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96 changed files with 2005 additions and 1190 deletions
13
daggerheart.d.ts
vendored
13
daggerheart.d.ts
vendored
|
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@ -11,6 +11,9 @@ import * as documents from './module/documents/_module.mjs';
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import { macros } from './module/_module.mjs';
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import * as dice from './module/dice/_module.mjs';
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import * as fields from './module/data/fields/_module.mjs';
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import { gameSettings } from './module/config/settingsConfig.mjs';
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import DhCountdowns from './module/data/countdowns.mjs';
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import DhAutomation from './module/data/settings/Automation.mjs';
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// Foundry's use of `Object.assign(globalThis) means many globally available objects are not read as such
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@ -103,3 +106,13 @@ declare module '@client/packages/system.mjs' {
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};
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}
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}
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declare module '@client/helpers/client-settings.mjs' {
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// Add explicit typed overrides for auto complete. These require /** @type {"string"} on the vars themselves to work */
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export default interface ClientSettings {
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get(namespace: 'daggerheart', key: typeof gameSettings.Automation): DhAutomation;
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get(namespace: 'daggerheart', key: typeof gameSettings.Homebrew): DhHomebrew;
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get(namespace: 'daggerheart', key: typeof gameSettings.Countdowns): DhCountdowns;
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get(namespace: 'daggerheart', key: string): unknown;
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}
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}
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@ -6,6 +6,7 @@ import * as documents from './module/documents/_module.mjs';
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import { macros } from './module/_module.mjs';
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import * as collections from './module/documents/collections/_module.mjs';
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import * as dice from './module/dice/_module.mjs';
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import * as die from './module/dice/die/_module.mjs';
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import * as fields from './module/data/fields/_module.mjs';
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import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
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import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.mjs';
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@ -23,7 +24,7 @@ import TokenManager from './module/documents/tokenManager.mjs';
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CONFIG.DH = SYSTEM;
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CONFIG.TextEditor.enrichers.push(...enricherConfig);
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CONFIG.Dice.rolls = [BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll];
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CONFIG.Dice.rolls = [Roll = BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll];
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CONFIG.Dice.daggerheart = {
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DHRoll: DHRoll,
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DualityRoll: DualityRoll,
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@ -38,6 +39,8 @@ CONFIG.RegionBehavior.dataModels = {
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};
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Object.assign(CONFIG.Dice.termTypes, dice.diceTypes);
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CONFIG.Dice.terms.d = die.BaseDie;
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CONFIG.Dice.types = [die.BaseDie, CONFIG.Dice.terms.f];
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CONFIG.Actor.documentClass = documents.DhpActor;
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CONFIG.Actor.dataModels = models.actors.config;
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@ -267,6 +270,10 @@ Hooks.on('i18nInit', () => {
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});
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Hooks.on('setup', () => {
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if (game.user.isGM) {
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document.body.dataset.gm = true;
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}
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CONFIG.statusEffects = [
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...CONFIG.statusEffects.filter(x => !['dead', 'unconscious'].includes(x.id)),
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...Object.values(SYSTEM.GENERAL.conditions()).map(x => ({
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31
lang/en.json
31
lang/en.json
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@ -104,8 +104,10 @@
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"startCountdown": "Start Countdown"
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},
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"damage": {
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"addResource": "Add Resource",
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"multiplier": "Multiplier",
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"flatMultiplier": "Flat Multiplier"
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"flatMultiplier": "Flat Multiplier",
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"markResources": "Mark Resources"
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},
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"general": {
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"customFormula": "Custom Formula",
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@ -124,6 +126,10 @@
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"damageOnSave": "Damage on Save",
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"useDefaultItemValues": "Use default Item values"
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},
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"Reload": {
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"checkReload": "Check Reload",
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"reloadRequired": "Reload Required!"
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},
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"RollField": {
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"diceRolling": {
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"compare": "Should be",
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@ -1320,6 +1326,11 @@
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"short": "V. Far"
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}
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},
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"ReloadChoices": {
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"off": { "label": "Don't Use" },
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"button": { "label": "Use button" },
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"auto": { "label": "Automatic" }
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},
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"RollTypes": {
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"trait": {
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"name": "Trait"
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@ -2219,7 +2230,9 @@
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},
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"Resource": {
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"single": "Resource",
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"plural": "Resources"
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"plural": "Resources",
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"unloaded": "The weapon is not loaded",
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"loaded": "The weapon is loaded"
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},
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"Roll": {
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"attack": "Attack Roll",
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@ -2483,7 +2496,6 @@
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"reroll": "Reroll",
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"rerolled": "Rerolled",
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"rerollThing": "Reroll {thing}",
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"resource": "Resource",
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"result": {
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"single": "Result",
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"plural": "Results"
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@ -2550,6 +2562,9 @@
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},
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"identifier": {
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"label": "Identifier"
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},
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"gmNotes": {
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"label": "GM Notes"
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}
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},
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"Ancestry": {
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@ -2565,6 +2580,9 @@
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"severe": "Severe Threshold"
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}
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},
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"Base": {
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"addGMNote": "Add GM Note"
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},
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"Beastform": {
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"FIELDS": {
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"beastformType": { "label": "Beastform Type" },
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@ -2790,6 +2808,10 @@
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"hint": "Effects with defined range dependency will automatically turn on/off depending on range"
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}
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},
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"reload": {
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"label": "Reload Checking",
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"hint": "If the system should present a button for checking if the character will need to reload or do it automatically"
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},
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"resourceScrollTexts": {
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"label": "Show Resource Change Scrolltexts",
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"hint": "When a character is damaged, uses armor etc, a scrolling text will briefly appear by the token to signify this."
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@ -3251,7 +3273,8 @@
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"knowTheTide": "Know The Tide gained a token",
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"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}",
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"noTokenTargeted": "No token is targeted",
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"behaviorRegionRequiresGM": "Creating a Region with an attached Behavior requires an online GM"
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"behaviorRegionRequiresGM": "Creating a Region with an attached Behavior requires an online GM",
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"reloadRequired": "The {weapon} must be reloaded to be used!"
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},
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"Progress": {
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"migrationLabel": "Performing system migration. Please wait and do not close Foundry."
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@ -51,7 +51,11 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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const context = await super._prepareContext(_options);
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context.config = CONFIG.DH;
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context.title = this.config.title ?? this.title;
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context.formula = this.roll.constructFormula(this.config);
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const { damageFormula, resourceFormulas } = this.roll.constructFormulas(this.config);
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context.damageFormula = damageFormula;
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context.resourceFormulas = resourceFormulas;
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context.hasHealing = this.config.hasHealing;
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context.directDamage = this.config.directDamage;
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context.selectedMessageMode = this.config.selectedMessageMode;
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@ -73,7 +77,11 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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static updateRollConfiguration(_event, _, formData) {
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const data = foundry.utils.expandObject(formData.object);
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foundry.utils.mergeObject(this.config.roll, data.roll);
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if (this.config.damageFormula)
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foundry.utils.mergeObject(this.config.damageFormula, data.damageFormula);
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foundry.utils.mergeObject(this.config.resourceFormulas, data.resourceFormulas);
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foundry.utils.mergeObject(this.config.modifiers, data.modifiers);
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this.config.selectedMessageMode = data.selectedMessageMode;
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@ -185,8 +185,6 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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if (result === undefined) return;
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const autoExpandDescription = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
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.expandRollMessage?.desc;
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const cls = getDocumentClass('ChatMessage');
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const msg = {
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@ -202,7 +200,6 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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img: this.selectedMove.img,
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description: game.i18n.localize(this.selectedMove.description),
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result: result,
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open: autoExpandDescription ? 'open' : '',
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showRiskItAllButton: this.showRiskItAllButton,
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riskItAllButtonLabel: this.riskItAllButtonLabel,
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riskItAllHope: this.riskItAllHope
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|
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@ -196,9 +196,6 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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.filter(x => x.testUserPermission(game.user, 'LIMITED'))
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.filter(x => x.uuid !== this.actor.uuid);
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const autoExpandDescription = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
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.expandRollMessage?.desc;
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const cls = getDocumentClass('ChatMessage');
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const msg = {
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user: game.user.id,
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@ -219,8 +216,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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actor: { name: this.actor.name, img: this.actor.img },
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moves: moves,
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characters: characters,
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selfId: this.actor.uuid,
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open: autoExpandDescription ? 'open' : ''
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selfId: this.actor.uuid
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}
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),
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flags: {
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@ -1,4 +1,5 @@
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import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
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import { ChatDamageData } from '../../data/chat-message/chatDamageData.mjs';
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import { MemberData } from '../../data/tagTeamData.mjs';
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import { getCritDamageBonus, shouldUseHopeFearAutomation } from '../../helpers/utils.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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@ -140,7 +141,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const hasRolled = Boolean(data.rollData);
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if (!hasRolled) return false;
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return !data.rollData.options.hasDamage || Boolean(data.rollData.options.damage);
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return !data.rollData.options.hasDamage || data.damageRollData.active;
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});
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return context;
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@ -181,7 +182,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
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const critSelected = !selectedRoll
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? undefined
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: (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
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: (selectedRoll?.roll?.isCritical ?? false);
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partContext.hintText = await this.getInfoTexts(this.party.system.tagTeam.members);
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partContext.joinedRoll = await this.getJoinedRoll({
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|
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@ -235,8 +236,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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}
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const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
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const critSelected = !selectedRoll ? undefined : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
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const damage = data.rollData?.options?.damage;
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const critSelected = !selectedRoll ? undefined : (selectedRoll?.roll?.isCritical ?? false);
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return {
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...data,
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@ -247,9 +247,9 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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hasRolled: Boolean(data.rollData),
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rollOptions,
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damageRollOptions,
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damage: damage,
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critDamage: await this.getCriticalDamage(damage),
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useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical)
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damage: data.damageRollData,
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critDamage: await this.getCriticalDamage(data.damageRollData),
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useCritDamage: critSelected || (critSelected === undefined && data.roll?.isCritical)
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};
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}
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|
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@ -379,7 +379,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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let rollIsSelected = false;
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for (const member of Object.values(members)) {
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const rollFinished = Boolean(member.rollData);
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const damageFinished = member.rollData?.options?.hasDamage ? Boolean(member.rollData.options.damage) : true;
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const damageFinished = member.rollData?.options?.hasDamage ? member.damageRollData.active : true;
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rollsAreFinished = rollsAreFinished && rollFinished && damageFinished;
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rollIsSelected = rollIsSelected || member.selected;
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|
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@ -540,17 +540,10 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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await action.workflow.get('damage').execute(config, null, true);
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if (!config.damage) return;
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const current = this.party.system.tagTeam.members[memberKey].rollData;
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|
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await this.updatePartyData(
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{
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[`system.tagTeam.members.${memberKey}.rollData`]: {
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...current,
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options: {
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...current.options,
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damage: config.damage
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}
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}
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[`system.tagTeam.members.${memberKey}.damageRollData`]: config.damage
|
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},
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this.getUpdatingParts(button)
|
||||
);
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||||
|
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@ -558,15 +551,11 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
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static async #removeDamageRoll(_, button) {
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const { memberKey } = button.dataset;
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const current = this.party.system.tagTeam.members[memberKey].rollData;
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this.updatePartyData(
|
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{
|
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[`system.tagTeam.members.${memberKey}.rollData`]: {
|
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...current,
|
||||
options: {
|
||||
...current.options,
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damage: null
|
||||
}
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[`system.tagTeam.members.${memberKey}.damageRollData`]: {
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main: null,
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resources: _replace({})
|
||||
}
|
||||
},
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this.getUpdatingParts(button)
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|
|
@ -574,89 +563,44 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
}
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||||
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||||
static async #rerollDamageDice(_, button) {
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const { memberKey, damageKey, part, dice } = button.dataset;
|
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const { isResource, memberKey, damageKey, diceIndex, resultIndex } = button.dataset;
|
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const memberData = this.party.system.tagTeam.members[memberKey];
|
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const partData = memberData.rollData.options.damage[damageKey].parts[part];
|
||||
const activeDiceResultKey = Object.keys(partData.dice[dice].results).find(
|
||||
index => partData.dice[dice].results[index].active
|
||||
);
|
||||
const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(
|
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partData,
|
||||
dice,
|
||||
activeDiceResultKey
|
||||
);
|
||||
|
||||
const rollData = this.party.system.tagTeam.members[memberKey].rollData;
|
||||
rollData.options.damage[damageKey].parts = rollData.options.damage[damageKey].parts.map((damagePart, index) => {
|
||||
if (index !== Number.parseInt(part)) return damagePart;
|
||||
|
||||
return {
|
||||
...damagePart,
|
||||
total: parsedRoll.total,
|
||||
dice: rerolledDice
|
||||
};
|
||||
});
|
||||
rollData.options.damage[damageKey].total = rollData.options.damage[damageKey].parts.reduce((acc, part) => {
|
||||
acc += part.total;
|
||||
return acc;
|
||||
}, 0);
|
||||
await memberData.damageRollData.rerollDamageDie(isResource, damageKey, diceIndex, resultIndex);
|
||||
|
||||
const basePath = `system.tagTeam.members.${memberKey}.damageRollData`;
|
||||
const updatePath = isResource ? `${basePath}.resources.${damageKey}` : `${basePath}.main`;
|
||||
const updateValue = isResource ?
|
||||
memberData.damageRollData.resources[damageKey] : memberData.damageRollData.main;
|
||||
this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: rollData
|
||||
[updatePath]: updateValue.toJSON()
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
);
|
||||
}
|
||||
|
||||
async getCriticalDamage(damage) {
|
||||
const newDamage = foundry.utils.deepClone(damage);
|
||||
for (let key in newDamage) {
|
||||
var damage = newDamage[key];
|
||||
damage.formula = '';
|
||||
damage.total = 0;
|
||||
|
||||
for (let part of damage.parts) {
|
||||
const criticalDamage = await getCritDamageBonus(part.formula);
|
||||
if (criticalDamage) {
|
||||
part.modifierTotal += criticalDamage;
|
||||
part.total += criticalDamage;
|
||||
part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`;
|
||||
part.roll = new Roll(part.formula);
|
||||
}
|
||||
|
||||
damage.formula = [damage.formula, part.formula].filter(x => x).join(' + ');
|
||||
damage.total += part.total;
|
||||
async getCriticalDamage(origDamage) {
|
||||
const newDamage = origDamage ? ChatDamageData.fromJSON(JSON.stringify(origDamage)) : null;
|
||||
if (newDamage?.main) {
|
||||
const criticalDamage = await getCritDamageBonus(newDamage.main.formula);
|
||||
if (criticalDamage) {
|
||||
const criticalTerm = new foundry.dice.terms.NumericTerm({ number: criticalDamage, evaluated: true });
|
||||
criticalTerm.evaluate();
|
||||
newDamage.main = await Roll.fromTerms([
|
||||
...origDamage.main.terms,
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
criticalTerm
|
||||
]);
|
||||
newDamage.main.options = foundry.utils.deepClone(origDamage.main.options);
|
||||
}
|
||||
}
|
||||
|
||||
return newDamage;
|
||||
}
|
||||
|
||||
async getNonCriticalDamage(config) {
|
||||
const newDamage = foundry.utils.deepClone(config.damage);
|
||||
for (let key in newDamage) {
|
||||
var damage = newDamage[key];
|
||||
damage.formula = '';
|
||||
damage.total = 0;
|
||||
|
||||
for (let part of damage.parts) {
|
||||
const critDamageBonus = await getCritDamageBonus(part.formula);
|
||||
part.modifierTotal -= critDamageBonus;
|
||||
part.total -= critDamageBonus;
|
||||
part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`;
|
||||
part.roll = new Roll(part.formula);
|
||||
|
||||
damage.formula = [damage.formula, part.formula].filter(x => x).join(' + ');
|
||||
damage.total += part.total;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return newDamage;
|
||||
}
|
||||
|
||||
static async #selectRoll(_, button) {
|
||||
const { memberKey } = button.dataset;
|
||||
|
||||
this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members`]: Object.entries(this.party.system.tagTeam.members).reduce(
|
||||
|
|
@ -667,7 +611,12 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
{}
|
||||
)
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
/* Selecting a roll must update all member sections hbs to display the correct damage information incase of a critical */
|
||||
[
|
||||
...Object.keys(this.party.system.tagTeam.members),
|
||||
this.constructor.PARTS.rollSelection.id,
|
||||
this.constructor.PARTS.result.id
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
|
|
@ -685,29 +634,65 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null;
|
||||
|
||||
const mainRoll = new MemberData(baseMainRoll.toObject());
|
||||
const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData;
|
||||
const systemData = mainRoll.rollData.options;
|
||||
const isCritical = overrideIsCritical ?? systemData.roll.isCritical;
|
||||
if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage);
|
||||
mainRoll.damageRollData = baseMainRoll.damageRollData ?
|
||||
ChatDamageData.fromJSON(JSON.stringify(baseMainRoll.damageRollData)) : null;
|
||||
const secondaryRoll = new MemberData(baseSecondaryRoll.toObject());
|
||||
secondaryRoll.damageRollData = baseSecondaryRoll.damageRollData ?
|
||||
ChatDamageData.fromJSON(JSON.stringify(baseSecondaryRoll.damageRollData)) : null;
|
||||
|
||||
if (secondaryRollData?.options.hasDamage) {
|
||||
const isCritical = overrideIsCritical ?? mainRoll.roll.isCritical;
|
||||
if (isCritical) mainRoll.damageRollData = await this.getCriticalDamage(mainRoll.damageRollData);
|
||||
|
||||
if (secondaryRoll.damageRollData) {
|
||||
const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical)
|
||||
? await this.getCriticalDamage(secondaryRollData.options.damage)
|
||||
: secondaryRollData.options.damage;
|
||||
if (systemData.damage) {
|
||||
for (const [key, damage] of Object.entries(secondaryDamage ?? {})) {
|
||||
if (key in systemData.damage) {
|
||||
systemData.damage[key].formula = [systemData.damage[key]?.formula, damage.formula]
|
||||
.filter(x => x)
|
||||
.join(' + ');
|
||||
systemData.damage[key].total += damage.total;
|
||||
systemData.damage[key].parts.push(...damage.parts);
|
||||
? await this.getCriticalDamage(secondaryRoll.damageRollData)
|
||||
: secondaryRoll.damageRollData;
|
||||
if (mainRoll.damageRollData) {
|
||||
if (secondaryDamage.main) {
|
||||
if (mainRoll.damageRollData.main) {
|
||||
mainRoll.damageRollData.main = Roll.fromTerms([
|
||||
...baseMainRoll.damageRollData.main.terms,
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...baseSecondaryRoll.damageRollData.main.terms
|
||||
]);
|
||||
|
||||
/* Joining the roll.options of both rolls */
|
||||
const joinedDamageTypes = new Set([
|
||||
...baseMainRoll.damageRollData.main.options.damageTypes,
|
||||
...baseSecondaryRoll.damageRollData.main.options.damageTypes
|
||||
]);
|
||||
mainRoll.damageRollData.main.options = {
|
||||
...baseMainRoll.damageRollData.main.options,
|
||||
damageTypes: [...joinedDamageTypes]
|
||||
};
|
||||
} else {
|
||||
systemData.damage[key] = damage;
|
||||
mainRoll.damageRollData.main = secondaryDamage.main;
|
||||
}
|
||||
}
|
||||
|
||||
for (const [key, damage] of Object.entries(secondaryDamage.resources ?? {})) {
|
||||
if (key in mainRoll.damageRollData.resources) {
|
||||
mainRoll.damageRollData.resources[key] = Roll.fromTerms([
|
||||
...baseMainRoll.damageRollData.resources[key].terms,
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...baseSecondaryRoll.damageRollData.resources[key].terms
|
||||
]);
|
||||
|
||||
/* Joining the roll.options of both rolls */
|
||||
const joinedDamageTypes = new Set([
|
||||
...baseMainRoll.damageRollData.resources[key].options.damageTypes,
|
||||
...baseSecondaryRoll.damageRollData.resources[key].options.damageTypes
|
||||
]);
|
||||
mainRoll.damageRollData.resources[key].options = {
|
||||
...baseMainRoll.damageRollData.resources[key].options,
|
||||
damageTypes: [...joinedDamageTypes]
|
||||
};
|
||||
} else {
|
||||
mainRoll.damageRollData.resources[key] = damage;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
systemData.damage = secondaryDamage;
|
||||
mainRoll.damageRollData = secondaryDamage;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -762,13 +747,27 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
|
||||
const mainActor = this.party.system.partyMembers.find(x => x.uuid === mainRoll.options.source.actor);
|
||||
mainRoll.options.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
|
||||
|
||||
/* This could assumably be done better. For some reason rolls don't get correctly done through rollData.toJSON */
|
||||
const systemData = {
|
||||
...mainRoll.options,
|
||||
damage: joinedRoll.damageRollData?.toJSON()
|
||||
};
|
||||
|
||||
if (joinedRoll.damageRollData.main) {
|
||||
systemData.damage.main = joinedRoll.damageRollData.toJSON();
|
||||
}
|
||||
for (const type of Object.keys(joinedRoll.damageRollData?.resources ?? {})) {
|
||||
systemData.damage.resources[type] = joinedRoll.damageRollData.resources[type].toJSON();
|
||||
}
|
||||
|
||||
const cls = getDocumentClass('ChatMessage'),
|
||||
msgData = {
|
||||
type: 'dualityRoll',
|
||||
user: game.user.id,
|
||||
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
|
||||
speaker: cls.getSpeaker({ actor: mainActor }),
|
||||
system: mainRoll.options,
|
||||
system: systemData,
|
||||
rolls: [JSON.stringify(joinedRoll.roll)],
|
||||
sound: null,
|
||||
flags: { core: { RollTable: true } }
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { getUnusedDamageTypes } from '../../helpers/utils.mjs';
|
||||
import { DHDamageData } from '../../data/fields/action/damageField.mjs';
|
||||
import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs';
|
||||
|
||||
const { ApplicationV2 } = foundry.applications.api;
|
||||
|
|
@ -31,8 +31,10 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
removeElement: this.removeElement,
|
||||
removeTransformActor: this.removeTransformActor,
|
||||
editEffect: this.editEffect,
|
||||
addDamage: this.addDamage,
|
||||
removeDamage: this.removeDamage,
|
||||
addDamage: this.#onAddDamage,
|
||||
removeDamage: this.#onRemoveDamage,
|
||||
addDamageResource: this.#onAddDamageResource,
|
||||
removeDamageResource: this.#onRemoveDamageResource,
|
||||
editDoc: this.editDoc,
|
||||
addTrigger: this.addTrigger,
|
||||
removeTrigger: this.removeTrigger,
|
||||
|
|
@ -157,9 +159,9 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
context.tabs = this._getTabs(this.constructor.TABS);
|
||||
context.config = CONFIG.DH;
|
||||
if (this.action.damage) {
|
||||
context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
|
||||
|
||||
if (this.action.damage.hasOwnProperty('includeBase') && this.action.type === 'attack')
|
||||
const allKeys = Object.keys(CONFIG.DH.GENERAL.healingTypes);
|
||||
context.allDamageTypesUsed = allKeys.every(k => k in this.action._source.damage.resources);
|
||||
if (this.action.damage?.main?.hasOwnProperty('includeBase') && this.action.type === 'attack')
|
||||
context.hasBaseDamage = !!this.action.parent.attack;
|
||||
}
|
||||
|
||||
|
|
@ -253,7 +255,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
const submitData = this._prepareSubmitData(event, formData);
|
||||
|
||||
const data = foundry.utils.mergeObject(this.action.toObject(), submitData);
|
||||
this.action = await this.action.update(data);
|
||||
this.action = (await this.action.update(data)) ?? this.action;
|
||||
|
||||
this.sheetUpdate?.(this.action);
|
||||
this.render();
|
||||
|
|
@ -299,53 +301,70 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static addDamage(_event) {
|
||||
if (!this.action.damage.parts) return;
|
||||
/** @this DHActionBaseConfig */
|
||||
static #onAddDamage() {
|
||||
if (!this.action.damage || this.action.damage?.main) return;
|
||||
|
||||
const choices = getUnusedDamageTypes(this.action._source.damage.parts);
|
||||
const data = this.action.toObject();
|
||||
data.damage.main = {
|
||||
...DHDamageData.schema.getInitialValue(),
|
||||
applyTo: 'hitPoints',
|
||||
type: 'physical'
|
||||
};
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
/** @this DHActionBaseConfig */
|
||||
static #onRemoveDamage() {
|
||||
if (!this.action.damage?.main) return;
|
||||
const data = this.action.toObject();
|
||||
data.damage.main = null;
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
/** @this DHActionBaseConfig */
|
||||
static #onAddDamageResource(_event) {
|
||||
if (!this.action.damage) return;
|
||||
|
||||
const allKeys = Object.keys(CONFIG.DH.GENERAL.healingTypes);
|
||||
const unused = allKeys.filter(k => !(k in this.action._source.damage.resources));
|
||||
const choices = unused.map(k => ({ value: k, label: _loc(CONFIG.DH.GENERAL.healingTypes[k].label) }));
|
||||
const content = new foundry.data.fields.StringField({
|
||||
label: game.i18n.localize('Damage Type'),
|
||||
label: _loc('DAGGERHEART.GENERAL.Resource.single'),
|
||||
choices,
|
||||
required: true
|
||||
}).toFormGroup(
|
||||
{},
|
||||
{
|
||||
name: 'type',
|
||||
localize: true,
|
||||
nameAttr: 'value',
|
||||
labelAttr: 'label'
|
||||
}
|
||||
).outerHTML;
|
||||
}).toFormGroup({}, {
|
||||
name: 'type',
|
||||
localize: true,
|
||||
nameAttr: 'value',
|
||||
labelAttr: 'label'
|
||||
}).outerHTML;
|
||||
|
||||
const callback = (_, button) => {
|
||||
const data = this.action.toObject();
|
||||
const type = choices[button.form.elements.type.value].value;
|
||||
const part = this.action.schema.fields.damage.fields.parts.element.getInitialValue();
|
||||
part.applyTo = type;
|
||||
if (type === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
|
||||
part.type = this.action.schema.fields.damage.fields.parts.element.fields.type.element.initial;
|
||||
|
||||
data.damage.parts[type] = part;
|
||||
data.damage.resources[type] = {
|
||||
...this.action.schema.fields.damage.fields.resources.element.getInitialValue(),
|
||||
applyTo: type
|
||||
};
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
};
|
||||
|
||||
const typeDialog = new foundry.applications.api.DialogV2({
|
||||
buttons: [
|
||||
foundry.utils.mergeObject(
|
||||
{
|
||||
action: 'ok',
|
||||
label: 'Confirm',
|
||||
icon: 'fas fa-check',
|
||||
default: true
|
||||
},
|
||||
{ callback: callback }
|
||||
)
|
||||
{
|
||||
action: 'ok',
|
||||
label: 'Confirm',
|
||||
icon: 'fas fa-check',
|
||||
default: true,
|
||||
callback
|
||||
}
|
||||
],
|
||||
content: content,
|
||||
rejectClose: false,
|
||||
modal: false,
|
||||
window: {
|
||||
title: game.i18n.localize('Add Damage')
|
||||
title: _loc('DAGGERHEART.ACTIONS.Config.damage.addResource')
|
||||
},
|
||||
position: { width: 300 }
|
||||
});
|
||||
|
|
@ -353,12 +372,12 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
typeDialog.render(true);
|
||||
}
|
||||
|
||||
static removeDamage(_event, button) {
|
||||
if (!this.action.damage.parts) return;
|
||||
/** @this DHActionBaseConfig */
|
||||
static #onRemoveDamageResource(_event, button) {
|
||||
if (!this.action.damage?.resources) return;
|
||||
const data = this.action.toObject();
|
||||
const key = button.dataset.key;
|
||||
delete data.damage.parts[key];
|
||||
data.damage.parts[`${key}`] = _del;
|
||||
data.damage.resources[key] = _del;
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
import { DHDamageData } from '../../data/fields/action/damageField.mjs';
|
||||
import DHBaseActorSettings from '../sheets/api/actor-setting.mjs';
|
||||
|
||||
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
|
||||
|
|
@ -8,8 +9,10 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
|
|||
classes: ['adversary-settings'],
|
||||
position: { width: 455, height: 'auto' },
|
||||
actions: {
|
||||
addExperience: DHAdversarySettings.#addExperience,
|
||||
removeExperience: DHAdversarySettings.#removeExperience
|
||||
addExperience: this.#onAddExperience,
|
||||
removeExperience: this.#onRemoveExperience,
|
||||
addDamage: this.#onAddDamage,
|
||||
removeDamage: this.#onRemoveDamage
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -71,7 +74,7 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
|
|||
* Adds a new experience entry to the actor.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #addExperience() {
|
||||
static async #onAddExperience() {
|
||||
const newExperience = {
|
||||
name: 'Experience',
|
||||
modifier: 0
|
||||
|
|
@ -83,7 +86,7 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
|
|||
* Removes an experience entry from the actor.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #removeExperience(_, target) {
|
||||
static async #onRemoveExperience(_, target) {
|
||||
const experience = this.actor.system.experiences[target.dataset.experience];
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
|
|
@ -98,4 +101,28 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
|
|||
|
||||
await this.actor.update({ [`system.experiences.${target.dataset.experience}`]: _del });
|
||||
}
|
||||
|
||||
/**
|
||||
* @this DHAdversarySettings
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static #onAddDamage() {
|
||||
this.actor.update({
|
||||
'system.attack.damage.main': {
|
||||
...DHDamageData.schema.getInitialValue(),
|
||||
applyTo: 'hitPoints',
|
||||
type: 'physical'
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @this DHAdversarySettings
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static #onRemoveDamage() {
|
||||
this.actor.update({
|
||||
'system.attack.damage.main': null
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ import DhDeathMove from '../../dialogs/deathMove.mjs';
|
|||
import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
|
||||
import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
|
||||
import FilterMenu from '../../ux/filter-menu.mjs';
|
||||
import { getArmorSources, getDocFromElement, getDocFromElementSync, sortBy } from '../../../helpers/utils.mjs';
|
||||
import { getArmorSources, getDocFromElement, getDocFromElementSync, itemAbleRollParse, sortBy } from '../../../helpers/utils.mjs';
|
||||
|
||||
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
|
||||
|
||||
|
|
@ -29,6 +29,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
toggleResourceDice: CharacterSheet.#toggleResourceDice,
|
||||
handleResourceDice: CharacterSheet.#handleResourceDice,
|
||||
advanceResourceDie: CharacterSheet.#advanceResourceDie,
|
||||
toggleItemReload: CharacterSheet.#onToggleItemReload,
|
||||
cancelBeastform: CharacterSheet.#cancelBeastform,
|
||||
toggleResourceManagement: CharacterSheet.#toggleResourceManagement,
|
||||
useDowntime: this.useDowntime,
|
||||
|
|
@ -954,11 +955,21 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
});
|
||||
}
|
||||
|
||||
/** */
|
||||
static #advanceResourceDie(_, target) {
|
||||
this.updateResourceDie(target, true);
|
||||
}
|
||||
|
||||
static async #onToggleItemReload(_, target) {
|
||||
const item = await getDocFromElement(target);
|
||||
if (!item || !item.system.resource?.max)
|
||||
return;
|
||||
|
||||
await item.update({
|
||||
'system.resource.value': item.system.needsReload ?
|
||||
itemAbleRollParse(item.system.resource.max, this.document, item) : 0
|
||||
})
|
||||
}
|
||||
|
||||
lowerResourceDie(event) {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
|
|
|||
|
|
@ -30,7 +30,8 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
|
|||
addFeature: DHBaseItemSheet.#addFeature,
|
||||
deleteFeature: DHBaseItemSheet.#deleteFeature,
|
||||
addResource: DHBaseItemSheet.#addResource,
|
||||
removeResource: DHBaseItemSheet.#removeResource
|
||||
removeResource: DHBaseItemSheet.#removeResource,
|
||||
editGMNote: DHBaseItemSheet.#onEditGMNote
|
||||
},
|
||||
dragDrop: [
|
||||
{ dragSelector: null, dropSelector: '.drop-section' },
|
||||
|
|
@ -76,10 +77,16 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
|
|||
/**@inheritdoc */
|
||||
async _preparePartContext(partId, context, options) {
|
||||
await super._preparePartContext(partId, context, options);
|
||||
const TextEditor = foundry.applications.ux.TextEditor.implementation;
|
||||
|
||||
switch (partId) {
|
||||
case 'description':
|
||||
context.enrichedDescription = await this.document.system.getEnrichedDescription();
|
||||
context.enrichedDescription = await this.document.system.getEnrichedDescription({ gmNotes: false });
|
||||
context.enrichedGMNotes = await TextEditor.implementation.enrichHTML(this.item.system.gmNotes, {
|
||||
relativeTo: this.item,
|
||||
rollData: this.item.getRollData(),
|
||||
secrets: this.item.isOwner
|
||||
})
|
||||
break;
|
||||
case 'effects':
|
||||
await this._prepareEffectsContext(context, options);
|
||||
|
|
@ -331,4 +338,45 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the Add GM Note button being pressed. This is only used when an item has no GM notes.
|
||||
* Later edits to a GM note instead go through the normal editor toggle workflow.
|
||||
* @this DHBaseItemSheet
|
||||
*/
|
||||
static #onEditGMNote() {
|
||||
// Open the editor, which might be hidden. We remove the css class to hide temporarily
|
||||
// so that menu auto resizing functions properly.
|
||||
const editor = this.element.querySelector('prose-mirror[name="system.gmNotes"]');
|
||||
const wasHidden = editor.classList.contains('hide-if-inactive');
|
||||
editor.classList.remove('hide-if-inactive');
|
||||
editor.open = true;
|
||||
window.setTimeout(() => {
|
||||
if (wasHidden) editor.classList.add('hide-if-inactive');
|
||||
}, 0);
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
async _onRender(context, options) {
|
||||
await super._onRender(context, options);
|
||||
|
||||
// Render an add gmnotes button if there are no set GM notes.
|
||||
// We need to re-render on close since its possible to prosemirror to close *without* triggering a full re-render
|
||||
if (game.user.isGM && !this.item.system.gmNotes) {
|
||||
const description = this.element.querySelector('[name="system.description"]');
|
||||
const addButton = () => {
|
||||
if (description.querySelector('[data-action=editGMNote]')) return;
|
||||
|
||||
const button = document.createElement('button');
|
||||
button.type = 'button';
|
||||
button.classList.add('icon', 'toggle', 'fa-regular', 'fa-note-medical');
|
||||
button.dataset.action = 'editGMNote';
|
||||
button.dataset.tooltip = 'DAGGERHEART.ITEMS.Base.addGMNote';
|
||||
description.appendChild(button);
|
||||
}
|
||||
|
||||
addButton();
|
||||
description.addEventListener('close', () => addButton());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -110,7 +110,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
const message = game.messages.get(li.dataset.messageId);
|
||||
return message.system.hasRoll && (game.user.isGM || message.isAuthor);
|
||||
},
|
||||
callback: async li => {
|
||||
onClick: async (_event, li) => {
|
||||
const message = game.messages.get(li.dataset.messageId);
|
||||
const reroll = await message.rolls[0].reroll({ liveRoll: true });
|
||||
message.update({ rolls: [reroll] });
|
||||
|
|
@ -126,7 +126,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
: false;
|
||||
return (game.user.isGM || message.isAuthor) && hasRolledDamage;
|
||||
},
|
||||
callback: async li => {
|
||||
onClick: async (_event, li) => {
|
||||
const message = game.messages.get(li.dataset.messageId);
|
||||
const update = await message.system.getRerolledDamage();
|
||||
message.update(update);
|
||||
|
|
@ -152,6 +152,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
html.querySelectorAll('.risk-it-all-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.riskItAllClearStressAndHitPoints(event, data))
|
||||
);
|
||||
for (const element of html.querySelectorAll('.roll-reload-check')) {
|
||||
element.addEventListener('click', event => this.onRollReloadCheck(event, message));
|
||||
}
|
||||
};
|
||||
|
||||
setupHooks() {
|
||||
|
|
@ -179,28 +182,15 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
}
|
||||
|
||||
async onRollSimple(event, message) {
|
||||
const buttonType = event.target.dataset.type ?? 'damage',
|
||||
total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0),
|
||||
damages = {
|
||||
hitPoints: {
|
||||
parts: [
|
||||
{
|
||||
applyTo: 'hitPoints',
|
||||
damageTypes: [],
|
||||
total
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
targets = Array.from(game.user.targets);
|
||||
|
||||
const buttonType = event.target.dataset.type ?? 'damage';
|
||||
const total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0);
|
||||
const targets = Array.from(game.user.targets);
|
||||
if (targets.length === 0)
|
||||
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
|
||||
|
||||
targets.forEach(target => {
|
||||
if (buttonType === 'healing') target.actor.takeHealing(damages);
|
||||
else target.actor.takeDamage(damages);
|
||||
});
|
||||
for (const target of targets) {
|
||||
if (buttonType === 'healing') target.actor.takeHealing({ hitPoints: total });
|
||||
else target.actor.takeDamage({ total });
|
||||
}
|
||||
}
|
||||
|
||||
async abilityUseButton(event, message) {
|
||||
|
|
@ -256,26 +246,17 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
}
|
||||
|
||||
const message = game.messages.get(messageData._id);
|
||||
const target = event.target.closest('[data-die-index]');
|
||||
const target = event.target.closest('[data-result]');
|
||||
|
||||
if (target.dataset.type === 'damage') {
|
||||
const { damageType, part, dice, result } = target.dataset;
|
||||
const damagePart = message.system.damage[damageType].parts[part];
|
||||
const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(damagePart, dice, result);
|
||||
const damageParts = message.system.damage[damageType].parts.map((damagePart, index) => {
|
||||
if (index !== Number(part)) return damagePart;
|
||||
return {
|
||||
...damagePart,
|
||||
total: parsedRoll.total,
|
||||
dice: rerolledDice
|
||||
};
|
||||
});
|
||||
const updateMessage = game.messages.get(message._id);
|
||||
await updateMessage.update({
|
||||
[`system.damage.${damageType}`]: {
|
||||
total: parsedRoll.total,
|
||||
parts: damageParts
|
||||
}
|
||||
const { isResource, damageType, dice, result } = target.dataset;
|
||||
await message.system.damage.rerollDamageDie(isResource, damageType, dice, result);
|
||||
|
||||
const updatePath = isResource ? `system.damage.resources.${damageType}` : 'system.damage.main';
|
||||
const updateValue = isResource ?
|
||||
message.system.damage.resources[damageType] : message.system.damage.main;
|
||||
await message.update({
|
||||
[updatePath]: updateValue.toJSON()
|
||||
});
|
||||
} else {
|
||||
const rerollDice = message.system.roll.dice[target.dataset.dieIndex];
|
||||
|
|
@ -297,4 +278,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
const actor = game.actors.get(event.target.dataset.actorId);
|
||||
new game.system.api.applications.dialogs.RiskItAllDialog(actor, resourceValue).render({ force: true });
|
||||
}
|
||||
|
||||
async onRollReloadCheck(_event, messageData) {
|
||||
const message = game.messages.get(messageData._id);
|
||||
const needsReload = await message.system.action.handleReload?.({ awaitRoll: true });
|
||||
await message.update({ 'system.needsReload': needsReload });
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -153,7 +153,6 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
|
|||
action: socketEvent.Refresh,
|
||||
data: { refreshType: RefreshType.Countdown }
|
||||
});
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
|
||||
}
|
||||
|
||||
static #addCountdown() {
|
||||
|
|
|
|||
|
|
@ -12,14 +12,11 @@ const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
|||
|
||||
export default class DhCountdowns extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
previousCountdownData = null;
|
||||
changedCountdownsForAnimation = new Set();
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options);
|
||||
|
||||
this.previousCountdownData =
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns).countdowns;
|
||||
this.setupHooks();
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
|
|
@ -80,7 +77,15 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
|
|||
return frame;
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
async _onFirstRender(context, options) {
|
||||
await super._onFirstRender(context, options);
|
||||
this._createContextMenu(this._getCountdownContextOptions, '.countdown-container[data-countdown]', {
|
||||
parentClassHooks: false, fixed: true
|
||||
});
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
async _onRender(context, options) {
|
||||
await super._onRender(context, options);
|
||||
|
||||
|
|
@ -95,7 +100,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
|
|||
|
||||
/* Handle animations to draw attention to countdown values changing */
|
||||
const typesToAnimate = new Set();
|
||||
for (const countdownKey of this.changedCountdownsForAnimation) {
|
||||
for (const countdownKey of options.animate ?? []) {
|
||||
const shimmerAnimation = [
|
||||
{ backgroundPositionX: '98%' },
|
||||
{ backgroundPositionX: '0%' }
|
||||
|
|
@ -127,8 +132,6 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
|
|||
const element = this.element.querySelector(`.header-type-toggles .header-type[data-type="${type}"]`);
|
||||
element?.animate(pulseAnimation, pulseTiming);
|
||||
}
|
||||
|
||||
this.changedCountdownsForAnimation.clear();
|
||||
}
|
||||
|
||||
/** Returns countdown data filtered by ownership */
|
||||
|
|
@ -137,17 +140,15 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
|
|||
const values = Object.entries(setting.countdowns).map(([key, countdown]) => ({
|
||||
key,
|
||||
countdown,
|
||||
ownership: DhCountdowns.#getPlayerOwnership(game.user, setting, countdown)
|
||||
ownership: countdown.getUserLevel(game.user)
|
||||
}));
|
||||
return values.filter(v => v.ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE);
|
||||
}
|
||||
|
||||
_getCountdownData() {
|
||||
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
|
||||
|
||||
return this.#getCountdowns().reduce((acc, { key, countdown, ownership }) => {
|
||||
const playersWithAccess = game.users.reduce((acc, user) => {
|
||||
const ownership = DhCountdowns.#getPlayerOwnership(user, setting, countdown);
|
||||
const ownership = countdown.getUserLevel(user);
|
||||
if (!user.isGM && ownership && ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) {
|
||||
acc.push(user);
|
||||
}
|
||||
|
|
@ -213,19 +214,6 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
|
|||
return context;
|
||||
}
|
||||
|
||||
static #getPlayerOwnership(user, setting, countdown) {
|
||||
if (user.isGM) return CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER;
|
||||
|
||||
const playerOwnership = countdown.ownership[user.id];
|
||||
return playerOwnership === undefined || playerOwnership === CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
|
||||
? setting.defaultOwnership
|
||||
: playerOwnership;
|
||||
}
|
||||
|
||||
cooldownRefresh = ({ refreshType }) => {
|
||||
if (refreshType === RefreshType.Countdown) this.render();
|
||||
};
|
||||
|
||||
static canPerformEdit() {
|
||||
if (game.user.isGM) return true;
|
||||
|
||||
|
|
@ -323,18 +311,12 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
|
|||
action: socketEvent.Refresh,
|
||||
data: { refreshType: RefreshType.Countdown }
|
||||
});
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
|
||||
}
|
||||
|
||||
setupHooks() {
|
||||
Hooks.on(socketEvent.Refresh, this.cooldownRefresh.bind());
|
||||
}
|
||||
|
||||
async close(options) {
|
||||
/* Opt out of Foundry's standard behavior of closing all application windows marked as UI when Escape is pressed */
|
||||
if (options.closeKey) return;
|
||||
|
||||
Hooks.off(socketEvent.Refresh, this.cooldownRefresh);
|
||||
return super.close(options);
|
||||
}
|
||||
|
||||
|
|
@ -377,4 +359,30 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
|
|||
refreshType: RefreshType.Countdown
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]}
|
||||
*/
|
||||
_getCountdownContextOptions() {
|
||||
/** @param {HTMLElement} element */
|
||||
const getCountdownFromElement = element => {
|
||||
const id = element.closest('[data-countdown]').dataset.countdown;
|
||||
if (!id) return null;
|
||||
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
|
||||
return setting.countdowns[id ?? ''];
|
||||
}
|
||||
|
||||
return [
|
||||
{
|
||||
label: 'CONTROLS.CommonDelete',
|
||||
icon: 'fa-solid fa-trash',
|
||||
visible: element => {
|
||||
return getCountdownFromElement(element)?.isOwner;
|
||||
},
|
||||
onClick: (_, target) => {
|
||||
getCountdownFromElement(target)?.delete();
|
||||
}
|
||||
}
|
||||
];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -825,7 +825,7 @@ export const refreshTypes = {
|
|||
export const itemAbilityCosts = {
|
||||
resource: {
|
||||
id: 'resource',
|
||||
label: 'DAGGERHEART.GENERAL.resource',
|
||||
label: 'DAGGERHEART.GENERAL.Resource.single',
|
||||
group: 'Global'
|
||||
},
|
||||
quantity: {
|
||||
|
|
|
|||
|
|
@ -27,8 +27,10 @@ export const menu = {
|
|||
};
|
||||
|
||||
export const gameSettings = {
|
||||
/** @type {'Automation'} */
|
||||
Automation: 'Automation',
|
||||
Metagaming: 'Metagaming',
|
||||
/** @type {'Homebrew'} */
|
||||
Homebrew: 'Homebrew',
|
||||
appearance: 'Appearance',
|
||||
GlobalOverrides: 'GlobalOverrides',
|
||||
|
|
@ -37,6 +39,7 @@ export const gameSettings = {
|
|||
Fear: 'ResourcesFear'
|
||||
},
|
||||
LevelTiers: 'LevelTiers',
|
||||
/** @type {'Countdowns'} */
|
||||
Countdowns: 'Countdowns',
|
||||
LastMigrationVersion: 'LastMigrationVersion',
|
||||
SpotlightRequestQueue: 'SpotlightRequestQueue',
|
||||
|
|
@ -59,3 +62,18 @@ export const actionAutomationChoices = {
|
|||
label: 'DAGGERHEART.CONFIG.ActionAutomationChoices.always'
|
||||
}
|
||||
};
|
||||
|
||||
export const reloadChoices = {
|
||||
off: {
|
||||
id: 'off',
|
||||
label: 'DAGGERHEART.CONFIG.ReloadChoices.off.label'
|
||||
},
|
||||
button: {
|
||||
id: 'button',
|
||||
label: 'DAGGERHEART.CONFIG.ReloadChoices.button.label'
|
||||
},
|
||||
auto: {
|
||||
id: 'auto',
|
||||
label: 'DAGGERHEART.CONFIG.ReloadChoices.auto.label'
|
||||
}
|
||||
};
|
||||
|
|
@ -12,6 +12,7 @@ import * as HOOKS from './hooksConfig.mjs';
|
|||
import * as TRIGGER from './triggerConfig.mjs';
|
||||
import * as ITEMBROWSER from './itemBrowserConfig.mjs';
|
||||
|
||||
/** @type {"daggerheart"} */
|
||||
export const SYSTEM_ID = 'daggerheart';
|
||||
|
||||
export const SYSTEM = {
|
||||
|
|
|
|||
7
module/data/_types.d.ts
vendored
Normal file
7
module/data/_types.d.ts
vendored
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
import { DhCountdown } from './countdowns.mjs'
|
||||
|
||||
declare module './countdowns.mjs' {
|
||||
export default interface DhCountdowns {
|
||||
countdowns: Record<string, DhCountdown>;
|
||||
}
|
||||
}
|
||||
|
|
@ -13,18 +13,19 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
if (this.damage.includeBase) {
|
||||
const baseDamage = this.getParentHitPointDamage();
|
||||
if (baseDamage) {
|
||||
if (!this.damage.parts.hitPoints) {
|
||||
this.damage.parts.hitPoints = baseDamage;
|
||||
if (!this.damage.main) {
|
||||
this.damage.main = baseDamage;
|
||||
} else {
|
||||
for (const type of baseDamage.type) this.damage.parts.hitPoints.type.add(type);
|
||||
for (const type of baseDamage.type) this.damage.main.type.add(type);
|
||||
|
||||
this.damage.parts.hitPoints.value.custom = {
|
||||
this.damage.main.value.custom = {
|
||||
enabled: true,
|
||||
formula: `${baseDamage.value.getFormula()} + ${this.damage.parts.hitPoints.value.getFormula()}`
|
||||
formula: `${baseDamage.value.getFormula()} + ${this.damage.main.value.getFormula()}`
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.roll.useDefault) {
|
||||
this.roll.trait = this.item.system.attack.roll.trait;
|
||||
this.roll.type = 'attack';
|
||||
|
|
@ -33,24 +34,28 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
}
|
||||
|
||||
getParentHitPointDamage() {
|
||||
return this.item?.system?.attack.damage.parts.hitPoints;
|
||||
return this.item?.system?.attack.damage.main;
|
||||
}
|
||||
|
||||
get damageFormula() {
|
||||
const hitPointsPart = this.damage.parts.hitPoints;
|
||||
const hitPointsPart = this.damage.main;
|
||||
if (!hitPointsPart) return '0';
|
||||
|
||||
return hitPointsPart.value.getFormula();
|
||||
}
|
||||
|
||||
get altDamageFormula() {
|
||||
const hitPointsPart = this.damage.parts.hitPoints;
|
||||
const hitPointsPart = this.damage.main;
|
||||
if (!hitPointsPart) return '0';
|
||||
|
||||
return hitPointsPart.valueAlt.getFormula();
|
||||
}
|
||||
|
||||
async use(event, options) {
|
||||
if (this.item?.system.needsReload) {
|
||||
return ui.notifications.error(_loc('DAGGERHEART.UI.Notifications.reloadRequired', { weapon: this.item.name }));
|
||||
}
|
||||
|
||||
const result = await super.use(event, options);
|
||||
|
||||
if (result?.message?.system.action?.roll?.type === 'attack') {
|
||||
|
|
@ -61,6 +66,23 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
return result;
|
||||
}
|
||||
|
||||
async handleReload(options = { awaitRoll: false }) {
|
||||
const roll = await new Roll('1d6').evaluate();
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
if (options.awaitRoll)
|
||||
await game.dice3d.showForRoll(roll, game.user, true);
|
||||
else
|
||||
game.dice3d.showForRoll(roll, game.user, true);
|
||||
}
|
||||
|
||||
const needsToReload = roll.total === 1;
|
||||
if (needsToReload) {
|
||||
this.item.update({ 'system.resource.value': 0 });
|
||||
}
|
||||
|
||||
return needsToReload;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a localized label array for this item subtype.
|
||||
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
|
||||
|
|
@ -73,7 +95,7 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
|
||||
|
||||
const useAltDamage = this.actor?.effects?.find(x => x.type === 'horde')?.active;
|
||||
for (const { value, valueAlt, type } of damage.parts) {
|
||||
for (const { value, valueAlt, type } of [damage.main, ...damage.resources].filter(d => !!d)) {
|
||||
const usedValue = useAltDamage ? valueAlt : value;
|
||||
const damageString = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {});
|
||||
const str = damageString
|
||||
|
|
@ -82,7 +104,7 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
x: game.i18n.localize('DAGGERHEART.GENERAL.damage')
|
||||
});
|
||||
|
||||
const icons = Array.from(type)
|
||||
const icons = Array.from(type ?? [])
|
||||
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
|
||||
.filter(Boolean);
|
||||
|
||||
|
|
|
|||
|
|
@ -256,7 +256,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
|
||||
|
||||
if (this.chatDisplay && !config.skips.createMessage && !config.actionChatMessageHandled) await this.toChat();
|
||||
if (this.chatDisplay && !config.skips.createMessage && !config.actionChatMessageHandled)
|
||||
await this.toChat(null, config);
|
||||
|
||||
return config;
|
||||
}
|
||||
|
|
@ -288,7 +289,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
hasEffect: this.hasEffect,
|
||||
hasSave: this.hasSave,
|
||||
onSave: this.save?.damageMod,
|
||||
isDirect: !!this.damage?.direct,
|
||||
selectedMessageMode: game.settings.get('core', 'messageMode'),
|
||||
data: this.getRollData(),
|
||||
evaluate: this.hasRoll,
|
||||
|
|
@ -306,20 +306,20 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
};
|
||||
|
||||
if (this.damage) {
|
||||
config.isDirect = this.damage.direct;
|
||||
config.isDirect = !!this.damage.main?.direct;
|
||||
|
||||
const groupAttackTokens = this.damage.groupAttack
|
||||
const groupAttackTokens = this.damage.main?.groupAttack
|
||||
? game.system.api.fields.ActionFields.DamageField.getGroupAttackTokens(
|
||||
this.actor.id,
|
||||
this.damage.groupAttack
|
||||
this.damage.main.groupAttack
|
||||
)
|
||||
: null;
|
||||
|
||||
config.damageOptions = {
|
||||
groupAttack: this.damage.groupAttack
|
||||
groupAttack: this.damage.main?.groupAttack
|
||||
? {
|
||||
numAttackers: Math.max(groupAttackTokens.length, 1),
|
||||
range: this.damage.groupAttack
|
||||
range: this.damage.main.groupAttack
|
||||
}
|
||||
: null
|
||||
};
|
||||
|
|
@ -429,11 +429,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
}
|
||||
|
||||
get hasDamage() {
|
||||
return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type !== 'healing';
|
||||
return this.type !== 'healing' && (Boolean(this.damage.main) || !foundry.utils.isEmpty(this.damage.resources));
|
||||
}
|
||||
|
||||
get hasHealing() {
|
||||
return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type === 'healing';
|
||||
return this.type === 'healing' && !foundry.utils.isEmpty(this.damage.resources);
|
||||
}
|
||||
|
||||
get hasSave() {
|
||||
|
|
@ -469,6 +469,25 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
return acc;
|
||||
}, {});
|
||||
}
|
||||
|
||||
if (source.damage?.parts && !source.damage.resources && !source.damage.main) {
|
||||
source.damage.main = null;
|
||||
source.damage.resources = {};
|
||||
for (const [partKey, part] of Object.entries(source.damage.parts)) {
|
||||
if (partKey === 'hitPoints' && source.type !== 'healing') {
|
||||
source.damage.main = {
|
||||
...part,
|
||||
includeBase: source.damage.includeBase,
|
||||
direct: source.damage.direct,
|
||||
groupAttack: source.damage.groupAttack
|
||||
};
|
||||
} else {
|
||||
source.damage.resources[partKey] = part;
|
||||
}
|
||||
}
|
||||
|
||||
delete source.damage.parts;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,11 +8,8 @@ export default class DHDamageAction extends DHBaseAction {
|
|||
* @returns Formula string
|
||||
*/
|
||||
getDamageFormula() {
|
||||
const strings = [];
|
||||
for (const { value } of this.damage.parts) {
|
||||
strings.push(Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {}));
|
||||
}
|
||||
if (!this.damage.main) return '';
|
||||
|
||||
return strings.join(' + ');
|
||||
return Roll.replaceFormulaData(this.damage.main.value.getFormula(), this.actor?.getRollData() ?? {});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -84,13 +84,11 @@ export default class DhpAdversary extends DhCreature {
|
|||
type: 'attack'
|
||||
},
|
||||
damage: {
|
||||
parts: {
|
||||
hitPoints: {
|
||||
type: ['physical'],
|
||||
applyTo: 'hitPoints',
|
||||
value: {
|
||||
multiplier: 'flat'
|
||||
}
|
||||
main: {
|
||||
type: ['physical'],
|
||||
applyTo: 'hitPoints',
|
||||
value: {
|
||||
multiplier: 'flat'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -104,15 +104,13 @@ export default class DhCharacter extends DhCreature {
|
|||
trait: 'strength'
|
||||
},
|
||||
damage: {
|
||||
parts: {
|
||||
hitPoints: {
|
||||
type: ['physical'],
|
||||
applyTo: 'hitPoints',
|
||||
value: {
|
||||
custom: {
|
||||
enabled: true,
|
||||
formula: '@profd4'
|
||||
}
|
||||
main: {
|
||||
type: ['physical'],
|
||||
applyTo: 'hitPoints',
|
||||
value: {
|
||||
custom: {
|
||||
enabled: true,
|
||||
formula: '@profd4'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -838,7 +836,7 @@ export default class DhCharacter extends DhCreature {
|
|||
isReversed: true
|
||||
};
|
||||
|
||||
this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
|
||||
this.attack.damage.main.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
|
||||
|
||||
// Clamp resources (must be done last to ensure all updates occur)
|
||||
this.resources.clamp();
|
||||
|
|
|
|||
|
|
@ -40,17 +40,17 @@ export function getTierAdjustedAdversary(source, tier) {
|
|||
|
||||
// Store initial attack damage for abilities that have you deal a "standard attack"
|
||||
const initialAttack = {
|
||||
type: source.system.attack.damage?.parts.hitPoints?.type?.toSorted(),
|
||||
value: getFormula(source.system.attack.damage?.parts.hitPoints?.value)
|
||||
type: source.system.attack.damage?.main?.type?.toSorted(),
|
||||
value: getFormula(source.system.attack.damage?.main?.value)
|
||||
};
|
||||
|
||||
// Update damage of base attack.
|
||||
try {
|
||||
const damage = source.system.attack.damage;
|
||||
if (!damage?.parts.hitPoints) throw new Error('Unexpected missing attack in adversary');
|
||||
if (!damage?.main) throw new Error('Unexpected missing damage in adversary');
|
||||
|
||||
for (const property of ['value', 'valueAlt']) {
|
||||
const data = damage.parts.hitPoints[property];
|
||||
const data = damage.main[property];
|
||||
const previousFormula = getFormula(data);
|
||||
const value = calculateAdjustedDamage(previousFormula, 'attack', damageMeta);
|
||||
applyAdjustedDamage(data, value);
|
||||
|
|
@ -82,12 +82,12 @@ export function getTierAdjustedAdversary(source, tier) {
|
|||
|
||||
// Update damage in item actions and convert all formula matches in the descriptions to the new damage
|
||||
for (const action of Object.values(item.system.actions)) {
|
||||
if (!action.damage?.parts.hitPoints) continue;
|
||||
if (!action.damage?.main) continue;
|
||||
try {
|
||||
// Apply conversions and save a record. If it matches attack damage *and* Its not in the description, use attack conversion instead
|
||||
const result = [];
|
||||
for (const property of ['value', 'valueAlt']) {
|
||||
const { [property]: data, type: damageType } = action.damage.parts.hitPoints;
|
||||
const { [property]: data, type: damageType } = action.damage.main;
|
||||
const previousFormula = getFormula(data);
|
||||
const isActuallyAttack =
|
||||
previousFormula === initialAttack.value &&
|
||||
|
|
@ -199,7 +199,7 @@ function calculateAdjustedDamage(formula, type, { currentDamageRange, newDamageR
|
|||
}
|
||||
|
||||
/**
|
||||
* Get formula from either damage parts *or* a simple formula object.
|
||||
* Get formula from either damage data *or* a simple formula object.
|
||||
* @returns {string} the new formula data
|
||||
*/
|
||||
function getFormula(data) {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
import { triggerChatRollFx } from '../../helpers/utils.mjs';
|
||||
import { ChatDamageData } from './chatDamageData.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
|
|
@ -41,6 +42,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
hasEffect: new fields.BooleanField({ initial: false }),
|
||||
hasSave: new fields.BooleanField({ initial: false }),
|
||||
hasTarget: new fields.BooleanField({ initial: false }),
|
||||
needsReload: new fields.BooleanField({ initial: false }),
|
||||
isDirect: new fields.BooleanField({ initial: false }),
|
||||
onSave: new fields.StringField(),
|
||||
source: new fields.SchemaField({
|
||||
|
|
@ -49,7 +51,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
originItem: originItemField(),
|
||||
action: new fields.StringField()
|
||||
}),
|
||||
damage: new fields.ObjectField(),
|
||||
damage: new fields.EmbeddedDataField(ChatDamageData),
|
||||
damageOptions: new fields.ObjectField(),
|
||||
costs: new fields.ArrayField(new fields.ObjectField()),
|
||||
successConsumed: new fields.BooleanField({ initial: false })
|
||||
|
|
@ -132,28 +134,21 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
});
|
||||
}
|
||||
|
||||
/* TODO: Change how damage data is stored somehow to enable better rerolling */
|
||||
async getRerolledDamage() {
|
||||
if (!this.damage) return;
|
||||
if (!this.damage.active) return;
|
||||
|
||||
const rerolls = [];
|
||||
const update = { system: { damage: {} } };
|
||||
for (const partKey in this.damage) {
|
||||
const part = this.damage[partKey];
|
||||
const testRoll = Roll.fromData(part.parts[0].roll);
|
||||
const rerolled = await testRoll.reroll();
|
||||
rerolls.push(rerolled);
|
||||
const update = { system: { damage: { main: null, resources: _replace({}) } } };
|
||||
if (this.damage.main) {
|
||||
const reroll = await this.damage.main.reroll();
|
||||
rerolls.push(reroll);
|
||||
update.system.damage.main = reroll.toJSON();
|
||||
}
|
||||
|
||||
if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] };
|
||||
const partData = update.system.damage[partKey].parts[0];
|
||||
update.system.damage[partKey].total = rerolled.total;
|
||||
partData.modifierTotal = rerolled.terms.reduce((acc, x) => {
|
||||
if (x.isDeterministic && !x.operator) acc += x.total;
|
||||
return acc;
|
||||
}, 0);
|
||||
partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination }));
|
||||
partData.total = rerolled.total;
|
||||
partData.roll = rerolled.toJSON();
|
||||
for (const key of Object.keys(this.damage.resources)) {
|
||||
const reroll = await this.damage.resources[key].reroll();
|
||||
rerolls.push(reroll);
|
||||
update.system.damage.resources[key] = reroll.toJSON();
|
||||
}
|
||||
|
||||
await triggerChatRollFx(rerolls);
|
||||
|
|
@ -198,6 +193,43 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
this.isGM = game.user.isGM; //temp
|
||||
}
|
||||
|
||||
static migrateData(source) {
|
||||
const { main, resources, ...flatDamageKeys } = source.damage ?? {};
|
||||
if (source.damage && !main && !resources) {
|
||||
source.damage.main = null;
|
||||
source.damage.resources = {};
|
||||
|
||||
const getRoll = key => {
|
||||
const damageData = source.damage[key];
|
||||
const oldRoll = damageData.parts[0]?.roll;
|
||||
return oldRoll ? JSON.stringify({
|
||||
...oldRoll,
|
||||
class: 'BaseRoll',
|
||||
options: {
|
||||
...oldRoll.options,
|
||||
damageTypes: damageData.parts[0].damageTypes ?? []
|
||||
}
|
||||
}) : null;
|
||||
};
|
||||
|
||||
for (const key of Object.keys(flatDamageKeys)) {
|
||||
if (key === 'hitPoints' && source.hasDamage && !source.hasHealing) {
|
||||
source.damage.main = getRoll('hitPoints');
|
||||
}
|
||||
else {
|
||||
source.damage.resources[key] = getRoll(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const key of Object.keys(flatDamageKeys)) {
|
||||
delete source.damage[key];
|
||||
}
|
||||
|
||||
return source;
|
||||
}
|
||||
|
||||
|
||||
getTargetList() {
|
||||
const targets =
|
||||
this.targetMode && this.parent.isAuthor
|
||||
|
|
|
|||
58
module/data/chat-message/chatDamageData.mjs
Normal file
58
module/data/chat-message/chatDamageData.mjs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
import { triggerChatRollFx } from '../../helpers/utils.mjs';
|
||||
|
||||
export class ChatDamageData extends foundry.abstract.DataModel {
|
||||
constructor(data = {}, options = {}) {
|
||||
super(data, options);
|
||||
|
||||
this._prepareRolls();
|
||||
}
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
main: new fields.JSONField({ nullable: true, validate: ChatDamageData.#validateRoll}),
|
||||
resources: new fields.TypedObjectField(new fields.JSONField({validate: ChatDamageData.#validateRoll}))
|
||||
};
|
||||
}
|
||||
|
||||
get active() {
|
||||
return !!this.main || Boolean(Object.keys(this.resources).length);
|
||||
}
|
||||
|
||||
static #validateRoll(rollJSON) {
|
||||
if (rollJSON) {
|
||||
const roll = JSON.parse(rollJSON);
|
||||
if (!roll.evaluated) throw new Error('Roll objects added to ChatMessage documents must be evaluated');
|
||||
}
|
||||
}
|
||||
|
||||
_prepareRolls() {
|
||||
this.main &&= Roll.fromData(this.main);
|
||||
for (const key of Object.keys(this.resources)) {
|
||||
this.resources[key] = Roll.fromData(this.resources[key]);
|
||||
}
|
||||
}
|
||||
|
||||
async rerollDamageDie(isResource, damageType, dice, resultIndex) {
|
||||
const reroll = isResource ? this.resources[damageType] : this.main;
|
||||
const rerollDice = reroll.dice[dice];
|
||||
await rerollDice.rerollResult(resultIndex);
|
||||
await reroll._evaluate();
|
||||
|
||||
const rerolledResult = rerollDice.results[rerollDice.results.length - 1];
|
||||
if (rerolledResult) {
|
||||
const fakeRoll = {
|
||||
_evaluated: true,
|
||||
dice: [new foundry.dice.terms.Die({
|
||||
...rerollDice,
|
||||
results: [rerolledResult],
|
||||
total: rerolledResult.value,
|
||||
faces: rerollDice.faces
|
||||
})],
|
||||
options: { appearance: {} }
|
||||
};
|
||||
await triggerChatRollFx([fakeRoll]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
|
||||
import FormulaField from './fields/formulaField.mjs';
|
||||
|
||||
export default class DhCountdowns extends foundry.abstract.DataModel {
|
||||
|
|
@ -14,19 +15,36 @@ export default class DhCountdowns extends foundry.abstract.DataModel {
|
|||
};
|
||||
}
|
||||
|
||||
handleChange() {
|
||||
/** @inheritdoc */
|
||||
_initialize(options) {
|
||||
super._initialize(options);
|
||||
for (const [id, countdown] of Object.entries(this.countdowns)) {
|
||||
countdown.id = id;
|
||||
}
|
||||
}
|
||||
|
||||
async handleChange() {
|
||||
const previousCountdowns = foundry.ui.countdowns.previousCountdownData;
|
||||
const changedCountdowns = Object.entries(this.countdowns).reduce((acc, [key, countdown]) => {
|
||||
const previousCountdown = previousCountdowns[key];
|
||||
if (!previousCountdown || (previousCountdown.progress.current !== countdown.progress.current)) {
|
||||
const previous = previousCountdowns[key];
|
||||
const currentChanged = !previous || (previous.progress.current !== countdown.progress.current);
|
||||
if (currentChanged && previous?.progress.start === countdown.progress.start) {
|
||||
acc.push(key);
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
|
||||
for (const countdownKey of changedCountdowns)
|
||||
foundry.ui.countdowns.changedCountdownsForAnimation.add(countdownKey);
|
||||
// Re-render countdowns applications. When the change is due to an actual update, resync the editor
|
||||
if (!foundry.utils.equals(previousCountdowns, this.countdowns)) {
|
||||
await foundry.ui.countdowns.render({ animate: changedCountdowns });
|
||||
for (const instance of game.system.api.applications.ui.CountdownEdit.instances()) {
|
||||
instance.data = this;
|
||||
await instance.render();
|
||||
}
|
||||
}
|
||||
|
||||
// Inform modules of updates
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
|
||||
}
|
||||
|
||||
static migrateData(source) {
|
||||
|
|
@ -160,6 +178,14 @@ export class DhCountdown extends foundry.abstract.DataModel {
|
|||
}, {});
|
||||
}
|
||||
|
||||
/**
|
||||
* A boolean indicator for whether the current game User has ownership rights for this countdown
|
||||
* @returns {boolean}
|
||||
*/
|
||||
get isOwner() {
|
||||
return this.getUserLevel(game.user) === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER;
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
static migrateData(source) {
|
||||
if (source.progress.max) {
|
||||
|
|
@ -170,4 +196,29 @@ export class DhCountdown extends foundry.abstract.DataModel {
|
|||
|
||||
return super.migrateData(source);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the explicit permission level that a User has over this Document, a value in CONST.DOCUMENT_OWNERSHIP_LEVELS.
|
||||
* Compendium content ignores the ownership field in favor of User role-based ownership. Otherwise, Documents use
|
||||
* granular per-User ownership definitions and Embedded Documents defer to their parent ownership.
|
||||
*
|
||||
* @param {BaseUser} [user=game.user] The User being tested
|
||||
* @returns {DocumentOwnershipNumber} A numeric permission level from {@link CONST.DOCUMENT_OWNERSHIP_LEVELS}
|
||||
*/
|
||||
getUserLevel(user) {
|
||||
if (user.isGM) return CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER;
|
||||
|
||||
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
|
||||
const playerOwnership = this.ownership[user.id];
|
||||
return playerOwnership === undefined || playerOwnership === CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
|
||||
? setting.defaultOwnership
|
||||
: playerOwnership;
|
||||
}
|
||||
|
||||
async delete() {
|
||||
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
|
||||
const data = foundry.utils.deepClone(setting._source);
|
||||
delete data.countdowns[this.id];
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,20 +12,10 @@ export default class DamageField extends fields.SchemaField {
|
|||
|
||||
/** @inheritDoc */
|
||||
constructor(options, context = {}) {
|
||||
const damageFields = {
|
||||
parts: new IterableTypedObjectField(DHDamageData),
|
||||
includeBase: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label'
|
||||
}),
|
||||
direct: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.CONFIG.DamageType.direct.name' }),
|
||||
groupAttack: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.groupAttackRange,
|
||||
blank: true,
|
||||
label: 'DAGGERHEART.ACTIONS.Settings.groupAttack.label'
|
||||
})
|
||||
};
|
||||
super(damageFields, options, context);
|
||||
super({
|
||||
main: new fields.EmbeddedDataField(DHDamageData, { nullable: true }),
|
||||
resources: new IterableTypedObjectField(DHResourceData)
|
||||
}, options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -41,25 +31,23 @@ export default class DamageField extends fields.SchemaField {
|
|||
this.hasRoll &&
|
||||
DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id &&
|
||||
!force
|
||||
)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
let formulas = this.damage.parts.map(p => ({
|
||||
formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
|
||||
damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
|
||||
applyTo: p.applyTo
|
||||
}));
|
||||
const damageFormula = this.damage.main ?
|
||||
DamageField.formatFormulas.call(this, [this.damage.main], config)[0] : null;
|
||||
const resourceFormulas = DamageField.formatFormulas.call(this, this.damage.resources, config);
|
||||
|
||||
if (!formulas.length) return false;
|
||||
|
||||
formulas = DamageField.formatFormulas.call(this, formulas, config);
|
||||
if (!damageFormula && !resourceFormulas.length) return false;
|
||||
|
||||
messageId = config.message?._id ?? messageId;
|
||||
const message = game.messages.get(messageId);
|
||||
const damageConfig = {
|
||||
dialog: {},
|
||||
...config,
|
||||
roll: formulas,
|
||||
damageFormula,
|
||||
resourceFormulas,
|
||||
data: this.getRollData(),
|
||||
isCritical: Boolean(message?.system.roll?.isCritical)
|
||||
};
|
||||
|
|
@ -92,7 +80,7 @@ export default class DamageField extends fields.SchemaField {
|
|||
|
||||
const targetDamage = [];
|
||||
const damagePromises = [];
|
||||
for (let target of targets) {
|
||||
for (const target of targets) {
|
||||
const actor = foundry.utils.fromUuidSync(target.actorId);
|
||||
if (!actor) continue;
|
||||
if (!config.hasHealing && config.onSave && target.saved?.success === true) {
|
||||
|
|
@ -114,13 +102,12 @@ export default class DamageField extends fields.SchemaField {
|
|||
actor.takeHealing(config.damage).then(updates => targetDamage.push({ token, updates }))
|
||||
);
|
||||
else {
|
||||
const configDamage = foundry.utils.deepClone(config.damage);
|
||||
const hpDamageMultiplier = config.actionActor?.system.rules?.attack?.damage?.hpDamageMultiplier ?? 1;
|
||||
const hpDamageTakenMultiplier = actor.system.rules?.attack?.damage?.hpDamageTakenMultiplier;
|
||||
if (configDamage.hitPoints) {
|
||||
for (const part of configDamage.hitPoints.parts) {
|
||||
part.total = Math.ceil(part.total * hpDamageMultiplier * hpDamageTakenMultiplier);
|
||||
}
|
||||
const configDamage = config.damage.clone();
|
||||
configDamage.main &&= configDamage.main.toJSON();
|
||||
if (configDamage.main) {
|
||||
const multiplier = config.actionActor?.system.rules?.attack?.damage?.hpDamageMultiplier ?? 1;
|
||||
const takenMultiplier = actor.system.rules?.attack?.damage?.hpDamageTakenMultiplier;
|
||||
configDamage.main.total = Math.ceil(configDamage.main.total * multiplier * takenMultiplier);
|
||||
}
|
||||
|
||||
damagePromises.push(
|
||||
|
|
@ -183,13 +170,19 @@ export default class DamageField extends fields.SchemaField {
|
|||
/**
|
||||
* Prepare formulas for Damage Roll
|
||||
* Must be called within Action context or similar.
|
||||
* @param {object[]} formulas Array of formatted formulas object
|
||||
* @param {DHResourceData[]} damageData Array of DHResourceData
|
||||
* @param {object} data Action getRollData
|
||||
* @returns
|
||||
*/
|
||||
static formatFormulas(formulas, data) {
|
||||
static formatFormulas(damageData, data) {
|
||||
const formulas = damageData.map(x => ({
|
||||
formula: DamageField.getFormulaValue.call(this, x, data).getFormula(this.actor),
|
||||
damageTypes: x.type ?? new Set(),
|
||||
applyTo: x.applyTo
|
||||
}));
|
||||
|
||||
const formattedFormulas = [];
|
||||
formulas.forEach(formula => {
|
||||
for (const formula of formulas) {
|
||||
if (isNaN(formula.formula))
|
||||
formula.formula = Roll.replaceFormulaData(formula.formula, this.getRollData(data));
|
||||
const same = formattedFormulas.find(
|
||||
|
|
@ -197,7 +190,8 @@ export default class DamageField extends fields.SchemaField {
|
|||
);
|
||||
if (same) same.formula += ` + ${formula.formula}`;
|
||||
else formattedFormulas.push(formula);
|
||||
});
|
||||
}
|
||||
|
||||
return formattedFormulas;
|
||||
}
|
||||
|
||||
|
|
@ -275,10 +269,18 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
|
|||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns {string} the formula associated with this damage field
|
||||
*/
|
||||
getFormula() {
|
||||
const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : `@${this.multiplier}`,
|
||||
bonus = this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : '';
|
||||
return this.custom.enabled ? this.custom.formula : `${multiplier ?? 1}${this.dice}${bonus}`;
|
||||
if (this.custom.enabled) return this.custom.formula;
|
||||
|
||||
const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : `@${this.multiplier}`;
|
||||
if (!multiplier) return String(this.bonus || 0);
|
||||
|
||||
const dice = `${multiplier ?? 1}${this.dice}`;
|
||||
const sign = this.bonus < 0 ? ' - ' : ' + ';
|
||||
return this.bonus ? `${dice} ${sign} ${Math.abs(this.bonus)}` : dice;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -286,6 +288,7 @@ export class DHResourceData extends foundry.abstract.DataModel {
|
|||
/** @override */
|
||||
static defineSchema() {
|
||||
return {
|
||||
base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
|
||||
applyTo: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.healingTypes,
|
||||
required: true,
|
||||
|
|
@ -308,7 +311,16 @@ export class DHDamageData extends DHResourceData {
|
|||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
|
||||
includeBase: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label'
|
||||
}),
|
||||
direct: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.CONFIG.DamageType.direct.name' }),
|
||||
groupAttack: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.groupAttackRange,
|
||||
blank: true,
|
||||
label: 'DAGGERHEART.ACTIONS.Settings.groupAttack.label'
|
||||
}),
|
||||
type: new fields.SetField(
|
||||
new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.damageTypes,
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ export default class DHSummonField extends fields.ArrayField {
|
|||
super(summonFields, options, context);
|
||||
}
|
||||
|
||||
static async execute() {
|
||||
static async execute(config) {
|
||||
if (!canvas.scene) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.summon.error'));
|
||||
return;
|
||||
|
|
@ -36,6 +36,7 @@ export default class DHSummonField extends fields.ArrayField {
|
|||
|
||||
const rolls = [];
|
||||
const summonData = [];
|
||||
const chatMessageData = [];
|
||||
for (const summon of this.summon) {
|
||||
const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
|
||||
await roll.evaluate();
|
||||
|
|
@ -54,17 +55,18 @@ export default class DHSummonField extends fields.ArrayField {
|
|||
tokenPreviewName: `${actor.prototypeToken.name}${remaining > 1 ? ` (${remaining}x)` : ''}`
|
||||
});
|
||||
}
|
||||
|
||||
chatMessageData.push({
|
||||
data: actor,
|
||||
quantity: countNumber
|
||||
});
|
||||
}
|
||||
|
||||
if (rolls.length) await triggerChatRollFx(rolls);
|
||||
|
||||
this.actor.sheet?.minimize();
|
||||
DHSummonField.handleSummon(summonData, this.actor);
|
||||
}
|
||||
|
||||
static async handleSummon(summonData, actionActor) {
|
||||
await CONFIG.ux.TokenManager.createTokensWithPreview(summonData, { elevation: actionActor.token?.elevation });
|
||||
|
||||
return actionActor.sheet?.maximize();
|
||||
await CONFIG.ux.TokenManager.createTokensWithPreview(summonData, { elevation: this.actor.token?.elevation });
|
||||
this.actor.sheet?.maximize();
|
||||
config.summonData = chatMessageData;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -238,6 +238,7 @@ export function ActionMixin(Base) {
|
|||
result = this.parent;
|
||||
} else {
|
||||
result = await this.item.update({ [path]: updates }, options);
|
||||
if (!result) return result;
|
||||
}
|
||||
|
||||
return this.inCollection
|
||||
|
|
@ -269,10 +270,7 @@ export function ActionMixin(Base) {
|
|||
return this.delete();
|
||||
}
|
||||
|
||||
async toChat(origin) {
|
||||
const autoExpandDescription = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
|
||||
.expandRollMessage?.desc;
|
||||
|
||||
async toChat(origin, config) {
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.CONFIG.FeatureForm.action'),
|
||||
|
|
@ -282,7 +280,7 @@ export function ActionMixin(Base) {
|
|||
img: this.baseAction ? this.parent.parent.img : this.img,
|
||||
tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10'],
|
||||
areas: this.areas,
|
||||
summon: this.summon
|
||||
summon: config?.summonData
|
||||
},
|
||||
source: {
|
||||
actor: this.actor.uuid,
|
||||
|
|
@ -307,7 +305,7 @@ export function ActionMixin(Base) {
|
|||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/action.hbs',
|
||||
{ ...systemData, open: autoExpandDescription ? 'open' : '' }
|
||||
systemData
|
||||
),
|
||||
flags: {
|
||||
daggerheart: {
|
||||
|
|
|
|||
|
|
@ -49,7 +49,10 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
})
|
||||
};
|
||||
|
||||
if (this.metadata.hasDescription) schema.description = new fields.HTMLField({ required: true, nullable: true });
|
||||
if (this.metadata.hasDescription) {
|
||||
schema.description = new fields.HTMLField({ required: true, nullable: true });
|
||||
schema.gmNotes = new fields.HTMLField({ required: true, nullable: true });
|
||||
}
|
||||
|
||||
if (this.metadata.hasResource) {
|
||||
schema.resource = new fields.SchemaField(
|
||||
|
|
@ -134,7 +137,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
/**
|
||||
* Augments the description for the item with type specific info to display. Implemented in applicable item subtypes.
|
||||
* @param {object} [options] - Options that modify the styling of the rendered template. { headerStyle: undefined|'none'|'large' }
|
||||
* @returns {string}
|
||||
* @returns {Promise<{ prefix: string | null; value: string | null; suffix: string | null }>}
|
||||
*/
|
||||
async getDescriptionData(_options) {
|
||||
return { prefix: null, value: this.description, suffix: null };
|
||||
|
|
@ -145,14 +148,24 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
* @param {object} [options] - Options that modify the styling of the rendered template. { headerStyle: undefined|'none'|'large' }
|
||||
* @returns {Promise<string>}
|
||||
*/
|
||||
async getEnrichedDescription() {
|
||||
async getEnrichedDescription({ gmNotes = true } = {}) {
|
||||
if (!this.metadata.hasDescription) return '';
|
||||
|
||||
const { prefix, value, suffix } = await this.getDescriptionData();
|
||||
const fullDescription = [prefix, value, suffix].filter(p => !!p).join('\n<hr>\n');
|
||||
let fullDescription = [prefix, value, suffix].filter(p => !!p).join('\n<hr>\n');
|
||||
if (this.gmNotes && gmNotes) {
|
||||
const gmNotesElement = document.createElement('section');
|
||||
gmNotesElement.classList.add('gm-notes-section');
|
||||
gmNotesElement.dataset.visibility = 'gm';
|
||||
const header = document.createElement('header');
|
||||
header.classList.add('gm-notes');
|
||||
header.textContent = _loc('DAGGERHEART.ITEMS.FIELDS.gmNotes.label');
|
||||
gmNotesElement.innerHTML = header.outerHTML + this.gmNotes;
|
||||
fullDescription += gmNotesElement.outerHTML;
|
||||
}
|
||||
|
||||
return await foundry.applications.ux.TextEditor.implementation.enrichHTML(fullDescription, {
|
||||
relativeTo: this,
|
||||
relativeTo: this.parent,
|
||||
rollData: this.getRollData(),
|
||||
secrets: this.parent.isOwner
|
||||
});
|
||||
|
|
|
|||
|
|
@ -67,13 +67,11 @@ export default class DHWeapon extends AttachableItem {
|
|||
type: 'attack'
|
||||
},
|
||||
damage: {
|
||||
parts: {
|
||||
hitPoints: {
|
||||
type: ['physical'],
|
||||
value: {
|
||||
multiplier: 'prof',
|
||||
dice: 'd8'
|
||||
}
|
||||
main: {
|
||||
type: ['physical'],
|
||||
value: {
|
||||
multiplier: 'prof',
|
||||
dice: 'd8'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -118,6 +116,14 @@ export default class DHWeapon extends AttachableItem {
|
|||
return this.weaponFeatures;
|
||||
}
|
||||
|
||||
get hasReload() {
|
||||
return Boolean(this.weaponFeatures.find(x => x.value === 'reloading'));
|
||||
}
|
||||
|
||||
get needsReload() {
|
||||
return this.hasReload && this.resource.value === 0;
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async getDescriptionData() {
|
||||
const baseDescription = this.description;
|
||||
|
|
@ -230,11 +236,12 @@ export default class DHWeapon extends AttachableItem {
|
|||
game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`)
|
||||
];
|
||||
|
||||
for (const { value, type } of attack.damage.parts) {
|
||||
if (attack.damage.main) {
|
||||
const { value, type } = attack.damage.main;
|
||||
const parts = value.custom.enabled ? [game.i18n.localize('DAGGERHEART.GENERAL.custom')] : [value.dice];
|
||||
if (!value.custom.enabled && value.bonus) parts.push(value.bonus.signedString());
|
||||
|
||||
if (type.size > 0) {
|
||||
if (type?.size) {
|
||||
const typeTags = Array.from(type)
|
||||
.map(t => game.i18n.localize(`DAGGERHEART.CONFIG.DamageType.${t}.abbreviation`))
|
||||
.join(' | ');
|
||||
|
|
@ -243,7 +250,7 @@ export default class DHWeapon extends AttachableItem {
|
|||
|
||||
tags.push(parts.join(''));
|
||||
}
|
||||
|
||||
|
||||
return tags;
|
||||
}
|
||||
|
||||
|
|
@ -258,10 +265,10 @@ export default class DHWeapon extends AttachableItem {
|
|||
if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`));
|
||||
if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
|
||||
|
||||
for (const { value, type } of damage.parts) {
|
||||
for (const { value, type } of [damage.main, ...damage.resources].filter(d => !!d)) {
|
||||
const str = Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {});
|
||||
|
||||
const icons = Array.from(type)
|
||||
const icons = Array.from(type ?? [])
|
||||
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
|
||||
.filter(Boolean);
|
||||
|
||||
|
|
|
|||
|
|
@ -196,6 +196,13 @@ export default class DhAutomation extends foundry.abstract.DataModel {
|
|||
})
|
||||
})
|
||||
}),
|
||||
reload: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.SETTINGS.reloadChoices,
|
||||
initial: CONFIG.DH.SETTINGS.reloadChoices.button.id,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.reload.label',
|
||||
hint: 'DAGGERHEART.SETTINGS.Automation.FIELDS.reload.hint'
|
||||
}),
|
||||
autoExpireActiveEffects: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: true,
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import { ChatDamageData } from './chat-message/chatDamageData.mjs';
|
||||
|
||||
export default class TagTeamData extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
|
@ -37,6 +39,7 @@ export class MemberData extends foundry.abstract.DataModel {
|
|||
}),
|
||||
rollChoice: new fields.StringField({ nullable: true, initial: null }),
|
||||
rollData: new fields.JSONField({ nullable: true, initial: null }),
|
||||
damageRollData: new fields.EmbeddedDataField(ChatDamageData),
|
||||
selected: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,4 +4,8 @@ export default class BaseRoll extends Roll {
|
|||
|
||||
/** @inheritdoc */
|
||||
static TOOLTIP_TEMPLATE = 'systems/daggerheart/templates/ui/chat/foundryRollTooltip.hbs';
|
||||
|
||||
get modifierTotal() {
|
||||
return this.total - this.dice.reduce((acc, dice) => acc + dice.total, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,36 +13,34 @@ export default class DamageRoll extends DHRoll {
|
|||
|
||||
static DefaultDialog = DamageDialog;
|
||||
|
||||
static createRollInstance(config) {
|
||||
return new this(undefined, config.data, config);
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
if (config.dialog.configure === false) roll.constructFormula(config);
|
||||
for (const roll of config.roll) await roll.roll.evaluate();
|
||||
|
||||
roll._evaluated = true;
|
||||
|
||||
const parts = [];
|
||||
for (const rollData of config.roll) {
|
||||
const roll = rollData.roll;
|
||||
parts.push({
|
||||
...rollData,
|
||||
...roll.options.roll,
|
||||
total: roll.total,
|
||||
formula: roll.formula,
|
||||
dice: roll.dice.map(d => ({
|
||||
dice: d.denomination,
|
||||
total: d.total,
|
||||
formula: d.formula,
|
||||
results: d.results
|
||||
})),
|
||||
damageTypes: [...(rollData.damageTypes ?? [])],
|
||||
roll,
|
||||
type: config.type,
|
||||
modifierTotal: this.calculateTotalModifiers(roll)
|
||||
});
|
||||
rollData.roll = JSON.stringify(roll.toJSON());
|
||||
static async buildEvaluate(roll, config = {}) {
|
||||
if (config.dialog.configure === false) roll.constructFormulas(config);
|
||||
|
||||
const evaluateRoll = async roll => {
|
||||
await roll.roll.evaluate();
|
||||
roll.roll.options = { damageTypes: roll.damageTypes ? [...roll.damageTypes] : [] };
|
||||
return roll.roll;
|
||||
}
|
||||
|
||||
config.damage = this.unifyDamageRoll(parts);
|
||||
if (!config.damage) config.damage = { main: null, resources: {} };
|
||||
|
||||
if (config.damageFormula) {
|
||||
config.damage.main = await evaluateRoll(config.damageFormula);
|
||||
config.damage.main.options = { damageTypes:
|
||||
config.damageFormula.damageTypes ? [...config.damageFormula.damageTypes] : []
|
||||
};
|
||||
}
|
||||
|
||||
for (const roll of config.resourceFormulas) {
|
||||
config.damage.resources[roll.applyTo] = await evaluateRoll(roll);
|
||||
}
|
||||
|
||||
roll._evaluated = true;
|
||||
}
|
||||
|
||||
static async buildPost(roll, config, message) {
|
||||
|
|
@ -53,9 +51,10 @@ export default class DamageRoll extends DHRoll {
|
|||
const diceRolls = [];
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
config.mute = true;
|
||||
const pool = foundry.dice.terms.PoolTerm.fromRolls(
|
||||
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
|
||||
);
|
||||
const pool = foundry.dice.terms.PoolTerm.fromRolls([
|
||||
...(config.damage.main ? [config.damage.main] : []),
|
||||
...Object.values(config.damage.resources)
|
||||
]);
|
||||
diceRolls.push(Roll.fromTerms([pool]));
|
||||
}
|
||||
|
||||
|
|
@ -66,22 +65,14 @@ export default class DamageRoll extends DHRoll {
|
|||
await super.buildPost(roll, config, message);
|
||||
|
||||
if (config.source?.message) {
|
||||
chatMessage.update({ 'system.damage': config.damage });
|
||||
chatMessage.update({ 'system.damage': {
|
||||
...config.damage.toObject(),
|
||||
main: config.damage.main,
|
||||
resources: config.damage.resources
|
||||
}});
|
||||
}
|
||||
}
|
||||
|
||||
static unifyDamageRoll(rolls) {
|
||||
const unified = {};
|
||||
rolls.forEach(r => {
|
||||
const resource = unified[r.applyTo] ?? { formula: '', total: 0, parts: [] };
|
||||
resource.formula += `${resource.formula !== '' ? ' + ' : ''}${r.formula}`;
|
||||
resource.total += r.total;
|
||||
resource.parts.push(r);
|
||||
unified[r.applyTo] = resource;
|
||||
});
|
||||
return unified;
|
||||
}
|
||||
|
||||
static formatGlobal(rolls) {
|
||||
let formula, total;
|
||||
const applyTo = new Set(rolls.flatMap(r => r.applyTo));
|
||||
|
|
@ -130,12 +121,10 @@ export default class DamageRoll extends DHRoll {
|
|||
const type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage');
|
||||
const changeKeys = [];
|
||||
|
||||
for (const roll of this.options.roll) {
|
||||
for (const damageType of roll.damageTypes?.values?.() ?? []) {
|
||||
changeKeys.push(`system.bonuses.${type}.${damageType}`);
|
||||
}
|
||||
for (const damageType of this.options.damageFormula?.damageTypes?.values?.() ?? []) {
|
||||
changeKeys.push(`system.bonuses.${type}.${damageType}`);
|
||||
}
|
||||
|
||||
|
||||
const item = this.data.parent?.items?.get(this.options.source.item);
|
||||
if (item) {
|
||||
switch (item.type) {
|
||||
|
|
@ -151,62 +140,69 @@ export default class DamageRoll extends DHRoll {
|
|||
return changeKeys;
|
||||
}
|
||||
|
||||
constructFormula(config) {
|
||||
constructFormulas(config) {
|
||||
return {
|
||||
damageFormula: this.constructFormula(this.options.damageFormula, config, true),
|
||||
resourceFormulas: this.options.resourceFormulas.map(x => this.constructFormula(x, config))
|
||||
};
|
||||
}
|
||||
|
||||
constructFormula(formulaData, config, isDamage) {
|
||||
if (!formulaData) return null;
|
||||
this.options.isCritical = config.isCritical;
|
||||
for (const [index, part] of this.options.roll.entries()) {
|
||||
const isHitpointPart = part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id;
|
||||
part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data));
|
||||
part.roll.terms = Roll.parse(part.roll.formula, config.data);
|
||||
if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
part.modifiers = this.applyBaseBonus(part);
|
||||
this.addModifiers(part);
|
||||
part.modifiers?.forEach(m => {
|
||||
part.roll.terms.push(...this.formatModifier(m.value));
|
||||
});
|
||||
|
||||
formulaData.roll = new Roll(Roll.replaceFormulaData(formulaData.formula, config.data));
|
||||
formulaData.roll.terms = Roll.parse(formulaData.roll.formula, config.data);
|
||||
|
||||
if (formulaData.extraFormula) {
|
||||
formulaData.roll.terms.push(
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...this.constructor.parse(formulaData.extraFormula, this.options.data)
|
||||
);
|
||||
}
|
||||
|
||||
if (isDamage && formulaData.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
formulaData.modifiers = this.applyBaseBonus(formulaData);
|
||||
this.addModifiers(formulaData);
|
||||
formulaData.modifiers?.forEach(m => {
|
||||
formulaData.roll.terms.push(...this.formatModifier(m.value));
|
||||
});
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
for (const mod in config.modifiers) {
|
||||
const modifier = config.modifiers[mod];
|
||||
if (
|
||||
modifier.beforeCrit === true &&
|
||||
(modifier.enabled || modifier.value)
|
||||
) modifier.callback(formulaData);
|
||||
}
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
for (const mod in config.modifiers) {
|
||||
const modifier = config.modifiers[mod];
|
||||
if (modifier.beforeCrit === true && (modifier.enabled || modifier.value)) modifier.callback(part);
|
||||
}
|
||||
for (const mod in config.modifiers) {
|
||||
const modifier = config.modifiers[mod];
|
||||
if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(formulaData);
|
||||
}
|
||||
|
||||
if (part.extraFormula) {
|
||||
part.roll.terms.push(
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...this.constructor.parse(part.extraFormula, this.options.data)
|
||||
);
|
||||
}
|
||||
|
||||
if (config.damageOptions.groupAttack?.numAttackers > 1 && isHitpointPart) {
|
||||
if (config.damageOptions.groupAttack?.numAttackers > 1) {
|
||||
const damageTypes = [foundry.dice.terms.Die, foundry.dice.terms.NumericTerm];
|
||||
for (const term of part.roll.terms) {
|
||||
for (const term of formulaData.roll.terms) {
|
||||
if (damageTypes.some(type => term instanceof type)) {
|
||||
term.number *= config.damageOptions.groupAttack.numAttackers;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (config.isCritical && isHitpointPart) {
|
||||
const total = part.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
|
||||
if (config.isCritical) {
|
||||
const total = formulaData.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
|
||||
if (total > 0) {
|
||||
part.roll.terms.push(...this.formatModifier(total));
|
||||
formulaData.roll.terms.push(...this.formatModifier(total));
|
||||
}
|
||||
}
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
for (const mod in config.modifiers) {
|
||||
const modifier = config.modifiers[mod];
|
||||
if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(part);
|
||||
}
|
||||
}
|
||||
|
||||
part.roll._formula = this.constructor.getFormula(part.roll.terms);
|
||||
}
|
||||
return this.options.roll;
|
||||
|
||||
formulaData.roll._formula = this.constructor.getFormula(formulaData.roll.terms);
|
||||
|
||||
return formulaData;
|
||||
}
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
|
|
@ -299,76 +295,4 @@ export default class DamageRoll extends DHRoll {
|
|||
config.modifiers = mods;
|
||||
return mods;
|
||||
}
|
||||
|
||||
static async reroll(rollPart, dice, result) {
|
||||
let diceIndex = 0;
|
||||
let parsedRoll = game.system.api.dice.DamageRoll.fromData({
|
||||
...rollPart.roll,
|
||||
terms: rollPart.roll.terms.map(term => {
|
||||
const isDie = term.class === 'Die';
|
||||
const fixedTerm = {
|
||||
...term,
|
||||
...(isDie ? { results: rollPart.dice[diceIndex].results } : {})
|
||||
};
|
||||
|
||||
if (isDie) diceIndex++;
|
||||
return fixedTerm;
|
||||
}),
|
||||
class: 'DamageRoll',
|
||||
evaluated: false
|
||||
});
|
||||
|
||||
const parsedDiceTerms = Object.keys(parsedRoll.terms).reduce((acc, key) => {
|
||||
const term = parsedRoll.terms[key];
|
||||
if (term instanceof CONFIG.Dice.termTypes.DiceTerm) acc[Object.keys(acc).length] = term;
|
||||
return acc;
|
||||
}, {});
|
||||
const term = parsedDiceTerms[dice];
|
||||
const termResult = parsedDiceTerms[dice].results[result];
|
||||
|
||||
const newIndex = parsedDiceTerms[dice].results.length;
|
||||
await term.reroll(`/r1=${termResult.result}`);
|
||||
|
||||
const diceRolls = [];
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const newResult = parsedDiceTerms[dice].results[newIndex];
|
||||
diceRolls.push({
|
||||
_evaluated: true,
|
||||
dice: [
|
||||
new foundry.dice.terms.Die({
|
||||
...term,
|
||||
total: newResult.result,
|
||||
faces: term._faces,
|
||||
results: [newResult]
|
||||
})
|
||||
],
|
||||
options: { appearance: {} }
|
||||
});
|
||||
}
|
||||
|
||||
await triggerChatRollFx(diceRolls);
|
||||
await parsedRoll.evaluate();
|
||||
|
||||
const results = parsedRoll.dice[dice].results.map(result => ({
|
||||
...result,
|
||||
discarded: !result.active
|
||||
}));
|
||||
const newResult = results.splice(results.length - 1, 1);
|
||||
results.splice(Number(result) + 1, 0, newResult[0]);
|
||||
|
||||
const rerolledDice = parsedRoll.dice.map((x, index) => {
|
||||
const isRerollDice = index === Number(dice);
|
||||
if (!isRerollDice) return { ...x, dice: x.denomination };
|
||||
return {
|
||||
dice: parsedRoll.dice[dice].denomination,
|
||||
total: parsedRoll.dice[dice].total,
|
||||
results: results.map(result => ({
|
||||
...result,
|
||||
hasRerolls: result.hasRerolls || isRerollDice
|
||||
}))
|
||||
};
|
||||
});
|
||||
|
||||
return { parsedRoll, rerolledDice };
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,8 @@
|
|||
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
||||
import { triggerChatRollFx } from '../helpers/utils.mjs';
|
||||
import BaseRoll from './baseRoll.mjs';
|
||||
|
||||
export default class DHRoll extends Roll {
|
||||
export default class DHRoll extends BaseRoll {
|
||||
baseTerms = [];
|
||||
constructor(formula, data = {}, options = {}) {
|
||||
super(formula, data, foundry.utils.mergeObject(options, { roll: [] }, { overwrite: false }));
|
||||
|
|
@ -40,6 +41,10 @@ export default class DHRoll extends Roll {
|
|||
return config;
|
||||
}
|
||||
|
||||
static createRollInstance(config) {
|
||||
return new this(config.roll.formula, config.data, config);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Partial<RollConfig>} config
|
||||
* @returns {Promise<RollConfig>}
|
||||
|
|
@ -57,7 +62,7 @@ export default class DHRoll extends Roll {
|
|||
|
||||
this.temporaryModifierBuilder(config);
|
||||
|
||||
let roll = new this(config.roll.formula, config.data, config);
|
||||
let roll = this.createRollInstance(config);
|
||||
if (config.dialog.configure !== false) {
|
||||
// Open Roll Dialog
|
||||
const DialogClass = config.dialog?.class ?? this.DefaultDialog;
|
||||
|
|
@ -112,7 +117,11 @@ export default class DHRoll extends Roll {
|
|||
|
||||
static async toMessage(roll, config) {
|
||||
const item = config.data.parent?.items?.get?.(config.source.item) ?? null;
|
||||
const action = item ? item.system.actions.get(config.source.action) : null;
|
||||
const actions = item ? [
|
||||
...item.system.actions,
|
||||
...(item.system.attack?.id === config.source.action ? [item.system.attack] : [])
|
||||
] : [];
|
||||
const action = actions.find(x => x.id === config.source.action);
|
||||
let actionDescription = null;
|
||||
if (action?.chatDisplay) {
|
||||
actionDescription = action
|
||||
|
|
@ -124,6 +133,14 @@ export default class DHRoll extends Roll {
|
|||
config.actionChatMessageHandled = true;
|
||||
}
|
||||
|
||||
const reloadSetting =
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).reload;
|
||||
const useReload =
|
||||
item?.system.hasReload &&
|
||||
action?.type === 'attack' &&
|
||||
reloadSetting === CONFIG.DH.SETTINGS.reloadChoices.auto.id;
|
||||
const needsReload = useReload ? await action?.handleReload?.() : false;
|
||||
|
||||
const cls = getDocumentClass('ChatMessage'),
|
||||
msgData = {
|
||||
type: this.messageType,
|
||||
|
|
@ -131,7 +148,7 @@ export default class DHRoll extends Roll {
|
|||
title: roll.title,
|
||||
speaker: cls.getSpeaker({ actor: roll.data?.parent }),
|
||||
sound: config.mute ? null : CONFIG.sounds.dice,
|
||||
system: { ...config, actionDescription },
|
||||
system: { ...config, actionDescription, needsReload },
|
||||
rolls: [roll]
|
||||
};
|
||||
|
||||
|
|
@ -153,14 +170,17 @@ export default class DHRoll extends Roll {
|
|||
if (!this._evaluated) return;
|
||||
|
||||
const metagamingSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Metagaming);
|
||||
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
||||
const chatData = await this._prepareChatRenderContext({ flavor, isPrivate, ...options });
|
||||
return foundry.applications.handlebars.renderTemplate(template, {
|
||||
roll: this,
|
||||
...chatData,
|
||||
action: chatData.action,
|
||||
parent: chatData.parent,
|
||||
targetMode: chatData.targetMode,
|
||||
areas: chatData.action?.areas,
|
||||
metagamingSettings
|
||||
metagamingSettings,
|
||||
automationSettings
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ import HopeDie from './hopeDie.mjs';
|
|||
import FearDie from './fearDie.mjs';
|
||||
import AdvantageDie from './advantageDie.mjs';
|
||||
import DisadvantageDie from './disadvantageDie.mjs';
|
||||
export { default as BaseDie } from './baseDie.mjs';
|
||||
|
||||
export const diceTypes = {
|
||||
DualityDie,
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
export default class AdvantageDie extends foundry.dice.terms.Die {
|
||||
import BaseDie from './baseDie.mjs';
|
||||
|
||||
export default class AdvantageDie extends BaseDie {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
|
|
|
|||
12
module/dice/die/baseDie.mjs
Normal file
12
module/dice/die/baseDie.mjs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
export default class BaseDie extends foundry.dice.terms.Die {
|
||||
async rerollResult(resultIndex) {
|
||||
const result = this.results[resultIndex];
|
||||
result.rerolled = true;
|
||||
result.active = false;
|
||||
await this.roll({ reroll: true });
|
||||
|
||||
const rerolledResult = this.results[this.results.length - 1];
|
||||
this.results.splice(this.results.length - 1, 1);
|
||||
this.results.splice(resultIndex, 0, rerolledResult);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,6 @@
|
|||
export default class DisadvantageDie extends foundry.dice.terms.Die {
|
||||
import BaseDie from './baseDie.mjs';
|
||||
|
||||
export default class DisadvantageDie extends BaseDie {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
import BaseDie from './baseDie.mjs';
|
||||
import { updateResourcesForDualityReroll } from '../helpers.mjs';
|
||||
|
||||
export default class DualityDie extends foundry.dice.terms.Die {
|
||||
export default class DualityDie extends BaseDie {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
|
|
|
|||
|
|
@ -409,8 +409,4 @@ export default class DualityRoll extends D20Roll {
|
|||
|
||||
return rerolled;
|
||||
}
|
||||
|
||||
fromJSON(json) {
|
||||
return super.fromJSON(json);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -622,6 +622,11 @@ export default class DhpActor extends Actor {
|
|||
return rollData;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if damage can be reduced in one way or another.
|
||||
* @param {number} hpDamage the amount of marked hp that will be marked
|
||||
* @param {Set<string>} types a list of damage types
|
||||
*/
|
||||
#canReduceDamage(hpDamage, types) {
|
||||
const { stressDamageReduction, disabledArmor, reduceSeverity, thresholdImmunities } =
|
||||
this.system.rules.damageReduction;
|
||||
|
|
@ -648,35 +653,32 @@ export default class DhpActor extends Actor {
|
|||
return canUseArmor || canUseStress || hasReduceSeverity || hasThresholdImmunity;
|
||||
}
|
||||
|
||||
async takeDamage(damages, isDirect = false) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, damages) === false) return null;
|
||||
async takeDamage(args, isDirect = false) {
|
||||
args = this.#parseDamageArgs(args);
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, args) === false) return null;
|
||||
|
||||
if (this.type === 'companion') {
|
||||
await this.modifyResource([{ value: 1, key: 'stress' }]);
|
||||
return;
|
||||
}
|
||||
|
||||
const updates = [];
|
||||
const updates = args.resourceUpdates;
|
||||
if (args.main) {
|
||||
// todo: avoid side effects, but hook currently requires it
|
||||
args.main.value = this.calculateDamage(args.main.value, args.main.damageTypes);
|
||||
}
|
||||
|
||||
Object.entries(damages).forEach(([key, damage]) => {
|
||||
damage.parts.forEach(part => {
|
||||
if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
|
||||
part.total = this.calculateDamage(part.total, part.damageTypes);
|
||||
const update = updates.find(u => u.key === key);
|
||||
if (update) {
|
||||
update.value += part.total;
|
||||
update.damageTypes.add(...new Set(part.damageTypes));
|
||||
} else updates.push({ value: part.total, key, damageTypes: new Set(part.damageTypes) });
|
||||
});
|
||||
});
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, args) === false) return null;
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, damages) === false) return null;
|
||||
// Convert deducted resources to a record of updates. Return if nothing to do.
|
||||
if (!updates.some(u => u.value) && !args.main) return;
|
||||
|
||||
if (!updates.length) return;
|
||||
|
||||
const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
|
||||
if (hpDamage?.value) {
|
||||
hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
|
||||
if (args.main) {
|
||||
const hpDamage = {
|
||||
value: this.convertDamageToThreshold(args.main.value),
|
||||
damageTypes: new Set(args.main.damageTypes),
|
||||
key: CONFIG.DH.GENERAL.healingTypes.hitPoints.id
|
||||
};
|
||||
if (this.type === 'character' && !isDirect && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)) {
|
||||
const armorSlotResult = await this.owner.query(
|
||||
'armorSlot',
|
||||
|
|
@ -691,7 +693,7 @@ export default class DhpActor extends Actor {
|
|||
);
|
||||
if (armorSlotResult) {
|
||||
const { modifiedDamage, armorChanges, stressSpent } = armorSlotResult;
|
||||
updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
|
||||
hpDamage.value = modifiedDamage;
|
||||
for (const armorChange of armorChanges) {
|
||||
updates.push({ value: armorChange.amount, key: 'armor', uuid: armorChange.uuid });
|
||||
}
|
||||
|
|
@ -701,20 +703,24 @@ export default class DhpActor extends Actor {
|
|||
else updates.push({ value: stressSpent, key: 'stress' });
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.type === 'adversary') {
|
||||
} else if (this.type === 'adversary') {
|
||||
const reducedSeverity = hpDamage.damageTypes.reduce((value, curr) => {
|
||||
return Math.max(this.system.rules.damageReduction.reduceSeverity[curr], value);
|
||||
}, 0);
|
||||
hpDamage.value = Math.max(hpDamage.value - reducedSeverity, 0);
|
||||
|
||||
if (
|
||||
hpDamage.value &&
|
||||
this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]
|
||||
) {
|
||||
hpDamage.value -= 1;
|
||||
if (this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]) {
|
||||
hpDamage.value = Math.max(0, hpDamage.value - 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Merge existing hitPoint deduction with finalised damage deduction
|
||||
const existing = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
|
||||
if (existing) {
|
||||
existing.value += hpDamage.value;
|
||||
existing.damageTypes = hpDamage.damageTypes;
|
||||
} else {
|
||||
updates.push(hpDamage);
|
||||
}
|
||||
}
|
||||
|
||||
const results = await game.system.registeredTriggers.runTrigger(
|
||||
|
|
@ -729,12 +735,10 @@ export default class DhpActor extends Actor {
|
|||
for (var result of results) resourceMap.addResources(result.updates);
|
||||
resourceMap.updateResources();
|
||||
}
|
||||
|
||||
updates.forEach(
|
||||
u =>
|
||||
(u.value =
|
||||
u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false ? u.value * -1 : u.value)
|
||||
);
|
||||
|
||||
for (const u of updates) {
|
||||
u.value = u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false ? u.value * -1 : u.value;
|
||||
}
|
||||
|
||||
await this.modifyResource(updates);
|
||||
|
||||
|
|
@ -743,6 +747,36 @@ export default class DhpActor extends Actor {
|
|||
return updates;
|
||||
}
|
||||
|
||||
async takeHealing(args) {
|
||||
args = this.#parseDamageArgs({ resources: 'resources' in args ? args.resources : args });
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preTakeHealing`, this, args) === false) return null;
|
||||
|
||||
const updates = args.resourceUpdates;
|
||||
for (const u of updates) {
|
||||
const shouldFlip = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false);
|
||||
u.value = shouldFlip ? u.value * -1 : u.value;
|
||||
}
|
||||
await this.modifyResource(updates);
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postTakeHealing`, this, updates) === false) return null;
|
||||
|
||||
return updates;
|
||||
}
|
||||
|
||||
/** Parse damage args that may be coming from takeHealing or takeDamage. Used to simplify macro usage and roll vs non-roll usage */
|
||||
#parseDamageArgs(args = {}) {
|
||||
const damageRoll = 'total' in args ? args : (args.main ?? args.damage);
|
||||
const damageValue = typeof damageRoll === 'number' ? damageRoll : damageRoll?.total;
|
||||
const damageTypes = Array.from(damageRoll?.options?.damageTypes ?? damageRoll?.damageTypes ?? []);
|
||||
const main = typeof damageValue === 'number' ? { key: 'damage', value: damageValue, damageTypes } : null;
|
||||
const resourceUpdates = Object.entries(args.resources ?? {}).map(([key, damage]) => ({
|
||||
key,
|
||||
value: typeof damage === 'number' ? damage : damage?.total ?? 0
|
||||
}));
|
||||
|
||||
return { main, resourceUpdates };
|
||||
}
|
||||
|
||||
calculateDamage(baseDamage, type) {
|
||||
if (this.canResist(type, 'immunity')) return 0;
|
||||
if (this.canResist(type, 'resistance')) baseDamage = Math.ceil(baseDamage / 2);
|
||||
|
|
@ -767,32 +801,6 @@ export default class DhpActor extends Actor {
|
|||
return reduction === Infinity ? 0 : reduction;
|
||||
}
|
||||
|
||||
async takeHealing(healings) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preTakeHealing`, this, healings) === false) return null;
|
||||
|
||||
const updates = [];
|
||||
Object.entries(healings).forEach(([key, healing]) => {
|
||||
healing.parts.forEach(part => {
|
||||
const update = updates.find(u => u.key === key);
|
||||
if (update) update.value += part.total;
|
||||
else updates.push({ value: part.total, key });
|
||||
});
|
||||
});
|
||||
|
||||
updates.forEach(
|
||||
u =>
|
||||
(u.value = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false)
|
||||
? u.value * -1
|
||||
: u.value)
|
||||
);
|
||||
|
||||
await this.modifyResource(updates);
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postTakeHealing`, this, updates) === false) return null;
|
||||
|
||||
return updates;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resources are modified asynchronously, so be careful not to update the same resource in
|
||||
* quick succession.
|
||||
|
|
|
|||
|
|
@ -3,6 +3,13 @@ import { emitGMUpdate, emitGMCreate, GMUpdateEvent } from '../systemRegistration
|
|||
export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
||||
targetHook = null;
|
||||
|
||||
static #EXPAND_SECTIONS = [
|
||||
{ selector: 'roll-section [data-action="expandRoll"]', key: 'roll' },
|
||||
{ selector: 'damage-section', key: 'damage' },
|
||||
{ selector: 'target-section', key: 'target' },
|
||||
{ selector: 'description-section', key: 'desc' }
|
||||
];
|
||||
|
||||
async renderHTML() {
|
||||
const actor = game.actors.get(this.speaker.actor);
|
||||
const actorData =
|
||||
|
|
@ -89,23 +96,26 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
}
|
||||
}
|
||||
|
||||
// Check registered selectors and the main item section for expanding
|
||||
// Preserving during re-render is handled by core foundry on anything with [data-action=expandRoll]
|
||||
const autoExpandRoll = game.settings.get(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.appearance
|
||||
).expandRollMessage,
|
||||
rollSections = html.querySelectorAll('.roll-part'),
|
||||
itemDesc = html.querySelector('.domain-card-move');
|
||||
rollSections.forEach(s => {
|
||||
if (s.classList.contains('roll-section')) {
|
||||
const toExpand = s.querySelector('[data-action="expandRoll"]');
|
||||
toExpand.classList.toggle('expanded', autoExpandRoll.roll);
|
||||
} else if (s.classList.contains('damage-section'))
|
||||
s.classList.toggle('expanded', autoExpandRoll.damage);
|
||||
else if (s.classList.contains('target-section')) s.classList.toggle('expanded', autoExpandRoll.target);
|
||||
else if (s.classList.contains('description-section'))
|
||||
s.classList.toggle('expanded', autoExpandRoll.desc);
|
||||
});
|
||||
if (itemDesc && autoExpandRoll.desc) itemDesc.setAttribute('open', '');
|
||||
CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance
|
||||
).expandRollMessage;
|
||||
for (const { selector, key } of DhpChatMessage.#EXPAND_SECTIONS) {
|
||||
const elements = html.querySelectorAll(selector);
|
||||
for (const element of elements) {
|
||||
element.classList.toggle('expanded', autoExpandRoll[key]);
|
||||
}
|
||||
}
|
||||
|
||||
// Auto expand the item description. These are not preserved by foundry during re-renders
|
||||
const itemDesc = html.querySelector('details');
|
||||
if (itemDesc) {
|
||||
const existing = document.querySelector(`.chat-message[data-message-id="${this.id}"] details`);
|
||||
if (existing?.hasAttribute('open') ?? autoExpandRoll.desc) {
|
||||
itemDesc.setAttribute('open', '');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.isAuthor && !this.speakerActor?.isOwner) {
|
||||
|
|
|
|||
|
|
@ -19,10 +19,10 @@ export default class DhTokenManager {
|
|||
}
|
||||
}
|
||||
|
||||
return await canvas.tokens.placeTokens(
|
||||
const placedData = await canvas.tokens.placeTokens(
|
||||
[
|
||||
{
|
||||
...actor.prototypeToken.toObject(),
|
||||
...(await actor.getTokenDocument()).toObject(),
|
||||
actorId: actor.id,
|
||||
displayName: 50,
|
||||
...tokenData
|
||||
|
|
@ -30,6 +30,8 @@ export default class DhTokenManager {
|
|||
],
|
||||
{ create: false }
|
||||
);
|
||||
|
||||
return placedData?.[0] ?? null;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -46,22 +48,24 @@ export default class DhTokenManager {
|
|||
|
||||
const createElevation = elevation ?? level.elevation.bottom;
|
||||
for (const tokenData of tokensData) {
|
||||
const previewTokens = await this.createPreview(tokenData.actor, {
|
||||
const previewToken = await this.createPreview(tokenData.actor, {
|
||||
name: tokenData.tokenPreviewName,
|
||||
level: game.user.viewedLevel,
|
||||
elevation: createElevation,
|
||||
flags: { daggerheart: { createPlacement: true } }
|
||||
});
|
||||
if (!previewTokens?.length) return null;
|
||||
if (!previewToken) return null;
|
||||
|
||||
const finalTokenData = {
|
||||
...previewToken.toObject(),
|
||||
name: tokenData.actor.prototypeToken.name,
|
||||
displayName: tokenData.actor.prototypeToken.displayName,
|
||||
flags: tokenData.actor.prototypeToken.flags
|
||||
};
|
||||
|
||||
await canvas.scene.createEmbeddedDocuments(
|
||||
'Token',
|
||||
previewTokens.map(x => ({
|
||||
...x.toObject(),
|
||||
name: tokenData.actor.prototypeToken.name,
|
||||
displayName: tokenData.actor.prototypeToken.displayName,
|
||||
flags: tokenData.actor.prototypeToken.flags
|
||||
})),
|
||||
[finalTokenData],
|
||||
{ controlObject: true, parent: canvas.scene }
|
||||
);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,199 +4,234 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
|
|||
#wide = false;
|
||||
#bordered = false;
|
||||
|
||||
/** @inheritdoc */
|
||||
async activate(element, options = {}) {
|
||||
const { TextEditor } = foundry.applications.ux;
|
||||
this.#wide = false;
|
||||
this.#bordered = false;
|
||||
|
||||
let html = options.html;
|
||||
if (element.dataset.tooltip?.startsWith('#battlepoints#')) {
|
||||
this.#wide = true;
|
||||
this.#bordered = true;
|
||||
|
||||
html = await this.getBattlepointHTML(element.dataset.combatId);
|
||||
options.direction = this._determineItemTooltipDirection(element);
|
||||
super.activate(element, { ...options, html: html });
|
||||
|
||||
const lockedTooltip = this.lockTooltip();
|
||||
lockedTooltip.querySelectorAll('.battlepoint-toggle-container input').forEach(element => {
|
||||
element.addEventListener('input', this.toggleModifier.bind(this));
|
||||
});
|
||||
return;
|
||||
} else {
|
||||
this.#wide = false;
|
||||
this.#bordered = false;
|
||||
const isMacro = document.getElementById('action-bar').contains(element);
|
||||
const macro = isMacro ? game.macros.get(game.user.hotbar[Number(element.dataset.slot)] ?? null) : null;
|
||||
const macroItemUuid = macro?.type === 'script' ? macro.command.match(/await game\.system\.api\.applications\.ui\.DhHotbar\.useItem\("([^"]+)"\);/)?.[1] : null;
|
||||
if (macroItemUuid && await fromUuid(macroItemUuid, { strict: false })) {
|
||||
element.dataset.tooltip = `#item#${macroItemUuid}`;
|
||||
options.direction = this.constructor.TOOLTIP_DIRECTIONS.UP;
|
||||
}
|
||||
|
||||
if (element.dataset.tooltip === '#effect-display#') {
|
||||
this.#bordered = true;
|
||||
let effect = {};
|
||||
if (element.dataset.uuid) {
|
||||
const effectItem = await foundry.utils.fromUuid(element.dataset.uuid);
|
||||
const effectData = effectItem.toObject();
|
||||
let html = options.html;
|
||||
const key = element.dataset.tooltip?.match(/^#([\w-]+)#/)?.[1];
|
||||
switch (key) {
|
||||
case 'battlepoints':
|
||||
return this.#activateBattlepoints(element, options);
|
||||
case 'effect-display':
|
||||
html = await this.#activateEffectDisplay(element, options);
|
||||
break;
|
||||
case 'item':
|
||||
html = await this.#activateItem(element, options);
|
||||
break;
|
||||
case 'attack':
|
||||
html = await this.#activateAttack(element, options);
|
||||
break;
|
||||
case 'shortRest':
|
||||
case 'longRest':
|
||||
html = await this.#activateRest(element, options);
|
||||
break;
|
||||
case 'advantage':
|
||||
case 'disadvantage':
|
||||
html = await this.#activateAdvantageDisadvantage(element, options);
|
||||
break;
|
||||
case 'deathMove':
|
||||
html = await this.#activateDeathMove(element, options);
|
||||
break;
|
||||
}
|
||||
|
||||
effect = {
|
||||
...effectData,
|
||||
name: game.i18n.localize(effectData.name)
|
||||
this.noOffset = options.noOffset;
|
||||
super.activate(element, { ...options, html });
|
||||
}
|
||||
|
||||
async #activateBattlepoints(element, options) {
|
||||
this.#wide = true;
|
||||
this.#bordered = true;
|
||||
|
||||
const html = await this.getBattlepointHTML(element.dataset.combatId);
|
||||
options.direction = this._determineItemTooltipDirection(element);
|
||||
super.activate(element, { ...options, html: html });
|
||||
|
||||
const lockedTooltip = this.lockTooltip();
|
||||
lockedTooltip.querySelectorAll('.battlepoint-toggle-container input').forEach(element => {
|
||||
element.addEventListener('input', this.toggleModifier.bind(this));
|
||||
});
|
||||
}
|
||||
|
||||
async #activateEffectDisplay(element, options) {
|
||||
this.#bordered = true;
|
||||
let effect = {};
|
||||
if (element.dataset.uuid) {
|
||||
const effectItem = await foundry.utils.fromUuid(element.dataset.uuid);
|
||||
const effectData = effectItem.toObject();
|
||||
|
||||
effect = {
|
||||
...effectData,
|
||||
name: game.i18n.localize(effectData.name)
|
||||
};
|
||||
|
||||
if (effectData.type === 'beastform') {
|
||||
const beastformData = {
|
||||
features: [],
|
||||
advantageOn: effectData.system.advantageOn,
|
||||
beastformAttackData: game.system.api.data.items.DHBeastform.getBeastformAttackData(effectItem)
|
||||
};
|
||||
|
||||
if (effectData.type === 'beastform') {
|
||||
const beastformData = {
|
||||
features: [],
|
||||
advantageOn: effectData.system.advantageOn,
|
||||
beastformAttackData: game.system.api.data.items.DHBeastform.getBeastformAttackData(effectItem)
|
||||
};
|
||||
|
||||
const features = effectItem.parent.items.filter(x => effectItem.system.featureIds.includes(x.id));
|
||||
for (const feature of features) {
|
||||
const featureData = feature.toObject();
|
||||
featureData.enrichedDescription = await feature.system.getEnrichedDescription();
|
||||
beastformData.features.push(featureData);
|
||||
}
|
||||
|
||||
effect.description = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/tooltip/parts/beastformData.hbs',
|
||||
{
|
||||
item: { system: beastformData }
|
||||
}
|
||||
);
|
||||
} else {
|
||||
effect.description = game.i18n.localize(
|
||||
effectData.description ?? effectData.parent.system.description
|
||||
);
|
||||
const features = effectItem.parent.items.filter(x => effectItem.system.featureIds.includes(x.id));
|
||||
for (const feature of features) {
|
||||
const featureData = feature.toObject();
|
||||
featureData.enrichedDescription = await feature.system.getEnrichedDescription();
|
||||
beastformData.features.push(featureData);
|
||||
}
|
||||
} else {
|
||||
const conditions = CONFIG.DH.GENERAL.conditions();
|
||||
const condition = conditions[element.dataset.condition];
|
||||
effect = {
|
||||
...condition,
|
||||
name: game.i18n.localize(condition.name),
|
||||
description: game.i18n.localize(condition.description),
|
||||
appliedBy: element.dataset.appliedBy,
|
||||
isLockedCondition: true
|
||||
};
|
||||
}
|
||||
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/effect-display.hbs`,
|
||||
effect.description = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/tooltip/parts/beastformData.hbs',
|
||||
{
|
||||
item: { system: beastformData }
|
||||
}
|
||||
);
|
||||
} else {
|
||||
effect.description = game.i18n.localize(
|
||||
effectData.description ?? effectData.parent.system.description
|
||||
);
|
||||
}
|
||||
} else {
|
||||
const conditions = CONFIG.DH.GENERAL.conditions();
|
||||
const condition = conditions[element.dataset.condition];
|
||||
effect = {
|
||||
...condition,
|
||||
name: game.i18n.localize(condition.name),
|
||||
description: game.i18n.localize(condition.description),
|
||||
appliedBy: element.dataset.appliedBy,
|
||||
isLockedCondition: true
|
||||
};
|
||||
}
|
||||
|
||||
const html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/effect-display.hbs`,
|
||||
{
|
||||
effect
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(element);
|
||||
|
||||
return html;
|
||||
}
|
||||
|
||||
async #activateItem(element, options) {
|
||||
const itemUuid = element.dataset.tooltip.slice(6);
|
||||
const item = await foundry.utils.fromUuid(itemUuid);
|
||||
if (item) {
|
||||
const isAction = item instanceof game.system.api.models.actions.actionsTypes.base;
|
||||
const isEffect = item instanceof ActiveEffect;
|
||||
await this.enrichText(item);
|
||||
|
||||
const type = isAction ? 'action' : isEffect ? 'effect' : item.type;
|
||||
const html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/${type}.hbs`,
|
||||
{
|
||||
effect
|
||||
item: item,
|
||||
description: item.system?.enrichedDescription ?? item.enrichedDescription,
|
||||
config: CONFIG.DH,
|
||||
allDomains: CONFIG.DH.DOMAIN.allDomains()
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(element);
|
||||
} else {
|
||||
this.#bordered = false;
|
||||
options.direction ??= this._determineItemTooltipDirection(element);
|
||||
return html;
|
||||
}
|
||||
|
||||
if (element.dataset.tooltip?.startsWith('#item#')) {
|
||||
const itemUuid = element.dataset.tooltip.slice(6);
|
||||
const item = await foundry.utils.fromUuid(itemUuid);
|
||||
if (item) {
|
||||
const isAction = item instanceof game.system.api.models.actions.actionsTypes.base;
|
||||
const isEffect = item instanceof ActiveEffect;
|
||||
await this.enrichText(item);
|
||||
return null;
|
||||
}
|
||||
|
||||
const type = isAction ? 'action' : isEffect ? 'effect' : item.type;
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/${type}.hbs`,
|
||||
{
|
||||
item: item,
|
||||
description: item.system?.enrichedDescription ?? item.enrichedDescription,
|
||||
config: CONFIG.DH,
|
||||
allDomains: CONFIG.DH.DOMAIN.allDomains()
|
||||
}
|
||||
);
|
||||
async #activateAttack(element, options) {
|
||||
const actorUuid = element.dataset.tooltip.slice(8);
|
||||
const actor = await foundry.utils.fromUuid(actorUuid);
|
||||
const attack = actor.system.attack;
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(element);
|
||||
const description = await foundry.applications.ux.TextEditor.enrichHTML(attack.description);
|
||||
const html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/attack.hbs`,
|
||||
{
|
||||
attack: attack,
|
||||
description: description,
|
||||
parent: actor,
|
||||
config: CONFIG.DH
|
||||
}
|
||||
} else {
|
||||
const attack = element.dataset.tooltip?.startsWith('#attack#');
|
||||
if (attack) {
|
||||
const actorUuid = element.dataset.tooltip.slice(8);
|
||||
const actor = await foundry.utils.fromUuid(actorUuid);
|
||||
const attack = actor.system.attack;
|
||||
);
|
||||
|
||||
const description = await TextEditor.enrichHTML(attack.description);
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/attack.hbs`,
|
||||
{
|
||||
attack: attack,
|
||||
description: description,
|
||||
parent: actor,
|
||||
config: CONFIG.DH
|
||||
}
|
||||
);
|
||||
this.tooltip.innerHTML = html;
|
||||
return html;
|
||||
}
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
}
|
||||
async #activateAdvantageDisadvantage(element, options) {
|
||||
const isAdvantage = element.dataset.tooltip?.startsWith('#advantage#');
|
||||
const actorUuid = element.dataset.tooltip.slice(isAdvantage ? 11 : 14);
|
||||
const actor = await foundry.utils.fromUuid(actorUuid);
|
||||
|
||||
const shortRest = element.dataset.tooltip?.startsWith('#shortRest#');
|
||||
const longRest = element.dataset.tooltip?.startsWith('#longRest#');
|
||||
if (shortRest || longRest) {
|
||||
const key = element.dataset.tooltip.slice(shortRest ? 11 : 10);
|
||||
|
||||
const moves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves[
|
||||
element.dataset.restType
|
||||
].moves;
|
||||
const move = moves[key];
|
||||
const description = await TextEditor.enrichHTML(move.description);
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/downtime.hbs`,
|
||||
{
|
||||
move: move,
|
||||
description: description
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(
|
||||
element,
|
||||
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
|
||||
);
|
||||
}
|
||||
|
||||
const isAdvantage = element.dataset.tooltip?.startsWith('#advantage#');
|
||||
const isDisadvantage = element.dataset.tooltip?.startsWith('#disadvantage#');
|
||||
if (isAdvantage || isDisadvantage) {
|
||||
const actorUuid = element.dataset.tooltip.slice(isAdvantage ? 11 : 14);
|
||||
const actor = await foundry.utils.fromUuid(actorUuid);
|
||||
|
||||
if (actor) {
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/advantage.hbs`,
|
||||
{
|
||||
sources: isAdvantage ? actor.system.advantageSources : actor.system.disadvantageSources
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
if (actor) {
|
||||
const html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/advantage.hbs`,
|
||||
{
|
||||
sources: isAdvantage ? actor.system.advantageSources : actor.system.disadvantageSources
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
const deathMove = element.dataset.tooltip?.startsWith('#deathMove#');
|
||||
if (deathMove) {
|
||||
const name = element.dataset.deathName;
|
||||
const img = element.dataset.deathImg;
|
||||
const description = element.dataset.deathDescription;
|
||||
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/death-move.hbs`,
|
||||
{
|
||||
move: { name: name, img: img, description: description }
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(
|
||||
element,
|
||||
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
|
||||
);
|
||||
}
|
||||
this.tooltip.innerHTML = html;
|
||||
return html;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
this.noOffset = options.noOffset;
|
||||
super.activate(element, { ...options, html: html });
|
||||
async #activateDeathMove(element, options) {
|
||||
const name = element.dataset.deathName;
|
||||
const img = element.dataset.deathImg;
|
||||
const description = element.dataset.deathDescription;
|
||||
|
||||
const html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/death-move.hbs`,
|
||||
{
|
||||
move: { name: name, img: img, description: description }
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(
|
||||
element,
|
||||
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
|
||||
);
|
||||
return html;
|
||||
}
|
||||
|
||||
async #activateRest(element, options) {
|
||||
const isShortRest = element.dataset.tooltip?.startsWith('#shortRest#');
|
||||
const key = element.dataset.tooltip.slice(isShortRest ? 11 : 10);
|
||||
const moves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves[
|
||||
element.dataset.restType
|
||||
].moves;
|
||||
const move = moves[key];
|
||||
const description = await foundry.applications.ux.TextEditor.enrichHTML(move.description);
|
||||
const html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/downtime.hbs`,
|
||||
{
|
||||
move: move,
|
||||
description: description
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(
|
||||
element,
|
||||
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
|
||||
);
|
||||
return html;
|
||||
}
|
||||
|
||||
_setAnchor(direction) {
|
||||
|
|
|
|||
|
|
@ -48,9 +48,8 @@ export default class RegisterHandlebarsHelpers {
|
|||
return formula;
|
||||
}
|
||||
|
||||
static damageSymbols(damageParts) {
|
||||
const allTypes = [...new Set([...damageParts].flatMap(x => Array.from(x.type)))];
|
||||
const symbols = allTypes.map(p => CONFIG.DH.GENERAL.damageTypes[p].icon);
|
||||
static damageSymbols(damageData) {
|
||||
const symbols = damageData.type.map(p => CONFIG.DH.GENERAL.damageTypes[p].icon);
|
||||
return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -700,19 +700,6 @@ export async function RefreshFeatures(
|
|||
return refreshedActors;
|
||||
}
|
||||
|
||||
export function getUnusedDamageTypes(parts) {
|
||||
const usedKeys = Object.keys(parts);
|
||||
return Object.keys(CONFIG.DH.GENERAL.healingTypes).reduce((acc, key) => {
|
||||
if (!usedKeys.includes(key))
|
||||
acc.push({
|
||||
value: key,
|
||||
label: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label)
|
||||
});
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
}
|
||||
|
||||
/** Returns resolved armor sources ordered by application order */
|
||||
export function getArmorSources(actor) {
|
||||
const rawArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);
|
||||
|
|
|
|||
|
|
@ -7,7 +7,8 @@ export class Migration_2_5_2 extends MigrationHandlerBase {
|
|||
async updateActiveEffectSource(effectSource, item) {
|
||||
let shouldUpdate = false;
|
||||
const newChanges = [];
|
||||
const srdItem = item?._stats.compendiumSource ?
|
||||
|
||||
const srdItem = item?._stats?.compendiumSource ?
|
||||
await foundry.utils.fromUuid(item?._stats.compendiumSource) :
|
||||
null;
|
||||
for (let i = 0; i < effectSource.system.changes.length; i++) {
|
||||
|
|
|
|||
20
module/systemRegistration/migration-handlers/2_6_0.mjs
Normal file
20
module/systemRegistration/migration-handlers/2_6_0.mjs
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
import { MigrationHandlerBase } from './base.mjs';
|
||||
|
||||
export class Migration_2_6_0 extends MigrationHandlerBase {
|
||||
version = '2.6.0';
|
||||
|
||||
/** @inheritdoc */
|
||||
async updateActorSource(actor) {
|
||||
if (actor.type === 'party' && Object.keys(actor.system.tagTeam.members).length) {
|
||||
return {
|
||||
_id: actor._id,
|
||||
system: {
|
||||
tagTeam: {
|
||||
initiator: null,
|
||||
members: _replace({})
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +1,9 @@
|
|||
/**
|
||||
* @import DHItem from "../../documents/item.mjs";
|
||||
* @import DhActor from "../../documents/actor.mjs";
|
||||
*/
|
||||
|
||||
/**
|
||||
|
||||
* The base class of an async migration.
|
||||
* These are generally run between versions for things that require compendiums or must be done in post.
|
||||
* The migrate() functions calls the various updateXSource() functions.
|
||||
|
|
@ -22,6 +23,16 @@ export class MigrationHandlerBase {
|
|||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a world actor
|
||||
* @param {DhActor} actor
|
||||
* @returns {Promise<object>}
|
||||
* @protected
|
||||
*/
|
||||
async updateActorSource(actor) {
|
||||
return null;
|
||||
}
|
||||
|
||||
async migrate() {
|
||||
// todo: handle more than just migrating effects. Right now this can only migrate effects
|
||||
// NOTE: the preload is hardcoded, we should not hardcode it
|
||||
|
|
@ -60,10 +71,39 @@ export class MigrationHandlerBase {
|
|||
}
|
||||
};
|
||||
|
||||
for (const actor of game.actors) {
|
||||
const updateActor = async actor => {
|
||||
const actorUpdate = await this.updateActorSource(actor);
|
||||
if (actorUpdate) {
|
||||
batch.push({
|
||||
action: 'update',
|
||||
documentName: 'Actor',
|
||||
updates: [actorUpdate]
|
||||
});
|
||||
}
|
||||
|
||||
const aeUpdates = [];
|
||||
for (const item of actor.items) {
|
||||
await updateItem(item);
|
||||
}
|
||||
|
||||
for (const effect of actor.effects) {
|
||||
const changes = await this.updateActiveEffectSource(effect.toObject(), { parent: actor });
|
||||
if (changes) aeUpdates.push(changes);
|
||||
}
|
||||
if (aeUpdates.length) {
|
||||
batch.push({
|
||||
action: 'update',
|
||||
documentName: 'ActiveEffect',
|
||||
updates: aeUpdates,
|
||||
parent: actor
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (const actor of game.actors) {
|
||||
await updateActor(actor);
|
||||
|
||||
progress.advance();
|
||||
}
|
||||
for (const item of game.items) {
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
import { defaultRestOptions } from '../config/generalConfig.mjs';
|
||||
import { Migration_2_5_2 } from './migration-handlers/2_5_2.mjs';
|
||||
import { Migration_2_6_0 } from './migration-handlers/2_6_0.mjs';
|
||||
|
||||
export async function runMigrations() {
|
||||
let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion);
|
||||
|
|
@ -329,7 +330,8 @@ export async function runMigrations() {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
const migrations = [
|
||||
new Migration_2_5_2()
|
||||
new Migration_2_5_2(),
|
||||
new Migration_2_6_0()
|
||||
].filter(m => m.version && foundry.utils.isNewerVersion(m.version, lastMigrationVersion));
|
||||
|
||||
for (const handler of migrations) {
|
||||
|
|
|
|||
|
|
@ -128,6 +128,15 @@
|
|||
"source": "Daggerheart SRD",
|
||||
"page": 48,
|
||||
"artist": ""
|
||||
},
|
||||
"resource": {
|
||||
"type": "simple",
|
||||
"value": 1,
|
||||
"max": "1",
|
||||
"recovery": null,
|
||||
"progression": "decreasing",
|
||||
"dieFaces": "d4",
|
||||
"icon": "fa-solid fa-gun"
|
||||
}
|
||||
},
|
||||
"effects": [],
|
||||
|
|
|
|||
|
|
@ -128,6 +128,15 @@
|
|||
"source": "Daggerheart SRD",
|
||||
"page": 46,
|
||||
"artist": ""
|
||||
},
|
||||
"resource": {
|
||||
"type": "simple",
|
||||
"value": 1,
|
||||
"max": "1",
|
||||
"recovery": null,
|
||||
"progression": "decreasing",
|
||||
"dieFaces": "d4",
|
||||
"icon": "fa-solid fa-gun"
|
||||
}
|
||||
},
|
||||
"effects": [],
|
||||
|
|
|
|||
|
|
@ -128,6 +128,15 @@
|
|||
"source": "Daggerheart SRD",
|
||||
"page": 50,
|
||||
"artist": ""
|
||||
},
|
||||
"resource": {
|
||||
"type": "simple",
|
||||
"value": 1,
|
||||
"max": "1",
|
||||
"recovery": null,
|
||||
"progression": "decreasing",
|
||||
"dieFaces": "d4",
|
||||
"icon": "fa-solid fa-gun"
|
||||
}
|
||||
},
|
||||
"effects": [],
|
||||
|
|
|
|||
|
|
@ -128,6 +128,15 @@
|
|||
"source": "Daggerheart SRD",
|
||||
"page": 49,
|
||||
"artist": ""
|
||||
},
|
||||
"resource": {
|
||||
"type": "simple",
|
||||
"value": 1,
|
||||
"max": "1",
|
||||
"recovery": null,
|
||||
"progression": "decreasing",
|
||||
"dieFaces": "d4",
|
||||
"icon": "fa-solid fa-gun"
|
||||
}
|
||||
},
|
||||
"effects": [],
|
||||
|
|
|
|||
|
|
@ -128,6 +128,15 @@
|
|||
"source": "Daggerheart SRD",
|
||||
"page": 51,
|
||||
"artist": ""
|
||||
},
|
||||
"resource": {
|
||||
"type": "simple",
|
||||
"value": 1,
|
||||
"max": "1",
|
||||
"recovery": null,
|
||||
"progression": "decreasing",
|
||||
"dieFaces": "d4",
|
||||
"icon": "fa-solid fa-gun"
|
||||
}
|
||||
},
|
||||
"effects": [],
|
||||
|
|
|
|||
|
|
@ -17,6 +17,13 @@
|
|||
}
|
||||
}
|
||||
|
||||
.section-header {
|
||||
font-size: var(--font-size-20);
|
||||
color: light-dark(@dark, @beige);
|
||||
text-align: center;
|
||||
margin-bottom: -12px;
|
||||
}
|
||||
|
||||
.bonuses {
|
||||
gap: 4px;
|
||||
.critical-chip {
|
||||
|
|
|
|||
|
|
@ -7,12 +7,12 @@
|
|||
.chat-log .chat-message {
|
||||
background-image: url('../assets/parchments/dh-parchment-light.png');
|
||||
|
||||
.message-header .message-header-metadata .message-metadata,
|
||||
.message-header .message-header-main .message-sub-header-container {
|
||||
.message-header .message-header-main .message-metadata,
|
||||
.message-header .message-header-main .name {
|
||||
color: @dark;
|
||||
}
|
||||
|
||||
.message-header .message-header-main .message-sub-header-container h4 {
|
||||
.message-header .message-header-main h4 {
|
||||
color: @dark-blue;
|
||||
}
|
||||
|
||||
|
|
@ -42,27 +42,12 @@
|
|||
|
||||
.message-header {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
gap: 8px;
|
||||
padding: 8px;
|
||||
align-items: center;
|
||||
|
||||
.message-header-metadata {
|
||||
flex: none;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
.message-metadata {
|
||||
font-family: @font-body;
|
||||
color: @beige;
|
||||
}
|
||||
}
|
||||
|
||||
.message-header-main {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
|
||||
.portrait {
|
||||
flex: 0 0 auto;
|
||||
.actor-img {
|
||||
border-radius: 50%;
|
||||
width: 40px;
|
||||
|
|
@ -70,20 +55,60 @@
|
|||
object-fit: cover;
|
||||
object-position: top center;
|
||||
}
|
||||
}
|
||||
|
||||
.message-sub-header-container {
|
||||
.message-header-main {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
column-gap: 4px;
|
||||
row-gap: 2px;
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
|
||||
display: grid;
|
||||
grid-template:
|
||||
"title metadata"
|
||||
"subtitle subtitle";
|
||||
|
||||
h4 {
|
||||
font-size: var(--font-size-16);
|
||||
font-weight: bold;
|
||||
margin-bottom: 0;
|
||||
font-family: @font-subtitle;
|
||||
color: @golden;
|
||||
white-space: nowrap;
|
||||
text-overflow: ellipsis;
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
align-self: flex-end;
|
||||
}
|
||||
|
||||
.message-metadata {
|
||||
font-family: @font-body;
|
||||
color: @beige;
|
||||
white-space: nowrap;
|
||||
align-items: baseline;
|
||||
.message-timestamp {
|
||||
font-size: var(--font-size-11);
|
||||
}
|
||||
}
|
||||
|
||||
.subtitle {
|
||||
grid-area: subtitle;
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-between;
|
||||
color: @beige;
|
||||
|
||||
h4 {
|
||||
font-size: var(--font-size-16);
|
||||
font-weight: bold;
|
||||
margin-bottom: 0;
|
||||
font-family: @font-subtitle;
|
||||
color: @golden;
|
||||
gap: 4px;
|
||||
align-items: baseline;
|
||||
line-height: 1;
|
||||
.name {
|
||||
flex: 1;
|
||||
}
|
||||
.whisper-to {
|
||||
color: @color-text-subtle;
|
||||
flex: 0;
|
||||
white-space: nowrap;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -595,31 +595,57 @@
|
|||
margin-top: 4px;
|
||||
color: light-dark(#14142599, #efe6d850);
|
||||
font-size: var(--font-size-12);
|
||||
padding-left: 3px;
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
section.gm-notes-section {
|
||||
padding-bottom: var(--spacer-4);
|
||||
header.gm-notes + p {
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
|
||||
header.gm-notes {
|
||||
position: relative;
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
align-items: center;
|
||||
&::before,
|
||||
&::after {
|
||||
content: " ";
|
||||
flex: 1;
|
||||
border-bottom: 1px solid var(--color-dark-6);
|
||||
}
|
||||
&::before {
|
||||
mask-image: linear-gradient(270deg, black 0%, black calc(100% - 10px), transparent 100%);
|
||||
}
|
||||
&::after {
|
||||
mask-image: linear-gradient(270deg, transparent 0%, black 10px, black 100%);
|
||||
}
|
||||
margin-top: var(--spacer-8);
|
||||
margin-bottom: var(--spacer-4);
|
||||
font-size: var(--font-size-11);
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
secret-block {
|
||||
position: relative;
|
||||
section.secret {
|
||||
background-color: @red-10;
|
||||
padding: 0;
|
||||
margin-top: 0.375rem;
|
||||
&.revealed {
|
||||
background-color: @green-10;
|
||||
}
|
||||
p {
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
}
|
||||
display: block;
|
||||
|
||||
/** A buffer to make the hover behavior work a bit better. The bottom in the button needs to compensate */
|
||||
@buffer: 8px;
|
||||
margin-top: -@buffer;
|
||||
padding-top: @buffer;
|
||||
|
||||
button.reveal {
|
||||
--button-size: 0.875rem;
|
||||
--button-size: 1rem;
|
||||
height: var(--button-size);
|
||||
position: absolute;
|
||||
margin: auto;
|
||||
left: 0;
|
||||
right: 0;
|
||||
width: min-content;
|
||||
padding: 1px 8px 0 8px;
|
||||
bottom: calc(100% - 0.4375rem - 2px);
|
||||
bottom: calc(100% - 0.4375rem - 1px);
|
||||
|
||||
background-color: var(--dh-window-button-color-bg); // todo: find a better var name
|
||||
border-color: var(--color-secret-border);
|
||||
|
|
@ -627,6 +653,7 @@
|
|||
font-size: var(--font-size-10);
|
||||
user-select: none;
|
||||
text-transform: uppercase;
|
||||
white-space: nowrap;
|
||||
|
||||
visibility: hidden;
|
||||
}
|
||||
|
|
@ -635,6 +662,20 @@
|
|||
visibility: visible;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The element inside a secret-block.
|
||||
* This is separate since during prosemirror editing, the secret-block container does not exist.
|
||||
*/
|
||||
section.secret {
|
||||
--color-secret-bg: @red-10;
|
||||
--color-revealed-bg: @green-10;
|
||||
position: relative;
|
||||
padding: 0;
|
||||
p {
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.system-daggerheart {
|
||||
|
|
@ -855,4 +896,8 @@
|
|||
right: 2px;
|
||||
}
|
||||
}
|
||||
|
||||
.gm-notes {
|
||||
font-style: italic;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
.sheet.daggerheart.dh-style.item {
|
||||
.tab.features {
|
||||
padding: 0 10px;
|
||||
padding: 7px 10px;
|
||||
overflow-y: auto;
|
||||
.feature-list {
|
||||
display: flex;
|
||||
|
|
|
|||
|
|
@ -111,3 +111,7 @@ body.theme-light,
|
|||
.themed.theme-light {
|
||||
color-scheme: light;
|
||||
}
|
||||
|
||||
body:not([data-gm=true]) [data-visibility="gm"] {
|
||||
display: none;
|
||||
}
|
||||
|
|
@ -144,6 +144,10 @@
|
|||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
|
||||
.unloaded {
|
||||
opacity: 0.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -12,12 +12,14 @@
|
|||
});
|
||||
|
||||
.application.sheet.daggerheart.dh-style {
|
||||
--portrait-size: 150px;
|
||||
|
||||
.item-sheet-header {
|
||||
display: flex;
|
||||
|
||||
.profile {
|
||||
height: 150px;
|
||||
width: 150px;
|
||||
height: var(--portrait-size);
|
||||
width: var(--portrait-size);
|
||||
object-fit: cover;
|
||||
border-right: 1px solid light-dark(@dark-blue, @golden);
|
||||
border-bottom: 1px solid light-dark(@dark-blue, @golden);
|
||||
|
|
@ -34,19 +36,24 @@
|
|||
text-align: center;
|
||||
width: 80%;
|
||||
|
||||
.item-name input[type='text'] {
|
||||
font-size: var(--font-size-32);
|
||||
height: 42px;
|
||||
text-align: center;
|
||||
width: 90%;
|
||||
transition: all 0.3s ease;
|
||||
outline: 2px solid transparent;
|
||||
border: 1px solid transparent;
|
||||
.item-name {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
margin: 10px 10px 0 10px;
|
||||
input[type='text'] {
|
||||
font-size: var(--font-size-30);
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
transition: all 0.3s ease;
|
||||
outline: 2px solid transparent;
|
||||
border: 1px solid transparent;
|
||||
text-overflow: ellipsis;
|
||||
|
||||
&:hover[type='text'],
|
||||
&:focus[type='text'] {
|
||||
box-shadow: none;
|
||||
outline: 2px solid light-dark(@dark-blue, @golden);
|
||||
&:hover[type='text'],
|
||||
&:focus[type='text'] {
|
||||
box-shadow: none;
|
||||
outline: 2px solid light-dark(@dark-blue, @golden);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,11 +6,80 @@
|
|||
display: flex;
|
||||
flex-direction: column;
|
||||
flex: 1;
|
||||
overflow-y: hidden !important;
|
||||
padding-top: 10px;
|
||||
overflow: hidden;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
||||
prose-mirror.active + .artist-attribution {
|
||||
display: none;
|
||||
.description-section {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: auto;
|
||||
padding: 12px 16px 4px 16px;
|
||||
.with-scroll-shadows();
|
||||
prose-mirror {
|
||||
button.toggle {
|
||||
top: 0px;
|
||||
right: 0;
|
||||
}
|
||||
button[data-action=editGMNote] {
|
||||
right: calc(var(--button-size) + 4px);
|
||||
}
|
||||
&.inactive {
|
||||
height: unset!important;
|
||||
overflow: unset;
|
||||
.editor-content {
|
||||
position: relative;
|
||||
overflow: unset;
|
||||
|
||||
// Allows content links to peek out
|
||||
margin-top: -4px;
|
||||
padding: 4px 0 0 0;
|
||||
}
|
||||
}
|
||||
&.active {
|
||||
--min-height: 250px;
|
||||
padding: 8px 0 0 16px;
|
||||
button[data-action=editGMNote] {
|
||||
display: none;
|
||||
}
|
||||
.editor-content {
|
||||
padding-right: 16px;
|
||||
padding-bottom: 4px;
|
||||
}
|
||||
}
|
||||
}
|
||||
/** Hide editors that are empty when inactive if we need them to be */
|
||||
prose-mirror.inactive.hide-if-inactive {
|
||||
display: none;
|
||||
}
|
||||
&:has(prose-mirror.active) {
|
||||
padding: 0;
|
||||
}
|
||||
/** Description should fill available room (with overriden exceptions) */
|
||||
prose-mirror[name="system.description"] {
|
||||
flex: 1 0;
|
||||
}
|
||||
&:has(prose-mirror[name="system.gmNotes"]:not(.hide-if-inactive)) {
|
||||
prose-mirror.inactive {
|
||||
--min-height: 3rem;
|
||||
&[name="system.description"] {
|
||||
flex: 0 0;
|
||||
}
|
||||
&[name="system.gmNotes"] {
|
||||
flex: 1 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Hide other elements if an editor is open */
|
||||
&:has(prose-mirror.active) {
|
||||
prose-mirror.inactive,
|
||||
header.gm-notes,
|
||||
.artist-attribution {
|
||||
display: none;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -93,10 +93,6 @@
|
|||
padding: 8px 0 0 16px;
|
||||
}
|
||||
}
|
||||
|
||||
.artist-attribution {
|
||||
padding-left: 16px;
|
||||
}
|
||||
}
|
||||
|
||||
.search-section {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
.application.sheet.daggerheart.dh-style.beastform {
|
||||
--portrait-size: 130px;
|
||||
|
||||
.settings.tab {
|
||||
.advantage-on-section {
|
||||
display: flex;
|
||||
|
|
@ -9,4 +11,11 @@
|
|||
font-style: italic;
|
||||
}
|
||||
}
|
||||
.tab.features.active {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
padding: 8px calc(12px - var(--scrollbar-width)) 4px 12px;
|
||||
.stable-scroll-container();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,17 +2,9 @@
|
|||
@import '../../utils/fonts.less';
|
||||
|
||||
.application.sheet.daggerheart.dh-style.feature {
|
||||
.item-sheet-header {
|
||||
display: flex;
|
||||
|
||||
.profile {
|
||||
height: 130px;
|
||||
width: 130px;
|
||||
}
|
||||
}
|
||||
--portrait-size: 130px;
|
||||
|
||||
section.tab {
|
||||
height: 400px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
@import './item-sheet-shared.less';
|
||||
@import './beastform.less';
|
||||
@import './class.less';
|
||||
@import './domain-card.less';
|
||||
@import './feature.less';
|
||||
@import './heritage.less';
|
||||
@import './item-sheet-shared.less';
|
||||
@import './heritage.less';
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
.application.sheet.daggerheart.dh-style.item {
|
||||
.item.daggerheart.dh-style:where(.application.sheet) {
|
||||
&.minimized {
|
||||
.attribution-header-label {
|
||||
display: none;
|
||||
|
|
@ -14,4 +14,22 @@
|
|||
button.plain.inline-control {
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
.tab-navigation {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
/** Default tab stylings */
|
||||
.tab.active {
|
||||
padding-top: 8px;
|
||||
.with-scroll-shadows();
|
||||
|
||||
&.effects {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
padding: 8px calc(12px - var(--scrollbar-width)) 4px 12px;
|
||||
.stable-scroll-container();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -133,6 +133,11 @@
|
|||
height: 40px;
|
||||
flex: 1 1 calc(50% - 5px);
|
||||
|
||||
span {
|
||||
font-family: @font-body;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
&:nth-last-child(1):nth-child(odd) {
|
||||
flex-basis: 100%;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,9 +46,14 @@
|
|||
padding: 0 8px;
|
||||
|
||||
button {
|
||||
height: 40px;
|
||||
height: 36px;
|
||||
flex: 1 1 calc(50% - 5px);
|
||||
|
||||
span {
|
||||
font-family: @font-body;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
&:nth-last-child(1):nth-child(odd) {
|
||||
flex-basis: 100%;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -271,6 +271,28 @@
|
|||
}
|
||||
}
|
||||
|
||||
.roll-reload-container {
|
||||
text-align: center;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 4px;
|
||||
|
||||
.reload-warning {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
border-radius: 5px;
|
||||
width: fit-content;
|
||||
gap: 5px;
|
||||
cursor: pointer;
|
||||
padding: 5px;
|
||||
transition: all 0.3s ease;
|
||||
color: @beige;
|
||||
background: @red-40;
|
||||
outline: 1px solid @red;
|
||||
}
|
||||
}
|
||||
|
||||
.roll-part-extra {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
|
|
@ -622,15 +644,19 @@
|
|||
|
||||
.roll-buttons {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 5px;
|
||||
width: 100%;
|
||||
margin-top: 8px;
|
||||
|
||||
button {
|
||||
height: 32px;
|
||||
flex: 1;
|
||||
height: 36px;
|
||||
flex: 1 1 calc(50% - 5px);
|
||||
font-family: @font-body;
|
||||
font-weight: 700;
|
||||
|
||||
&.end-button {
|
||||
flex: 0;
|
||||
&:nth-last-child(1):nth-child(odd) {
|
||||
flex-basis: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -226,7 +226,7 @@
|
|||
|
||||
ul,
|
||||
ol {
|
||||
margin: 1rem 0;
|
||||
margin: 0.5rem 0;
|
||||
padding: 0 0 0 1.25rem;
|
||||
|
||||
li {
|
||||
|
|
|
|||
26
system.json
26
system.json
|
|
@ -2,15 +2,15 @@
|
|||
"id": "daggerheart",
|
||||
"title": "Daggerheart",
|
||||
"description": "An unofficial implementation of the Daggerheart system",
|
||||
"version": "2.5.3",
|
||||
"version": "2.5.4",
|
||||
"compatibility": {
|
||||
"minimum": "14.364",
|
||||
"verified": "14.364",
|
||||
"verified": "14.365",
|
||||
"maximum": "14"
|
||||
},
|
||||
"url": "https://github.com/Foundryborne/daggerheart",
|
||||
"manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json",
|
||||
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.5.3/system.zip",
|
||||
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.5.4/system.zip",
|
||||
"authors": [
|
||||
{
|
||||
"name": "WBHarry"
|
||||
|
|
@ -256,34 +256,34 @@
|
|||
},
|
||||
"Item": {
|
||||
"ancestry": {
|
||||
"htmlFields": ["description"]
|
||||
"htmlFields": ["description", "gmNotes"]
|
||||
},
|
||||
"community": {
|
||||
"htmlFields": ["description"]
|
||||
"htmlFields": ["description", "gmNotes"]
|
||||
},
|
||||
"class": {
|
||||
"htmlFields": ["description"]
|
||||
"htmlFields": ["description", "gmNotes"]
|
||||
},
|
||||
"subclass": {
|
||||
"htmlFields": ["description"]
|
||||
"htmlFields": ["description", "gmNotes"]
|
||||
},
|
||||
"feature": {
|
||||
"htmlFields": ["description"]
|
||||
"htmlFields": ["description", "gmNotes"]
|
||||
},
|
||||
"domainCard": {
|
||||
"htmlFields": ["description"]
|
||||
"htmlFields": ["description", "gmNotes"]
|
||||
},
|
||||
"loot": {
|
||||
"htmlFields": ["description"]
|
||||
"htmlFields": ["description", "gmNotes"]
|
||||
},
|
||||
"consumable": {
|
||||
"htmlFields": ["description"]
|
||||
"htmlFields": ["description", "gmNotes"]
|
||||
},
|
||||
"weapon": {
|
||||
"htmlFields": ["description"]
|
||||
"htmlFields": ["description", "gmNotes"]
|
||||
},
|
||||
"armor": {
|
||||
"htmlFields": ["description"]
|
||||
"htmlFields": ["description", "gmNotes"]
|
||||
},
|
||||
"beastform": {}
|
||||
},
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
{{/if}}
|
||||
<div class="nest-inputs">
|
||||
{{formField ../fields.scalable label="DAGGERHEART.GENERAL.scalable" value=cost.scalable name=(concat "cost." index ".scalable") classes="checkbox" localize=true}}
|
||||
{{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="DAGGERHEART.GENERAL.resource" value=cost.key name=(concat "cost." index ".key") localize=true blank=false}}
|
||||
{{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="DAGGERHEART.GENERAL.Resource.single" value=cost.key name=(concat "cost." index ".key") localize=true blank=false}}
|
||||
{{formField ../fields.value label="DAGGERHEART.GENERAL.amount" value=cost.value name=(concat "cost." index ".value") localize=true}}
|
||||
{{formField ../fields.step label="DAGGERHEART.GENERAL.step" value=cost.step name=(concat "cost." index ".step") disabled=(not cost.scalable) localize=true}}
|
||||
<a class="btn" data-tooltip="{{localize "CONTROLS.CommonDelete"}}" data-action="removeElement" data-index="{{index}}"><i class="fas fa-trash"></i></a>
|
||||
|
|
|
|||
|
|
@ -1,92 +1,114 @@
|
|||
|
||||
<fieldset class="one-column">
|
||||
<legend class="with-icon">
|
||||
{{#if (eq @root.source.type 'healing')}}
|
||||
{{localize "DAGGERHEART.GENERAL.healing"}}
|
||||
{{else}}
|
||||
{{#unless (eq @root.source.type 'healing')}}
|
||||
<fieldset class="one-column">
|
||||
<legend class="with-icon">
|
||||
{{localize "DAGGERHEART.GENERAL.damage"}}
|
||||
{{#if source.main}}
|
||||
<a data-action="removeDamage"><i class="fa-solid fa-trash icon-button"></i></a>
|
||||
{{else}}
|
||||
<a data-action="addDamage"><i class="fa-solid fa-plus icon-button"></i></a>
|
||||
{{/if}}
|
||||
</legend>
|
||||
|
||||
{{#if source.main}}
|
||||
<div class="nest-inputs">
|
||||
{{#if @root.hasBaseDamage}}
|
||||
{{formField @root.fields.damage.fields.main.fields.includeBase value=source.main.includeBase name="damage.main.includeBase" classes="checkbox" localize=true }}
|
||||
{{/if}}
|
||||
{{#unless (eq @root.source.type 'healing')}}
|
||||
{{formField baseFields.main.fields.direct value=source.main.direct name=(concat path "damage.main.direct") localize=true classes="checkbox"}}
|
||||
{{/unless}}
|
||||
{{#if (and @root.isNPC (not (eq path 'system.attack.')))}}
|
||||
{{formField baseFields.main.fields.groupAttack value=source.main.groupAttack name=(concat path "damage.main.groupAttack") localize=true classes="select"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{> damageData damage=source.main fields=fields.main.fields basePath=(concat path "damage.main")}}
|
||||
{{#if horde}}
|
||||
{{> hordeDamage source=source.main fields=fields.main.fields basePath=(concat path "damage.main")}}
|
||||
{{/if}}
|
||||
{{#if (ne @root.source.type 'healing')}}
|
||||
{{formField fields.main.fields.type value=source.main.type name=(concat path "damage.main.type") localize=true}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#unless (eq path 'system.attack.')}}<a data-action="addDamage" {{#if @root.allDamageTypesUsed}}disabled{{/if}}><i class="fa-solid fa-plus icon-button"></i></a>{{/unless}}
|
||||
</legend>
|
||||
<div class="nest-inputs">
|
||||
{{#if @root.hasBaseDamage}}
|
||||
{{formField @root.fields.damage.fields.includeBase value=@root.source.damage.includeBase name="damage.includeBase" classes="checkbox" localize=true }}
|
||||
{{/if}}
|
||||
{{#unless (eq @root.source.type 'healing')}}
|
||||
{{formField baseFields.direct value=source.direct name=(concat path "damage.direct") localize=true classes="checkbox"}}
|
||||
{{/unless}}
|
||||
{{#if (and @root.isNPC (not (eq path 'system.attack.')))}}
|
||||
{{formField baseFields.groupAttack value=source.groupAttack name=(concat path "damage.groupAttack") localize=true classes="select"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</fieldset>
|
||||
{{/unless}}
|
||||
|
||||
{{!-- Handlebars uses Symbol.Iterator to produce index|key. This isn't compatible with our parts object, so we instead use applyTo, which is the same value --}}
|
||||
{{#each source.parts as |dmg key|}}
|
||||
<div class="nest-inputs">
|
||||
<fieldset{{#if dmg.base}} disabled{{/if}} class="one-column{{#if ../path}} no-style{{/if}}">
|
||||
<legend class="with-icon">
|
||||
{{localize (concat "DAGGERHEART.CONFIG.HealingType." dmg.applyTo ".name")}}
|
||||
{{#unless (or dmg.base ../path)}}
|
||||
<a data-action="removeDamage" data-key="{{dmg.applyTo}}"><i class="fas fa-trash"></i></a>
|
||||
{{/unless}}
|
||||
</legend>
|
||||
|
||||
{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base))}}
|
||||
{{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." dmg.applyTo ".resultBased") localize=true classes="checkbox"}}
|
||||
{{/if}}
|
||||
{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base) dmg.resultBased)}}
|
||||
<div class="nest-inputs">
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}</legend>
|
||||
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
|
||||
</fieldset>
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}</legend>
|
||||
{{> formula fields=../fields.valueAlt.fields type=../fields.type dmg=dmg source=dmg.valueAlt target="valueAlt" key=dmg.applyTo path=../path}}
|
||||
</fieldset>
|
||||
</div>
|
||||
{{else}}
|
||||
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (and (eq dmg.applyTo 'hitPoints') (ne @root.source.type 'healing'))}}
|
||||
{{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." dmg.applyTo ".type") localize=true}}
|
||||
{{/if}}
|
||||
|
||||
{{#if ../horde}}
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}}</legend>
|
||||
<div class="nest-inputs">
|
||||
<input type="hidden" name="{{../path}}damage.parts.{{dmg.applyTo}}.valueAlt.multiplier" value="flat">
|
||||
{{formField ../fields.valueAlt.fields.flatMultiplier value=dmg.valueAlt.flatMultiplier name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }}
|
||||
{{formField ../fields.valueAlt.fields.dice value=dmg.valueAlt.dice name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.dice") classes="inline-child" localize=true}}
|
||||
{{formField ../fields.valueAlt.fields.bonus value=dmg.valueAlt.bonus name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.bonus") localize=true classes="inline-child"}}
|
||||
</div>
|
||||
</fieldset>
|
||||
{{/if}}
|
||||
<input type="hidden" name="{{concat ../path "damage.parts." dmg.applyTo ".base"}}" value="{{dmg.base}}">
|
||||
</fieldset>
|
||||
</div>
|
||||
{{/each}}
|
||||
</fieldset>
|
||||
{{#unless (eq path 'system.attack.')}}
|
||||
{{! In the future, consider allowing this even on NPCs}}
|
||||
<fieldset class="one-column">
|
||||
<legend class="with-icon">
|
||||
{{#if (eq @root.source.type 'healing')}}
|
||||
{{localize "DAGGERHEART.GENERAL.healing"}}
|
||||
{{else}}
|
||||
{{localize "DAGGERHEART.ACTIONS.Config.damage.markResources"}}
|
||||
{{/if}}
|
||||
{{#unless @root.allDamageTypesUsed}}<a data-action="addDamageResource"><i class="fa-solid fa-plus icon-button"></i></a>{{/unless}}
|
||||
</legend>
|
||||
{{#each source.resources as |dmg key|}}
|
||||
<div class="nest-inputs">
|
||||
<fieldset{{#if dmg.base}} disabled{{/if}} class="one-column">
|
||||
<legend class="with-icon">
|
||||
{{localize (concat "DAGGERHEART.CONFIG.HealingType." dmg.applyTo ".name")}}
|
||||
{{#unless (or dmg.base ../path)}}
|
||||
<a data-action="removeDamageResource" data-key="{{key}}"><i class="fas fa-trash"></i></a>
|
||||
{{/unless}}
|
||||
</legend>
|
||||
{{> damageData damage=dmg fields=../fields.resources.element.fields basePath=(concat ../path "damage.resources." dmg.applyTo)}}
|
||||
</fieldset>
|
||||
</div>
|
||||
{{/each}}
|
||||
</fieldset>
|
||||
{{/unless}}
|
||||
|
||||
{{#*inline "formula"}}
|
||||
{{#unless dmg.base}}
|
||||
{{formField fields.custom.fields.enabled value=source.custom.enabled name=(concat path "damage.parts." key "." target ".custom.enabled") classes="checkbox" localize=true}}
|
||||
{{/unless}}
|
||||
{{#if source.custom.enabled}}
|
||||
{{formField fields.custom.fields.formula value=source.custom.formula name=(concat path "damage.parts." key "." target ".custom.formula") localize=true}}
|
||||
{{else}}
|
||||
<div class="nest-inputs">
|
||||
{{#unless @root.isNPC}}
|
||||
{{formField fields.multiplier value=source.multiplier name=(concat path "damage.parts." key "." target ".multiplier") localize=true}}
|
||||
{{/unless}}
|
||||
{{#if (eq source.multiplier 'flat')}}{{formField fields.flatMultiplier value=source.flatMultiplier name=(concat path "damage.parts." key "." target ".flatMultiplier") localize=true }}{{/if}}
|
||||
{{formField fields.dice value=source.dice name=(concat path "damage.parts." key "." target ".dice") localize=true}}
|
||||
{{formField fields.bonus value=source.bonus name=(concat path "damage.parts." key "." target ".bonus") localize=true}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if @root.isNPC}}
|
||||
<input type="hidden" name="{{path}}damage.parts.{{key}}.{{target}}.multiplier" value="flat">
|
||||
{{/if}}
|
||||
{{#unless isBase}}
|
||||
{{formField fields.custom.fields.enabled value=source.custom.enabled name=(concat basePath ".custom.enabled") classes="checkbox" localize=true}}
|
||||
{{/unless}}
|
||||
{{#if source.custom.enabled}}
|
||||
{{formField fields.custom.fields.formula value=source.custom.formula name=(concat basePath ".custom.formula") localize=true}}
|
||||
{{else}}
|
||||
<div class="nest-inputs">
|
||||
{{#unless @root.isNPC}}
|
||||
{{formField fields.multiplier value=source.multiplier name=(concat basePath ".multiplier") localize=true}}
|
||||
{{/unless}}
|
||||
{{#if (eq source.multiplier 'flat')}}{{formField fields.flatMultiplier value=source.flatMultiplier name=(concat basePath ".flatMultiplier") localize=true }}{{/if}}
|
||||
{{formField fields.dice value=source.dice name=(concat basePath ".dice") localize=true}}
|
||||
{{formField fields.bonus value=source.bonus name=(concat basePath ".bonus") localize=true}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if @root.isNPC}}
|
||||
<input type="hidden" name="{{basePath}}.{{target}}.multiplier" value="flat">
|
||||
{{/if}}
|
||||
{{/inline}}
|
||||
|
||||
{{#*inline "damageData"}}
|
||||
{{#if (and (not @root.isNPC) @root.hasRoll (not damage.base))}}
|
||||
{{formField fields.resultBased value=damage.resultBased name=(concat basePath ".resultBased") localize=true classes="checkbox"}}
|
||||
{{/if}}
|
||||
{{#if (and (not @root.isNPC) @root.hasRoll (not damage.base) damage.resultBased)}}
|
||||
<div class="nest-inputs">
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}</legend>
|
||||
{{> formula key=damage.applyTo fields=fields.value.fields type=fields.type isBase=damage.base source=damage.value basePath=(concat basePath ".value")}}
|
||||
</fieldset>
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}</legend>
|
||||
{{> formula key=damage.applyTo fields=fields.valueAlt.fields type=fields.type isBase=damage.base source=damage.valueAlt basePath=(concat basePath ".valueAlt")}}
|
||||
</fieldset>
|
||||
</div>
|
||||
{{else}}
|
||||
{{> formula key=damage.applyTo fields=fields.value.fields type=fields.type isBase=damage.base source=damage.value basePath=(concat basePath ".value")}}
|
||||
{{/if}}
|
||||
<input type="hidden" name="{{concat basePath ".base"}}" value="{{damage.base}}">
|
||||
{{/inline}}
|
||||
|
||||
{{#*inline "hordeDamage"}}
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}}</legend>
|
||||
<div class="nest-inputs">
|
||||
<input type="hidden" name="{{basePath}}.valueAlt.multiplier" value="flat">
|
||||
{{formField fields.valueAlt.fields.flatMultiplier value=source.valueAlt.flatMultiplier name=(concat basePath ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }}
|
||||
{{formField fields.valueAlt.fields.dice value=source.valueAlt.dice name=(concat basePath ".valueAlt.dice") classes="inline-child" localize=true}}
|
||||
{{formField fields.valueAlt.fields.bonus value=source.valueAlt.bonus name=(concat basePath ".valueAlt.bonus") localize=true classes="inline-child"}}
|
||||
</div>
|
||||
</fieldset>
|
||||
{{/inline}}
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
<fieldset class="action-category">
|
||||
<legend class="action-category-label" data-action="toggleSection" data-section="effects">
|
||||
<div>{{localize "DAGGERHEART.GENERAL.resource"}}</div>
|
||||
<div>{{localize "DAGGERHEART.GENERAL.Resource.single"}}</div>
|
||||
</legend>
|
||||
<div class="action-category-data open">
|
||||
<fieldset>
|
||||
|
|
|
|||
|
|
@ -15,34 +15,7 @@
|
|||
{{/each}}
|
||||
</fieldset>
|
||||
{{/if}}
|
||||
|
||||
{{#each @root.formula}}
|
||||
<div class="damage-formula">
|
||||
<span class="damage-resource"><b>{{localize "DAGGERHEART.GENERAL.formula"}}:</b> {{roll.formula}}</span>
|
||||
<span class="damage-details">
|
||||
{{#with (lookup @root.config.GENERAL.healingTypes applyTo)}}
|
||||
{{localize label}}
|
||||
{{/with}}
|
||||
{{#unless @root.hasHealing}}
|
||||
{{#if damageTypes}}
|
||||
{{#each damageTypes as | type | }}
|
||||
{{#with (lookup @root.config.GENERAL.damageTypes type)}}
|
||||
<i class="fa-solid {{icon}}"></i>
|
||||
{{/with}}
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
</span>
|
||||
</div>
|
||||
<div class="bonuses form-group flexrow">
|
||||
<input type="text" value="{{extraFormula}}" name="roll.{{ @index }}.extraFormula" placeholder="{{localize "DAGGERHEART.GENERAL.situationalBonus"}}">
|
||||
<button class="critical-chip" data-action="toggleCritical">
|
||||
<span><i class="{{#if @root.isCritical}}fa-solid{{else}}fa-regular{{/if}} fa-circle"></i></span>
|
||||
<span class="label">{{localize "DAGGERHEART.GENERAL.criticalShort"}}</span>
|
||||
</button>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
|
||||
{{#if damageOptions.groupAttack}}
|
||||
<fieldset class="group-attack-container">
|
||||
<legend>{{localize "DAGGERHEART.ACTIONS.Settings.groupAttack.label"}}</legend>
|
||||
|
|
@ -59,6 +32,45 @@
|
|||
</div>
|
||||
</fieldset>
|
||||
{{/if}}
|
||||
|
||||
{{#if @root.damageFormula}}
|
||||
{{#with @root.damageFormula}}
|
||||
<div class="damage-formula">
|
||||
<span class="damage-resource"><b>{{localize "DAGGERHEART.GENERAL.formula"}}:</b> {{roll.formula}}</span>
|
||||
<span class="damage-details">
|
||||
{{localize "DAGGERHEART.GENERAL.damage"}}
|
||||
{{#if damageTypes}}
|
||||
{{#each damageTypes as | type | }}
|
||||
{{#with (lookup @root.config.GENERAL.damageTypes type)}}
|
||||
<i class="fa-solid {{icon}}"></i>
|
||||
{{/with}}
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</div>
|
||||
<div class="bonuses form-group flexrow">
|
||||
<input type="text" value="{{extraFormula}}" name="damageFormula.extraFormula" placeholder="{{localize "DAGGERHEART.GENERAL.situationalBonus"}}">
|
||||
<button class="critical-chip" data-action="toggleCritical">
|
||||
<span><i class="{{#if @root.isCritical}}fa-solid{{else}}fa-regular{{/if}} fa-circle"></i></span>
|
||||
<span class="label">{{localize "DAGGERHEART.GENERAL.criticalShort"}}</span>
|
||||
</button>
|
||||
</div>
|
||||
{{/with}}
|
||||
{{/if}}
|
||||
|
||||
{{#each @root.resourceFormulas}}
|
||||
<div class="damage-formula">
|
||||
<span class="damage-resource"><b>{{localize "DAGGERHEART.GENERAL.formula"}}:</b> {{roll.formula}}</span>
|
||||
<span class="damage-details">
|
||||
{{#with (lookup @root.config.GENERAL.healingTypes applyTo)}}
|
||||
{{localize label}}
|
||||
{{/with}}
|
||||
</span>
|
||||
</div>
|
||||
<div class="bonuses form-group flexrow">
|
||||
<input type="text" value="{{extraFormula}}" name={{concat "resourceFormulas." @key ".extraFormula"}} placeholder="{{localize "DAGGERHEART.GENERAL.situationalBonus"}}">
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
{{#unless (empty @root.modifiers)}}
|
||||
<fieldset class="modifier-container two-columns">
|
||||
|
|
@ -76,6 +88,7 @@
|
|||
{{/each}}
|
||||
</fieldset>
|
||||
{{/unless}}
|
||||
|
||||
<div class="damage-section-controls">
|
||||
{{#if directDamage}}
|
||||
<select class="roll-mode-select" name="selectedMessageMode">
|
||||
|
|
|
|||
|
|
@ -1,25 +1,36 @@
|
|||
{{#each damage as |damage key|}}
|
||||
{{#if damage.main}}
|
||||
{{> damage roll=damage.main label=(localize "DAGGERHEART.GENERAL.damage") memberKey=key}}
|
||||
{{/if}}
|
||||
|
||||
{{#each damage.resources as |roll key|}}
|
||||
{{> damage roll=roll label=(localize (concat "DAGGERHEART.CONFIG.HealingType." key ".name")) memberKey=../key isResource="true" }}
|
||||
{{/each}}
|
||||
|
||||
{{#*inline "damage"}}
|
||||
<div class="roll-data {{#if isCritical}}critical{{/if}}">
|
||||
<div class="duality-label">
|
||||
<span>{{localize (concat "DAGGERHEART.CONFIG.HealingType." key ".name")}}:</span>
|
||||
<span>{{damage.total}}</span>
|
||||
<span>{{label}}:</span>
|
||||
<span>{{roll.total}}</span>
|
||||
</div>
|
||||
{{#each damage.parts as |part|}}
|
||||
<div class="roll-dice-container">
|
||||
{{#each part.dice as |dice index|}}
|
||||
<a class="roll-dice" data-action="rerollDamageDice" data-member-key="{{../../../key}}" data-damage-key="{{@../../key}}" data-part="{{@../index}}" data-dice="{{index}}">
|
||||
<span class="dice-label">{{dice.total}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" dice.dice ".svg"}}" />
|
||||
</a>
|
||||
{{#unless @last}}
|
||||
<span class="roll-operator">+</span>
|
||||
{{/unless}}
|
||||
|
||||
<div class="roll-dice-container">
|
||||
{{#each roll.dice}}
|
||||
{{#each results as |result index|}}
|
||||
{{#if result.active}}
|
||||
<a class="roll-dice" data-action="rerollDamageDice" data-member-key="{{../../memberKey}}" data-damage-key="{{@../../key}}" {{#if ../../isResource}}data-is-resource="true"{{/if}} data-dice-index="{{@../key}}" data-result-index="{{index}}">
|
||||
<span class="dice-label">{{result.result}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" ../denomination ".svg"}}" />
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{#if part.modifierTotal}}
|
||||
{{#if part.dice.length}}<span class="roll-operator">{{#if (gte part.modifierTotal 0)}}+{{else}}-{{/if}}</span>{{/if}}
|
||||
<span class="roll-value">{{positive part.modifierTotal}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#unless @last}}
|
||||
<span class="roll-operator">+</span>
|
||||
{{/unless}}
|
||||
{{/each}}
|
||||
{{#if roll.modifierTotal}}
|
||||
{{#if roll.dice.length}}<span class="roll-operator">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>{{/if}}
|
||||
<span class="roll-value">{{positive roll.modifierTotal}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{/inline}}
|
||||
|
|
@ -6,19 +6,19 @@
|
|||
{{#if hintText}}
|
||||
<div class="hint">{{localize hintText}}</div>
|
||||
{{else}}
|
||||
{{#if joinedRoll.roll}}
|
||||
{{#if joinedRoll.rollData}}
|
||||
<div class="result-container">
|
||||
<span class="result-section-label">{{localize "DAGGERHEART.GENERAL.dualityRoll"}}</span>
|
||||
<div class="result-info">
|
||||
<div class="damage-info">{{joinedRoll.roll.total}}</div>
|
||||
<div class="damage-info">{{joinedRoll.rollData.total}}</div>
|
||||
<div>{{localize "DAGGERHEART.GENERAL.withThing" thing=joinedRoll.roll.totalLabel}}</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if joinedRoll.rollData.options.hasDamage}}
|
||||
{{#if joinedRoll.damageRollData}}
|
||||
<div class="result-container">
|
||||
<span class="result-section-label">{{localize "DAGGERHEART.GENERAL.damage"}}</span>
|
||||
{{#each joinedRoll.rollData.options.damage as |damage key|}}
|
||||
{{#each joinedRoll.damageRollData.types as |damage key|}}
|
||||
<div class="result-info">
|
||||
<div>{{localize (concat "DAGGERHEART.CONFIG.HealingType." key ".name")}}</div>
|
||||
<div class="damage-info">{{damage.total}}</div>
|
||||
|
|
|
|||
|
|
@ -64,7 +64,10 @@
|
|||
|
||||
{{#if roll}}
|
||||
<div class="roll-data {{#if roll.withHope}}hope{{else if roll.withFear}}fear{{else}}critical{{/if}}">
|
||||
<div class="duality-label">{{roll.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</div>
|
||||
<div class="duality-label">
|
||||
{{roll.total}}
|
||||
{{#if roll.isCritical}}{{roll.totalLabel}}{{else}}{{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}{{/if}}
|
||||
</div>
|
||||
<div class="roll-dice-container">
|
||||
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
|
||||
<span class="dice-label">{{roll.dHope.total}}</span>
|
||||
|
|
@ -100,15 +103,12 @@
|
|||
<a class="roll-button" data-action="makeDamageRoll" data-member-key="{{@root.partId}}" {{#unless readyToRoll}}disabled{{/unless}}>
|
||||
<img src="systems/daggerheart/assets/icons/dice/hope/d20.svg" />
|
||||
</a>
|
||||
|
||||
{{#if damage}}
|
||||
<a class="delete-button" data-action="removeDamageRoll" data-member-key="{{@root.partId}}" {{#unless rollData.options.damage}}disabled{{/unless}}>
|
||||
<i class="fa-solid fa-trash"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<a class="delete-button" data-action="removeDamageRoll" data-member-key="{{@root.partId}}" {{#unless damage.active}}disabled{{/unless}}>
|
||||
<i class="fa-solid fa-trash"></i>
|
||||
</a>
|
||||
</div>
|
||||
</span>
|
||||
{{#if damage}}
|
||||
{{#if damage.active}}
|
||||
{{#if useCritDamage}}
|
||||
{{> "systems/daggerheart/templates/dialogs/tagTeamDialog/parts/tagTeamDamageParts.hbs" damage=critDamage isCritical=true }}
|
||||
{{else}}
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@
|
|||
<p class="hint">{{localize (concat "DAGGERHEART.SETTINGS.Automation.FIELDS.roll." field.name ".hint")}}</p>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{formGroup settingFields.schema.fields.reload value=settingFields.reload localize=true}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
>
|
||||
{{#if fields.roll}}{{> 'systems/daggerheart/templates/actionTypes/roll.hbs' fields=fields.roll.fields source=source.roll}}{{/if}}
|
||||
{{#if fields.save}}{{> 'systems/daggerheart/templates/actionTypes/save.hbs' fields=fields.save.fields source=source.save}}{{/if}}
|
||||
{{#if fields.damage}}{{> 'systems/daggerheart/templates/actionTypes/damage.hbs' fields=fields.damage.fields.parts.element.fields source=source.damage baseFields=fields.damage.fields }}{{/if}}
|
||||
{{#if fields.damage}}{{> 'systems/daggerheart/templates/actionTypes/damage.hbs' fields=fields.damage.fields source=source.damage baseFields=fields.damage.fields }}{{/if}}
|
||||
{{#if fields.macro}}{{> 'systems/daggerheart/templates/actionTypes/macro.hbs' fields=fields.macro source=source.macro}}{{/if}}
|
||||
{{#if fields.effects}}{{> 'systems/daggerheart/templates/actionTypes/effect.hbs' fields=fields.effects.element.fields source=source.effects}}{{/if}}
|
||||
{{#if fields.beastform}}{{> 'systems/daggerheart/templates/actionTypes/beastform.hbs' fields=fields.beastform.fields source=source.beastform}}{{/if}}
|
||||
|
|
|
|||
|
|
@ -22,5 +22,5 @@
|
|||
</div>
|
||||
{{formGroup systemFields.criticalThreshold value=document._source.system.criticalThreshold label="DAGGERHEART.ACTIONS.Settings.criticalThreshold" name="system.criticalThreshold" localize=true}}
|
||||
</fieldset>
|
||||
{{> 'systems/daggerheart/templates/actionTypes/damage.hbs' fields=systemFields.attack.fields.damage.fields.parts.element.fields source=document.system.attack.damage path="system.attack." baseFields=systemFields.attack.fields.damage.fields horde=(eq document._source.system.type 'horde')}}
|
||||
{{> 'systems/daggerheart/templates/actionTypes/damage.hbs' fields=systemFields.attack.fields.damage.fields source=document.system.attack.damage path="system.attack." baseFields=systemFields.attack.fields.damage.fields horde=(eq document._source.system.type 'horde')}}
|
||||
</section>
|
||||
|
|
@ -1,7 +1,13 @@
|
|||
{{#if (eq item.system.resource.type 'simple')}}
|
||||
<div class="item-resource">
|
||||
<i class="{{#if item.system.resource.icon}}{{item.system.resource.icon}}{{else}}fa-solid fa-hashtag{{/if}}"></i>
|
||||
<input type="number" id="{{item.uuid}}-resource" class="inventory-item-resource" value="{{item.system.resource.value}}" min="0" max="{{rollParsed item.system.resource.max item.actor item true}}" />
|
||||
{{#if item.system.hasReload}}
|
||||
<a data-action="toggleItemReload" title="{{localize (ifThen item.system.needsReload 'DAGGERHEART.GENERAL.Resource.unloaded' 'DAGGERHEART.GENERAL.Resource.loaded')}}">
|
||||
<i class="fa-solid fa-gun {{#if item.system.needsReload}}unloaded{{/if}}"></i>
|
||||
</a>
|
||||
{{else}}
|
||||
<i class="{{#if item.system.resource.icon}}{{item.system.resource.icon}}{{else}}fa-solid fa-hashtag{{/if}}"></i>
|
||||
<input type="number" id="{{item.uuid}}-resource" class="inventory-item-resource" value="{{item.system.resource.value}}" min="0" max="{{rollParsed item.system.resource.max item.actor item true}}" />
|
||||
{{/if}}
|
||||
</div>
|
||||
{{else if (eq item.system.resource.type 'diceValue')}}
|
||||
<div class="item-resources">
|
||||
|
|
|
|||
|
|
@ -1,11 +1,25 @@
|
|||
<section
|
||||
class='tab {{tabs.description.cssClass}} {{tabs.description.id}}'
|
||||
data-tab='{{tabs.description.id}}'
|
||||
data-group='{{tabs.description.group}}'
|
||||
>
|
||||
{{formInput systemFields.description value=document.system.description enriched=enrichedDescription toggled=true}}
|
||||
|
||||
{{#if (and showAttribution document.system.attribution.artist)}}
|
||||
<label class="artist-attribution">{{localize "DAGGERHEART.GENERAL.artistAttribution" artist=document.system.attribution.artist}}</label>
|
||||
{{/if}}
|
||||
<section
|
||||
class='tab {{tabs.description.cssClass}} {{tabs.description.id}}'
|
||||
data-tab='{{tabs.description.id}}'
|
||||
data-group='{{tabs.description.group}}'
|
||||
>
|
||||
<div class="description-section">
|
||||
{{formInput systemFields.description value=document.system.description enriched=enrichedDescription toggled=true}}
|
||||
{{#if (and systemFields.gmNotes @root.user.isGM)}}
|
||||
<section class="gm-notes-section">
|
||||
{{#if enrichedGMNotes}}
|
||||
<header class="gm-notes">{{localize "DAGGERHEART.ITEMS.FIELDS.gmNotes.label"}}</header>
|
||||
{{/if}}
|
||||
<prose-mirror
|
||||
name="system.gmNotes"
|
||||
{{#unless enrichedGMNotes}}class="hide-if-inactive"{{/unless}}
|
||||
toggled="true"
|
||||
value="{{document.system.gmNotes}}"
|
||||
>{{{enrichedGMNotes}}}</prose-mirror>
|
||||
</section>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{#if (and showAttribution document.system.attribution.artist)}}
|
||||
<label class="artist-attribution">{{localize "DAGGERHEART.GENERAL.artistAttribution" artist=document.system.attribution.artist}}</label>
|
||||
{{/if}}
|
||||
</section>
|
||||
|
|
@ -18,26 +18,26 @@
|
|||
</fieldset>
|
||||
|
||||
<fieldset class="two-columns">
|
||||
{{#with systemFields.attack.fields.damage.fields.parts.element.fields as | fields | }}
|
||||
{{#with ../document.system.attack.damage.parts.hitPoints as | source | }}
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.damage"}}</legend>
|
||||
<span>{{localize "DAGGERHEART.ACTIONS.Config.general.customFormula"}}</span>
|
||||
{{formInput fields.value.fields.custom.fields.enabled value=source.value.custom.enabled name="system.attack.damage.parts.hitPoints.value.custom.enabled"}}
|
||||
{{#if source.value.custom.enabled}}
|
||||
<span>{{localize "DAGGERHEART.ACTIONS.Config.general.formula"}}</span>
|
||||
{{formInput fields.value.fields.custom.fields.formula value=source.value.custom.formula name="system.attack.damage.parts.hitPoints.value.custom.formula"}}
|
||||
{{else}}
|
||||
<span>{{localize "DAGGERHEART.GENERAL.Dice.single"}}</span>
|
||||
{{formInput fields.value.fields.dice value=source.value.dice name="system.attack.damage.parts.hitPoints.value.dice"}}
|
||||
<span>{{localize "DAGGERHEART.GENERAL.bonus"}}</span>
|
||||
{{formInput fields.value.fields.bonus value=source.value.bonus name="system.attack.damage.parts.hitPoints.value.bonus" localize=true}}
|
||||
{{/if}}
|
||||
<span>{{localize "DAGGERHEART.GENERAL.type"}}</span>
|
||||
{{formInput fields.type value=source.type name="system.attack.damage.parts.hitPoints.type" localize=true}}
|
||||
<span>{{localize "DAGGERHEART.CONFIG.DamageType.direct.name"}}</span>
|
||||
{{formInput @root.systemFields.attack.fields.damage.fields.direct value=@root.document.system.attack.damage.direct name="system.attack.damage.direct" localize=true}}
|
||||
<input type="hidden" name="system.attack.damage.parts.hitPoints.value.multiplier" value="{{source.value.multiplier}}">
|
||||
{{/with}}
|
||||
{{#with systemFields.attack.fields.damage.fields.main.fields as | fields | }}
|
||||
{{#with ../document.system.attack.damage.main as | source | }}
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.damage"}}</legend>
|
||||
<span>{{localize "DAGGERHEART.ACTIONS.Config.general.customFormula"}}</span>
|
||||
{{formInput fields.value.fields.custom.fields.enabled value=source.value.custom.enabled name="system.attack.damage.main.value.custom.enabled"}}
|
||||
{{#if source.value.custom.enabled}}
|
||||
<span>{{localize "DAGGERHEART.ACTIONS.Config.general.formula"}}</span>
|
||||
{{formInput fields.value.fields.custom.fields.formula value=source.value.custom.formula name="system.attack.damage.main.value.custom.formula"}}
|
||||
{{else}}
|
||||
<span>{{localize "DAGGERHEART.GENERAL.Dice.single"}}</span>
|
||||
{{formInput fields.value.fields.dice value=source.value.dice name="system.attack.damage.main.value.dice"}}
|
||||
<span>{{localize "DAGGERHEART.GENERAL.bonus"}}</span>
|
||||
{{formInput fields.value.fields.bonus value=source.value.bonus name="system.attack.damage.main.value.bonus" localize=true}}
|
||||
{{/if}}
|
||||
<span>{{localize "DAGGERHEART.GENERAL.type"}}</span>
|
||||
{{formInput fields.type value=source.type name="system.attack.damage.main.type" localize=true}}
|
||||
<span>{{localize "DAGGERHEART.CONFIG.DamageType.direct.name"}}</span>
|
||||
{{formInput @root.systemFields.attack.fields.damage.fields.main.fields.direct value=@root.document.system.attack.damage.main.direct name="system.attack.damage.main.direct" localize=true}}
|
||||
<input type="hidden" name="system.attack.damage.main.value.multiplier" value="{{source.value.multiplier}}">
|
||||
{{/with}}
|
||||
{{/with}}
|
||||
</fieldset>
|
||||
<fieldset class="two-columns">
|
||||
|
|
|
|||
|
|
@ -16,10 +16,10 @@
|
|||
{{#each action.summon}}
|
||||
<div class="summon-container">
|
||||
<div class="summon-label-container">
|
||||
<img src="{{this.actor.img}}" />
|
||||
<label>{{this.actor.name}}</label>
|
||||
<img src="{{this.data.img}}" />
|
||||
<label>{{this.data.name}}</label>
|
||||
</div>
|
||||
<span># {{this.rolledCount}}</span>
|
||||
<span># {{this.quantity}}</span>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -1,23 +1,18 @@
|
|||
<li class="chat-message message flexcol {{cssClass}}" data-message-id="{{message._id}}"
|
||||
{{#if borderColor}}style="border-color:{{borderColor}}"{{/if}}>
|
||||
<header class="message-header flexrow">
|
||||
<div class="message-header-main">
|
||||
<div class="portrait">
|
||||
<img class="actor-img" src="{{actor.img}}" />
|
||||
<div class="message-sub-header-container">
|
||||
{{#if message.title}}
|
||||
<h4>{{message.title}}</h4>
|
||||
<div>{{alias}} {{#if author.isGM}}(GM){{/if}}</div>
|
||||
{{else}}
|
||||
{{#unless actor.name}}
|
||||
<h4>{{author.name}}</h4>
|
||||
{{else}}
|
||||
<h4>{{alias}}</h4>
|
||||
<div>{{author.name}}</div>
|
||||
{{/unless}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="message-header-metadata">
|
||||
<div class="message-header-main">
|
||||
{{#if message.title}}
|
||||
<h4>{{message.title}}</h4>
|
||||
{{else if (not actor.name)}}
|
||||
<h4>{{author.name}}</h4>
|
||||
{{else}}
|
||||
<h4>{{alias}}</h4>
|
||||
{{/if}}
|
||||
|
||||
<span class="message-metadata">
|
||||
<time class="message-timestamp">{{timeSince message.timestamp}}</time>
|
||||
{{#if canDelete}}
|
||||
|
|
@ -32,9 +27,19 @@
|
|||
{{/if}}
|
||||
</span>
|
||||
|
||||
{{#if isWhisper}}
|
||||
<span class="whisper-to">{{localize 'CHAT.To'}}: {{whisperTo}}</span>
|
||||
{{/if}}
|
||||
<div class="subtitle">
|
||||
<div class="name">
|
||||
{{#if message.title}}
|
||||
{{alias}} {{#if author.isGM}}(GM){{/if}}
|
||||
{{else if (not actor.name)}}
|
||||
{{author.name}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if isWhisper}}
|
||||
<span class="whisper-to">{{localize 'CHAT.To'}}: {{whisperTo}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
<div class="message-content">
|
||||
|
|
|
|||
|
|
@ -1,18 +1,21 @@
|
|||
<div class="roll-buttons">
|
||||
{{#if (eq automationSettings.reload 'button')}}
|
||||
<button class="roll-reload-check" {{#if needsReload}}disabled{{/if}}>{{localize "DAGGERHEART.ACTIONS.Reload.checkReload"}}</button>
|
||||
{{/if}}
|
||||
{{#if areas.length}}<button class="action-areas end-button"><i class="fa-solid fa-crosshairs"></i></button>{{/if}}
|
||||
{{#if hasDamage}}
|
||||
{{#unless (empty damage)}}
|
||||
{{#if damage.active}}
|
||||
<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
|
||||
{{else}}
|
||||
<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollDamage"}}</button>
|
||||
{{/unless}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if hasHealing}}
|
||||
{{#unless (empty damage)}}
|
||||
{{#if damage.active}}
|
||||
<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.healingRoll.applyHealing"}}</button>
|
||||
{{else}}
|
||||
<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollHealing"}}</button>
|
||||
{{/unless}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if (and hasEffect)}}<button class="duality-action-effect">{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button>{{/if}}
|
||||
</div>
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
<div class="roll-part damage-section dice-roll" data-action="expandRoll"{{#if (empty damage)}} hidden{{/if}}>
|
||||
<div class="roll-part damage-section dice-roll" data-action="expandRoll"{{#unless damage.active}} hidden{{/unless}}>
|
||||
<div class="roll-part-header">
|
||||
<div>
|
||||
{{#if hasHealing}}
|
||||
|
|
@ -10,60 +10,79 @@
|
|||
</div>
|
||||
<div class="roll-part-extra on-reduced">
|
||||
<div class="wrapper">
|
||||
{{#each damage as | roll index | }}
|
||||
<div class="roll-formula">{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}: {{total}}</div>
|
||||
{{#if damage.main}}
|
||||
{{> formula roll=damage.main label=(localize "DAGGERHEART.GENERAL.damage") }}
|
||||
{{/if}}
|
||||
{{#each damage.resources as | roll index | }}
|
||||
{{> formula roll=roll label=(ifThen ../hasHealing (localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')) (localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll'))) }}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="roll-part-content dice-result">
|
||||
<div class="dice-tooltip">
|
||||
<div class="wrapper">
|
||||
{{#each damage as | roll index | }}
|
||||
<fieldset>
|
||||
<legend>
|
||||
{{#if ../hasHealing}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')}}{{else}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}{{/if}} <div class="roll-formula">{{localize "DAGGERHEART.GENERAL.total"}}: {{roll.total}}</div>{{#if (and (eq index "hitPoints") ../isDirect)}} <div class="roll-formula">{{localize "DAGGERHEART.CONFIG.DamageType.direct.short"}}</div>{{/if}}
|
||||
</legend>
|
||||
{{#each roll.parts}}
|
||||
{{#if (and (not @root.hasHealing) damageTypes.length)}}
|
||||
<label class="roll-part-header"><span>
|
||||
{{#each damageTypes}}
|
||||
{{localize (concat 'DAGGERHEART.CONFIG.ArmorFeature.' this '.name')}}
|
||||
{{#unless @last}}/{{/unless}}
|
||||
{{/each}}
|
||||
<div class="roll-formula">{{total}}</div></span></label>
|
||||
{{/if}}
|
||||
<div class="roll-dice">
|
||||
{{#if dice.length}}
|
||||
{{#each dice}}
|
||||
{{#each results}}
|
||||
{{#unless discarded}}
|
||||
<div class="roll-die{{#unless @../first}} has-plus{{/unless}}">
|
||||
<div
|
||||
class="dice reroll-button {{../dice}}"
|
||||
data-die-index="0" data-type="damage" data-damage-type="{{@../../../key}}" data-part="{{@../../key}}" data-dice="{{@../key}}" data-result="{{@key}}"
|
||||
>
|
||||
{{#if hasRerolls}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerolled"}}"></i>{{/if}}
|
||||
{{result}}
|
||||
</div>
|
||||
</div>
|
||||
{{/unless}}
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
{{#if modifierTotal}}
|
||||
<div class="roll-die{{#if (gt modifierTotal 0)}} has-plus{{/if}}">
|
||||
<div class="font-20">{{modifierTotal}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="roll-die">
|
||||
<div class="font-20">{{total}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</fieldset>
|
||||
{{#if damage.main}}
|
||||
{{> damage label=(localize "DAGGERHEART.GENERAL.damage") roll=damage.main isDirect=isDirect }}
|
||||
{{/if}}
|
||||
|
||||
{{#each damage.resources as | roll index | }}
|
||||
{{> damage
|
||||
label=(ifThen ../hasHealing (localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')) (localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')))
|
||||
roll=roll
|
||||
isResource=true
|
||||
}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#*inline "formula"}}
|
||||
<div class="roll-formula">{{label}}: {{roll.total}}</div>
|
||||
{{/inline}}
|
||||
|
||||
{{#*inline "damage"}}
|
||||
<fieldset>
|
||||
<legend>
|
||||
{{label}}
|
||||
<div class="roll-formula">{{localize "DAGGERHEART.GENERAL.total"}}: {{roll.total}}</div>{{#if isDirect}} <div class="roll-formula">{{localize "DAGGERHEART.CONFIG.DamageType.direct.short"}}</div>{{/if}}
|
||||
</legend>
|
||||
{{#if (and (not @root.hasHealing) roll.options.damageTypes.length)}}
|
||||
<label class="roll-part-header"><span>
|
||||
{{#each roll.options.damageTypes}}
|
||||
{{localize (concat 'DAGGERHEART.CONFIG.ArmorFeature.' this '.name')}}
|
||||
{{#unless @last}}/{{/unless}}
|
||||
{{/each}}
|
||||
<div class="roll-formula">{{roll.total}}</div></span></label>
|
||||
{{/if}}
|
||||
<div class="roll-dice">
|
||||
{{#if roll.dice.length}}
|
||||
{{#each roll.dice}}
|
||||
{{#each results}}
|
||||
{{#if active}}
|
||||
<div class="roll-die{{#unless @../first}} has-plus{{/unless}}">
|
||||
<div
|
||||
class="dice reroll-button {{../denomination}}"
|
||||
data-type="damage" data-damage-type="{{@../../key}}" data-dice="{{@../key}}" data-result="{{@key}}" {{#if ../../isResource}}data-is-resource="true"{{/if}}
|
||||
>
|
||||
{{#if hasRerolls}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerolled"}}"></i>{{/if}}
|
||||
{{result}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
|
||||
{{#if roll.modifierTotal}}
|
||||
<div class="roll-die{{#if (gt roll.modifierTotal 0)}} has-plus{{/if}}">
|
||||
<div class="font-20">{{roll.modifierTotal}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="roll-die">
|
||||
<div class="font-20">{{roll.total}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</fieldset>
|
||||
{{/inline}}
|
||||
|
|
@ -1,5 +1,16 @@
|
|||
<div class="chat-roll">
|
||||
<div class="roll-part-title"><span>{{title}}</span></div>
|
||||
|
||||
{{#if (eq action.type 'attack')}}
|
||||
{{#if needsReload}}
|
||||
<div class="roll-reload-container">
|
||||
{{#if needsReload}}
|
||||
<p class='reload-warning'>{{localize "DAGGERHEART.ACTIONS.Reload.reloadRequired"}}</p>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if actionDescription}}{{> 'systems/daggerheart/templates/ui/chat/parts/description-part.hbs'}}{{/if}}
|
||||
{{#if hasRoll}}
|
||||
<div class="roll-part-header"><span>{{localize "Result"}}</span></div>
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@
|
|||
</div>
|
||||
{{/if}}
|
||||
<div class="tag">
|
||||
<span>{{{damageFormula attack}}} {{{damageSymbols attack.damage.parts}}}</span>
|
||||
<span>{{{damageFormula attack}}} {{{damageSymbols attack.damage.main}}}</span>
|
||||
</div>
|
||||
</div>
|
||||
{{#if description}}
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@
|
|||
{{/with}}
|
||||
</div>
|
||||
<div class="tag">
|
||||
<span>{{{damageFormula item.system.attack}}} {{{damageSymbols item.system.attack.damage.parts}}}</span>
|
||||
<span>{{{damageFormula item.system.attack}}} {{{damageSymbols item.system.attack.damage.main}}}</span>
|
||||
</div>
|
||||
</div>
|
||||
{{#if description}}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue