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No commits in common. "c68b3045f2952dfbd7ca047e1a8318a71a7f5fd2" and "124c4749db11ddf9c764db20b4b07c262aa42ba7" have entirely different histories.

7 changed files with 87 additions and 82 deletions

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@ -612,13 +612,14 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
async getCriticalDamage(origDamage) { async getCriticalDamage(origDamage) {
const newDamage = origDamage ? ChatDamageData.fromJSON(JSON.stringify(origDamage)) : null; const newDamage = origDamage ? ChatDamageData.fromJSON(JSON.stringify(origDamage)) : null;
for (let key in newDamage?.types ?? {}) { for (let key in newDamage?.types ?? {}) {
const criticalDamage = await getCritDamageBonus(newDamage.types[key].formula); const damage = newDamage.types[key];
const criticalDamage = await getCritDamageBonus(damage.roll.formula);
if (!criticalDamage) continue; if (!criticalDamage) continue;
const criticalTerm = new foundry.dice.terms.NumericTerm({ number: criticalDamage, evaluated: true }); const criticalTerm = new foundry.dice.terms.NumericTerm({ number: criticalDamage, evaluated: true });
criticalTerm.evaluate(); criticalTerm.evaluate();
newDamage.types[key] = await Roll.fromTerms([ damage.roll = await Roll.fromTerms([
...origDamage.types[key].terms, ...origDamage.types[key].roll.terms,
new foundry.dice.terms.OperatorTerm({ operator: '+' }), new foundry.dice.terms.OperatorTerm({ operator: '+' }),
criticalTerm criticalTerm
]); ]);
@ -674,10 +675,10 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
if (mainRoll.damageRollData) { if (mainRoll.damageRollData) {
for (const [key, damage] of Object.entries(secondaryDamage.types ?? {})) { for (const [key, damage] of Object.entries(secondaryDamage.types ?? {})) {
if (key in mainRoll.damageRollData.types) { if (key in mainRoll.damageRollData.types) {
mainRoll.damageRollData.types[key] = Roll.fromTerms([ mainRoll.damageRollData.types[key].roll = Roll.fromTerms([
...baseMainRoll.damageRollData.types[key].terms, ...baseMainRoll.damageRollData.types[key].roll.terms,
new foundry.dice.terms.OperatorTerm({ operator: '+' }), new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...baseSecondaryRoll.damageRollData.types[key].terms ...baseSecondaryRoll.damageRollData.types[key].roll.terms
]); ]);
} else { } else {
mainRoll.damageRollData.types[key] = damage; mainRoll.damageRollData.types[key] = damage;
@ -743,10 +744,10 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
/* This could assumably be done better. For some reason rolls don't get correctly done through rollData.toJSON */ /* This could assumably be done better. For some reason rolls don't get correctly done through rollData.toJSON */
const systemData = { const systemData = {
...mainRoll.options, ...mainRoll.options,
damage: joinedRoll.damageRollData?.toJSON() damage: joinedRoll.damageRollData.toJSON()
}; };
for (const type of Object.keys(joinedRoll.damageRollData?.types ?? {})) { for (const type of Object.keys(joinedRoll.damageRollData.types)) {
systemData.damage.types[type] = joinedRoll.damageRollData.types[type].toJSON(); systemData.damage.types[type].roll = joinedRoll.damageRollData.types[type].roll.toJSON();
} }
const cls = getDocumentClass('ChatMessage'), const cls = getDocumentClass('ChatMessage'),

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@ -258,7 +258,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
await message.system.damage.rerollDamageDie(damageType, dice, result); await message.system.damage.rerollDamageDie(damageType, dice, result);
await message.update({ await message.update({
'system.damage.types': { 'system.damage.types': {
[damageType]: message.system.damage.types[damageType].toJSON() [damageType]: {
roll: message.system.damage.types[damageType].roll.toJSON()
}
} }
}); });
} else { } else {

View file

@ -140,9 +140,9 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
const update = { system: { damage: { types: {} } } }; const update = { system: { damage: { types: {} } } };
for (const key of Object.keys(this.damage.types)) { for (const key of Object.keys(this.damage.types)) {
const type = this.damage.types[key]; const type = this.damage.types[key];
const reroll = await type.reroll(); const reroll = await type.roll.reroll();
rerolls.push(reroll); rerolls.push(reroll);
update.system.damage.types[key] = reroll.toJSON(); update.system.damage.types[key] = { roll: reroll.toJSON() };
} }
await triggerChatRollFx(rerolls); await triggerChatRollFx(rerolls);
@ -192,15 +192,10 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
source.damage = { source.damage = {
types: Object.keys(source.damage).reduce((acc, key) => { types: Object.keys(source.damage).reduce((acc, key) => {
const damageData = source.damage[key]; const damageData = source.damage[key];
const oldRoll = damageData.parts[0]?.roll; acc[key] = {
acc[key] = oldRoll ? { roll: damageData.parts[0]?.roll ?? null,
...oldRoll, damageTypes: damageData.parts[0]?.damageTypes ?? []
options: { };
...oldRoll.options,
damageTypes: damageData.parts[0].damageTypes ?? []
}
} : null;
return acc; return acc;
}, {}) }, {})
}; };

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@ -11,7 +11,10 @@ export class ChatDamageData extends foundry.abstract.DataModel {
const fields = foundry.data.fields; const fields = foundry.data.fields;
return { return {
types: new fields.TypedObjectField(new fields.JSONField({validate: ChatDamageData.#validateRoll})) types: new fields.TypedObjectField(new fields.SchemaField({
roll: new fields.JSONField({validate: ChatDamageData.#validateRoll}),
damageTypes: new fields.ArrayField(new fields.StringField({ choices: CONFIG.DH.GENERAL.damageTypes }))
}))
}; };
} }
@ -28,14 +31,14 @@ export class ChatDamageData extends foundry.abstract.DataModel {
for (const key of Object.keys(this.types)) { for (const key of Object.keys(this.types)) {
const type = this.types[key]; const type = this.types[key];
try { try {
this.types[key] = Roll.fromData(type); type.roll = Roll.fromData(type.roll);
this.types[key].options.modifierTotal = CONFIG.Dice.daggerheart.DHRoll.calculateTotalModifiers(type); type.roll.modifierTotal = CONFIG.Dice.daggerheart.DHRoll.calculateTotalModifiers(type.roll);
} catch {} } catch {}
} }
} }
async rerollDamageDie(damageType, dice, resultIndex) { async rerollDamageDie(damageType, dice, resultIndex) {
const reroll = this.types[damageType]; const reroll = this.types[damageType].roll;
const rerollDice = reroll.dice[dice]; const rerollDice = reroll.dice[dice];
await rerollDice.rerollResult(resultIndex); await rerollDice.rerollResult(resultIndex);
await reroll._evaluate(); await reroll._evaluate();

View file

@ -19,10 +19,12 @@ export default class DamageRoll extends DHRoll {
for (const roll of config.roll) { for (const roll of config.roll) {
await roll.roll.evaluate(); await roll.roll.evaluate();
roll.roll.options = { damageTypes: roll.damageTypes ?? [] };
if (!config.damage?.types) config.damage = { types: {} }; if (!config.damage?.types) config.damage = { types: {} };
config.damage.types[roll.applyTo] = roll.roll; config.damage.types[roll.applyTo] = {
roll: roll.roll,
damageTypes: roll.damageTypes ?? []
};
} }
roll._evaluated = true; roll._evaluated = true;

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@ -1,24 +1,25 @@
{{#each damage.types as |roll key|}} {{#each damage.types as |damage key|}}
<div class="roll-data {{#if isCritical}}critical{{/if}}"> <div class="roll-data {{#if isCritical}}critical{{/if}}">
<div class="duality-label"> <div class="duality-label">
<span>{{localize (concat "DAGGERHEART.CONFIG.HealingType." key ".name")}}:</span> <span>{{localize (concat "DAGGERHEART.CONFIG.HealingType." key ".name")}}:</span>
<span>{{damage.roll.total}}</span> <span>{{damage.roll.total}}</span>
</div> </div>
{{#with damage.roll}}
<div class="roll-dice-container"> <div class="roll-dice-container">
{{#each roll.dice as |dice index|}} {{#each this.dice as |dice index|}}
<a class="roll-dice" data-action="rerollDamageDice" data-member-key="{{../../../key}}" data-damage-key="{{@../../key}}" data-dice="{{index}}"> <a class="roll-dice" data-action="rerollDamageDice" data-member-key="{{../../../key}}" data-damage-key="{{@../../key}}" data-dice="{{index}}">
<span class="dice-label">{{dice.total}}</span> <span class="dice-label">{{dice.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" dice.denomination ".svg"}}" /> <img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" dice.denomination ".svg"}}" />
</a> </a>
{{#unless @last}} {{#unless @last}}
<span class="roll-operator">+</span> <span class="roll-operator">+</span>
{{/unless}} {{/unless}}
{{/each}} {{/each}}
{{#if roll.modifierTotal}} {{#if this.modifierTotal}}
{{#if roll.dice.length}}<span class="roll-operator">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>{{/if}} {{#if this.dice.length}}<span class="roll-operator">{{#if (gte this.modifierTotal 0)}}+{{else}}-{{/if}}</span>{{/if}}
<span class="roll-value">{{positive roll.modifierTotal}}</span> <span class="roll-value">{{positive this.modifierTotal}}</span>
{{/if}} {{/if}}
</div> </div>
{{/with}}
</div> </div>
{{/each}} {{/each}}

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@ -10,56 +10,57 @@
</div> </div>
<div class="roll-part-extra on-reduced"> <div class="roll-part-extra on-reduced">
<div class="wrapper"> <div class="wrapper">
{{#each damage.types as | roll index | }} {{#each damage.types as | data index | }}
<div class="roll-formula">{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}: {{roll.total}}</div> <div class="roll-formula">{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}: {{data.roll.total}}</div>
{{/each}} {{/each}}
</div> </div>
</div> </div>
<div class="roll-part-content dice-result"> <div class="roll-part-content dice-result">
<div class="dice-tooltip"> <div class="dice-tooltip">
<div class="wrapper"> <div class="wrapper">
{{#each damage.types as | roll index | }} {{#each damage.types as | data index | }}
<fieldset> <fieldset>
<legend> <legend>
{{#if ../hasHealing}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')}}{{else}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}{{/if}} <div class="roll-formula">{{localize "DAGGERHEART.GENERAL.total"}}: {{roll.total}}</div>{{#if (and (eq index "hitPoints") ../isDirect)}} <div class="roll-formula">{{localize "DAGGERHEART.CONFIG.DamageType.direct.short"}}</div>{{/if}} {{#if ../hasHealing}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')}}{{else}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}{{/if}} <div class="roll-formula">{{localize "DAGGERHEART.GENERAL.total"}}: {{roll.total}}</div>{{#if (and (eq index "hitPoints") ../isDirect)}} <div class="roll-formula">{{localize "DAGGERHEART.CONFIG.DamageType.direct.short"}}</div>{{/if}}
</legend> </legend>
{{#with data.roll}}
{{#if (and (not @root.hasHealing) roll.options.damageTypes.length)}} {{#if (and (not @root.hasHealing) damageTypes.length)}}
<label class="roll-part-header"><span> <label class="roll-part-header"><span>
{{#each roll.options.damageTypes}} {{#each damageTypes}}
{{localize (concat 'DAGGERHEART.CONFIG.ArmorFeature.' this '.name')}} {{localize (concat 'DAGGERHEART.CONFIG.ArmorFeature.' this '.name')}}
{{#unless @last}}/{{/unless}} {{#unless @last}}/{{/unless}}
{{/each}}
<div class="roll-formula">{{roll.total}}</div></span></label>
{{/if}}
<div class="roll-dice">
{{#if roll.dice.length}}
{{#each roll.dice}}
{{#each results}}
{{#if active}}
<div class="roll-die{{#unless @../first}} has-plus{{/unless}}">
<div
class="dice reroll-button {{../dice}}"
data-die-index="0" data-type="damage" data-damage-type="{{@../../key}}" data-dice="{{@../key}}" data-result="{{@key}}"
>
{{#if hasRerolls}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerolled"}}"></i>{{/if}}
{{result}}
</div>
</div>
{{/if}}
{{/each}} {{/each}}
{{/each}} <div class="roll-formula">{{total}}</div></span></label>
{{#if roll.modifierTotal}} {{/if}}
<div class="roll-die{{#if (gt roll.modifierTotal 0)}} has-plus{{/if}}"> <div class="roll-dice">
<div class="font-20">{{roll.modifierTotal}}</div> {{#if dice.length}}
{{#each dice}}
{{#each results}}
{{#if active}}
<div class="roll-die{{#unless @../first}} has-plus{{/unless}}">
<div
class="dice reroll-button {{../dice}}"
data-die-index="0" data-type="damage" data-damage-type="{{@../../key}}" data-dice="{{@../key}}" data-result="{{@key}}"
>
{{#if hasRerolls}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerolled"}}"></i>{{/if}}
{{result}}
</div>
</div>
{{/if}}
{{/each}}
{{/each}}
{{#if modifierTotal}}
<div class="roll-die{{#if (gt modifierTotal 0)}} has-plus{{/if}}">
<div class="font-20">{{modifierTotal}}</div>
</div>
{{/if}}
{{else}}
<div class="roll-die">
<div class="font-20">{{total}}</div>
</div> </div>
{{/if}} {{/if}}
{{else}} </div>
<div class="roll-die"> {{/with}}
<div class="font-20">{{roll.total}}</div>
</div>
{{/if}}
</div>
</fieldset> </fieldset>
{{/each}} {{/each}}
</div> </div>