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Author SHA1 Message Date
Carlos Fernandez
80b5cda9ba Styling pass for scrollbars, fieldsets, and scroll shadows 2026-06-22 19:51:36 -04:00
19 changed files with 270 additions and 290 deletions

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@ -2010,8 +2010,7 @@
"Attachments": {
"attachHint": "Drop items here to attach them",
"transferHint": "If checked, this effect will be applied to any actor that owns this Effect's parent Item. The effect is always applied if this Item is attached to another one."
},
"OriginTag": "Origin: {name}"
}
},
"GENERAL": {
"Ability": {

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@ -518,7 +518,7 @@ export default function DHApplicationMixin(Base) {
const doc = await getDocFromElement(target),
action = doc?.system?.attack ?? doc;
const config = action.prepareConfig(event);
config.effects = await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(
this.document,
doc
);
@ -603,7 +603,7 @@ export default function DHApplicationMixin(Base) {
const doc = await fromUuid(itemUuid);
//get inventory-item description element
const descriptionElement = el.querySelector('.inventory-description');
const descriptionElement = el.querySelector('.invetory-description');
if (!doc || !descriptionElement) continue;
// localize the description (idk if it's still necessary)

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@ -212,7 +212,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
const doc = await getDocFromElement(target),
action = doc?.system?.attack ?? doc;
const config = action.prepareConfig(event);
config.effects = await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(
this.document,
doc
);

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@ -342,31 +342,29 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
* Sends updates of the countdowns to the GM player. Since this is asynchronous, be sure to
* update all the countdowns at the same time.
*
* @param {...(string | { type: string; undo?: boolean })} progressTypes Countdowns to be updated
* @param {...any} progressTypes Countdowns to be updated
*/
static async updateCountdowns(...progressTypes) {
progressTypes = progressTypes.map(p => typeof p === 'string' ? { type: p } : p);
const { countdownAutomation } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (!countdownAutomation) return;
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const updatedCountdowns = Object.keys(countdownSetting.countdowns).reduce((acc, key) => {
const countdown = countdownSetting.countdowns[key];
const progressData = progressTypes.find(x => x.type === countdown.progress.type);
if (progressData && countdown.progress.current > 0) {
acc[key] = { value: progressData.undo ? 1 : -1 };
if (progressTypes.indexOf(countdown.progress.type) !== -1 && countdown.progress.current > 0) {
acc.push(key);
}
return acc;
}, {});
}, []);
const countdownData = countdownSetting.toObject();
const settings = {
...countdownData,
countdowns: Object.keys(countdownData.countdowns).reduce((acc, key) => {
const countdown = foundry.utils.deepClone(countdownData.countdowns[key]);
if (updatedCountdowns[key]) {
countdown.progress.current += updatedCountdowns[key].value;
if (updatedCountdowns.includes(key)) {
countdown.progress.current -= 1;
}
acc[key] = countdown;

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@ -54,10 +54,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
return {};
}
get hasDescription() {
return Boolean(this.description);
}
/**
* Create a Map containing each Action step based on fields define in schema. Ordered by Fields order property.
*
@ -232,8 +228,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
let config = this.prepareConfig(event, configOptions);
if (!config) return;
config.effects =
await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(this.actor, this.item);
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.actor, this.item);
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
@ -338,45 +333,27 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
}
/**
* Get the all potentially applicable effects on the actor for the action's RollDialog
* Get the all potentially applicable effects on the actor
* @param {DHActor} actor The actor performing the action
* @param {DHItem|DhActor} effectParent The parent of the effect
* @returns {DhActiveEffect[]}
*/
static async getActionRelevantEffects(actor, effectParent) {
static async getEffects(actor, effectParent) {
if (!actor) return [];
// Changes on weapon effects are not typically only applicable to show in the roll dialog for the weapon itself
// The exemptions to this rule are listed below
const weaponTransferredEffectKeys = [
'system.bonuses.roll.spellcast.bonus'
];
const results = [];
const applicableEffects = await actor.allApplicableEffects({ noTransferArmor: true, noSelfArmor: true });
for (const effect of [...applicableEffects].filter(e => !e.isSuppressed)) {
if (effect.parent.type === 'weapon') {
// Effects on weapons only ever apply for the weapon itself (with a few exceptions)
const restricted =
effect.parent.system.secondary
// Secondary applies only to other primary weapons
? effectParent?.type !== 'weapon' || effectParent?.system.secondary
// Primary only applies to itself
: effectParent?.id !== effect.parent.id;
if (restricted) {
const sourceChanges = effect._source.system.changes;
const changes = sourceChanges.filter(x => weaponTransferredEffectKeys.includes(x.key));
if (changes.length) {
results.push(effect.clone({ 'system.changes': changes }));
}
continue;
return Array.from(await actor.allApplicableEffects({ noTransferArmor: true, noSelfArmor: true })).filter(
effect => {
/* Effects on weapons only ever apply for the weapon itself */
if (effect.parent.type === 'weapon') {
/* Unless they're secondary - then they apply only to other primary weapons */
if (effect.parent.system.secondary) {
if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) return false;
} else if (effectParent?.id !== effect.parent.id) return false;
}
return !effect.isSuppressed;
}
results.push(effect);
}
return results;
);
}
/**

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@ -52,10 +52,6 @@ export default class DHArmor extends AttachableItem {
);
}
get itemFeatures() {
return this.armorFeatures;
}
/**@inheritdoc */
async getDescriptionData() {
const baseDescription = this.description;
@ -173,4 +169,8 @@ export default class DHArmor extends AttachableItem {
const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`];
return labels;
}
get itemFeatures() {
return this.armorFeatures;
}
}

View file

@ -113,10 +113,6 @@ export default class DHWeapon extends AttachableItem {
);
}
get itemFeatures() {
return this.weaponFeatures;
}
/**@inheritdoc */
async getDescriptionData() {
const baseDescription = this.description;
@ -273,4 +269,8 @@ export default class DHWeapon extends AttachableItem {
return labels;
}
get itemFeatures() {
return this.weaponFeatures;
}
}

View file

@ -1,28 +1,19 @@
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) {
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
const updates = [];
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
const { hopeFear, countdownAutomation } =
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (hope !== 0) updates.push({ key: 'hope', value: hope, enabled: true });
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, enabled: true });
if (fear !== 0) updates.push({ key: 'fear', value: fear, enabled: true });
if (game.user.isGM ? hopeFear.gm : hopeFear.players) {
const updates = [];
if (hope !== 0) updates.push({ key: 'hope', value: hope, enabled: true });
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, enabled: true });
if (fear !== 0) updates.push({ key: 'fear', value: fear, enabled: true })
const resourceUpdates = new ResourceUpdateMap(actor);
resourceUpdates.addResources(updates);
resourceUpdates.updateResources();
}
if (countdownAutomation && fear !== 0) {
game.system.api.applications.ui.DhCountdowns.updateCountdowns({
type: CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id,
undo: fear === 1 ? false : true
});
}
const resourceUpdates = new ResourceUpdateMap(actor);
resourceUpdates.addResources(updates);
resourceUpdates.updateResources();
}

View file

@ -65,10 +65,6 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
);
}
get hasDescription() {
return Boolean(this.description);
}
/* -------------------------------------------- */
/* Event Handlers */
/* -------------------------------------------- */
@ -228,13 +224,12 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
* @returns {string[]} An array of localized tag strings.
*/
_getTags() {
const tags = [];
const originActor = DhActiveEffect.#resolveParentDocument(fromUuidSync(this.origin, { strict: false }), Actor);
if (originActor && originActor !== this.actor) {
tags.push(_loc('DAGGERHEART.EFFECTS.OriginTag', { name: originActor.name }));
} else if (!(this.parent instanceof Actor)) {
tags.push(`${_loc(this.parent.system.metadata.label)}: ${this.parent.name}`);
}
const tags = [
`${game.i18n.localize(this.parent.system.metadata.label)}: ${this.parent.name}`,
game.i18n.localize(
this.isTemporary ? 'DAGGERHEART.EFFECTS.Duration.temporary' : 'DAGGERHEART.EFFECTS.Duration.passive'
)
];
for (const statusId of this.statuses) {
const status = CONFIG.statusEffects.find(s => s.id === statusId);

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@ -549,7 +549,7 @@ export default class DhpActor extends Actor {
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
effects: await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(this),
effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this),
roll: {
trait: trait,
type: 'trait'

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@ -167,7 +167,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
if (this.system.action) {
const actor = await foundry.utils.fromUuid(config.source.actor);
const item = actor?.items.get(config.source.item) ?? null;
config.effects = await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(actor, item);
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item);
await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
}
}

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@ -46,9 +46,7 @@ export default class DhpCombat extends Combat {
for (let actor of actors) {
await actor.createEmbeddedDocuments(
'ActiveEffect',
effects
.filter(x => x.effectTargetTypes.includes(actor.type))
.map(x => foundry.utils.deepClone(x))
effects.filter(x => x.effectTargetTypes.includes(actor.type))
);
}
} else {

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@ -89,10 +89,6 @@ export default class DHItem extends foundry.documents.Item {
return !pack?.locked && this.isOwner && isValidType && hasActions;
}
get hasDescription() {
return Boolean(this.system.description) || Boolean(this.system.itemFeatures?.length);
}
/** @inheritdoc */
static async createDialog(data = {}, createOptions = {}, options = {}) {
const { folders, types, template, context = {}, ...dialogOptions } = options;

View file

@ -43,19 +43,16 @@
}
}
.item-main {
border-radius: 5px;
padding: 2px;
margin: -2px;
}
&:hover {
.inventory-item-header .item-label .item-name .expanded-icon {
margin-left: 10px;
display: inline-block;
}
.item-main {
background: light-dark(@dark-blue-40, @golden-40);
&:has(.inventory-item-content.extensible) {
.inventory-item-header,
.inventory-item-content {
background: light-dark(@dark-blue-40, @golden-40);
}
}
&:has(.inventory-item-content.extended) {
.inventory-item-header .item-label .item-name .expanded-icon {
@ -63,6 +60,19 @@
}
}
}
&:has(.inventory-item-content.extensible) {
.inventory-item-header {
border-radius: 5px 5px 0 0;
}
.inventory-item-content {
border-radius: 0 0 5px 5px;
}
}
&:not(:has(.inventory-item-content.extensible)) .inventory-item-header {
border-radius: 5px;
}
}
.inventory-item-header,
@ -161,7 +171,7 @@
grid-template-rows: 1fr;
padding-top: 4px;
}
.inventory-description {
.invetory-description {
overflow: hidden;
h1 {
@ -273,6 +283,22 @@
}
}
/*
* Styles for the non-compact version so that the hover looks nicer.
* Because of overflow, it is best if the containing element has some top and left padding.
*/
.inventory-item:not(.inventory-item-compact) {
.inventory-item-header {
padding-top: 3px;
margin-top: -3px;
}
> * {
padding-left: 3px;
padding-right: 3px;
margin-left: -3px;
}
}
.card-item {
position: relative;
height: 120px;

View file

@ -3,8 +3,8 @@
.application.daggerheart {
prose-mirror {
--menu-padding: 4px 0px;
--menu-height: calc(var(--menu-button-height) + 8px);
--menu-padding: 0;
--menu-height: var(--menu-button-height);
height: 100% !important;
width: 100%;

View file

@ -1,4 +1,45 @@
@import './sheet.less';
@import '../../../utils/colors.less';
@import '../../../utils/fonts.less';
.application.sheet.daggerheart.actor.dh-style.adversary {
--left-indent: 15px;
.window-content {
display: grid;
grid-template-columns: 275px 1fr;
grid-template-rows: auto 1fr;
height: 100%;
width: 100%;
padding-bottom: 0;
}
.adversary-sidebar-sheet {
grid-row: 1 / span 2;
grid-column: 1;
overflow: hidden;
display: flex;
flex-direction: column;
}
.adversary-header-sheet {
grid-row: 1;
grid-column: 2;
}
.tab {
grid-row: 2;
grid-column: 2;
&.active {
overflow: hidden;
display: flex;
flex-direction: column;
padding: 0;
margin-right: 1px;
margin-bottom: 12px;
}
}
}
@import './header.less';
@import './features.less';
@import './sidebar.less';

View file

@ -1,41 +0,0 @@
@import '../../../utils/colors.less';
@import '../../../utils/fonts.less';
.application.sheet.daggerheart.actor.dh-style.adversary {
--left-indent: 15px;
.window-content {
display: grid;
grid-template-columns: 275px 1fr;
grid-template-rows: auto 1fr;
height: 100%;
width: 100%;
padding-bottom: 0;
}
.adversary-sidebar-sheet {
grid-row: 1 / span 2;
grid-column: 1;
overflow: hidden;
display: flex;
flex-direction: column;
}
.adversary-header-sheet {
grid-row: 1;
grid-column: 2;
}
.tab {
grid-row: 2;
grid-column: 2;
&.active {
overflow: hidden;
display: flex;
flex-direction: column;
padding: 0;
margin-right: 1px;
margin-bottom: 12px;
}
}
}

View file

@ -2,7 +2,7 @@
"id": "daggerheart",
"title": "Daggerheart",
"description": "An unofficial implementation of the Daggerheart system",
"version": "2.4.1",
"version": "2.3.4",
"compatibility": {
"minimum": "14.364",
"verified": "14.364",
@ -10,7 +10,7 @@
},
"url": "https://github.com/Foundryborne/daggerheart",
"manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json",
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.4.1/system.zip",
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.3.4/system.zip",
"authors": [
{
"name": "WBHarry"

View file

@ -25,146 +25,146 @@ Parameters:
data-type="{{type}}" data-item-type="{{item.type}}"
data-item-uuid="{{item.uuid}}" data-no-compendium-edit="{{noCompendiumEdit}}"
>
<div class="item-main">
<div class="inventory-item-header{{#if hideContextMenu}} padded{{/if}}" {{#unless (or noExtensible (not item.hasDescription))}}data-action="toggleExtended" {{/unless}}>
{{!-- Image --}}
<div class="img-portait" draggable="true"
{{#unless (eq showActions false)}}data-action='{{ifThen item.usable "useItem" (ifThen (hasProperty item "toChat" ) "toChat" "editDoc" ) }}'{{/unless}}
{{#unless hideTooltip}} {{#if (eq type 'attack' )}} data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}}>
<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
{{#if (and item.usable (ne showActions false))}}
{{#if @root.isNPC}}
<img class="roll-img d20" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt="d20">
{{else}}
<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
{{/if}}
{{/if}}
</div>
{{!-- Name & Tags --}}
<div class="item-label" draggable="true">
{{!-- Item Name --}}
<span class="item-name">{{localize item.name}} {{#unless (or noExtensible (not item.hasDescription))}}<span class="expanded-icon"><i class="fa-solid fa-expand"></i></span>{{/unless}}</span>
{{!-- Tags Start --}}
{{#if (not hideTags)}}
{{#> "systems/daggerheart/templates/sheets/global/partials/item-tags.hbs" item}}
{{#if (and (eq ../type 'feature') system.featureForm (ne @root.document.type "character"))}}
<div class="tag feature-form">
<span class="recall-value">{{localize (concat "DAGGERHEART.CONFIG.FeatureForm." system.featureForm)}}</span>
</div>
{{/if}}
{{/ "systems/daggerheart/templates/sheets/global/partials/item-tags.hbs"}}
{{/if}}
{{!--Tags End --}}
</div>
{{!-- Simple Resource --}}
{{#if (and (not hideResources) (not (eq item.system.resource.type 'diceValue')))}}
{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
{{/if}}
{{#if (or isQuantifiable (or (eq item.system.quantity 0) (gt item.system.quantity 1)))}}
<div class="item-resource">
<input type="number" id="{{item.uuid}}-quantity" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" />
</div>
{{/if}}
{{!-- Controls --}}
{{#unless hideControls}}
<div class="controls">
{{!-- Toggle/Equip buttons --}}
{{#if @root.editable}}
{{#if (and (eq actorType 'character') (eq type 'weapon'))}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-hands" inert></i>
</a>
{{/if}}
{{#if (and (eq actorType 'character') (eq type 'armor'))}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-fw fa-shield" inert></i>
</a>
{{/if}}
{{#if (and (eq type 'domainCard'))}}
<a data-action="toggleVault"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}" inert></i>
</a>
{{/if}}
{{#if (and (and (eq type 'effect') (not (eq item.type 'beastform'))))}}
<a data-action="toggleEffect"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}" inert></i>
</a>
{{/if}}
{{/if}}
{{!-- Send to Chat --}}
{{#if (hasProperty item "toChat")}}
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
<i class="fa-regular fa-fw fa-message" inert></i>
</a>
{{/if}}
{{!-- Document management buttons or context menu --}}
{{#if (and (not isActor) (not hideContextMenu))}}
<a data-action="triggerContextMenu" data-tooltip="DAGGERHEART.UI.Tooltip.moreOptions">
<i class="fa-solid fa-fw fa-ellipsis-vertical" inert></i>
</a>
{{else if (and @root.editable (not hideModifyControls))}}
<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.edit">
<i class="fa-solid fa-edit" inert></i>
</a>
{{#if (not isActor)}}
<a data-action="deleteDoc" data-tooltip="DAGGERHEART.UI.Tooltip.deleteItem">
<i class="fa-solid fa-trash" inert></i>
</a>
{{else if (eq type 'adversary')}}
<a data-action='deleteAdversary' data-category="{{categoryAdversary}}" data-tooltip="CONTROLS.CommonDelete">
<i class="fas fa-trash" inert></i>
</a>
{{/if}}
{{/if}}
</div>
{{/unless}}
</div>
{{#unless hideDescription}}
<div class="inventory-item-content{{#unless (or noExtensible (not item.hasDescription))}} extensible{{/unless}}">
{{!-- Description --}}
<div class="inventory-description"></div>
</div>
{{/unless}}
</div>
{{!-- Dice Resource --}}
{{#if (and (not hideResources) (eq item.system.resource.type 'diceValue'))}}
{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
{{/if}}
{{!-- Actions Buttons --}}
{{#if (and showActions item.system.actions.size)}}
<div class="item-buttons">
{{#each item.system.actions as | action |}}
<div class="item-button">
{{#if (and (eq action.type 'beastform') @root.beastformActive)}}
<button type="button" data-action="cancelBeastform" data-item-uuid="{{action.uuid}}">
<i class="fa-solid {{action.typeIcon}} action-icon"></i>
{{localize "DAGGERHEART.ACTORS.Character.cancelBeastform"}}
</button>
<div class="inventory-item-header {{#if hideContextMenu}}padded{{/if}}" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
{{!-- Image --}}
<div class="img-portait" draggable="true"
{{#unless (eq showActions false)}}data-action='{{ifThen item.usable "useItem" (ifThen (hasProperty item "toChat" ) "toChat" "editDoc" ) }}'{{/unless}}
{{#unless hideTooltip}} {{#if (eq type 'attack' )}} data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}}>
<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
{{#if (and item.usable (ne showActions false))}}
{{#if @root.isNPC}}
<img class="roll-img d20" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt="d20">
{{else}}
<button type="button" data-action="useItem" data-item-uuid="{{action.uuid}}">
<i class="fa-solid {{action.typeIcon}} action-icon"></i>
{{action.name}}
</button>
<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
{{/if}}
{{#if action.uses.max}}
<div class="spacer"></div>
<button type="button" class="action-uses-button" data-action="increaseActionUses" data-item-uuid="{{action.uuid}}">
{{action.remainingUses}}/{{action.uses.max}}
</button>
{{/if}}
</div>
{{!-- Name & Tags --}}
<div class="item-label" draggable="true">
{{!-- Item Name --}}
<span class="item-name">{{localize item.name}} {{#unless (or noExtensible (not item.system.description))}}<span class="expanded-icon"><i class="fa-solid fa-expand"></i></span>{{/unless}}</span>
{{!-- Tags Start --}}
{{#if (not hideTags)}}
{{#> "systems/daggerheart/templates/sheets/global/partials/item-tags.hbs" item}}
{{#if (eq ../type 'feature')}}
{{#if (and system.featureForm (ne @root.document.type "character"))}}
<div class="tag feature-form">
<span class="recall-value">{{localize (concat "DAGGERHEART.CONFIG.FeatureForm." system.featureForm)}}</span>
</div>
{{/if}}
{{/if}}
{{/ "systems/daggerheart/templates/sheets/global/partials/item-tags.hbs"}}
{{/if}}
{{!--Tags End --}}
</div>
{{!-- Simple Resource --}}
{{#if (and (not hideResources) (not (eq item.system.resource.type 'diceValue')))}}
{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
{{/if}}
{{#if (or isQuantifiable (or (eq item.system.quantity 0) (gt item.system.quantity 1)))}}
<div class="item-resource">
<input type="number" id="{{item.uuid}}-quantity" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" />
</div>
{{/if}}
{{!-- Controls --}}
{{#unless hideControls}}
<div class="controls">
{{!-- Toggle/Equip buttons --}}
{{#if @root.editable}}
{{#if (and (eq actorType 'character') (eq type 'weapon'))}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-hands" inert></i>
</a>
{{/if}}
{{#if (and (eq actorType 'character') (eq type 'armor'))}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-fw fa-shield" inert></i>
</a>
{{/if}}
{{#if (and (eq type 'domainCard'))}}
<a data-action="toggleVault"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}" inert></i>
</a>
{{/if}}
{{#if (and (and (eq type 'effect') (not (eq item.type 'beastform'))))}}
<a data-action="toggleEffect"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}" inert></i>
</a>
{{/if}}
{{/if}}
{{!-- Send to Chat --}}
{{#if (hasProperty item "toChat")}}
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
<i class="fa-regular fa-fw fa-message" inert></i>
</a>
{{/if}}
{{!-- Document management buttons or context menu --}}
{{#if (and (not isActor) (not hideContextMenu))}}
<a data-action="triggerContextMenu" data-tooltip="DAGGERHEART.UI.Tooltip.moreOptions">
<i class="fa-solid fa-fw fa-ellipsis-vertical" inert></i>
</a>
{{else if (and @root.editable (not hideModifyControls))}}
<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.edit">
<i class="fa-solid fa-edit" inert></i>
</a>
{{#if (not isActor)}}
<a data-action="deleteDoc" data-tooltip="DAGGERHEART.UI.Tooltip.deleteItem">
<i class="fa-solid fa-trash" inert></i>
</a>
{{else if (eq type 'adversary')}}
<a data-action='deleteAdversary' data-category="{{categoryAdversary}}" data-tooltip="CONTROLS.CommonDelete">
<i class="fas fa-trash" inert></i>
</a>
{{/if}}
{{/if}}
</div>
{{/each}}
{{/unless}}
</div>
<div class="inventory-item-content{{#unless noExtensible}} extensible{{/unless}}">
{{!-- Description --}}
{{#unless hideDescription}}
<div class="invetory-description"></div>
{{/unless}}
</div>
{{!-- Dice Resource --}}
{{#if (and (not hideResources) (eq item.system.resource.type 'diceValue'))}}
{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
{{/if}}
{{!-- Actions Buttons --}}
{{#if (and showActions item.system.actions.size)}}
<div class="item-buttons">
{{#each item.system.actions as | action |}}
<div class="item-button">
{{#if (and (eq action.type 'beastform') @root.beastformActive)}}
<button type="button" data-action="cancelBeastform" data-item-uuid="{{action.uuid}}">
<i class="fa-solid {{action.typeIcon}} action-icon"></i>
{{localize "DAGGERHEART.ACTORS.Character.cancelBeastform"}}
</button>
{{else}}
<button type="button" data-action="useItem" data-item-uuid="{{action.uuid}}">
<i class="fa-solid {{action.typeIcon}} action-icon"></i>
{{action.name}}
</button>
{{/if}}
{{#if action.uses.max}}
<div class="spacer"></div>
<button type="button" class="action-uses-button" data-action="increaseActionUses" data-item-uuid="{{action.uuid}}">
{{action.remainingUses}}/{{action.uses.max}}
</button>
{{/if}}
</div>
{{/if}}
{{/each}}
</div>
{{/if}}
</li>