, .noblur) { + &:not(.performance-low, .noblur) { backdrop-filter: blur(5px); } @@ -49,8 +49,7 @@ } &.icon-only { - width: 180px; - min-width: 180px; + width: 12rem; } .countdowns-header, @@ -108,8 +107,8 @@ gap: 16px; img { - width: 44px; - height: 44px; + width: 2.75rem; + height: 2.75rem; border-radius: 6px; } @@ -127,7 +126,7 @@ .countdown-tool-controls { display: flex; align-items: center; - gap: 16px; + gap: var(--spacer-12); } .progress-tag { diff --git a/templates/ui/countdowns.hbs b/templates/ui/countdowns.hbs index 95067826..faaffdc5 100644 --- a/templates/ui/countdowns.hbs +++ b/templates/ui/countdowns.hbs @@ -11,18 +11,20 @@
{{#each countdowns as | countdown id |}} -
+
- {{#unless ../iconOnly}}{{/unless}} + {{#unless ../iconOnly}} +
{{countdown.name}}
+ {{/unless}}
- {{#if countdown.editable}}{{/if}} + {{#if countdown.editable}}{{/if}}
{{countdown.progress.current}}/{{countdown.progress.start}}
- {{#if countdown.editable}}{{/if}} + {{#if countdown.editable}}{{/if}}
{{#if (not ../iconOnly)}} @@ -31,7 +33,7 @@ {{/if}} {{#unless (eq countdown.progress.looping "noLooping")}} - + {{#if (eq countdown.progress.looping "increasing")}} From c0c909584792661089370877e0eb521a836f7ca2 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Thu, 4 Jun 2026 14:08:40 -0400 Subject: [PATCH 30/35] [Fix] Preload ancestry and community features in description (#1967) * Preload ancestry and community features in description * Corrected comments --------- Co-authored-by: WBHarry --- module/data/item/ancestry.mjs | 6 +++++- module/data/item/community.mjs | 6 +++++- module/data/item/subclass.mjs | 2 +- module/helpers/utils.mjs | 3 ++- 4 files changed, 13 insertions(+), 4 deletions(-) diff --git a/module/data/item/ancestry.mjs b/module/data/item/ancestry.mjs index b9253a3c..eae1136c 100644 --- a/module/data/item/ancestry.mjs +++ b/module/data/item/ancestry.mjs @@ -1,6 +1,6 @@ import BaseDataItem from './base.mjs'; import ItemLinkFields from '../../data/fields/itemLinkFields.mjs'; -import { getFeaturesHTMLData } from '../../helpers/utils.mjs'; +import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs'; export default class DHAncestry extends BaseDataItem { /** @inheritDoc */ @@ -45,6 +45,10 @@ export default class DHAncestry extends BaseDataItem { /**@inheritdoc */ async getDescriptionData() { + // Preload all ancestry features for acquisition from the cache + // todo: make feature acquisition async and replace feature helpers for methods + await fromUuids(this._source.features.map(f => f.item)); + const baseDescription = this.description; const features = await getFeaturesHTMLData(this.features); diff --git a/module/data/item/community.mjs b/module/data/item/community.mjs index 6d054976..6f4470b8 100644 --- a/module/data/item/community.mjs +++ b/module/data/item/community.mjs @@ -1,4 +1,4 @@ -import { getFeaturesHTMLData } from '../../helpers/utils.mjs'; +import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs'; import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs'; import BaseDataItem from './base.mjs'; @@ -27,6 +27,10 @@ export default class DHCommunity extends BaseDataItem { /**@inheritdoc */ async getDescriptionData() { + // Preload all community features for acquisition from the cache + // todo: make feature acquisition async and replace feature helpers for methods + await fromUuids(this._source.features); + const baseDescription = this.description; const features = await getFeaturesHTMLData(this.features); diff --git a/module/data/item/subclass.mjs b/module/data/item/subclass.mjs index 55b078c2..934b55d3 100644 --- a/module/data/item/subclass.mjs +++ b/module/data/item/subclass.mjs @@ -91,7 +91,7 @@ export default class DHSubclass extends BaseDataItem { ? game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.spellcastingTrait].label) : null; - // Preload all class features for acquisition from the cache + // Preload all subclass features for acquisition from the cache // todo: make feature acquisition async and replace feature helpers for methods await fromUuids(this._source.features.map(f => f.item)); diff --git a/module/helpers/utils.mjs b/module/helpers/utils.mjs index 2f20175b..ddc353b1 100644 --- a/module/helpers/utils.mjs +++ b/module/helpers/utils.mjs @@ -879,6 +879,7 @@ export async function fromUuids(uuids) { const packEmbeddedEntries = entries.filter( e => !(e.value instanceof Document) && + e.parsed && e.parsed.collection instanceof foundry.documents.collections.CompendiumCollection && e.parsed.embedded.length > 0 ); @@ -895,7 +896,7 @@ export async function fromUuids(uuids) { const pack = game.packs.get(packGroup[0].value.pack); if (!pack) continue; - const ids = packGroup.map(p => p.parsed.id); + const ids = packGroup.map(p => p.parsed?.id).filter(id => !!id); const documents = await pack.getDocuments({ _id__in: ids }); for (const p of packGroup) { p.value = documents.find(d => d.id === p.parsed.id) ?? p.value; From 52b81de11f7224c15f2e76243f4228abb0ea859f Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Fri, 5 Jun 2026 00:30:41 +0200 Subject: [PATCH 31/35] Fixed so that the saved data for an experience that is in the character data is used over that in the levelup data if available (#1971) --- module/applications/levelup/levelup.mjs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/module/applications/levelup/levelup.mjs b/module/applications/levelup/levelup.mjs index c4616d9a..03638548 100644 --- a/module/applications/levelup/levelup.mjs +++ b/module/applications/levelup/levelup.mjs @@ -358,14 +358,14 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2) const experienceIncreaseTagify = htmlElement.querySelector('.levelup-experience-increases'); if (experienceIncreaseTagify) { const allExperiences = { - ...this.actor.system.experiences, ...Object.values(this.levelup.levels).reduce((acc, level) => { for (const key of Object.keys(level.achievements.experiences)) { acc[key] = level.achievements.experiences[key]; } return acc; - }, {}) + }, {}), + ...this.actor.system.experiences }; tagifyElement( experienceIncreaseTagify, From 2fc5b01f091edca3138aa83fdfbf1d055c1a6f19 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Fri, 5 Jun 2026 05:31:01 -0400 Subject: [PATCH 32/35] Fix rerolling when hope/fear automation is enabled (#1972) --- module/dice/helpers.mjs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/module/dice/helpers.mjs b/module/dice/helpers.mjs index 33519949..35adb8b7 100644 --- a/module/dice/helpers.mjs +++ b/module/dice/helpers.mjs @@ -1,3 +1,5 @@ +import { ResourceUpdateMap } from '../data/action/baseAction.mjs'; + export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) { const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return; From 5be79f4ab83b2b4483a0f4deb7f7e7f60bc60e34 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Fri, 5 Jun 2026 05:33:20 -0400 Subject: [PATCH 33/35] Fix several issues with inline damage (#1973) --- module/data/actor/tierAdjustment.mjs | 5 +++-- module/dice/dhRoll.mjs | 1 + module/enrichers/DamageEnricher.mjs | 4 ++-- module/enrichers/parser.mjs | 2 +- 4 files changed, 7 insertions(+), 5 deletions(-) diff --git a/module/data/actor/tierAdjustment.mjs b/module/data/actor/tierAdjustment.mjs index 785eec2b..bc6ad176 100644 --- a/module/data/actor/tierAdjustment.mjs +++ b/module/data/actor/tierAdjustment.mjs @@ -1,5 +1,6 @@ import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs'; import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs'; +import { parseInlineParams } from '../../enrichers/parser.mjs'; export function getTierAdjustedAdversary(source, tier) { const currentTier = source.tier ?? 1; @@ -60,8 +61,8 @@ export function getTierAdjustedAdversary(source, tier) { const descriptionFormulas = []; for (const withDescription of [item.system, ...Object.values(item.system.actions)]) { withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => { - const { value: formula } = parseInlineParams(inner); - if (!formula || !type) return match; + const { value: formula } = parseInlineParams(inner, { first: 'value' }); + if (!formula) return match; try { const newFormula = calculateAdjustedDamage(formula, 'action', damageMeta)?.formula; diff --git a/module/dice/dhRoll.mjs b/module/dice/dhRoll.mjs index 02c4ab24..fb20870f 100644 --- a/module/dice/dhRoll.mjs +++ b/module/dice/dhRoll.mjs @@ -37,6 +37,7 @@ export default class DHRoll extends Roll { static async buildConfigure(config = {}, message = {}) { config.hooks = [...this.getHooks(), '']; config.dialog ??= {}; + config.damageOptions ??= {}; for (const hook of config.hooks) { if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null; diff --git a/module/enrichers/DamageEnricher.mjs b/module/enrichers/DamageEnricher.mjs index e3f9c42a..db0e8729 100644 --- a/module/enrichers/DamageEnricher.mjs +++ b/module/enrichers/DamageEnricher.mjs @@ -1,7 +1,7 @@ import { parseInlineParams } from './parser.mjs'; export default function DhDamageEnricher(match, _options) { - const { value, type, inline } = parseInlineParams(match[1]); + const { value, type, inline } = parseInlineParams(match[1], { first: 'value' }); if (!value || !type) return match[0]; return getDamageMessage(value, type, inline, match[0]); } @@ -59,7 +59,7 @@ export const renderDamageButton = async event => { { formula: value, applyTo: CONFIG.DH.GENERAL.healingTypes.hitPoints.id, - type: type + damageTypes: type } ] }; diff --git a/module/enrichers/parser.mjs b/module/enrichers/parser.mjs index 365caec9..76ea0b73 100644 --- a/module/enrichers/parser.mjs +++ b/module/enrichers/parser.mjs @@ -8,7 +8,7 @@ export function parseInlineParams(paramString, { first } = {}) { const parts = paramString.split('|').map(x => x.trim()); const params = {}; for (const [idx, param] of parts.entries()) { - if (first && idx === 0) { + if (first && idx === 0 && !param.includes(':')) { params[first] = param; } else { const parts = param.split(':'); From f0a7539018dd9f6c6c1320b1036adb084a483d33 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Fri, 5 Jun 2026 06:25:44 -0400 Subject: [PATCH 34/35] Update README.md (#1976) --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index f59143fd..ac3666b3 100644 --- a/README.md +++ b/README.md @@ -66,6 +66,10 @@ You can find the documentation here: https://github.com/Foundryborne/daggerheart Looking to contribute to the project? Look no further, check out our [contributing guide](CONTRIBUTING.md), and keep the [Code of Conduct](coc.md) in mind when working on things. +## AI Policy + +The Foundryborne Daggerheart system does not make use of AI (generative or otherwise) for any area of its implementation. We expect all contributors to follow this same policy when contributing with a pull request; contributions made using AI will be rejected outright. + ## Disclaimer: **Daggerheart System** From 3527fd7959a54bbee9e4c0419d1a973d2c42c770 Mon Sep 17 00:00:00 2001 From: WBHarry Date: Fri, 5 Jun 2026 12:31:30 +0200 Subject: [PATCH 35/35] Raised version --- system.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/system.json b/system.json index 588ceafe..ed14a17b 100644 --- a/system.json +++ b/system.json @@ -2,7 +2,7 @@ "id": "daggerheart", "title": "Daggerheart", "description": "An unofficial implementation of the Daggerheart system", - "version": "2.3.1", + "version": "2.3.2", "compatibility": { "minimum": "14.361", "verified": "14.363", @@ -10,7 +10,7 @@ }, "url": "https://github.com/Foundryborne/daggerheart", "manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json", - "download": "https://github.com/Foundryborne/daggerheart/releases/download/2.3.1/system.zip", + "download": "https://github.com/Foundryborne/daggerheart/releases/download/2.3.2/system.zip", "authors": [ { "name": "WBHarry"