Compare commits

...

28 commits
2.1.2 ... main

Author SHA1 Message Date
Carlos Fernandez
3cbc18f42b
Add eslint and run linter in workflow (#1819)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-04-21 10:15:39 +10:00
Carlos Fernandez
f850cbda76
[Feature] Updates to inventory icons, context menus, action use, and observer visibility (#1814)
* Update inventory controls and permissions filtering

* Also disable prosemirror editors

* Address context menu deprecation warnings

* Fix context menu detection for actions

* Refine logic for use action when hovering over item icon
2026-04-20 15:30:43 +02:00
WBHarry
f2ec5ef458 Merge branch 'main' of https://github.com/Foundryborne/daggerheart 2026-04-20 15:20:42 +02:00
WBHarry
c683bc4352 Fixed IncludeBaseDamage to be an override 2026-04-20 15:20:35 +02:00
Carlos Fernandez
fa04c9920f
Fix translation string (#1817) 2026-04-20 08:11:17 +02:00
WBHarry
03110377e1 Fixed so that resource reset on downtime can handle math expressions 2026-04-20 00:04:03 +02:00
WBHarry
1fea8438ba Fixed DowntimeMove actions not opening 2026-04-19 11:29:47 +02:00
Carlos Fernandez
4944722139
Avoid error when backing out of action (#1813) 2026-04-18 23:31:56 +02:00
Carlos Fernandez
4b92001f97
Fix issues with party sheet resources in light mode (#1810) 2026-04-17 19:29:37 +02:00
Carlos Fernandez
2fde61a1d5
[Feature] Make all item types quantifiable in the party (#1808)
* Show notification when invalid item types are added to actors

* Make all item types quantifiable in the party actor

* Remove from comment

* Use isInventoryItem to set quantity

* Fix formatting
2026-04-16 11:12:36 +02:00
Carlos Fernandez
d9b322406d
Fix party sheet rerenders from member updates interfering with currency and note input (#1809) 2026-04-16 10:23:55 +02:00
WBHarry
16c07d23bb Changed diceFaces->dieFaces for consistency 2026-04-16 09:57:16 +02:00
WBHarry
91aff8b10d
[Feature] Advantage Default Dice (#1802) 2026-04-16 03:55:12 -04:00
Carlos Fernandez
7e9385bc39
Add toggle for party sheet (#1806) 2026-04-16 09:22:26 +02:00
Carlos Fernandez
aa8771bf0d
Show notification when invalid item types are added to actors (#1807) 2026-04-16 08:23:25 +02:00
WBHarry
7d5cdeb09d
[Feature] Active Party (#1803) 2026-04-15 20:26:39 -04:00
WBHarry
8808e4646d Corrected use of Foundry's Reset translation 2026-04-15 18:47:20 +02:00
Carlos Fernandez
a77d2088a0
Increase reuse of gold and inventory styling (#1804) 2026-04-15 18:42:30 +02:00
WBHarry
c6335980ba Merge branch 'v14-dev' 2026-04-14 20:55:14 +02:00
WBHarry
1176328f62 Updated deploy.yml 2026-04-14 20:55:10 +02:00
a62d28cd96
updated contributing guidelines (#1800) 2026-04-14 18:51:28 +02:00
WBHarry
8d8dea81fe
[Fix] Compendium Advantage Sources (#1796)
* Duration Description field didn't show initially for type temporary

* Corrected SRD
2026-04-13 20:41:28 +02:00
Nikhil Nagarajan
fb07938e54
container fix (#1795) 2026-04-12 19:10:51 +02:00
WBHarry
c337338c8b Merge branch 'v14-dev' of https://github.com/Foundryborne/daggerheart into v14-dev 2026-04-12 13:58:51 +02:00
WBHarry
f900011510 Fixed trait counting in CharacterCreation. Fixed description layout and labels in CharacterCreation. Fixed drag/drop images from Compendium Browser 2026-04-12 13:58:43 +02:00
WBHarry
56a6613a73
Fixed more missing translations (#1792) 2026-04-12 11:38:15 +02:00
WBHarry
e003db3ec1 Corrected updateActorsRangeDependentEffects when token is null 2026-04-12 11:22:00 +02:00
WBHarry
66c90d69e3 Added saefety to updateActorsRangeDepenedentEffects 2026-04-12 11:10:02 +02:00
96 changed files with 1878 additions and 753 deletions

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@ -1,3 +1,5 @@
[*]
indent_size = 4
indent_style = spaces
[*.yml]
indent_size = 2

42
.github/workflows/ci.yml vendored Normal file
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@ -0,0 +1,42 @@
name: Project CI
on:
pull_request:
branches: [main]
push:
branches: [main]
workflow_dispatch:
branches: [main]
jobs:
build:
runs-on: ubuntu-latest
strategy:
matrix:
node-version: [24.x]
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: ${{ matrix.node-version }}
- uses: pnpm/action-setup@v4
with:
version: 10
- name: Cache NPM Deps
id: cache-npm
uses: actions/cache@v3
with:
path: node_modules/
key: npm-${{ hashFiles('package-lock.json') }}
- name: Install NPM Deps
if: ${{ steps.cache-npm.outputs.cache-hit != 'true' }}
run: npm ci
- name: Lint
run: npm run lint

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@ -1,78 +1,9 @@
# Contributing to Foundryborne
# Contributing to Daggerheart
Welcome! This is a community-driven project to bring [Daggerheart](https://www.daggerheart.com/) to [FoundryVTT](https://foundryvtt.com/) as a full system. We're excited to have you here and appreciate your interest in contributing.
Thank you for your interest in contributing to the Foundryborne project!
---
To ensure that all contributions align with our project goals and architectural standards, we ask that you **do not submit outside contributions without first receiving feedback from the development team.**
## 🤝 How to Contribute
If you have an idea or a fix you'd like to contribute, please start a discussion or open an issue first. We'd love to hear from you and collaborate on the best way to move forward!
We welcome contributions of all kinds:
- Bug reports
- Feature suggestions
- Code contributions
- UI/UX mockups
- Documentation improvements
- Questions and discussions
Please be respectful and collaborative — were all here to build something great together.
### Community Translations
Please note that we are not accepting community translations in the main project. Instead, community translations should be published as a module.
---
## 🧭 General Guidelines
- **Use GitHub Issues** to report bugs or propose features
- **Start a Discussion** for larger ideas or questions
- **Open a Pull Request** once you've confirmed your work aligns with project direction
- **Keep things modular and maintainable** — if you're not sure how to structure something, ask!
- **Orient your code on existing examples**, and feel free to suggest a standard if it makes things clearer
---
## 🗂️ Project Structure
Please try to follow the general logic of the existing code when submitting PRs.
We encourage contributors to leave comments or open Discussions when proposing structural or organizational changes.
---
## 🧾 Issue & PR Best Practices
**For Issues:**
- Use clear, descriptive titles
- Provide a concise explanation of the problem or idea
- Include reproduction steps or example scenarios if it's a bug
- Add screenshots or logs if helpful
**For Pull Requests:**
- Use a clear title summarizing the change
- Provide a brief description of what your code does and why
- Link to any related Issues
- Keep PRs focused — smaller is better
---
## 🔖 Labels and Boards
We use GitHub labels to help organize contributions. If your issue or PR relates to a specific category, feel free to tag it. There is also a GitHub Project Board to help track active work and priorities.
---
## 📣 Communication
Discussions are currently happening on GitHub — in Issues, PRs, and [GitHub Discussions](https://github.com/Foundryborne/daggerheart/discussions). You're welcome to use any of these, though we may consolidate to one in the future.
---
## 🤗 Thank You!
Whether you're fixing a typo or designing entire mechanics — every contribution matters. Thank you for helping bring _Daggerheart_ to life in FoundryVTT through **Foundryborne**!
🐸🛠️
Thank you for your understanding and support.

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@ -355,6 +355,8 @@ Hooks.on(CONFIG.DH.HOOKS.hooksConfig.groupRollStart, async data => {
});
const updateActorsRangeDependentEffects = async token => {
if (!token) return;
const rangeMeasurement = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.variantRules

14
eslint.config.mjs Normal file
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@ -0,0 +1,14 @@
import globals from 'globals';
import { defineConfig } from 'eslint/config';
import prettier from 'eslint-plugin-prettier';
export default defineConfig([
{ files: ['**/*.{js,mjs,cjs}'], languageOptions: { globals: globals.browser } },
{ plugins: { prettier } },
{
files: ['**/*.{js,mjs,cjs}'],
rules: {
'prettier/prettier': 'error'
}
}
]);

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@ -74,9 +74,7 @@
"name": "Summon",
"tooltip": "Create tokens in the scene.",
"error": "You do not have permission to summon tokens or there is no active scene.",
"invalidDrop": "You can only drop Actor entities to summon.",
"chatMessageTitle": "Test2",
"chatMessageHeaderTitle": "Summoning"
"invalidDrop": "You can only drop Actor entities to summon."
},
"transform": {
"name": "Transform",
@ -115,7 +113,9 @@
"deleteTriggerTitle": "Delete Trigger",
"deleteTriggerContent": "Are you sure you want to delete the {trigger} trigger?",
"advantageState": "Advantage State",
"damageOnSave": "Damage on Save"
"damageOnSave": "Damage on Save",
"useDefaultItemValues": "Use default Item values",
"itemDamageIsUsed": "Item Damage Is Used"
},
"RollField": {
"diceRolling": {
@ -130,7 +130,7 @@
"attackModifier": "Attack Modifier",
"attackName": "Attack Name",
"criticalThreshold": "Critical Threshold",
"includeBase": { "label": "Include Item Damage" },
"includeBase": { "label": "Use Item Damage" },
"groupAttack": { "label": "Group Attack" },
"multiplier": "Multiplier",
"saveHint": "Set a default Trait to enable Reaction Roll. It can be changed later in Reaction Roll Dialog.",
@ -215,6 +215,9 @@
"headerTitle": "Adversary Reaction Roll"
}
},
"Base": {
"CannotAddType": "Cannot add {itemType} items to {actorType} actors."
},
"Character": {
"advantageSources": {
"label": "Advantage Sources",
@ -238,6 +241,8 @@
},
"defaultHopeDice": "Default Hope Dice",
"defaultFearDice": "Default Fear Dice",
"defaultAdvantageDice": "Default Advantage Dice",
"defaultDisadvantageDice": "Default Disadvantage Dice",
"disadvantageSources": {
"label": "Disadvantage Sources",
"hint": "Add single words or short text as reminders and hints of what a character has disadvantage on."
@ -2016,6 +2021,10 @@
"hint": "Multiply any damage dealt to you by this number"
}
},
"Battlepoints": {
"full": "Battlepoints",
"short": "BP"
},
"Bonuses": {
"rest": {
"downtimeAction": "Downtime Action",
@ -2431,6 +2440,7 @@
"next": "Next",
"none": "None",
"noTarget": "No current target",
"optionalThing": "Optional {thing}",
"partner": "Partner",
"player": {
"single": "Player",
@ -2457,6 +2467,7 @@
"rollDamage": "Roll Damage",
"rollWith": "{roll} Roll",
"save": "Save",
"saveSettings": "Save Settings",
"scalable": "Scalable",
"scars": "Scars",
"situationalBonus": "Situational Bonus",
@ -2611,8 +2622,14 @@
},
"Weapon": {
"weaponType": "Weapon Type",
"primaryWeapon": "Primary Weapon",
"secondaryWeapon": "Secondary Weapon"
"primaryWeapon": {
"full": "Primary Weapon",
"short": "Primary"
},
"secondaryWeapon": {
"full": "Secondary Weapon",
"short": "Secondary"
}
}
},
"MACROS": {
@ -2866,6 +2883,10 @@
}
},
"Keybindings": {
"partySheet": {
"name": "Toggle Party Sheet",
"hint": "Open or close the active party's sheet"
},
"spotlight": {
"name": "Spotlight Combatant",
"hint": "Move the spotlight to a hovered or selected token that's present in an active encounter"
@ -3067,6 +3088,7 @@
},
"ItemBrowser": {
"title": "Daggerheart Compendium Browser",
"windowTitle": "Compendium Browser",
"hint": "Select a Folder in sidebar to start browsing through the compendium",
"browserSettings": "Browser Settings",
"columnName": "Name",
@ -3199,6 +3221,8 @@
"companion": "Level {level} - {partner}",
"companionNoPartner": "No Partner",
"duplicateToNewTier": "Duplicate to New Tier",
"activateParty": "Make Active Party",
"partyIsActive": "Active",
"createAdversary": "Create Adversary",
"pickTierTitle": "Pick a new tier for this adversary"
},
@ -3211,6 +3235,7 @@
"Tooltip": {
"disableEffect": "Disable Effect",
"enableEffect": "Enable Effect",
"edit": "Edit",
"openItemWorld": "Open Item World",
"openActorWorld": "Open Actor World",
"sendToChat": "Send to Chat",

View file

@ -11,7 +11,10 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
this.character = character;
this.setup = {
traits: this.character.system.traits,
traits: Object.keys(this.character.system.traits).reduce((acc, key) => {
acc[key] = { value: null };
return acc;
}, {}),
ancestryName: {
primary: '',
secondary: ''
@ -377,8 +380,10 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
];
return Object.values(this.setup.traits).reduce((acc, x) => {
const index = traitCompareArray.indexOf(x.value);
if (index === -1) return acc;
traitCompareArray.splice(index, 1);
acc += index !== -1;
acc += 1;
return acc;
}, 0);
}

View file

@ -123,6 +123,10 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.advantage = this.config.roll?.advantage;
context.disadvantage = this.config.roll?.disadvantage;
context.diceOptions = CONFIG.DH.GENERAL.diceTypes;
context.dieFaces = CONFIG.DH.GENERAL.dieFaces.reduce((acc, face) => {
acc[face] = `d${face}`;
return acc;
}, {});
context.isLite = this.config.roll?.lite;
context.extraFormula = this.config.extraFormula;
context.formula = this.roll.constructFormula(this.config);
@ -152,9 +156,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
}
if (this.config.uses) this.config.uses = foundry.utils.mergeObject(this.config.uses, rest.uses);
if (rest.roll?.dice) {
Object.entries(rest.roll.dice).forEach(([key, value]) => {
this.roll[key] = value;
});
this.roll = foundry.utils.mergeObject(this.roll, rest.roll.dice);
}
if (rest.hasOwnProperty('trait')) {
this.config.roll.trait = rest.trait;
@ -173,6 +175,15 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.disadvantage = advantage === -1;
this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage;
if (this.config.roll.advantage === 1 && this.config.data.rules.roll.defaultAdvantageDice) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultAdvantageDice);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
} else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.defaultDisadvantageDice) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultDisadvantageDice);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
}
this.render();
}

View file

@ -259,8 +259,9 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
const resetValue = increasing
? 0
: feature.system.resource.max
? Roll.replaceFormulaData(feature.system.resource.max, this.actor)
? new Roll(Roll.replaceFormulaData(feature.system.resource.max, this.actor)).evaluateSync().total
: 0;
await feature.update({ 'system.resource.value': resetValue });
}

View file

@ -38,13 +38,15 @@ export default class ItemTransferDialog extends HandlebarsApplicationMixin(Appli
originActor ??= item?.actor;
const homebrewKey = CONFIG.DH.SETTINGS.gameSettings.Homebrew;
const currencySetting = game.settings.get(CONFIG.DH.id, homebrewKey).currency?.[currency] ?? null;
const max = item?.system.quantity ?? originActor.system.gold[currency] ?? 0;
return {
originActor,
targetActor,
itemImage: item?.img,
currencyIcon: currencySetting?.icon,
max: item?.system.quantity ?? originActor.system.gold[currency] ?? 0,
max,
initial: targetActor.system.metadata.quantifiable?.includes(item.type) ? max : 1,
title: item?.name ?? currencySetting?.label
};
}

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@ -122,7 +122,7 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
type: 'button',
action: 'reset',
icon: 'fa-solid fa-arrow-rotate-left',
label: game.i18n.localize('ACTIONS.Reset')
label: game.i18n.localize('SETTINGS.UI.ACTIONS.Reset')
},
{ type: 'submit', icon: 'fa-solid fa-floppy-disk', label: game.i18n.localize('EDITOR.Save') }
];

View file

@ -12,8 +12,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
static DEFAULT_OPTIONS = {
classes: ['character'],
position: { width: 850, height: 800 },
/* Foundry adds disabled to all buttons and inputs if editPermission is missing. This is not desired. */
editPermission: CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
actions: {
toggleVault: CharacterSheet.#toggleVault,
rollAttribute: CharacterSheet.#rollAttribute,
@ -68,7 +66,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
},
{
handler: CharacterSheet.#getEquipamentContextOptions,
handler: CharacterSheet.#getEquipmentContextOptions,
selector: '[data-item-uuid][data-type="armor"], [data-item-uuid][data-type="weapon"]',
options: {
parentClassHooks: false,
@ -170,6 +168,16 @@ export default class CharacterSheet extends DHBaseActorSheet {
return applicationOptions;
}
/** @inheritdoc */
_toggleDisabled(disabled) {
// Overriden to only disable text inputs by default.
// Everything else is done by checking @root.editable in the sheet
const form = this.form;
for (const input of form.querySelectorAll('input:not([type=search]), .editor.prosemirror')) {
input.disabled = disabled;
}
}
/** @inheritDoc */
async _onRender(context, options) {
await super._onRender(context, options);
@ -315,11 +323,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
/**@type {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} */
const options = [
{
name: 'toLoadout',
label: 'toLoadout',
icon: 'fa-solid fa-arrow-up',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return doc && doc.system.inVault;
return doc?.isOwner && doc.system.inVault;
},
callback: async target => {
const doc = await getDocFromElement(target);
@ -329,11 +337,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
},
{
name: 'recall',
label: 'recall',
icon: 'fa-solid fa-bolt-lightning',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return doc && doc.system.inVault;
return doc?.isOwner && doc.system.inVault;
},
callback: async (target, event) => {
const doc = await getDocFromElement(target);
@ -368,17 +376,17 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
},
{
name: 'toVault',
label: 'toVault',
icon: 'fa-solid fa-arrow-down',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return doc && !doc.system.inVault;
return doc?.isOwner && !doc.system.inVault;
},
callback: async target => (await getDocFromElement(target)).update({ 'system.inVault': true })
}
].map(option => ({
...option,
name: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.name}`,
label: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.label}`,
icon: `<i class="${option.icon}"></i>`
}));
@ -391,29 +399,29 @@ export default class CharacterSheet extends DHBaseActorSheet {
* @this {CharacterSheet}
* @protected
*/
static #getEquipamentContextOptions() {
static #getEquipmentContextOptions() {
const options = [
{
name: 'equip',
label: 'equip',
icon: 'fa-solid fa-hands',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return doc && !doc.system.equipped;
return doc.isOwner && doc && !doc.system.equipped;
},
callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
},
{
name: 'unequip',
label: 'unequip',
icon: 'fa-solid fa-hands',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return doc && doc.system.equipped;
return doc.isOwner && doc && doc.system.equipped;
},
callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
}
].map(option => ({
...option,
name: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.name}`,
label: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.label}`,
icon: `<i class="${option.icon}"></i>`
}));

View file

@ -418,18 +418,18 @@ export default function DHApplicationMixin(Base) {
/**@type {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} */
const options = [
{
name: 'disableEffect',
label: 'disableEffect',
icon: 'fa-solid fa-lightbulb',
condition: element => {
visible: element => {
const target = element.closest('[data-item-uuid]');
return !target.dataset.disabled && target.dataset.itemType !== 'beastform';
},
callback: async target => (await getDocFromElement(target)).update({ disabled: true })
},
{
name: 'enableEffect',
label: 'enableEffect',
icon: 'fa-regular fa-lightbulb',
condition: element => {
visible: element => {
const target = element.closest('[data-item-uuid]');
return target.dataset.disabled && target.dataset.itemType !== 'beastform';
},
@ -437,7 +437,7 @@ export default function DHApplicationMixin(Base) {
}
].map(option => ({
...option,
name: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.name}`,
label: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.label}`,
icon: `<i class="${option.icon}"></i>`
}));
@ -468,14 +468,14 @@ export default function DHApplicationMixin(Base) {
_getContextMenuCommonOptions({ usable = false, toChat = false, deletable = true }) {
const options = [
{
name: 'CONTROLS.CommonEdit',
label: 'CONTROLS.CommonEdit',
icon: 'fa-solid fa-pen-to-square',
condition: target => {
visible: target => {
const { dataset } = target.closest('[data-item-uuid]');
const doc = getDocFromElementSync(target);
return (
(!dataset.noCompendiumEdit && !doc) ||
(doc && (!doc?.hasOwnProperty('systemPath') || doc?.inCollection))
(doc?.isOwner && (!doc?.hasOwnProperty('systemPath') || doc?.inCollection))
);
},
callback: async target => (await getDocFromElement(target)).sheet.render({ force: true })
@ -484,14 +484,14 @@ export default function DHApplicationMixin(Base) {
if (usable) {
options.unshift({
name: 'DAGGERHEART.GENERAL.damage',
label: 'DAGGERHEART.GENERAL.damage',
icon: 'fa-solid fa-explosion',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return (
const hasDamage =
!foundry.utils.isEmpty(doc?.system?.attack?.damage.parts) ||
!foundry.utils.isEmpty(doc?.damage?.parts)
);
!foundry.utils.isEmpty(doc?.damage?.parts);
return doc?.isOwner && hasDamage;
},
callback: async (target, event) => {
const doc = await getDocFromElement(target),
@ -507,11 +507,11 @@ export default function DHApplicationMixin(Base) {
});
options.unshift({
name: 'DAGGERHEART.APPLICATIONS.ContextMenu.useItem',
label: 'DAGGERHEART.APPLICATIONS.ContextMenu.useItem',
icon: 'fa-solid fa-burst',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return doc && !(doc.type === 'domainCard' && doc.system.inVault);
return doc?.isOwner && !(doc.type === 'domainCard' && doc.system.inVault);
},
callback: async (target, event) => (await getDocFromElement(target)).use(event)
});
@ -519,18 +519,19 @@ export default function DHApplicationMixin(Base) {
if (toChat)
options.push({
name: 'DAGGERHEART.APPLICATIONS.ContextMenu.sendToChat',
label: 'DAGGERHEART.APPLICATIONS.ContextMenu.sendToChat',
icon: 'fa-solid fa-message',
callback: async target => (await getDocFromElement(target)).toChat(this.document.uuid)
});
if (deletable)
options.push({
name: 'CONTROLS.CommonDelete',
label: 'CONTROLS.CommonDelete',
icon: 'fa-solid fa-trash',
condition: element => {
visible: element => {
const target = element.closest('[data-item-uuid]');
return target.dataset.itemType !== 'beastform';
const doc = getDocFromElementSync(target);
return doc?.isOwner && target.dataset.itemType !== 'beastform';
},
callback: async (target, event) => {
const doc = await getDocFromElement(target);

View file

@ -73,7 +73,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
.hideAttribution;
// Prepare inventory data
if (['party', 'character'].includes(this.document.type)) {
if (this.document.system.metadata.hasInventory) {
context.inventory = {
currencies: {},
weapons: this.document.itemTypes.weapon.sort((a, b) => a.sort - b.sort),
@ -283,11 +283,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
async _onDropItem(event, item) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const originActor = item.actor;
if (
item.actor?.uuid === this.document.uuid ||
!originActor ||
!['character', 'party'].includes(this.document.type)
) {
if (!originActor || originActor.uuid === this.document.uuid || !this.document.system.metadata.hasInventory) {
return super._onDropItem(event, item);
}
@ -302,45 +298,77 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
);
}
if (item.system.metadata.isQuantifiable) {
const actorItem = originActor.items.get(data.originId);
const quantityTransfered = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
// Perform the actual transfer, showing a dialog when doing it
const availableQuantity = Math.max(1, item.system.quantity);
const actorItem = originActor.items.get(data.originId) ?? item;
if (availableQuantity > 1) {
const quantityTransferred = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
item,
targetActor: this.document
});
if (quantityTransfered) {
const existingItem = this.document.items.find(x => itemIsIdentical(x, item));
if (existingItem) {
await existingItem.update({
'system.quantity': existingItem.system.quantity + quantityTransfered
});
return this.#transferItem(actorItem, quantityTransferred);
} else {
const createData = item.toObject();
await this.document.createEmbeddedDocuments('Item', [
{
...createData,
system: {
...createData.system,
quantity: quantityTransfered
return this.#transferItem(actorItem, availableQuantity);
}
}
]);
}
if (quantityTransfered === actorItem.system.quantity) {
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
/**
* Helper to perform the actual transfer of an item to this actor, including stack/unstack logic based on target quantifiability.
* Make sure item is the actor item before calling this method or there will be issues
*/
async #transferItem(item, quantity) {
const originActor = item.actor;
const targetActor = this.document;
const allowStacking = targetActor.system.metadata.quantifiable?.includes(item.type);
const batch = [];
// First add/update the item to the target actor
const existing = allowStacking ? targetActor.items.find(x => itemIsIdentical(x, item)) : null;
if (existing) {
batch.push({
action: 'update',
documentName: 'Item',
parent: targetActor,
updates: [{ '_id': existing.id, 'system.quantity': existing.system.quantity + quantity }]
});
} else {
await actorItem.update({
'system.quantity': actorItem.system.quantity - quantityTransfered
const itemsToCreate = [];
if (allowStacking) {
itemsToCreate.push(foundry.utils.mergeObject(item.toObject(true), { system: { quantity } }));
} else {
const createData = new Array(Math.max(1, quantity))
.fill(0)
.map(() => foundry.utils.mergeObject(item.toObject(), { system: { quantity: 1 } }));
itemsToCreate.push(...createData);
}
batch.push({
action: 'create',
documentName: 'Item',
parent: targetActor,
data: itemsToCreate
});
}
}
// Remove the item from the original actor (by either deleting it, or updating its quantity)
if (quantity >= item.system.quantity) {
batch.push({
action: 'delete',
documentName: 'Item',
parent: originActor,
ids: [item.id]
});
} else {
await this.document.createEmbeddedDocuments('Item', [item.toObject()]);
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
}
batch.push({
action: 'update',
documentName: 'Item',
parent: originActor,
updates: [{ '_id': item.id, 'system.quantity': item.system.quantity - quantity }]
});
}
return foundry.documents.modifyBatch(batch);
}
/**

View file

@ -31,11 +31,12 @@ export default class AncestrySheet extends DHHeritageSheet {
if (data.type === 'ActiveEffect') return super._onDrop(event);
const target = event.target.closest('fieldset.drop-section');
if (target) {
const typeField =
this.document.system[target.dataset.type === 'primary' ? 'primaryFeature' : 'secondaryFeature'];
if (!typeField) {
super._onDrop(event);
}
}
}
}

View file

@ -46,10 +46,11 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.
_getEntryContextOptions() {
const options = super._getEntryContextOptions();
options.push({
name: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier',
options.push(
{
label: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier',
icon: `<i class="fa-solid fa-arrow-trend-up" inert></i>`,
condition: li => {
visible: li => {
const actor = game.actors.get(li.dataset.entryId);
return actor?.type === 'adversary' && actor.system.type !== 'social';
},
@ -89,7 +90,23 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.
ui.notifications.info(`Tier ${tier} ${actor.name} created`);
}
}
});
},
{
label: 'DAGGERHEART.UI.Sidebar.actorDirectory.activateParty',
icon: `<i class="fa-regular fa-square"></i>`,
visible: li => {
const actor = game.actors.get(li.dataset.entryId);
return actor && actor.type === 'party' && !actor.system.active;
},
callback: async li => {
const actor = game.actors.get(li.dataset.entryId);
if (!actor) throw new Error('Unexpected missing actor');
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, actor.id);
ui.actors.render();
}
}
);
return options;
}

View file

@ -103,23 +103,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
_getEntryContextOptions() {
return [
...super._getEntryContextOptions(),
// {
// name: 'Reroll',
// icon: '<i class="fa-solid fa-dice"></i>',
// condition: li => {
// const message = game.messages.get(li.dataset.messageId);
// return (game.user.isGM || message.isAuthor) && message.rolls.length > 0;
// },
// callback: li => {
// const message = game.messages.get(li.dataset.messageId);
// new game.system.api.applications.dialogs.RerollDialog(message).render({ force: true });
// }
// },
{
name: game.i18n.localize('DAGGERHEART.UI.ChatLog.rerollDamage'),
label: 'DAGGERHEART.UI.ChatLog.rerollDamage',
icon: '<i class="fa-solid fa-dice"></i>',
condition: li => {
visible: li => {
const message = game.messages.get(li.dataset.messageId);
const hasRolledDamage = message.system.hasDamage
? Object.keys(message.system.damage).length > 0

View file

@ -84,15 +84,15 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
_getCombatContextOptions() {
return [
{
name: 'COMBAT.ClearMovementHistories',
label: 'COMBAT.ClearMovementHistories',
icon: '<i class="fa-solid fa-shoe-prints"></i>',
condition: () => game.user.isGM && this.viewed?.combatants.size > 0,
visible: () => game.user.isGM && this.viewed?.combatants.size > 0,
callback: () => this.viewed.clearMovementHistories()
},
{
name: 'COMBAT.Delete',
label: 'COMBAT.Delete',
icon: '<i class="fa-solid fa-trash"></i>',
condition: () => game.user.isGM && !!this.viewed,
visible: () => game.user.isGM && !!this.viewed,
callback: () => this.viewed.endCombat()
}
];

View file

@ -37,7 +37,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
tag: 'div',
window: {
frame: true,
title: 'Compendium Browser',
title: 'DAGGERHEART.UI.ItemBrowser.windowTitle',
icon: 'fa-solid fa-book-atlas',
positioned: true,
resizable: true
@ -583,7 +583,9 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
const { itemUuid } = event.target.closest('[data-item-uuid]').dataset,
item = await foundry.utils.fromUuid(itemUuid),
dragData = item.toDragData();
event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
event.dataTransfer.setDragImage(event.target.querySelector('img'), 0, 0);
}
_canDragStart() {

View file

@ -74,12 +74,18 @@ export const typeConfig = {
columns: [
{
key: 'type',
label: 'DAGGERHEART.GENERAL.type'
label: 'DAGGERHEART.GENERAL.type',
format: type => (type ? `TYPES.Item.${type}` : '-')
},
{
key: 'system.secondary',
label: 'DAGGERHEART.UI.ItemBrowser.subtype',
format: isSecondary => (isSecondary ? 'secondary' : isSecondary === false ? 'primary' : '-')
format: isSecondary =>
isSecondary
? 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon.short'
: isSecondary === false
? 'DAGGERHEART.ITEMS.Weapon.primaryWeapon.short'
: '-'
},
{
key: 'system.tier',
@ -99,8 +105,8 @@ export const typeConfig = {
key: 'system.secondary',
label: 'DAGGERHEART.UI.ItemBrowser.subtype',
choices: [
{ value: false, label: 'DAGGERHEART.ITEMS.Weapon.primaryWeapon' },
{ value: true, label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon' }
{ value: false, label: 'DAGGERHEART.ITEMS.Weapon.primaryWeapon.full' },
{ value: true, label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full' }
]
},
{
@ -258,11 +264,13 @@ export const typeConfig = {
columns: [
{
key: 'system.type',
label: 'DAGGERHEART.GENERAL.type'
label: 'DAGGERHEART.GENERAL.type',
format: type => (type ? `DAGGERHEART.CONFIG.DomainCardTypes.${type}` : '-')
},
{
key: 'system.domain',
label: 'DAGGERHEART.GENERAL.Domain.single'
label: 'DAGGERHEART.GENERAL.Domain.single',
format: domain => (domain ? CONFIG.DH.DOMAIN.allDomains()[domain].label : '-')
},
{
key: 'system.level',
@ -374,7 +382,7 @@ export const typeConfig = {
columns: [
{
key: 'system.linkedClass',
label: 'Class',
label: 'TYPES.Item.class',
format: linkedClass => linkedClass?.name ?? 'DAGGERHEART.UI.ItemBrowser.missing'
},
{
@ -386,7 +394,7 @@ export const typeConfig = {
filters: [
{
key: 'system.linkedClass.uuid',
label: 'Class',
label: 'TYPES.Item.class',
choices: items => {
const list = items
.filter(item => item.system.linkedClass)
@ -410,7 +418,8 @@ export const typeConfig = {
},
{
key: 'system.mainTrait',
label: 'DAGGERHEART.GENERAL.Trait.single'
label: 'DAGGERHEART.GENERAL.Trait.single',
format: trait => (trait ? `DAGGERHEART.CONFIG.Traits.${trait}.name` : '-')
}
],
filters: [

View file

@ -1,5 +1,6 @@
export const keybindings = {
spotlight: 'DHSpotlight'
spotlight: 'DHSpotlight',
partySheet: 'DHPartySheet'
};
export const menu = {
@ -40,7 +41,8 @@ export const gameSettings = {
LastMigrationVersion: 'LastMigrationVersion',
SpotlightRequestQueue: 'SpotlightRequestQueue',
CompendiumBrowserSettings: 'CompendiumBrowserSettings',
SpotlightTracker: 'SpotlightTracker'
SpotlightTracker: 'SpotlightTracker',
ActiveParty: 'ActiveParty'
};
export const actionAutomationChoices = {

View file

@ -13,7 +13,7 @@ export default class DHAttackAction extends DHDamageAction {
if (!!this.item?.system?.attack) {
if (this.damage.includeBase) {
const baseDamage = this.getParentDamage();
this.damage.parts.unshift(new DHDamageData(baseDamage));
this.damage.parts.hitPoints = new DHDamageData(baseDamage);
}
if (this.roll.useDefault) {
this.roll.trait = this.item.system.attack.roll.trait;
@ -51,7 +51,7 @@ export default class DHAttackAction extends DHDamageAction {
async use(event, options) {
const result = await super.use(event, options);
if (result.message?.system.action.roll?.type === 'attack') {
if (result?.message?.system.action.roll?.type === 'attack') {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id);
}

View file

@ -110,6 +110,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
return this._id;
}
/** Returns true if the current user is the owner of the containing item */
get isOwner() {
return this.item?.isOwner ?? true;
}
/**
* Return Item the action is attached too.
*/
@ -143,6 +148,12 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
: null;
}
/** Returns true if the action is usable */
get usable() {
const actor = this.actor;
return this.isOwner && actor?.type === 'character';
}
static getRollType(parent) {
return 'trait';
}

View file

@ -133,7 +133,7 @@ export default class DhpAdversary extends DhCreature {
}
isItemValid(source) {
return source.type === 'feature';
return super.isItemValid(source) || source.type === 'feature';
}
async _preUpdate(changes, options, user) {

View file

@ -107,7 +107,8 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
hasResistances: true,
hasAttribution: false,
hasLimitedView: true,
usesSize: false
usesSize: false,
hasInventory: false
};
}
@ -168,6 +169,11 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
/* -------------------------------------------- */
isItemValid(source) {
const inventoryTypes = ['weapon', 'armor', 'consumable', 'loot'];
return this.metadata.hasInventory && inventoryTypes.includes(source.type);
}
/**
* Obtain a data object used to evaluate any dice rolls associated with this Item Type
* @param {object} [options] - Options which modify the getRollData method.

View file

@ -3,7 +3,7 @@ import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import DhLevelData from '../levelData.mjs';
import { commonActorRules } from './base.mjs';
import DhCreature from './creature.mjs';
import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
import { attributeField, stressDamageReductionRule, bonusField, GoldField } from '../fields/actorField.mjs';
import { ActionField } from '../fields/actionField.mjs';
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
import { getArmorSources } from '../../helpers/utils.mjs';
@ -18,7 +18,9 @@ export default class DhCharacter extends DhCreature {
label: 'TYPES.Actor.character',
type: 'character',
settingSheet: DHCharacterSettings,
isNPC: false
isNPC: false,
hasInventory: true,
quantifiable: ['loot', 'consumable']
});
}
@ -62,12 +64,7 @@ export default class DhCharacter extends DhCreature {
core: new fields.BooleanField({ initial: false })
})
),
gold: new fields.SchemaField({
coins: new fields.NumberField({ initial: 0, integer: true }),
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
}),
gold: new GoldField(),
scars: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.scars' }),
biography: new fields.SchemaField({
background: new fields.HTMLField(),
@ -289,6 +286,22 @@ export default class DhCharacter extends DhCreature {
guaranteedCritical: new fields.BooleanField({
label: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.label',
hint: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.hint'
}),
defaultAdvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
}),
defaultDisadvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
})
})
})
@ -434,6 +447,11 @@ export default class DhCharacter extends DhCreature {
return attack;
}
/* All items are valid on characters */
isItemValid() {
return true;
}
/** @inheritDoc */
isItemAvailable(item) {
if (!super.isItemAvailable(this)) return false;

View file

@ -61,6 +61,24 @@ export default class DhCompanion extends DhCreature {
initial: false,
label: 'DAGGERHEART.GENERAL.Rules.conditionImmunities.vulnerable'
})
}),
roll: new fields.SchemaField({
defaultAdvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
}),
defaultDisadvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
})
})
}),
attack: new ActionField({
@ -118,10 +136,6 @@ export default class DhCompanion extends DhCreature {
return this.levelupChoicesLeft > 0;
}
isItemValid() {
return false;
}
prepareBaseData() {
super.prepareBaseData();
this.attack.roll.bonus = this.partner?.system?.spellcastModifier ?? 0;

View file

@ -56,7 +56,7 @@ export default class DhEnvironment extends BaseDataActor {
}
isItemValid(source) {
return source.type === 'feature';
return super.isItemValid(source) || source.type === 'feature';
}
_onUpdate(changes, options, userId) {

View file

@ -2,8 +2,17 @@ import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import TagTeamData from '../tagTeamData.mjs';
import GroupRollData from '../groupRollData.mjs';
import { GoldField } from '../fields/actorField.mjs';
export default class DhParty extends BaseDataActor {
/** @inheritdoc */
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
hasInventory: true,
quantifiable: ['weapon', 'armor', 'loot', 'consumable']
});
}
/**@inheritdoc */
static defineSchema() {
const fields = foundry.data.fields;
@ -11,17 +20,16 @@ export default class DhParty extends BaseDataActor {
...super.defineSchema(),
partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }, { prune: true }),
notes: new fields.HTMLField(),
gold: new fields.SchemaField({
coins: new fields.NumberField({ initial: 0, integer: true }),
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
}),
gold: new GoldField(),
tagTeam: new fields.EmbeddedDataField(TagTeamData),
groupRoll: new fields.EmbeddedDataField(GroupRollData)
};
}
get active() {
return game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty) === this.parent.id;
}
/* -------------------------------------------- */
/**@inheritdoc */
@ -29,10 +37,6 @@ export default class DhParty extends BaseDataActor {
/* -------------------------------------------- */
isItemValid(source) {
return ['weapon', 'armor', 'consumable', 'loot'].includes(source.type);
}
prepareBaseData() {
super.prepareBaseData();
@ -44,6 +48,16 @@ export default class DhParty extends BaseDataActor {
}
}
_onCreate(data, options, userId) {
super._onCreate(data, options, userId);
if (game.user.isActiveGM && !game.actors.party) {
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, this.parent.id).then(_ => {
ui.actors.render();
});
}
}
_onDelete(options, userId) {
super._onDelete(options, userId);
@ -51,5 +65,11 @@ export default class DhParty extends BaseDataActor {
for (const member of this.partyMembers) {
member?.parties?.delete(this.parent);
}
// If this *was* the active party, delete it. We can't use game.actors.party as this actor was already deleted
const isWorldActor = !this.parent?.parent && !this.parent.compendium;
const activePartyId = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty);
if (isWorldActor && this.id === activePartyId)
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, null);
}
}

View file

@ -1,3 +1,4 @@
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
import FormulaField from '../formulaField.mjs';
const fields = foundry.data.fields;
@ -36,13 +37,10 @@ export default class DHSummonField extends fields.ArrayField {
const rolls = [];
const summonData = [];
for (const summon of this.summon) {
let count = summon.count;
const roll = new Roll(summon.count);
if (!roll.isDeterministic) {
const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
await roll.evaluate();
if (game.modules.get('dice-so-nice')?.active) rolls.push(roll);
count = roll.total;
}
const count = roll.total;
if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active) rolls.push(roll);
const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */

View file

@ -103,4 +103,15 @@ class ResourcesField extends fields.TypedObjectField {
}
}
export { attributeField, ResourcesField, stressDamageReductionRule, bonusField };
class GoldField extends fields.SchemaField {
constructor() {
super({
coins: new fields.NumberField({ initial: 0, integer: true }),
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
});
}
}
export { attributeField, ResourcesField, GoldField, stressDamageReductionRule, bonusField };

View file

@ -4,7 +4,6 @@
* @property {string} label - A localizable label used on application.
* @property {string} type - The system type that this data model represents.
* @property {boolean} hasDescription - Indicates whether items of this type have description field
* @property {boolean} isQuantifiable - Indicates whether items of this type have quantity field
* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
*/
@ -24,7 +23,6 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
type: 'base',
hasDescription: false,
hasResource: false,
isQuantifiable: false,
isInventoryItem: false,
hasActions: false,
hasAttribution: true
@ -83,7 +81,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
);
}
if (this.metadata.isQuantifiable)
if (this.metadata.isInventoryItem)
schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true });
if (this.metadata.hasActions) schema.actions = new ActionsField();
@ -110,6 +108,8 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
}
get actionsList() {
// No actions on non-characters
if (this.actor && this.actor.type !== 'character') return [];
return this.actions;
}

View file

@ -7,7 +7,6 @@ export default class DHConsumable extends BaseDataItem {
label: 'TYPES.Item.consumable',
type: 'consumable',
hasDescription: true,
isQuantifiable: true,
isInventoryItem: true,
hasActions: true
});

View file

@ -7,7 +7,6 @@ export default class DHLoot extends BaseDataItem {
label: 'TYPES.Item.loot',
type: 'loot',
hasDescription: true,
isQuantifiable: true,
isInventoryItem: true,
hasActions: true
});

View file

@ -99,7 +99,9 @@ export default class DHWeapon extends AttachableItem {
/* -------------------------------------------- */
get actionsList() {
return [this.attack, ...this.actions];
// No actions on non-characters
if (this.actor && this.actor.type !== 'character') return [];
return [this.attack, ...super.actionsList];
}
get customActions() {

View file

@ -3,7 +3,6 @@ import D20Roll from './d20Roll.mjs';
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
export default class DualityRoll extends D20Roll {
_advantageFaces = 6;
_advantageNumber = 1;
_rallyIndex;
@ -11,6 +10,11 @@ export default class DualityRoll extends D20Roll {
super(formula, data, options);
this.rallyChoices = this.setRallyChoices();
this.guaranteedCritical = options.guaranteedCritical;
const advantageFaces = data.rules?.roll?.defaultAdvantageDice
? Number.parseInt(data.rules.roll.defaultAdvantageDice)
: 6;
this.advantageFaces = Number.isNaN(advantageFaces) ? 6 : advantageFaces;
}
static messageType = 'dualityRoll';
@ -51,14 +55,6 @@ export default class DualityRoll extends D20Roll {
return this.dice[2] instanceof game.system.api.dice.diceTypes.DisadvantageDie ? this.dice[2] : null;
}
get advantageFaces() {
return this._advantageFaces;
}
set advantageFaces(faces) {
this._advantageFaces = this.getFaces(faces);
}
get advantageNumber() {
return this._advantageNumber;
}

View file

@ -200,7 +200,6 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
static effectSafeEval(expression) {
let result;
try {
// eslint-disable-next-line no-new-func
const evl = new Function('sandbox', `with (sandbox) { return ${expression}}`);
result = evl(Roll.MATH_PROXY);
} catch (err) {

View file

@ -113,11 +113,13 @@ export default class DhpActor extends Actor {
_onUpdate(changes, options, userId) {
super._onUpdate(changes, options, userId);
for (const party of this.parties) {
party.render();
party.render({ parts: ['partyMembers'] });
}
}
async _preDelete() {
async _preDelete(options, user) {
if ((await super._preDelete(options, user)) === false) return false;
if (this.prototypeToken.actorLink) {
game.system.registeredTriggers.unregisterItemTriggers(this.items);
} else {
@ -130,7 +132,7 @@ export default class DhpActor extends Actor {
_onDelete(options, userId) {
super._onDelete(options, userId);
for (const party of this.parties) {
party.render();
party.render({ parts: ['partyMembers'] });
}
}
@ -600,6 +602,7 @@ export default class DhpActor extends Actor {
rollData.system = this.system.getRollData();
rollData.prof = this.system.proficiency ?? 1;
rollData.cast = this.system.spellcastModifier ?? 1;
return rollData;
}

View file

@ -1,4 +1,11 @@
export default class DhActorCollection extends foundry.documents.collections.Actors {
/** @returns the active party */
get party() {
const id = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty);
const actor = game.actors.get(id);
return actor?.type === 'party' ? actor : null;
}
/** Ensure companions are initialized after all other subtypes. */
_initialize() {
super._initialize();

View file

@ -31,8 +31,13 @@ export default class DHItem extends foundry.documents.Item {
static async createDocuments(sources, operation) {
// Ensure that items being created are valid to the actor its being added to
const actor = operation.parent;
sources = actor?.system?.isItemValid ? sources.filter(s => actor.system.isItemValid(s)) : sources;
return super.createDocuments(sources, operation);
const filtered = actor ? sources.filter(s => actor.system.isItemValid(s)) : sources;
if (actor && filtered.length === 0 && sources.length > 0) {
const itemType = _loc(`TYPES.Item.${sources[0].type}`);
const actorType = _loc(`TYPES.Actor.${actor.type}`);
ui.notifications.error('DAGGERHEART.ACTORS.Base.CannotAddType', { format: { itemType, actorType } });
}
return super.createDocuments(filtered, operation);
}
/* -------------------------------------------- */
@ -71,6 +76,13 @@ export default class DHItem extends foundry.documents.Item {
return this.system.metadata.isInventoryItem ?? false;
}
/** Returns true if the item can be used */
get usable() {
const actor = this.actor;
const actionsList = this.system.actionsList;
return this.isOwner && actor?.type === 'character' && (actionsList?.size || actionsList?.length);
}
/** @inheritdoc */
static async createDialog(data = {}, createOptions = {}, options = {}) {
const { folders, types, template, context = {}, ...dialogOptions } = options;

View file

@ -189,7 +189,13 @@ export const getDeleteKeys = (property, innerProperty, innerPropertyDefaultValue
// Fix on Foundry native formula replacement for DH
const nativeReplaceFormulaData = Roll.replaceFormulaData;
Roll.replaceFormulaData = function (formula, data = {}, { missing, warn = false } = {}) {
Roll.replaceFormulaData = function (formula, baseData = {}, { missing, warn = false } = {}) {
/* Inserting global data */
const data = {
...baseData,
partySize: game.actors?.party?.system.partyMembers.length ?? 0
};
const terms = Object.keys(CONFIG.DH.GENERAL.multiplierTypes).map(type => {
return { term: type, default: 1 };
});

View file

@ -10,6 +10,7 @@ export const preloadHandlebarsTemplates = async function () {
'templates/generic/tab-navigation.hbs',
'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs',
'systems/daggerheart/templates/sheets/global/partials/action-item.hbs',
'systems/daggerheart/templates/sheets/global/partials/gold.hbs',
'systems/daggerheart/templates/sheets/global/partials/domain-card-item.hbs',
'systems/daggerheart/templates/sheets/global/partials/item-resource.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section/resource-section.hbs',

View file

@ -52,6 +52,27 @@ export const registerKeyBindings = () => {
reservedModifiers: [],
precedence: CONST.KEYBINDING_PRECEDENCE.NORMAL
});
game.keybindings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.keybindings.partySheet, {
name: _loc('DAGGERHEART.SETTINGS.Keybindings.partySheet.name'),
hint: _loc('DAGGERHEART.SETTINGS.Keybindings.partySheet.hint'),
editable: [{ key: 'KeyP' }],
onDown: () => {
const controlled = canvas.ready ? canvas.tokens.controlled : [];
const selectedParty = controlled.find(c => c.actor?.type === 'party')?.actor;
const party = selectedParty ?? game.actors.party;
if (!party) return;
const sheet = party.sheet;
if (!sheet.rendered) {
sheet.render(true);
} else if (sheet.minimized) {
sheet.maximize();
} else {
sheet.close();
}
}
});
};
const registerMenuSettings = () => {
@ -189,4 +210,11 @@ const registerNonConfigSettings = () => {
config: false,
type: SpotlightTracker
});
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, {
scope: 'world',
config: false,
type: String,
default: null
});
};

872
package-lock.json generated

File diff suppressed because it is too large Load diff

View file

@ -17,13 +17,18 @@
"pullYMLtoLDB": "node ./tools/pullYMLtoLDB.mjs",
"pullYMLtoLDBBuild": "node ./tools/pullYMLtoLDB.mjs --build",
"createSymlink": "node ./tools/create-symlink.mjs",
"setup:dev": "node ./tools/dev-setup.mjs"
"setup:dev": "node ./tools/dev-setup.mjs",
"lint": "eslint",
"lint:fix": "eslint --fix"
},
"devDependencies": {
"@foundryvtt/foundryvtt-cli": "^1.0.2",
"@rollup/plugin-commonjs": "^25.0.7",
"@rollup/plugin-node-resolve": "^15.2.3",
"concurrently": "^8.2.2",
"eslint": "^10.2.1",
"eslint-plugin-prettier": "^5.5.5",
"globals": "^17.5.0",
"husky": "^9.1.5",
"lint-staged": "^15.2.10",
"postcss": "^8.4.32",

View file

@ -174,12 +174,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -230,7 +227,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -256,7 +253,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -496,34 +494,42 @@
"description": "<p><strong>Spend a Fear</strong> to summon a number of @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troops} equal to twice the number of PCs. The Shock Troops appear at Far range.</p>",
"resource": null,
"actions": {
"hGMzqw00JTlYfHYy": {
"type": "effect",
"_id": "hGMzqw00JTlYfHYy",
"SrU7qbh8LcOgfozT": {
"type": "summon",
"_id": "SrU7qbh8LcOgfozT",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"triggers": [],
"cost": [
{
"scalable": false,
"key": "fear",
"value": 1,
"step": null
"itemId": null,
"step": null,
"consumeOnSuccess": false
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "self",
"amount": null
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9",
"count": "@partySize*2"
}
],
"name": "Spend Fear",
"img": "icons/magic/death/undead-skeleton-worn-blue.webp",
"range": ""
"range": "far"
}
},
"originItemType": null,

View file

@ -68,31 +68,33 @@
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [
{
"key": "system.resistance.physical.resistance",
"mode": 5,
"value": "1",
"priority": null
"type": "override",
"value": 1,
"priority": null,
"phase": "initial"
},
{
"key": "system.disadvantageSources",
"mode": 2,
"value": "Retract",
"priority": null
"type": "add",
"value": "Action rolls",
"priority": null,
"phase": "initial"
}
],
"duration": {
"type": ""
}
},
"disabled": true,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"description": "<p>While in your shell, you have resistance to physical damage, you have disadvantage on action rolls, and you cant move.</p>",
"tint": "#ffffff",
@ -102,6 +104,16 @@
"_stats": {
"compendiumSource": null
},
"start": {
"time": 0,
"combat": null,
"combatant": null,
"initiative": null,
"round": null,
"turn": null
},
"showIcon": 1,
"folder": null,
"_key": "!items.effects!UFR67BUOhNGLFyg9.3V4FPoyjJUnFP9WS"
}
],

View file

@ -29,39 +29,28 @@
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [
{
"key": "system.advantageSources",
"mode": 2,
"value": "In an area with low light or heavy shadow: hide, investigate, or perceive",
"priority": null
},
{
"key": "system.advantageSources",
"mode": 2,
"value": "",
"priority": null
},
{
"key": "",
"mode": 2,
"value": "",
"priority": null
"type": "add",
"value": "Rolls to hide, investigate, or perceive details in low light",
"priority": null,
"phase": "initial"
}
],
"duration": {
"type": ""
}
},
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"description": "",
"description": "<p>When youre in an area with low light or heavy shadow, you have advantage on rolls to hide, investigate, or perceive details within that area.</p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,
@ -71,6 +60,16 @@
"_stats": {
"compendiumSource": null
},
"start": {
"time": 0,
"combat": null,
"combatant": null,
"initiative": null,
"round": null,
"turn": null
},
"showIcon": 1,
"folder": null,
"_key": "!items.effects!aMla3xQuCHEwORGD.pCp32u7UwqxCI4WW"
}
],

View file

@ -132,27 +132,29 @@
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [
{
"key": "system.advantageSources",
"mode": 2,
"value": "1",
"priority": null
"type": "add",
"value": "On Attacks",
"priority": null,
"phase": "initial"
}
],
"duration": {
"type": "temporary",
"description": "<p>Until you or an ally rolls a failure with Fear.</p>"
}
},
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"description": "",
"description": "<p>You gain advantage on attack rolls until you or an ally rolls a failure with Fear.</p>",
"tint": "#ffffff",
"statuses": [],
"sort": 0,
@ -160,6 +162,16 @@
"_stats": {
"compendiumSource": null
},
"start": {
"time": 0,
"combat": null,
"combatant": null,
"initiative": null,
"round": null,
"turn": null
},
"showIcon": 1,
"folder": null,
"_key": "!items.effects!Ef1JsUG50LIoKx2F.s7ma4TNgAvt0ZgEW"
}
],

View file

@ -52,12 +52,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -108,7 +105,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -134,7 +131,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -323,7 +321,42 @@
"system": {
"description": "<p>A @UUID[Compendium.daggerheart.adversaries.Actor.8yUj2Mzvnifhxegm]{Young Dryad}, two @UUID[Compendium.daggerheart.adversaries.Actor.VtFBt9XBE0WrGGxP]{Sylvan Soldiers}, and a number of @UUID[Compendium.daggerheart.adversaries.Actor.G62k4oSkhkoXEs2D]{Minor Treants} equal to the number of PCs appear to confront the party for their intrusion.</p><section id=\"secret-01hkXuVJc5Kei4QW\" class=\"secret\"><p><em>What are the grove guardians concealing? What threat to the forest could the PCs confront to appease the Dryad?</em></p></section>",
"resource": null,
"actions": {},
"actions": {
"TPm6rpKA4mbili82": {
"type": "summon",
"_id": "TPm6rpKA4mbili82",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"triggers": [],
"cost": [],
"uses": {
"value": null,
"max": null,
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.8yUj2Mzvnifhxegm",
"count": "1"
},
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.VtFBt9XBE0WrGGxP",
"count": "2"
},
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.G62k4oSkhkoXEs2D",
"count": "@partySize"
}
]
}
},
"originItemType": null,
"originId": null,
"featureForm": "action"

View file

@ -175,6 +175,11 @@
opacity: 0.2;
}
&.no-horizontal-padding {
padding-left: 0;
padding-right: 0;
}
legend {
margin-left: auto;
margin-right: auto;
@ -250,6 +255,11 @@
height: 65px;
background: url(../assets/svg/trait-shield.svg) no-repeat;
background-size: 100%;
padding-top: 3px;
display: flex;
flex-direction: column;
align-items: center;
row-gap: 3px;
div {
filter: drop-shadow(0 0 3px black);
@ -278,6 +288,15 @@
flex-direction: column;
gap: 5px;
&.separated {
border-bottom: 2px solid;
padding-bottom: 8px;
}
.form-group {
padding: 0 0.75rem;
}
.experience-inner-container {
position: relative;
display: flex;

View file

@ -27,10 +27,11 @@
height: 65px;
background: url(../assets/svg/trait-shield.svg) no-repeat;
background-size: 100%;
padding-top: 4px;
padding-top: 3px;
display: flex;
flex-direction: column;
align-items: center;
row-gap: 3px;
span {
font-size: var(--font-size-10);

View file

@ -37,6 +37,59 @@
color: light-dark(@chat-blue-bg, @beige-50);
}
.tab.inventory {
.search-section {
display: flex;
gap: 10px;
align-items: center;
}
.search-bar {
position: relative;
color: light-dark(@dark-blue-50, @beige-50);
width: 100%;
padding-top: 5px;
input {
border-radius: 50px;
background: light-dark(@dark-blue-10, @golden-10);
border: none;
outline: 2px solid transparent;
transition: all 0.3s ease;
padding: 0 20px;
&:hover {
outline: 2px solid light-dark(@dark, @golden);
}
&::-webkit-search-cancel-button {
-webkit-appearance: none;
display: none;
}
}
.icon {
align-content: center;
height: 32px;
position: absolute;
right: 20px;
font-size: 16px;
z-index: 1;
color: light-dark(@dark-blue-50, @beige-50);
}
}
.gold-section {
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr;
gap: 10px;
padding: 10px 10px 0;
.input {
color: light-dark(@dark, @beige);
}
}
}
&.limited {
&.character,
&.adversary,

View file

@ -3,47 +3,6 @@
.application.sheet.daggerheart.actor.dh-style.character {
.tab.inventory {
.search-section {
display: flex;
gap: 10px;
align-items: center;
.search-bar {
position: relative;
color: light-dark(@dark-blue-50, @beige-50);
width: 100%;
padding-top: 5px;
input {
border-radius: 50px;
background: light-dark(@dark-blue-10, @golden-10);
border: none;
outline: 2px solid transparent;
transition: all 0.3s ease;
padding: 0 20px;
&:hover {
outline: 2px solid light-dark(@dark, @golden);
}
&::-webkit-search-cancel-button {
-webkit-appearance: none;
display: none;
}
}
.icon {
align-content: center;
height: 32px;
position: absolute;
right: 20px;
font-size: var(--font-size-16);
z-index: 1;
color: light-dark(@dark-blue-50, @beige-50);
}
}
}
.items-section {
display: flex;
flex-direction: column;
@ -55,16 +14,5 @@
scrollbar-width: thin;
scrollbar-color: light-dark(@dark-blue, @golden) transparent;
}
.currency-section {
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr;
gap: 10px;
padding: 10px 10px 0;
.input {
color: light-dark(@dark, @beige);
}
}
}
}

View file

@ -11,21 +11,6 @@
padding-bottom: 0;
overflow-x: auto;
&.viewMode {
button:not(.btn-toggle-view),
input:not(.search),
.controls,
.character-sidebar-sheet,
.img-portait,
.name-row,
.hope-section,
.downtime-section,
.character-traits,
.card-list {
pointer-events: none;
}
}
.character-sidebar-sheet {
grid-row: 1 / span 2;
grid-column: 1;

View file

@ -316,9 +316,9 @@
border-radius: 3px;
background: light-dark(@dark-blue, @golden);
clip-path: none;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
gap: 4px;
border: 1px solid transparent;
transition: all 0.3s ease;

View file

@ -3,51 +3,6 @@
.application.sheet.daggerheart.actor.dh-style.party {
.tab.inventory {
.search-section {
display: flex;
gap: 10px;
align-items: center;
.search-bar {
position: relative;
color: light-dark(@dark-blue-50, @beige-50);
width: 100%;
padding-top: 5px;
input {
border-radius: 50px;
background: light-dark(@dark-blue-10, @golden-10);
border: none;
outline: 2px solid transparent;
transition: all 0.3s ease;
padding: 0 20px;
&:hover {
outline: 2px solid light-dark(@dark, @golden);
}
&:placeholder {
color: light-dark(@dark-blue-50, @beige-50);
}
&::-webkit-search-cancel-button {
-webkit-appearance: none;
display: none;
}
}
.icon {
align-content: center;
height: 32px;
position: absolute;
right: 20px;
font-size: 16px;
z-index: 1;
color: light-dark(@dark-blue-50, @beige-50);
}
}
}
.items-section {
display: flex;
flex-direction: column;
@ -59,16 +14,5 @@
scrollbar-width: thin;
scrollbar-color: light-dark(@dark-blue, @golden) transparent;
}
.currency-section {
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr;
gap: 10px;
padding: 10px 10px 0;
.input {
color: light-dark(@dark, @beige);
}
}
}
}

View file

@ -35,8 +35,8 @@ body.game:is(.performance-low, .noblur) {
.actor-img-frame {
grid-area: img;
width: 7.5rem;
height: 7.5rem;
width: 7.375rem;
height: 7.375rem;
position: relative;
.actor-img {
@ -71,6 +71,7 @@ body.game:is(.performance-low, .noblur) {
height: 1.75rem;
background: url('../assets/svg/trait-shield.svg') no-repeat;
background-size: 100%;
color: var(--color-light-1);
font-size: var(--font-size-14);
font-weight: 700;
display: flex;
@ -87,7 +88,7 @@ body.game:is(.performance-low, .noblur) {
display: flex;
gap: 4px;
background-color: light-dark(transparent, @dark-blue);
background-color: light-dark(var(--color-light-1), @dark-blue);
color: light-dark(@dark-blue, @golden);
padding: 4px 6px;
border: 1px solid light-dark(@dark-blue, @golden);
@ -125,7 +126,7 @@ body.game:is(.performance-low, .noblur) {
width: 100%;
z-index: 1;
font-size: var(--font-size-20);
color: light-dark(@beige, @golden);
color: light-dark(@dark-blue, @golden);
font-weight: bold;
}

View file

@ -21,7 +21,7 @@
</div>
{{!-- Handlebars uses Symbol.Iterator to produce index|key. This isn't compatible with our parts object, so we instead use applyTo, which is the same value --}}
{{#each source.parts as |dmg|}}
{{#each source.parts as |dmg key|}}
<div class="nest-inputs">
<fieldset{{#if dmg.base}} disabled{{/if}} class="one-column{{#if ../path}} no-style{{/if}}">
<legend class="with-icon">
@ -31,6 +31,7 @@
{{/unless}}
</legend>
{{#unless (and @root.source.damage.includeBase (eq key 'hitPoints'))}}
{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base))}}
{{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." dmg.applyTo ".resultBased") localize=true classes="checkbox"}}
{{/if}}
@ -65,6 +66,9 @@
</fieldset>
{{/if}}
<input type="hidden" name="{{concat ../path "damage.parts." dmg.applyTo ".base"}}" value="{{dmg.base}}">
{{else}}
<span class="hint">{{localize "DAGGERHEART.ACTIONS.Config.itemDamageIsUsed"}}</span>
{{/unless}}
</fieldset>
</div>
{{/each}}

View file

@ -1,7 +1,7 @@
<fieldset class="one-column{{#if source.useDefault}} child-disabled{{/if}}">
<legend>
Roll
{{#if @root.hasBaseDamage}}{{formInput fields.useDefault name="roll.useDefault" value=source.useDefault dataset=(object tooltip="Use default Item values" tooltipDirection="UP")}}{{/if}}
{{localize "DAGGERHEART.GENERAL.roll"}}
{{#if @root.hasBaseDamage}}{{formInput fields.useDefault name="roll.useDefault" value=source.useDefault dataset=(object tooltip=(localize "DAGGERHEART.ACTIONS.Config.useDefaultItemValues") tooltipDirection="UP")}}{{/if}}
</legend>
{{formField fields.type label="DAGGERHEART.GENERAL.type" name="roll.type" value=source.type localize=true choices=@root.getRollTypeOptions localize=true}}

View file

@ -4,18 +4,26 @@
data-group='{{tabs.experience.group}}'
>
<div class="main-selections-container">
<fieldset class="section-container">
<fieldset class="section-container no-horizontal-padding">
<legend>{{localize "DAGGERHEART.APPLICATIONS.CharacterCreation.initialExperiences"}} {{experience.nrSelected}}/{{experience.nrTotal}}</legend>
<div class="experiences-inner-container">
{{#each experience.values as |experience id|}}
<div class="experience-container">
<div class="experience-container {{#unless @last}}separated{{/unless}}">
<div class="form-group">
<label>{{localize "DAGGERHEART.GENERAL.label"}}</label>
<div class="experience-inner-container">
<input class="experience-description" type="text" name="{{concat "experiences." id ".name" }}" value="{{experience.name}}" placeholder="{{localize "DAGGERHEART.APPLICATIONS.CharacterCreation.newExperience"}}" />
<span class="experience-value">{{numberFormat this.value sign=true}}</span>
</div>
</div>
<div class="form-group">
<label>{{localize "DAGGERHEART.GENERAL.optionalThing" thing=(localize "DAGGERHEART.GENERAL.description")}}</label>
<div class="form-fields">
<textarea name="{{concat "experiences." id ".description"}}">{{experience.description}}</textarea>
</div>
</div>
</div>
{{/each}}
</div>
</fieldset>

View file

@ -28,6 +28,6 @@
</div>
</fieldset>
<button type="button" data-action="finishSelection">{{localize "ACTIONS.Reset"}}</button>
<button type="button" data-action="finishSelection">{{localize "SETTINGS.UI.ACTIONS.Reset"}}</button>
</div>
</div>

View file

@ -1,3 +1,3 @@
<footer>
<button data-action="finish">{{localize "Save Settings"}}</button>
<button data-action="finish">{{localize "DAGGERHEART.GENERAL.saveSettings"}}</button>
</footer>

View file

@ -157,8 +157,8 @@
<option value="{{add this 1}}" {{#if (eq @root.roll.advantageNumber (add this 1))}} selected{{/if}}>{{add this 1}}</option>
{{/times}}
</select>
<select name="roll.dice.advantageFaces"{{#unless advantage}} disabled{{/unless}}>
{{selectOptions diceOptions selected=(concat 'd' @root.roll.advantageFaces)}}
<select name="roll.dice.advantageFaces"{{#unless advantage}} disabled{{/unless}} data-dtype="Number">
{{selectOptions dieFaces selected=@root.roll.advantageFaces}}
</select>
</div>
{{#if abilities}}

View file

@ -14,7 +14,7 @@
<div class="form-group">
<label>{{localize "DAGGERHEART.GENERAL.quantity"}}</label>
<div class="form-fields">
<range-picker step="1" min="1" max="{{max}}" name="quantity" value="{{max}}"></range-picker>
<range-picker step="1" min="1" max="{{max}}" name="quantity" value="{{initial}}"></range-picker>
</div>
</div>
</div>

View file

@ -1,7 +1,7 @@
<footer class="form-footer">
<button data-action="reset">
<i class="fa-solid fa-arrow-rotate-left"></i>
<span>{{localize "ACTIONS.Reset"}}</span>
<span>{{localize "SETTINGS.UI.ACTIONS.Reset"}}</span>
</button>
<button data-action="save" >
<i class="fa-solid fa-floppy-disk"></i>

View file

@ -8,7 +8,7 @@
<div class="settings-items">
{{#each move.actions as |action|}}
{{> "systems/daggerheart/templates/settings/components/settings-item-line.hbs" id=action.id }}
{{> "systems/daggerheart/templates/settings/components/settings-item-line.hbs" id=action.id type="action" }}
{{/each}}
</div>
</fieldset>

View file

@ -1,7 +1,7 @@
<footer class="form-footer">
<button type="button" data-action="reset">
<i class="fa-solid fa-arrow-rotate-left"></i>
<span>{{localize "ACTIONS.Reset"}}</span>
<span>{{localize "SETTINGS.UI.ACTIONS.Reset"}}</span>
</button>
<button type="button" data-action="save" >
<i class="fa-solid fa-floppy-disk"></i>

View file

@ -1,7 +1,7 @@
<footer class="form-footer">
<button data-action="reset">
<i class="fa-solid fa-arrow-rotate-left"></i>
<span>{{localize "ACTIONS.Reset"}}</span>
<span>{{localize "SETTINGS.UI.ACTIONS.Reset"}}</span>
</button>
<button data-action="save" >
<i class="fa-solid fa-floppy-disk"></i>

View file

@ -32,7 +32,7 @@
<footer class="form-footer">
<button data-action="reset">
<i class="fa-solid fa-arrow-rotate-left"></i>
<span>{{localize "ACTIONS.ResetReset"}}</span>
<span>{{localize "SETTINGS.UI.ACTIONS.ResetReset"}}</span>
</button>
<button data-action="save" >
<i class="fa-solid fa-floppy-disk"></i>

View file

@ -26,7 +26,7 @@
{{formGroup systemFields.duration.fields.type value=source.system.duration.type localize=true }}
<div class="form-group slim duration-description">
<div class="form-group slim duration-description {{#if (eq source.system.duration.type 'temporary')}}visible{{/if}}">
<div class="form-fields">
{{formInput systemFields.duration.fields.description value=source.system.duration.description localize=true }}
</div>

View file

@ -6,7 +6,7 @@
type='effect'
isGlassy=true
collection=effects.actives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
@ -15,7 +15,7 @@
type='effect'
isGlassy=true
collection=effects.inactives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
</div>

View file

@ -6,8 +6,8 @@
type='feature'
collection=@root.features
hideContextMenu=true
canCreate=true
showActions=true
canCreate=@root.editable
showActions=@root.editable
}}
</div>
</section>

View file

@ -7,7 +7,7 @@
type='effect'
isGlassy=true
collection=effects.actives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
@ -16,7 +16,7 @@
type='effect'
isGlassy=true
collection=effects.inactives
canCreate=true
canCreate=@root.editable
hideResources=true
disabled=true
}}

View file

@ -8,8 +8,8 @@
type='feature'
actorType='character'
collection=category.values
canCreate=true
showActions=true
canCreate=@root.editable
showActions=@root.editable
}}
{{else if category.values}}
{{> 'daggerheart.inventory-items'
@ -18,7 +18,7 @@
actorType='character'
collection=category.values
canCreate=false
showActions=true
showActions=@root.editable
}}
{{/if}}

View file

@ -4,6 +4,7 @@
<h1 class="actor-name input" contenteditable="plaintext-only" data-property="name" placeholder="{{localize "DAGGERHEART.GENERAL.actorName"}}">{{source.name}}</h1>
<div class='level-div'>
<h3 class='label'>
{{#if @root.editable}}
{{#if document.system.needsCharacterSetup}}
<button
type="button"
@ -21,6 +22,7 @@
<i class="fa-solid fa-angles-up"></i>
</button>
{{/if}}
{{/if}}
{{#unless document.system.needsCharacterSetup}}
{{localize 'DAGGERHEART.GENERAL.level'}}
<input type="text" data-dtype="Number" class="level-value" value={{#if document.system.needsCharacterSetup}}0{{else}}{{document.system.levelData.level.changed}}{{/if}} {{#if document.system.needsCharacterSetup}}disabled{{/if}} />
@ -110,12 +112,14 @@
<i class="fa-solid fa-fw fa-users"></i>
</button>
{{/if}}
{{#if @root.editable}}
<button type="button" data-action="useDowntime" data-type="shortRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.shortRest.title">
<i class="fa-solid fa-fw fa-utensils"></i>
</button>
<button type="button" data-action="useDowntime" data-type="longRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.longRest.title">
<i class="fa-solid fa-fw fa-bed"></i>
</button>
{{/if}}
</div>
</div>

View file

@ -13,18 +13,7 @@
</div>
{{#if this.inventory.hasCurrency}}
<div class="currency-section">
{{#each this.inventory.currencies as |currency key|}}
{{#if currency.enabled}}
<div class="input currency" data-currency="{{key}}">
<span class="drag-handle">
<i class="{{currency.icon}}" inert></i> {{localize currency.label}}
</span>
<input type="text" name="{{currency.field.fieldPath}}" data-allow-delta value="{{currency.value}}" data-dtype="Number" min="0" step="1" />
</div>
{{/if}}
{{/each}}
</div>
{{> "systems/daggerheart/templates/sheets/global/partials/gold.hbs" currencies=inventory.currencies}}
{{/if}}
<div class="items-section">
@ -33,7 +22,7 @@
type='weapon'
collection=@root.inventory.weapons
isGlassy=true
canCreate=true
canCreate=@root.editable
hideResources=true
}}
{{> 'daggerheart.inventory-items'
@ -41,7 +30,7 @@
type='armor'
collection=@root.inventory.armor
isGlassy=true
canCreate=true
canCreate=@root.editable
hideResources=true
}}
{{> 'daggerheart.inventory-items'
@ -49,15 +38,17 @@
type='consumable'
collection=@root.inventory.consumables
isGlassy=true
canCreate=true
canCreate=@root.editable
isQuantifiable=true
}}
{{> 'daggerheart.inventory-items'
title='TYPES.Item.loot'
type='loot'
collection=@root.inventory.loot
isGlassy=true
canCreate=true
showActions=true
canCreate=@root.editable
showActions=@root.editable
isQuantifiable=true
}}
</div>
</section>

View file

@ -27,7 +27,7 @@
isGlassy=true
cardView=cardView
collection=document.system.domainCards.loadout
canCreate=true
canCreate=@root.editable
}}
{{> 'daggerheart.inventory-items'
title='DAGGERHEART.GENERAL.Tabs.vault'
@ -35,7 +35,7 @@
isGlassy=true
cardView=cardView
collection=document.system.domainCards.vault
canCreate=true
canCreate=@root.editable
inVault=true
}}
</div>

View file

@ -45,11 +45,11 @@
</a>
{{/times}}
</div>
<a class="slot-label" data-action="toggleArmorMangement">
<a class="slot-label" data-action="toggleArmorMangement" {{disabled (not @root.editable)}}>
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
<div class="slot-value-container">
<span class="value">{{document.system.armorScore.value}} / {{document.system.armorScore.max}}</span>
<i class="fa-solid fa-gear"></i>
{{#if @root.editable}}<i class="fa-solid fa-gear" inert></i>{{/if}}
</div>
</a>
</div>
@ -64,9 +64,9 @@
value='{{document.system.armorScore.value}}'
max='{{document.system.armorScore.max}}'
></progress>
<a class="status-label" data-action="toggleArmorMangement">
<a class="status-label" data-action="toggleArmorMangement" {{disabled (not @root.editable)}}>
<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
<i class="fa-solid fa-gear"></i>
{{#if @root.editable}}<i class="fa-solid fa-gear" inert></i>{{/if}}
</a>
{{/if}}
</div>

View file

@ -6,7 +6,7 @@
type='effect'
isGlassy=true
collection=effects.actives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
@ -15,7 +15,7 @@
type='effect'
isGlassy=true
collection=effects.inactives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
</div>

View file

@ -9,8 +9,8 @@
type='feature'
collection=@root.features
hideContextMenu=true
canCreate=true
showActions=true
canCreate=@root.editable
showActions=@root.editable
}}
</div>
</section>

View file

@ -16,18 +16,7 @@
</div>
{{#if inventory.hasCurrency}}
<div class="currency-section">
{{#each this.inventory.currencies as |currency key|}}
{{#if currency.enabled}}
<div class="input currency" data-currency="{{key}}">
<span class="drag-handle">
<i class="{{currency.icon}}" inert></i> {{localize currency.label}}
</span>
<input type="text" name="{{currency.field.fieldPath}}" data-allow-delta value="{{currency.value}}" data-dtype="Number" min="0" step="1" />
</div>
{{/if}}
{{/each}}
</div>
{{> "systems/daggerheart/templates/sheets/global/partials/gold.hbs" currencies=inventory.currencies}}
{{/if}}
<div class="items-section">
@ -37,9 +26,10 @@
actorType='party'
collection=@root.inventory.weapons
isGlassy=true
canCreate=true
canCreate=@root.editable
hideResources=true
hideContextMenu=true
isQuantifiable=true
}}
{{> 'daggerheart.inventory-items'
title='TYPES.Item.armor'
@ -47,9 +37,10 @@
actorType='party'
collection=@root.inventory.armor
isGlassy=true
canCreate=true
canCreate=@root.editable
hideResources=true
hideContextMenu=true
isQuantifiable=true
}}
{{> 'daggerheart.inventory-items'
title='TYPES.Item.consumable'
@ -57,8 +48,9 @@
actorType='party'
collection=@root.inventory.consumables
isGlassy=true
canCreate=true
canCreate=@root.editable
hideContextMenu=true
isQuantifiable=true
}}
{{> 'daggerheart.inventory-items'
title='TYPES.Item.loot'
@ -66,8 +58,9 @@
actorType='party'
collection=@root.inventory.loot
isGlassy=true
canCreate=true
canCreate=@root.editable
hideContextMenu=true
isQuantifiable=true
}}
</div>
</section>

View file

@ -0,0 +1,12 @@
<div class="gold-section">
{{#each currencies as |currency key|}}
{{#if currency.enabled}}
<div class="input currency" data-currency="{{key}}">
<span class="drag-handle">
<i class="{{currency.icon}}" inert></i> {{localize currency.label}}
</span>
<input type="text" name="{{currency.field.fieldPath}}" data-allow-delta value="{{currency.value}}" data-dtype="Number" min="0" step="1" />
</div>
{{/if}}
{{/each}}
</div>

View file

@ -52,12 +52,11 @@ Parameters:
{{else}}
<ul class="items-list">
{{#each collection as |item|}}
{{> 'daggerheart.inventory-item'
item=item
type=../type
disabledEffect=../disabledEffect
actorType=../actorType
actorType=(ifThen ../actorType ../actorType @root.document.type)
hideControls=../hideControls
hideContextMenu=../hideContextMenu
isActor=../isActor
@ -66,6 +65,7 @@ Parameters:
showLabels=../showLabels
isAction=../isAction
hideResources=../hideResources
isQuantifiable=../isQuantifiable
showActions=../showActions
}}

View file

@ -25,11 +25,11 @@ Parameters:
>
<div class="inventory-item-header {{#if hideContextMenu}}padded{{/if}}" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
{{!-- Image --}}
<div class="img-portait" data-action='{{ifThen (or (hasProperty item "use") (eq type "attack")) "useItem" (ifThen
<div class="img-portait" data-action='{{ifThen item.usable "useItem" (ifThen
(hasProperty item "toChat" ) "toChat" "editDoc" ) }}' {{#unless hideTooltip}} {{#if (eq type 'attack' )}}
data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}} draggable="true">
<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
{{#if (or item.system.actionsList.size item.system.actionsList.length item.actionType)}}
{{#if item.usable}}
{{#if @root.isNPC}}
<img class="roll-img d20" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt="d20">
{{else}}
@ -63,7 +63,7 @@ Parameters:
{{#if (and (not hideResources) (not (eq item.system.resource.type 'diceValue')))}}
{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
{{/if}}
{{#if (and (not hideResources) (gte item.system.quantity 0))}}
{{#if (or isQuantifiable (or (eq item.system.quantity 0) (gt item.system.quantity 1)))}}
<div class="item-resource">
<input type="number" id="{{item.uuid}}-quantity" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" />
</div>
@ -72,62 +72,59 @@ Parameters:
{{!-- Controls --}}
{{#unless hideControls}}
<div class="controls">
{{#if isActor}}
<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.openActorWorld">
<i class="fa-solid fa-globe"></i>
</a>
{{#if (eq type 'adversary')}}
<a data-action='deleteAdversary' data-category="{{categoryAdversary}}" data-tooltip="CONTROLS.CommonDelete">
<i class='fas fa-trash'></i>
</a>
{{/if}}
{{#if (eq type 'character')}}
<a data-action='deletePartyMember' data-tooltip="CONTROLS.CommonDelete">
<i class='fas fa-trash'></i>
</a>
{{/if}}
{{else}}
{{#unless (eq actorType 'party')}}
{{#if (eq type 'weapon')}}
{{!-- Toggle/Equip buttons --}}
{{#if @root.editable}}
{{#if (and (eq actorType 'character') (eq type 'weapon'))}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-hands"></i>
</a>
{{else if (eq type 'armor')}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-fw fa-shield"></i>
<i class="fa-solid fa-hands" inert></i>
</a>
{{/if}}
{{#if (eq type 'domainCard')}}
{{#if (and (eq actorType 'character') (eq type 'armor'))}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-fw fa-shield" inert></i>
</a>
{{/if}}
{{#if (and (eq type 'domainCard'))}}
<a data-action="toggleVault"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}"></i>
<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}" inert></i>
</a>
{{else if (and (eq type 'effect') (not (eq item.type 'beastform')))}}
{{/if}}
{{#if (and (and (eq type 'effect') (not (eq item.type 'beastform'))))}}
<a data-action="toggleEffect"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}"></i>
<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}" inert></i>
</a>
{{/if}}
{{/if}}
{{!-- Send to Chat --}}
{{#if (hasProperty item "toChat")}}
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
<i class="fa-regular fa-fw fa-message"></i>
<i class="fa-regular fa-fw fa-message" inert></i>
</a>
{{/if}}
{{else}}
<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.openActorWorld">
<i class="fa-solid fa-globe"></i>
</a>
<a data-action="deleteItem" data-tooltip="DAGGERHEART.UI.Tooltip.deleteItem">
<i class="fa-solid fa-trash"></i>
</a>
{{/unless}}
{{#unless hideContextMenu}}
{{!-- Document management buttons or context menu --}}
{{#if (and (not isActor) (not hideContextMenu))}}
<a data-action="triggerContextMenu" data-tooltip="DAGGERHEART.UI.Tooltip.moreOptions">
<i class="fa-solid fa-fw fa-ellipsis-vertical"></i>
<i class="fa-solid fa-fw fa-ellipsis-vertical" inert></i>
</a>
{{/unless}}
{{else if @root.editable}}
<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.edit">
<i class="fa-solid fa-edit" inert></i>
</a>
{{#if (not isActor)}}
<a data-action="deleteItem" data-tooltip="DAGGERHEART.UI.Tooltip.deleteItem">
<i class="fa-solid fa-trash" inert></i>
</a>
{{else if (eq type 'adversary')}}
<a data-action='deleteAdversary' data-category="{{categoryAdversary}}" data-tooltip="CONTROLS.CommonDelete">
<i class="fas fa-trash" inert></i>
</a>
{{/if}}
{{/if}}
</div>
{{/unless}}

View file

@ -48,6 +48,7 @@
</a>
{{/if}}
{{else}}
{{#if @root.editable}}
{{#if (eq type 'weapon')}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
@ -69,6 +70,7 @@
<i class="fa-solid fa-fw {{ifThen item.disabled 'fa-toggle-off' 'fa-toggle-on'}}"></i>
</a>
{{/if}}
{{/if}}
{{#if (hasProperty item "toChat")}}
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
<i class="fa-regular fa-fw fa-message"></i>

View file

@ -8,6 +8,6 @@
title='DAGGERHEART.GENERAL.Action.plural'
collection=document.system.actions
type='action'
canCreate=true
canCreate=@root.editable
}}
</section>

View file

@ -6,7 +6,7 @@
type='effect'
isGlassy=true
collection=effects.actives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
@ -16,7 +16,7 @@
disabledEffect=true
isGlassy=true
collection=effects.inactives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
</section>

View file

@ -5,9 +5,9 @@
<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
<div class='item-description'>
{{#if source.system.secondary}}
<h3>{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon"}}</h3>
<h3>{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full"}}</h3>
{{else}}
<h3>{{localize "DAGGERHEART.ITEMS.Weapon.primaryWeapon"}}</h3>
<h3>{{localize "DAGGERHEART.ITEMS.Weapon.primaryWeapon.full"}}</h3>
{{/if}}
<h3>
{{localize (concat 'DAGGERHEART.CONFIG.Traits.' source.system.attack.roll.trait '.short')}}

View file

@ -7,7 +7,7 @@
<legend>{{localize tabs.settings.label}}</legend>
<span>{{localize "DAGGERHEART.GENERAL.Tiers.singular"}}</span>
{{formInput systemFields.tier value=source.system.tier}}
<span>{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon"}}</span>
<span>{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full"}}</span>
{{formInput systemFields.secondary value=source.system.secondary}}
<span>{{localize "DAGGERHEART.GENERAL.Trait.single"}}</span>
{{formInput systemFields.attack.fields.roll.fields.trait value=document.system.attack.roll.trait name="system.attack.roll.trait" label="DAGGERHEART.GENERAL.Trait.single" localize=true}}

View file

@ -14,6 +14,10 @@
{{else}}
<span class="entry-subtitle">{{localize "DAGGERHEART.UI.Sidebar.actorDirectory.companionNoPartner"}}</span>
{{/if}}
{{else if (eq type "party")}}
{{#if system.active}}
<span class="entry-subtitle">{{localize "DAGGERHEART.UI.Sidebar.actorDirectory.partyIsActive"}}</span>
{{/if}}
{{/if}}
</a>
</li>

View file

@ -7,9 +7,9 @@
{{#each category as |grouping index|}}
<div class="battlepoint-grouping-container">
{{#if grouping.nr}}
<label>{{key}} BP: {{concat (localize grouping.description) ' ' '('grouping.nr 'x)'}}</label>
<label>{{key}} {{localize "DAGGERHEART.GENERAL.Battlepoints.short"}} - {{concat (localize grouping.description) ' ' '('grouping.nr 'x)'}}</label>
{{else}}
<label class="unselected-grouping">{{key}} BP - {{localize grouping.description}}</label>
<label class="unselected-grouping">{{key}} {{localize "DAGGERHEART.GENERAL.Battlepoints.short"}} - {{localize grouping.description}}</label>
{{/if}}
</div>
{{/each}}
@ -26,7 +26,7 @@
{{else}}
<input type="checkbox" data-combat-id="{{@root.combatId}}" data-category="{{toggle.categoryKey}}" data-grouping="{{toggle.toggleKey}}" {{checked toggle.checked}} />
{{/if}}
<label class="unselected-grouping">{{toggle.categoryKey}} BP: {{localize toggle.description}}</label>
<label class="unselected-grouping">{{toggle.categoryKey}} {{localize "DAGGERHEART.GENERAL.Battlepoints.short"}}: {{localize toggle.description}}</label>
</div>
{{/each}}
</div>

View file

@ -3,7 +3,7 @@
<h2 class="tooltip-title">{{item.name}}</h2>
<div class="tags">
<div class="tag">
<span>{{#if item.system.secondary}}{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon"}}{{else}}{{localize "DAGGERHEART.ITEMS.Weapon.primaryWeapon"}}{{/if}}</span>
<span>{{#if item.system.secondary}}{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full"}}{{else}}{{localize "DAGGERHEART.ITEMS.Weapon.primaryWeapon.full"}}{{/if}}</span>
</div>
<div class="tag">
{{#with (lookup config.GENERAL.burden item.system.burden) as | burden |}}

View file

@ -1,12 +1,12 @@
import { compilePack } from '@foundryvtt/foundryvtt-cli';
import readline from 'node:readline/promises';
import { promises as fs } from 'fs';
import systemJSON from "../system.json" with { type: "json" };
import systemJSON from '../system.json' with { type: 'json' };
const MODULE_ID = process.cwd();
const answer = await (async () => {
if (process.argv.includes("--build")) return "overwrite";
if (process.argv.includes('--build')) return 'overwrite';
const rl = readline.createInterface({
input: process.stdin,
@ -42,8 +42,8 @@ async function pullToLDB() {
function transformEntry(entry) {
const stats = {
coreVersion: systemJSON.compatibility.minimum,
systemId: "daggerheart",
systemVersion: systemJSON.version,
systemId: 'daggerheart',
systemVersion: systemJSON.version
};
entry._stats = { ...stats };

View file

@ -23,7 +23,7 @@ for (const pack of packs) {
await extractPack(`${MODULE_ID}/${pack}`, `${MODULE_ID}/src/${pack}`, {
yaml,
transformName,
transformEntry,
transformEntry
});
}
/**
@ -45,12 +45,12 @@ function transformEntry(entry) {
delete entry._stats;
for (const effect of entry.effects ?? []) {
effect._stats = prune(effect._stats)
effect._stats = prune(effect._stats);
}
for (const item of entry.items ?? []) {
item._stats = prune(item._stats);
for (const effect of item.effects ?? []) {
effect._stats = prune(effect._stats)
effect._stats = prune(effect._stats);
}
}
}