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3 commits

Author SHA1 Message Date
WBHarry
5b61340fee Fixed /dr without target failing resource update 2026-01-13 22:36:50 +01:00
WBHarry
acafd2c8b9 Added fallback for defaultHopeDice and defaultFearDice 2026-01-13 21:00:24 +01:00
WBHarry
9473250f0c Fixed critical threshold applying to reactions 2026-01-13 20:47:43 +01:00
5 changed files with 15 additions and 9 deletions

View file

@ -309,7 +309,7 @@ Hooks.on('chatMessage', (_, message) => {
target,
difficulty,
title,
label: 'test',
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll'),
actionType: null,
advantage
});

View file

@ -87,7 +87,7 @@ export class DHActionRollData extends foundry.abstract.DataModel {
if (this.type === CONFIG.DH.GENERAL.rollTypes.attack.id)
modifiers.push({
label: 'Bonus to Hit',
value: this.bonus ?? this.parent.actor.system.attack.roll.bonus
value: this.bonus ?? this.parent.actor.system.attack.roll.bonus ?? 0
});
break;
default:

View file

@ -35,7 +35,9 @@ export default class D20Roll extends DHRoll {
get isCritical() {
if (!this.d20._evaluated) return;
return this.d20.total >= this.data.system.criticalThreshold;
const criticalThreshold = this.options.actionType === 'reaction' ? 20 : this.data.system.criticalThreshold;
return this.d20.total >= criticalThreshold;
}
get hasAdvantage() {

View file

@ -131,11 +131,13 @@ export default class DualityRoll extends D20Roll {
return;
}
const { defaultHopeDice, defaultFearDice } = this.data.rules.dualityRoll;
this.terms[0] = new foundry.dice.terms.Die({ faces: defaultHopeDice });
this.terms[0] = new foundry.dice.terms.Die({
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
});
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
this.terms[2] = new foundry.dice.terms.Die({ faces: defaultFearDice });
this.terms[2] = new foundry.dice.terms.Die({
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
});
}
applyAdvantage() {
@ -259,6 +261,8 @@ export default class DualityRoll extends D20Roll {
}
static async handleTriggers(roll, config) {
if (!config.source?.actor) return;
const updates = [];
const dualityUpdates = await game.system.registeredTriggers.runTrigger(
CONFIG.DH.TRIGGER.triggers.dualityRoll.id,

View file

@ -86,9 +86,9 @@ export const enrichedDualityRoll = async (
const config = {
event: event ?? {},
title: title,
headerTitle: label,
roll: {
trait: traitValue && target ? traitValue : null,
label: label,
difficulty: difficulty,
advantage,
type: reaction ? 'reaction' : null
@ -101,7 +101,7 @@ export const enrichedDualityRoll = async (
await target.diceRoll(config);
} else {
// For no target, call DualityRoll directly with basic data
config.data = { experiences: {}, traits: {} };
config.data = { experiences: {}, traits: {}, rules: {} };
config.source = { actor: null };
await CONFIG.Dice.daggerheart.DualityRoll.build(config);
}