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2 commits

Author SHA1 Message Date
Carlos Fernandez
c0451ee023 Fix issue with overlapping tokens 2026-02-24 02:56:59 -05:00
Carlos Fernandez
5dfc678561 Refine elevation check to handle stacked tokens 2026-02-24 02:39:40 -05:00

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@ -54,21 +54,22 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
if (this === target) return 0;
const originPoint = this.center;
const destinationPoint = target.center;
const targetPoint = target.center;
const thisBounds = this.bounds;
const targetBounds = target.bounds;
// Figure out the elevation difference
// Figure out the elevation difference.
// This intends to return "grid distance" for adjacent ones, so we add that number if not overlapping.
const sizePerUnit = canvas.grid.size / canvas.grid.distance;
const thisHeight = Math.max(thisBounds.width, thisBounds.height) / sizePerUnit;
const targetHeight = Math.max(targetBounds.width, targetBounds.height) / sizePerUnit;
const thisElevation = [this.document.elevation, this.document.elevation + thisHeight];
const targetElevation = [target.document.elevation, target.document.elevation + targetHeight];
const isSameAltitude =
thisElevation[0] <= targetElevation[1] && // bottom of this must be at or below the top of target
thisElevation[1] >= targetElevation[0]; // top of this must be at or above the bottom of target
thisElevation[0] < targetElevation[1] && // bottom of this must be at or below the top of target
thisElevation[1] > targetElevation[0]; // top of this must be at or above the bottom of target
const [lower, higher] = [targetElevation, thisElevation].sort((a, b) => a[1] - b[1]);
const elevation = isSameAltitude ? 0 : higher[0] - lower[1];
const elevation = isSameAltitude ? 0 : higher[0] - lower[1] + canvas.grid.distance;
// Compute for gridless. This version returns circular edge to edge + grid distance,
// so that tokens that are touching return 5.
@ -78,22 +79,26 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
const targetRadius = (targetBounds.width * boundsCorrection) / 2;
const distance = canvas.grid.measurePath([
{ ...originPoint, elevation: 0 },
{ ...destinationPoint, elevation }
{ ...targetPoint, elevation }
]).distance;
return Math.floor(distance - originRadius - targetRadius + canvas.grid.distance);
}
// Compute what the closest grid space of each token is, then compute that distance
const originEdge = this.#getEdgeBoundary(thisBounds, originPoint, destinationPoint);
const targetEdge = this.#getEdgeBoundary(targetBounds, originPoint, destinationPoint);
const adjustedOriginPoint = canvas.grid.getTopLeftPoint({
x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
});
const adjustDestinationPoint = canvas.grid.getTopLeftPoint({
x: targetEdge.x + Math.sign(destinationPoint.x - targetEdge.x),
y: targetEdge.y + Math.sign(destinationPoint.y - targetEdge.y)
});
const originEdge = this.#getEdgeBoundary(thisBounds, originPoint, targetPoint);
const targetEdge = this.#getEdgeBoundary(targetBounds, originPoint, targetPoint);
const adjustedOriginPoint = originEdge
? canvas.grid.getTopLeftPoint({
x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
})
: originPoint;
const adjustDestinationPoint = targetEdge
? canvas.grid.getTopLeftPoint({
x: targetEdge.x + Math.sign(targetPoint.x - targetEdge.x),
y: targetEdge.y + Math.sign(targetPoint.y - targetEdge.y)
})
: targetPoint;
return canvas.grid.measurePath([
{ ...adjustedOriginPoint, elevation: 0 },
{ ...adjustDestinationPoint, elevation }