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c95520c9d8
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ee89d5cb9e |
7 changed files with 146 additions and 93 deletions
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@ -754,8 +754,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
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await config.resourceUpdates.updateResources();
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}
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//TODO: redo toggleEquipItem method
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/**
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* Toggles the equipped state of an item (armor or weapon).
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* @type {ApplicationClickAction}
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@ -763,32 +761,14 @@ export default class CharacterSheet extends DHBaseActorSheet {
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static async #toggleEquipItem(_event, button) {
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const item = await getDocFromElement(button);
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if (!item) return;
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if (item.system.equipped) {
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await item.update({ 'system.equipped': false });
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return;
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}
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switch (item.type) {
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case 'armor':
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const currentArmor = this.document.system.armor;
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if (currentArmor) {
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await currentArmor.update({ 'system.equipped': false });
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}
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await item.update({ 'system.equipped': true });
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break;
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case 'weapon':
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if (this.document.effects.find(x => !x.disabled && x.type === 'beastform')) {
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return ui.notifications.warn(
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game.i18n.localize('DAGGERHEART.UI.Notifications.beastformEquipWeapon')
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);
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}
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await this.document.system.constructor.unequipBeforeEquip.bind(this.document.system)(item);
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await item.update({ 'system.equipped': true });
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break;
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}
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const changedData = await this.document.toggleEquipItem(item);
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const removedData = changedData.filter(x => !x.add);
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this.document.update({
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'system.sidebarFavorites': [
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...this.document.system.sidebarFavorites.filter(x => removedData.every(r => r.item.id !== x.id))
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]
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});
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}
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/**
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@ -848,12 +828,13 @@ export default class CharacterSheet extends DHBaseActorSheet {
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*/
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static async #toggleVault(_event, button) {
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const doc = await getDocFromElement(button);
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const { available } = this.document.system.loadoutSlot;
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if (doc.system.inVault && !available && !doc.system.loadoutIgnore) {
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
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}
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await doc?.update({ 'system.inVault': !doc.system.inVault });
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const changedData = await this.document.toggleDomainCardVault(doc);
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const removedData = changedData.filter(x => !x.add);
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this.document.update({
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'system.sidebarFavorites': [
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...this.document.system.sidebarFavorites.filter(x => removedData.every(r => r.item.id !== x.id))
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]
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});
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}
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/**
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@ -1042,6 +1023,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
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if (this.document.system.sidebarFavorites.some(x => x.id === item.id)) return;
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this.document.update({ 'system.sidebarFavorites': [...this.document.system.sidebarFavorites, item] });
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this.document.setFavoriteItem(item, true);
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}
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}
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@ -532,22 +532,13 @@ export default function DHApplicationMixin(Base) {
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callback: async target => (await getDocFromElement(target)).toChat(this.document.uuid)
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});
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if (deletable)
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options.push({
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name: 'CONTROLS.CommonDelete',
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icon: 'fa-solid fa-trash',
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callback: async (target, event) => {
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const doc = await getDocFromElement(target);
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if (event.shiftKey) return doc.delete();
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else return doc.deleteDialog();
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}
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});
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options.push({
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name: 'Unfavorite',
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icon: 'fa-regular fa-star',
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condition: target => {
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return this.document.type === 'character' && target.closest('.items-sidebar-list');
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const doc = getDocFromElementSync(target);
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const isFavorited = this.document.system.sidebarFavorites.some(x => x.id === doc.id);
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return this.document.type === 'character' && isFavorited;
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},
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callback: async (target, _event) => {
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const doc = await getDocFromElement(target);
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@ -562,17 +553,27 @@ export default function DHApplicationMixin(Base) {
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icon: 'fa-solid fa-star',
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condition: target => {
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const doc = getDocFromElementSync(target);
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const isFavorited = this.document.system.sidebarFavorites.some(x => x.id === doc.id);
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return (
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!(doc instanceof game.system.api.documents.DhActiveEffect) &&
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this.document.type === 'character' &&
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!target.closest('.items-sidebar-list')
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!isFavorited
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);
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},
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callback: async (target, _event) => {
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const doc = await getDocFromElement(target);
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this.document.update({
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'system.sidebarFavorites': [...this.document.system.sidebarFavorites, doc]
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this.document.setFavoriteItem(doc, true);
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}
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});
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if (deletable)
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options.push({
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name: 'CONTROLS.CommonDelete',
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icon: 'fa-solid fa-trash',
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callback: async (target, event) => {
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const doc = await getDocFromElement(target);
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if (event.shiftKey) return doc.delete();
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else return doc.deleteDialog();
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}
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});
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@ -578,28 +578,6 @@ export default class DhCharacter extends BaseDataActor {
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return diceTypes[attackDiceIndex];
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}
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static async unequipBeforeEquip(itemToEquip) {
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const primary = this.primaryWeapon,
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secondary = this.secondaryWeapon;
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if (itemToEquip.system.secondary) {
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if (primary && primary.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
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await primary.update({ 'system.equipped': false });
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}
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if (secondary) {
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await secondary.update({ 'system.equipped': false });
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}
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} else {
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if (secondary && itemToEquip.system.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
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await secondary.update({ 'system.equipped': false });
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}
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if (primary) {
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await primary.update({ 'system.equipped': false });
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}
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}
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}
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prepareBaseData() {
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this.evasion += this.class.value?.system?.evasion ?? 0;
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@ -72,26 +72,6 @@ export default class DHDomainCard extends BaseDataItem {
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/* -------------------------------------------- */
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/**@inheritdoc */
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async _preUpdate(data, options, user) {
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const allowed = await super._preUpdate(data, options, user);
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if (allowed === false) return;
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if (this.parent.parent?.type === 'character') {
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if (
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data.system?.inVault &&
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!this.inVault &&
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this.parent.parent.system.sidebarFavorites.find(x => x?.id === this.parent.id)
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) {
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this.parent.parent.update({
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'system.sidebarFavorites': this.parent.parent.system.sidebarFavorites.filter(
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x => x.id !== this.parent.id
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)
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});
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}
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}
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}
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/**@inheritdoc */
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async _preCreate(data, options, user) {
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const allowed = await super._preCreate(data, options, user);
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@ -992,4 +992,111 @@ export default class DhpActor extends Actor {
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return allTokens;
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}
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async toggleDomainCardVault(card, options = { render: true }) {
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const { render } = options;
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const { available } = this.system.loadoutSlot;
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if (card.system.inVault && !available && !card.system.loadoutIgnore) {
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
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}
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const toVault = options.toVault ?? !card.system.inVault;
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await card?.update({ 'system.inVault': toVault }, { render });
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return [{ item: card, add: !toVault }];
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}
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async unequipBeforeEquip(itemToEquip, options = { render: true }) {
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const { render } = options;
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const primary = this.system.primaryWeapon,
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secondary = this.system.secondaryWeapon;
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let unequippedItems = [];
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if (itemToEquip.system.secondary) {
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if (primary && primary.system.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
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unequippedItems.push(primary);
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}
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if (secondary) {
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unequippedItems.push(secondary);
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}
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} else {
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if (secondary && itemToEquip.system.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
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unequippedItems.push(secondary);
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}
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if (primary) {
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unequippedItems.push(primary);
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}
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}
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for (const item of unequippedItems) await item?.update({ 'system.equipped': false }, { render });
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return unequippedItems;
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}
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async toggleEquipItem(item, options = { render: true }) {
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const { render } = options;
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const changedItems = [];
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const updateAndAddChangedItem = async (item, equip) => {
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changedItems.push({ item, add: equip });
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await item.update({ 'system.equipped': equip }, { render });
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};
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if (item.system.equipped && [undefined, false].includes(options.equip)) {
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await updateAndAddChangedItem(item, false);
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return changedItems;
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}
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switch (item.type) {
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case 'armor':
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const currentArmor = this.system.armor;
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if (currentArmor) {
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await updateAndAddChangedItem(currentArmor, false);
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}
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await updateAndAddChangedItem(item, true);
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break;
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case 'weapon':
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if (this.effects.find(x => !x.disabled && x.type === 'beastform')) {
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return ui.notifications.warn(
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game.i18n.localize('DAGGERHEART.UI.Notifications.beastformEquipWeapon')
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);
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}
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const unequippedItems = await this.unequipBeforeEquip(item, { render: false });
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changedItems.push(...unequippedItems.map(x => ({ item: x, add: false })));
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await updateAndAddChangedItem(item, true);
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break;
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}
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return changedItems;
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}
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/* This is very convoluted, and there is almost certainly a better way to do it. I couldn't get it working any better way atm though. */
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async setFavoriteItem(item, setFavorited) {
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const favoritesToRemove = [];
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const favoritesToAdd = [];
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if (['weapon', 'armor'].includes(item.type)) {
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const changedData = await this.toggleEquipItem(item, { render: false, equip: setFavorited });
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for (const data of changedData) {
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if (data.add) favoritesToAdd.push(data.item);
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else favoritesToRemove.push(data.item);
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}
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} else if (item.type === 'domainCard') {
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const changedData = await this.toggleDomainCardVault(item, { render: false, toVault: !setFavorited });
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for (const data of changedData) {
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if (data.add) favoritesToAdd.push(data.item);
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else favoritesToRemove.push(data.item);
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}
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} else if (setFavorited) favoritesToAdd.push(item);
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else favoritesToRemove.push(item);
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this.update({
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'system.sidebarFavorites': [
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...this.system.sidebarFavorites.filter(x => favoritesToRemove.every(r => r.id !== x.id)),
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...favoritesToAdd
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]
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});
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}
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}
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@ -226,5 +226,11 @@ export default class DHItem extends foundry.documents.Item {
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async _preDelete() {
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this.deleteTriggers();
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if (this.parent?.type === 'character') {
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const filteredFavorites = this.parent.system.sidebarFavorites.filter(x => x.id !== this.id);
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if (this.parent.system.sidebarFavorites.length !== filteredFavorites.length)
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this.parent.update({ 'system.sidebarFavorites': filteredFavorites });
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}
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}
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}
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@ -2,7 +2,7 @@
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"id": "daggerheart",
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"title": "Daggerheart",
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"description": "An unofficial implementation of the Daggerheart system",
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"version": "1.6.0",
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"version": "1.6.1",
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"compatibility": {
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"minimum": "13.346",
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"verified": "13.351",
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