diff --git a/.github/workflows/deploy.yml b/.github/workflows/deploy.yml index e245c7fa..553a1a17 100644 --- a/.github/workflows/deploy.yml +++ b/.github/workflows/deploy.yml @@ -35,7 +35,7 @@ jobs: env: version: ${{steps.get_version.outputs.version-without-v}} url: https://github.com/${{github.repository}} - manifest: https://raw.githubusercontent.com/${{github.repository}}/main/system.json + manifest: https://raw.githubusercontent.com/${{github.repository}}/v14/system.json download: https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/system.zip # Create a zip file with all files required by the module to add to the release diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index b9099005..261c26bd 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -1,78 +1,9 @@ -# Contributing to Foundryborne +# Contributing to Daggerheart -Welcome! This is a community-driven project to bring [Daggerheart](https://www.daggerheart.com/) to [FoundryVTT](https://foundryvtt.com/) as a full system. We're excited to have you here and appreciate your interest in contributing. +Thank you for your interest in contributing to the Foundryborne project! ---- +To ensure that all contributions align with our project goals and architectural standards, we ask that you **do not submit outside contributions without first receiving feedback from the development team.** -## ๐ค How to Contribute +If you have an idea or a fix you'd like to contribute, please start a discussion or open an issue first. We'd love to hear from you and collaborate on the best way to move forward! -We welcome contributions of all kinds: - -- Bug reports -- Feature suggestions -- Code contributions -- UI/UX mockups -- Documentation improvements -- Questions and discussions - -Please be respectful and collaborative โ weโre all here to build something great together. - -### Community Translations - -Please note that we are not accepting community translations in the main project. Instead, community translations should be published as a module. - ---- - -## ๐งญ General Guidelines - -- **Use GitHub Issues** to report bugs or propose features -- **Start a Discussion** for larger ideas or questions -- **Open a Pull Request** once you've confirmed your work aligns with project direction -- **Keep things modular and maintainable** โ if you're not sure how to structure something, ask! -- **Orient your code on existing examples**, and feel free to suggest a standard if it makes things clearer - ---- - -## ๐๏ธ Project Structure - -Please try to follow the general logic of the existing code when submitting PRs. - -We encourage contributors to leave comments or open Discussions when proposing structural or organizational changes. - ---- - -## ๐งพ Issue & PR Best Practices - -**For Issues:** - -- Use clear, descriptive titles -- Provide a concise explanation of the problem or idea -- Include reproduction steps or example scenarios if it's a bug -- Add screenshots or logs if helpful - -**For Pull Requests:** - -- Use a clear title summarizing the change -- Provide a brief description of what your code does and why -- Link to any related Issues -- Keep PRs focused โ smaller is better - ---- - -## ๐ Labels and Boards - -We use GitHub labels to help organize contributions. If your issue or PR relates to a specific category, feel free to tag it. There is also a GitHub Project Board to help track active work and priorities. - ---- - -## ๐ฃ Communication - -Discussions are currently happening on GitHub โ in Issues, PRs, and [GitHub Discussions](https://github.com/Foundryborne/daggerheart/discussions). You're welcome to use any of these, though we may consolidate to one in the future. - ---- - -## ๐ค Thank You! - -Whether you're fixing a typo or designing entire mechanics โ every contribution matters. Thank you for helping bring _Daggerheart_ to life in FoundryVTT through **Foundryborne**! - -๐ธ๐ ๏ธ +Thank you for your understanding and support. diff --git a/daggerheart.mjs b/daggerheart.mjs index 43aafce4..064b1670 100644 --- a/daggerheart.mjs +++ b/daggerheart.mjs @@ -355,6 +355,8 @@ Hooks.on(CONFIG.DH.HOOKS.hooksConfig.groupRollStart, async data => { }); const updateActorsRangeDependentEffects = async token => { + if (!token) return; + const rangeMeasurement = game.settings.get( CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules diff --git a/lang/en.json b/lang/en.json index a2c3dc79..bc0cf05a 100755 --- a/lang/en.json +++ b/lang/en.json @@ -74,9 +74,7 @@ "name": "Summon", "tooltip": "Create tokens in the scene.", "error": "You do not have permission to summon tokens or there is no active scene.", - "invalidDrop": "You can only drop Actor entities to summon.", - "chatMessageTitle": "Test2", - "chatMessageHeaderTitle": "Summoning" + "invalidDrop": "You can only drop Actor entities to summon." }, "transform": { "name": "Transform", @@ -2016,6 +2014,10 @@ "hint": "Multiply any damage dealt to you by this number" } }, + "Battlepoints": { + "full": "Battlepoints", + "short": "BP" + }, "Bonuses": { "rest": { "downtimeAction": "Downtime Action", @@ -2431,6 +2433,7 @@ "next": "Next", "none": "None", "noTarget": "No current target", + "optionalThing": "Optional {thing}", "partner": "Partner", "player": { "single": "Player", @@ -2457,6 +2460,7 @@ "rollDamage": "Roll Damage", "rollWith": "{roll} Roll", "save": "Save", + "saveSettings": "Save Settings", "scalable": "Scalable", "scars": "Scars", "situationalBonus": "Situational Bonus", @@ -2611,8 +2615,14 @@ }, "Weapon": { "weaponType": "Weapon Type", - "primaryWeapon": "Primary Weapon", - "secondaryWeapon": "Secondary Weapon" + "primaryWeapon": { + "full": "Primary Weapon", + "short": "Primary" + }, + "secondaryWeapon": { + "full": "Secondary Weapon", + "short": "Secondary" + } } }, "MACROS": { @@ -3067,6 +3077,7 @@ }, "ItemBrowser": { "title": "Daggerheart Compendium Browser", + "windowTitle": "Compendium Browser", "hint": "Select a Folder in sidebar to start browsing through the compendium", "browserSettings": "Browser Settings", "columnName": "Name", diff --git a/module/applications/characterCreation/characterCreation.mjs b/module/applications/characterCreation/characterCreation.mjs index e6c0f299..936bb79d 100644 --- a/module/applications/characterCreation/characterCreation.mjs +++ b/module/applications/characterCreation/characterCreation.mjs @@ -11,7 +11,10 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl this.character = character; this.setup = { - traits: this.character.system.traits, + traits: Object.keys(this.character.system.traits).reduce((acc, key) => { + acc[key] = { value: null }; + return acc; + }, {}), ancestryName: { primary: '', secondary: '' @@ -377,8 +380,10 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl ]; return Object.values(this.setup.traits).reduce((acc, x) => { const index = traitCompareArray.indexOf(x.value); + if (index === -1) return acc; + traitCompareArray.splice(index, 1); - acc += index !== -1; + acc += 1; return acc; }, 0); } diff --git a/module/applications/hud/tokenHUD.mjs b/module/applications/hud/tokenHUD.mjs index 77caaaff..943f3506 100644 --- a/module/applications/hud/tokenHUD.mjs +++ b/module/applications/hud/tokenHUD.mjs @@ -122,15 +122,14 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD { async toggleClowncar(actors) { const animationDuration = 500; - const activeTokens = actors.flatMap(member => member.getActiveTokens()); + const scene = game.scenes.get(game.user.viewedScene); + /* getDependentTokens returns already removed tokens with id = null. Need to filter that until it's potentially fixed from Foundry */ + const activeTokens = actors.flatMap(member => member.getDependentTokens({ scenes: scene }).filter(x => x._id)); const { x: actorX, y: actorY } = this.document; if (activeTokens.length > 0) { for (let token of activeTokens) { - await token.document.update( - { x: actorX, y: actorY, alpha: 0 }, - { animation: { duration: animationDuration } } - ); - setTimeout(() => token.document.delete(), animationDuration); + await token.update({ x: actorX, y: actorY, alpha: 0 }, { animation: { duration: animationDuration } }); + setTimeout(() => token.delete(), animationDuration); } } else { const activeScene = game.scenes.find(x => x.id === game.user.viewedScene); @@ -140,11 +139,16 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD { tokenData.push(data.toObject()); } + const viewedLevel = game.scenes.get(game.user.viewedScene).levels.get(game.user.viewedLevel); + const elevation = this.actor.token?.elevation ?? viewedLevel.elevation.bottom; + const newTokens = await activeScene.createEmbeddedDocuments( 'Token', tokenData.map(tokenData => ({ ...tokenData, alpha: 0, + level: viewedLevel, + elevation: elevation, x: actorX, y: actorY })) diff --git a/module/applications/ui/itemBrowser.mjs b/module/applications/ui/itemBrowser.mjs index 9ca328a0..67a16f6a 100644 --- a/module/applications/ui/itemBrowser.mjs +++ b/module/applications/ui/itemBrowser.mjs @@ -37,7 +37,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) { tag: 'div', window: { frame: true, - title: 'Compendium Browser', + title: 'DAGGERHEART.UI.ItemBrowser.windowTitle', icon: 'fa-solid fa-book-atlas', positioned: true, resizable: true @@ -583,7 +583,9 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) { const { itemUuid } = event.target.closest('[data-item-uuid]').dataset, item = await foundry.utils.fromUuid(itemUuid), dragData = item.toDragData(); + event.dataTransfer.setData('text/plain', JSON.stringify(dragData)); + event.dataTransfer.setDragImage(event.target.querySelector('img'), 0, 0); } _canDragStart() { diff --git a/module/canvas/tokens.mjs b/module/canvas/tokens.mjs index 9813cd48..9ca140e0 100644 --- a/module/canvas/tokens.mjs +++ b/module/canvas/tokens.mjs @@ -1,16 +1 @@ -export default class DhTokenLayer extends foundry.canvas.layers.TokenLayer { - async _createPreview(createData, options) { - if (options.actor) { - const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes; - if (options.actor?.system.metadata.usesSize) { - const tokenSize = tokenSizes[options.actor.system.size]; - if (tokenSize && options.actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) { - createData.width = tokenSize; - createData.height = tokenSize; - } - } - } - - return super._createPreview(createData, options); - } -} +export default class DhTokenLayer extends foundry.canvas.layers.TokenLayer {} diff --git a/module/config/itemBrowserConfig.mjs b/module/config/itemBrowserConfig.mjs index 0a4154a8..f20e56d0 100644 --- a/module/config/itemBrowserConfig.mjs +++ b/module/config/itemBrowserConfig.mjs @@ -74,12 +74,13 @@ export const typeConfig = { columns: [ { key: 'type', - label: 'DAGGERHEART.GENERAL.type' + label: 'DAGGERHEART.GENERAL.type', + format: type => type ? `TYPES.Item.${type}` : '-' }, { key: 'system.secondary', label: 'DAGGERHEART.UI.ItemBrowser.subtype', - format: isSecondary => (isSecondary ? 'secondary' : isSecondary === false ? 'primary' : '-') + format: isSecondary => (isSecondary ? 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon.short' : isSecondary === false ? 'DAGGERHEART.ITEMS.Weapon.primaryWeapon.short' : '-') }, { key: 'system.tier', @@ -99,8 +100,8 @@ export const typeConfig = { key: 'system.secondary', label: 'DAGGERHEART.UI.ItemBrowser.subtype', choices: [ - { value: false, label: 'DAGGERHEART.ITEMS.Weapon.primaryWeapon' }, - { value: true, label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon' } + { value: false, label: 'DAGGERHEART.ITEMS.Weapon.primaryWeapon.full' }, + { value: true, label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full' } ] }, { @@ -258,11 +259,13 @@ export const typeConfig = { columns: [ { key: 'system.type', - label: 'DAGGERHEART.GENERAL.type' + label: 'DAGGERHEART.GENERAL.type', + format: type => type ? `DAGGERHEART.CONFIG.DomainCardTypes.${type}` : '-' }, { key: 'system.domain', - label: 'DAGGERHEART.GENERAL.Domain.single' + label: 'DAGGERHEART.GENERAL.Domain.single', + format: domain => domain ? CONFIG.DH.DOMAIN.allDomains()[domain].label : '-' }, { key: 'system.level', @@ -374,7 +377,7 @@ export const typeConfig = { columns: [ { key: 'system.linkedClass', - label: 'Class', + label: 'TYPES.Item.class', format: linkedClass => linkedClass?.name ?? 'DAGGERHEART.UI.ItemBrowser.missing' }, { @@ -386,7 +389,7 @@ export const typeConfig = { filters: [ { key: 'system.linkedClass.uuid', - label: 'Class', + label: 'TYPES.Item.class', choices: items => { const list = items .filter(item => item.system.linkedClass) @@ -410,7 +413,8 @@ export const typeConfig = { }, { key: 'system.mainTrait', - label: 'DAGGERHEART.GENERAL.Trait.single' + label: 'DAGGERHEART.GENERAL.Trait.single', + format: trait => (trait ? `DAGGERHEART.CONFIG.Traits.${trait}.name` : '-') } ], filters: [ diff --git a/module/data/fields/action/summonField.mjs b/module/data/fields/action/summonField.mjs index dce6414c..36ea1010 100644 --- a/module/data/fields/action/summonField.mjs +++ b/module/data/fields/action/summonField.mjs @@ -44,12 +44,18 @@ export default class DHSummonField extends fields.ArrayField { count = roll.total; } - const actor = DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID)); + const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID)); /* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */ - summon.rolledCount = count; summon.actor = actor.toObject(); - summonData.push({ actor, count: count }); + const countNumber = Number.parseInt(count); + for (let i = 0; i < countNumber; i++) { + const remaining = countNumber - i; + summonData.push({ + actor, + tokenPreviewName: `${actor.prototypeToken.name}${remaining > 1 ? ` (${remaining}x)` : ''}` + }); + } } if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true))); @@ -58,32 +64,22 @@ export default class DHSummonField extends fields.ArrayField { DHSummonField.handleSummon(summonData, this.actor); } - /* Check for any available instances of the actor present in the world if we're missing artwork in the compendium */ - static getWorldActor(baseActor) { + /* Check for any available instances of the actor present in the world if we're missing artwork in the compendium. If none exists, create one. */ + static async getWorldActor(baseActor) { const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`]; if (baseActor.inCompendium && dataType && baseActor.img === dataType.DEFAULT_ICON) { const worldActorCopy = game.actors.find(x => x.name === baseActor.name); - return worldActorCopy ?? baseActor; + if (worldActorCopy) return worldActorCopy; + + return await game.system.api.documents.DhpActor.create(baseActor.toObject()); } return baseActor; } - static async handleSummon(summonData, actionActor, summonIndex = 0) { - const summon = summonData[summonIndex]; - const result = await CONFIG.ux.TokenManager.createPreviewAsync(summon.actor, { - name: `${summon.actor.prototypeToken.name}${summon.count > 1 ? ` (${summon.count}x)` : ''}` - }); + static async handleSummon(summonData, actionActor) { + await CONFIG.ux.TokenManager.createTokensWithPreview(summonData, { elevation: actionActor.token?.elevation }); - if (!result) return actionActor.sheet?.maximize(); - summon.actor = result.actor; - - summon.count--; - if (summon.count <= 0) { - summonIndex++; - if (summonIndex === summonData.length) return actionActor.sheet?.maximize(); - } - - DHSummonField.handleSummon(summonData, actionActor, summonIndex); + return actionActor.sheet?.maximize(); } } diff --git a/module/documents/tokenManager.mjs b/module/documents/tokenManager.mjs index f766a677..3ccff4e2 100644 --- a/module/documents/tokenManager.mjs +++ b/module/documents/tokenManager.mjs @@ -1,104 +1,68 @@ /** - * A singleton class that handles preview tokens. + * A singleton class that handles creating tokens. */ export default class DhTokenManager { - #activePreview; - #actor; - #resolve; - /** - * Create a template preview, deactivating any existing ones. - * @param {object} data + * Create a token previer + * @param {Actor} actor + * @param {object} tokenData */ async createPreview(actor, tokenData) { - this.#actor = actor; - const token = await canvas.tokens._createPreview( - { - ...actor.prototypeToken, - displayName: 50, - ...tokenData - }, - { renderSheet: false, actor } + const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes; + if (actor?.system.metadata.usesSize) { + const tokenSize = tokenSizes[actor.system.size]; + if (tokenSize && actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) { + tokenData.width = tokenSize; + tokenData.height = tokenSize; + } + } + + return await canvas.tokens.placeTokens( + [ + { + ...actor.prototypeToken.toObject(), + actorId: actor.id, + displayName: 50, + ...tokenData + } + ], + { create: false } ); - - this.#activePreview = { - document: token.document, - object: token, - origin: { x: token.document.x, y: token.document.y } - }; - - this.#activePreview.events = { - contextmenu: this.#cancelTemplate.bind(this), - mousedown: this.#confirmTemplate.bind(this), - mousemove: this.#onDragMouseMove.bind(this) - }; - - canvas.stage.on('mousemove', this.#activePreview.events.mousemove); - canvas.stage.on('mousedown', this.#activePreview.events.mousedown); - canvas.app.view.addEventListener('contextmenu', this.#activePreview.events.contextmenu); - } - - /* Currently intended for using as a preview of where to create a token. (note the flag) */ - async createPreviewAsync(actor, tokenData = {}) { - return new Promise(resolve => { - this.#resolve = resolve; - this.createPreview(actor, { ...tokenData, flags: { daggerheart: { createPlacement: true } } }); - }); } /** - * Handles the movement of the token preview on mousedrag. - * @param {mousemove Event} event + * Creates new tokens on the canvas by placing previews. + * @param {object} tokenData + * @param {object} options */ - #onDragMouseMove(event) { - event.stopPropagation(); - const { moveTime, object } = this.#activePreview; - const update = {}; + async createTokensWithPreview(tokensData, { elevation } = {}) { + const scene = game.scenes.get(game.user.viewedScene); + if (!scene) return; - const now = Date.now(); - if (now - (moveTime || 0) <= 16) return; - this.#activePreview.moveTime = now; + const level = scene.levels.get(game.user.viewedLevel); + if (!level) return; - let cursor = event.getLocalPosition(canvas.templates); + const createElevation = elevation ?? level.elevation.bottom; + for (const tokenData of tokensData) { + const previewTokens = await this.createPreview(tokenData.actor, { + name: tokenData.tokenPreviewName, + level: game.user.viewedLevel, + elevation: createElevation, + flags: { daggerheart: { createPlacement: true } } + }); + if (!previewTokens?.length) return null; - Object.assign(update, canvas.grid.getTopLeftPoint(cursor)); - - object.document.updateSource(update); - object.renderFlags.set({ refresh: true }); - } - - /** - * Cancels the preview token on right-click. - * @param {contextmenu Event} event - */ - #cancelTemplate(_event, resolved) { - const { mousemove, mousedown, contextmenu } = this.#activePreview.events; - this.#activePreview.object.destroy(); - - canvas.stage.off('mousemove', mousemove); - canvas.stage.off('mousedown', mousedown); - canvas.app.view.removeEventListener('contextmenu', contextmenu); - if (this.#resolve && !resolved) this.#resolve(false); - } - - /** - * Creates a real Actor and token at the preview location and cancels the preview. - * @param {click Event} event - */ - async #confirmTemplate(event) { - event.stopPropagation(); - this.#cancelTemplate(event, true); - - const actor = this.#actor.inCompendium - ? await game.system.api.documents.DhpActor.create(this.#actor.toObject()) - : this.#actor; - const tokenData = await actor.getTokenDocument(); - const result = await canvas.scene.createEmbeddedDocuments('Token', [ - { ...tokenData.toObject(), x: this.#activePreview.document.x, y: this.#activePreview.document.y } - ]); - - this.#activePreview = undefined; - if (this.#resolve && result.length) this.#resolve(result[0]); + await canvas.scene.createEmbeddedDocuments( + 'Token', + previewTokens.map(x => ({ + ...x.toObject(), + name: tokenData.actor.prototypeToken.name, + displayName: tokenData.actor.prototypeToken.displayName, + flags: tokenData.actor.prototypeToken.flags + })), + { controlObject: true, parent: canvas.scene } + ); + } } } diff --git a/src/packs/ancestries/feature_Retract_UFR67BUOhNGLFyg9.json b/src/packs/ancestries/feature_Retract_UFR67BUOhNGLFyg9.json index b17cd7da..eb9696b2 100644 --- a/src/packs/ancestries/feature_Retract_UFR67BUOhNGLFyg9.json +++ b/src/packs/ancestries/feature_Retract_UFR67BUOhNGLFyg9.json @@ -68,31 +68,33 @@ "type": "withinRange", "target": "hostile", "range": "melee" + }, + "changes": [ + { + "key": "system.resistance.physical.resistance", + "type": "override", + "value": 1, + "priority": null, + "phase": "initial" + }, + { + "key": "system.disadvantageSources", + "type": "add", + "value": "Action rolls", + "priority": null, + "phase": "initial" + } + ], + "duration": { + "type": "" } }, - "changes": [ - { - "key": "system.resistance.physical.resistance", - "mode": 5, - "value": "1", - "priority": null - }, - { - "key": "system.disadvantageSources", - "mode": 2, - "value": "Retract", - "priority": null - } - ], "disabled": true, "duration": { - "startTime": null, - "combat": null, - "seconds": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "description": "
While in your shell, you have resistance to physical damage, you have disadvantage on action rolls, and you canโt move.
", "tint": "#ffffff", @@ -102,6 +104,16 @@ "_stats": { "compendiumSource": null }, + "start": { + "time": 0, + "combat": null, + "combatant": null, + "initiative": null, + "round": null, + "turn": null + }, + "showIcon": 1, + "folder": null, "_key": "!items.effects!UFR67BUOhNGLFyg9.3V4FPoyjJUnFP9WS" } ], diff --git a/src/packs/communities/feature_Low_Light_Living_aMla3xQuCHEwORGD.json b/src/packs/communities/feature_Low_Light_Living_aMla3xQuCHEwORGD.json index f1ed3ace..c95d9132 100644 --- a/src/packs/communities/feature_Low_Light_Living_aMla3xQuCHEwORGD.json +++ b/src/packs/communities/feature_Low_Light_Living_aMla3xQuCHEwORGD.json @@ -29,39 +29,28 @@ "type": "withinRange", "target": "hostile", "range": "melee" + }, + "changes": [ + { + "key": "system.advantageSources", + "type": "add", + "value": "Rolls to hide, investigate, or perceive details in low light", + "priority": null, + "phase": "initial" + } + ], + "duration": { + "type": "" } }, - "changes": [ - { - "key": "system.advantageSources", - "mode": 2, - "value": "In an area with low light or heavy shadow: hide, investigate, or perceive", - "priority": null - }, - { - "key": "system.advantageSources", - "mode": 2, - "value": "", - "priority": null - }, - { - "key": "", - "mode": 2, - "value": "", - "priority": null - } - ], "disabled": false, "duration": { - "startTime": null, - "combat": null, - "seconds": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, - "description": "", + "description": "When youโre in an area with low light or heavy shadow, you have advantage on rolls to hide, investigate, or perceive details within that area.
", "origin": null, "tint": "#ffffff", "transfer": true, @@ -71,6 +60,16 @@ "_stats": { "compendiumSource": null }, + "start": { + "time": 0, + "combat": null, + "combatant": null, + "initiative": null, + "round": null, + "turn": null + }, + "showIcon": 1, + "folder": null, "_key": "!items.effects!aMla3xQuCHEwORGD.pCp32u7UwqxCI4WW" } ], diff --git a/src/packs/domains/domainCard_Battle_Cry_Ef1JsUG50LIoKx2F.json b/src/packs/domains/domainCard_Battle_Cry_Ef1JsUG50LIoKx2F.json index c9ae6071..1fde286d 100644 --- a/src/packs/domains/domainCard_Battle_Cry_Ef1JsUG50LIoKx2F.json +++ b/src/packs/domains/domainCard_Battle_Cry_Ef1JsUG50LIoKx2F.json @@ -132,27 +132,29 @@ "type": "withinRange", "target": "hostile", "range": "melee" + }, + "changes": [ + { + "key": "system.advantageSources", + "type": "add", + "value": "On Attacks", + "priority": null, + "phase": "initial" + } + ], + "duration": { + "type": "temporary", + "description": "Until you or an ally rolls a failure with Fear.
" } }, - "changes": [ - { - "key": "system.advantageSources", - "mode": 2, - "value": "1", - "priority": null - } - ], "disabled": false, "duration": { - "startTime": null, - "combat": null, - "seconds": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, - "description": "", + "description": "You gain advantage on attack rolls until you or an ally rolls a failure with Fear.
", "tint": "#ffffff", "statuses": [], "sort": 0, @@ -160,6 +162,16 @@ "_stats": { "compendiumSource": null }, + "start": { + "time": 0, + "combat": null, + "combatant": null, + "initiative": null, + "round": null, + "turn": null + }, + "showIcon": 1, + "folder": null, "_key": "!items.effects!Ef1JsUG50LIoKx2F.s7ma4TNgAvt0ZgEW" } ], diff --git a/styles/less/dialog/character-creation/selections-container.less b/styles/less/dialog/character-creation/selections-container.less index f9569fca..2bbac484 100644 --- a/styles/less/dialog/character-creation/selections-container.less +++ b/styles/less/dialog/character-creation/selections-container.less @@ -175,6 +175,11 @@ opacity: 0.2; } + &.no-horizontal-padding { + padding-left: 0; + padding-right: 0; + } + legend { margin-left: auto; margin-right: auto; @@ -250,6 +255,11 @@ height: 65px; background: url(../assets/svg/trait-shield.svg) no-repeat; background-size: 100%; + padding-top: 3px; + display: flex; + flex-direction: column; + align-items: center; + row-gap: 3px; div { filter: drop-shadow(0 0 3px black); @@ -278,6 +288,15 @@ flex-direction: column; gap: 5px; + &.separated { + border-bottom: 2px solid; + padding-bottom: 8px; + } + + .form-group { + padding: 0 0.75rem; + } + .experience-inner-container { position: relative; display: flex; diff --git a/styles/less/sheets-settings/character-settings/sheet.less b/styles/less/sheets-settings/character-settings/sheet.less index f7f16df4..eab29436 100644 --- a/styles/less/sheets-settings/character-settings/sheet.less +++ b/styles/less/sheets-settings/character-settings/sheet.less @@ -27,10 +27,11 @@ height: 65px; background: url(../assets/svg/trait-shield.svg) no-repeat; background-size: 100%; - padding-top: 4px; + padding-top: 3px; display: flex; flex-direction: column; align-items: center; + row-gap: 3px; span { font-size: var(--font-size-10); diff --git a/system.json b/system.json index 614b9cc0..babdde26 100644 --- a/system.json +++ b/system.json @@ -2,7 +2,7 @@ "id": "daggerheart", "title": "Daggerheart", "description": "An unofficial implementation of the Daggerheart system", - "version": "2.1.1", + "version": "2.1.2", "compatibility": { "minimum": "14.359", "verified": "14.360", @@ -10,7 +10,7 @@ }, "url": "https://github.com/Foundryborne/daggerheart", "manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json", - "download": "https://github.com/Foundryborne/daggerheart/releases/download/2.1.1/system.zip", + "download": "https://github.com/Foundryborne/daggerheart/releases/download/2.1.2/system.zip", "authors": [ { "name": "WBHarry" diff --git a/templates/characterCreation/tabs/experience.hbs b/templates/characterCreation/tabs/experience.hbs index 3eb92834..66363084 100644 --- a/templates/characterCreation/tabs/experience.hbs +++ b/templates/characterCreation/tabs/experience.hbs @@ -4,17 +4,25 @@ data-group='{{tabs.experience.group}}' >