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bdb8997324
...
edc3017b39
6 changed files with 22 additions and 67 deletions
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@ -298,15 +298,13 @@ Hooks.on('chatMessage', (_, message) => {
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? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
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: undefined;
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const difficulty = rollCommand.difficulty;
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const grantResources = Boolean(rollCommand.grantResources);
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const target = getCommandTarget({ allowNull: true });
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const title =
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(flavor ?? traitValue)
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? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
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})
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: game.i18n.localize('DAGGERHEART.GENERAL.duality');
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const title = flavor ??
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traitValue ? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
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})
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: game.i18n.localize('DAGGERHEART.GENERAL.duality');
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enrichedDualityRoll({
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reaction,
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@ -316,8 +314,7 @@ Hooks.on('chatMessage', (_, message) => {
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title,
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label: game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll'),
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actionType: null,
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advantage,
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grantResources
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advantage
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});
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return false;
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}
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@ -85,7 +85,6 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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label: game.i18n.localize('DAGGERHEART.GENERAL.dualityDice'),
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actionType: null,
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advantage: null,
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grantResources: false,
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customConfig: { skips: { resources: true, reaction: true } }
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});
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@ -72,21 +72,10 @@ export default class RegisteredTriggers extends Map {
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}
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}
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unregisterSceneEnvironmentTriggers(flagSystemData) {
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const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
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for (const environment of sceneData.sceneEnvironments) {
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if (environment.pack) continue;
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this.unregisterItemTriggers(environment.system.features);
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}
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}
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unregisterSceneTriggers(scene) {
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this.unregisterSceneEnvironmentTriggers(scene.flags.daggerheart);
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for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
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const existingTrigger = this.get(triggerKey);
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if (!existingTrigger) continue;
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const filtered = new Map();
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for (const [uuid, data] of existingTrigger.entries()) {
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if (!uuid.startsWith(scene.uuid)) filtered.set(uuid, data);
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@ -95,17 +84,14 @@ export default class RegisteredTriggers extends Map {
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}
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}
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registerSceneEnvironmentTriggers(flagSystemData) {
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const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
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for (const environment of sceneData.sceneEnvironments) {
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for (const feature of environment.system.features) {
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if (feature) this.registerItemTriggers(feature, true);
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}
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}
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}
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registerSceneTriggers(scene) {
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this.registerSceneEnvironmentTriggers(scene.flags.daggerheart);
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/* TODO: Finish sceneEnvironment registration and unreg */
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// const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
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// for (const environment of systemData.sceneEnvironments) {
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// for (const feature of environment.system.features) {
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// if(feature) this.registerItemTriggers(feature, true);
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// }
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// }
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for (const actor of scene.tokens.filter(x => x.actor).map(x => x.actor)) {
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if (actor.prototypeToken.actorLink) continue;
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@ -122,11 +108,13 @@ export default class RegisteredTriggers extends Map {
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if (!triggerSettings.enabled) return updates;
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const dualityTrigger = this.get(trigger);
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if (dualityTrigger?.size) {
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const triggerActors = ['character', 'adversary', 'environment'];
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if (dualityTrigger) {
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const tokenBoundActors = ['adversary', 'environment'];
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const triggerActors = ['character', ...tokenBoundActors];
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for (let [itemUuid, { actor: actorUuid, triggeringActorType, commands }] of dualityTrigger.entries()) {
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const actor = await foundry.utils.fromUuid(actorUuid);
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if (!actor || !triggerActors.includes(actor.type)) continue;
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if (tokenBoundActors.includes(actor.type) && !actor.getActiveTokens().length) continue;
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const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
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if (triggerData.usesActor && triggeringActorType !== 'any') {
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@ -274,7 +274,7 @@ export default class DualityRoll extends D20Roll {
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}
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static async handleTriggers(roll, config) {
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if (!config.source?.actor || config.skips?.triggers) return;
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if (!config.source?.actor) return;
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const updates = [];
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const dualityUpdates = await game.system.registeredTriggers.runTrigger(
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@ -51,27 +51,6 @@ export default class DhScene extends Scene {
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}
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}
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async _preUpdate(changes, options, user) {
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const allowed = await super._preUpdate(changes, options, user);
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if (allowed === false) return false;
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if (changes.flags?.daggerheart) {
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if (this._source.flags.daggerheart) {
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const unregisterTriggerData = this._source.flags.daggerheart.sceneEnvironments.reduce(
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(acc, env) => {
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if (!changes.flags.daggerheart.sceneEnvironments.includes(env)) acc.sceneEnvironments.push(env);
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return acc;
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},
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{ ...this._source.flags.daggerheart, sceneEnvironments: [] }
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);
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game.system.registeredTriggers.unregisterSceneEnvironmentTriggers(unregisterTriggerData);
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}
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game.system.registeredTriggers.registerSceneEnvironmentTriggers(changes.flags.daggerheart);
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}
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}
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_onDelete(options, userId) {
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super._onDelete(options, userId);
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@ -47,7 +47,6 @@ function getDualityMessage(roll, flavor) {
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${roll?.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
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${roll?.advantage ? 'data-advantage="true"' : ''}
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${roll?.disadvantage ? 'data-disadvantage="true"' : ''}
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${roll?.grantResources ? 'data-grant-resources="true"' : ''}
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>
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${roll?.reaction ? '<i class="fa-solid fa-reply"></i>' : '<i class="fa-solid fa-circle-half-stroke"></i>'}
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${label}
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@ -64,8 +63,7 @@ export const renderDualityButton = async event => {
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traitValue = button.dataset.trait?.toLowerCase(),
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target = getCommandTarget({ allowNull: true }),
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difficulty = button.dataset.difficulty,
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advantage = button.dataset.advantage ? Number(button.dataset.advantage) : undefined,
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grantResources = Boolean(button.dataset?.grantResources);
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advantage = button.dataset.advantage ? Number(button.dataset.advantage) : undefined;
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await enrichedDualityRoll(
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{
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@ -75,15 +73,14 @@ export const renderDualityButton = async event => {
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difficulty,
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title: button.dataset.title,
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label: button.dataset.label,
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advantage,
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grantResources
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advantage
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},
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event
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);
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};
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export const enrichedDualityRoll = async (
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{ reaction, traitValue, target, difficulty, title, label, advantage, grantResources, customConfig },
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{ reaction, traitValue, target, difficulty, title, label, advantage, customConfig },
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event
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) => {
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const config = {
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@ -96,18 +93,13 @@ export const enrichedDualityRoll = async (
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advantage,
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type: reaction ? 'reaction' : null
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},
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skips: {
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resources: !grantResources,
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triggers: !grantResources
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},
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type: 'trait',
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hasRoll: true,
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...(customConfig ?? {})
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};
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if (target) {
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const result = await target.diceRoll(config);
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result.resourceUpdates.updateResources();
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await target.diceRoll(config);
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} else {
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// For no target, call DualityRoll directly with basic data
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config.data = { experiences: {}, traits: {}, rules: {} };
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