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8 changed files with 40 additions and 41 deletions
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@ -57,6 +57,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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let returnMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.avoidScar');
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if (config.roll.fate.value <= this.actor.system.levelData.level.current) {
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const maxHope = this.actor.system.resources.hope.max + this.actor.system.scars;
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const newScarAmount = this.actor.system.scars + 1;
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await this.actor.update({
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system: {
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@ -64,7 +65,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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}
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});
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if (newScarAmount >= this.actor.system.resources.hope.max) {
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if (newScarAmount >= maxHope) {
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await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.dead.id);
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return game.i18n.format('DAGGERHEART.UI.Chat.deathMove.journeysEnd', { scars: newScarAmount });
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}
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@ -124,7 +124,9 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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const animationDuration = 500;
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const scene = game.scenes.get(game.user.viewedScene);
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/* getDependentTokens returns already removed tokens with id = null. Need to filter that until it's potentially fixed from Foundry */
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const activeTokens = actors.flatMap(member => member.getDependentTokens({ scenes: scene }).filter(x => x._id));
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const activeTokens = actors.flatMap(member =>
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member.getDependentTokens({ scenes: scene }).filter(x => x._id && !x._destroyed)
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);
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const { x: actorX, y: actorY } = this.document;
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if (activeTokens.length > 0) {
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for (let token of activeTokens) {
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@ -840,12 +840,13 @@ export default class DhCharacter extends DhCreature {
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const newHopeMax = this.resources.hope.max + diff;
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const newHopeValue = Math.min(newHopeMax, this.resources.hope.value);
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if (newHopeValue != this.resources.hope.value) {
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if (!changes.system.resources.hope) changes.system.resources.hope = { value: 0 };
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changes.system.resources.hope = {
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...changes.system.resources.hope,
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value: changes.system.resources.hope.value + newHopeValue
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};
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changes.system = foundry.utils.mergeObject(changes.system ?? {}, {
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resources: {
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hope: {
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value: (changes.system?.resources?.hope?.value ?? 0) + newHopeMax
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}
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}
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});
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}
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}
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@ -141,16 +141,6 @@ export default class DHArmor extends AttachableItem {
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}
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}
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_onUpdate(a, b, c) {
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super._onUpdate(a, b, c);
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if (this.actor?.type === 'character') {
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for (const party of this.actor.parties) {
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party.render();
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}
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}
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}
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/** @inheritDoc */
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static migrateDocumentData(source) {
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if (!source.system.armor) {
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@ -112,10 +112,22 @@ export default class DhpActor extends Actor {
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this.updateSource(update);
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}
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/** Perform a render, debounced in order to prevent overloading repeat render requests */
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renderDebounced = foundry.utils.debounce(options => {
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return this.render(options);
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}, 10);
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_onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId) {
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super._onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId);
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for (const party of this.parties) {
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party.renderDebounced({ parts: ['partyMembers'] });
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}
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}
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_onUpdate(changes, options, userId) {
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super._onUpdate(changes, options, userId);
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for (const party of this.parties) {
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party.render({ parts: ['partyMembers'] });
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party.renderDebounced({ parts: ['partyMembers'] });
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}
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}
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@ -134,7 +146,7 @@ export default class DhpActor extends Actor {
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_onDelete(options, userId) {
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super._onDelete(options, userId);
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for (const party of this.parties) {
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party.render({ parts: ['partyMembers'] });
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party.renderDebounced({ parts: ['partyMembers'] });
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}
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}
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@ -2,16 +2,6 @@
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@import '../../../utils/fonts.less';
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@import '../../../utils/mixin.less';
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body.game:is(.performance-low, .noblur) {
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.application.sheet.daggerheart.actor.dh-style.party .tab.resources .actors-list .actor-resources {
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background: light-dark(@dark-blue, @dark-golden);
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.actor-name {
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background: light-dark(@dark-blue, @dark-golden);
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}
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}
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}
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.application.sheet.daggerheart.actor.dh-style.party .tab.partyMembers {
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overflow: auto;
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@ -4,7 +4,7 @@
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"description": "An unofficial implementation of the Daggerheart system",
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"version": "2.2.5",
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"compatibility": {
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"minimum": "14.359",
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"minimum": "14.361",
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"verified": "14.361",
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"maximum": "14"
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},
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@ -4,10 +4,6 @@
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<input type="text" name="elevation" value="{{elevation}}" {{disabled (or locked (and isGamePaused (not isGM)))}}>
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</div>
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<button type="button" class="control-icon" data-action="sort" data-tooltip="HUD.ToFrontOrBack">
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<i class="fa-solid fa-arrow-down-arrow-up" inert></i>
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</button>
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{{#if canChangeLevel}}
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<button type="button" class="control-icon" data-action="togglePalette" data-palette="levels"
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aria-label="{{ localize "HUD.ChangeLevel" }}" data-tooltip>
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@ -20,6 +16,10 @@
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</div>
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{{/if}}
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<button type="button" class="control-icon" data-action="sort" data-tooltip aria-label="HUD.ToFrontOrBack">
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<i class="fa-solid fa-arrow-down-arrow-up" inert></i>
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</button>
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{{#if hasCompanion}}
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<button type="button" class="control-icon clown-car" data-action="toggleCompanions" data-tooltip="{{#if companionOnCanvas}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.retrieveCompanionTokens"}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositCompanionTokens"}}{{/if}}">
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<img {{#if companionOnCanvas}}class="flipped"{{/if}} src="{{icons.toggleClowncar}}">
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@ -27,7 +27,7 @@
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{{/if}}
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{{#if canConfigure}}
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<button type="button" class="control-icon" data-action="config" data-tooltip="HUD.OpenConfig">
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<button type="button" class="control-icon" data-action="config" data-tooltip aria-label="HUD.OpenConfig">
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<i class="fa-solid fa-gear" inert></i>
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</button>
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{{/if}}
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@ -49,8 +49,9 @@
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<div class="col right">
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{{#if isGM}}
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<button type="button" class="control-icon {{visibilityClass}}" data-action="visibility" data-tooltip="HUD.ToggleVis">
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<img src="{{icons.visibility}}">
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<button type="button" class="control-icon {{visibilityClass}}" data-action="visibility"
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data-tooltip aria-label="{{localize (ifThen visibilityClass "HUD.Show" "HUD.Hide")}}">
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<i class="fa-solid {{ifThen hidden "fa-eye-slash" "fa-eye"}}" inert></i>
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</button>
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{{/if}}
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@ -119,13 +120,15 @@
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{{/each}}
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</div>
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<button type="button" class="control-icon {{targetClass}}" data-action="target" data-tooltip="HUD.ToggleTargetState">
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<button type="button" class="control-icon {{targetClass}}" data-action="target"
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data-tooltip aria-label="{{localize (ifThen targetClass "HUD.Untarget" "HUD.Target")}}">
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<i class="fa-solid fa-bullseye" inert></i>
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</button>
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{{#if canToggleCombat}}
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<button type="button" class="control-icon {{combatClass}}" data-action="combat" data-tooltip="HUD.ToggleCombatState">
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<img src="{{icons.combat}}">
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<button type="button" class="control-icon {{combatClass}}" data-action="combat"
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data-tooltip aria-label="{{localize (ifThen combatClass "HUD.ExitCombat" "HUD.EnterCombat")}}">
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<i class="fa-solid fa-swords" inert></i>
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</button>
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{{/if}}
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</div>
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