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80b5cda9ba
| Author | SHA1 | Date | |
|---|---|---|---|
|
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80b5cda9ba |
19 changed files with 270 additions and 290 deletions
|
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@ -2010,8 +2010,7 @@
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"Attachments": {
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"attachHint": "Drop items here to attach them",
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"transferHint": "If checked, this effect will be applied to any actor that owns this Effect's parent Item. The effect is always applied if this Item is attached to another one."
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},
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"OriginTag": "Origin: {name}"
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}
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},
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"GENERAL": {
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"Ability": {
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@ -518,7 +518,7 @@ export default function DHApplicationMixin(Base) {
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const doc = await getDocFromElement(target),
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action = doc?.system?.attack ?? doc;
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const config = action.prepareConfig(event);
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config.effects = await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(
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config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(
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this.document,
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doc
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);
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@ -603,7 +603,7 @@ export default function DHApplicationMixin(Base) {
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const doc = await fromUuid(itemUuid);
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//get inventory-item description element
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const descriptionElement = el.querySelector('.inventory-description');
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const descriptionElement = el.querySelector('.invetory-description');
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if (!doc || !descriptionElement) continue;
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// localize the description (idk if it's still necessary)
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@ -212,7 +212,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
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const doc = await getDocFromElement(target),
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action = doc?.system?.attack ?? doc;
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const config = action.prepareConfig(event);
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config.effects = await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(
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config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(
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this.document,
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doc
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);
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|
|
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@ -342,31 +342,29 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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* Sends updates of the countdowns to the GM player. Since this is asynchronous, be sure to
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* update all the countdowns at the same time.
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*
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* @param {...(string | { type: string; undo?: boolean })} progressTypes Countdowns to be updated
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* @param {...any} progressTypes Countdowns to be updated
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*/
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static async updateCountdowns(...progressTypes) {
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progressTypes = progressTypes.map(p => typeof p === 'string' ? { type: p } : p);
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const { countdownAutomation } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (!countdownAutomation) return;
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const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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const updatedCountdowns = Object.keys(countdownSetting.countdowns).reduce((acc, key) => {
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const countdown = countdownSetting.countdowns[key];
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const progressData = progressTypes.find(x => x.type === countdown.progress.type);
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if (progressData && countdown.progress.current > 0) {
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acc[key] = { value: progressData.undo ? 1 : -1 };
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if (progressTypes.indexOf(countdown.progress.type) !== -1 && countdown.progress.current > 0) {
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acc.push(key);
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}
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return acc;
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}, {});
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}, []);
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const countdownData = countdownSetting.toObject();
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const settings = {
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...countdownData,
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countdowns: Object.keys(countdownData.countdowns).reduce((acc, key) => {
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const countdown = foundry.utils.deepClone(countdownData.countdowns[key]);
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if (updatedCountdowns[key]) {
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countdown.progress.current += updatedCountdowns[key].value;
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if (updatedCountdowns.includes(key)) {
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countdown.progress.current -= 1;
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}
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acc[key] = countdown;
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|
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@ -54,10 +54,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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return {};
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}
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get hasDescription() {
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return Boolean(this.description);
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}
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/**
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* Create a Map containing each Action step based on fields define in schema. Ordered by Fields order property.
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*
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@ -232,8 +228,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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let config = this.prepareConfig(event, configOptions);
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if (!config) return;
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config.effects =
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await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(this.actor, this.item);
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config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.actor, this.item);
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if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
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@ -338,45 +333,27 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}
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/**
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* Get the all potentially applicable effects on the actor for the action's RollDialog
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* Get the all potentially applicable effects on the actor
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* @param {DHActor} actor The actor performing the action
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* @param {DHItem|DhActor} effectParent The parent of the effect
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* @returns {DhActiveEffect[]}
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*/
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static async getActionRelevantEffects(actor, effectParent) {
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static async getEffects(actor, effectParent) {
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if (!actor) return [];
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// Changes on weapon effects are not typically only applicable to show in the roll dialog for the weapon itself
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// The exemptions to this rule are listed below
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const weaponTransferredEffectKeys = [
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'system.bonuses.roll.spellcast.bonus'
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];
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const results = [];
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const applicableEffects = await actor.allApplicableEffects({ noTransferArmor: true, noSelfArmor: true });
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for (const effect of [...applicableEffects].filter(e => !e.isSuppressed)) {
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if (effect.parent.type === 'weapon') {
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// Effects on weapons only ever apply for the weapon itself (with a few exceptions)
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const restricted =
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effect.parent.system.secondary
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// Secondary applies only to other primary weapons
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? effectParent?.type !== 'weapon' || effectParent?.system.secondary
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// Primary only applies to itself
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: effectParent?.id !== effect.parent.id;
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if (restricted) {
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const sourceChanges = effect._source.system.changes;
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const changes = sourceChanges.filter(x => weaponTransferredEffectKeys.includes(x.key));
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if (changes.length) {
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results.push(effect.clone({ 'system.changes': changes }));
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}
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continue;
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return Array.from(await actor.allApplicableEffects({ noTransferArmor: true, noSelfArmor: true })).filter(
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effect => {
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/* Effects on weapons only ever apply for the weapon itself */
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if (effect.parent.type === 'weapon') {
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/* Unless they're secondary - then they apply only to other primary weapons */
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if (effect.parent.system.secondary) {
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if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) return false;
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} else if (effectParent?.id !== effect.parent.id) return false;
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}
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}
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results.push(effect);
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}
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return results;
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return !effect.isSuppressed;
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}
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);
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}
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/**
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@ -52,10 +52,6 @@ export default class DHArmor extends AttachableItem {
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);
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}
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get itemFeatures() {
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return this.armorFeatures;
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}
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/**@inheritdoc */
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async getDescriptionData() {
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const baseDescription = this.description;
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@ -173,4 +169,8 @@ export default class DHArmor extends AttachableItem {
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const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`];
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return labels;
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}
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get itemFeatures() {
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return this.armorFeatures;
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}
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}
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@ -113,10 +113,6 @@ export default class DHWeapon extends AttachableItem {
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);
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}
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get itemFeatures() {
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return this.weaponFeatures;
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}
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/**@inheritdoc */
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async getDescriptionData() {
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const baseDescription = this.description;
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@ -273,4 +269,8 @@ export default class DHWeapon extends AttachableItem {
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return labels;
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}
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get itemFeatures() {
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return this.weaponFeatures;
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}
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}
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@ -1,28 +1,19 @@
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import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
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export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) {
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const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
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const updates = [];
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const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
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const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
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const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
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const { hopeFear, countdownAutomation } =
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (hope !== 0) updates.push({ key: 'hope', value: hope, enabled: true });
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if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, enabled: true });
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if (fear !== 0) updates.push({ key: 'fear', value: fear, enabled: true });
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if (game.user.isGM ? hopeFear.gm : hopeFear.players) {
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const updates = [];
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if (hope !== 0) updates.push({ key: 'hope', value: hope, enabled: true });
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if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, enabled: true });
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if (fear !== 0) updates.push({ key: 'fear', value: fear, enabled: true })
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const resourceUpdates = new ResourceUpdateMap(actor);
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resourceUpdates.addResources(updates);
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resourceUpdates.updateResources();
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}
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if (countdownAutomation && fear !== 0) {
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game.system.api.applications.ui.DhCountdowns.updateCountdowns({
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type: CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id,
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undo: fear === 1 ? false : true
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});
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}
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const resourceUpdates = new ResourceUpdateMap(actor);
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resourceUpdates.addResources(updates);
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resourceUpdates.updateResources();
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}
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|
|
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@ -65,10 +65,6 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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);
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}
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get hasDescription() {
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return Boolean(this.description);
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}
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/* -------------------------------------------- */
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/* Event Handlers */
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/* -------------------------------------------- */
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@ -228,13 +224,12 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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* @returns {string[]} An array of localized tag strings.
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*/
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_getTags() {
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const tags = [];
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const originActor = DhActiveEffect.#resolveParentDocument(fromUuidSync(this.origin, { strict: false }), Actor);
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if (originActor && originActor !== this.actor) {
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tags.push(_loc('DAGGERHEART.EFFECTS.OriginTag', { name: originActor.name }));
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} else if (!(this.parent instanceof Actor)) {
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tags.push(`${_loc(this.parent.system.metadata.label)}: ${this.parent.name}`);
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}
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const tags = [
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`${game.i18n.localize(this.parent.system.metadata.label)}: ${this.parent.name}`,
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game.i18n.localize(
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this.isTemporary ? 'DAGGERHEART.EFFECTS.Duration.temporary' : 'DAGGERHEART.EFFECTS.Duration.passive'
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||||
)
|
||||
];
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for (const statusId of this.statuses) {
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const status = CONFIG.statusEffects.find(s => s.id === statusId);
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|
|
|
|||
|
|
@ -549,7 +549,7 @@ export default class DhpActor extends Actor {
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headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: abilityLabel
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}),
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effects: await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(this),
|
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effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this),
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roll: {
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trait: trait,
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type: 'trait'
|
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|
|
|
|||
|
|
@ -167,7 +167,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
if (this.system.action) {
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const actor = await foundry.utils.fromUuid(config.source.actor);
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const item = actor?.items.get(config.source.item) ?? null;
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config.effects = await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(actor, item);
|
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config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item);
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await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
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}
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||||
}
|
||||
|
|
|
|||
|
|
@ -46,9 +46,7 @@ export default class DhpCombat extends Combat {
|
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for (let actor of actors) {
|
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await actor.createEmbeddedDocuments(
|
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'ActiveEffect',
|
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effects
|
||||
.filter(x => x.effectTargetTypes.includes(actor.type))
|
||||
.map(x => foundry.utils.deepClone(x))
|
||||
effects.filter(x => x.effectTargetTypes.includes(actor.type))
|
||||
);
|
||||
}
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -89,10 +89,6 @@ export default class DHItem extends foundry.documents.Item {
|
|||
return !pack?.locked && this.isOwner && isValidType && hasActions;
|
||||
}
|
||||
|
||||
get hasDescription() {
|
||||
return Boolean(this.system.description) || Boolean(this.system.itemFeatures?.length);
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
static async createDialog(data = {}, createOptions = {}, options = {}) {
|
||||
const { folders, types, template, context = {}, ...dialogOptions } = options;
|
||||
|
|
|
|||
|
|
@ -43,19 +43,16 @@
|
|||
}
|
||||
}
|
||||
|
||||
.item-main {
|
||||
border-radius: 5px;
|
||||
padding: 2px;
|
||||
margin: -2px;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
.inventory-item-header .item-label .item-name .expanded-icon {
|
||||
margin-left: 10px;
|
||||
display: inline-block;
|
||||
}
|
||||
.item-main {
|
||||
background: light-dark(@dark-blue-40, @golden-40);
|
||||
&:has(.inventory-item-content.extensible) {
|
||||
.inventory-item-header,
|
||||
.inventory-item-content {
|
||||
background: light-dark(@dark-blue-40, @golden-40);
|
||||
}
|
||||
}
|
||||
&:has(.inventory-item-content.extended) {
|
||||
.inventory-item-header .item-label .item-name .expanded-icon {
|
||||
|
|
@ -63,6 +60,19 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
&:has(.inventory-item-content.extensible) {
|
||||
.inventory-item-header {
|
||||
border-radius: 5px 5px 0 0;
|
||||
}
|
||||
.inventory-item-content {
|
||||
border-radius: 0 0 5px 5px;
|
||||
}
|
||||
}
|
||||
|
||||
&:not(:has(.inventory-item-content.extensible)) .inventory-item-header {
|
||||
border-radius: 5px;
|
||||
}
|
||||
}
|
||||
|
||||
.inventory-item-header,
|
||||
|
|
@ -161,7 +171,7 @@
|
|||
grid-template-rows: 1fr;
|
||||
padding-top: 4px;
|
||||
}
|
||||
.inventory-description {
|
||||
.invetory-description {
|
||||
overflow: hidden;
|
||||
|
||||
h1 {
|
||||
|
|
@ -273,6 +283,22 @@
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Styles for the non-compact version so that the hover looks nicer.
|
||||
* Because of overflow, it is best if the containing element has some top and left padding.
|
||||
*/
|
||||
.inventory-item:not(.inventory-item-compact) {
|
||||
.inventory-item-header {
|
||||
padding-top: 3px;
|
||||
margin-top: -3px;
|
||||
}
|
||||
> * {
|
||||
padding-left: 3px;
|
||||
padding-right: 3px;
|
||||
margin-left: -3px;
|
||||
}
|
||||
}
|
||||
|
||||
.card-item {
|
||||
position: relative;
|
||||
height: 120px;
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
.application.daggerheart {
|
||||
prose-mirror {
|
||||
--menu-padding: 4px 0px;
|
||||
--menu-height: calc(var(--menu-button-height) + 8px);
|
||||
--menu-padding: 0;
|
||||
--menu-height: var(--menu-button-height);
|
||||
height: 100% !important;
|
||||
width: 100%;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,45 @@
|
|||
@import './sheet.less';
|
||||
@import '../../../utils/colors.less';
|
||||
@import '../../../utils/fonts.less';
|
||||
|
||||
.application.sheet.daggerheart.actor.dh-style.adversary {
|
||||
--left-indent: 15px;
|
||||
|
||||
.window-content {
|
||||
display: grid;
|
||||
grid-template-columns: 275px 1fr;
|
||||
grid-template-rows: auto 1fr;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
|
||||
.adversary-sidebar-sheet {
|
||||
grid-row: 1 / span 2;
|
||||
grid-column: 1;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.adversary-header-sheet {
|
||||
grid-row: 1;
|
||||
grid-column: 2;
|
||||
}
|
||||
|
||||
.tab {
|
||||
grid-row: 2;
|
||||
grid-column: 2;
|
||||
&.active {
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: 0;
|
||||
margin-right: 1px;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@import './header.less';
|
||||
@import './features.less';
|
||||
@import './sidebar.less';
|
||||
|
|
|
|||
|
|
@ -1,41 +0,0 @@
|
|||
@import '../../../utils/colors.less';
|
||||
@import '../../../utils/fonts.less';
|
||||
|
||||
.application.sheet.daggerheart.actor.dh-style.adversary {
|
||||
--left-indent: 15px;
|
||||
|
||||
.window-content {
|
||||
display: grid;
|
||||
grid-template-columns: 275px 1fr;
|
||||
grid-template-rows: auto 1fr;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
|
||||
.adversary-sidebar-sheet {
|
||||
grid-row: 1 / span 2;
|
||||
grid-column: 1;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.adversary-header-sheet {
|
||||
grid-row: 1;
|
||||
grid-column: 2;
|
||||
}
|
||||
|
||||
.tab {
|
||||
grid-row: 2;
|
||||
grid-column: 2;
|
||||
&.active {
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: 0;
|
||||
margin-right: 1px;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,7 +2,7 @@
|
|||
"id": "daggerheart",
|
||||
"title": "Daggerheart",
|
||||
"description": "An unofficial implementation of the Daggerheart system",
|
||||
"version": "2.4.1",
|
||||
"version": "2.3.4",
|
||||
"compatibility": {
|
||||
"minimum": "14.364",
|
||||
"verified": "14.364",
|
||||
|
|
@ -10,7 +10,7 @@
|
|||
},
|
||||
"url": "https://github.com/Foundryborne/daggerheart",
|
||||
"manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json",
|
||||
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.4.1/system.zip",
|
||||
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.3.4/system.zip",
|
||||
"authors": [
|
||||
{
|
||||
"name": "WBHarry"
|
||||
|
|
|
|||
|
|
@ -25,146 +25,146 @@ Parameters:
|
|||
data-type="{{type}}" data-item-type="{{item.type}}"
|
||||
data-item-uuid="{{item.uuid}}" data-no-compendium-edit="{{noCompendiumEdit}}"
|
||||
>
|
||||
<div class="item-main">
|
||||
<div class="inventory-item-header{{#if hideContextMenu}} padded{{/if}}" {{#unless (or noExtensible (not item.hasDescription))}}data-action="toggleExtended" {{/unless}}>
|
||||
{{!-- Image --}}
|
||||
<div class="img-portait" draggable="true"
|
||||
{{#unless (eq showActions false)}}data-action='{{ifThen item.usable "useItem" (ifThen (hasProperty item "toChat" ) "toChat" "editDoc" ) }}'{{/unless}}
|
||||
{{#unless hideTooltip}} {{#if (eq type 'attack' )}} data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}}>
|
||||
<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
|
||||
{{#if (and item.usable (ne showActions false))}}
|
||||
{{#if @root.isNPC}}
|
||||
<img class="roll-img d20" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt="d20">
|
||||
{{else}}
|
||||
<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{!-- Name & Tags --}}
|
||||
<div class="item-label" draggable="true">
|
||||
{{!-- Item Name --}}
|
||||
<span class="item-name">{{localize item.name}} {{#unless (or noExtensible (not item.hasDescription))}}<span class="expanded-icon"><i class="fa-solid fa-expand"></i></span>{{/unless}}</span>
|
||||
|
||||
{{!-- Tags Start --}}
|
||||
{{#if (not hideTags)}}
|
||||
{{#> "systems/daggerheart/templates/sheets/global/partials/item-tags.hbs" item}}
|
||||
{{#if (and (eq ../type 'feature') system.featureForm (ne @root.document.type "character"))}}
|
||||
<div class="tag feature-form">
|
||||
<span class="recall-value">{{localize (concat "DAGGERHEART.CONFIG.FeatureForm." system.featureForm)}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/ "systems/daggerheart/templates/sheets/global/partials/item-tags.hbs"}}
|
||||
{{/if}}
|
||||
|
||||
{{!--Tags End --}}
|
||||
</div>
|
||||
|
||||
{{!-- Simple Resource --}}
|
||||
{{#if (and (not hideResources) (not (eq item.system.resource.type 'diceValue')))}}
|
||||
{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (or isQuantifiable (or (eq item.system.quantity 0) (gt item.system.quantity 1)))}}
|
||||
<div class="item-resource">
|
||||
<input type="number" id="{{item.uuid}}-quantity" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Controls --}}
|
||||
{{#unless hideControls}}
|
||||
<div class="controls">
|
||||
{{!-- Toggle/Equip buttons --}}
|
||||
{{#if @root.editable}}
|
||||
{{#if (and (eq actorType 'character') (eq type 'weapon'))}}
|
||||
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
|
||||
<i class="fa-solid fa-hands" inert></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if (and (eq actorType 'character') (eq type 'armor'))}}
|
||||
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
|
||||
<i class="fa-solid fa-fw fa-shield" inert></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if (and (eq type 'domainCard'))}}
|
||||
<a data-action="toggleVault"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
|
||||
<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}" inert></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if (and (and (eq type 'effect') (not (eq item.type 'beastform'))))}}
|
||||
<a data-action="toggleEffect"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
|
||||
<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}" inert></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{!-- Send to Chat --}}
|
||||
{{#if (hasProperty item "toChat")}}
|
||||
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
|
||||
<i class="fa-regular fa-fw fa-message" inert></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Document management buttons or context menu --}}
|
||||
{{#if (and (not isActor) (not hideContextMenu))}}
|
||||
<a data-action="triggerContextMenu" data-tooltip="DAGGERHEART.UI.Tooltip.moreOptions">
|
||||
<i class="fa-solid fa-fw fa-ellipsis-vertical" inert></i>
|
||||
</a>
|
||||
{{else if (and @root.editable (not hideModifyControls))}}
|
||||
<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.edit">
|
||||
<i class="fa-solid fa-edit" inert></i>
|
||||
</a>
|
||||
{{#if (not isActor)}}
|
||||
<a data-action="deleteDoc" data-tooltip="DAGGERHEART.UI.Tooltip.deleteItem">
|
||||
<i class="fa-solid fa-trash" inert></i>
|
||||
</a>
|
||||
{{else if (eq type 'adversary')}}
|
||||
<a data-action='deleteAdversary' data-category="{{categoryAdversary}}" data-tooltip="CONTROLS.CommonDelete">
|
||||
<i class="fas fa-trash" inert></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/unless}}
|
||||
</div>
|
||||
{{#unless hideDescription}}
|
||||
<div class="inventory-item-content{{#unless (or noExtensible (not item.hasDescription))}} extensible{{/unless}}">
|
||||
{{!-- Description --}}
|
||||
<div class="inventory-description"></div>
|
||||
</div>
|
||||
{{/unless}}
|
||||
</div>
|
||||
{{!-- Dice Resource --}}
|
||||
{{#if (and (not hideResources) (eq item.system.resource.type 'diceValue'))}}
|
||||
{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
|
||||
{{/if}}
|
||||
{{!-- Actions Buttons --}}
|
||||
{{#if (and showActions item.system.actions.size)}}
|
||||
<div class="item-buttons">
|
||||
{{#each item.system.actions as | action |}}
|
||||
<div class="item-button">
|
||||
{{#if (and (eq action.type 'beastform') @root.beastformActive)}}
|
||||
<button type="button" data-action="cancelBeastform" data-item-uuid="{{action.uuid}}">
|
||||
<i class="fa-solid {{action.typeIcon}} action-icon"></i>
|
||||
{{localize "DAGGERHEART.ACTORS.Character.cancelBeastform"}}
|
||||
</button>
|
||||
<div class="inventory-item-header {{#if hideContextMenu}}padded{{/if}}" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
|
||||
{{!-- Image --}}
|
||||
<div class="img-portait" draggable="true"
|
||||
{{#unless (eq showActions false)}}data-action='{{ifThen item.usable "useItem" (ifThen (hasProperty item "toChat" ) "toChat" "editDoc" ) }}'{{/unless}}
|
||||
{{#unless hideTooltip}} {{#if (eq type 'attack' )}} data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}}>
|
||||
<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
|
||||
{{#if (and item.usable (ne showActions false))}}
|
||||
{{#if @root.isNPC}}
|
||||
<img class="roll-img d20" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt="d20">
|
||||
{{else}}
|
||||
<button type="button" data-action="useItem" data-item-uuid="{{action.uuid}}">
|
||||
<i class="fa-solid {{action.typeIcon}} action-icon"></i>
|
||||
{{action.name}}
|
||||
</button>
|
||||
<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
|
||||
{{/if}}
|
||||
{{#if action.uses.max}}
|
||||
<div class="spacer"></div>
|
||||
<button type="button" class="action-uses-button" data-action="increaseActionUses" data-item-uuid="{{action.uuid}}">
|
||||
{{action.remainingUses}}/{{action.uses.max}}
|
||||
</button>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{!-- Name & Tags --}}
|
||||
<div class="item-label" draggable="true">
|
||||
{{!-- Item Name --}}
|
||||
<span class="item-name">{{localize item.name}} {{#unless (or noExtensible (not item.system.description))}}<span class="expanded-icon"><i class="fa-solid fa-expand"></i></span>{{/unless}}</span>
|
||||
|
||||
{{!-- Tags Start --}}
|
||||
{{#if (not hideTags)}}
|
||||
{{#> "systems/daggerheart/templates/sheets/global/partials/item-tags.hbs" item}}
|
||||
{{#if (eq ../type 'feature')}}
|
||||
{{#if (and system.featureForm (ne @root.document.type "character"))}}
|
||||
<div class="tag feature-form">
|
||||
<span class="recall-value">{{localize (concat "DAGGERHEART.CONFIG.FeatureForm." system.featureForm)}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/ "systems/daggerheart/templates/sheets/global/partials/item-tags.hbs"}}
|
||||
{{/if}}
|
||||
|
||||
{{!--Tags End --}}
|
||||
</div>
|
||||
|
||||
{{!-- Simple Resource --}}
|
||||
{{#if (and (not hideResources) (not (eq item.system.resource.type 'diceValue')))}}
|
||||
{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (or isQuantifiable (or (eq item.system.quantity 0) (gt item.system.quantity 1)))}}
|
||||
<div class="item-resource">
|
||||
<input type="number" id="{{item.uuid}}-quantity" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Controls --}}
|
||||
{{#unless hideControls}}
|
||||
<div class="controls">
|
||||
{{!-- Toggle/Equip buttons --}}
|
||||
{{#if @root.editable}}
|
||||
{{#if (and (eq actorType 'character') (eq type 'weapon'))}}
|
||||
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
|
||||
<i class="fa-solid fa-hands" inert></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if (and (eq actorType 'character') (eq type 'armor'))}}
|
||||
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
|
||||
<i class="fa-solid fa-fw fa-shield" inert></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if (and (eq type 'domainCard'))}}
|
||||
<a data-action="toggleVault"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
|
||||
<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}" inert></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if (and (and (eq type 'effect') (not (eq item.type 'beastform'))))}}
|
||||
<a data-action="toggleEffect"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
|
||||
<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}" inert></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{!-- Send to Chat --}}
|
||||
{{#if (hasProperty item "toChat")}}
|
||||
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
|
||||
<i class="fa-regular fa-fw fa-message" inert></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Document management buttons or context menu --}}
|
||||
{{#if (and (not isActor) (not hideContextMenu))}}
|
||||
<a data-action="triggerContextMenu" data-tooltip="DAGGERHEART.UI.Tooltip.moreOptions">
|
||||
<i class="fa-solid fa-fw fa-ellipsis-vertical" inert></i>
|
||||
</a>
|
||||
{{else if (and @root.editable (not hideModifyControls))}}
|
||||
<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.edit">
|
||||
<i class="fa-solid fa-edit" inert></i>
|
||||
</a>
|
||||
{{#if (not isActor)}}
|
||||
<a data-action="deleteDoc" data-tooltip="DAGGERHEART.UI.Tooltip.deleteItem">
|
||||
<i class="fa-solid fa-trash" inert></i>
|
||||
</a>
|
||||
{{else if (eq type 'adversary')}}
|
||||
<a data-action='deleteAdversary' data-category="{{categoryAdversary}}" data-tooltip="CONTROLS.CommonDelete">
|
||||
<i class="fas fa-trash" inert></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/each}}
|
||||
{{/unless}}
|
||||
</div>
|
||||
<div class="inventory-item-content{{#unless noExtensible}} extensible{{/unless}}">
|
||||
{{!-- Description --}}
|
||||
{{#unless hideDescription}}
|
||||
<div class="invetory-description"></div>
|
||||
{{/unless}}
|
||||
</div>
|
||||
{{!-- Dice Resource --}}
|
||||
{{#if (and (not hideResources) (eq item.system.resource.type 'diceValue'))}}
|
||||
{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
|
||||
{{/if}}
|
||||
{{!-- Actions Buttons --}}
|
||||
{{#if (and showActions item.system.actions.size)}}
|
||||
<div class="item-buttons">
|
||||
{{#each item.system.actions as | action |}}
|
||||
<div class="item-button">
|
||||
{{#if (and (eq action.type 'beastform') @root.beastformActive)}}
|
||||
<button type="button" data-action="cancelBeastform" data-item-uuid="{{action.uuid}}">
|
||||
<i class="fa-solid {{action.typeIcon}} action-icon"></i>
|
||||
{{localize "DAGGERHEART.ACTORS.Character.cancelBeastform"}}
|
||||
</button>
|
||||
{{else}}
|
||||
<button type="button" data-action="useItem" data-item-uuid="{{action.uuid}}">
|
||||
<i class="fa-solid {{action.typeIcon}} action-icon"></i>
|
||||
{{action.name}}
|
||||
</button>
|
||||
{{/if}}
|
||||
{{#if action.uses.max}}
|
||||
<div class="spacer"></div>
|
||||
<button type="button" class="action-uses-button" data-action="increaseActionUses" data-item-uuid="{{action.uuid}}">
|
||||
{{action.remainingUses}}/{{action.uses.max}}
|
||||
</button>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
Loading…
Add table
Add a link
Reference in a new issue