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dbd5ef8bb0
24 changed files with 336 additions and 368 deletions
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@ -1,3 +1,3 @@
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<svg width="60" height="60" viewBox="0 0 60 60" fill="none" xmlns="http://www.w3.org/2000/svg">
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<path d="M 7.12 0.5 H 52.88 C 56.29 0.5 58.88 3.57 58.3 6.93 L 51.46 46.68 C 51.16 48.44 50.02 49.95 48.4 50.71 L 32.36 58.33 C 30.87 59.04 29.13 59.04 27.64 58.33 L 11.6 50.71 C 9.98 49.95 8.84 48.44 8.54 46.68 L 1.7 6.93 C 1.12 3.57 3.71 0.5 7.12 0.5 Z" fill="transparent" stroke="#18162e"/>
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||||
<path d="M6.12012 0.5H51.8799C55.2901 0.500041 57.8779 3.57175 57.2998 6.93262L50.4639 46.6777C50.1604 48.4411 49.0179 49.9467 47.4014 50.7139L31.3584 58.3271C29.8661 59.0354 28.1339 59.0354 26.6416 58.3271L10.5986 50.7139C8.98214 49.9467 7.83959 48.4411 7.53613 46.6777L0.700195 6.93262C0.122088 3.57175 2.7099 0.500042 6.12012 0.5Z" fill="transparent" stroke="#18162e"/>
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</svg>
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||||
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Before Width: | Height: | Size: 397 B After Width: | Height: | Size: 476 B |
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@ -1,3 +1,3 @@
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<svg width="60" height="60" viewBox="0 0 60 60" fill="none" xmlns="http://www.w3.org/2000/svg">
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||||
<path d="M 7.12 0.5 H 52.88 C 56.29 0.5 58.88 3.57 58.3 6.93 L 51.46 46.68 C 51.16 48.44 50.02 49.95 48.4 50.71 L 32.36 58.33 C 30.87 59.04 29.13 59.04 27.64 58.33 L 11.6 50.71 C 9.98 49.95 8.84 48.44 8.54 46.68 L 1.7 6.93 C 1.12 3.57 3.71 0.5 7.12 0.5 Z" fill="#18152E" stroke="#F3C267"/>
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||||
<path d="M6.12012 0.5H51.8799C55.2901 0.500041 57.8779 3.57175 57.2998 6.93262L50.4639 46.6777C50.1604 48.4411 49.0179 49.9467 47.4014 50.7139L31.3584 58.3271C29.8661 59.0354 28.1339 59.0354 26.6416 58.3271L10.5986 50.7139C8.98214 49.9467 7.83959 48.4411 7.53613 46.6777L0.700195 6.93262C0.122088 3.57175 2.7099 0.500042 6.12012 0.5Z" fill="#18152E" stroke="#F3C267"/>
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</svg>
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Before Width: | Height: | Size: 393 B After Width: | Height: | Size: 472 B |
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@ -9,7 +9,10 @@ import * as dice from './module/dice/_module.mjs';
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import * as fields from './module/data/fields/_module.mjs';
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import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
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import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.mjs';
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import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
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import { BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll } from './module/dice/_module.mjs';
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import { enrichedDualityRoll } from './module/enrichers/DualityRollEnricher.mjs';
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import { enrichedFateRoll, getFateTypeData } from './module/enrichers/FateRollEnricher.mjs';
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import {
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handlebarsRegistration,
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runMigrations,
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@ -32,8 +35,6 @@ CONFIG.Dice.daggerheart = {
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FateRoll: FateRoll
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};
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Object.assign(CONFIG.Dice.termTypes, dice.diceTypes);
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CONFIG.Actor.documentClass = documents.DhpActor;
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CONFIG.Actor.dataModels = models.actors.config;
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CONFIG.Actor.collection = collections.DhActorCollection;
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@ -332,6 +333,78 @@ Hooks.on('renderHandlebarsApplication', (_, element) => {
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enricherRenderSetup(element);
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});
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Hooks.on('chatMessage', (_, message) => {
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if (message.startsWith('/dr')) {
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const result =
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message.trim().toLowerCase() === '/dr' ? { result: {} } : rollCommandToJSON(message.replace(/\/dr\s?/, ''));
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if (!result) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.dualityParsing'));
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return false;
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}
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const { result: rollCommand, flavor } = result;
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const reaction = rollCommand.reaction;
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const traitValue = rollCommand.trait?.toLowerCase();
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const advantage = rollCommand.advantage
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? CONFIG.DH.ACTIONS.advantageState.advantage.value
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: rollCommand.disadvantage
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? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
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: undefined;
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const difficulty = rollCommand.difficulty;
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const grantResources = rollCommand.grantResources;
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const target = getCommandTarget({ allowNull: true });
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const title =
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(flavor ?? traitValue)
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? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
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})
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: game.i18n.localize('DAGGERHEART.GENERAL.duality');
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enrichedDualityRoll({
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reaction,
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traitValue,
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target,
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difficulty,
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title,
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label: game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll'),
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actionType: null,
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advantage,
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grantResources
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});
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return false;
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}
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if (message.startsWith('/fr')) {
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const result =
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message.trim().toLowerCase() === '/fr' ? { result: {} } : rollCommandToJSON(message.replace(/\/fr\s?/, ''));
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if (!result) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateParsing'));
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return false;
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||||
}
|
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const { result: rollCommand, flavor } = result;
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const fateTypeData = getFateTypeData(rollCommand?.type);
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if (!fateTypeData)
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return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
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const { value: fateType, label: fateTypeLabel } = fateTypeData;
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const target = getCommandTarget({ allowNull: true });
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const title = flavor ?? game.i18n.localize('DAGGERHEART.GENERAL.fateRoll');
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enrichedFateRoll({
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target,
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title,
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label: fateTypeLabel,
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fateType
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||||
});
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return false;
|
||||
}
|
||||
});
|
||||
|
||||
Hooks.on(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, async data => {
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if (data.openForAllPlayers && data.partyId) {
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const party = game.actors.get(data.partyId);
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|
|
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|
|
@ -200,7 +200,6 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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||||
partContext.members[partId] = {
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...data,
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roll: data.roll,
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isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
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key: partId,
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readyToRoll: Boolean(data.rollChoice),
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@ -449,19 +448,24 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const { member, diceType } = button.dataset;
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const memberData = this.party.system.tagTeam.members[member];
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const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 1 : 2;
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const newRoll = game.system.api.dice.DualityRoll.fromData(memberData.rollData);
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const dice = newRoll.dice[dieIndex];
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await dice.reroll(`/r1=${dice.total}`, {
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liveRoll: {
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roll: newRoll,
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isReaction: true
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}
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});
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const rollData = newRoll.toJSON();
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const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 2 : 4;
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const { parsedRoll, newRoll } = await game.system.api.dice.DualityRoll.reroll(
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memberData.rollData,
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dieIndex,
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diceType,
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false
|
||||
);
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const rollData = parsedRoll.toJSON();
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this.updatePartyData(
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{
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[`system.tagTeam.members.${member}.rollData`]: rollData
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[`system.tagTeam.members.${member}.rollData`]: {
|
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...rollData,
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options: {
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...rollData.options,
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roll: newRoll
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}
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}
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},
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this.getUpdatingParts(button)
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);
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@ -696,9 +700,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const error = this.checkInitiatorHopeError(this.party.system.tagTeam.initiator);
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if (error) return error;
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const joinedRoll = await this.getJoinedRoll();
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const mainRoll = joinedRoll.rollData;
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const finalRoll = foundry.utils.deepClone(joinedRoll.roll);
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const mainRoll = (await this.getJoinedRoll()).rollData;
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const mainActor = this.party.system.partyMembers.find(x => x.uuid === mainRoll.options.source.actor);
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mainRoll.options.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
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@ -709,7 +711,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
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speaker: cls.getSpeaker({ actor: mainActor }),
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system: mainRoll.options,
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rolls: [JSON.stringify(joinedRoll.roll)],
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rolls: [mainRoll],
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sound: null,
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flags: { core: { RollTable: true } }
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};
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@ -721,7 +723,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
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for (let memberId in tagTeamData.members) {
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const resourceUpdates = [];
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const rollGivesHope = finalRoll.isCritical || finalRoll.withHope;
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const rollGivesHope = mainRoll.options.roll.isCritical || mainRoll.options.roll.result.duality === 1;
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if (memberId === tagTeamData.initiator.memberId) {
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const value = tagTeamData.initiator.cost
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? rollGivesHope
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|
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@ -732,8 +734,9 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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} else if (rollGivesHope) {
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resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
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}
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if (finalRoll.isCritical) resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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if (finalRoll.withFear) {
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if (mainRoll.options.roll.isCritical)
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resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
|
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if (mainRoll.options.roll.result.duality === -1) {
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fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
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fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
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}
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||||
|
|
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@ -1,8 +1,5 @@
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import { abilities } from '../../config/actorConfig.mjs';
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import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs';
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import { enrichedFateRoll, getFateTypeData } from '../../enrichers/FateRollEnricher.mjs';
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import { getCommandTarget, rollCommandToJSON } from '../../helpers/utils.mjs';
|
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import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
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constructor(options) {
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@ -24,84 +21,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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classes: ['daggerheart']
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};
|
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|
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static CHAT_COMMANDS = {
|
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...super.CHAT_COMMANDS,
|
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dr: {
|
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rgx: /^(?:\/dr)((?:\s)[^]*)?/,
|
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fn: (_, match) => {
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const argString = match[1]?.trim();
|
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const result = argString ? rollCommandToJSON(argString) : { result: {} };
|
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if (!result) {
|
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.dualityParsing'));
|
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return false;
|
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}
|
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|
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const { result: rollCommand, flavor } = result;
|
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|
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const reaction = rollCommand.reaction;
|
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const traitValue = rollCommand.trait?.toLowerCase();
|
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const advantage = rollCommand.advantage
|
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? CONFIG.DH.ACTIONS.advantageState.advantage.value
|
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: rollCommand.disadvantage
|
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? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
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: undefined;
|
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const difficulty = rollCommand.difficulty;
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const grantResources = rollCommand.grantResources;
|
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|
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const target = getCommandTarget({ allowNull: true });
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const title =
|
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(flavor ?? traitValue)
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? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
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ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
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})
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: game.i18n.localize('DAGGERHEART.GENERAL.duality');
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||||
|
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enrichedDualityRoll({
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reaction,
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traitValue,
|
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target,
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difficulty,
|
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title,
|
||||
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll'),
|
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actionType: null,
|
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advantage,
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||||
grantResources
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});
|
||||
return false;
|
||||
}
|
||||
},
|
||||
fr: {
|
||||
rgx: /^(?:\/fr)((?:\s)[^]*)?/,
|
||||
fn: (_, match) => {
|
||||
const argString = match[1]?.trim();
|
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const result = argString ? rollCommandToJSON(argString) : { result: {} };
|
||||
|
||||
if (!result) {
|
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateParsing'));
|
||||
return false;
|
||||
}
|
||||
|
||||
const { result: rollCommand, flavor } = result;
|
||||
const fateTypeData = getFateTypeData(rollCommand?.type);
|
||||
|
||||
if (!fateTypeData)
|
||||
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
|
||||
|
||||
const { value: fateType, label: fateTypeLabel } = fateTypeData;
|
||||
const target = getCommandTarget({ allowNull: true });
|
||||
const title = flavor ?? game.i18n.localize('DAGGERHEART.GENERAL.fateRoll');
|
||||
|
||||
enrichedFateRoll({
|
||||
target,
|
||||
title,
|
||||
label: fateTypeLabel,
|
||||
fateType
|
||||
});
|
||||
return false;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
_getEntryContextOptions() {
|
||||
return [
|
||||
...super._getEntryContextOptions(),
|
||||
|
|
@ -256,7 +175,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
action.use(event);
|
||||
}
|
||||
|
||||
async rerollEvent(event, messageData) {
|
||||
async rerollEvent(event, message) {
|
||||
event.stopPropagation();
|
||||
if (!event.shiftKey) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
|
|
@ -268,7 +187,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
if (!confirmed) return;
|
||||
}
|
||||
|
||||
const message = game.messages.get(messageData._id);
|
||||
const target = event.target.closest('[data-die-index]');
|
||||
|
||||
if (target.dataset.type === 'damage') {
|
||||
|
|
@ -291,16 +209,27 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
}
|
||||
});
|
||||
} else {
|
||||
const rerollDice = message.system.roll.dice[target.dataset.dieIndex];
|
||||
await rerollDice.reroll(`/r1=${rerollDice.total}`, {
|
||||
liveRoll: {
|
||||
roll: message.system.roll,
|
||||
actor: message.system.actionActor,
|
||||
isReaction: message.system.roll.options.actionType === 'reaction'
|
||||
}
|
||||
});
|
||||
await message.update({
|
||||
rolls: [message.system.roll.toJSON()]
|
||||
let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
|
||||
const rollClass =
|
||||
game.system.api.dice[
|
||||
message.type === 'dualityRoll'
|
||||
? 'DualityRoll'
|
||||
: target.dataset.type === 'damage'
|
||||
? 'DHRoll'
|
||||
: 'D20Roll'
|
||||
];
|
||||
|
||||
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
|
||||
const { newRoll, parsedRoll } = await rollClass.reroll(
|
||||
originalRoll_parsed,
|
||||
target.dataset.dieIndex,
|
||||
target.dataset.type
|
||||
);
|
||||
|
||||
await game.messages.get(message._id).update({
|
||||
'system.roll': newRoll,
|
||||
'rolls': [parsedRoll]
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,6 +32,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
return {
|
||||
title: new fields.StringField(),
|
||||
actionDescription: new fields.HTMLField(),
|
||||
roll: new fields.ObjectField(),
|
||||
targets: targetsField(),
|
||||
hasRoll: new fields.BooleanField({ initial: false }),
|
||||
hasDamage: new fields.BooleanField({ initial: false }),
|
||||
|
|
@ -54,16 +55,6 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
};
|
||||
}
|
||||
|
||||
get roll() {
|
||||
if (this.parent.type === 'dualityRoll')
|
||||
return this.parent.rolls.find(x => x instanceof game.system.api.dice.DualityRoll);
|
||||
|
||||
if (this.parent.type === 'fateRoll')
|
||||
return this.parent.rolls.find(x => x instanceof game.system.api.dice.FateRoll);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
get actionActor() {
|
||||
if (!this.source.actor) return null;
|
||||
return fromUuidSync(this.source.actor);
|
||||
|
|
|
|||
|
|
@ -4,4 +4,3 @@ export { default as DamageRoll } from './damageRoll.mjs';
|
|||
export { default as DHRoll } from './dhRoll.mjs';
|
||||
export { default as DualityRoll } from './dualityRoll.mjs';
|
||||
export { default as FateRoll } from './fateRoll.mjs';
|
||||
export { diceTypes } from './die/_module.mjs';
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ export default class D20Roll extends DHRoll {
|
|||
get isCritical() {
|
||||
if (!this.d20._evaluated) return;
|
||||
|
||||
const criticalThreshold = this.options.actionType === 'reaction' ? 20 : this.data.criticalThreshold;
|
||||
const criticalThreshold = this.options.actionType === 'reaction' ? 20 : this.data.system.criticalThreshold;
|
||||
return this.d20.total >= criticalThreshold;
|
||||
}
|
||||
|
||||
|
|
@ -217,11 +217,49 @@ export default class D20Roll extends DHRoll {
|
|||
results: d.results
|
||||
};
|
||||
});
|
||||
data.modifierTotal = roll.modifierTotal;
|
||||
data.modifierTotal = this.calculateTotalModifiers(roll);
|
||||
return data;
|
||||
}
|
||||
|
||||
resetFormula() {
|
||||
return (this._formula = this.constructor.getFormula(this.terms));
|
||||
}
|
||||
|
||||
static async reroll(rollString, _target, message) {
|
||||
let parsedRoll = game.system.api.dice.D20Roll.fromData(rollString);
|
||||
parsedRoll = await parsedRoll.reroll();
|
||||
const newRoll = game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
|
||||
targets: message.system.targets,
|
||||
roll: {
|
||||
advantage: message.system.roll.advantage?.type,
|
||||
difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
|
||||
}
|
||||
});
|
||||
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
await game.dice3d.showForRoll(parsedRoll, game.user, true);
|
||||
}
|
||||
|
||||
const rerolled = {
|
||||
any: true,
|
||||
rerolls: [
|
||||
...(message.system.roll.dice[0].rerolled?.rerolls?.length > 0
|
||||
? [message.system.roll.dice[0].rerolled?.rerolls]
|
||||
: []),
|
||||
rollString.terms[0].results
|
||||
]
|
||||
};
|
||||
return {
|
||||
newRoll: {
|
||||
...newRoll,
|
||||
dice: [
|
||||
{
|
||||
...newRoll.dice[0],
|
||||
rerolled: rerolled
|
||||
}
|
||||
]
|
||||
},
|
||||
parsedRoll
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,10 +12,6 @@ export default class DHRoll extends Roll {
|
|||
return game.i18n.localize('DAGGERHEART.GENERAL.Roll.basic');
|
||||
}
|
||||
|
||||
get modifierTotal() {
|
||||
return this.constructor.calculateTotalModifiers(this);
|
||||
}
|
||||
|
||||
static messageType = 'adversaryRoll';
|
||||
|
||||
static CHAT_TEMPLATE = 'systems/daggerheart/templates/ui/chat/roll.hbs';
|
||||
|
|
@ -142,7 +138,6 @@ export default class DHRoll extends Roll {
|
|||
const chatData = await this._prepareChatRenderContext({ flavor, isPrivate, ...options });
|
||||
return foundry.applications.handlebars.renderTemplate(template, {
|
||||
...chatData,
|
||||
roll: this,
|
||||
parent: chatData.parent,
|
||||
targetMode: chatData.targetMode,
|
||||
metagamingSettings
|
||||
|
|
@ -246,21 +241,16 @@ export default class DHRoll extends Roll {
|
|||
return (this._formula = this.constructor.getFormula(this.terms));
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate total modifiers of any rolls, including non-dh rolls.
|
||||
* This exists because damage rolls still may receive base roll classes
|
||||
*/
|
||||
static calculateTotalModifiers(roll) {
|
||||
let modifierTotal = 0;
|
||||
for (let i = 0; i < roll.terms.length; i++) {
|
||||
if (!roll.terms[i].isDeterministic) continue;
|
||||
const termTotal = roll.terms[i].total;
|
||||
if (typeof termTotal === 'number') {
|
||||
const multiplier = roll.terms[i - 1]?.operator === " - " ? -1 : 1;
|
||||
modifierTotal += multiplier * termTotal;
|
||||
if (
|
||||
roll.terms[i] instanceof foundry.dice.terms.NumericTerm &&
|
||||
!!roll.terms[i - 1] &&
|
||||
roll.terms[i - 1] instanceof foundry.dice.terms.OperatorTerm
|
||||
)
|
||||
modifierTotal += Number(`${roll.terms[i - 1].operator}${roll.terms[i].total}`);
|
||||
}
|
||||
}
|
||||
|
||||
return modifierTotal;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,9 +0,0 @@
|
|||
import DualityDie from './dualityDie.mjs';
|
||||
import AdvantageDie from './advantageDie.mjs';
|
||||
import DisadvantageDie from './disadvantageDie.mjs';
|
||||
|
||||
export const diceTypes = {
|
||||
DualityDie,
|
||||
AdvantageDie,
|
||||
DisadvantageDie
|
||||
};
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
export default class AdvantageDie extends foundry.dice.terms.Die {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
this.modifiers = [];
|
||||
}
|
||||
}
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
export default class DisadvantageDie extends foundry.dice.terms.Die {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
this.modifiers = [];
|
||||
}
|
||||
}
|
||||
|
|
@ -1,62 +0,0 @@
|
|||
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
|
||||
|
||||
export default class DualityDie extends foundry.dice.terms.Die {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
this.modifiers = [];
|
||||
}
|
||||
|
||||
#getDualityState(roll) {
|
||||
if (!roll) return null;
|
||||
return roll.withHope ? 1 : roll.withFear ? -1 : 0;
|
||||
}
|
||||
|
||||
#updateResources(oldDuality, newDuality, actor) {
|
||||
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
||||
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
|
||||
|
||||
const updates = [];
|
||||
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
|
||||
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
|
||||
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
|
||||
|
||||
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
|
||||
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
|
||||
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
|
||||
|
||||
const resourceUpdates = new ResourceUpdateMap(actor);
|
||||
resourceUpdates.addResources(updates);
|
||||
resourceUpdates.updateResources();
|
||||
}
|
||||
|
||||
async reroll(modifier, options) {
|
||||
const oldDuality = this.#getDualityState(options.liveRoll.roll);
|
||||
await super.reroll(modifier, options);
|
||||
|
||||
if (options?.liveRoll) {
|
||||
/* Can't currently test since DiceSoNice is not v14. Might need to set the appearance earlier if a roll is triggered by super.reroll */
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const diceSoNiceRoll = {
|
||||
_evaluated: true,
|
||||
dice: [this],
|
||||
options: { appearance: {} }
|
||||
};
|
||||
|
||||
const preset = await getDiceSoNicePreset(diceSoNice[key], faces);
|
||||
diceSoNiceRoll.dice[0].options.appearance = preset.appearance;
|
||||
diceSoNiceRoll.dice[0].options.modelFile = preset.modelFile;
|
||||
|
||||
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
|
||||
} else {
|
||||
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
}
|
||||
|
||||
await options.liveRoll.roll._evaluate();
|
||||
if (options.liveRoll.isReaction) return;
|
||||
|
||||
const newDuality = this.#getDualityState(options.liveRoll.roll);
|
||||
this.#updateResources(oldDuality, newDuality, options.liveRoll.actor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +1,8 @@
|
|||
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
||||
import D20Roll from './d20Roll.mjs';
|
||||
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
|
||||
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
|
||||
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
|
||||
|
||||
export default class DualityRoll extends D20Roll {
|
||||
_advantageFaces = 6;
|
||||
|
|
@ -24,31 +26,27 @@ export default class DualityRoll extends D20Roll {
|
|||
}
|
||||
|
||||
get dHope() {
|
||||
if (!(this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice();
|
||||
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
return this.dice[0];
|
||||
}
|
||||
|
||||
set dHope(faces) {
|
||||
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dHope.faces
|
||||
this.dHope.faces = this.getFaces(faces);
|
||||
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
this.dice[0].faces = this.getFaces(faces);
|
||||
}
|
||||
|
||||
get dFear() {
|
||||
if (!(this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice();
|
||||
if (!(this.dice[1] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
return this.dice[1];
|
||||
}
|
||||
|
||||
set dFear(faces) {
|
||||
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dFear.faces
|
||||
this.dFear.faces = this.getFaces(faces);
|
||||
if (!(this.dice[1] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
this.dice[1].faces = this.getFaces(faces);
|
||||
}
|
||||
|
||||
get dAdvantage() {
|
||||
return this.dice[2] instanceof game.system.api.dice.diceTypes.AdvantageDie ? this.dice[2] : null;
|
||||
}
|
||||
|
||||
get dDisadvantage() {
|
||||
return this.dice[2] instanceof game.system.api.dice.diceTypes.DisadvantageDie ? this.dice[2] : null;
|
||||
return this.dice[2];
|
||||
}
|
||||
|
||||
get advantageFaces() {
|
||||
|
|
@ -67,11 +65,6 @@ export default class DualityRoll extends D20Roll {
|
|||
this._advantageNumber = Number(value);
|
||||
}
|
||||
|
||||
get extraDice() {
|
||||
const { DualityDie, AdvantageDie, DisadvantageDie } = game.system.api.dice.diceTypes;
|
||||
return this.dice.filter(x => ![DualityDie, AdvantageDie, DisadvantageDie].some(die => x instanceof die));
|
||||
}
|
||||
|
||||
setRallyChoices() {
|
||||
return this.data?.parent?.appliedEffects.reduce((a, c) => {
|
||||
const change = c.system.changes.find(ch => ch.key === 'system.bonuses.rally');
|
||||
|
|
@ -125,28 +118,22 @@ export default class DualityRoll extends D20Roll {
|
|||
|
||||
/** @inheritDoc */
|
||||
static fromData(data) {
|
||||
data.terms[0].class = 'DualityDie';
|
||||
data.terms[2].class = 'DualityDie';
|
||||
if (data.options.roll.advantage?.type && data.terms[4]?.faces) {
|
||||
data.terms[4].class = data.options.roll.advantage.type === 1 ? 'AdvantageDie' : 'DisadvantageDie';
|
||||
}
|
||||
data.terms[0].class = foundry.dice.terms.Die.name;
|
||||
data.terms[2].class = foundry.dice.terms.Die.name;
|
||||
return super.fromData(data);
|
||||
}
|
||||
|
||||
createBaseDice() {
|
||||
if (
|
||||
this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie &&
|
||||
this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie
|
||||
) {
|
||||
if (this.dice[0] instanceof foundry.dice.terms.Die && this.dice[1] instanceof foundry.dice.terms.Die) {
|
||||
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
|
||||
return;
|
||||
}
|
||||
|
||||
this.terms[0] = new game.system.api.dice.diceTypes.DualityDie({
|
||||
this.terms[0] = new foundry.dice.terms.Die({
|
||||
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
|
||||
});
|
||||
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
|
||||
this.terms[2] = new game.system.api.dice.diceTypes.DualityDie({
|
||||
this.terms[2] = new foundry.dice.terms.Die({
|
||||
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
|
||||
});
|
||||
}
|
||||
|
|
@ -384,4 +371,63 @@ export default class DualityRoll extends D20Roll {
|
|||
if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
|
||||
}
|
||||
}
|
||||
|
||||
static async reroll(rollBase, dieIndex, diceType, updateResources = true) {
|
||||
let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollBase, evaluated: false });
|
||||
const term = parsedRoll.terms[dieIndex];
|
||||
await term.reroll(`/r1=${term.total}`);
|
||||
const result = await parsedRoll.evaluate();
|
||||
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const diceSoNiceRoll = {
|
||||
_evaluated: true,
|
||||
dice: [
|
||||
new foundry.dice.terms.Die({
|
||||
...term,
|
||||
faces: term._faces,
|
||||
results: term.results.filter(x => !x.rerolled)
|
||||
})
|
||||
],
|
||||
options: { appearance: {} }
|
||||
};
|
||||
|
||||
const diceSoNicePresets = await getDiceSoNicePresets(`d${term._faces}`, `d${term._faces}`);
|
||||
if (diceSoNicePresets[diceType]) {
|
||||
diceSoNiceRoll.dice[0].options = diceSoNicePresets[diceType];
|
||||
}
|
||||
|
||||
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
|
||||
} else {
|
||||
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
}
|
||||
|
||||
const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
|
||||
targets: parsedRoll.options.targets ?? [],
|
||||
roll: {
|
||||
advantage: parsedRoll.options.roll.advantage?.type,
|
||||
difficulty: parsedRoll.options.roll.difficulty ? Number(parsedRoll.options.roll.difficulty) : null
|
||||
}
|
||||
});
|
||||
|
||||
const extraIndex = newRoll.advantage ? 3 : 2;
|
||||
newRoll.extra = newRoll.extra.slice(extraIndex);
|
||||
|
||||
const actor = parsedRoll.options.source.actor
|
||||
? await foundry.utils.fromUuid(parsedRoll.options.source.actor)
|
||||
: null;
|
||||
const config = {
|
||||
source: { actor: parsedRoll.options.source.actor ?? '' },
|
||||
targets: parsedRoll.targets,
|
||||
roll: newRoll,
|
||||
rerolledRoll: parsedRoll.options.roll,
|
||||
resourceUpdates: new ResourceUpdateMap(actor)
|
||||
};
|
||||
|
||||
if (updateResources) {
|
||||
await DualityRoll.addDualityResourceUpdates(config);
|
||||
await config.resourceUpdates.updateResources();
|
||||
}
|
||||
|
||||
return { newRoll, parsedRoll };
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,8 +21,8 @@ export default class FateRoll extends D20Roll {
|
|||
}
|
||||
|
||||
set dHope(faces) {
|
||||
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dHope.faces
|
||||
this.dHope.faces = this.getFaces(faces);
|
||||
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
this.dice[0].faces = this.getFaces(faces);
|
||||
}
|
||||
|
||||
get dFear() {
|
||||
|
|
@ -31,8 +31,8 @@ export default class FateRoll extends D20Roll {
|
|||
}
|
||||
|
||||
set dFear(faces) {
|
||||
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dFear.faces
|
||||
this.dFear.faces = this.getFaces(faces);
|
||||
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
this.dice[0].faces = this.getFaces(faces);
|
||||
}
|
||||
|
||||
get isCritical() {
|
||||
|
|
@ -43,20 +43,6 @@ export default class FateRoll extends D20Roll {
|
|||
return this.data.fateType;
|
||||
}
|
||||
|
||||
get withHope() {
|
||||
return this.data.fateType === 'Hope';
|
||||
}
|
||||
|
||||
get withFear() {
|
||||
return this.data.fateType === 'Fear';
|
||||
}
|
||||
|
||||
get totalLabel() {
|
||||
const label = this.withHope ? 'DAGGERHEART.GENERAL.hope' : 'DAGGERHEART.GENERAL.fear';
|
||||
|
||||
return game.i18n.localize(label);
|
||||
}
|
||||
|
||||
static getHooks(hooks) {
|
||||
return [...(hooks ?? []), 'Fate'];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
|
||||
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
|
||||
|
||||
export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
||||
targetHook = null;
|
||||
|
|
@ -78,14 +78,25 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
if (this.isContentVisible) {
|
||||
if (this.type === 'dualityRoll') {
|
||||
html.classList.add('duality');
|
||||
if (this.system.roll.withHope) html.classList.add('hope');
|
||||
else if (this.system.roll.withFear) html.classList.add('fear');
|
||||
else html.classList.add('critical');
|
||||
switch (this.system.roll?.result?.duality) {
|
||||
case 1:
|
||||
html.classList.add('hope');
|
||||
break;
|
||||
case -1:
|
||||
html.classList.add('fear');
|
||||
break;
|
||||
default:
|
||||
html.classList.add('critical');
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (this.type === 'fateRoll') {
|
||||
html.classList.add('fate');
|
||||
if (this.system.roll?.fateDie) {
|
||||
html.classList.add(this.system.roll.fateDie.toLowerCase());
|
||||
if (this.system.roll?.fate.fateDie == 'Hope') {
|
||||
html.classList.add('hope');
|
||||
}
|
||||
if (this.system.roll?.fate.fateDie == 'Fear') {
|
||||
html.classList.add('fear');
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -240,16 +240,12 @@
|
|||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-evenly;
|
||||
gap: 2px;
|
||||
gap: 8px;
|
||||
|
||||
.trait-container {
|
||||
span {
|
||||
font-size: var(--font-size-10);
|
||||
}
|
||||
width: 65px;
|
||||
height: 65px;
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
background: url(../assets/svg/trait-shield.svg) no-repeat;
|
||||
background-size: 100%;
|
||||
|
||||
div {
|
||||
filter: drop-shadow(0 0 3px black);
|
||||
|
|
|
|||
|
|
@ -20,22 +20,16 @@
|
|||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-evenly;
|
||||
gap: 2px;
|
||||
gap: 8px;
|
||||
|
||||
.trait-container {
|
||||
width: 65px;
|
||||
height: 65px;
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
background: url(../assets/svg/trait-shield.svg) no-repeat;
|
||||
background-size: 100%;
|
||||
padding-top: 4px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
|
||||
span {
|
||||
font-size: var(--font-size-10);
|
||||
}
|
||||
|
||||
div {
|
||||
filter: drop-shadow(0 0 3px black);
|
||||
text-shadow: 0 0 3px black;
|
||||
|
|
|
|||
|
|
@ -384,15 +384,6 @@
|
|||
justify-content: center;
|
||||
width: 15px;
|
||||
}
|
||||
&.has-minus:before {
|
||||
content: '-';
|
||||
font-size: var(--font-size-20);
|
||||
grid-area: c;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 15px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -53,14 +53,14 @@
|
|||
{{#if @root.advantage}}
|
||||
{{#if (eq @root.advantage 1)}}
|
||||
<div class="dice-option">
|
||||
<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/adv/d' @root.roll.advantageFaces '.svg'}}" alt="">
|
||||
<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/adv/' @root.roll.dAdvantage.denomination '.svg'}}" alt="">
|
||||
<div class="dice-select">
|
||||
<span class="label">{{localize "DAGGERHEART.GENERAL.Advantage.full"}}</span>
|
||||
</div>
|
||||
</div>
|
||||
{{else if (eq @root.advantage -1)}}
|
||||
<div class="dice-option">
|
||||
<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/disadv/d' @root.roll.advantageFaces '.svg'}}" alt="">
|
||||
<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/disadv/' @root.roll.dAdvantage.denomination '.svg'}}" alt="">
|
||||
<div class="dice-select">
|
||||
<span class="label">{{localize "DAGGERHEART.GENERAL.Disadvantage.full"}}</span>
|
||||
</div>
|
||||
|
|
@ -158,7 +158,7 @@
|
|||
{{/times}}
|
||||
</select>
|
||||
<select name="roll.dice.advantageFaces"{{#unless advantage}} disabled{{/unless}}>
|
||||
{{selectOptions diceOptions selected=(concat 'd' @root.roll.advantageFaces)}}
|
||||
{{selectOptions diceOptions selected=@root.roll.dAdvantage.denomination}}
|
||||
</select>
|
||||
</div>
|
||||
{{#if abilities}}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
{{#each damage.parts as |part|}}
|
||||
<div class="roll-dice-container">
|
||||
{{#each part.dice as |dice index|}}
|
||||
<a class="roll-dice" data-action="rerollDamageDice" data-member-key="{{../../../key}}" data-damage-key="{{@../../key}}" data-part="{{@../index}}" data-dice="{{index}}">
|
||||
<a class="roll-dice" data-action="rerollDamageDice" data-member-key="{{@../../../key}}" data-damage-key="{{@../../key}}" data-part="{{@../index}}" data-dice="{{index}}">
|
||||
<span class="dice-label">{{dice.total}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" dice.dice ".svg"}}" />
|
||||
</a>
|
||||
|
|
|
|||
|
|
@ -62,30 +62,32 @@
|
|||
</div>
|
||||
</span>
|
||||
|
||||
{{#if roll}}
|
||||
<div class="roll-data {{#if roll.withHope}}hope{{else if roll.withFear}}fear{{else}}critical{{/if}}">
|
||||
<div class="duality-label">{{roll.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</div>
|
||||
{{#if rollData}}
|
||||
{{#with rollData.options.roll}}
|
||||
<div class="roll-data {{#if this.isCritical}}critical{{else}}{{#if (eq this.result.duality 1)}}hope{{else}}fear{{/if}}{{/if}}">
|
||||
<div class="duality-label">{{this.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=this.result.label}}</div>
|
||||
<div class="roll-dice-container">
|
||||
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
|
||||
<span class="dice-label">{{roll.dHope.total}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" roll.dHope.denomination ".svg"}}" />
|
||||
<span class="dice-label">{{this.hope.value}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" this.hope.dice ".svg"}}" />
|
||||
</a>
|
||||
<span class="roll-operator">+</span>
|
||||
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="fear">
|
||||
<span class="dice-label">{{roll.dFear.total}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" roll.dFear.denomination ".svg"}}" />
|
||||
<span class="dice-label">{{this.fear.value}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" this.fear.dice ".svg"}}" />
|
||||
</a>
|
||||
{{#if roll.advantage.type}}
|
||||
<span class="roll-operator">{{#if (eq roll.advantage.type 1)}}+{{else}}-{{/if}}</span>
|
||||
{{#if this.advantage.type}}
|
||||
<span class="roll-operator">{{#if (eq this.advantage.type 1)}}+{{else}}-{{/if}}</span>
|
||||
<span class="roll-dice">
|
||||
<span class="dice-label">{{roll.advantage.value}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq roll.advantage.type 1) "adv/" "disadv/") roll.advantage.dice ".svg"}}" />
|
||||
<span class="dice-label">{{this.advantage.value}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq this.advantage.type 1) "adv/" "disadv/") this.advantage.dice ".svg"}}" />
|
||||
</span>
|
||||
{{/if}}
|
||||
<span class="roll-operator">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>
|
||||
<span class="roll-value">{{positive roll.modifierTotal}}</span>
|
||||
<span class="roll-operator">{{#if (gte this.modifierTotal 0)}}+{{else}}-{{/if}}</span>
|
||||
<span class="roll-value">{{positive this.modifierTotal}}</span>
|
||||
</div>
|
||||
</div>
|
||||
{{/with}}
|
||||
{{else}}
|
||||
<span class="hint">{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.makeYourRoll"}}</span>
|
||||
{{/if}}
|
||||
|
|
|
|||
|
|
@ -6,16 +6,16 @@
|
|||
{{#if hintText}}
|
||||
<div class="hint">{{localize hintText}}</div>
|
||||
{{else}}
|
||||
{{#if joinedRoll.roll}}
|
||||
{{#if joinedRoll.rollData}}
|
||||
<div class="result-container">
|
||||
<span class="result-section-label">{{localize "DAGGERHEART.GENERAL.dualityRoll"}}</span>
|
||||
<div class="result-info">
|
||||
<div class="damage-info">{{joinedRoll.roll.total}}</div>
|
||||
<div>{{localize "DAGGERHEART.GENERAL.withThing" thing=joinedRoll.roll.totalLabel}}</div>
|
||||
<div class="damage-info">{{joinedRoll.rollData.options.roll.total}}</div>
|
||||
<div>{{localize "DAGGERHEART.GENERAL.withThing" thing=joinedRoll.rollData.options.roll.result.label}}</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if joinedRoll.rollData.options.hasDamage}}
|
||||
{{#if hasDamage}}
|
||||
<div class="result-container">
|
||||
<span class="result-section-label">{{localize "DAGGERHEART.GENERAL.damage"}}</span>
|
||||
{{#each joinedRoll.rollData.options.damage as |damage key|}}
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
{{#if roll.isCritical}}
|
||||
<span>{{localize "DAGGERHEART.GENERAL.criticalShort"}}</span>
|
||||
{{else}}
|
||||
{{#if (and roll.dHope (not (eq roll.type "reaction")))}}
|
||||
<span>{{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</span>
|
||||
{{#if (and roll.result (not (eq roll.type "reaction")))}}
|
||||
<span>{{localize "DAGGERHEART.GENERAL.withThing" thing=roll.result.label}}</span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</span>
|
||||
|
|
@ -29,48 +29,48 @@
|
|||
<div class="dice-tooltip">
|
||||
<div class="wrapper">
|
||||
<div class="roll-dice">
|
||||
{{#if roll.fateDie}}
|
||||
{{#if (eq roll.fateDie "Hope")}}
|
||||
{{#if roll.fate}}
|
||||
{{#if (eq roll.fate.fateDie "Hope")}}
|
||||
<div class="roll-die">
|
||||
<label>{{localize "DAGGERHEART.GENERAL.hope"}}</label>
|
||||
<div class="dice {{roll.dHope.denomination}} color-hope" data-die-index="0" data-type="hope">
|
||||
{{roll.dHope.total}}
|
||||
<div class="dice {{roll.fate.dice}} color-hope" data-die-index="0" data-type="hope">
|
||||
{{roll.fate.value}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (eq roll.fateDie "Fear")}}
|
||||
{{#if (eq roll.fate.fateDie "Fear")}}
|
||||
<div class="roll-die">
|
||||
<label>{{localize "DAGGERHEART.GENERAL.fear"}}</label>
|
||||
<div class="dice {{roll.dFear.denomination}} color-fear" data-die-index="0" data-type="fear">
|
||||
{{roll.dFear.total}}
|
||||
<div class="dice {{roll.fate.dice}} color-fear" data-die-index="0" data-type="fear">
|
||||
{{roll.fate.value}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{#if roll.dHope}}
|
||||
{{#if roll.hope}}
|
||||
<div class="roll-die">
|
||||
<label>{{localize "DAGGERHEART.GENERAL.hope"}}</label>
|
||||
<div class="dice {{roll.dHope.denomination}} color-hope reroll-button" data-die-index="0" data-type="hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
|
||||
{{#if roll.dHopehope.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.dHope.rerolled.rerolls.length}}"></i>{{/if}}
|
||||
{{roll.dHope.total}}
|
||||
<div class="dice {{roll.hope.dice}} color-hope reroll-button" data-die-index="0" data-type="hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
|
||||
{{#if roll.hope.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.hope.rerolled.rerolls.length}}"></i>{{/if}}
|
||||
{{roll.hope.value}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="roll-die has-plus">
|
||||
<label>{{localize "DAGGERHEART.GENERAL.fear"}}</label>
|
||||
<div class="dice {{roll.dFear.denomination}} color-fear reroll-button" data-die-index="1" data-type="fear" style="--svg-folder: 'fear';" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
|
||||
{{#if roll.dFear.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.dFear.rerolled.rerolls.length}}"></i>{{/if}}
|
||||
{{roll.dFear.total}}
|
||||
<div class="dice {{roll.fear.dice}} color-fear reroll-button" data-die-index="2" data-type="fear" style="--svg-folder: 'fear';" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
|
||||
{{#if roll.fear.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.fear.rerolled.rerolls.length}}"></i>{{/if}}
|
||||
{{roll.fear.value}}
|
||||
</div>
|
||||
</div>
|
||||
{{#if roll.dAdvantage}}
|
||||
{{#if roll.advantage.type}}
|
||||
<div class="roll-die has-plus">
|
||||
{{#if (eq roll.advantage.type 1)}}
|
||||
<label>{{localize "DAGGERHEART.GENERAL.Advantage.short"}}</label>
|
||||
<div class="dice {{roll.dAdvantage.denomination}} color-adv">{{roll.dAdvantage.total}}</div>
|
||||
</div>
|
||||
{{else if roll.dDisadvantage}}
|
||||
<div class="roll-die has-minus">
|
||||
<div class="dice {{roll.advantage.dice}} color-adv">{{roll.advantage.value}}</div>
|
||||
{{else}}
|
||||
<label>{{localize "DAGGERHEART.GENERAL.Disadvantage.short"}}</label>
|
||||
<div class="dice {{roll.dDisadvantage.denomination}} color-dis">{{roll.dDisadvantage.total}}</div>
|
||||
<div class="dice {{roll.advantage.dice}} color-dis">{{roll.advantage.value}}</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if roll.rally.dice}}
|
||||
|
|
@ -79,17 +79,21 @@
|
|||
<div class="dice {{roll.rally.dice}}">{{roll.rally.value}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#each roll.extraDice}}
|
||||
{{#each roll.extra}}
|
||||
{{#each results}}
|
||||
{{#unless discarded}}
|
||||
<div class="roll-die has-plus">
|
||||
<label></label>
|
||||
<div class="dice {{this.denomination}}">{{this.total}}</div>
|
||||
<div class="dice {{../dice}}">{{result}}</div>
|
||||
</div>
|
||||
{{/unless}}
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
{{else}}
|
||||
{{#each roll.dice}}
|
||||
{{#each results}}
|
||||
<div class="roll-die {{#unless (or @../first discarded)}} has-plus{{/unless}}">
|
||||
<div class="dice {{../denomination}}{{#if discarded}} discarded{{else}}{{#if (and @../first ../../roll.advantage.type)}}{{#if (eq ../../roll.advantage.type 1)}} color-adv{{else}} color-dis{{/if}}{{/if}}{{#if success}} color-adv{{/if}}{{/if}}">
|
||||
<div class="dice {{../dice}}{{#if discarded}} discarded{{else}}{{#if (and @../first ../../roll.advantage.type)}}{{#if (eq ../../roll.advantage.type 1)}} color-adv{{else}} color-dis{{/if}}{{/if}}{{#if success}} color-adv{{/if}}{{/if}}">
|
||||
{{result}}
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue