diff --git a/lang/en.json b/lang/en.json index a4a5edf0..3f21f5eb 100755 --- a/lang/en.json +++ b/lang/en.json @@ -2010,7 +2010,8 @@ "Attachments": { "attachHint": "Drop items here to attach them", "transferHint": "If checked, this effect will be applied to any actor that owns this Effect's parent Item. The effect is always applied if this Item is attached to another one." - } + }, + "OriginTag": "Origin: {name}" }, "GENERAL": { "Ability": { diff --git a/module/applications/sheets/api/application-mixin.mjs b/module/applications/sheets/api/application-mixin.mjs index d89237df..0168f46d 100644 --- a/module/applications/sheets/api/application-mixin.mjs +++ b/module/applications/sheets/api/application-mixin.mjs @@ -518,7 +518,7 @@ export default function DHApplicationMixin(Base) { const doc = await getDocFromElement(target), action = doc?.system?.attack ?? doc; const config = action.prepareConfig(event); - config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects( + config.effects = await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects( this.document, doc ); @@ -603,7 +603,7 @@ export default function DHApplicationMixin(Base) { const doc = await fromUuid(itemUuid); //get inventory-item description element - const descriptionElement = el.querySelector('.invetory-description'); + const descriptionElement = el.querySelector('.inventory-description'); if (!doc || !descriptionElement) continue; // localize the description (idk if it's still necessary) diff --git a/module/applications/sheets/api/base-actor.mjs b/module/applications/sheets/api/base-actor.mjs index e65745c0..007b641b 100644 --- a/module/applications/sheets/api/base-actor.mjs +++ b/module/applications/sheets/api/base-actor.mjs @@ -212,7 +212,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) { const doc = await getDocFromElement(target), action = doc?.system?.attack ?? doc; const config = action.prepareConfig(event); - config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects( + config.effects = await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects( this.document, doc ); diff --git a/module/applications/ui/countdowns.mjs b/module/applications/ui/countdowns.mjs index d559582f..5cf79100 100644 --- a/module/applications/ui/countdowns.mjs +++ b/module/applications/ui/countdowns.mjs @@ -342,29 +342,31 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application * Sends updates of the countdowns to the GM player. Since this is asynchronous, be sure to * update all the countdowns at the same time. * - * @param {...any} progressTypes Countdowns to be updated + * @param {...(string | { type: string; undo?: boolean })} progressTypes Countdowns to be updated */ static async updateCountdowns(...progressTypes) { + progressTypes = progressTypes.map(p => typeof p === 'string' ? { type: p } : p); const { countdownAutomation } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); if (!countdownAutomation) return; const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns); const updatedCountdowns = Object.keys(countdownSetting.countdowns).reduce((acc, key) => { const countdown = countdownSetting.countdowns[key]; - if (progressTypes.indexOf(countdown.progress.type) !== -1 && countdown.progress.current > 0) { - acc.push(key); + const progressData = progressTypes.find(x => x.type === countdown.progress.type); + if (progressData && countdown.progress.current > 0) { + acc[key] = { value: progressData.undo ? 1 : -1 }; } return acc; - }, []); + }, {}); const countdownData = countdownSetting.toObject(); const settings = { ...countdownData, countdowns: Object.keys(countdownData.countdowns).reduce((acc, key) => { const countdown = foundry.utils.deepClone(countdownData.countdowns[key]); - if (updatedCountdowns.includes(key)) { - countdown.progress.current -= 1; + if (updatedCountdowns[key]) { + countdown.progress.current += updatedCountdowns[key].value; } acc[key] = countdown; diff --git a/module/data/action/baseAction.mjs b/module/data/action/baseAction.mjs index ea4361b9..f3008704 100644 --- a/module/data/action/baseAction.mjs +++ b/module/data/action/baseAction.mjs @@ -54,6 +54,10 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel return {}; } + get hasDescription() { + return Boolean(this.description); + } + /** * Create a Map containing each Action step based on fields define in schema. Ordered by Fields order property. * @@ -228,7 +232,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel let config = this.prepareConfig(event, configOptions); if (!config) return; - config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.actor, this.item); + config.effects = + await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(this.actor, this.item); if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return; @@ -333,27 +338,45 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel } /** - * Get the all potentially applicable effects on the actor + * Get the all potentially applicable effects on the actor for the action's RollDialog * @param {DHActor} actor The actor performing the action * @param {DHItem|DhActor} effectParent The parent of the effect * @returns {DhActiveEffect[]} */ - static async getEffects(actor, effectParent) { + static async getActionRelevantEffects(actor, effectParent) { if (!actor) return []; - return Array.from(await actor.allApplicableEffects({ noTransferArmor: true, noSelfArmor: true })).filter( - effect => { - /* Effects on weapons only ever apply for the weapon itself */ - if (effect.parent.type === 'weapon') { - /* Unless they're secondary - then they apply only to other primary weapons */ - if (effect.parent.system.secondary) { - if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) return false; - } else if (effectParent?.id !== effect.parent.id) return false; - } + // Changes on weapon effects are not typically only applicable to show in the roll dialog for the weapon itself + // The exemptions to this rule are listed below + const weaponTransferredEffectKeys = [ + 'system.bonuses.roll.spellcast.bonus' + ]; - return !effect.isSuppressed; + const results = []; + const applicableEffects = await actor.allApplicableEffects({ noTransferArmor: true, noSelfArmor: true }); + for (const effect of [...applicableEffects].filter(e => !e.isSuppressed)) { + if (effect.parent.type === 'weapon') { + // Effects on weapons only ever apply for the weapon itself (with a few exceptions) + const restricted = + effect.parent.system.secondary + // Secondary applies only to other primary weapons + ? effectParent?.type !== 'weapon' || effectParent?.system.secondary + // Primary only applies to itself + : effectParent?.id !== effect.parent.id; + if (restricted) { + const sourceChanges = effect._source.system.changes; + const changes = sourceChanges.filter(x => weaponTransferredEffectKeys.includes(x.key)); + if (changes.length) { + results.push(effect.clone({ 'system.changes': changes })); + } + continue; + } } - ); + + results.push(effect); + } + + return results; } /** diff --git a/module/data/item/armor.mjs b/module/data/item/armor.mjs index 21c56f9a..15bb620d 100644 --- a/module/data/item/armor.mjs +++ b/module/data/item/armor.mjs @@ -52,6 +52,10 @@ export default class DHArmor extends AttachableItem { ); } + get itemFeatures() { + return this.armorFeatures; + } + /**@inheritdoc */ async getDescriptionData() { const baseDescription = this.description; @@ -169,8 +173,4 @@ export default class DHArmor extends AttachableItem { const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`]; return labels; } - - get itemFeatures() { - return this.armorFeatures; - } } diff --git a/module/data/item/weapon.mjs b/module/data/item/weapon.mjs index 84e4de7f..39c0fc8e 100644 --- a/module/data/item/weapon.mjs +++ b/module/data/item/weapon.mjs @@ -113,6 +113,10 @@ export default class DHWeapon extends AttachableItem { ); } + get itemFeatures() { + return this.weaponFeatures; + } + /**@inheritdoc */ async getDescriptionData() { const baseDescription = this.description; @@ -269,8 +273,4 @@ export default class DHWeapon extends AttachableItem { return labels; } - - get itemFeatures() { - return this.weaponFeatures; - } } diff --git a/module/dice/helpers.mjs b/module/dice/helpers.mjs index 5f8a7bbb..d03970d0 100644 --- a/module/dice/helpers.mjs +++ b/module/dice/helpers.mjs @@ -1,19 +1,28 @@ import { ResourceUpdateMap } from '../data/action/baseAction.mjs'; export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) { - const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); - if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return; - - const updates = []; const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0); const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0); const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0); - if (hope !== 0) updates.push({ key: 'hope', value: hope, enabled: true }); - if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, enabled: true }); - if (fear !== 0) updates.push({ key: 'fear', value: fear, enabled: true }); + const { hopeFear, countdownAutomation } = + game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); - const resourceUpdates = new ResourceUpdateMap(actor); - resourceUpdates.addResources(updates); - resourceUpdates.updateResources(); + if (game.user.isGM ? hopeFear.gm : hopeFear.players) { + const updates = []; + if (hope !== 0) updates.push({ key: 'hope', value: hope, enabled: true }); + if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, enabled: true }); + if (fear !== 0) updates.push({ key: 'fear', value: fear, enabled: true }) + + const resourceUpdates = new ResourceUpdateMap(actor); + resourceUpdates.addResources(updates); + resourceUpdates.updateResources(); + } + + if (countdownAutomation && fear !== 0) { + game.system.api.applications.ui.DhCountdowns.updateCountdowns({ + type: CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id, + undo: fear === 1 ? false : true + }); + } } diff --git a/module/documents/activeEffect.mjs b/module/documents/activeEffect.mjs index 0e7f5d1e..4a9f3cc4 100644 --- a/module/documents/activeEffect.mjs +++ b/module/documents/activeEffect.mjs @@ -65,6 +65,10 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect { ); } + get hasDescription() { + return Boolean(this.description); + } + /* -------------------------------------------- */ /* Event Handlers */ /* -------------------------------------------- */ @@ -224,12 +228,13 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect { * @returns {string[]} An array of localized tag strings. */ _getTags() { - const tags = [ - `${game.i18n.localize(this.parent.system.metadata.label)}: ${this.parent.name}`, - game.i18n.localize( - this.isTemporary ? 'DAGGERHEART.EFFECTS.Duration.temporary' : 'DAGGERHEART.EFFECTS.Duration.passive' - ) - ]; + const tags = []; + const originActor = DhActiveEffect.#resolveParentDocument(fromUuidSync(this.origin, { strict: false }), Actor); + if (originActor && originActor !== this.actor) { + tags.push(_loc('DAGGERHEART.EFFECTS.OriginTag', { name: originActor.name })); + } else if (!(this.parent instanceof Actor)) { + tags.push(`${_loc(this.parent.system.metadata.label)}: ${this.parent.name}`); + } for (const statusId of this.statuses) { const status = CONFIG.statusEffects.find(s => s.id === statusId); diff --git a/module/documents/actor.mjs b/module/documents/actor.mjs index 1642ed30..8ef64f65 100644 --- a/module/documents/actor.mjs +++ b/module/documents/actor.mjs @@ -549,7 +549,7 @@ export default class DhpActor extends Actor { headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', { ability: abilityLabel }), - effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this), + effects: await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(this), roll: { trait: trait, type: 'trait' diff --git a/module/documents/chatMessage.mjs b/module/documents/chatMessage.mjs index 480f8c69..b555dfca 100644 --- a/module/documents/chatMessage.mjs +++ b/module/documents/chatMessage.mjs @@ -167,7 +167,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage { if (this.system.action) { const actor = await foundry.utils.fromUuid(config.source.actor); const item = actor?.items.get(config.source.item) ?? null; - config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item); + config.effects = await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(actor, item); await this.system.action.workflow.get('damage')?.execute(config, this._id, true); } } diff --git a/module/documents/combat.mjs b/module/documents/combat.mjs index 20996b77..e74127e9 100644 --- a/module/documents/combat.mjs +++ b/module/documents/combat.mjs @@ -46,7 +46,9 @@ export default class DhpCombat extends Combat { for (let actor of actors) { await actor.createEmbeddedDocuments( 'ActiveEffect', - effects.filter(x => x.effectTargetTypes.includes(actor.type)) + effects + .filter(x => x.effectTargetTypes.includes(actor.type)) + .map(x => foundry.utils.deepClone(x)) ); } } else { diff --git a/module/documents/item.mjs b/module/documents/item.mjs index 32543ebd..14717538 100644 --- a/module/documents/item.mjs +++ b/module/documents/item.mjs @@ -89,6 +89,10 @@ export default class DHItem extends foundry.documents.Item { return !pack?.locked && this.isOwner && isValidType && hasActions; } + get hasDescription() { + return Boolean(this.system.description) || Boolean(this.system.itemFeatures?.length); + } + /** @inheritdoc */ static async createDialog(data = {}, createOptions = {}, options = {}) { const { folders, types, template, context = {}, ...dialogOptions } = options; diff --git a/styles/less/global/inventory-item.less b/styles/less/global/inventory-item.less index ba73be76..fc73ba95 100644 --- a/styles/less/global/inventory-item.less +++ b/styles/less/global/inventory-item.less @@ -43,16 +43,19 @@ } } + .item-main { + border-radius: 5px; + padding: 2px; + margin: -2px; + } + &:hover { .inventory-item-header .item-label .item-name .expanded-icon { margin-left: 10px; display: inline-block; } - &:has(.inventory-item-content.extensible) { - .inventory-item-header, - .inventory-item-content { - background: light-dark(@dark-blue-40, @golden-40); - } + .item-main { + background: light-dark(@dark-blue-40, @golden-40); } &:has(.inventory-item-content.extended) { .inventory-item-header .item-label .item-name .expanded-icon { @@ -60,19 +63,6 @@ } } } - - &:has(.inventory-item-content.extensible) { - .inventory-item-header { - border-radius: 5px 5px 0 0; - } - .inventory-item-content { - border-radius: 0 0 5px 5px; - } - } - - &:not(:has(.inventory-item-content.extensible)) .inventory-item-header { - border-radius: 5px; - } } .inventory-item-header, @@ -171,7 +161,7 @@ grid-template-rows: 1fr; padding-top: 4px; } - .invetory-description { + .inventory-description { overflow: hidden; h1 { @@ -283,22 +273,6 @@ } } - /* - * Styles for the non-compact version so that the hover looks nicer. - * Because of overflow, it is best if the containing element has some top and left padding. - */ - .inventory-item:not(.inventory-item-compact) { - .inventory-item-header { - padding-top: 3px; - margin-top: -3px; - } - > * { - padding-left: 3px; - padding-right: 3px; - margin-left: -3px; - } - } - .card-item { position: relative; height: 120px; diff --git a/styles/less/global/prose-mirror.less b/styles/less/global/prose-mirror.less index cac0b8e7..fc8e49f9 100644 --- a/styles/less/global/prose-mirror.less +++ b/styles/less/global/prose-mirror.less @@ -3,8 +3,8 @@ .application.daggerheart { prose-mirror { - --menu-padding: 0; - --menu-height: var(--menu-button-height); + --menu-padding: 4px 0px; + --menu-height: calc(var(--menu-button-height) + 8px); height: 100% !important; width: 100%; diff --git a/styles/less/sheets/actors/adversary/index.less b/styles/less/sheets/actors/adversary/index.less index dbaa901f..a05af854 100644 --- a/styles/less/sheets/actors/adversary/index.less +++ b/styles/less/sheets/actors/adversary/index.less @@ -1,45 +1,4 @@ -@import '../../../utils/colors.less'; -@import '../../../utils/fonts.less'; - -.application.sheet.daggerheart.actor.dh-style.adversary { - --left-indent: 15px; - - .window-content { - display: grid; - grid-template-columns: 275px 1fr; - grid-template-rows: auto 1fr; - height: 100%; - width: 100%; - padding-bottom: 0; - } - - .adversary-sidebar-sheet { - grid-row: 1 / span 2; - grid-column: 1; - overflow: hidden; - display: flex; - flex-direction: column; - } - - .adversary-header-sheet { - grid-row: 1; - grid-column: 2; - } - - .tab { - grid-row: 2; - grid-column: 2; - &.active { - overflow: hidden; - display: flex; - flex-direction: column; - padding: 0; - margin-right: 1px; - margin-bottom: 12px; - } - } -} - +@import './sheet.less'; @import './header.less'; @import './features.less'; @import './sidebar.less'; diff --git a/styles/less/sheets/actors/adversary/sheet.less b/styles/less/sheets/actors/adversary/sheet.less new file mode 100644 index 00000000..9a284a26 --- /dev/null +++ b/styles/less/sheets/actors/adversary/sheet.less @@ -0,0 +1,41 @@ +@import '../../../utils/colors.less'; +@import '../../../utils/fonts.less'; + +.application.sheet.daggerheart.actor.dh-style.adversary { + --left-indent: 15px; + + .window-content { + display: grid; + grid-template-columns: 275px 1fr; + grid-template-rows: auto 1fr; + height: 100%; + width: 100%; + padding-bottom: 0; + } + + .adversary-sidebar-sheet { + grid-row: 1 / span 2; + grid-column: 1; + overflow: hidden; + display: flex; + flex-direction: column; + } + + .adversary-header-sheet { + grid-row: 1; + grid-column: 2; + } + + .tab { + grid-row: 2; + grid-column: 2; + &.active { + overflow: hidden; + display: flex; + flex-direction: column; + padding: 0; + margin-right: 1px; + margin-bottom: 12px; + } + } +} \ No newline at end of file diff --git a/system.json b/system.json index f5e13a62..4660a196 100644 --- a/system.json +++ b/system.json @@ -2,7 +2,7 @@ "id": "daggerheart", "title": "Daggerheart", "description": "An unofficial implementation of the Daggerheart system", - "version": "2.3.4", + "version": "2.4.1", "compatibility": { "minimum": "14.364", "verified": "14.364", @@ -10,7 +10,7 @@ }, "url": "https://github.com/Foundryborne/daggerheart", "manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json", - "download": "https://github.com/Foundryborne/daggerheart/releases/download/2.3.4/system.zip", + "download": "https://github.com/Foundryborne/daggerheart/releases/download/2.4.1/system.zip", "authors": [ { "name": "WBHarry" diff --git a/templates/sheets/global/partials/inventory-item-V2.hbs b/templates/sheets/global/partials/inventory-item-V2.hbs index f7d22a30..775690d4 100644 --- a/templates/sheets/global/partials/inventory-item-V2.hbs +++ b/templates/sheets/global/partials/inventory-item-V2.hbs @@ -25,146 +25,146 @@ Parameters: data-type="{{type}}" data-item-type="{{item.type}}" data-item-uuid="{{item.uuid}}" data-no-compendium-edit="{{noCompendiumEdit}}" > -