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f1f5102af1
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f1f5102af1 | ||
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a4f8c67707 | ||
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83c3da0130 | ||
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14 changed files with 195 additions and 202 deletions
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@ -1031,7 +1031,8 @@
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},
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"vulnerable": {
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"name": "Vulnerable",
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"description": "While a creature is Vulnerable, all rolls targeting them have advantage.\nA creature who is already Vulnerable can’t be made to take the condition again."
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"description": "While a creature is Vulnerable, all rolls targeting them have advantage.\nA creature who is already Vulnerable can’t be made to take the condition again.",
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"autoAppliedByLabel": "Max Stress"
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}
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},
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"CountdownType": {
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@ -2556,6 +2557,10 @@
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"gm": { "label": "GM" },
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"players": { "label": "Players" }
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},
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"vulnerableAutomation": {
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"label": "Vulnerable Automation",
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"hint": "Automatically apply the Vulnerable condition when a actor reaches max stress"
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},
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"countdownAutomation": {
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"label": "Countdown Automation",
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"hint": "Automatically progress countdowns based on their progression settings"
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@ -1,4 +1,4 @@
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import { refreshIsAllowed } from '../../../helpers/utils.mjs';
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import { RefreshFeatures } from '../../../helpers/utils.mjs';
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const { HandlebarsApplicationMixin } = foundry.applications.api;
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const { AbstractSidebarTab } = foundry.applications.sidebar;
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@ -54,73 +54,6 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
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return context;
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}
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async getRefreshables(types) {
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const refreshedActors = {};
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for (let actor of game.actors) {
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if (['character', 'adversary'].includes(actor.type) && actor.prototypeToken.actorLink) {
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const updates = {};
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for (let item of actor.items) {
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if (item.system.metadata?.hasResource && refreshIsAllowed(types, item.system.resource?.recovery)) {
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if (!refreshedActors[actor.id])
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refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
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refreshedActors[actor.id].refreshed.add(
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game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[item.system.resource.recovery].label)
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);
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if (!updates[item.id]?.system) updates[item.id] = { system: {} };
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const increasing =
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item.system.resource.progression === CONFIG.DH.ITEM.itemResourceProgression.increasing.id;
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updates[item.id].system = {
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...updates[item.id].system,
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'resource.value': increasing
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? 0
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: Roll.replaceFormulaData(item.system.resource.max, actor.getRollData())
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};
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}
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if (item.system.metadata?.hasActions) {
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const refreshTypes = new Set();
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const actions = item.system.actions.filter(action => {
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if (refreshIsAllowed(types, action.uses.recovery)) {
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refreshTypes.add(action.uses.recovery);
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return true;
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}
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return false;
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});
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if (actions.length === 0) continue;
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if (!refreshedActors[actor.id])
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refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
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refreshedActors[actor.id].refreshed.add(
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...refreshTypes.map(type => game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[type].label))
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);
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if (!updates[item.id]?.system) updates[item.id] = { system: {} };
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updates[item.id].system = {
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...updates[item.id].system,
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...actions.reduce(
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(acc, action) => {
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acc.actions[action.id] = { 'uses.value': 0 };
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return acc;
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},
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{ actions: updates[item.id].system.actions ?? {} }
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)
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};
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}
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}
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for (let key in updates) {
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const update = updates[key];
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await actor.items.get(key).update(update);
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}
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}
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}
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return refreshedActors;
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}
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/* -------------------------------------------- */
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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@ -133,30 +66,9 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
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static async #refreshActors() {
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const refreshKeys = Object.keys(this.refreshSelections).filter(key => this.refreshSelections[key].selected);
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await this.getRefreshables(refreshKeys);
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const types = refreshKeys.map(x => this.refreshSelections[x].label).join(', ');
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ui.notifications.info(
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game.i18n.format('DAGGERHEART.UI.Notifications.gmMenuRefresh', {
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types: `[${types}]`
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})
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);
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await RefreshFeatures(refreshKeys);
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this.refreshSelections = DaggerheartMenu.defaultRefreshSelections();
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const cls = getDocumentClass('ChatMessage');
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const msg = {
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user: game.user.id,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/ui/chat/refreshMessage.hbs',
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{
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types: types
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}
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),
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title: game.i18n.localize('DAGGERHEART.UI.Chat.refreshMessage.title'),
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speaker: cls.getSpeaker()
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};
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cls.create(msg);
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this.render();
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}
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}
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@ -202,7 +202,8 @@ export const conditions = () => ({
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id: 'vulnerable',
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name: 'DAGGERHEART.CONFIG.Condition.vulnerable.name',
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img: 'icons/magic/control/silhouette-fall-slip-prone.webp',
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description: 'DAGGERHEART.CONFIG.Condition.vulnerable.description'
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description: 'DAGGERHEART.CONFIG.Condition.vulnerable.description',
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autoApplyFlagId: 'auto-vulnerable'
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},
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hidden: {
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id: 'hidden',
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@ -17,4 +17,45 @@ export default class DhCreature extends BaseDataActor {
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})
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};
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}
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get isAutoVulnerableActive() {
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const vulnerableAppliedByOther = this.parent.effects.some(
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x => x.statuses.has('vulnerable') && !x.flags.daggerheart?.autoApplyFlagId
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);
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return !vulnerableAppliedByOther;
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}
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async _preUpdate(changes, options, userId) {
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const allowed = await super._preUpdate(changes, options, userId);
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if (allowed === false) return;
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const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (
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automationSettings.vulnerableAutomation &&
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this.parent.type !== 'companion' &&
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changes.system?.resources?.stress?.value
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) {
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const { name, description, img, autoApplyFlagId } = CONFIG.DH.GENERAL.conditions().vulnerable;
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const autoEffects = this.parent.effects.filter(
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x => x.flags.daggerheart?.autoApplyFlagId === autoApplyFlagId
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);
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if (changes.system.resources.stress.value >= this.resources.stress.max) {
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if (!autoEffects.length)
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this.parent.createEmbeddedDocuments('ActiveEffect', [
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{
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name: game.i18n.localize(name),
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description: game.i18n.localize(description),
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img: img,
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statuses: ['vulnerable'],
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flags: { daggerheart: { autoApplyFlagId } }
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}
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]);
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} else if (this.resources.stress.value >= this.resources.stress.max) {
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this.parent.deleteEmbeddedDocuments(
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'ActiveEffect',
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autoEffects.map(x => x.id)
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);
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}
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}
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}
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}
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@ -18,6 +18,10 @@ export default class DhAutomation extends foundry.abstract.DataModel {
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.players.label'
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})
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}),
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vulnerableAutomation: new fields.BooleanField({
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.vulnerableAutomation.label'
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}),
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countdownAutomation: new fields.BooleanField({
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required: true,
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initial: true,
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@ -1,4 +1,5 @@
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import DamageDialog from '../applications/dialogs/damageDialog.mjs';
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import { parseRallyDice } from '../helpers/utils.mjs';
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import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
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import DHRoll from './dhRoll.mjs';
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@ -197,7 +198,7 @@ export default class DamageRoll extends DHRoll {
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// Bardic Rally
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const rallyChoices = config.data?.parent?.appliedEffects.reduce((a, c) => {
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const change = c.changes.find(ch => ch.key === 'system.bonuses.rally');
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if (change) a.push({ value: c.id, label: change.value });
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if (change) a.push({ value: c.id, label: parseRallyDice(change.value, c) });
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return a;
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}, []);
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if (rallyChoices.length) {
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@ -1,6 +1,6 @@
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import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
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import D20Roll from './d20Roll.mjs';
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import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
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import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
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@ -68,7 +68,7 @@ export default class DualityRoll extends D20Roll {
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setRallyChoices() {
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return this.data?.parent?.appliedEffects.reduce((a, c) => {
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const change = c.changes.find(ch => ch.key === 'system.bonuses.rally');
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if (change) a.push({ value: c.id, label: change.value });
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if (change) a.push({ value: c.id, label: parseRallyDice(change.value, c) });
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return a;
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}, []);
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}
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|
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@ -934,10 +934,23 @@ export default class DhpActor extends Actor {
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/** Get active effects */
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getActiveEffects() {
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const conditions = CONFIG.DH.GENERAL.conditions();
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const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status]));
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const autoVulnerableActive = this.system.isAutoVulnerableActive;
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return this.effects
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.filter(x => !x.disabled)
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.reduce((acc, effect) => {
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/* Could be generalized if needed. Currently just related to Vulnerable */
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const isAutoVulnerableEffect =
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effect.flags.daggerheart?.autoApplyFlagId === conditions.vulnerable.autoApplyFlagId;
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if (isAutoVulnerableEffect) {
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if (!autoVulnerableActive) return acc;
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effect.appliedBy = game.i18n.localize('DAGGERHEART.CONFIG.Condition.vulnerable.autoAppliedByLabel');
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effect.isLockedCondition = true;
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effect.condition = 'vulnerable';
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}
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acc.push(effect);
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const currentStatusActiveEffects = acc.filter(
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|
|
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@ -472,7 +472,7 @@ export function refreshIsAllowed(allowedTypes, typeToCheck) {
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case CONFIG.DH.GENERAL.refreshTypes.scene.id:
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case CONFIG.DH.GENERAL.refreshTypes.session.id:
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case CONFIG.DH.GENERAL.refreshTypes.longRest.id:
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return allowedTypes.includes(typeToCheck);
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return allowedTypes.includes?.(typeToCheck) ?? allowedTypes.has(typeToCheck);
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case CONFIG.DH.GENERAL.refreshTypes.shortRest.id:
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return allowedTypes.some(
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x =>
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@ -557,3 +557,121 @@ export function calculateExpectedValue(formulaOrTerms) {
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: [formulaOrTerms];
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return terms.reduce((r, t) => r + (t.bonus ?? 0) + (t.diceQuantity ? (t.diceQuantity * (t.faces + 1)) / 2 : 0), 0);
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}
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export function parseRallyDice(value, effect) {
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const legacyStartsWithPrefix = value.toLowerCase().startsWith('d');
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const workingValue = legacyStartsWithPrefix ? value.slice(1) : value;
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const dataParsedValue = itemAbleRollParse(workingValue, effect.parent);
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return `d${game.system.api.documents.DhActiveEffect.effectSafeEval(dataParsedValue)}`;
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}
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/**
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* Refreshes character and/or adversary resources.
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* @param { string[] } refreshTypes Which type of features to refresh using IDs from CONFIG.DH.GENERAL.refreshTypes
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* @param { string[] = ['character', 'adversary'] } actorTypes Which actor types should refresh their features. Defaults to character and adversary.
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* @param { boolean = true } sendRefreshMessage If a chat message should be created detailing the refresh
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* @return { Actor[] } The actors that had their features refreshed
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*/
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export async function RefreshFeatures(
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refreshTypes = [],
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actorTypes = ['character', 'adversary'],
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sendNotificationMessage = true,
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sendRefreshMessage = true
|
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) {
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const refreshedActors = {};
|
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for (let actor of game.actors) {
|
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if (actorTypes.includes(actor.type) && actor.prototypeToken.actorLink) {
|
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const updates = {};
|
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for (let item of actor.items) {
|
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if (
|
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item.system.metadata?.hasResource &&
|
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refreshIsAllowed(refreshTypes, item.system.resource?.recovery)
|
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) {
|
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if (!refreshedActors[actor.id])
|
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refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
|
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refreshedActors[actor.id].refreshed.add(
|
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game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[item.system.resource.recovery].label)
|
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);
|
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|
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if (!updates[item.id]?.system) updates[item.id] = { system: {} };
|
||||
|
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const increasing =
|
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item.system.resource.progression === CONFIG.DH.ITEM.itemResourceProgression.increasing.id;
|
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updates[item.id].system = {
|
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...updates[item.id].system,
|
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'resource.value': increasing
|
||||
? 0
|
||||
: game.system.api.documents.DhActiveEffect.effectSafeEval(
|
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Roll.replaceFormulaData(item.system.resource.max, actor.getRollData())
|
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)
|
||||
};
|
||||
}
|
||||
if (item.system.metadata?.hasActions) {
|
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const usedTypes = new Set();
|
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const actions = item.system.actions.filter(action => {
|
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if (refreshIsAllowed(refreshTypes, action.uses.recovery)) {
|
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usedTypes.add(action.uses.recovery);
|
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return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
if (actions.length === 0) continue;
|
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|
||||
if (!refreshedActors[actor.id])
|
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refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
|
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refreshedActors[actor.id].refreshed.add(
|
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...usedTypes.map(type => game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[type].label))
|
||||
);
|
||||
|
||||
if (!updates[item.id]?.system) updates[item.id] = { system: {} };
|
||||
|
||||
updates[item.id].system = {
|
||||
...updates[item.id].system,
|
||||
...actions.reduce(
|
||||
(acc, action) => {
|
||||
acc.actions[action.id] = { 'uses.value': 0 };
|
||||
return acc;
|
||||
},
|
||||
{ actions: updates[item.id].system.actions ?? {} }
|
||||
)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
for (let key in updates) {
|
||||
const update = updates[key];
|
||||
await actor.items.get(key).update(update);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const types = refreshTypes.map(x => game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[x].label)).join(', ');
|
||||
|
||||
if (sendNotificationMessage) {
|
||||
ui.notifications.info(
|
||||
game.i18n.format('DAGGERHEART.UI.Notifications.gmMenuRefresh', {
|
||||
types: `[${types}]`
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
if (sendRefreshMessage) {
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = {
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/refreshMessage.hbs',
|
||||
{
|
||||
types: types
|
||||
}
|
||||
),
|
||||
title: game.i18n.localize('DAGGERHEART.UI.Chat.refreshMessage.title'),
|
||||
speaker: cls.getSpeaker()
|
||||
};
|
||||
|
||||
cls.create(msg);
|
||||
}
|
||||
|
||||
return refreshedActors;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,10 +20,6 @@
|
|||
{
|
||||
"type": "class",
|
||||
"item": "Compendium.daggerheart.classes.Item.PydiMnNCKpd44SGS"
|
||||
},
|
||||
{
|
||||
"type": "class",
|
||||
"item": "Compendium.daggerheart.classes.Item.TVeEyqmPPiRa2r3i"
|
||||
}
|
||||
],
|
||||
"subclasses": [
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@
|
|||
{
|
||||
"key": "system.bonuses.rally",
|
||||
"mode": 2,
|
||||
"value": "d6",
|
||||
"value": "6 + min((floor(@system.levelData.level.current / 5)*2), 2)",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
|
|
|
|||
|
|
@ -1,99 +0,0 @@
|
|||
{
|
||||
"folder": "C9y59fIkq50d3SyD",
|
||||
"name": "Rally (Level 5)",
|
||||
"type": "feature",
|
||||
"img": "icons/tools/instruments/drum-hand-tan.webp",
|
||||
"system": {
|
||||
"description": "<p>Once per session, describe how you rally the party and give yourself and each of your allies a Rally Die. At level 1, your Rally Die is a d6. A PC can spend their Rally Die to roll it, adding the result to their action roll, reaction roll, damage roll, or to clear a number of Stress equal to the result. At the end of each session, clear all unspent Rally Dice. At level 5, your Rally Die increases to a d8.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"Z1KWFrpXOqZWuZD1": {
|
||||
"type": "effect",
|
||||
"_id": "Z1KWFrpXOqZWuZD1",
|
||||
"systemPath": "actions",
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"actionType": "action",
|
||||
"cost": [],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "1",
|
||||
"recovery": "session"
|
||||
},
|
||||
"effects": [
|
||||
{
|
||||
"_id": "8CFxYJV8zE6Wabwj",
|
||||
"onSave": false
|
||||
}
|
||||
],
|
||||
"target": {
|
||||
"type": "any",
|
||||
"amount": null
|
||||
},
|
||||
"name": "Rally your Allies",
|
||||
"img": "icons/tools/instruments/drum-hand-tan.webp",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
"originItemType": null,
|
||||
"originId": null,
|
||||
"attribution": {
|
||||
"source": "Daggerheart SRD",
|
||||
"page": 9,
|
||||
"artist": ""
|
||||
}
|
||||
},
|
||||
"effects": [
|
||||
{
|
||||
"name": "Rally (Level 5)",
|
||||
"img": "icons/tools/instruments/drum-hand-tan.webp",
|
||||
"origin": "Compendium.daggerheart.classes.Item.oxv0m8AFUQVFKtZ4",
|
||||
"transfer": false,
|
||||
"_id": "8CFxYJV8zE6Wabwj",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.rally",
|
||||
"mode": 2,
|
||||
"value": "d8",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"combat": null,
|
||||
"seconds": null,
|
||||
"rounds": null,
|
||||
"turns": null,
|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
|
||||
"description": "",
|
||||
"tint": "#ffffff",
|
||||
"statuses": [],
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"_key": "!items.effects!TVeEyqmPPiRa2r3i.8CFxYJV8zE6Wabwj"
|
||||
}
|
||||
],
|
||||
"flags": {},
|
||||
"ownership": {
|
||||
"default": 0,
|
||||
"LgnbNMLaxandgMQq": 3
|
||||
},
|
||||
"_id": "TVeEyqmPPiRa2r3i",
|
||||
"sort": 300000,
|
||||
"_key": "!items!TVeEyqmPPiRa2r3i"
|
||||
}
|
||||
|
|
@ -2,7 +2,7 @@
|
|||
"id": "daggerheart",
|
||||
"title": "Daggerheart",
|
||||
"description": "An unofficial implementation of the Daggerheart system",
|
||||
"version": "1.7.3",
|
||||
"version": "1.8.0",
|
||||
"compatibility": {
|
||||
"minimum": "13.346",
|
||||
"verified": "13.351",
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@
|
|||
{{formGroup settingFields.schema.fields.summaryMessages.fields.effects value=settingFields._source.summaryMessages.effects localize=true}}
|
||||
</div>
|
||||
|
||||
{{formGroup settingFields.schema.fields.vulnerableAutomation value=settingFields._source.vulnerableAutomation localize=true}}
|
||||
{{formGroup settingFields.schema.fields.countdownAutomation value=settingFields._source.countdownAutomation localize=true}}
|
||||
{{formGroup settingFields.schema.fields.actionPoints value=settingFields._source.actionPoints localize=true}}
|
||||
{{formGroup settingFields.schema.fields.hordeDamage value=settingFields._source.hordeDamage localize=true}}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue