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4 commits
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0128106de6
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0128106de6 | ||
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2ffe678503 | ||
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e95ea3c281 | ||
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c91d53b4d4 |
16 changed files with 276 additions and 242 deletions
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@ -2822,6 +2822,15 @@
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"hideObserverPermissionInChat": {
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"label": "Hide Chat Info From Players",
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"hint": "Information such as hit/miss on attack rolls against adversaries will be hidden"
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},
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"hidePartyStats": {
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"label": "Hide Party Stats",
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"hint": "Resources and stats in the party sheet's member list will be hidden to the following users, even if the user is part of the same party",
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"choices": {
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"never": "Never, always show",
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"players": "Hide From Players",
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"always": "Hide from Everyone"
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}
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}
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}
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},
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@ -209,8 +209,9 @@ export default class CharacterSheet extends DHBaseActorSheet {
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context.attributes = Object.keys(this.document.system.traits).reduce((acc, key) => {
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acc[key] = {
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...this.document.system.traits[key],
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name: game.i18n.localize(CONFIG.DH.ACTOR.abilities[key].name),
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verbs: CONFIG.DH.ACTOR.abilities[key].verbs.map(x => game.i18n.localize(x))
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label: _loc(CONFIG.DH.ACTOR.abilities[key].label),
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verbs: CONFIG.DH.ACTOR.abilities[key].verbs.map(x => game.i18n.localize(x)),
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isSpellcasting: this.document.system.spellcastModifierTrait.key === key
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};
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return acc;
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@ -227,7 +228,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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context.resources.stress.max < maxResource ? maxResource - context.resources.stress.max : 0;
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context.equippedItems = sortBy(
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this.document.items.filter(i => i.system.equipped),
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this.document.items.filter(i => i.system.equipped && (i.type === 'weapon' || i.usable)),
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i => (i.type === 'weapon' ? (i.system.secondary ? 1 : 0) : 2)
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);
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@ -85,6 +85,14 @@ export default class Party extends DHBaseActorSheet {
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/* Prepare Context */
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/* -------------------------------------------- */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Metagaming);
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context.showStats =
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settings.hidePartyStats === 'never' || (settings.hidePartyStats === 'players' && game.user.isGM);
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return context;
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}
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async _preparePartContext(partId, context, options) {
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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@ -1,4 +1,5 @@
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import { defaultRestOptions } from '../../config/generalConfig.mjs';
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import { resetAndRerenderActors } from '../../helpers/utils.mjs';
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import { ActionsField } from '../fields/actionField.mjs';
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const currencyField = (initial, label, icon) =>
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@ -209,7 +210,7 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
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}
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this.refreshConfig();
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this.#resetActors();
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resetAndRerenderActors();
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}
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/** Update config values based on homebrew data. Make sure the references don't change */
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@ -230,29 +231,6 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
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});
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}
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}
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/**
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* Triggers a reset and non-forced re-render on all given actors (if given)
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* or all world actors and actors in all scenes to show immediate results for a changed setting.
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*/
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#resetActors() {
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const actors = new Set(
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[
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game.actors.contents,
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game.scenes.contents.flatMap(s => s.tokens.contents).flatMap(t => t.actor ?? [])
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].flat()
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);
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for (const actor of actors) {
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for (const app of Object.values(actor.apps)) {
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for (const element of app.element?.querySelectorAll('prose-mirror.active')) {
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element.open = false; // This triggers a save
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}
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}
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actor.reset();
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actor.render();
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}
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}
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}
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export class Resource extends foundry.abstract.DataModel {
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@ -1,3 +1,5 @@
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import { resetAndRerenderActors } from '../../helpers/utils.mjs';
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export default class DhMetagaming extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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@ -6,7 +8,24 @@ export default class DhMetagaming extends foundry.abstract.DataModel {
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hideObserverPermissionInChat.label',
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hint: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hideObserverPermissionInChat.hint'
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}),
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hidePartyStats: new fields.StringField({
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initial: 'never',
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label: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.label',
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hint: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.hint',
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required: true,
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nullable: false,
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choices: {
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never: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.never',
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players: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.players',
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always: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.always'
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}
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})
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};
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}
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/** Invoked by the setting when data changes */
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handleChange() {
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resetAndRerenderActors();
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}
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}
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@ -793,6 +793,26 @@ export function getArmorSources(actor) {
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});
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}
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/**
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* Triggers a reset and non-forced re-render on all given actors (if given)
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* or all world actors and actors in all scenes to show immediate results for a changed setting.
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*/
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export function resetAndRerenderActors() {
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const actors = new Set(
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[game.actors.contents, game.scenes.contents.flatMap(s => s.tokens.contents).flatMap(t => t.actor ?? [])].flat()
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);
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for (const actor of actors) {
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for (const app of Object.values(actor.apps)) {
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for (const element of app.element?.querySelectorAll('prose-mirror.active')) {
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element.open = false; // This triggers a save
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}
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}
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actor.reset();
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actor.render();
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}
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}
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/**
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* Returns an array sorted by a function that returns a thing to compare, or an array to compare in order
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* Similar to lodash's sortBy function.
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@ -91,7 +91,10 @@ const registerMenuSettings = () => {
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Metagaming, {
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scope: 'world',
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config: false,
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type: DhMetagaming
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type: DhMetagaming,
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onChange: value => {
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value.handleChange();
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}
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});
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, {
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@ -251,8 +251,7 @@
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a:hover,
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a.active {
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font-weight: bold;
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text-shadow: 0 0 8px light-dark(@dark-blue, @golden);
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text-shadow: 0 0 1px currentColor, 0 0 1px currentColor, 0 0 8px light-dark(@dark-blue, @golden);
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}
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fieldset {
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@ -5,20 +5,12 @@
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// Theme header backgrounds
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.appTheme({
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.character-header-sheet {
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.trait {
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background: url(../assets/svg/trait-shield.svg) no-repeat;
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}
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.character-row .domains-section img {
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filter: @golden-filter;
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}
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}
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}, {
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.character-header-sheet {
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.trait {
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background: url('../assets/svg/trait-shield-light.svg') no-repeat;
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}
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.character-row .domains-section img {
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filter: brightness(0) saturate(100%);
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}
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@ -101,7 +93,7 @@
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display: flex;
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justify-content: space-between;
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padding: 5px 0;
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margin-bottom: 10px;
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margin-bottom: 8px;
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font-size: var(--font-size-12);
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color: light-dark(@dark-blue, @golden);
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@ -131,7 +123,7 @@
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display: flex;
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align-items: center;
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padding: 0;
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margin-bottom: 15px;
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margin-bottom: 12px;
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.resource-section {
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display: flex;
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@ -217,37 +209,68 @@
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.character-traits {
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display: flex;
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justify-content: space-between;
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padding: 0;
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margin-bottom: 15px;
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gap: 8px;
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.trait {
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height: 60px;
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width: 60px;
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height: 3.625rem;
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cursor: pointer;
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border: 1px solid light-dark(@dark-blue, @golden);
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border-radius: 6px;
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flex: 1;
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position: relative;
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background-color: light-dark(transparent, @dark-blue);
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display: flex;
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justify-content: center;
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flex-direction: column;
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.trait-name {
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display: flex;
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align-items: center;
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padding-top: 5px;
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color: light-dark(@dark-blue, @golden);
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font-size: var(--font-size-14);
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font-size: var(--font-size-12);
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font-weight: 600;
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align-items: center;
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justify-content: center;
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gap: 3px;
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i {
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line-height: 17px;
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font-size: var(--font-size-10);
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}
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}
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.trait-value {
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font-style: normal;
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font-weight: 400;
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font-weight: 600;
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font-size: var(--font-size-20);
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text-align: center;
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margin-bottom: 0.375rem;
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}
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.tier-mark,
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.spellcasting-mark {
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position: absolute;
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opacity: 0.9;
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color: light-dark(@dark-blue, @golden);
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i {
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line-height: 17px;
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font-size: var(--font-size-11);
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}
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}
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.tier-mark {
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bottom: 1px;
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left: 3px;
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}
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.spellcasting-mark {
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bottom: 1px;
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right: 3px;
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}
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&:hover {
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.trait-name {
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color: light-dark(@dark, @beige);
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text-shadow: 0 0 8px light-dark(@dark-80, @beige-80);
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}
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}
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}
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}
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|
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@ -74,62 +74,6 @@
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.death-roll-btn {
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display: none;
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}
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.icons-list {
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position: absolute;
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display: flex;
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flex-direction: column;
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gap: 5px;
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align-items: end;
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justify-content: center;
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top: 45px;
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right: 10px;
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.spellcast-icon {
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display: flex;
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align-items: center;
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justify-content: end;
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text-align: center;
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padding-right: 8px;
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max-width: 50px;
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height: 50px;
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font-size: 1.2rem;
|
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background: light-dark(@dark-blue-60, @dark-golden-80);
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backdrop-filter: blur(8px);
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border: 4px double light-dark(@beige, @golden);
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color: light-dark(@beige, @golden);
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border-radius: 999px;
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transition: all 0.3s ease;
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.spellcast-label {
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font-size: var(--font-size-14);
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opacity: 0;
|
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margin-right: 0.3rem;
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transition: all 0.3s ease;
|
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}
|
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|
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i {
|
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height: 24px;
|
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width: 24px;
|
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align-content: center;
|
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margin-right: 3px;
|
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}
|
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|
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&:not(.no-label):hover {
|
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max-width: 300px;
|
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padding: 0 10px;
|
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border-radius: 60px;
|
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|
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.spellcast-label {
|
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opacity: 1;
|
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}
|
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|
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i {
|
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margin-right: 0px;
|
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}
|
||||
}
|
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}
|
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}
|
||||
}
|
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|
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.info-section {
|
||||
|
|
|
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|
|
@ -280,6 +280,17 @@ body.game:is(.performance-low, .noblur) {
|
|||
}
|
||||
}
|
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|
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.actors-list.limited {
|
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.actor-resources {
|
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display: flex;
|
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align-items: center;
|
||||
}
|
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.actor-img-frame {
|
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width: 3rem;
|
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height: 3rem;
|
||||
}
|
||||
}
|
||||
|
||||
.actors-dragger {
|
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display: flex;
|
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align-items: center;
|
||||
|
|
|
|||
|
|
@ -5,6 +5,9 @@
|
|||
--dh-font-title: 'Cinzel Decorative';
|
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--dh-font-subtitle: 'Cinzel';
|
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--dh-font-body: 'Montserrat';
|
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|
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/* Include missing font sizes */
|
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--font-size-22: 1.375rem;
|
||||
}
|
||||
|
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@font-title: ~"var(--dh-font-title, 'Cinzel Decorative'), serif";
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
<div>
|
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{{formGroup settingFields.schema.fields.hideObserverPermissionInChat value=settingFields._source.hideObserverPermissionInChat localize=true}}
|
||||
{{formGroup settingFields.schema.fields.hidePartyStats value=settingFields._source.hidePartyStats localize=true}}
|
||||
</div>
|
||||
|
|
@ -125,14 +125,9 @@
|
|||
|
||||
<div class="character-traits">
|
||||
{{#each this.attributes as |attribute key|}}
|
||||
<div class="trait" data-tooltip="<b>{{localize (concat 'DAGGERHEART.CONFIG.Traits.' key '.name') }}:</b><br>{{#each attribute.verbs}}{{this}}<br>{{/each}}" data-action="rollAttribute" data-attribute="{{key}}" data-value="{{attribute.value}}">
|
||||
<div class="trait" data-tooltip="<b>{{attribute.label}}:</b><br>{{#each attribute.verbs}}{{this}}<br>{{/each}}" data-action="rollAttribute" data-attribute="{{key}}" data-value="{{attribute.value}}">
|
||||
<div class="trait-name">
|
||||
<span>{{localize (concat 'DAGGERHEART.CONFIG.Traits.' key '.short')}}</span>
|
||||
{{#if attribute.tierMarked}}
|
||||
<i class='fa-solid fa-circle'></i>
|
||||
{{else}}
|
||||
<i class='fa-regular fa-circle'></i>
|
||||
{{/if}}
|
||||
<span>{{attribute.label}}</span>
|
||||
</div>
|
||||
<div class="trait-value">
|
||||
{{#if (gt attribute.value 0)}}
|
||||
|
|
@ -141,6 +136,16 @@
|
|||
<span>{{attribute.value}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{#if attribute.tierMarked}}
|
||||
<div class="tier-mark">
|
||||
<i class='fa-solid fa-circle' inert></i>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isSpellcasting}}
|
||||
<div class="spellcasting-mark" data-tooltip="DAGGERHEART.ITEMS.Subclass.spellcastingTrait">
|
||||
<i class="fa-solid fa-wand-magic-sparkles" inert></i>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -1,17 +1,6 @@
|
|||
<aside class="character-sidebar-sheet">
|
||||
<div class="portrait {{#if isDeath}}death-roll{{/if}}">
|
||||
<img src="{{document.img}}" alt="{{document.name}}" data-action='editImage' data-edit="img">
|
||||
{{#if document.system.spellcastModifierTrait.key}}
|
||||
<div class="icons-list">
|
||||
<span class="spellcast-icon {{#if isDeath}}no-label{{/if}}">
|
||||
<span class="spellcast-label">
|
||||
{{localize "DAGGERHEART.ITEMS.Subclass.spellcastingTrait"}}:
|
||||
{{localize (concat 'DAGGERHEART.CONFIG.Traits.' document.system.spellcastModifierTrait.key '.short')}}
|
||||
</span>
|
||||
<i class="fa-solid fa-wand-sparkles"></i>
|
||||
</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
|
||||
isDeath}}data-action="makeDeathMove" {{/if}}><i class="fa-solid fa-skull death-save"></i></a>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -23,143 +23,164 @@
|
|||
</button>
|
||||
</div>
|
||||
|
||||
<ul class="actors-list">
|
||||
{{#each partyMembers as |member id|}}
|
||||
<li class="actor-resources">
|
||||
<div class="actor-img-frame">
|
||||
<img class="actor-img" src="{{member.img}}">
|
||||
{{#if member.weapons}}
|
||||
<div class="equipped-weapons">
|
||||
{{#each member.weapons as |weapon|}}
|
||||
<img src="{{weapon.img}}" data-tooltip="{{weapon.name}}"/>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if member.evasion includeZero=true}}
|
||||
<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.evasion">{{member.evasion}}</div>
|
||||
{{/if}}
|
||||
{{#if member.difficulty includeZero=true}}
|
||||
<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.difficulty">{{member.difficulty}}</div>
|
||||
{{/if}}
|
||||
{{#unless (eq member.type 'companion')}}
|
||||
<div class="threshold-section">
|
||||
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.minor"}}</h4>
|
||||
<h4 class="threshold-value">{{member.damageThresholds.major}}</h4>
|
||||
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.major"}}</h4>
|
||||
<h4 class="threshold-value">{{member.damageThresholds.severe}}</h4>
|
||||
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.severe"}}</h4>
|
||||
</div>
|
||||
{{/unless}}
|
||||
</div>
|
||||
<header>
|
||||
<h2 class="actor-name">
|
||||
<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
|
||||
<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
|
||||
</h2>
|
||||
<div>
|
||||
{{#unless (or (eq member.type 'companion') (eq member.type 'adversary')) }}
|
||||
<div class="hope-section">
|
||||
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
|
||||
{{#times member.resources.hope.max}}
|
||||
<span class='hope-value' data-action='toggleHope' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
|
||||
{{#if (gte member.resources.hope.value (add this 1))}}
|
||||
<i class='fa-solid fa-diamond'></i>
|
||||
{{else}}
|
||||
<i class='fa-regular fa-circle'></i>
|
||||
{{/if}}
|
||||
</span>
|
||||
{{/times}}
|
||||
{{#if @root.showStats}}
|
||||
<ul class="actors-list">
|
||||
{{#each partyMembers as |member id|}}
|
||||
<li class="actor-resources">
|
||||
<div class="actor-img-frame">
|
||||
<img class="actor-img" src="{{member.img}}">
|
||||
{{#if member.weapons}}
|
||||
<div class="equipped-weapons">
|
||||
{{#each member.weapons as |weapon|}}
|
||||
<img src="{{weapon.img}}" data-tooltip="{{weapon.name}}"/>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if member.evasion includeZero=true}}
|
||||
<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.evasion">{{member.evasion}}</div>
|
||||
{{/if}}
|
||||
{{#if member.difficulty includeZero=true}}
|
||||
<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.difficulty">{{member.difficulty}}</div>
|
||||
{{/if}}
|
||||
{{#unless (eq member.type 'companion')}}
|
||||
<div class="threshold-section">
|
||||
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.minor"}}</h4>
|
||||
<h4 class="threshold-value">{{member.damageThresholds.major}}</h4>
|
||||
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.major"}}</h4>
|
||||
<h4 class="threshold-value">{{member.damageThresholds.severe}}</h4>
|
||||
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.severe"}}</h4>
|
||||
</div>
|
||||
{{/unless}}
|
||||
</div>
|
||||
{{#if member.subtitle}}
|
||||
<span class="subtitle">{{member.subtitle}}</span>
|
||||
{{/if}}
|
||||
</header>
|
||||
<section class="body">
|
||||
<section class="resources">
|
||||
{{#unless (eq member.type 'companion') }}
|
||||
<header>
|
||||
<h2 class="actor-name">
|
||||
<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
|
||||
<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
|
||||
</h2>
|
||||
<div>
|
||||
{{#unless (or (eq member.type 'companion') (eq member.type 'adversary')) }}
|
||||
<div class="hope-section">
|
||||
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
|
||||
{{#times member.resources.hope.max}}
|
||||
<span class='hope-value' data-action='toggleHope' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
|
||||
{{#if (gte member.resources.hope.value (add this 1))}}
|
||||
<i class='fa-solid fa-diamond'></i>
|
||||
{{else}}
|
||||
<i class='fa-regular fa-circle'></i>
|
||||
{{/if}}
|
||||
</span>
|
||||
{{/times}}
|
||||
</div>
|
||||
{{/unless}}
|
||||
</div>
|
||||
{{#if member.subtitle}}
|
||||
<span class="subtitle">{{member.subtitle}}</span>
|
||||
{{/if}}
|
||||
</header>
|
||||
<section class="body">
|
||||
<section class="resources">
|
||||
{{#unless (eq member.type 'companion') }}
|
||||
<div class="slot-section">
|
||||
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.HitPoints.plural">
|
||||
<span class="label">
|
||||
<i class="fa-solid fa-heart" inert></i>
|
||||
</span>
|
||||
<span class="value">
|
||||
<span class="current">{{member.resources.hitPoints.value}}</span>
|
||||
/
|
||||
<span class="max">{{member.resources.hitPoints.max}}</span>
|
||||
</span>
|
||||
</div>
|
||||
<div class="slot-bar">
|
||||
{{#times member.resources.hitPoints.max}}
|
||||
<span class='slot {{#if (gte member.resources.hitPoints.value (add this 1))}}filled{{/if}}'
|
||||
data-action='toggleHitPoints' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
|
||||
</span>
|
||||
{{/times}}
|
||||
</div>
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
<div class="slot-section">
|
||||
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.HitPoints.plural">
|
||||
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress">
|
||||
<span class="label">
|
||||
<i class="fa-solid fa-heart" inert></i>
|
||||
<i class="fa-solid fa-bolt" inert></i>
|
||||
</span>
|
||||
<span class="value">
|
||||
<span class="current">{{member.resources.hitPoints.value}}</span>
|
||||
<span class="current">{{member.resources.stress.value}}</span>
|
||||
/
|
||||
<span class="max">{{member.resources.hitPoints.max}}</span>
|
||||
<span class="max">{{member.resources.stress.max}}</span>
|
||||
</span>
|
||||
</div>
|
||||
<div class="slot-bar">
|
||||
{{#times member.resources.hitPoints.max}}
|
||||
<span class='slot {{#if (gte member.resources.hitPoints.value (add this 1))}}filled{{/if}}'
|
||||
data-action='toggleHitPoints' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
|
||||
{{#times member.resources.stress.max}}
|
||||
<span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}'
|
||||
data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
|
||||
</span>
|
||||
{{/times}}
|
||||
</div>
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
<div class="slot-section">
|
||||
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress">
|
||||
<span class="label">
|
||||
<i class="fa-solid fa-bolt" inert></i>
|
||||
</span>
|
||||
<span class="value">
|
||||
<span class="current">{{member.resources.stress.value}}</span>
|
||||
/
|
||||
<span class="max">{{member.resources.stress.max}}</span>
|
||||
</span>
|
||||
</div>
|
||||
<div class="slot-bar">
|
||||
{{#times member.resources.stress.max}}
|
||||
<span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}'
|
||||
data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
|
||||
</span>
|
||||
{{/times}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if member.armorScore.max}}
|
||||
<div class="slot-section">
|
||||
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.armorSlots">
|
||||
<span class="label">
|
||||
<i class="fa-solid fa-shield" inert></i>
|
||||
</span>
|
||||
<span class="value">
|
||||
<span class="current">{{member.armorScore.value}}</span>
|
||||
/
|
||||
<span class="max">{{member.armorScore.max}}</span>
|
||||
</span>
|
||||
</div>
|
||||
<div class="slot-bar">
|
||||
{{#times member.armorScore.max}}
|
||||
<a class='armor-slot' data-action='toggleArmorSlot' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
|
||||
{{#if (gte member.armorScore.value (add this 1))}}
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
{{else}}
|
||||
<i class="fa-solid fa-shield-halved"></i>
|
||||
{{/if}}
|
||||
</a>
|
||||
{{/times}}
|
||||
{{#if member.armorScore.max}}
|
||||
<div class="slot-section">
|
||||
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.armorSlots">
|
||||
<span class="label">
|
||||
<i class="fa-solid fa-shield" inert></i>
|
||||
</span>
|
||||
<span class="value">
|
||||
<span class="current">{{member.armorScore.value}}</span>
|
||||
/
|
||||
<span class="max">{{member.armorScore.max}}</span>
|
||||
</span>
|
||||
</div>
|
||||
<div class="slot-bar">
|
||||
{{#times member.armorScore.max}}
|
||||
<a class='armor-slot' data-action='toggleArmorSlot' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
|
||||
{{#if (gte member.armorScore.value (add this 1))}}
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
{{else}}
|
||||
<i class="fa-solid fa-shield-halved"></i>
|
||||
{{/if}}
|
||||
</a>
|
||||
{{/times}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</section>
|
||||
{{#if member.traits}}
|
||||
<div class="traits">
|
||||
{{#each member.traits as |trait|}}
|
||||
<span class="trait">
|
||||
<span class="label">{{trait.label}}</span>
|
||||
<span class="value">{{trait.value}}</span>
|
||||
</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</section>
|
||||
{{#if member.traits}}
|
||||
<div class="traits">
|
||||
{{#each member.traits as |trait|}}
|
||||
<span class="trait">
|
||||
<span class="label">{{trait.label}}</span>
|
||||
<span class="value">{{trait.value}}</span>
|
||||
</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</section>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{else}}
|
||||
<ul class="actors-list limited">
|
||||
{{#each partyMembers as |member id|}}
|
||||
<li class="actor-resources">
|
||||
<div class="actor-img-frame">
|
||||
<img class="actor-img" src="{{member.img}}">
|
||||
</div>
|
||||
<header>
|
||||
<h2 class="actor-name">
|
||||
<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
|
||||
<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
|
||||
</h2>
|
||||
{{#if member.subtitle}}
|
||||
<span class="subtitle">{{member.subtitle}}</span>
|
||||
{{/if}}
|
||||
</header>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
{{#unless document.system.partyMembers.length}}
|
||||
<div class="actors-dragger">
|
||||
<span>{{localize "DAGGERHEART.GENERAL.dropActorsHere"}}</span>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue