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17 changed files with 37 additions and 57 deletions

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@ -66,10 +66,6 @@ You can find the documentation here: https://github.com/Foundryborne/daggerheart
Looking to contribute to the project? Look no further, check out our [contributing guide](CONTRIBUTING.md), and keep the [Code of Conduct](coc.md) in mind when working on things.
## AI Policy
The Foundryborne Daggerheart system does not make use of AI (generative or otherwise) for any area of its implementation. We expect all contributors to follow this same policy when contributing with a pull request; contributions made using AI will be rejected outright.
## Disclaimer:
**Daggerheart System**

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@ -358,14 +358,14 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
const experienceIncreaseTagify = htmlElement.querySelector('.levelup-experience-increases');
if (experienceIncreaseTagify) {
const allExperiences = {
...this.actor.system.experiences,
...Object.values(this.levelup.levels).reduce((acc, level) => {
for (const key of Object.keys(level.achievements.experiences)) {
acc[key] = level.achievements.experiences[key];
}
return acc;
}, {}),
...this.actor.system.experiences
}, {})
};
tagifyElement(
experienceIncreaseTagify,

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@ -111,7 +111,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
switch (partId) {
case 'domains':
const selectedDomain = this.settings.domains[this.selected.domain] ?? null;
const selectedDomain = this.selected.domain ? this.settings.domains[this.selected.domain] : null;
const enrichedDescription = selectedDomain
? await foundry.applications.ux.TextEditor.implementation.enrichHTML(selectedDomain.description)
: null;

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@ -204,7 +204,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
};
}
if (this.action.parent.metadata?.isInventoryItem) {
if (this.action.parent.metadata.isInventoryItem) {
options.quantity = {
label: 'DAGGERHEART.GENERAL.itemQuantity',
group: 'Global'

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@ -31,9 +31,9 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
minimizable: false
},
actions: {
toggleViewMode: DhCountdowns.#onToggleViewMode,
editCountdowns: DhCountdowns.#onEditCountdowns,
loopCountdown: DhCountdowns.#onLoopCountdown,
toggleViewMode: DhCountdowns.#toggleViewMode,
editCountdowns: DhCountdowns.#editCountdowns,
loopCountdown: DhCountdowns.#loopCountdown,
decreaseCountdown: (_, target) => this.editCountdown(false, target),
increaseCountdown: (_, target) => this.editCountdown(true, target)
},
@ -147,7 +147,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
return true;
}
static async #onToggleViewMode() {
static async #toggleViewMode() {
const currentMode = game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode);
const appMode = CONFIG.DH.GENERAL.countdownAppMode;
const newMode = currentMode === appMode.textIcon ? appMode.iconOnly : appMode.textIcon;
@ -158,16 +158,15 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
this.render();
}
static async #onEditCountdowns() {
static async #editCountdowns() {
new game.system.api.applications.ui.CountdownEdit().render(true);
}
static async #onLoopCountdown(_, target) {
static async #loopCountdown(_, target) {
if (!DhCountdowns.canPerformEdit()) return;
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const countdownId = target.closest('[data-countdown]').dataset.countdown;
const countdown = settings.countdowns[countdownId];
const countdown = settings.countdowns[target.id];
let progressMax = countdown.progress.start;
let message = null;
@ -186,7 +185,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
await waitForDiceSoNice(message);
await settings.updateSource({
[`countdowns.${countdownId}.progress`]: {
[`countdowns.${target.id}.progress`]: {
current: newMax,
start: newMax
}
@ -200,12 +199,11 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
if (!DhCountdowns.canPerformEdit()) return;
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const countdownId = target.closest('[data-countdown]').dataset.countdown;
const countdown = settings.countdowns[countdownId];
const countdown = settings.countdowns[target.id];
const newCurrent = increase
? Math.min(countdown.progress.current + 1, countdown.progress.start)
: Math.max(countdown.progress.current - 1, 0);
await settings.updateSource({ [`countdowns.${countdownId}.progress.current`]: newCurrent });
await settings.updateSource({ [`countdowns.${target.id}.progress.current`]: newCurrent });
await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
refreshType: RefreshType.Countdown
});

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@ -1,6 +1,5 @@
import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs';
import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs';
import { parseInlineParams } from '../../enrichers/parser.mjs';
export function getTierAdjustedAdversary(source, tier) {
const currentTier = source.tier ?? 1;
@ -61,8 +60,8 @@ export function getTierAdjustedAdversary(source, tier) {
const descriptionFormulas = [];
for (const withDescription of [item.system, ...Object.values(item.system.actions)]) {
withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => {
const { value: formula } = parseInlineParams(inner, { first: 'value' });
if (!formula) return match;
const { value: formula } = parseInlineParams(inner);
if (!formula || !type) return match;
try {
const newFormula = calculateAdjustedDamage(formula, 'action', damageMeta)?.formula;

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@ -1,6 +1,6 @@
import BaseDataItem from './base.mjs';
import ItemLinkFields from '../../data/fields/itemLinkFields.mjs';
import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs';
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
export default class DHAncestry extends BaseDataItem {
/** @inheritDoc */
@ -45,10 +45,6 @@ export default class DHAncestry extends BaseDataItem {
/**@inheritdoc */
async getDescriptionData() {
// Preload all ancestry features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));
const baseDescription = this.description;
const features = await getFeaturesHTMLData(this.features);

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@ -1,4 +1,4 @@
import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs';
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import BaseDataItem from './base.mjs';
@ -27,10 +27,6 @@ export default class DHCommunity extends BaseDataItem {
/**@inheritdoc */
async getDescriptionData() {
// Preload all community features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features);
const baseDescription = this.description;
const features = await getFeaturesHTMLData(this.features);

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@ -91,7 +91,7 @@ export default class DHSubclass extends BaseDataItem {
? game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.spellcastingTrait].label)
: null;
// Preload all subclass features for acquisition from the cache
// Preload all class features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));

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@ -37,7 +37,6 @@ export default class DHRoll extends Roll {
static async buildConfigure(config = {}, message = {}) {
config.hooks = [...this.getHooks(), ''];
config.dialog ??= {};
config.damageOptions ??= {};
for (const hook of config.hooks) {
if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;

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@ -1,5 +1,3 @@
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) {
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;

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@ -1,7 +1,7 @@
import { parseInlineParams } from './parser.mjs';
export default function DhDamageEnricher(match, _options) {
const { value, type, inline } = parseInlineParams(match[1], { first: 'value' });
const { value, type, inline } = parseInlineParams(match[1]);
if (!value || !type) return match[0];
return getDamageMessage(value, type, inline, match[0]);
}
@ -59,7 +59,7 @@ export const renderDamageButton = async event => {
{
formula: value,
applyTo: CONFIG.DH.GENERAL.healingTypes.hitPoints.id,
damageTypes: type
type: type
}
]
};

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@ -8,7 +8,7 @@ export function parseInlineParams(paramString, { first } = {}) {
const parts = paramString.split('|').map(x => x.trim());
const params = {};
for (const [idx, param] of parts.entries()) {
if (first && idx === 0 && !param.includes(':')) {
if (first && idx === 0) {
params[first] = param;
} else {
const parts = param.split(':');

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@ -879,7 +879,6 @@ export async function fromUuids(uuids) {
const packEmbeddedEntries = entries.filter(
e =>
!(e.value instanceof Document) &&
e.parsed &&
e.parsed.collection instanceof foundry.documents.collections.CompendiumCollection &&
e.parsed.embedded.length > 0
);
@ -896,7 +895,7 @@ export async function fromUuids(uuids) {
const pack = game.packs.get(packGroup[0].value.pack);
if (!pack) continue;
const ids = packGroup.map(p => p.parsed?.id).filter(id => !!id);
const ids = packGroup.map(p => p.parsed.id);
const documents = await pack.getDocuments({ _id__in: ids });
for (const p of packGroup) {
p.value = documents.find(d => d.id === p.parsed.id) ?? p.value;

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@ -18,7 +18,7 @@
border: 0;
box-shadow: none;
color: @color-text-primary;
width: 18.75rem;
width: 300px;
pointer-events: all;
align-self: flex-end;
transition: 0.3s right ease-in-out;
@ -36,7 +36,7 @@
transition: opacity var(--ui-fade-duration);
}
&:not(.performance-low, .noblur) {
:not(.performance-low, .noblur) {
backdrop-filter: blur(5px);
}
@ -49,7 +49,8 @@
}
&.icon-only {
width: 12rem;
width: 180px;
min-width: 180px;
}
.countdowns-header,
@ -107,8 +108,8 @@
gap: 16px;
img {
width: 2.75rem;
height: 2.75rem;
width: 44px;
height: 44px;
border-radius: 6px;
}
@ -126,7 +127,7 @@
.countdown-tool-controls {
display: flex;
align-items: center;
gap: var(--spacer-12);
gap: 16px;
}
.progress-tag {

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@ -2,7 +2,7 @@
"id": "daggerheart",
"title": "Daggerheart",
"description": "An unofficial implementation of the Daggerheart system",
"version": "2.3.2",
"version": "2.3.1",
"compatibility": {
"minimum": "14.361",
"verified": "14.363",
@ -10,7 +10,7 @@
},
"url": "https://github.com/Foundryborne/daggerheart",
"manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json",
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.3.2/system.zip",
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.3.1/system.zip",
"authors": [
{
"name": "WBHarry"

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@ -11,20 +11,18 @@
</header>
<div class="countdowns-container">
{{#each countdowns as | countdown id |}}
<div class="countdown-container {{#if ../iconOnly}}icon-only{{/if}}" data-countdown="{{id}}">
<div class="countdown-container {{#if ../iconOnly}}icon-only{{/if}}">
<div class="countdown-main-container">
<img src="{{countdown.img}}" {{#if ../iconOnly}}data-tooltip="{{countdown.name}}"{{/if}}/>
<div class="countdown-content">
{{#unless ../iconOnly}}
<header>{{countdown.name}}</header>
{{/unless}}
{{#unless ../iconOnly}}<label>{{countdown.name}}</label>{{/unless}}
<div class="countdown-tools">
<div class="countdown-tool-controls">
{{#if countdown.editable}}<a data-action="decreaseCountdown"><i class="fa-solid fa-minus"></i></a>{{/if}}
{{#if countdown.editable}}<a data-action="decreaseCountdown" id="{{id}}"><i class="fa-solid fa-minus"></i></a>{{/if}}
<div class="progress-tag">
{{countdown.progress.current}}/{{countdown.progress.start}}
</div>
{{#if countdown.editable}}<a data-action="increaseCountdown"><i class="fa-solid fa-plus"></i></a>{{/if}}
{{#if countdown.editable}}<a data-action="increaseCountdown" id="{{id}}"><i class="fa-solid fa-plus"></i></a>{{/if}}
</div>
<div class="countdown-tool-icons">
{{#if (not ../iconOnly)}}
@ -33,7 +31,7 @@
{{/if}}
{{#unless (eq countdown.progress.looping "noLooping")}}
<span data-tooltip="{{countdown.loopTooltip}}">
<a class="looping-container {{#if countdown.shouldLoop}}should-loop{{/if}}" {{#if countdown.loopDisabled}}disabled{{/if}} data-action="loopCountdown">
<a class="looping-container {{#if countdown.shouldLoop}}should-loop{{/if}}" {{#if countdown.loopDisabled}}disabled{{/if}} data-action="loopCountdown" id="{{id}}">
<i class="loop-marker fa-solid fa-repeat"></i>
{{#if (eq countdown.progress.looping "increasing")}}
<i class="direction-marker fa-solid fa-angles-up" data-tooltip="{{localize "DAGGERHEART.UI.Countdowns.increasingLoop"}}"></i>