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8 commits

Author SHA1 Message Date
Carlos Fernandez
766c1742d7
Apply suggestion from @CarlosFdez 2026-03-30 22:15:40 -04:00
Carlos Fernandez
a7c4549e6f Add more caution to the dualityRoll fromData function 2026-03-30 22:10:41 -04:00
Carlos Fernandez
980cbc7ae0 Simplify fate roll type css class 2026-03-30 21:40:06 -04:00
Carlos Fernandez
3cdea0c789 Reuse getter in faces setter 2026-03-30 21:15:44 -04:00
WBHarry
714d4edc16 Fixed TagTeamDialog 2026-03-30 22:47:28 +02:00
WBHarry
fe0cb4468c . 2026-03-30 22:25:10 +02:00
WBHarry
bf5a6d2a4d . 2026-03-30 21:05:00 +02:00
WBHarry
a6500f6801 Fixed advantage/disadvantage 2026-03-30 20:58:13 +02:00
12 changed files with 124 additions and 93 deletions

View file

@ -35,7 +35,7 @@ CONFIG.Dice.daggerheart = {
FateRoll: FateRoll
};
CONFIG.Dice.termTypes.DualityDie = dice.diceTypes.DualityDie;
Object.assign(CONFIG.Dice.termTypes, dice.diceTypes);
CONFIG.Actor.documentClass = documents.DhpActor;
CONFIG.Actor.dataModels = models.actors.config;

View file

@ -452,8 +452,12 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 1 : 2;
const newRoll = game.system.api.dice.DualityRoll.fromData(memberData.rollData);
const dice = newRoll.dice[dieIndex];
await dice.reroll(`/r1=${dice.total}`, { liveRoll: true });
await newRoll._evaluate();
await dice.reroll(`/r1=${dice.total}`, {
liveRoll: {
roll: newRoll,
isReaction: true
}
});
const rollData = newRoll.toJSON();
this.updatePartyData(
{
@ -694,6 +698,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
const joinedRoll = await this.getJoinedRoll();
const mainRoll = joinedRoll.rollData;
const finalRoll = foundry.utils.deepClone(joinedRoll.roll);
const mainActor = this.party.system.partyMembers.find(x => x.uuid === mainRoll.options.source.actor);
mainRoll.options.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
@ -712,34 +717,33 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
await cls.create(msgData);
/* Handle resource updates from the finished TagTeamRoll */
// const tagTeamData = this.party.system.tagTeam;
// const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
// for (let memberId in tagTeamData.members) {
// const resourceUpdates = [];
// const rollGivesHope = mainRoll.options.roll.isCritical || mainRoll.options.roll.result.duality === 1;
// if (memberId === tagTeamData.initiator.memberId) {
// const value = tagTeamData.initiator.cost
// ? rollGivesHope
// ? 1 - tagTeamData.initiator.cost
// : -tagTeamData.initiator.cost
// : 1;
// resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
// } else if (rollGivesHope) {
// resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
// }
// if (mainRoll.options.roll.isCritical)
// resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
// if (mainRoll.options.roll.result.duality === -1) {
// fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
// fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
// }
const tagTeamData = this.party.system.tagTeam;
const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
for (let memberId in tagTeamData.members) {
const resourceUpdates = [];
const rollGivesHope = finalRoll.isCritical || finalRoll.withHope;
if (memberId === tagTeamData.initiator.memberId) {
const value = tagTeamData.initiator.cost
? rollGivesHope
? 1 - tagTeamData.initiator.cost
: -tagTeamData.initiator.cost
: 1;
resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
} else if (rollGivesHope) {
resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
}
if (finalRoll.isCritical) resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
if (finalRoll.withFear) {
fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
}
// game.actors.get(memberId).modifyResource(resourceUpdates);
// }
game.actors.get(memberId).modifyResource(resourceUpdates);
}
// if (fearUpdate.value) {
// mainActor.modifyResource([fearUpdate]);
// }
if (fearUpdate.value) {
mainActor.modifyResource([fearUpdate]);
}
/* Fin */
this.cancelRoll({ confirm: false });

View file

@ -218,7 +218,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
isReaction: message.system.roll.options.actionType === 'reaction'
}
});
// await message.system.roll._evaluate();
await message.update({
rolls: [message.system.roll.toJSON()]
});

View file

@ -4,4 +4,4 @@ export { default as DamageRoll } from './damageRoll.mjs';
export { default as DHRoll } from './dhRoll.mjs';
export { default as DualityRoll } from './dualityRoll.mjs';
export { default as FateRoll } from './fateRoll.mjs';
export { Dice, diceTypes } from './die/_module.mjs';
export { diceTypes } from './die/_module.mjs';

View file

@ -1,7 +1,9 @@
import DualityDie from './dualityDie.mjs';
export const Dice = [DualityDie];
import AdvantageDie from './advantageDie.mjs';
import DisadvantageDie from './disadvantageDie.mjs';
export const diceTypes = {
DualityDie
DualityDie,
AdvantageDie,
DisadvantageDie
};

View file

@ -0,0 +1,7 @@
export default class AdvantageDie extends foundry.dice.terms.Die {
constructor(options) {
super(options);
this.modifiers = [];
}
}

View file

@ -0,0 +1,7 @@
export default class DisadvantageDie extends foundry.dice.terms.Die {
constructor(options) {
super(options);
this.modifiers = [];
}
}

View file

@ -17,22 +17,6 @@ export default class DualityRoll extends D20Roll {
static DefaultDialog = D20RollDialog;
/**@inheritdoc */
static instantiateAST(ast) {
/* First two dice are always the DualityDice */
const nodes = CONFIG.Dice.parser.flattenTree(ast);
const dieNodes = nodes.filter(x => x.class === 'DiceTerm');
if (dieNodes.length > 1) {
dieNodes[0].class = 'DualityDie';
dieNodes[1].class = 'DualityDie';
}
return nodes.map(node => {
const cls = foundry.dice.terms[node.class] ?? foundry.dice.terms.RollTerm;
return cls.fromParseNode(node);
});
}
get title() {
return game.i18n.localize(
`DAGGERHEART.GENERAL.${this.options?.actionType === 'reaction' ? 'reactionRoll' : 'dualityRoll'}`
@ -40,27 +24,31 @@ export default class DualityRoll extends D20Roll {
}
get dHope() {
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
if (!(this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice();
return this.dice[0];
}
set dHope(faces) {
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
this.dice[0].faces = this.getFaces(faces);
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dHope.faces
this.dHope.faces = this.getFaces(faces);
}
get dFear() {
if (!(this.dice[1] instanceof foundry.dice.terms.Die)) this.createBaseDice();
if (!(this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice();
return this.dice[1];
}
set dFear(faces) {
if (!(this.dice[1] instanceof foundry.dice.terms.Die)) this.createBaseDice();
this.dice[1].faces = this.getFaces(faces);
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dFear.faces
this.dFear.faces = this.getFaces(faces);
}
get dAdvantage() {
return this.dice[2];
return this.dice[2] instanceof game.system.api.dice.diceTypes.AdvantageDie ? this.dice[2] : null;
}
get dDisadvantage() {
return this.dice[2] instanceof game.system.api.dice.diceTypes.DisadvantageDie ? this.dice[2] : null;
}
get advantageFaces() {
@ -79,6 +67,11 @@ export default class DualityRoll extends D20Roll {
this._advantageNumber = Number(value);
}
get extraDice() {
const { DualityDie, AdvantageDie, DisadvantageDie } = game.system.api.dice.diceTypes;
return this.dice.filter(x => ![DualityDie, AdvantageDie, DisadvantageDie].some(die => x instanceof die));
}
/* This isn't fullproof, but trying to cover parathetical situations is ridiculously complex */
get modifierTotal() {
let modifierTotal = 0;
@ -145,6 +138,16 @@ export default class DualityRoll extends D20Roll {
return [...(hooks ?? []), 'Duality'];
}
/** @inheritDoc */
static fromData(data) {
data.terms[0].class = 'DualityDie';
data.terms[2].class = 'DualityDie';
if (data.options.roll.advantage?.type && data.terms[4]?.faces) {
data.terms[4].class = data.options.roll.advantage.type === 1 ? 'AdvantageDie' : 'DisadvantageDie';
}
return super.fromData(data);
}
createBaseDice() {
if (
this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie &&

View file

@ -21,8 +21,8 @@ export default class FateRoll extends D20Roll {
}
set dHope(faces) {
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
this.dice[0].faces = this.getFaces(faces);
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dHope.faces
this.dHope.faces = this.getFaces(faces);
}
get dFear() {
@ -31,8 +31,8 @@ export default class FateRoll extends D20Roll {
}
set dFear(faces) {
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
this.dice[0].faces = this.getFaces(faces);
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dFear.faces
this.dFear.faces = this.getFaces(faces);
}
get isCritical() {
@ -43,6 +43,22 @@ export default class FateRoll extends D20Roll {
return this.data.fateType;
}
get withHope() {
if (!this._evaluatedl) return;
return this.dHope.total >= this.dFear.total;
}
get withFear() {
if (!this._evaluated) return;
return this.dHope.total < this.dFear.total;
}
get totalLabel() {
const label = this.withHope ? 'DAGGERHEART.GENERAL.hope' : 'DAGGERHEART.GENERAL.fear';
return game.i18n.localize(label);
}
static getHooks(hooks) {
return [...(hooks ?? []), 'Fate'];
}

View file

@ -84,11 +84,8 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
}
if (this.type === 'fateRoll') {
html.classList.add('fate');
if (this.system.roll?.fate.fateDie == 'Hope') {
html.classList.add('hope');
}
if (this.system.roll?.fate.fateDie == 'Fear') {
html.classList.add('fear');
if (this.system.roll?.fateDie) {
html.classList.add(this.system.roll.fateDie.toLowerCase());
}
}

View file

@ -53,14 +53,14 @@
{{#if @root.advantage}}
{{#if (eq @root.advantage 1)}}
<div class="dice-option">
<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/adv/' @root.roll.dAdvantage.denomination '.svg'}}" alt="">
<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/adv/d' @root.roll.advantageFaces '.svg'}}" alt="">
<div class="dice-select">
<span class="label">{{localize "DAGGERHEART.GENERAL.Advantage.full"}}</span>
</div>
</div>
{{else if (eq @root.advantage -1)}}
<div class="dice-option">
<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/disadv/' @root.roll.dAdvantage.denomination '.svg'}}" alt="">
<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/disadv/d' @root.roll.advantageFaces '.svg'}}" alt="">
<div class="dice-select">
<span class="label">{{localize "DAGGERHEART.GENERAL.Disadvantage.full"}}</span>
</div>
@ -158,7 +158,7 @@
{{/times}}
</select>
<select name="roll.dice.advantageFaces"{{#unless advantage}} disabled{{/unless}}>
{{selectOptions diceOptions selected=@root.roll.dAdvantage.denomination}}
{{selectOptions diceOptions selected=(concat 'd' @root.roll.advantageFaces)}}
</select>
</div>
{{#if abilities}}

View file

@ -29,20 +29,20 @@
<div class="dice-tooltip">
<div class="wrapper">
<div class="roll-dice">
{{#if roll.fate}}
{{#if (eq roll.fate.fateDie "Hope")}}
{{#if roll.fateDie}}
{{#if (eq roll.fateDie "Hope")}}
<div class="roll-die">
<label>{{localize "DAGGERHEART.GENERAL.hope"}}</label>
<div class="dice {{roll.fate.dice}} color-hope" data-die-index="0" data-type="hope">
{{roll.fate.value}}
<div class="dice {{roll.dHope.denomination}} color-hope" data-die-index="0" data-type="hope">
{{roll.dHope.total}}
</div>
</div>
{{/if}}
{{#if (eq roll.fate.fateDie "Fear")}}
{{#if (eq roll.fateDie "Fear")}}
<div class="roll-die">
<label>{{localize "DAGGERHEART.GENERAL.fear"}}</label>
<div class="dice {{roll.fate.dice}} color-fear" data-die-index="0" data-type="fear">
{{roll.fate.value}}
<div class="dice {{roll.dFear.denomination}} color-fear" data-die-index="0" data-type="fear">
{{roll.dFear.total}}
</div>
</div>
{{/if}}
@ -63,14 +63,14 @@
</div>
</div>
{{#if roll.dAdvantage}}
<div class="roll-die {{#if roll.hasAdvantage}}has-plus{{else}}has-minus{{/if}}">
{{#if roll.hasAdvantage}}
<label>{{localize "DAGGERHEART.GENERAL.Advantage.short"}}</label>
<div class="dice {{roll.dAdavantage.denomination}} color-adv">{{roll.dAdvantage.total}}</div>
{{else}}
<label>{{localize "DAGGERHEART.GENERAL.Disadvantage.short"}}</label>
<div class="dice {{roll.dAdvantage.denomination}} color-dis">{{roll.dAdvantage.total}}</div>
{{/if}}
<div class="roll-die has-plus">
<label>{{localize "DAGGERHEART.GENERAL.Advantage.short"}}</label>
<div class="dice {{roll.dAdvantage.denomination}} color-adv">{{roll.dAdvantage.total}}</div>
</div>
{{else if roll.dDisadvantage}}
<div class="roll-die has-minus">
<label>{{localize "DAGGERHEART.GENERAL.Disadvantage.short"}}</label>
<div class="dice {{roll.dDisadvantage.denomination}} color-dis">{{roll.dDisadvantage.total}}</div>
</div>
{{/if}}
{{#if roll.rally.dice}}
@ -79,15 +79,11 @@
<div class="dice {{roll.rally.dice}}">{{roll.rally.value}}</div>
</div>
{{/if}}
{{#each roll.extra}}
{{#each results}}
{{#unless discarded}}
<div class="roll-die has-plus">
<label></label>
<div class="dice {{../dice}}">{{result}}</div>
</div>
{{/unless}}
{{/each}}
{{#each roll.extraDice}}
<div class="roll-die has-plus">
<label></label>
<div class="dice {{this.denomination}}">{{this.total}}</div>
</div>
{{/each}}
{{else}}
{{#each roll.dice}}