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7 commits

Author SHA1 Message Date
WBHarry
28d9254883 Changed TagTeam initiasation cost label to be 'Hope Cost' 2026-04-11 16:23:41 +02:00
WBHarry
b076c2481b Fixed the extra unarmored severe threshold bonus being applied to Bare Bones 2026-04-11 14:59:44 +02:00
WBHarry
bdfc97bb3b Style improvements to groupRoll when a character name is long 2026-04-11 14:24:00 +02:00
WBHarry
e111f7c2ae Corrected BareBones damageThreshold application 2026-04-11 13:58:57 +02:00
WBHarry
bb179db758 Corrected minimum foundy compatability 2026-04-11 11:23:20 +02:00
WBHarry
bbc1781d01 Raised version 2026-04-11 11:20:07 +02:00
WBHarry
a897037dc4
[Feature] Group Roll Rework (#1785)
* Initial

* .

* Improvements

* .

* Renamed 'Main Charater' to 'Leader'

* Localization fixes

* .

* Fixed roll sound coming when canceling a roll. Fixed the leader PART not being disabled when the player isn't the leader
2026-04-11 11:14:36 +02:00
32 changed files with 1259 additions and 471 deletions

View file

@ -343,6 +343,17 @@ Hooks.on(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, async data => {
}
});
Hooks.on(CONFIG.DH.HOOKS.hooksConfig.groupRollStart, async data => {
if (data.openForAllPlayers && data.partyId) {
const party = game.actors.get(data.partyId);
if (!party) return;
const dialog = new game.system.api.applications.dialogs.GroupRollDialog(party);
dialog.tabGroups.application = 'groupRoll';
await dialog.render({ force: true });
}
});
const updateActorsRangeDependentEffects = async token => {
const rangeMeasurement = game.settings.get(
CONFIG.DH.id,

View file

@ -706,7 +706,7 @@
"FIELDS": {
"initiator": {
"memberId": { "label": "Initiating Character" },
"cost": { "label": "Initiation Cost" }
"cost": { "label": "Hope Cost" }
}
},
"leaderTitle": "Initiating Character",
@ -733,6 +733,17 @@
"selectRoll": "Select which roll value to be used for the Tag Team"
}
},
"GroupRollSelect": {
"title": "Group Roll",
"leader": "Leader",
"leaderRoll": "Leader Roll",
"openDialogForAll": "Open Dialog For All",
"startGroupRoll": "Start Group Roll",
"cancelGroupRoll": "Cancel",
"finishGroupRoll": "Finish Group Roll",
"cancelConfirmTitle": "Cancel Group Roll",
"cancelConfirmText": "Are you sure you want to cancel the Group Roll? This will close it for all other players too."
},
"TokenConfig": {
"actorSizeUsed": "Actor size is set, determining the dimensions"
}
@ -2982,18 +2993,6 @@
"immunityTo": "Immunity: {immunities}"
},
"featureTitle": "Class Feature",
"groupRoll": {
"title": "Group Roll",
"leader": "Leader",
"partyTeam": "Party Team",
"team": "Team",
"selectLeader": "Select a Leader",
"selectMember": "Select a Member",
"rerollTitle": "Reroll Group Roll",
"rerollContent": "Are you sure you want to reroll your {trait} roll?",
"rerollTooltip": "Reroll",
"wholePartySelected": "The whole party is selected"
},
"healingRoll": {
"title": "Heal - {damage}",
"heal": "Heal",

View file

@ -13,7 +13,7 @@ export { default as OwnershipSelection } from './ownershipSelection.mjs';
export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
export { default as GroupRollDialog } from './group-roll-dialog.mjs';
export { default as TagTeamDialog } from './tagTeamDialog.mjs';
export { default as GroupRollDialog } from './groupRollDialog.mjs';
export { default as RiskItAllDialog } from './riskItAllDialog.mjs';
export { default as CompendiumBrowserSettingsDialog } from './CompendiumBrowserSettings.mjs';

View file

@ -1,204 +0,0 @@
import autocomplete from 'autocompleter';
import { abilities } from '../../config/actorConfig.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class GroupRollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actors) {
super();
this.actors = actors;
this.actorLeader = {};
this.actorsMembers = [];
}
get title() {
return 'Group Roll';
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll'],
position: { width: 'auto', height: 'auto' },
window: {
title: 'DAGGERHEART.UI.Chat.groupRoll.title'
},
actions: {
roll: GroupRollDialog.#roll,
removeLeader: GroupRollDialog.#removeLeader,
removeMember: GroupRollDialog.#removeMember
},
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
};
static PARTS = {
application: {
id: 'group-roll',
template: 'systems/daggerheart/templates/dialogs/group-roll/group-roll.hbs'
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
const leaderChoices = this.actors.filter(x => this.actorsMembers.every(member => member.actor?.id !== x.id));
const memberChoices = this.actors.filter(
x => this.actorLeader?.actor?.id !== x.id && this.actorsMembers.every(member => member.actor?.id !== x.id)
);
htmlElement.querySelectorAll('.leader-change-input').forEach(element => {
autocomplete({
input: element,
fetch: function (text, update) {
if (!text) {
update(leaderChoices);
} else {
text = text.toLowerCase();
var suggestions = leaderChoices.filter(n => n.name.toLowerCase().includes(text));
update(suggestions);
}
},
render: function (actor, search) {
const actorName = game.i18n.localize(actor.name);
const matchIndex = actorName.toLowerCase().indexOf(search);
const beforeText = actorName.slice(0, matchIndex);
const matchText = actorName.slice(matchIndex, matchIndex + search.length);
const after = actorName.slice(matchIndex + search.length, actorName.length);
const img = document.createElement('img');
img.src = actor.img;
const element = document.createElement('li');
element.appendChild(img);
const label = document.createElement('span');
label.innerHTML =
`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
' ',
'&nbsp;'
);
element.appendChild(label);
return element;
},
renderGroup: function (label) {
const itemElement = document.createElement('div');
itemElement.textContent = game.i18n.localize(label);
return itemElement;
},
onSelect: actor => {
element.value = actor.uuid;
this.actorLeader = { actor: actor, trait: 'agility', difficulty: 0 };
this.render();
},
click: e => e.fetch(),
customize: function (_input, _inputRect, container) {
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
},
minLength: 0
});
});
htmlElement.querySelectorAll('.team-push-input').forEach(element => {
autocomplete({
input: element,
fetch: function (text, update) {
if (!text) {
update(memberChoices);
} else {
text = text.toLowerCase();
var suggestions = memberChoices.filter(n => n.name.toLowerCase().includes(text));
update(suggestions);
}
},
render: function (actor, search) {
const actorName = game.i18n.localize(actor.name);
const matchIndex = actorName.toLowerCase().indexOf(search);
const beforeText = actorName.slice(0, matchIndex);
const matchText = actorName.slice(matchIndex, matchIndex + search.length);
const after = actorName.slice(matchIndex + search.length, actorName.length);
const img = document.createElement('img');
img.src = actor.img;
const element = document.createElement('li');
element.appendChild(img);
const label = document.createElement('span');
label.innerHTML =
`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
' ',
'&nbsp;'
);
element.appendChild(label);
return element;
},
renderGroup: function (label) {
const itemElement = document.createElement('div');
itemElement.textContent = game.i18n.localize(label);
return itemElement;
},
onSelect: actor => {
element.value = actor.uuid;
this.actorsMembers.push({ actor: actor, trait: 'agility', difficulty: 0 });
this.render({ force: true });
},
click: e => e.fetch(),
customize: function (_input, _inputRect, container) {
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
},
minLength: 0
});
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.leader = this.actorLeader;
context.members = this.actorsMembers;
context.traitList = abilities;
context.allSelected = this.actorsMembers.length + (this.actorLeader?.actor ? 1 : 0) === this.actors.length;
context.rollDisabled = context.members.length === 0 || !this.actorLeader?.actor;
return context;
}
static updateData(event, _, formData) {
const { actorLeader, actorsMembers } = foundry.utils.expandObject(formData.object);
this.actorLeader = foundry.utils.mergeObject(this.actorLeader, actorLeader);
this.actorsMembers = foundry.utils.mergeObject(this.actorsMembers, actorsMembers);
this.render(true);
}
static async #removeLeader(_, button) {
this.actorLeader = null;
this.render();
}
static async #removeMember(_, button) {
this.actorsMembers = this.actorsMembers.filter(m => m.actor.uuid !== button.dataset.memberUuid);
this.render();
}
static async #roll() {
const cls = getDocumentClass('ChatMessage');
const systemData = {
leader: this.actorLeader,
members: this.actorsMembers
};
const msg = {
type: 'groupRoll',
user: game.user.id,
speaker: cls.getSpeaker(),
title: game.i18n.localize('DAGGERHEART.UI.Chat.groupRoll.title'),
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
{ system: systemData }
)
};
cls.create(msg);
this.close();
}
}

View file

@ -0,0 +1,527 @@
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import Party from '../sheets/actors/party.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class GroupRollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(party) {
super();
this.party = party;
this.partyMembers = party.system.partyMembers
.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
.map(member => ({
...member.toObject(),
uuid: member.uuid,
id: member.id,
selected: true,
owned: member.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
}));
this.leader = null;
this.openForAllPlayers = true;
this.tabGroups.application = Object.keys(party.system.groupRoll.participants).length
? 'groupRoll'
: 'initialization';
Hooks.on(socketEvent.Refresh, this.groupRollRefresh.bind());
}
get title() {
return game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRollSelect.title');
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'GroupRollDialog',
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll-dialog'],
position: { width: 550, height: 'auto' },
actions: {
toggleSelectMember: this.#toggleSelectMember,
startGroupRoll: this.#startGroupRoll,
makeRoll: this.#makeRoll,
removeRoll: this.#removeRoll,
rerollDice: this.#rerollDice,
makeLeaderRoll: this.#makeLeaderRoll,
removeLeaderRoll: this.#removeLeaderRoll,
rerollLeaderDice: this.#rerollLeaderDice,
markSuccessfull: this.#markSuccessfull,
cancelRoll: this.#onCancelRoll,
finishRoll: this.#finishRoll
},
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
};
static PARTS = {
initialization: {
id: 'initialization',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/initialization.hbs'
},
leader: {
id: 'leader',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/leader.hbs'
},
groupRoll: {
id: 'groupRoll',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/groupRoll.hbs'
},
footer: {
id: 'footer',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/footer.hbs'
}
};
/** @inheritdoc */
static TABS = {
application: {
tabs: [{ id: 'initialization' }, { id: 'groupRoll' }]
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement
.querySelector('.main-character-field')
?.addEventListener('input', this.updateLeaderField.bind(this));
}
_configureRenderParts(options) {
const { initialization, leader, groupRoll, footer } = super._configureRenderParts(options);
const augmentedParts = { initialization };
for (const memberKey of Object.keys(this.party.system.groupRoll.aidingCharacters)) {
augmentedParts[memberKey] = {
id: memberKey,
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/groupRollMember.hbs'
};
}
augmentedParts.leader = leader;
augmentedParts.groupRoll = groupRoll;
augmentedParts.footer = footer;
return augmentedParts;
}
/**@inheritdoc */
async _onRender(context, options) {
await super._onRender(context, options);
if (this.element.querySelector('.team-container')) return;
if (this.tabGroups.application !== this.constructor.PARTS.initialization.id) {
const initializationPart = this.element.querySelector('.initialization-container');
initializationPart.insertAdjacentHTML('afterend', '<div class="team-container"></div>');
initializationPart.insertAdjacentHTML(
'afterend',
`<div class="section-title">${game.i18n.localize('Aiding Characters')}</div>`
);
const teamContainer = this.element.querySelector('.team-container');
for (const memberContainer of this.element.querySelectorAll('.team-member-container'))
teamContainer.appendChild(memberContainer);
}
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.isGM = game.user.isGM;
context.isEditable = this.getIsEditable();
context.fields = this.party.system.schema.fields.groupRoll.fields;
context.data = this.party.system.groupRoll;
context.traitOptions = CONFIG.DH.ACTOR.abilities;
context.members = {};
context.allHaveRolled = Object.keys(context.data.participants).every(key => {
const data = context.data.participants[key];
return Boolean(data.rollData);
});
return context;
}
async _preparePartContext(partId, context, options) {
const partContext = await super._preparePartContext(partId, context, options);
partContext.partId = partId;
switch (partId) {
case 'initialization':
partContext.groupRollFields = this.party.system.schema.fields.groupRoll.fields;
partContext.memberSelection = this.partyMembers;
const selectedMembers = partContext.memberSelection.filter(x => x.selected);
partContext.selectedLeader = this.leader;
partContext.selectedLeaderOptions = selectedMembers
.filter(actor => actor.owned)
.map(x => ({ value: x.id, label: x.name }));
partContext.selectedLeaderDisabled = !selectedMembers.length;
partContext.canStartGroupRoll = selectedMembers.length > 1 && this.leader?.memberId;
partContext.openForAllPlayers = this.openForAllPlayers;
break;
case 'leader':
partContext.leader = this.getRollCharacterData(this.party.system.groupRoll.leader);
break;
case 'groupRoll':
const leader = this.party.system.groupRoll.leader;
partContext.hasRolled =
leader?.rollData ||
Object.values(this.party.system.groupRoll?.aidingCharacters ?? {}).some(
x => x.successfull !== null
);
const { modifierTotal, modifiers } = Object.values(this.party.system.groupRoll.aidingCharacters).reduce(
(acc, curr) => {
const modifier = curr.successfull === true ? 1 : curr.successfull === false ? -1 : null;
if (modifier) {
acc.modifierTotal += modifier;
acc.modifiers.push(modifier);
}
return acc;
},
{ modifierTotal: 0, modifiers: [] }
);
const leaderTotal = leader?.rollData ? leader.roll.total : null;
partContext.groupRoll = {
totalLabel: leader?.rollData
? game.i18n.format('DAGGERHEART.GENERAL.withThing', {
thing: leader.roll.totalLabel
})
: null,
totalDualityClass: leader?.roll?.isCritical ? 'critical' : leader?.roll?.withHope ? 'hope' : 'fear',
total: leaderTotal + modifierTotal,
leaderTotal: leaderTotal,
modifiers
};
break;
case 'footer':
partContext.canFinishRoll =
Boolean(this.party.system.groupRoll.leader?.rollData) &&
Object.values(this.party.system.groupRoll.aidingCharacters).every(x => x.successfull !== null);
break;
}
if (Object.keys(this.party.system.groupRoll.aidingCharacters).includes(partId)) {
const characterData = this.party.system.groupRoll.aidingCharacters[partId];
partContext.members[partId] = this.getRollCharacterData(characterData, partId);
}
return partContext;
}
getRollCharacterData(data, partId) {
if (!data) return {};
const actor = game.actors.get(data.id);
return {
...data,
roll: data.roll,
isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
key: partId,
readyToRoll: Boolean(data.rollChoice),
hasRolled: Boolean(data.rollData)
};
}
static async updateData(event, _, formData) {
const partyData = foundry.utils.expandObject(formData.object);
this.updatePartyData(partyData, this.getUpdatingParts(event.target));
}
async updatePartyData(update, updatingParts, options = { render: true }) {
if (!game.users.activeGM)
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.gmRequired'));
const gmUpdate = async update => {
await this.party.update(update);
this.render({ parts: updatingParts });
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.GroupRoll, action: 'refresh', parts: updatingParts }
});
};
await emitAsGM(
GMUpdateEvent.UpdateDocument,
gmUpdate,
update,
this.party.uuid,
options.render ? { refreshType: RefreshType.GroupRoll, action: 'refresh', parts: updatingParts } : undefined
);
}
getUpdatingParts(target) {
const { initialization, leader, groupRoll, footer } = this.constructor.PARTS;
const isInitialization = this.tabGroups.application === initialization.id;
const updatingMember = target.closest('.team-member-container')?.dataset?.memberKey;
const updatingLeader = target.closest('.main-character-outer-container');
return [
...(isInitialization ? [initialization.id] : []),
...(updatingMember ? [updatingMember] : []),
...(updatingLeader ? [leader.id] : []),
...(!isInitialization ? [groupRoll.id, footer.id] : [])
];
}
getIsEditable() {
return this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.groupRoll.participants[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
}
groupRollRefresh = ({ refreshType, action, parts }) => {
if (refreshType !== RefreshType.GroupRoll) return;
switch (action) {
case 'startGroupRoll':
this.tabGroups.application = 'groupRoll';
break;
case 'refresh':
this.render({ parts });
break;
case 'close':
this.close();
break;
}
};
async close(options = {}) {
/* Opt out of Foundry's standard behavior of closing all application windows marked as UI when Escape is pressed */
if (options.closeKey) return;
Hooks.off(socketEvent.Refresh, this.groupRollRefresh);
return super.close(options);
}
//#region Initialization
static #toggleSelectMember(_, button) {
const member = this.partyMembers.find(x => x.id === button.dataset.id);
member.selected = !member.selected;
this.render();
}
updateLeaderField(event) {
if (!this.leader) this.leader = {};
this.leader.memberId = event.target.value;
this.render();
}
static async #startGroupRoll() {
const leader = this.partyMembers.find(x => x.id === this.leader.memberId);
const aidingCharacters = this.partyMembers.reduce((acc, curr) => {
if (curr.selected && curr.id !== this.leader.memberId)
acc[curr.id] = { id: curr.id, name: curr.name, img: curr.img };
return acc;
}, {});
await this.party.update({
'system.groupRoll': _replace(
new game.system.api.data.GroupRollData({
...this.party.system.groupRoll.toObject(),
leader: { id: leader.id, name: leader.name, img: leader.img },
aidingCharacters
})
)
});
const hookData = { openForAllPlayers: this.openForAllPlayers, partyId: this.party.id };
Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.groupRollStart, hookData);
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GroupRollStart,
data: hookData
});
this.render();
}
//#endregion
async makeRoll(button, characterData, path) {
const actor = game.actors.find(x => x.id === characterData.id);
if (!actor) return;
const result = await actor.rollTrait(characterData.rollChoice, {
skips: {
createMessage: true,
resources: true,
triggers: true
}
});
if (!result) return;
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const rollData = result.messageRoll.toJSON();
delete rollData.options.messageRoll;
this.updatePartyData(
{
[path]: rollData
},
this.getUpdatingParts(button)
);
}
static async #makeRoll(_event, button) {
const { member } = button.dataset;
const character = this.party.system.groupRoll.aidingCharacters[member];
this.makeRoll(button, character, `system.groupRoll.aidingCharacters.${member}.rollData`);
}
static async #makeLeaderRoll(_event, button) {
const character = this.party.system.groupRoll.leader;
this.makeRoll(button, character, 'system.groupRoll.leader.rollData');
}
async removeRoll(button, path) {
this.updatePartyData(
{
[path]: {
rollData: null,
rollChoice: null,
selected: false,
successfull: null
}
},
this.getUpdatingParts(button)
);
}
static async #removeRoll(_event, button) {
this.removeRoll(button, `system.groupRoll.aidingCharacters.${button.dataset.member}`);
}
static async #removeLeaderRoll(_event, button) {
this.removeRoll(button, 'system.groupRoll.leader');
}
async rerollDice(button, data, path) {
const { diceType } = button.dataset;
const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 1 : 2;
const newRoll = game.system.api.dice.DualityRoll.fromData(data.rollData);
const dice = newRoll.dice[dieIndex];
await dice.reroll(`/r1=${dice.total}`, {
liveRoll: {
roll: newRoll,
isReaction: true
}
});
const rollData = newRoll.toJSON();
this.updatePartyData(
{
[path]: rollData
},
this.getUpdatingParts(button)
);
}
static async #rerollDice(_, button) {
const { member } = button.dataset;
this.rerollDice(
button,
this.party.system.groupRoll.aidingCharacters[member],
`system.groupRoll.aidingCharacters.${member}.rollData`
);
}
static async #rerollLeaderDice(_, button) {
this.rerollDice(button, this.party.system.groupRoll.leader, `system.groupRoll.leader.rollData`);
}
static #markSuccessfull(_event, button) {
const previousValue = this.party.system.groupRoll.aidingCharacters[button.dataset.member].successfull;
const newValue = Boolean(button.dataset.successfull === 'true');
this.updatePartyData(
{
[`system.groupRoll.aidingCharacters.${button.dataset.member}.successfull`]:
previousValue === newValue ? null : newValue
},
this.getUpdatingParts(button)
);
}
static async #onCancelRoll(_event, _button, options = { confirm: true }) {
this.cancelRoll(options);
}
async cancelRoll(options = { confirm: true }) {
if (options.confirm) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRollSelect.cancelConfirmTitle')
},
content: game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRollSelect.cancelConfirmText')
});
if (!confirmed) return;
}
await this.updatePartyData(
{
'system.groupRoll': {
leader: null,
aidingCharacters: _replace({})
}
},
[],
{ render: false }
);
this.close();
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.GroupRoll, action: 'close' }
});
}
static async #finishRoll() {
const totalRoll = this.party.system.groupRoll.leader.roll;
for (const character of Object.values(this.party.system.groupRoll.aidingCharacters)) {
totalRoll.terms.push(new foundry.dice.terms.OperatorTerm({ operator: character.successfull ? '+' : '-' }));
totalRoll.terms.push(new foundry.dice.terms.NumericTerm({ number: 1 }));
}
await totalRoll._evaluate();
const systemData = totalRoll.options;
const actor = game.actors.get(this.party.system.groupRoll.leader.id);
const cls = getDocumentClass('ChatMessage'),
msgData = {
type: 'dualityRoll',
user: game.user.id,
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRollSelect.title'),
speaker: cls.getSpeaker({ actor }),
system: systemData,
rolls: [JSON.stringify(totalRoll)],
sound: null,
flags: { core: { RollTable: true } }
};
await cls.create(msgData);
const resourceMap = new ResourceUpdateMap(actor);
if (totalRoll.isCritical) {
resourceMap.addResources([
{ key: 'stress', value: -1, total: 1 },
{ key: 'hope', value: 1, total: 1 }
]);
} else if (totalRoll.withHope) {
resourceMap.addResources([{ key: 'hope', value: 1, total: 1 }]);
} else {
resourceMap.addResources([{ key: 'fear', value: 1, total: 1 }]);
}
resourceMap.updateResources();
/* Fin */
this.cancelRoll({ confirm: false });
}
}

View file

@ -20,7 +20,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
owned: member.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
}));
this.initiator = null;
this.initiator = { cost: 3 };
this.openForAllPlayers = true;
this.tabGroups.application = Object.keys(party.system.tagTeam.members).length

View file

@ -4,7 +4,6 @@ import { ItemBrowser } from '../../ui/itemBrowser.mjs';
import FilterMenu from '../../ux/filter-menu.mjs';
import DaggerheartMenu from '../../sidebar/tabs/daggerheartMenu.mjs';
import { socketEvent } from '../../../systemRegistration/socket.mjs';
import GroupRollDialog from '../../dialogs/group-roll-dialog.mjs';
import DhpActor from '../../../documents/actor.mjs';
export default class Party extends DHBaseActorSheet {
@ -117,6 +116,7 @@ export default class Party extends DHBaseActorSheet {
relativeTo: this.document
});
context.tagTeamActive = Boolean(this.document.system.tagTeam.initiator);
context.groupRollActive = Boolean(this.document.system.groupRoll.leader);
}
async _prepareMembersContext(context, _options) {
@ -318,9 +318,7 @@ export default class Party extends DHBaseActorSheet {
}
static async #groupRoll(_params) {
new GroupRollDialog(
this.document.system.partyMembers.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
).render({ force: true });
new game.system.api.applications.dialogs.GroupRollDialog(this.document).render({ force: true });
}
/* -------------------------------------------- */

View file

@ -1,8 +1,6 @@
import { abilities } from '../../config/actorConfig.mjs';
import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs';
import { enrichedFateRoll, getFateTypeData } from '../../enrichers/FateRollEnricher.mjs';
import { getCommandTarget, rollCommandToJSON } from '../../helpers/utils.mjs';
import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
constructor(options) {
@ -150,18 +148,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
html.querySelectorAll('.reroll-button').forEach(element =>
element.addEventListener('click', event => this.rerollEvent(event, message))
);
html.querySelectorAll('.group-roll-button').forEach(element =>
element.addEventListener('click', event => this.groupRollButton(event, message))
);
html.querySelectorAll('.group-roll-reroll').forEach(element =>
element.addEventListener('click', event => this.groupRollReroll(event, message))
);
html.querySelectorAll('.group-roll-success').forEach(element =>
element.addEventListener('click', event => this.groupRollSuccessEvent(event, message))
);
html.querySelectorAll('.group-roll-header-expand-section').forEach(element =>
element.addEventListener('click', this.groupRollExpandSection)
);
html.querySelectorAll('.risk-it-all-button').forEach(element =>
element.addEventListener('click', event => this.riskItAllClearStressAndHitPoints(event, data))
);
@ -305,174 +291,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
}
}
async groupRollButton(event, message) {
const path = event.currentTarget.dataset.path;
const isLeader = path === 'leader';
const { actor: actorData, trait } = foundry.utils.getProperty(message.system, path);
const actor = game.actors.get(actorData._id);
if (!actor) {
return ui.notifications.error(
game.i18n.format('DAGGERHEART.UI.Notifications.documentIsMissing', {
documentType: game.i18n.localize('TYPES.Actor.character')
})
);
}
if (!actor.testUserPermission(game.user, 'OWNER')) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
}
const traitLabel = game.i18n.localize(abilities[trait].label);
const config = {
event: event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: traitLabel
}),
roll: {
trait: trait,
advantage: 0,
modifiers: [{ label: traitLabel, value: actor.system.traits[trait].value }]
},
hasRoll: true,
skips: {
createMessage: true,
resources: !isLeader,
updateCountdowns: !isLeader
}
};
const result = await actor.diceRoll({
...config,
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: traitLabel
})
});
if (!result) return;
const newMessageData = foundry.utils.deepClone(message.system);
foundry.utils.setProperty(newMessageData, `${path}.result`, result.roll);
const renderData = { system: new game.system.api.models.chatMessages.config.groupRoll(newMessageData) };
const updatedContent = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
{ ...renderData, user: game.user }
);
const mess = game.messages.get(message._id);
await emitAsGM(
GMUpdateEvent.UpdateDocument,
mess.update.bind(mess),
{
...renderData,
content: updatedContent
},
mess.uuid
);
}
async groupRollReroll(event, message) {
const path = event.currentTarget.dataset.path;
const { actor: actorData, trait } = foundry.utils.getProperty(message.system, path);
const actor = game.actors.get(actorData._id);
if (!actor.testUserPermission(game.user, 'OWNER')) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
}
const traitLabel = game.i18n.localize(abilities[trait].label);
const config = {
event: event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: traitLabel
}),
roll: {
trait: trait,
advantage: 0,
modifiers: [{ label: traitLabel, value: actor.system.traits[trait].value }]
},
hasRoll: true,
skips: {
createMessage: true,
updateCountdowns: true
}
};
const result = await actor.diceRoll({
...config,
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: traitLabel
})
});
const newMessageData = foundry.utils.deepClone(message.system);
foundry.utils.setProperty(newMessageData, `${path}.result`, { ...result.roll, rerolled: true });
const renderData = { system: new game.system.api.models.chatMessages.config.groupRoll(newMessageData) };
const updatedContent = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
{ ...renderData, user: game.user }
);
const mess = game.messages.get(message._id);
await emitAsGM(
GMUpdateEvent.UpdateDocument,
mess.update.bind(mess),
{
...renderData,
content: updatedContent
},
mess.uuid
);
}
async groupRollSuccessEvent(event, message) {
if (!game.user.isGM) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.gmOnly'));
}
const { path, success } = event.currentTarget.dataset;
const { actor: actorData } = foundry.utils.getProperty(message.system, path);
const actor = game.actors.get(actorData._id);
if (!actor.testUserPermission(game.user, 'OWNER')) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
}
const newMessageData = foundry.utils.deepClone(message.system);
foundry.utils.setProperty(newMessageData, `${path}.manualSuccess`, Boolean(success));
const renderData = { system: new game.system.api.models.chatMessages.config.groupRoll(newMessageData) };
const updatedContent = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
{ ...renderData, user: game.user }
);
const mess = game.messages.get(message._id);
await emitAsGM(
GMUpdateEvent.UpdateDocument,
mess.update.bind(mess),
{
...renderData,
content: updatedContent
},
mess.uuid
);
}
async groupRollExpandSection(event) {
event.target
.closest('.group-roll-header-expand-section')
.querySelectorAll('i')
.forEach(element => {
element.classList.toggle('fa-angle-up');
element.classList.toggle('fa-angle-down');
});
event.target.closest('.group-roll-section').querySelector('.group-roll-content').classList.toggle('closed');
}
async riskItAllClearStressAndHitPoints(event, data) {
const resourceValue = event.target.dataset.resourceValue;
const actor = game.actors.get(event.target.dataset.actorId);

View file

@ -1,5 +1,6 @@
export const hooksConfig = {
effectDisplayToggle: 'DHEffectDisplayToggle',
lockedTooltipDismissed: 'DHLockedTooltipDismissed',
tagTeamStart: 'DHTagTeamRollStart'
tagTeamStart: 'DHTagTeamRollStart',
groupRollStart: 'DHGroupRollStart'
};

View file

@ -4,6 +4,7 @@ export { default as DhRollTable } from './rollTable.mjs';
export { default as RegisteredTriggers } from './registeredTriggers.mjs';
export { default as CompendiumBrowserSettings } from './compendiumBrowserSettings.mjs';
export { default as TagTeamData } from './tagTeamData.mjs';
export { default as GroupRollData } from './groupRollData.mjs';
export { default as SpotlightTracker } from './spotlightTracker.mjs';
export * as countdowns from './countdowns.mjs';

View file

@ -82,7 +82,7 @@ export default class ArmorChange extends foundry.abstract.DataModel {
{
...change,
key: 'system.damageThresholds.major',
type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
priority: 50,
value: major
},
@ -96,7 +96,7 @@ export default class ArmorChange extends foundry.abstract.DataModel {
{
...change,
key: 'system.damageThresholds.severe',
type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
priority: 50,
value: severe
},

View file

@ -736,13 +736,22 @@ export default class DhCharacter extends DhCreature {
}
}
/* Armor and ArmorEffects can set a Base Damage Threshold. Characters only gain level*2 bonus to severe if this is not present */
const severeThresholdMulitplier =
this.armor ||
this.parent.appliedEffects.some(x =>
x.system.changes.some(x => x.type === 'armor' && x.value.damageThresholds)
)
? 1
: 2;
this.damageThresholds = {
major: this.armor
? this.armor.system.baseThresholds.major + this.levelData.level.current
: this.levelData.level.current,
severe: this.armor
? this.armor.system.baseThresholds.severe + this.levelData.level.current
: this.levelData.level.current * 2
: this.levelData.level.current * severeThresholdMulitplier
};
const globalHopeMax = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxHope;

View file

@ -1,6 +1,7 @@
import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import TagTeamData from '../tagTeamData.mjs';
import GroupRollData from '../groupRollData.mjs';
export default class DhParty extends BaseDataActor {
/**@inheritdoc */
@ -16,7 +17,8 @@ export default class DhParty extends BaseDataActor {
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
}),
tagTeam: new fields.EmbeddedDataField(TagTeamData)
tagTeam: new fields.EmbeddedDataField(TagTeamData),
groupRoll: new fields.EmbeddedDataField(GroupRollData)
};
}

View file

@ -1,6 +1,5 @@
import DHAbilityUse from './abilityUse.mjs';
import DHActorRoll from './actorRoll.mjs';
import DHGroupRoll from './groupRoll.mjs';
import DHSystemMessage from './systemMessage.mjs';
export const config = {
@ -9,6 +8,5 @@ export const config = {
damageRoll: DHActorRoll,
dualityRoll: DHActorRoll,
fateRoll: DHActorRoll,
groupRoll: DHGroupRoll,
systemMessage: DHSystemMessage
};

View file

@ -1,39 +0,0 @@
import { abilities } from '../../config/actorConfig.mjs';
export default class DHGroupRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
leader: new fields.EmbeddedDataField(GroupRollMemberField),
members: new fields.ArrayField(new fields.EmbeddedDataField(GroupRollMemberField))
};
}
get totalModifier() {
return this.members.reduce((acc, m) => {
if (m.manualSuccess === null) return acc;
return acc + (m.manualSuccess ? 1 : -1);
}, 0);
}
}
class GroupRollMemberField extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
actor: new fields.ObjectField(),
trait: new fields.StringField({ choices: abilities }),
difficulty: new fields.StringField(),
result: new fields.ObjectField({ nullable: true, initial: null }),
manualSuccess: new fields.BooleanField({ nullable: true, initial: null })
};
}
/* Can be expanded if we handle automation of success/failure */
get success() {
return manualSuccess;
}
}

View file

@ -0,0 +1,40 @@
export default class GroupRollData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
leader: new fields.EmbeddedDataField(CharacterData, { nullable: true, initial: null }),
aidingCharacters: new fields.TypedObjectField(new fields.EmbeddedDataField(CharacterData))
};
}
get participants() {
return {
...(this.leader ? { [this.leader.id]: this.leader } : {}),
...this.aidingCharacters
};
}
}
export class CharacterData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
id: new fields.StringField({ required: true }),
name: new fields.StringField({ required: true }),
img: new fields.StringField({ required: true }),
rollChoice: new fields.StringField({
choices: CONFIG.DH.ACTOR.abilities,
initial: CONFIG.DH.ACTOR.abilities.agility.id
}),
rollData: new fields.JSONField({ nullable: true, initial: null }),
selected: new fields.BooleanField({ initial: false }),
successfull: new fields.BooleanField({ nullable: true, initial: null })
};
}
get roll() {
return this.rollData ? CONFIG.Dice.daggerheart.DualityRoll.fromData(this.rollData) : null;
}
}

View file

@ -343,7 +343,7 @@ export async function runMigrations() {
lastMigrationVersion = '2.0.0';
}
if (foundry.utils.isNewerVersion('2.0.4', lastMigrationVersion)) {
if (foundry.utils.isNewerVersion('2.1.0', lastMigrationVersion)) {
const downtimeMoves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew);
if (downtimeMoves.restMoves.longRest.moves.repairArmor) {
await downtimeMoves.updateSource({
@ -352,7 +352,7 @@ export async function runMigrations() {
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, downtimeMoves.toObject());
}
lastMigrationVersion = '2.0.4';
lastMigrationVersion = '2.1.0';
}
//#endregion

View file

@ -18,6 +18,8 @@ export function handleSocketEvent({ action = null, data = {} } = {}) {
case socketEvent.TagTeamStart:
Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, data);
break;
case socketEvent.GroupRollStart:
Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.groupRollStart, data);
}
}
@ -26,7 +28,8 @@ export const socketEvent = {
Refresh: 'DhRefresh',
DhpFearUpdate: 'DhFearUpdate',
DowntimeTrigger: 'DowntimeTrigger',
TagTeamStart: 'DhTagTeamStart'
TagTeamStart: 'DhTagTeamStart',
GroupRollStart: 'DhGroupRollStart'
};
export const GMUpdateEvent = {
@ -41,6 +44,7 @@ export const GMUpdateEvent = {
export const RefreshType = {
Countdown: 'DhCoundownRefresh',
TagTeamRoll: 'DhTagTeamRollRefresh',
GroupRoll: 'DhGroupRollRefresh',
EffectsDisplay: 'DhEffectsDisplayRefresh',
Scene: 'DhSceneRefresh',
CompendiumBrowser: 'DhCompendiumBrowserRefresh'

View file

@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "QpOL7jPbMBzH96qR",
"system": {
"description": "<p class=\"Body-Foundation\">When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:</p><ul><li class=\"vertical-card-list-found\"><em><strong>Tier 1:</strong></em> 9/19</li><li class=\"vertical-card-list-found\"><em><strong>Tier 2:</strong></em> 11/24</li><li class=\"vertical-card-list-found\"><em><strong>Tier 3:</strong></em> 13/31</li><li class=\"vertical-card-list-found\"><em><strong>Tier 4:</strong></em> 15/38</li></ul><p>Equip the below armor to use Bare Bones.</p><p>@UUID[Compendium.daggerheart.armors.Item.ITAjcigTcUw5pMCN]{Bare Bones}</p>",
"description": "<p class=\"Body-Foundation\">When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:</p><ul><li class=\"vertical-card-list-found\"><p><em><strong>Tier 1:</strong></em> 9/19</p></li><li class=\"vertical-card-list-found\"><p><em><strong>Tier 2:</strong></em> 11/24</p></li><li class=\"vertical-card-list-found\"><p><em><strong>Tier 3:</strong></em> 13/31</p></li><li class=\"vertical-card-list-found\"><p><em><strong>Tier 4:</strong></em> 15/38</p></li></ul>",
"domain": "valor",
"recallCost": 0,
"level": 1,
@ -28,22 +28,33 @@
{
"type": "armor",
"phase": "initial",
"priority": 20,
"value": {
"current": 0,
"max": "3 + @system.traits.strength.value",
"interaction": "inactive",
"damageThresholds": {
"major": "9 + (@tier - 1) * 5 + max(0, (@tier -2) * 2 )",
"major": "9 + (@tier - 1) * 2",
"severe": "19 + (@tier - 1) * 5 + max(0, (@tier -2) * 2 )"
}
},
"priority": 20
}
],
"duration": {
"type": ""
}
]
},
"_id": "FCsgz7Tdsw6QUzBs",
"img": "icons/magic/control/buff-strength-muscle-damage-orange.webp",
"disabled": false,
"start": null,
"start": {
"time": 0,
"combat": null,
"combatant": null,
"initiative": null,
"round": null,
"turn": null
},
"duration": {
"value": null,
"units": "seconds",

View file

@ -0,0 +1,79 @@
.theme-light .daggerheart.dialog.dh-style.views.group-roll-dialog {
.initialization-container .members-container .member-container {
.member-name {
background-image: url('../assets/parchments/dh-parchment-light.png');
}
}
}
.daggerheart.dialog.dh-style.views.group-roll-dialog {
.initialization-container {
h2 {
text-align: center;
}
.members-container {
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr;
gap: 8px;
.member-container {
position: relative;
display: flex;
justify-content: center;
&.inactive {
opacity: 0.4;
}
.member-name {
position: absolute;
padding: 0 2px;
border: 1px solid;
border-radius: 6px;
margin-top: 4px;
color: light-dark(@dark, @beige);
background-image: url('../assets/parchments/dh-parchment-dark.png');
text-align: center;
}
img {
border-radius: 6px;
border: 1px solid light-dark(@dark-blue, @golden);
}
}
}
.main-roll {
margin-top: 8px;
display: grid;
grid-template-columns: 1fr 1fr;
gap: 8px;
&.inactive {
opacity: 0.4;
}
}
footer {
margin-top: 8px;
display: flex;
gap: 8px;
button {
flex: 1;
}
.finish-tools {
flex: none;
display: flex;
align-items: center;
gap: 4px;
&.inactive {
opacity: 0.4;
}
}
}
}
}

View file

@ -0,0 +1,35 @@
.daggerheart.dialog.dh-style.views.group-roll-dialog {
.main-character-outer-container {
&.inactive {
opacity: 0.3;
pointer-events: none;
}
.main-character-container {
.character-info {
display: flex;
align-items: center;
justify-content: space-between;
width: 100%;
height: 64px;
img {
height: 64px;
border-radius: 6px;
border: 1px solid light-dark(@dark-blue, @golden);
}
.character-data {
padding-left: 0.75rem;
flex: 1;
height: 100%;
display: flex;
flex-direction: column;
justify-content: space-between;
text-align: left;
font-size: var(--font-size-18);
}
}
}
}
}

View file

@ -0,0 +1,265 @@
.daggerheart.dialog.dh-style.views.group-roll-dialog {
.team-container {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 16px;
margin-bottom: 16px;
.team-member-container {
display: flex;
flex-direction: column;
justify-content: space-between;
gap: 8px;
flex: 1;
&.inactive {
opacity: 0.3;
pointer-events: none;
}
.data-container {
display: flex;
flex-direction: column;
gap: 8px;
width: 100%;
}
.member-info {
display: flex;
align-items: start;
width: 100%;
img {
height: 64px;
border-radius: 6px;
border: 1px solid light-dark(@dark-blue, @golden);
}
.member-data {
padding-left: 0.75rem;
flex: 1;
height: 100%;
display: flex;
flex-direction: column;
justify-content: space-between;
text-align: left;
font-size: var(--font-size-18);
}
}
}
}
.roll-container {
display: flex;
flex-direction: column;
}
.roll-title {
font-size: var(--font-size-20);
font-weight: bold;
color: light-dark(@dark-blue, @golden);
text-align: center;
display: flex;
align-items: center;
gap: 8px;
&.hope,
&.fear,
&.critical {
color: var(--text-color);
}
&.hope {
--text-color: @golden;
}
&.fear {
--text-color: @chat-blue;
}
&.critical {
--text-color: @chat-purple;
}
&::before,
&::after {
color: var(--text-color);
content: '';
flex: 1;
height: 2px;
}
&::before {
background: linear-gradient(90deg, rgba(0, 0, 0, 0) 0%, light-dark(@dark-blue, @golden) 100%);
}
&::after {
background: linear-gradient(90deg, light-dark(@dark-blue, @golden) 0%, rgba(0, 0, 0, 0) 100%);
}
}
.roll-tools {
display: flex;
gap: 4px;
align-items: center;
img {
height: 16px;
}
a {
display: flex;
font-size: 16px;
&:hover {
text-shadow: none;
filter: drop-shadow(0 0 8px var(--golden));
}
}
}
.roll-data {
display: flex;
flex-direction: column;
align-items: center;
gap: 4px;
&.hope {
--text-color: @golden;
--bg-color: @golden-40;
}
&.fear {
--text-color: @chat-blue;
--bg-color: @chat-blue-40;
}
&.critical {
--text-color: @chat-purple;
--bg-color: @chat-purple-40;
}
.duality-label {
color: var(--text-color);
font-size: var(--font-size-20);
font-weight: bold;
text-align: center;
.unused-damage {
text-decoration: line-through;
}
}
.roll-dice-container {
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: 8px;
.roll-dice {
position: relative;
display: flex;
align-items: center;
justify-content: center;
.dice-label {
position: absolute;
color: white;
font-size: 1rem;
paint-order: stroke fill;
-webkit-text-stroke: 2px black;
}
img {
height: 32px;
}
}
.roll-operator {
font-size: var(--font-size-24);
}
.roll-value {
font-size: 18px;
}
}
.roll-total {
background: var(--bg-color);
color: var(--text-color);
border-radius: 4px;
padding: 3px;
}
}
.roll-success-container {
display: flex;
align-items: center;
justify-content: space-around;
.roll-success-tools {
display: flex;
align-items: center;
gap: 4px;
color: light-dark(@dark-blue, @golden);
i {
font-size: 24px;
}
}
.roll-success-modifier {
display: flex;
align-items: center;
justify-content: right;
gap: 2px;
font-size: var(--font-size-20);
padding: 0px 4px;
&.success {
background: @green-10;
color: @green;
}
&.failure {
background: @red-10;
color: @red;
}
}
}
.section-title {
font-size: var(--font-size-18);
font-weight: bold;
}
.group-roll-results {
display: flex;
flex-direction: column;
align-items: center;
gap: 4px;
font-size: var(--font-size-20);
.group-roll-container {
display: flex;
align-items: center;
gap: 2px;
}
}
.finish-container {
margin-top: 16px;
gap: 16px;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
.finish-button {
grid-column: span 2;
}
}
.hint {
text-align: center;
}
}

View file

@ -36,6 +36,10 @@
@import './tag-team-dialog/initialization.less';
@import './tag-team-dialog/sheet.less';
@import './group-roll-dialog/initialization.less';
@import './group-roll-dialog/leader.less';
@import './group-roll-dialog/sheet.less';
@import './image-select/sheet.less';
@import './item-transfer/sheet.less';

View file

@ -1,3 +1,11 @@
.theme-light .daggerheart.dialog.dh-style.views.tag-team-dialog {
.initialization-container .members-container .member-container {
.member-name {
background-image: url('../assets/parchments/dh-parchment-light.png');
}
}
}
.daggerheart.dialog.dh-style.views.tag-team-dialog {
.initialization-container {
h2 {
@ -20,6 +28,18 @@
.member-name {
position: absolute;
padding: 0 2px;
border: 1px solid;
border-radius: 6px;
margin-top: 4px;
color: light-dark(@dark, @beige);
background-image: url('../assets/parchments/dh-parchment-dark.png');
text-align: center;
}
img {
border-radius: 6px;
border: 1px solid light-dark(@dark-blue, @golden);
}
}
}

View file

@ -2,9 +2,9 @@
"id": "daggerheart",
"title": "Daggerheart",
"description": "An unofficial implementation of the Daggerheart system",
"version": "2.0.3",
"version": "2.1.1",
"compatibility": {
"minimum": "14.360",
"minimum": "14.359",
"verified": "14.360",
"maximum": "14"
},
@ -290,7 +290,6 @@
"damageRoll": {},
"abilityUse": {},
"tagTeam": {},
"groupRoll": {},
"systemMessage": {}
}
},
@ -299,5 +298,5 @@
"secondaryTokenAttribute": "resources.stress",
"url": "https://github.com/Foundryborne/daggerheart",
"manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/main/system.json",
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.0.3/system.zip"
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.1.1/system.zip"
}

View file

@ -0,0 +1,6 @@
<section class="tab {{#if tabs.groupRoll.active}} active{{/if}}" data-group="{{tabs.groupRoll.group}}" data-tab="{{tabs.groupRoll.id}}">
<div class="finish-container">
<button type="button" data-action="cancelRoll">{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.cancelGroupRoll"}}</button>
<button type="button" data-action="finishRoll" {{#unless canFinishRoll}}disabled{{/unless}} class="finish-button">{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.finishGroupRoll"}}</button>
</div>
</section>

View file

@ -0,0 +1,20 @@
<section class="tab {{#if tabs.groupRoll.active}} active{{/if}}" data-group="{{tabs.groupRoll.group}}" data-tab="{{tabs.groupRoll.id}}">
<fieldset>
<legend>{{localize "DAGGERHEART.GENERAL.result.single"}}</legend>
<div class="group-roll-results">
{{#if hasRolled}}<span class="roll-title {{groupRoll.totalDualityClass}}">{{groupRoll.total}} {{groupRoll.totalLabel}}</span>{{/if}}
<div class="group-roll-container">
<span>{{#if groupRoll.leaderTotal includeZero=true}}{{groupRoll.leaderTotal}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.leaderRoll"}}{{/if}}</span>
{{#each groupRoll.modifiers as |modifier|}}
<span>{{#if (gte modifier 0)}}+{{else}}-{{/if}}</span>
<span>{{positive modifier}}</span>
{{/each}}
{{#unless groupRoll.modifiers.length}}
<span>+</span>
<span>{{localize "DAGGERHEART.GENERAL.Modifier.plural"}}</span>
{{/unless}}
</div>
</div>
</fieldset>
</section>

View file

@ -0,0 +1,85 @@
{{#with (lookup members partId)}}
<fieldset class="team-member-container {{#if @root.allHaveRolled}}select-padding{{/if}} {{#unless isEditable}}inactive{{/unless}}" data-member-key="{{@root.partId}}">
<div class="data-container">
<div class="member-info">
<img src="{{img}}" />
<div class="member-data">
<span class="member-name">{{name}}</span>
<div class="roll-setup">
<div class="form-group">
<div class="form-fields">
{{!-- <label>{{localize "DAGGERHEART.GENERAL.Trait.single"}}</label> --}}
<select name="{{concat "system.groupRoll.aidingCharacters." @root.partId ".rollChoice"}}" {{#if hasRolled}}disabled{{/if}}>
{{selectOptions ../traitOptions selected=rollChoice localize=true}}
</select>
</div>
</div>
</div>
</div>
</div>
{{#if readyToRoll}}
<div class="roll-container">
<span class="roll-title">
{{localize "DAGGERHEART.GENERAL.roll"}}
<div class="roll-tools">
<a class="roll-button" data-action="makeRoll" data-member="{{@root.partId}}">
<img src="systems/daggerheart/assets/icons/dice/hope/d12.svg" />
</a>
{{#if hasRolled}}
<a class="delete-button" data-action="removeRoll" data-member="{{@root.partId}}">
<i class="fa-solid fa-trash"></i>
</a>
{{/if}}
</div>
</span>
{{#if roll}}
<div class="roll-data {{#if roll.withHope}}hope{{else if roll.withFear}}fear{{else}}critical{{/if}}">
<div class="duality-label">{{roll.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</div>
<div class="roll-dice-container">
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
<span class="dice-label">{{roll.dHope.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" roll.dHope.denomination ".svg"}}" />
</a>
<span class="roll-operator">+</span>
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="fear">
<span class="dice-label">{{roll.dFear.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" roll.dFear.denomination ".svg"}}" />
</a>
{{#if roll.advantage.type}}
<span class="roll-operator">{{#if (eq roll.advantage.type 1)}}+{{else}}-{{/if}}</span>
<span class="roll-dice">
<span class="dice-label">{{roll.advantage.value}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq roll.advantage.type 1) "adv/" "disadv/") roll.advantage.dice ".svg"}}" />
</span>
{{/if}}
<span class="roll-operator">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>
<span class="roll-value">{{positive roll.modifierTotal}}</span>
</div>
</div>
{{else}}
<span class="hint">{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.makeYourRoll"}}</span>
{{/if}}
</div>
{{/if}}
{{#if hasRolled}}
<div class="roll-success-container">
{{#if ../isGM}}
<div class="roll-success-tools">
<a data-action="markSuccessfull" data-member="{{@root.partId}}" data-successfull="true">
<i class="{{#if successfull}}fa-solid{{else}}fa-regular{{/if}} fa-circle-check"></i>
</a>
<a data-action="markSuccessfull" data-member="{{@root.partId}}">
<i class="{{#unless successfull}}fa-solid{{else}}fa-regular{{/unless}} fa-circle-xmark"></i>
</a>
</div>
{{/if}}
<div class="roll-success-modifier {{#if successfull}}success{{else if (not (isNullish successfull))}}failure{{/if}}">
{{localize "DAGGERHEART.GENERAL.Modifier.single"}}{{#if successfull}} + 1{{else if (isNullish successfull)}} + ?{{else}} - 1{{/if}}
</div>
</div>
{{/if}}
</div>
</fieldset>
{{/with}}

View file

@ -0,0 +1,32 @@
<section class="initialization-container tab {{#if tabs.initialization.active}} active{{/if}}" data-group="{{tabs.initialization.group}}" data-tab="{{tabs.initialization.id}}">
<div class="members-container">
{{#each memberSelection as |member|}}
<a
class="member-container {{#unless member.selected}}inactive {{#if ../allselected}}locked{{/if}}{{/unless}}"
data-action="toggleSelectMember" data-id="{{member.id}}" {{#if (and (not member.selected) ../allSelected)}}disabled{{/if}}
>
<span class="member-name">{{member.name}}</span>
<img src="{{member.img}}" />
</a>
{{/each}}
</div>
<div class="main-roll {{#if selectedLeaderDisabled}}inactive{{/if}}">
<div class="form-group">
<label>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.leader"}}</label>
<div class="form-fields">
<select class="main-character-field" {{#if selectedLeaderDisabled}}disabled{{/if}}>
{{selectOptions selectedLeaderOptions selected=selectedLeader.memberId blank="" }}
</select>
</div>
</div>
</div>
<footer>
<button type="button" data-action="startGroupRoll" {{#unless canStartGroupRoll}}disabled{{/unless}}>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.startGroupRoll"}} <i class="fa-solid fa-arrow-right-long"></i></button>
<div class="finish-tools {{#unless canStartGroupRoll}}inactive{{/unless}}">
<span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.openDialogForAll"}}</span>
<input type="checkbox" class="openforall-field" {{#unless canStartGroupRoll}}disabled{{/unless}} {{checked openForAllPlayers}} />
</div>
</footer>
</section>

View file

@ -0,0 +1,73 @@
<section class="tab {{#if tabs.groupRoll.active}} active{{/if}}" data-group="{{tabs.groupRoll.group}}" data-tab="{{tabs.groupRoll.id}}">
{{#with leader}}
<div class="main-character-outer-container {{#unless isEditable}}inactive{{/unless}}">
<div class="section-title">{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.leader"}}</div>
<fieldset>
<div class="main-character-container">
<div class="character-info">
<img src="{{img}}" />
<div class="character-data">
<span>{{name}}</span>
<div class="roll-setup">
<div class="form-group">
<div class="form-fields">
<select name="system.groupRoll.leader.rollChoice" {{#if hasRolled}}disabled{{/if}}>
{{selectOptions ../traitOptions selected=rollChoice localize=true}}
</select>
</div>
</div>
</div>
</div>
</div>
</div>
{{#if readyToRoll}}
<div class="roll-container">
<span class="roll-title">
{{localize "DAGGERHEART.GENERAL.roll"}}
<div class="roll-tools">
<a class="roll-button" data-action="makeLeaderRoll">
<img src="systems/daggerheart/assets/icons/dice/hope/d12.svg" />
</a>
{{#if hasRolled}}
<a class="delete-button" data-action="removeLeaderRoll">
<i class="fa-solid fa-trash"></i>
</a>
{{/if}}
</div>
</span>
{{#if roll}}
<div class="roll-data {{#if roll.withHope}}hope{{else if roll.withFear}}fear{{else}}critical{{/if}}">
<div class="duality-label">{{roll.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</div>
<div class="roll-dice-container">
<a class="roll-dice" data-action="rerollLeaderDice" data-dice-type="hope">
<span class="dice-label">{{roll.dHope.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" roll.dHope.denomination ".svg"}}" />
</a>
<span class="roll-operator">+</span>
<a class="roll-dice" data-action="rerollLeaderDice" data-dice-type="fear">
<span class="dice-label">{{roll.dFear.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" roll.dFear.denomination ".svg"}}" />
</a>
{{#if roll.advantage.type}}
<span class="roll-operator">{{#if (eq roll.advantage.type 1)}}+{{else}}-{{/if}}</span>
<span class="roll-dice">
<span class="dice-label">{{roll.advantage.value}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq roll.advantage.type 1) "adv/" "disadv/") roll.advantage.dice ".svg"}}" />
</span>
{{/if}}
<span class="roll-operator">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>
<span class="roll-value">{{positive roll.modifierTotal}}</span>
</div>
</div>
{{else}}
<span class="hint">{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.makeYourRoll"}}</span>
{{/if}}
</div>
{{/if}}
</fieldset>
</div>
{{/with}}
</section>

View file

@ -1,5 +1,4 @@
<section class="initialization-container tab {{#if tabs.initialization.active}} active{{/if}}" data-group="{{tabs.initialization.group}}" data-tab="{{tabs.initialization.id}}">
{{partId}}
<h2>{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.selectParticipants"}}</h2>
<div class="members-container">
{{#each memberSelection as |member|}}

View file

@ -9,15 +9,10 @@
<i class="fa-solid fa-user-group"></i>
<span>Tag Team Roll</span>
</button>
<button data-action="groupRoll">
<button data-action="groupRoll" class="{{#if groupRollActive}}active-action{{/if}}">
<i class="fa-solid fa-users"></i>
<span>Group Roll</span>
</button>
{{!-- NOT YET IMPLEMENTED --}}
{{!-- <button>
<i class="fa-solid fa-handshake-angle"></i>
<span>Help Action</span>
</button> --}}
<button data-action="triggerRest" data-action="triggerRest" data-type="shortRest">
<i class="fa-solid fa-utensils"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}</span>