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20febb82d5
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fea3671069 |
4 changed files with 15 additions and 10 deletions
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@ -254,8 +254,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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const target = event.target.closest('[data-die-index]');
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const target = event.target.closest('[data-die-index]');
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if (target.dataset.type === 'damage') {
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if (target.dataset.type === 'damage') {
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const { damageType, dice } = target.dataset;
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const { damageType, dice, result } = target.dataset;
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await message.system.damage.rerollDamageDice(damageType, dice);
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await message.system.damage.rerollDamageDice(damageType, dice, result);
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await message.update({
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await message.update({
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'system.damage.types': {
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'system.damage.types': {
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[damageType]: {
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[damageType]: {
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@ -59,20 +59,21 @@ class ChatMessageRollDamage extends foundry.abstract.DataModel {
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}
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}
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}
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}
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async rerollDamageDice(damageType, dice) {
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async rerollDamageDice(damageType, dice, resultIndex) {
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const reroll = this.types[damageType].roll;
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const reroll = this.types[damageType].roll;
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const rerollDice = reroll.dice[dice];
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const rerollDice = reroll.dice[dice];
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await rerollDice.reroll(`/r1=${rerollDice.total}`);
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const diceResult = rerollDice.results[resultIndex];
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await rerollDice.reroll(`/r1=${diceResult.result}`);
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await reroll._evaluate();
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await reroll._evaluate();
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const result = rerollDice.results.find(x => x.active);
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const rerolledResult = rerollDice.results[rerollDice.results.length - 1];
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if (result) {
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if (rerolledResult) {
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const fakeRoll = {
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const fakeRoll = {
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_evaluated: true,
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_evaluated: true,
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dice: [new foundry.dice.terms.Die({
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dice: [new foundry.dice.terms.Die({
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...rerollDice,
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...rerollDice,
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results: [result],
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results: [rerolledResult],
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total: result.value,
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total: rerolledResult.value,
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faces: rerollDice.faces
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faces: rerollDice.faces
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})],
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})],
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options: { appearance: {} }
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options: { appearance: {} }
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@ -19,11 +19,15 @@ export default class DamageRoll extends DHRoll {
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for (const roll of config.roll) {
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for (const roll of config.roll) {
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await roll.roll.evaluate();
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await roll.roll.evaluate();
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if (!config.damage?.types) config.damage = { types: {} };
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config.damage.types[roll.applyTo] = {
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config.damage.types[roll.applyTo] = {
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roll: roll.roll,
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roll: roll.roll,
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damageTypes: roll.damageTypes ?? []
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damageTypes: roll.damageTypes ?? []
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};
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};
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}
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}
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roll._evaluated = true;
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}
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}
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static async buildPost(roll, config, message) {
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static async buildPost(roll, config, message) {
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@ -40,7 +40,7 @@
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<div class="roll-die{{#unless @../first}} has-plus{{/unless}}">
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<div class="roll-die{{#unless @../first}} has-plus{{/unless}}">
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<div
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<div
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class="dice reroll-button {{../dice}}"
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class="dice reroll-button {{../dice}}"
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data-die-index="0" data-type="damage" data-damage-type="{{@../../key}}" data-dice="{{@../key}}"
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data-die-index="0" data-type="damage" data-damage-type="{{@../../key}}" data-dice="{{@../key}}" data-result="{{@key}}"
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>
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>
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{{#if hasRerolls}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerolled"}}"></i>{{/if}}
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{{#if hasRerolls}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerolled"}}"></i>{{/if}}
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{{result}}
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{{result}}
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