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174 changed files with 2710 additions and 789 deletions
3
.editorconfig
Normal file
3
.editorconfig
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
[*]
|
||||
indent_size = 4
|
||||
indent_style = spaces
|
||||
|
|
@ -242,6 +242,41 @@ Hooks.on('setup', () => {
|
|||
systemEffect: true
|
||||
}))
|
||||
];
|
||||
|
||||
const damageThresholds = ['damageThresholds.major', 'damageThresholds.severe'];
|
||||
const traits = Object.keys(game.system.api.data.actors.DhCharacter.schema.fields.traits.fields).map(
|
||||
trait => `traits.${trait}.value`
|
||||
);
|
||||
const resistance = Object.values(game.system.api.data.actors.DhCharacter.schema.fields.resistance.fields).flatMap(
|
||||
type => Object.keys(type.fields).map(x => `resistance.${type.name}.${x}`)
|
||||
);
|
||||
const actorCommon = {
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||||
bar: ['resources.stress'],
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||||
value: [...resistance, 'advantageSources', 'disadvantageSources']
|
||||
};
|
||||
CONFIG.Actor.trackableAttributes = {
|
||||
character: {
|
||||
bar: [...actorCommon.bar, 'resources.hitPoints', 'resources.hope'],
|
||||
value: [
|
||||
...actorCommon.value,
|
||||
...traits,
|
||||
...damageThresholds,
|
||||
'proficiency',
|
||||
'evasion',
|
||||
'armorScore',
|
||||
'scars',
|
||||
'levelData.level.current'
|
||||
]
|
||||
},
|
||||
adversary: {
|
||||
bar: [...actorCommon.bar, 'resources.hitPoints'],
|
||||
value: [...actorCommon.value, ...damageThresholds, 'criticalThreshold', 'difficulty']
|
||||
},
|
||||
companion: {
|
||||
bar: [...actorCommon.bar],
|
||||
value: [...actorCommon.value, 'evasion', 'levelData.level.current']
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
Hooks.on('ready', async () => {
|
||||
|
|
@ -385,10 +420,7 @@ const updateActorsRangeDependentEffects = async token => {
|
|||
// Get required distance and special case 5 feet to test adjacency
|
||||
const required = rangeMeasurement[range];
|
||||
const reverse = type === CONFIG.DH.GENERAL.rangeInclusion.outsideRange.id;
|
||||
const inRange =
|
||||
required === 5
|
||||
? userTarget.isAdjacentWith(token.object)
|
||||
: userTarget.distanceTo(token.object) <= required;
|
||||
const inRange = userTarget.distanceTo(token.object) <= required;
|
||||
if (reverse ? inRange : !inRange) {
|
||||
enabledEffect = false;
|
||||
break;
|
||||
|
|
|
|||
118
lang/en.json
118
lang/en.json
|
|
@ -192,6 +192,9 @@
|
|||
},
|
||||
"age": "Age",
|
||||
"backgroundQuestions": "Backgrounds",
|
||||
"burden": {
|
||||
"ignore": { "label": "Burden: Ignore", "hint": "Ignore burden rules" }
|
||||
},
|
||||
"companionFeatures": "Companion Features",
|
||||
"connections": "Connections",
|
||||
"contextMenu": {
|
||||
|
|
@ -214,6 +217,12 @@
|
|||
"maxEvasionBonus": "Max Evasion Increase",
|
||||
"maxHPBonus": "Max HP Increase",
|
||||
"pronouns": "Pronouns",
|
||||
"roll": {
|
||||
"guaranteedCritical": {
|
||||
"label": "Guaranteed Critical",
|
||||
"hint": "Set to 1 to always roll a critical"
|
||||
}
|
||||
},
|
||||
"story": {
|
||||
"backgroundTitle": "Background",
|
||||
"characteristics": "Characteristics",
|
||||
|
|
@ -343,6 +352,12 @@
|
|||
"requestSpotlight": "Request The Spotlight",
|
||||
"openCountdowns": "Countdowns"
|
||||
},
|
||||
"CompendiumBrowserSettings": {
|
||||
"title": "Enable Compendiums",
|
||||
"enableSource": "Enable Source",
|
||||
"disableSource": "Disable Source",
|
||||
"worldCompendiums": "World Compendiums"
|
||||
},
|
||||
"ContextMenu": {
|
||||
"disableEffect": "Disable Effect",
|
||||
"enableEffect": "Enable Effect",
|
||||
|
|
@ -443,9 +458,13 @@
|
|||
"name": "Clear Stress"
|
||||
},
|
||||
"prepare": {
|
||||
"description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope.",
|
||||
"description": "Describe how you are preparing for the next day's adventure, then gain a Hope.",
|
||||
"name": "Prepare"
|
||||
},
|
||||
"prepareWithFriends": {
|
||||
"description": "You prepare with one or more members of your party, and you each gain 2 Hope.",
|
||||
"name": "Prepare (together)"
|
||||
},
|
||||
"repairArmor": {
|
||||
"description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead.",
|
||||
"name": "Repair Armor"
|
||||
|
|
@ -476,7 +495,11 @@
|
|||
},
|
||||
"prepare": {
|
||||
"name": "Prepare",
|
||||
"description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope."
|
||||
"description": "Describe how you prepare yourself for the path ahead, then gain a Hope."
|
||||
},
|
||||
"prepareWithFriends": {
|
||||
"name": "Prepare (together)",
|
||||
"description": "You prepare with one or more members of your party, and you each gain 2 Hope."
|
||||
}
|
||||
},
|
||||
"refreshable": {
|
||||
|
|
@ -1008,7 +1031,8 @@
|
|||
},
|
||||
"vulnerable": {
|
||||
"name": "Vulnerable",
|
||||
"description": "While a creature is Vulnerable, all rolls targeting them have advantage.\nA creature who is already Vulnerable can’t be made to take the condition again."
|
||||
"description": "While a creature is Vulnerable, all rolls targeting them have advantage.\nA creature who is already Vulnerable can’t be made to take the condition again.",
|
||||
"autoAppliedByLabel": "Max Stress"
|
||||
}
|
||||
},
|
||||
"CountdownType": {
|
||||
|
|
@ -1143,12 +1167,12 @@
|
|||
},
|
||||
"far": {
|
||||
"name": "Far",
|
||||
"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far.",
|
||||
"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility roll to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far.",
|
||||
"short": "Far"
|
||||
},
|
||||
"veryFar": {
|
||||
"name": "Very Far",
|
||||
"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far.",
|
||||
"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility roll to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far.",
|
||||
"short": "V. Far"
|
||||
}
|
||||
},
|
||||
|
|
@ -1271,6 +1295,7 @@
|
|||
"triggerTexts": {
|
||||
"strangePatternsContentTitle": "Matched {nr} times.",
|
||||
"strangePatternsContentSubTitle": "Increase hope and stress to a total of {nr}.",
|
||||
"strangePatternsActionExplanation": "Left click to increase, right click to decrease",
|
||||
"ferocityContent": "Spend 2 Hope to gain {bonus} bonus Evasion until after the next attack against you?",
|
||||
"ferocityEffectDescription": "Your evasion is increased by {bonus}. This bonus lasts until after the next attack made against you."
|
||||
},
|
||||
|
|
@ -1840,6 +1865,16 @@
|
|||
"singular": "Adversary",
|
||||
"plural": "Adversaries"
|
||||
},
|
||||
"Attack": {
|
||||
"hpDamageMultiplier": {
|
||||
"label": "HP Damage Multiplier",
|
||||
"hint": "Multiply any damage you deal by this number"
|
||||
},
|
||||
"hpDamageTakenMultiplier": {
|
||||
"label": "HP Damage Taken Multiplier",
|
||||
"hint": "Multiply any damage dealt to you by this number"
|
||||
}
|
||||
},
|
||||
"Bonuses": {
|
||||
"rest": {
|
||||
"downtimeAction": "Downtime Action",
|
||||
|
|
@ -2024,16 +2059,40 @@
|
|||
"reaction": "Reaction Roll"
|
||||
},
|
||||
"Rules": {
|
||||
"conditionImmunities": {
|
||||
"hidden": "Condition Immunity: Hidden",
|
||||
"restrained": "Condition Immunity: Restrained",
|
||||
"vulnerable": "Condition Immunity: Vulnerable"
|
||||
},
|
||||
"damageReduction": {
|
||||
"disabledArmor": { "label": "Disabled Armorslots" },
|
||||
"increasePerArmorMark": {
|
||||
"label": "Damage Reduction per Armor Slot",
|
||||
"hint": "A used armor slot normally reduces damage by one step. This value increases the number of steps damage is reduced by."
|
||||
},
|
||||
"magical": {
|
||||
"label": "Daamge Reduction: Only Magical",
|
||||
"hint": "Armor can only be used to reduce magical damage"
|
||||
},
|
||||
"maxArmorMarkedBonus": "Max Armor Used",
|
||||
"maxArmorMarkedStress": {
|
||||
"label": "Max Armor Used With Stress",
|
||||
"hint": "If this value is set you can use up to that much stress to spend additional Armor Marks beyond your normal maximum."
|
||||
},
|
||||
"reduceSeverity": {
|
||||
"magical": {
|
||||
"label": "Reduce Damage Severity: Magical",
|
||||
"hint": "Lowers any magical damage received by the set amount of severity degrees"
|
||||
},
|
||||
"physical": {
|
||||
"label": "Reduce Damage Severity: Physical",
|
||||
"hint": "Lowers any physical damage received by the set amount of severity degrees"
|
||||
}
|
||||
},
|
||||
"physical": {
|
||||
"label": "Damage Reduction: Only Physical",
|
||||
"hint": "Armor can only be used to reduce physical damage"
|
||||
},
|
||||
"stress": {
|
||||
"any": {
|
||||
"label": "Stress Damage Reduction: Any",
|
||||
|
|
@ -2051,6 +2110,12 @@
|
|||
"label": "Stress Damage Reduction: Minor",
|
||||
"hint": "The cost in stress you can pay to reduce minor damage to none."
|
||||
}
|
||||
},
|
||||
"thresholdImmunities": {
|
||||
"minor": {
|
||||
"label": "Threshold Immunities: Minor",
|
||||
"hint": "Automatically ignores minor damage when set to 1"
|
||||
}
|
||||
}
|
||||
},
|
||||
"attack": {
|
||||
|
|
@ -2120,7 +2185,9 @@
|
|||
"configuration": "Configuration",
|
||||
"base": "Base",
|
||||
"triggers": "Triggers",
|
||||
"deathMoves": "Deathmoves"
|
||||
"deathMoves": "Deathmoves",
|
||||
"sources": "Sources",
|
||||
"packs": "Packs"
|
||||
},
|
||||
"Tiers": {
|
||||
"singular": "Tier",
|
||||
|
|
@ -2152,6 +2219,7 @@
|
|||
"continue": "Continue",
|
||||
"criticalSuccess": "Critical Success",
|
||||
"criticalShort": "Critical",
|
||||
"currentLevel": "Current Level",
|
||||
"custom": "Custom",
|
||||
"d20Roll": "D20 Roll",
|
||||
"damage": "Damage",
|
||||
|
|
@ -2257,6 +2325,7 @@
|
|||
"single": "Target",
|
||||
"plural": "Targets"
|
||||
},
|
||||
"thingsAndThing": "{things} and {thing}",
|
||||
"title": "Title",
|
||||
"tokenSize": "Token Size",
|
||||
"total": "Total",
|
||||
|
|
@ -2295,7 +2364,8 @@
|
|||
},
|
||||
"Ancestry": {
|
||||
"primaryFeature": "Primary Feature",
|
||||
"secondaryFeature": "Secondary Feature"
|
||||
"secondaryFeature": "Secondary Feature",
|
||||
"featuresLabel": "Ancestry Features"
|
||||
},
|
||||
"Armor": {
|
||||
"baseScore": "Base Score",
|
||||
|
|
@ -2348,7 +2418,12 @@
|
|||
"evolvedImagePlaceholder": "The image for the form selected for evolution will be used"
|
||||
},
|
||||
"Class": {
|
||||
"startingEvasionScore": "Starting Evasion Score",
|
||||
"startingHitPoints": "Starting Hit Points",
|
||||
"classItems": "Class Items",
|
||||
"hopeFeatureLabel": "{class}'s Hope Feature",
|
||||
"hopeFeatures": "Hope Features",
|
||||
"classFeature": "Class Feature",
|
||||
"classFeatures": "Class Features",
|
||||
"guide": {
|
||||
"suggestedEquipment": "Suggested Equipments",
|
||||
|
|
@ -2361,6 +2436,9 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
"Community": {
|
||||
"featuresLabel": "Community Feature"
|
||||
},
|
||||
"Consumable": {
|
||||
"consumeOnUse": "Consume On Use",
|
||||
"destroyOnEmpty": "Destroy On Empty"
|
||||
|
|
@ -2376,7 +2454,11 @@
|
|||
"masteryTitle": "Mastery"
|
||||
},
|
||||
"Subclass": {
|
||||
"spellcastingTrait": "Spellcasting Trait"
|
||||
"spellcastingTrait": "Spellcasting Trait",
|
||||
"spellcastTrait": "Spellcast Trait",
|
||||
"foundationFeatures": "Foundation Features",
|
||||
"specializationFeature": "Specialization Feature",
|
||||
"masteryFeature": "Mastery Feature"
|
||||
},
|
||||
"Weapon": {
|
||||
"weaponType": "Weapon Type",
|
||||
|
|
@ -2475,6 +2557,10 @@
|
|||
"gm": { "label": "GM" },
|
||||
"players": { "label": "Players" }
|
||||
},
|
||||
"vulnerableAutomation": {
|
||||
"label": "Vulnerable Automation",
|
||||
"hint": "Automatically apply the Vulnerable condition when a actor reaches max stress"
|
||||
},
|
||||
"countdownAutomation": {
|
||||
"label": "Countdown Automation",
|
||||
"hint": "Automatically progress countdowns based on their progression settings"
|
||||
|
|
@ -2555,6 +2641,8 @@
|
|||
"resetMovesTitle": "Reset {type} Downtime Moves",
|
||||
"resetItemFeaturesTitle": "Reset {type}",
|
||||
"resetMovesText": "Are you sure you want to reset?",
|
||||
"deleteItemTitle": "Delete Homebrew Item",
|
||||
"deleteItemText": "Are you sure you want to delete the item?",
|
||||
"FIELDS": {
|
||||
"maxFear": { "label": "Max Fear" },
|
||||
"maxHope": { "label": "Max Hope" },
|
||||
|
|
@ -2723,7 +2811,7 @@
|
|||
"title": "Domain Card"
|
||||
},
|
||||
"dualityRoll": {
|
||||
"abilityCheckTitle": "{ability} Check"
|
||||
"abilityCheckTitle": "{ability} Roll"
|
||||
},
|
||||
"effectSummary": {
|
||||
"title": "Effects Applied",
|
||||
|
|
@ -2738,7 +2826,7 @@
|
|||
"selectLeader": "Select a Leader",
|
||||
"selectMember": "Select a Member",
|
||||
"rerollTitle": "Reroll Group Roll",
|
||||
"rerollContent": "Are you sure you want to reroll your {trait} check?",
|
||||
"rerollContent": "Are you sure you want to reroll your {trait} roll?",
|
||||
"rerollTooltip": "Reroll",
|
||||
"wholePartySelected": "The whole party is selected"
|
||||
},
|
||||
|
|
@ -2786,6 +2874,7 @@
|
|||
"ItemBrowser": {
|
||||
"title": "Daggerheart Compendium Browser",
|
||||
"hint": "Select a Folder in sidebar to start browsing through the compendium",
|
||||
"browserSettings": "Browser Settings",
|
||||
"searchPlaceholder": "Search...",
|
||||
"columnName": "Name",
|
||||
"tooltipFilters": "Filters",
|
||||
|
|
@ -2903,14 +2992,17 @@
|
|||
"tokenActorMissing": "{name} is missing an Actor",
|
||||
"tokenActorsMissing": "[{names}] missing Actors",
|
||||
"domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used",
|
||||
"knowTheTide": "Know The Tide gained a token"
|
||||
"knowTheTide": "Know The Tide gained a token",
|
||||
"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}"
|
||||
},
|
||||
"Sidebar": {
|
||||
"actorDirectory": {
|
||||
"tier": "Tier {tier} {type}",
|
||||
"character": "Level {level} Character",
|
||||
"companion": "Level {level} - {partner}",
|
||||
"companionNoPartner": "No Partner"
|
||||
"companionNoPartner": "No Partner",
|
||||
"duplicateToNewTier": "Duplicate to New Tier",
|
||||
"pickTierTitle": "Pick a new tier for this adversary"
|
||||
},
|
||||
"daggerheartMenu": {
|
||||
"title": "Daggerheart Menu",
|
||||
|
|
@ -2942,7 +3034,7 @@
|
|||
"rulesOn": "Rules On",
|
||||
"rulesOff": "Rules Off",
|
||||
"remainingUses": "Uses refresh on {type}",
|
||||
"rightClickExtand": "Right-Click to extand",
|
||||
"rightClickExtend": "Right-Click to extend",
|
||||
"companionPartnerLevelBlock": "The companion needs an assigned partner to level up.",
|
||||
"configureAttribution": "Configure Attribution",
|
||||
"deleteItem": "Delete Item",
|
||||
|
|
|
|||
143
module/applications/dialogs/CompendiumBrowserSettings.mjs
Normal file
143
module/applications/dialogs/CompendiumBrowserSettings.mjs
Normal file
|
|
@ -0,0 +1,143 @@
|
|||
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
|
||||
export default class CompendiumBrowserSettings extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
this.browserSettings = game.settings
|
||||
.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.CompendiumBrowserSettings)
|
||||
.toObject();
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'div',
|
||||
classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'compendium-brower-settings'],
|
||||
window: {
|
||||
icon: 'fa-solid fa-book',
|
||||
title: 'DAGGERHEART.APPLICATIONS.CompendiumBrowserSettings.title'
|
||||
},
|
||||
position: {
|
||||
width: 500
|
||||
},
|
||||
actions: {
|
||||
toggleSource: CompendiumBrowserSettings.#toggleSource,
|
||||
finish: CompendiumBrowserSettings.#finish
|
||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
packs: {
|
||||
id: 'packs',
|
||||
template: 'systems/daggerheart/templates/dialogs/compendiumBrowserSettingsDialog/packs.hbs'
|
||||
},
|
||||
footer: { template: 'systems/daggerheart/templates/dialogs/compendiumBrowserSettingsDialog/footer.hbs' }
|
||||
};
|
||||
|
||||
static #browserPackTypes = ['Actor', 'Item'];
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
for (const element of htmlElement.querySelectorAll('.pack-checkbox'))
|
||||
element.addEventListener('change', this.toggleTypedPack.bind(this));
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
||||
const excludedSourceData = this.browserSettings.excludedSources;
|
||||
const excludedPackData = this.browserSettings.excludedPacks;
|
||||
context.typePackCollections = game.packs.reduce((acc, pack) => {
|
||||
const { type, label, packageType, packageName: basePackageName, id } = pack.metadata;
|
||||
if (!CompendiumBrowserSettings.#browserPackTypes.includes(type)) return acc;
|
||||
|
||||
const isWorldPack = packageType === 'world';
|
||||
const packageName = isWorldPack ? 'world' : basePackageName;
|
||||
const sourceChecked =
|
||||
!excludedSourceData[packageName] ||
|
||||
!excludedSourceData[packageName].excludedDocumentTypes.includes(type);
|
||||
|
||||
const sourceLabel =
|
||||
game.modules.get(packageName)?.title ??
|
||||
(isWorldPack
|
||||
? game.i18n.localize('DAGGERHEART.APPLICATIONS.CompendiumBrowserSettings.worldCompendiums')
|
||||
: game.system.title);
|
||||
if (!acc[type]) acc[type] = { label: game.i18n.localize(`DOCUMENT.${type}s`), sources: {} };
|
||||
if (!acc[type].sources[packageName])
|
||||
acc[type].sources[packageName] = { label: sourceLabel, checked: sourceChecked, packs: [] };
|
||||
|
||||
const checked = !excludedPackData[id] || !excludedPackData[id].excludedDocumentTypes.includes(type);
|
||||
|
||||
acc[type].sources[packageName].packs.push({
|
||||
pack: id,
|
||||
type,
|
||||
label: id === game.system.id ? game.system.title : game.i18n.localize(label),
|
||||
checked: checked
|
||||
});
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static #toggleSource(event, button) {
|
||||
event.stopPropagation();
|
||||
|
||||
const { type, source } = button.dataset;
|
||||
const currentlyExcluded = this.browserSettings.excludedSources[source]
|
||||
? this.browserSettings.excludedSources[source].excludedDocumentTypes.includes(type)
|
||||
: false;
|
||||
|
||||
if (!this.browserSettings.excludedSources[source])
|
||||
this.browserSettings.excludedSources[source] = { excludedDocumentTypes: [] };
|
||||
this.browserSettings.excludedSources[source].excludedDocumentTypes = currentlyExcluded
|
||||
? this.browserSettings.excludedSources[source].excludedDocumentTypes.filter(x => x !== type)
|
||||
: [...(this.browserSettings.excludedSources[source]?.excludedDocumentTypes ?? []), type];
|
||||
|
||||
const toggleIcon = button.querySelector('a > i');
|
||||
toggleIcon.classList.toggle('fa-toggle-off');
|
||||
toggleIcon.classList.toggle('fa-toggle-on');
|
||||
button.closest('.source-container').querySelector('.checks-container').classList.toggle('collapsed');
|
||||
}
|
||||
|
||||
toggleTypedPack(event) {
|
||||
event.stopPropagation();
|
||||
|
||||
const { type, pack } = event.target.dataset;
|
||||
const currentlyExcluded = this.browserSettings.excludedPacks[pack]
|
||||
? this.browserSettings.excludedPacks[pack].excludedDocumentTypes.includes(type)
|
||||
: false;
|
||||
|
||||
if (!this.browserSettings.excludedPacks[pack])
|
||||
this.browserSettings.excludedPacks[pack] = { excludedDocumentTypes: [] };
|
||||
this.browserSettings.excludedPacks[pack].excludedDocumentTypes = currentlyExcluded
|
||||
? this.browserSettings.excludedPacks[pack].excludedDocumentTypes.filter(x => x !== type)
|
||||
: [...(this.browserSettings.excludedPacks[pack]?.excludedDocumentTypes ?? []), type];
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async #finish() {
|
||||
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.CompendiumBrowserSettings);
|
||||
await settings.updateSource(this.browserSettings);
|
||||
await game.settings.set(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.CompendiumBrowserSettings,
|
||||
settings.toObject()
|
||||
);
|
||||
|
||||
this.updated = true;
|
||||
this.close();
|
||||
}
|
||||
|
||||
static async configure() {
|
||||
return new Promise(resolve => {
|
||||
const app = new this();
|
||||
app.addEventListener('close', () => resolve(app.updated), { once: true });
|
||||
app.render({ force: true });
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -16,3 +16,4 @@ export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
|
|||
export { default as GroupRollDialog } from './group-roll-dialog.mjs';
|
||||
export { default as TagTeamDialog } from './tagTeamDialog.mjs';
|
||||
export { default as RiskItAllDialog } from './riskItAllDialog.mjs';
|
||||
export { default as CompendiumBrowserSettingsDialog } from './CompendiumBrowserSettings.mjs';
|
||||
|
|
|
|||
|
|
@ -54,7 +54,11 @@ export default class AttributionDialog extends HandlebarsApplicationMixin(Applic
|
|||
const after = label.slice(matchIndex + search.length, label.length);
|
||||
|
||||
const element = document.createElement('li');
|
||||
element.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
|
||||
element.innerHTML =
|
||||
`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
|
||||
' ',
|
||||
' '
|
||||
);
|
||||
if (item.hint) {
|
||||
element.dataset.tooltip = game.i18n.localize(item.hint);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -165,9 +165,10 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
}
|
||||
if (rest.hasOwnProperty('trait')) {
|
||||
this.config.roll.trait = rest.trait;
|
||||
this.config.title = game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: game.i18n.localize(abilities[this.config.roll.trait]?.label)
|
||||
});
|
||||
if (!this.config.source.item)
|
||||
this.config.title = game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: game.i18n.localize(abilities[this.config.roll.trait]?.label)
|
||||
});
|
||||
}
|
||||
this.config.extraFormula = rest.extraFormula;
|
||||
this.render();
|
||||
|
|
|
|||
|
|
@ -200,7 +200,6 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
|
|||
description: game.i18n.localize(this.selectedMove.description),
|
||||
result: result,
|
||||
open: autoExpandDescription ? 'open' : '',
|
||||
chevron: autoExpandDescription ? 'fa-chevron-up' : 'fa-chevron-down',
|
||||
showRiskItAllButton: this.showRiskItAllButton,
|
||||
riskItAllButtonLabel: this.riskItAllButtonLabel,
|
||||
riskItAllHope: this.riskItAllHope
|
||||
|
|
|
|||
|
|
@ -196,6 +196,9 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
|
|||
.filter(x => x.testUserPermission(game.user, 'LIMITED'))
|
||||
.filter(x => x.uuid !== this.actor.uuid);
|
||||
|
||||
const autoExpandDescription = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
|
||||
.expandRollMessage?.desc;
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = {
|
||||
user: game.user.id,
|
||||
|
|
@ -216,7 +219,8 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
|
|||
actor: { name: this.actor.name, img: this.actor.img },
|
||||
moves: moves,
|
||||
characters: characters,
|
||||
selfId: this.actor.uuid
|
||||
selfId: this.actor.uuid,
|
||||
open: autoExpandDescription ? 'open' : ''
|
||||
}
|
||||
),
|
||||
flags: {
|
||||
|
|
|
|||
|
|
@ -70,7 +70,11 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
|
|||
element.appendChild(img);
|
||||
|
||||
const label = document.createElement('span');
|
||||
label.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
|
||||
label.innerHTML =
|
||||
`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
|
||||
' ',
|
||||
' '
|
||||
);
|
||||
element.appendChild(label);
|
||||
|
||||
return element;
|
||||
|
|
@ -119,7 +123,11 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
|
|||
element.appendChild(img);
|
||||
|
||||
const label = document.createElement('span');
|
||||
label.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
|
||||
label.innerHTML =
|
||||
`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
|
||||
' ',
|
||||
' '
|
||||
);
|
||||
element.appendChild(label);
|
||||
|
||||
return element;
|
||||
|
|
|
|||
|
|
@ -104,7 +104,10 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
|
|||
/** @override */
|
||||
async _processSubmitData(event, form, submitData, options) {
|
||||
if (!submitData.flags) submitData.flags = {};
|
||||
submitData.flags.daggerheart = this.daggerheartFlag.toObject();
|
||||
submitData.flags.daggerheart = foundry.utils.mergeObject(
|
||||
this.daggerheartFlag.toObject(),
|
||||
submitData.flags.daggerheart
|
||||
);
|
||||
submitData.flags.daggerheart.sceneEnvironments = submitData.flags.daggerheart.sceneEnvironments.filter(x =>
|
||||
foundry.utils.fromUuidSync(x)
|
||||
);
|
||||
|
|
|
|||
|
|
@ -103,6 +103,12 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
? { id: this.selected.adversaryType, ...this.settings.adversaryTypes[this.selected.adversaryType] }
|
||||
: null;
|
||||
break;
|
||||
case 'downtime':
|
||||
context.restOptions = {
|
||||
shortRest: CONFIG.DH.GENERAL.defaultRestOptions.shortRest(),
|
||||
longRest: CONFIG.DH.GENERAL.defaultRestOptions.longRest()
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
||||
return context;
|
||||
|
|
@ -181,6 +187,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
});
|
||||
}
|
||||
|
||||
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, this.settings.toObject());
|
||||
this.render();
|
||||
}
|
||||
|
||||
|
|
@ -221,16 +228,28 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
}
|
||||
});
|
||||
|
||||
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, this.settings.toObject());
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async removeItem(_, target) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize(`DAGGERHEART.SETTINGS.Homebrew.deleteItemTitle`)
|
||||
},
|
||||
content: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.deleteItemText')
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
|
||||
const { type, id } = target.dataset;
|
||||
const isDowntime = ['shortRest', 'longRest'].includes(type);
|
||||
const path = isDowntime ? `restMoves.${type}.moves` : `itemFeatures.${type}`;
|
||||
await this.settings.updateSource({
|
||||
[`${path}.-=${id}`]: null
|
||||
});
|
||||
|
||||
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, this.settings.toObject());
|
||||
this.render();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,22 +4,7 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
|||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
const ignoredActorKeys = ['config', 'DhEnvironment'];
|
||||
this.changeChoices = Object.keys(game.system.api.models.actors).reduce((acc, key) => {
|
||||
if (!ignoredActorKeys.includes(key)) {
|
||||
const model = game.system.api.models.actors[key];
|
||||
const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model);
|
||||
// As per DHToken._getTrackedAttributesFromSchema, attributes.bar have a max version as well.
|
||||
const maxAttributes = attributes.bar.map(x => [...x, 'max']);
|
||||
attributes.value.push(...maxAttributes);
|
||||
const group = game.i18n.localize(model.metadata.label);
|
||||
const choices = CONFIG.Token.documentClass
|
||||
.getTrackedAttributeChoices(attributes, model)
|
||||
.map(x => ({ ...x, group: group }));
|
||||
acc.push(...choices);
|
||||
}
|
||||
return acc;
|
||||
}, []);
|
||||
this.changeChoices = DhActiveEffectConfig.getChangeChoices();
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
|
|
@ -50,6 +35,69 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Get ChangeChoices for the changes autocomplete. Static for use in this class aswell as in settings-active-effect-config.mjs
|
||||
* @returns {ChangeChoice { value: string, label: string, hint: string, group: string }[]}
|
||||
*/
|
||||
static getChangeChoices() {
|
||||
const ignoredActorKeys = ['config', 'DhEnvironment', 'DhParty'];
|
||||
|
||||
const getAllLeaves = (root, group, parentPath = '') => {
|
||||
const leaves = [];
|
||||
const rootKey = `${parentPath ? `${parentPath}.` : ''}${root.name}`;
|
||||
for (const field of Object.values(root.fields)) {
|
||||
if (field instanceof foundry.data.fields.SchemaField)
|
||||
leaves.push(...getAllLeaves(field, group, rootKey));
|
||||
else
|
||||
leaves.push({
|
||||
value: `${rootKey}.${field.name}`,
|
||||
label: game.i18n.localize(field.label),
|
||||
hint: game.i18n.localize(field.hint),
|
||||
group
|
||||
});
|
||||
}
|
||||
|
||||
return leaves;
|
||||
};
|
||||
return Object.keys(game.system.api.models.actors).reduce((acc, key) => {
|
||||
if (ignoredActorKeys.includes(key)) return acc;
|
||||
|
||||
const model = game.system.api.models.actors[key];
|
||||
const group = game.i18n.localize(model.metadata.label);
|
||||
const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model.metadata.type);
|
||||
|
||||
const getTranslations = path => {
|
||||
if (path === 'resources.hope.max')
|
||||
return {
|
||||
label: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.FIELDS.maxHope.label'),
|
||||
hint: ''
|
||||
};
|
||||
|
||||
const field = model.schema.getField(path);
|
||||
return {
|
||||
label: field ? game.i18n.localize(field.label) : path,
|
||||
hint: field ? game.i18n.localize(field.hint) : ''
|
||||
};
|
||||
};
|
||||
|
||||
const bars = attributes.bar.flatMap(x => {
|
||||
const joined = `${x.join('.')}.max`;
|
||||
return { value: joined, ...getTranslations(joined), group };
|
||||
});
|
||||
const values = attributes.value.flatMap(x => {
|
||||
const joined = x.join('.');
|
||||
return { value: joined, ...getTranslations(joined), group };
|
||||
});
|
||||
|
||||
const bonuses = getAllLeaves(model.schema.fields.bonuses, group);
|
||||
const rules = getAllLeaves(model.schema.fields.rules, group);
|
||||
|
||||
acc.push(...bars, ...values, ...rules, ...bonuses);
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
}
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
const changeChoices = this.changeChoices;
|
||||
|
|
@ -68,14 +116,18 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
|||
},
|
||||
render: function (item, search) {
|
||||
const label = game.i18n.localize(item.label);
|
||||
const matchIndex = label.toLowerCase().indexOf(search);
|
||||
const matchIndex = label.toLowerCase().indexOf(search.toLowerCase());
|
||||
|
||||
const beforeText = label.slice(0, matchIndex);
|
||||
const matchText = label.slice(matchIndex, matchIndex + search.length);
|
||||
const after = label.slice(matchIndex + search.length, label.length);
|
||||
|
||||
const element = document.createElement('li');
|
||||
element.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
|
||||
element.innerHTML =
|
||||
`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
|
||||
' ',
|
||||
' '
|
||||
);
|
||||
if (item.hint) {
|
||||
element.dataset.tooltip = game.i18n.localize(item.hint);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,19 +7,7 @@ export default class SettingActiveEffectConfig extends HandlebarsApplicationMixi
|
|||
super({});
|
||||
|
||||
this.effect = foundry.utils.deepClone(effect);
|
||||
const ignoredActorKeys = ['config', 'DhEnvironment'];
|
||||
this.changeChoices = Object.keys(game.system.api.models.actors).reduce((acc, key) => {
|
||||
if (!ignoredActorKeys.includes(key)) {
|
||||
const model = game.system.api.models.actors[key];
|
||||
const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model);
|
||||
const group = game.i18n.localize(model.metadata.label);
|
||||
const choices = CONFIG.Token.documentClass
|
||||
.getTrackedAttributeChoices(attributes, model)
|
||||
.map(x => ({ ...x, group: group }));
|
||||
acc.push(...choices);
|
||||
}
|
||||
return acc;
|
||||
}, []);
|
||||
this.changeChoices = game.system.api.applications.sheetConfigs.ActiveEffectConfig.getChangeChoices();
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
|
|
@ -103,7 +91,11 @@ export default class SettingActiveEffectConfig extends HandlebarsApplicationMixi
|
|||
const after = label.slice(matchIndex + search.length, label.length);
|
||||
|
||||
const element = document.createElement('li');
|
||||
element.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
|
||||
element.innerHTML =
|
||||
`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
|
||||
' ',
|
||||
' '
|
||||
);
|
||||
if (item.hint) {
|
||||
element.dataset.tooltip = game.i18n.localize(item.hint);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -73,9 +73,11 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
|||
return context;
|
||||
}
|
||||
|
||||
static async updateData(event, element, formData) {
|
||||
static async updateData(_event, _element, formData) {
|
||||
const data = foundry.utils.expandObject(formData.object);
|
||||
foundry.utils.mergeObject(this.move, data);
|
||||
await this.updateMove({
|
||||
[`${this.movePath}`]: data
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
|
@ -135,9 +137,7 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
|||
}
|
||||
);
|
||||
|
||||
await this.settings.updateSource({ [`${this.actionsPath}.${action.id}`]: action });
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
|
||||
await this.updateMove({ [`${this.actionsPath}.${action.id}`]: action });
|
||||
this.render();
|
||||
}
|
||||
|
||||
|
|
@ -150,13 +150,12 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
|||
await game.system.api.applications.sheetConfigs.SettingActiveEffectConfig.configure(effect);
|
||||
if (!updatedEffect) return;
|
||||
|
||||
await this.settings.updateSource({
|
||||
await this.updateMove({
|
||||
[`${this.movePath}.effects`]: this.move.effects.reduce((acc, effect, index) => {
|
||||
acc.push(index === effectIndex ? { ...updatedEffect, id: effect.id } : effect);
|
||||
return acc;
|
||||
}, [])
|
||||
});
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
this.render();
|
||||
} else {
|
||||
const action = this.move.actions.get(id);
|
||||
|
|
@ -171,13 +170,13 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
|||
: existingEffectIndex === -1
|
||||
? [...currentEffects, effectData]
|
||||
: currentEffects.with(existingEffectIndex, effectData);
|
||||
await this.settings.updateSource({
|
||||
await this.updateMove({
|
||||
[`${this.movePath}.effects`]: updatedEffects
|
||||
});
|
||||
}
|
||||
|
||||
await this.settings.updateSource({ [`${this.actionsPath}.${id}`]: updatedMove });
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
await this.updateMove({ [`${this.actionsPath}.${id}`]: updatedMove });
|
||||
|
||||
this.render();
|
||||
return updatedEffects;
|
||||
}).render(true);
|
||||
|
|
@ -199,33 +198,36 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
|||
});
|
||||
}
|
||||
}
|
||||
await this.settings.updateSource({
|
||||
await this.updateMove({
|
||||
[this.movePath]: {
|
||||
effects: move.effects.filter(x => x.id !== id),
|
||||
actions: move.actions
|
||||
}
|
||||
});
|
||||
} else {
|
||||
await this.settings.updateSource({ [`${this.actionsPath}.-=${target.dataset.id}`]: null });
|
||||
await this.updateMove({ [`${this.actionsPath}.-=${target.dataset.id}`]: null });
|
||||
}
|
||||
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async addEffect(_, target) {
|
||||
static async addEffect() {
|
||||
const currentEffects = foundry.utils.getProperty(this.settings, `${this.movePath}.effects`);
|
||||
await this.settings.updateSource({
|
||||
|
||||
await this.updateMove({
|
||||
[`${this.movePath}.effects`]: [
|
||||
...currentEffects,
|
||||
game.system.api.data.activeEffects.BaseEffect.getDefaultObject()
|
||||
]
|
||||
});
|
||||
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
this.render();
|
||||
}
|
||||
|
||||
async updateMove(update) {
|
||||
await this.settings.updateSource(update);
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
}
|
||||
|
||||
static resetMoves() {}
|
||||
|
||||
_filterTabs(tabs) {
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@ import DaggerheartMenu from '../../sidebar/tabs/daggerheartMenu.mjs';
|
|||
import { socketEvent } from '../../../systemRegistration/socket.mjs';
|
||||
import GroupRollDialog from '../../dialogs/group-roll-dialog.mjs';
|
||||
import DhpActor from '../../../documents/actor.mjs';
|
||||
import DHItem from '../../../documents/item.mjs';
|
||||
|
||||
export default class Party extends DHBaseActorSheet {
|
||||
constructor(options) {
|
||||
|
|
@ -269,15 +268,6 @@ export default class Party extends DHBaseActorSheet {
|
|||
).render({ force: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the set of ContextMenu options for Consumable and Loot.
|
||||
* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
|
||||
* @this {CharacterSheet}
|
||||
* @protected
|
||||
*/
|
||||
static #getItemContextOptions() {
|
||||
return this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true });
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
/* Filter Tracking */
|
||||
/* -------------------------------------------- */
|
||||
|
|
|
|||
|
|
@ -431,18 +431,18 @@ export default function DHApplicationMixin(Base) {
|
|||
{
|
||||
name: 'disableEffect',
|
||||
icon: 'fa-solid fa-lightbulb',
|
||||
condition: target => {
|
||||
const doc = getDocFromElementSync(target);
|
||||
return doc && !doc.disabled;
|
||||
condition: element => {
|
||||
const target = element.closest('[data-item-uuid]');
|
||||
return !target.dataset.disabled && target.dataset.itemType !== 'beastform';
|
||||
},
|
||||
callback: async target => (await getDocFromElement(target)).update({ disabled: true })
|
||||
},
|
||||
{
|
||||
name: 'enableEffect',
|
||||
icon: 'fa-regular fa-lightbulb',
|
||||
condition: target => {
|
||||
const doc = getDocFromElementSync(target);
|
||||
return doc && doc.disabled;
|
||||
condition: element => {
|
||||
const target = element.closest('[data-item-uuid]');
|
||||
return target.dataset.disabled && target.dataset.itemType !== 'beastform';
|
||||
},
|
||||
callback: async target => (await getDocFromElement(target)).update({ disabled: false })
|
||||
}
|
||||
|
|
@ -536,6 +536,10 @@ export default function DHApplicationMixin(Base) {
|
|||
options.push({
|
||||
name: 'CONTROLS.CommonDelete',
|
||||
icon: 'fa-solid fa-trash',
|
||||
condition: element => {
|
||||
const target = element.closest('[data-item-uuid]');
|
||||
return target.dataset.itemType !== 'beastform';
|
||||
},
|
||||
callback: async (target, event) => {
|
||||
const doc = await getDocFromElement(target);
|
||||
if (event.shiftKey) return doc.delete();
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
],
|
||||
dragDrop: [
|
||||
{ dragSelector: '.inventory-item[data-type="attack"]', dropSelector: null },
|
||||
{ dragSelector: ".currency[data-currency] .drag-handle", dropSelector: null }
|
||||
{ dragSelector: '.currency[data-currency] .drag-handle', dropSelector: null }
|
||||
]
|
||||
};
|
||||
|
||||
|
|
@ -92,7 +92,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
value: context.source.system.gold[key]
|
||||
};
|
||||
}
|
||||
context.inventory.hasCurrency = Object.values(context.inventory.currencies).some((c) => c.enabled);
|
||||
context.inventory.hasCurrency = Object.values(context.inventory.currencies).some(c => c.enabled);
|
||||
}
|
||||
|
||||
return context;
|
||||
|
|
@ -270,7 +270,9 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
currency
|
||||
});
|
||||
if (quantity) {
|
||||
originActor.update({ [`system.gold.${currency}`]: Math.max(0, originActor.system.gold[currency] - quantity) });
|
||||
originActor.update({
|
||||
[`system.gold.${currency}`]: Math.max(0, originActor.system.gold[currency] - quantity)
|
||||
});
|
||||
this.document.update({ [`system.gold.${currency}`]: this.document.system.gold[currency] + quantity });
|
||||
}
|
||||
return;
|
||||
|
|
@ -292,6 +294,15 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
|
||||
/* Handling transfer of inventoryItems */
|
||||
if (item.system.metadata.isInventoryItem) {
|
||||
if (!this.document.testUserPermission(game.user, 'OWNER', { exact: true })) {
|
||||
return ui.notifications.error(
|
||||
game.i18n.format('DAGGERHEART.UI.Notifications.lackingItemTransferPermission', {
|
||||
user: game.user.name,
|
||||
target: this.document.name
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
if (item.system.metadata.isQuantifiable) {
|
||||
const actorItem = originActor.items.get(data.originId);
|
||||
const quantityTransfered = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
|
||||
|
|
@ -300,14 +311,6 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
});
|
||||
|
||||
if (quantityTransfered) {
|
||||
if (quantityTransfered === actorItem.system.quantity) {
|
||||
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
|
||||
} else {
|
||||
await actorItem.update({
|
||||
'system.quantity': actorItem.system.quantity - quantityTransfered
|
||||
});
|
||||
}
|
||||
|
||||
const existingItem = this.document.items.find(x => itemIsIdentical(x, item));
|
||||
if (existingItem) {
|
||||
await existingItem.update({
|
||||
|
|
@ -325,10 +328,18 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
}
|
||||
]);
|
||||
}
|
||||
|
||||
if (quantityTransfered === actorItem.system.quantity) {
|
||||
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
|
||||
} else {
|
||||
await actorItem.update({
|
||||
'system.quantity': actorItem.system.quantity - quantityTransfered
|
||||
});
|
||||
}
|
||||
}
|
||||
} else {
|
||||
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
|
||||
await this.document.createEmbeddedDocuments('Item', [item.toObject()]);
|
||||
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -339,7 +350,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
*/
|
||||
async _onDragStart(event) {
|
||||
// Handle drag/dropping currencies
|
||||
const currencyEl = event.currentTarget.closest(".currency[data-currency]");
|
||||
const currencyEl = event.currentTarget.closest('.currency[data-currency]');
|
||||
if (currencyEl) {
|
||||
const currency = currencyEl.dataset.currency;
|
||||
const data = { type: 'Currency', currency, originActor: this.document.uuid };
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
export default function ItemAttachmentSheet(Base) {
|
||||
return class extends Base {
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
dragDrop: [
|
||||
...(super.DEFAULT_OPTIONS.dragDrop || []),
|
||||
{ dragSelector: null, dropSelector: '.attachments-section' }
|
||||
|
|
|
|||
|
|
@ -43,4 +43,54 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.
|
|||
event.dataTransfer.setDragImage(preview, w / 2, h / 2);
|
||||
}
|
||||
}
|
||||
|
||||
_getEntryContextOptions() {
|
||||
const options = super._getEntryContextOptions();
|
||||
options.push({
|
||||
name: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier',
|
||||
icon: `<i class="fa-solid fa-arrow-trend-up" inert></i>`,
|
||||
condition: li => {
|
||||
const actor = game.actors.get(li.dataset.entryId);
|
||||
return actor?.type === 'adversary' && actor.system.type !== 'social';
|
||||
},
|
||||
callback: async li => {
|
||||
const actor = game.actors.get(li.dataset.entryId);
|
||||
if (!actor) throw new Error('Unexpected missing actor');
|
||||
|
||||
const tiers = [1, 2, 3, 4].filter(t => t !== actor.system.tier);
|
||||
const content = document.createElement('div');
|
||||
const select = document.createElement('select');
|
||||
select.name = 'tier';
|
||||
select.append(
|
||||
...tiers.map(t => {
|
||||
const option = document.createElement('option');
|
||||
option.value = t;
|
||||
option.textContent = game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${t}`);
|
||||
return option;
|
||||
})
|
||||
);
|
||||
content.append(select);
|
||||
|
||||
const tier = await foundry.applications.api.Dialog.input({
|
||||
classes: ['dh-style', 'dialog'],
|
||||
window: { title: 'DAGGERHEART.UI.Sidebar.actorDirectory.pickTierTitle' },
|
||||
content,
|
||||
ok: {
|
||||
label: 'Create Adversary',
|
||||
callback: (event, button, dialog) => Number(button.form.elements.tier.value)
|
||||
}
|
||||
});
|
||||
|
||||
if (tier === actor.system.tier) {
|
||||
ui.notifications.warn('This actor is already at this tier');
|
||||
} else if (tier) {
|
||||
const source = actor.system.adjustForTier(tier);
|
||||
await Actor.create(source);
|
||||
ui.notifications.info(`Tier ${tier} ${actor.name} created`);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return options;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { refreshIsAllowed } from '../../../helpers/utils.mjs';
|
||||
import { RefreshFeatures } from '../../../helpers/utils.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
const { AbstractSidebarTab } = foundry.applications.sidebar;
|
||||
|
|
@ -54,73 +54,6 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
|
|||
return context;
|
||||
}
|
||||
|
||||
async getRefreshables(types) {
|
||||
const refreshedActors = {};
|
||||
for (let actor of game.actors) {
|
||||
if (['character', 'adversary'].includes(actor.type) && actor.prototypeToken.actorLink) {
|
||||
const updates = {};
|
||||
for (let item of actor.items) {
|
||||
if (item.system.metadata?.hasResource && refreshIsAllowed(types, item.system.resource?.recovery)) {
|
||||
if (!refreshedActors[actor.id])
|
||||
refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
|
||||
refreshedActors[actor.id].refreshed.add(
|
||||
game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[item.system.resource.recovery].label)
|
||||
);
|
||||
|
||||
if (!updates[item.id]?.system) updates[item.id] = { system: {} };
|
||||
|
||||
const increasing =
|
||||
item.system.resource.progression === CONFIG.DH.ITEM.itemResourceProgression.increasing.id;
|
||||
updates[item.id].system = {
|
||||
...updates[item.id].system,
|
||||
'resource.value': increasing
|
||||
? 0
|
||||
: Roll.replaceFormulaData(item.system.resource.max, actor.getRollData())
|
||||
};
|
||||
}
|
||||
if (item.system.metadata?.hasActions) {
|
||||
const refreshTypes = new Set();
|
||||
const actions = item.system.actions.filter(action => {
|
||||
if (refreshIsAllowed(types, action.uses.recovery)) {
|
||||
refreshTypes.add(action.uses.recovery);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
if (actions.length === 0) continue;
|
||||
|
||||
if (!refreshedActors[actor.id])
|
||||
refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
|
||||
refreshedActors[actor.id].refreshed.add(
|
||||
...refreshTypes.map(type => game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[type].label))
|
||||
);
|
||||
|
||||
if (!updates[item.id]?.system) updates[item.id] = { system: {} };
|
||||
|
||||
updates[item.id].system = {
|
||||
...updates[item.id].system,
|
||||
...actions.reduce(
|
||||
(acc, action) => {
|
||||
acc.actions[action.id] = { 'uses.value': 0 };
|
||||
return acc;
|
||||
},
|
||||
{ actions: updates[item.id].system.actions ?? {} }
|
||||
)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
for (let key in updates) {
|
||||
const update = updates[key];
|
||||
await actor.items.get(key).update(update);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return refreshedActors;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Application Clicks Actions */
|
||||
/* -------------------------------------------- */
|
||||
|
|
@ -133,30 +66,9 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
|
|||
|
||||
static async #refreshActors() {
|
||||
const refreshKeys = Object.keys(this.refreshSelections).filter(key => this.refreshSelections[key].selected);
|
||||
await this.getRefreshables(refreshKeys);
|
||||
const types = refreshKeys.map(x => this.refreshSelections[x].label).join(', ');
|
||||
ui.notifications.info(
|
||||
game.i18n.format('DAGGERHEART.UI.Notifications.gmMenuRefresh', {
|
||||
types: `[${types}]`
|
||||
})
|
||||
);
|
||||
await RefreshFeatures(refreshKeys);
|
||||
|
||||
this.refreshSelections = DaggerheartMenu.defaultRefreshSelections();
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = {
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/refreshMessage.hbs',
|
||||
{
|
||||
types: types
|
||||
}
|
||||
),
|
||||
title: game.i18n.localize('DAGGERHEART.UI.Chat.refreshMessage.title'),
|
||||
speaker: cls.getSpeaker()
|
||||
};
|
||||
|
||||
cls.create(msg);
|
||||
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,8 +34,6 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
|
|||
position: {
|
||||
width: 222,
|
||||
height: 222
|
||||
// top: "200px",
|
||||
// left: "120px"
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -66,7 +64,7 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
|
|||
max = this.maxFear,
|
||||
percent = (current / max) * 100,
|
||||
isGM = game.user.isGM;
|
||||
// Return the data for rendering
|
||||
|
||||
return { display, current, max, percent, isGM };
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
/**
|
||||
|
|
@ -17,6 +19,15 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
this.config = CONFIG.DH.ITEMBROWSER.compendiumConfig;
|
||||
this.presets = {};
|
||||
this.compendiumBrowserTypeKey = 'compendiumBrowserDefault';
|
||||
|
||||
this.setupHooks = Hooks.on(socketEvent.Refresh, ({ refreshType }) => {
|
||||
if (refreshType === RefreshType.CompendiumBrowser) {
|
||||
if (this.rendered) {
|
||||
this.render();
|
||||
this.loadItems();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
|
|
@ -35,7 +46,8 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
selectFolder: this.selectFolder,
|
||||
expandContent: this.expandContent,
|
||||
resetFilters: this.resetFilters,
|
||||
sortList: this.sortList
|
||||
sortList: this.sortList,
|
||||
openSettings: this.openSettings
|
||||
},
|
||||
position: {
|
||||
left: 100,
|
||||
|
|
@ -157,6 +169,8 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
context.formatChoices = this.formatChoices;
|
||||
context.items = this.items;
|
||||
context.presets = this.presets;
|
||||
context.isGM = game.user.isGM;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
|
|
@ -214,6 +228,10 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
loadItems() {
|
||||
let loadTimeout = this.toggleLoader(true);
|
||||
|
||||
const browserSettings = game.settings.get(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.CompendiumBrowserSettings
|
||||
);
|
||||
const promises = [];
|
||||
|
||||
game.packs.forEach(pack => {
|
||||
|
|
@ -227,7 +245,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
|
||||
Promise.all(promises).then(async result => {
|
||||
this.items = ItemBrowser.sortBy(
|
||||
result.flatMap(r => r),
|
||||
result.flatMap(r => r).filter(r => !browserSettings.isEntryExcluded.bind(browserSettings)(r)),
|
||||
'name'
|
||||
);
|
||||
|
||||
|
|
@ -512,6 +530,22 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
itemListContainer.replaceChildren(...newOrder);
|
||||
}
|
||||
|
||||
static async openSettings() {
|
||||
const settingsUpdated = await game.system.api.applications.dialogs.CompendiumBrowserSettingsDialog.configure();
|
||||
if (settingsUpdated) {
|
||||
if (this.rendered) {
|
||||
this.render();
|
||||
this.loadItems();
|
||||
}
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: {
|
||||
refreshType: RefreshType.CompendiumBrowser
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
_createDragProcess() {
|
||||
new foundry.applications.ux.DragDrop.implementation({
|
||||
dragSelector: '.item-container',
|
||||
|
|
@ -571,4 +605,9 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
headerActions.append(button);
|
||||
}
|
||||
}
|
||||
|
||||
async close(options = {}) {
|
||||
Hooks.off(socketEvent.Refresh, this.setupHooks);
|
||||
await super.close(options);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -63,7 +63,8 @@ export default class DhSceneNavigation extends foundry.applications.ui.SceneNavi
|
|||
if (scene.flags.daggerheart.sceneEnvironments[0] !== environment.uuid) {
|
||||
const newEnvironments = scene.flags.daggerheart.sceneEnvironments;
|
||||
const newFirst = newEnvironments.splice(
|
||||
newEnvironments.findIndex(x => x === environment.uuid)
|
||||
newEnvironments.findIndex(x => x === environment.uuid),
|
||||
1
|
||||
)[0];
|
||||
newEnvironments.unshift(newFirst);
|
||||
emitAsGM(
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import DhMeasuredTemplate from "./measuredTemplate.mjs";
|
||||
import DhMeasuredTemplate from './measuredTemplate.mjs';
|
||||
|
||||
export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
||||
/** @inheritdoc */
|
||||
|
|
@ -54,30 +54,58 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
|||
if (this === target) return 0;
|
||||
|
||||
const originPoint = this.center;
|
||||
const destinationPoint = target.center;
|
||||
const targetPoint = target.center;
|
||||
const thisBounds = this.bounds;
|
||||
const targetBounds = target.bounds;
|
||||
const adjacencyBuffer = canvas.grid.distance * 1.75; // handles diagonals with one square elevation difference
|
||||
|
||||
// Figure out the elevation difference.
|
||||
// This intends to return "grid distance" for adjacent ones, so we add that number if not overlapping.
|
||||
const sizePerUnit = canvas.grid.size / canvas.grid.distance;
|
||||
const thisHeight = Math.max(thisBounds.width, thisBounds.height) / sizePerUnit;
|
||||
const targetHeight = Math.max(targetBounds.width, targetBounds.height) / sizePerUnit;
|
||||
const thisElevation = [this.document.elevation, this.document.elevation + thisHeight];
|
||||
const targetElevation = [target.document.elevation, target.document.elevation + targetHeight];
|
||||
const isSameAltitude =
|
||||
thisElevation[0] < targetElevation[1] && // bottom of this must be at or below the top of target
|
||||
thisElevation[1] > targetElevation[0]; // top of this must be at or above the bottom of target
|
||||
const [lower, higher] = [targetElevation, thisElevation].sort((a, b) => a[1] - b[1]);
|
||||
const elevation = isSameAltitude ? 0 : higher[0] - lower[1] + canvas.grid.distance;
|
||||
|
||||
// Compute for gridless. This version returns circular edge to edge + grid distance,
|
||||
// so that tokens that are touching return 5.
|
||||
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
|
||||
const boundsCorrection = canvas.grid.distance / canvas.grid.size;
|
||||
const originRadius = (this.bounds.width * boundsCorrection) / 2;
|
||||
const targetRadius = (target.bounds.width * boundsCorrection) / 2;
|
||||
const distance = canvas.grid.measurePath([originPoint, destinationPoint]).distance;
|
||||
return distance - originRadius - targetRadius + canvas.grid.distance;
|
||||
const originRadius = (thisBounds.width * boundsCorrection) / 2;
|
||||
const targetRadius = (targetBounds.width * boundsCorrection) / 2;
|
||||
const measuredDistance = canvas.grid.measurePath([
|
||||
{ ...originPoint, elevation: 0 },
|
||||
{ ...targetPoint, elevation }
|
||||
]).distance;
|
||||
const distance = Math.floor(measuredDistance - originRadius - targetRadius + canvas.grid.distance);
|
||||
return Math.min(distance, distance > adjacencyBuffer ? Infinity : canvas.grid.distance);
|
||||
}
|
||||
|
||||
// Compute what the closest grid space of each token is, then compute that distance
|
||||
const originEdge = this.#getEdgeBoundary(this.bounds, originPoint, destinationPoint);
|
||||
const targetEdge = this.#getEdgeBoundary(target.bounds, originPoint, destinationPoint);
|
||||
const adjustedOriginPoint = canvas.grid.getTopLeftPoint({
|
||||
x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
|
||||
y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
|
||||
});
|
||||
const adjustDestinationPoint = canvas.grid.getTopLeftPoint({
|
||||
x: targetEdge.x + Math.sign(destinationPoint.x - targetEdge.x),
|
||||
y: targetEdge.y + Math.sign(destinationPoint.y - targetEdge.y)
|
||||
});
|
||||
return canvas.grid.measurePath([adjustedOriginPoint, adjustDestinationPoint]).distance;
|
||||
const originEdge = this.#getEdgeBoundary(thisBounds, originPoint, targetPoint);
|
||||
const targetEdge = this.#getEdgeBoundary(targetBounds, originPoint, targetPoint);
|
||||
const adjustedOriginPoint = originEdge
|
||||
? canvas.grid.getTopLeftPoint({
|
||||
x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
|
||||
y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
|
||||
})
|
||||
: originPoint;
|
||||
const adjustDestinationPoint = targetEdge
|
||||
? canvas.grid.getTopLeftPoint({
|
||||
x: targetEdge.x + Math.sign(targetPoint.x - targetEdge.x),
|
||||
y: targetEdge.y + Math.sign(targetPoint.y - targetEdge.y)
|
||||
})
|
||||
: targetPoint;
|
||||
const distance = canvas.grid.measurePath([
|
||||
{ ...adjustedOriginPoint, elevation: 0 },
|
||||
{ ...adjustDestinationPoint, elevation }
|
||||
]).distance;
|
||||
return Math.min(distance, distance > adjacencyBuffer ? Infinity : canvas.grid.distance);
|
||||
}
|
||||
|
||||
_onHoverIn(event, options) {
|
||||
|
|
@ -85,7 +113,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
|||
|
||||
// Check if the setting is enabled
|
||||
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance).showTokenDistance;
|
||||
if (setting === "never" || (setting === "encounters" && !game.combat?.started)) return;
|
||||
if (setting === 'never' || (setting === 'encounters' && !game.combat?.started)) return;
|
||||
|
||||
// Check if this token isn't invisible and is actually being hovered
|
||||
const isTokenValid =
|
||||
|
|
@ -103,8 +131,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
|||
|
||||
// Determine the actual range
|
||||
const ranges = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).rangeMeasurement;
|
||||
const distanceNum = originToken.distanceTo(this);
|
||||
const distanceResult = DhMeasuredTemplate.getRangeLabels(distanceNum, ranges);
|
||||
const distanceResult = DhMeasuredTemplate.getRangeLabels(originToken.distanceTo(this), ranges);
|
||||
const distanceLabel = `${distanceResult.distance} ${distanceResult.units}`.trim();
|
||||
|
||||
// Create the element
|
||||
|
|
@ -156,11 +183,6 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
|||
return null;
|
||||
}
|
||||
|
||||
/** Tests if the token is at least adjacent with another, with some leeway for diagonals */
|
||||
isAdjacentWith(token) {
|
||||
return this.distanceTo(token) <= canvas.grid.distance * 1.5;
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
_drawBar(number, bar, data) {
|
||||
const val = Number(data.value);
|
||||
|
|
|
|||
|
|
@ -494,3 +494,275 @@ export const subclassFeatureLabels = {
|
|||
2: 'DAGGERHEART.ITEMS.DomainCard.specializationTitle',
|
||||
3: 'DAGGERHEART.ITEMS.DomainCard.masteryTitle'
|
||||
};
|
||||
|
||||
/**
|
||||
* @typedef {Object} TierData
|
||||
* @property {number} difficulty
|
||||
* @property {number} majorThreshold
|
||||
* @property {number} severeThreshold
|
||||
* @property {number} hp
|
||||
* @property {number} stress
|
||||
* @property {number} attack
|
||||
* @property {number[]} damage
|
||||
*/
|
||||
|
||||
/**
|
||||
* @type {Record<string, Record<2 | 3 | 4, TierData>}
|
||||
* Scaling data used to change an adversary's tier. Each rank is applied incrementally.
|
||||
*/
|
||||
export const adversaryScalingData = {
|
||||
bruiser: {
|
||||
2: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 5,
|
||||
severeThreshold: 10,
|
||||
hp: 1,
|
||||
stress: 2,
|
||||
attack: 2,
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 7,
|
||||
severeThreshold: 15,
|
||||
hp: 1,
|
||||
stress: 0,
|
||||
attack: 2,
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 12,
|
||||
severeThreshold: 25,
|
||||
hp: 1,
|
||||
stress: 0,
|
||||
attack: 2,
|
||||
}
|
||||
},
|
||||
horde: {
|
||||
2: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 5,
|
||||
severeThreshold: 8,
|
||||
hp: 2,
|
||||
stress: 0,
|
||||
attack: 0,
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 5,
|
||||
severeThreshold: 12,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 10,
|
||||
severeThreshold: 15,
|
||||
hp: 2,
|
||||
stress: 0,
|
||||
attack: 0,
|
||||
}
|
||||
},
|
||||
leader: {
|
||||
2: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 6,
|
||||
severeThreshold: 10,
|
||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 6,
|
||||
severeThreshold: 15,
|
||||
hp: 1,
|
||||
stress: 0,
|
||||
attack: 2,
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 12,
|
||||
severeThreshold: 25,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 3,
|
||||
}
|
||||
},
|
||||
minion: {
|
||||
2: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 0,
|
||||
severeThreshold: 0,
|
||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 0,
|
||||
severeThreshold: 0,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 0,
|
||||
severeThreshold: 0,
|
||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
}
|
||||
},
|
||||
ranged: {
|
||||
2: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 3,
|
||||
severeThreshold: 6,
|
||||
hp: 1,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 7,
|
||||
severeThreshold: 14,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 2,
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 5,
|
||||
severeThreshold: 10,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
}
|
||||
},
|
||||
skulk: {
|
||||
2: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 3,
|
||||
severeThreshold: 8,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 8,
|
||||
severeThreshold: 12,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 8,
|
||||
severeThreshold: 10,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
}
|
||||
},
|
||||
solo: {
|
||||
2: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 5,
|
||||
severeThreshold: 10,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 2,
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 7,
|
||||
severeThreshold: 15,
|
||||
hp: 2,
|
||||
stress: 1,
|
||||
attack: 2,
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 12,
|
||||
severeThreshold: 25,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 3,
|
||||
}
|
||||
},
|
||||
standard: {
|
||||
2: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 3,
|
||||
severeThreshold: 8,
|
||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 7,
|
||||
severeThreshold: 15,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 10,
|
||||
severeThreshold: 15,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
}
|
||||
},
|
||||
support: {
|
||||
2: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 3,
|
||||
severeThreshold: 8,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 7,
|
||||
severeThreshold: 12,
|
||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
majorThreshold: 8,
|
||||
severeThreshold: 10,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Scaling data used for an adversary's damage.
|
||||
* Tier 4 is missing certain adversary types and therefore skews upwards.
|
||||
* We manually set tier 4 data to hopefully lead to better results
|
||||
*/
|
||||
export const adversaryExpectedDamage = {
|
||||
basic: {
|
||||
1: { mean: 7.321428571428571, deviation: 1.962519002770912 },
|
||||
2: { mean: 12.444444444444445, deviation: 2.0631069425529676 },
|
||||
3: { mean: 15.722222222222221, deviation: 2.486565208464823 },
|
||||
4: { mean: 26, deviation: 5.2 }
|
||||
},
|
||||
minion: {
|
||||
1: { mean: 2.142857142857143, deviation: 1.0690449676496976 },
|
||||
2: { mean: 5, deviation: 0.816496580927726 },
|
||||
3: { mean: 6.5, deviation: 2.1213203435596424 },
|
||||
4: { mean: 11, deviation: 1 }
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -202,7 +202,8 @@ export const conditions = () => ({
|
|||
id: 'vulnerable',
|
||||
name: 'DAGGERHEART.CONFIG.Condition.vulnerable.name',
|
||||
img: 'icons/magic/control/silhouette-fall-slip-prone.webp',
|
||||
description: 'DAGGERHEART.CONFIG.Condition.vulnerable.description'
|
||||
description: 'DAGGERHEART.CONFIG.Condition.vulnerable.description',
|
||||
autoApplyFlagId: 'auto-vulnerable'
|
||||
},
|
||||
hidden: {
|
||||
id: 'hidden',
|
||||
|
|
@ -236,6 +237,7 @@ export const defaultRestOptions = {
|
|||
actionType: 'action',
|
||||
chatDisplay: false,
|
||||
target: {
|
||||
amount: 1,
|
||||
type: 'friendly'
|
||||
},
|
||||
damage: {
|
||||
|
|
@ -304,6 +306,7 @@ export const defaultRestOptions = {
|
|||
actionType: 'action',
|
||||
chatDisplay: false,
|
||||
target: {
|
||||
amount: 1,
|
||||
type: 'friendly'
|
||||
},
|
||||
damage: {
|
||||
|
|
@ -329,7 +332,56 @@ export const defaultRestOptions = {
|
|||
icon: 'fa-solid fa-dumbbell',
|
||||
img: 'icons/skills/trades/academics-merchant-scribe.webp',
|
||||
description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.prepare.description'),
|
||||
actions: {},
|
||||
actions: {
|
||||
prepare: {
|
||||
type: 'healing',
|
||||
systemPath: 'restMoves.shortRest.moves.prepare.actions',
|
||||
name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.prepare.name'),
|
||||
img: 'icons/skills/trades/academics-merchant-scribe.webp',
|
||||
actionType: 'action',
|
||||
chatDisplay: false,
|
||||
target: {
|
||||
type: 'self'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
{
|
||||
applyTo: healingTypes.hope.id,
|
||||
value: {
|
||||
custom: {
|
||||
enabled: true,
|
||||
formula: '1'
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
prepareWithFriends: {
|
||||
type: 'healing',
|
||||
systemPath: 'restMoves.shortRest.moves.prepare.actions',
|
||||
name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.prepareWithFriends.name'),
|
||||
img: 'icons/skills/trades/academics-merchant-scribe.webp',
|
||||
actionType: 'action',
|
||||
chatDisplay: false,
|
||||
target: {
|
||||
type: 'self'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
{
|
||||
applyTo: healingTypes.hope.id,
|
||||
value: {
|
||||
custom: {
|
||||
enabled: true,
|
||||
formula: '2'
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
effects: []
|
||||
}
|
||||
}),
|
||||
|
|
@ -349,6 +401,7 @@ export const defaultRestOptions = {
|
|||
actionType: 'action',
|
||||
chatDisplay: false,
|
||||
target: {
|
||||
amount: 1,
|
||||
type: 'friendly'
|
||||
},
|
||||
damage: {
|
||||
|
|
@ -417,6 +470,7 @@ export const defaultRestOptions = {
|
|||
actionType: 'action',
|
||||
chatDisplay: false,
|
||||
target: {
|
||||
amount: 1,
|
||||
type: 'friendly'
|
||||
},
|
||||
damage: {
|
||||
|
|
@ -442,7 +496,56 @@ export const defaultRestOptions = {
|
|||
icon: 'fa-solid fa-dumbbell',
|
||||
img: 'icons/skills/trades/academics-merchant-scribe.webp',
|
||||
description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.prepare.description'),
|
||||
actions: {},
|
||||
actions: {
|
||||
prepare: {
|
||||
type: 'healing',
|
||||
systemPath: 'restMoves.longRest.moves.prepare.actions',
|
||||
name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.prepare.name'),
|
||||
img: 'icons/skills/trades/academics-merchant-scribe.webp',
|
||||
actionType: 'action',
|
||||
chatDisplay: false,
|
||||
target: {
|
||||
type: 'self'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
{
|
||||
applyTo: healingTypes.hope.id,
|
||||
value: {
|
||||
custom: {
|
||||
enabled: true,
|
||||
formula: '1'
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
prepareWithFriends: {
|
||||
type: 'healing',
|
||||
systemPath: 'restMoves.longRest.moves.prepare.actions',
|
||||
name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.prepareWithFriends.name'),
|
||||
img: 'icons/skills/trades/academics-merchant-scribe.webp',
|
||||
actionType: 'action',
|
||||
chatDisplay: false,
|
||||
target: {
|
||||
type: 'self'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
{
|
||||
applyTo: healingTypes.hope.id,
|
||||
value: {
|
||||
custom: {
|
||||
enabled: true,
|
||||
formula: '2'
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
effects: []
|
||||
},
|
||||
workOnAProject: {
|
||||
|
|
|
|||
|
|
@ -467,9 +467,7 @@ export const allArmorFeatures = () => {
|
|||
};
|
||||
|
||||
export const orderedArmorFeatures = () => {
|
||||
const homebrewFeatures = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).itemFeatures
|
||||
.armorFeatures;
|
||||
const allFeatures = { ...armorFeatures, ...homebrewFeatures };
|
||||
const allFeatures = allArmorFeatures();
|
||||
const all = Object.keys(allFeatures).map(key => {
|
||||
const feature = allFeatures[key];
|
||||
return {
|
||||
|
|
@ -1404,9 +1402,7 @@ export const allWeaponFeatures = () => {
|
|||
};
|
||||
|
||||
export const orderedWeaponFeatures = () => {
|
||||
const homebrewFeatures = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).itemFeatures
|
||||
.weaponFeatures;
|
||||
const allFeatures = { ...weaponFeatures, ...homebrewFeatures };
|
||||
const allFeatures = allWeaponFeatures();
|
||||
const all = Object.keys(allFeatures).map(key => {
|
||||
const feature = allFeatures[key];
|
||||
return {
|
||||
|
|
|
|||
|
|
@ -30,6 +30,7 @@ export const gameSettings = {
|
|||
LastMigrationVersion: 'LastMigrationVersion',
|
||||
TagTeamRoll: 'TagTeamRoll',
|
||||
SpotlightRequestQueue: 'SpotlightRequestQueue',
|
||||
CompendiumBrowserSettings: 'CompendiumBrowserSettings'
|
||||
};
|
||||
|
||||
export const actionAutomationChoices = {
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ export { default as DhCombatant } from './combatant.mjs';
|
|||
export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
|
||||
export { default as DhRollTable } from './rollTable.mjs';
|
||||
export { default as RegisteredTriggers } from './registeredTriggers.mjs';
|
||||
export { default as CompendiumBrowserSettings } from './compendiumBrowserSettings.mjs';
|
||||
|
||||
export * as countdowns from './countdowns.mjs';
|
||||
export * as actions from './action/_module.mjs';
|
||||
|
|
|
|||
|
|
@ -34,6 +34,20 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
};
|
||||
}
|
||||
|
||||
get damageFormula() {
|
||||
const hitPointsPart = this.damage.parts.find(x => x.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
|
||||
if (!hitPointsPart) return '0';
|
||||
|
||||
return hitPointsPart.value.getFormula();
|
||||
}
|
||||
|
||||
get altDamageFormula() {
|
||||
const hitPointsPart = this.damage.parts.find(x => x.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
|
||||
if (!hitPointsPart) return '0';
|
||||
|
||||
return hitPointsPart.valueAlt.getFormula();
|
||||
}
|
||||
|
||||
async use(event, options) {
|
||||
const result = await super.use(event, options);
|
||||
if (!result.message) return;
|
||||
|
|
|
|||
|
|
@ -229,7 +229,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
|
||||
|
||||
if (this.chatDisplay) await this.toChat();
|
||||
if (this.chatDisplay && !config.actionChatMessageHandled) await this.toChat();
|
||||
|
||||
return config;
|
||||
}
|
||||
|
|
@ -240,9 +240,13 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
* @returns {object}
|
||||
*/
|
||||
prepareBaseConfig(event) {
|
||||
const isActor = this.item instanceof CONFIG.Actor.documentClass;
|
||||
const actionTitle = game.i18n.localize(this.name);
|
||||
const itemTitle = isActor || this.item.name === actionTitle ? '' : `${this.item.name} - `;
|
||||
|
||||
const config = {
|
||||
event,
|
||||
title: `${this.item instanceof CONFIG.Actor.documentClass ? '' : `${this.item.name}: `}${game.i18n.localize(this.name)}`,
|
||||
title: `${itemTitle}${actionTitle}`,
|
||||
source: {
|
||||
item: this.item._id,
|
||||
originItem: this.originItem,
|
||||
|
|
|
|||
|
|
@ -1,9 +1,12 @@
|
|||
import DHAdversarySettings from '../../applications/sheets-configs/adversary-settings.mjs';
|
||||
import { ActionField } from '../fields/actionField.mjs';
|
||||
import BaseDataActor, { commonActorRules } from './base.mjs';
|
||||
import { commonActorRules } from './base.mjs';
|
||||
import DhCreature from './creature.mjs';
|
||||
import { resourceField, bonusField } from '../fields/actorField.mjs';
|
||||
import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs';
|
||||
import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs';
|
||||
|
||||
export default class DhpAdversary extends BaseDataActor {
|
||||
export default class DhpAdversary extends DhCreature {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary'];
|
||||
|
||||
static get metadata() {
|
||||
|
|
@ -40,7 +43,14 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
integer: true,
|
||||
label: 'DAGGERHEART.GENERAL.hordeHp'
|
||||
}),
|
||||
criticalThreshold: new fields.NumberField({ required: true, integer: true, min: 1, max: 20, initial: 20 }),
|
||||
criticalThreshold: new fields.NumberField({
|
||||
required: true,
|
||||
integer: true,
|
||||
min: 1,
|
||||
max: 20,
|
||||
initial: 20,
|
||||
label: 'DAGGERHEART.ACTIONS.Settings.criticalThreshold'
|
||||
}),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
major: new fields.NumberField({
|
||||
required: true,
|
||||
|
|
@ -180,6 +190,10 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
}
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.attack.roll.isStandardAttack = true;
|
||||
}
|
||||
|
||||
_getTags() {
|
||||
const tags = [
|
||||
game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${this.tier}`),
|
||||
|
|
@ -188,4 +202,211 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
];
|
||||
return tags;
|
||||
}
|
||||
|
||||
/** Returns source data for this actor adjusted to a new tier, which can be used to create a new actor. */
|
||||
adjustForTier(tier) {
|
||||
const source = this.parent.toObject(true);
|
||||
|
||||
/** @type {(2 | 3 | 4)[]} */
|
||||
const tiers = new Array(Math.abs(tier - this.tier))
|
||||
.fill(0)
|
||||
.map((_, idx) => idx + Math.min(tier, this.tier) + 1);
|
||||
if (tier < this.tier) tiers.reverse();
|
||||
const typeData = adversaryScalingData[source.system.type] ?? adversaryScalingData[source.system.standard];
|
||||
const tierEntries = tiers.map(t => ({ tier: t, ...typeData[t] }));
|
||||
|
||||
// Apply simple tier changes
|
||||
const scale = tier > this.tier ? 1 : -1;
|
||||
for (const entry of tierEntries) {
|
||||
source.system.difficulty += scale * entry.difficulty;
|
||||
source.system.damageThresholds.major += scale * entry.majorThreshold;
|
||||
source.system.damageThresholds.severe += scale * entry.severeThreshold;
|
||||
source.system.resources.hitPoints.max += scale * entry.hp;
|
||||
source.system.resources.stress.max += scale * entry.stress;
|
||||
source.system.attack.roll.bonus += scale * entry.attack;
|
||||
}
|
||||
|
||||
// Get the mean and standard deviation of expected damage in the previous and new tier
|
||||
// The data we have is for attack scaling, but we reuse this for action scaling later
|
||||
const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic;
|
||||
const damageMeta = {
|
||||
currentDamageRange: { tier: source.system.tier, ...expectedDamageData[source.system.tier] },
|
||||
newDamageRange: { tier, ...expectedDamageData[tier] },
|
||||
type: 'attack'
|
||||
};
|
||||
|
||||
// Update damage of base attack
|
||||
try {
|
||||
this.#adjustActionDamage(source.system.attack, damageMeta);
|
||||
} catch (err) {
|
||||
ui.notifications.warn('Failed to convert attack damage of adversary');
|
||||
console.error(err);
|
||||
}
|
||||
|
||||
// Update damage of each item action, making sure to also update the description if possible
|
||||
const damageRegex = /@Damage\[([^\[\]]*)\]({[^}]*})?/g;
|
||||
for (const item of source.items) {
|
||||
// Replace damage inlines with new formulas
|
||||
for (const withDescription of [item.system, ...Object.values(item.system.actions)]) {
|
||||
withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => {
|
||||
const { value: formula } = parseInlineParams(inner);
|
||||
if (!formula || !type) return match;
|
||||
|
||||
try {
|
||||
const adjusted = this.#calculateAdjustedDamage(formula, { ...damageMeta, type: 'action' });
|
||||
const newFormula = [
|
||||
adjusted.diceQuantity ? `${adjusted.diceQuantity}d${adjusted.faces}` : null,
|
||||
adjusted.bonus
|
||||
]
|
||||
.filter(p => !!p)
|
||||
.join('+');
|
||||
return match.replace(formula, newFormula);
|
||||
} catch {
|
||||
return match;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Update damage in item actions
|
||||
for (const action of Object.values(item.system.actions)) {
|
||||
if (!action.damage) continue;
|
||||
|
||||
// Parse damage, and convert all formula matches in the descriptions to the new damage
|
||||
try {
|
||||
const result = this.#adjustActionDamage(action, { ...damageMeta, type: 'action' });
|
||||
for (const { previousFormula, formula } of Object.values(result)) {
|
||||
const oldFormulaRegexp = new RegExp(
|
||||
previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?')
|
||||
);
|
||||
item.system.description = item.system.description.replace(oldFormulaRegexp, formula);
|
||||
action.description = action.description.replace(oldFormulaRegexp, formula);
|
||||
}
|
||||
} catch (err) {
|
||||
ui.notifications.warn(`Failed to convert action damage for item ${item.name}`);
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Finally set the tier of the source data, now that everything is complete
|
||||
source.system.tier = tier;
|
||||
return source;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a damage object to a new damage range
|
||||
* @returns {{ diceQuantity: number; faces: number; bonus: number }} the adjusted result as a combined term
|
||||
* @throws error if the formula is the wrong type
|
||||
*/
|
||||
#calculateAdjustedDamage(formula, { currentDamageRange, newDamageRange, type }) {
|
||||
const terms = parseTermsFromSimpleFormula(formula);
|
||||
const flatTerms = terms.filter(t => t.diceQuantity === 0);
|
||||
const diceTerms = terms.filter(t => t.diceQuantity > 0);
|
||||
if (flatTerms.length > 1 || diceTerms.length > 1) {
|
||||
throw new Error('invalid formula for conversion');
|
||||
}
|
||||
const value = {
|
||||
...(diceTerms[0] ?? { diceQuantity: 0, faces: 1 }),
|
||||
bonus: flatTerms[0]?.bonus ?? 0
|
||||
};
|
||||
const previousExpected = calculateExpectedValue(value);
|
||||
if (previousExpected === 0) return value; // nothing to do
|
||||
|
||||
const dieSizes = [4, 6, 8, 10, 12, 20];
|
||||
const steps = newDamageRange.tier - currentDamageRange.tier;
|
||||
const increasing = steps > 0;
|
||||
const deviation = (previousExpected - currentDamageRange.mean) / currentDamageRange.deviation;
|
||||
const expected = Math.max(1, newDamageRange.mean + newDamageRange.deviation * deviation);
|
||||
|
||||
// If this was just a flat number, convert to the expected damage and exit
|
||||
if (value.diceQuantity === 0) {
|
||||
value.bonus = Math.round(expected);
|
||||
return value;
|
||||
}
|
||||
|
||||
const getExpectedDie = () => calculateExpectedValue({ diceQuantity: 1, faces: value.faces }) || 1;
|
||||
const getBaseAverage = () => calculateExpectedValue({ ...value, bonus: 0 });
|
||||
|
||||
// Check the number of base overages over the expected die. In the end, if the bonus inflates too much, we add a die
|
||||
const baseOverages = Math.floor(value.bonus / getExpectedDie());
|
||||
|
||||
// Prestep. Change number of dice for attacks, bump up/down for actions
|
||||
// We never bump up to d20, though we might bump down from it
|
||||
if (type === 'attack') {
|
||||
const minimum = increasing ? value.diceQuantity : 0;
|
||||
value.diceQuantity = Math.max(minimum, newDamageRange.tier);
|
||||
} else {
|
||||
const currentIdx = dieSizes.indexOf(value.faces);
|
||||
value.faces = dieSizes[Math.clamp(currentIdx + steps, 0, 4)];
|
||||
}
|
||||
|
||||
value.bonus = Math.round(expected - getBaseAverage());
|
||||
|
||||
// Attempt to handle negative values.
|
||||
// If we can do it with only step downs, do so. Otherwise remove tier dice, and try again
|
||||
if (value.bonus < 0) {
|
||||
let stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
|
||||
const currentIdx = dieSizes.indexOf(value.faces);
|
||||
|
||||
// If step downs alone don't suffice, change the flat modifier, then calculate steps required again
|
||||
// If this isn't sufficient, the result will be slightly off. This is unlikely to happen
|
||||
if (type !== 'attack' && stepsRequired > currentIdx && value.diceQuantity > 0) {
|
||||
value.diceQuantity -= increasing ? 1 : Math.abs(steps);
|
||||
value.bonus = Math.round(expected - getBaseAverage());
|
||||
if (value.bonus >= 0) return value; // complete
|
||||
}
|
||||
|
||||
stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
|
||||
value.faces = dieSizes[Math.max(0, currentIdx - stepsRequired)];
|
||||
value.bonus = Math.max(0, Math.round(expected - getBaseAverage()));
|
||||
}
|
||||
|
||||
// If value is really high, we add a number of dice based on the number of overages
|
||||
// This attempts to preserve a similar amount of variance when increasing an action
|
||||
const overagesToRemove = Math.floor(value.bonus / getExpectedDie()) - baseOverages;
|
||||
if (type !== 'attack' && increasing && overagesToRemove > 0) {
|
||||
value.diceQuantity += overagesToRemove;
|
||||
value.bonus = Math.round(expected - getBaseAverage());
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates damage to reflect a specific value.
|
||||
* @throws if damage structure is invalid for conversion
|
||||
* @returns the converted formula and value as a simplified term
|
||||
*/
|
||||
#adjustActionDamage(action, damageMeta) {
|
||||
// The current algorithm only returns a value if there is a single damage part
|
||||
const hpDamageParts = action.damage.parts.filter(d => d.applyTo === 'hitPoints');
|
||||
if (hpDamageParts.length !== 1) throw new Error('incorrect number of hp parts');
|
||||
|
||||
const result = {};
|
||||
for (const property of ['value', 'valueAlt']) {
|
||||
const data = hpDamageParts[0][property];
|
||||
const previousFormula = data.custom.enabled
|
||||
? data.custom.formula
|
||||
: [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0]
|
||||
.filter(p => !!p)
|
||||
.join('+');
|
||||
const value = this.#calculateAdjustedDamage(previousFormula, damageMeta);
|
||||
const formula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus]
|
||||
.filter(p => !!p)
|
||||
.join('+');
|
||||
if (value.diceQuantity) {
|
||||
data.custom.enabled = false;
|
||||
data.bonus = value.bonus;
|
||||
data.dice = `d${value.faces}`;
|
||||
data.flatMultiplier = value.diceQuantity;
|
||||
} else if (!value.diceQuantity) {
|
||||
data.custom.enabled = true;
|
||||
data.custom.formula = formula;
|
||||
}
|
||||
|
||||
result[property] = { previousFormula, formula, value };
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,17 +29,40 @@ const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
|
|||
/* Common rules applying to Characters and Adversaries */
|
||||
export const commonActorRules = (extendedData = { damageReduction: {}, attack: { damage: {} } }) => ({
|
||||
conditionImmunities: new fields.SchemaField({
|
||||
hidden: new fields.BooleanField({ initial: false }),
|
||||
restrained: new fields.BooleanField({ initial: false }),
|
||||
vulnerable: new fields.BooleanField({ initial: false })
|
||||
hidden: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.conditionImmunities.hidden'
|
||||
}),
|
||||
restrained: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.conditionImmunities.restrained'
|
||||
}),
|
||||
vulnerable: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.conditionImmunities.vulnerable'
|
||||
})
|
||||
}),
|
||||
damageReduction: new fields.SchemaField({
|
||||
thresholdImmunities: new fields.SchemaField({
|
||||
minor: new fields.BooleanField({ initial: false })
|
||||
minor: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.thresholdImmunities.minor.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.thresholdImmunities.minor.hint'
|
||||
})
|
||||
}),
|
||||
reduceSeverity: new fields.SchemaField({
|
||||
magical: new fields.NumberField({ initial: 0, min: 0 }),
|
||||
physical: new fields.NumberField({ initial: 0, min: 0 })
|
||||
magical: new fields.NumberField({
|
||||
initial: 0,
|
||||
min: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.reduceSeverity.magical.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.reduceSeverity.magical.hint'
|
||||
}),
|
||||
physical: new fields.NumberField({
|
||||
initial: 0,
|
||||
min: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.reduceSeverity.physical.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.reduceSeverity.physical.hint'
|
||||
})
|
||||
}),
|
||||
...(extendedData.damageReduction ?? {})
|
||||
}),
|
||||
|
|
@ -49,12 +72,16 @@ export const commonActorRules = (extendedData = { damageReduction: {}, attack: {
|
|||
hpDamageMultiplier: new fields.NumberField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: 1
|
||||
initial: 1,
|
||||
label: 'DAGGERHEART.GENERAL.Attack.hpDamageMultiplier.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Attack.hpDamageMultiplier.hint'
|
||||
}),
|
||||
hpDamageTakenMultiplier: new fields.NumberField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: 1
|
||||
initial: 1,
|
||||
label: 'DAGGERHEART.GENERAL.Attack.hpDamageTakenMultiplier.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Attack.hpDamageTakenMultiplier.hint'
|
||||
}),
|
||||
...(extendedData.attack?.damage ?? {})
|
||||
})
|
||||
|
|
|
|||
|
|
@ -1,12 +1,13 @@
|
|||
import { burden } from '../../config/generalConfig.mjs';
|
||||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
import DhLevelData from '../levelData.mjs';
|
||||
import BaseDataActor, { commonActorRules } from './base.mjs';
|
||||
import { commonActorRules } from './base.mjs';
|
||||
import DhCreature from './creature.mjs';
|
||||
import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
|
||||
import { ActionField } from '../fields/actionField.mjs';
|
||||
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
|
||||
|
||||
export default class DhCharacter extends BaseDataActor {
|
||||
export default class DhCharacter extends DhCreature {
|
||||
/**@override */
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Character'];
|
||||
|
||||
|
|
@ -35,15 +36,18 @@ export default class DhCharacter extends BaseDataActor {
|
|||
'DAGGERHEART.ACTORS.Character.maxHPBonus'
|
||||
),
|
||||
stress: resourceField(6, 0, 'DAGGERHEART.GENERAL.stress', true),
|
||||
hope: new fields.SchemaField({
|
||||
value: new fields.NumberField({
|
||||
initial: 2,
|
||||
min: 0,
|
||||
integer: true,
|
||||
label: 'DAGGERHEART.GENERAL.hope'
|
||||
}),
|
||||
isReversed: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
hope: new fields.SchemaField(
|
||||
{
|
||||
value: new fields.NumberField({
|
||||
initial: 2,
|
||||
min: 0,
|
||||
integer: true,
|
||||
label: 'DAGGERHEART.GENERAL.hope'
|
||||
}),
|
||||
isReversed: new fields.BooleanField({ initial: false })
|
||||
},
|
||||
{ label: 'DAGGERHEART.GENERAL.hope' }
|
||||
)
|
||||
}),
|
||||
traits: new fields.SchemaField({
|
||||
agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
|
||||
|
|
@ -128,14 +132,6 @@ export default class DhCharacter extends BaseDataActor {
|
|||
}
|
||||
}
|
||||
}),
|
||||
advantageSources: new fields.ArrayField(new fields.StringField(), {
|
||||
label: 'DAGGERHEART.ACTORS.Character.advantageSources.label',
|
||||
hint: 'DAGGERHEART.ACTORS.Character.advantageSources.hint'
|
||||
}),
|
||||
disadvantageSources: new fields.ArrayField(new fields.StringField(), {
|
||||
label: 'DAGGERHEART.ACTORS.Character.disadvantageSources.label',
|
||||
hint: 'DAGGERHEART.ACTORS.Character.disadvantageSources.hint'
|
||||
}),
|
||||
levelData: new fields.EmbeddedDataField(DhLevelData),
|
||||
bonuses: new fields.SchemaField({
|
||||
roll: new fields.SchemaField({
|
||||
|
|
@ -222,8 +218,16 @@ export default class DhCharacter extends BaseDataActor {
|
|||
rules: new fields.SchemaField({
|
||||
...commonActorRules({
|
||||
damageReduction: {
|
||||
magical: new fields.BooleanField({ initial: false }),
|
||||
physical: new fields.BooleanField({ initial: false }),
|
||||
magical: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.magical.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.magical.hint'
|
||||
}),
|
||||
physical: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.physical.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.physical.hint'
|
||||
}),
|
||||
maxArmorMarked: new fields.SchemaField({
|
||||
value: new fields.NumberField({
|
||||
required: true,
|
||||
|
|
@ -253,7 +257,10 @@ export default class DhCharacter extends BaseDataActor {
|
|||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
|
||||
}),
|
||||
disabledArmor: new fields.BooleanField({ intial: false })
|
||||
disabledArmor: new fields.BooleanField({
|
||||
intial: false,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.disabledArmor.label'
|
||||
})
|
||||
},
|
||||
attack: {
|
||||
damage: {
|
||||
|
|
@ -301,12 +308,14 @@ export default class DhCharacter extends BaseDataActor {
|
|||
label: 'DAGGERHEART.ACTORS.Character.defaultFearDice'
|
||||
})
|
||||
}),
|
||||
runeWard: new fields.BooleanField({ initial: false }),
|
||||
burden: new fields.SchemaField({
|
||||
ignore: new fields.BooleanField()
|
||||
ignore: new fields.BooleanField({ label: 'DAGGERHEART.ACTORS.Character.burden.ignore.label' })
|
||||
}),
|
||||
roll: new fields.SchemaField({
|
||||
guaranteedCritical: new fields.BooleanField()
|
||||
guaranteedCritical: new fields.BooleanField({
|
||||
label: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.label',
|
||||
hint: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.hint'
|
||||
})
|
||||
})
|
||||
})
|
||||
};
|
||||
|
|
@ -661,7 +670,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
};
|
||||
|
||||
const globalHopeMax = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxHope;
|
||||
this.resources.hope.max = globalHopeMax - this.scars;
|
||||
this.resources.hope.max = globalHopeMax;
|
||||
this.resources.hitPoints.max += this.class.value?.system?.hitPoints ?? 0;
|
||||
|
||||
/* Companion Related Data */
|
||||
|
|
@ -685,6 +694,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
}
|
||||
}
|
||||
|
||||
this.resources.hope.max -= this.scars;
|
||||
this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);
|
||||
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import BaseDataActor from './base.mjs';
|
||||
import DhCreature from './creature.mjs';
|
||||
import DhLevelData from '../levelData.mjs';
|
||||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
import { ActionField } from '../fields/actionField.mjs';
|
||||
|
|
@ -6,7 +6,7 @@ import { adjustDice, adjustRange } from '../../helpers/utils.mjs';
|
|||
import DHCompanionSettings from '../../applications/sheets-configs/companion-settings.mjs';
|
||||
import { resourceField, bonusField } from '../fields/actorField.mjs';
|
||||
|
||||
export default class DhCompanion extends BaseDataActor {
|
||||
export default class DhCompanion extends DhCreature {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Companion'];
|
||||
|
||||
/**@inheritdoc */
|
||||
|
|
@ -53,9 +53,18 @@ export default class DhCompanion extends BaseDataActor {
|
|||
),
|
||||
rules: new fields.SchemaField({
|
||||
conditionImmunities: new fields.SchemaField({
|
||||
hidden: new fields.BooleanField({ initial: false }),
|
||||
restrained: new fields.BooleanField({ initial: false }),
|
||||
vulnerable: new fields.BooleanField({ initial: false })
|
||||
hidden: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.conditionImmunities.hidden'
|
||||
}),
|
||||
restrained: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.conditionImmunities.restrained'
|
||||
}),
|
||||
vulnerable: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.conditionImmunities.vulnerable'
|
||||
})
|
||||
})
|
||||
}),
|
||||
attack: new ActionField({
|
||||
|
|
|
|||
61
module/data/actor/creature.mjs
Normal file
61
module/data/actor/creature.mjs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
import BaseDataActor from './base.mjs';
|
||||
|
||||
export default class DhCreature extends BaseDataActor {
|
||||
/**@inheritdoc */
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
advantageSources: new fields.ArrayField(new fields.StringField(), {
|
||||
label: 'DAGGERHEART.ACTORS.Character.advantageSources.label',
|
||||
hint: 'DAGGERHEART.ACTORS.Character.advantageSources.hint'
|
||||
}),
|
||||
disadvantageSources: new fields.ArrayField(new fields.StringField(), {
|
||||
label: 'DAGGERHEART.ACTORS.Character.disadvantageSources.label',
|
||||
hint: 'DAGGERHEART.ACTORS.Character.disadvantageSources.hint'
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
get isAutoVulnerableActive() {
|
||||
const vulnerableAppliedByOther = this.parent.effects.some(
|
||||
x => x.statuses.has('vulnerable') && !x.flags.daggerheart?.autoApplyFlagId
|
||||
);
|
||||
return !vulnerableAppliedByOther;
|
||||
}
|
||||
|
||||
async _preUpdate(changes, options, userId) {
|
||||
const allowed = await super._preUpdate(changes, options, userId);
|
||||
if (allowed === false) return;
|
||||
|
||||
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
||||
if (
|
||||
automationSettings.vulnerableAutomation &&
|
||||
this.parent.type !== 'companion' &&
|
||||
changes.system?.resources?.stress?.value
|
||||
) {
|
||||
const { name, description, img, autoApplyFlagId } = CONFIG.DH.GENERAL.conditions().vulnerable;
|
||||
const autoEffects = this.parent.effects.filter(
|
||||
x => x.flags.daggerheart?.autoApplyFlagId === autoApplyFlagId
|
||||
);
|
||||
if (changes.system.resources.stress.value >= this.resources.stress.max) {
|
||||
if (!autoEffects.length)
|
||||
this.parent.createEmbeddedDocuments('ActiveEffect', [
|
||||
{
|
||||
name: game.i18n.localize(name),
|
||||
description: game.i18n.localize(description),
|
||||
img: img,
|
||||
statuses: ['vulnerable'],
|
||||
flags: { daggerheart: { autoApplyFlagId } }
|
||||
}
|
||||
]);
|
||||
} else if (this.resources.stress.value >= this.resources.stress.max) {
|
||||
this.parent.deleteEmbeddedDocuments(
|
||||
'ActiveEffect',
|
||||
autoEffects.map(x => x.id)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -31,6 +31,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
static defineSchema() {
|
||||
return {
|
||||
title: new fields.StringField(),
|
||||
actionDescription: new fields.HTMLField(),
|
||||
roll: new fields.ObjectField(),
|
||||
targets: targetsField(),
|
||||
hasRoll: new fields.BooleanField({ initial: false }),
|
||||
|
|
|
|||
36
module/data/compendiumBrowserSettings.mjs
Normal file
36
module/data/compendiumBrowserSettings.mjs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
export default class CompendiumBrowserSettings extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
excludedSources: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
excludedDocumentTypes: new fields.ArrayField(
|
||||
new fields.StringField({ required: true, choices: CONST.SYSTEM_SPECIFIC_COMPENDIUM_TYPES })
|
||||
)
|
||||
})
|
||||
),
|
||||
excludedPacks: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
excludedDocumentTypes: new fields.ArrayField(
|
||||
new fields.StringField({ required: true, choices: CONST.SYSTEM_SPECIFIC_COMPENDIUM_TYPES })
|
||||
)
|
||||
})
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
isEntryExcluded(item) {
|
||||
const pack = game.packs.get(item.pack);
|
||||
if (!pack) return false;
|
||||
|
||||
const packageName = pack.metadata.packageType === 'world' ? 'world' : pack.metadata.packageName;
|
||||
const excludedSourceData = this.excludedSources[packageName];
|
||||
if (excludedSourceData && excludedSourceData.excludedDocumentTypes.includes(pack.metadata.type)) return true;
|
||||
|
||||
const excludedPackData = this.excludedPacks[item.pack];
|
||||
if (excludedPackData && excludedPackData.excludedDocumentTypes.includes(pack.metadata.type)) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -68,6 +68,8 @@ export default class DamageField extends fields.SchemaField {
|
|||
|
||||
const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig);
|
||||
if (!damageResult) return false;
|
||||
if (damageResult.actionChatMessageHandled) config.actionChatMessageHandled = true;
|
||||
|
||||
config.damage = damageResult.damage;
|
||||
config.message ??= damageConfig.message;
|
||||
}
|
||||
|
|
@ -107,8 +109,8 @@ export default class DamageField extends fields.SchemaField {
|
|||
);
|
||||
else {
|
||||
const configDamage = foundry.utils.deepClone(config.damage);
|
||||
const hpDamageMultiplier = config.actionActor?.system.rules.attack.damage.hpDamageMultiplier ?? 1;
|
||||
const hpDamageTakenMultiplier = actor.system.rules.attack.damage.hpDamageTakenMultiplier;
|
||||
const hpDamageMultiplier = config.actionActor?.system.rules?.attack?.damage?.hpDamageMultiplier ?? 1;
|
||||
const hpDamageTakenMultiplier = actor.system.rules?.attack?.damage?.hpDamageTakenMultiplier;
|
||||
if (configDamage.hitPoints) {
|
||||
for (const part of configDamage.hitPoints.parts) {
|
||||
part.total = Math.ceil(part.total * hpDamageMultiplier * hpDamageTakenMultiplier);
|
||||
|
|
@ -163,7 +165,8 @@ export default class DamageField extends fields.SchemaField {
|
|||
if (data.hasRoll && part.resultBased && data.roll.result.duality === -1) return part.valueAlt;
|
||||
|
||||
const isAdversary = this.actor.type === 'adversary';
|
||||
if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
|
||||
const isHorde = this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id;
|
||||
if (isAdversary && isHorde && this.roll?.isStandardAttack) {
|
||||
const hasHordeDamage = this.actor.effects.find(x => x.type === 'horde');
|
||||
if (hasHordeDamage && !hasHordeDamage.disabled) return part.valueAlt;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -262,6 +262,9 @@ export function ActionMixin(Base) {
|
|||
}
|
||||
|
||||
async toChat(origin) {
|
||||
const autoExpandDescription = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
|
||||
.expandRollMessage?.desc;
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.CONFIG.FeatureForm.action'),
|
||||
|
|
@ -290,7 +293,7 @@ export function ActionMixin(Base) {
|
|||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/action.hbs',
|
||||
systemData
|
||||
{ ...systemData, open: autoExpandDescription ? 'open' : '' }
|
||||
),
|
||||
flags: {
|
||||
daggerheart: {
|
||||
|
|
|
|||
|
|
@ -7,16 +7,20 @@ const attributeField = label =>
|
|||
});
|
||||
|
||||
const resourceField = (max = 0, initial = 0, label, reverse = false, maxLabel) =>
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: initial, min: 0, integer: true, label }),
|
||||
max: new fields.NumberField({
|
||||
initial: max,
|
||||
integer: true,
|
||||
label:
|
||||
maxLabel ?? game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
|
||||
}),
|
||||
isReversed: new fields.BooleanField({ initial: reverse })
|
||||
});
|
||||
new fields.SchemaField(
|
||||
{
|
||||
value: new fields.NumberField({ initial: initial, min: 0, integer: true, label }),
|
||||
max: new fields.NumberField({
|
||||
initial: max,
|
||||
integer: true,
|
||||
label:
|
||||
maxLabel ??
|
||||
game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
|
||||
}),
|
||||
isReversed: new fields.BooleanField({ initial: reverse })
|
||||
},
|
||||
{ label }
|
||||
);
|
||||
|
||||
const stressDamageReductionRule = localizationPath =>
|
||||
new fields.SchemaField({
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
import BaseDataItem from './base.mjs';
|
||||
import ItemLinkFields from '../../data/fields/itemLinkFields.mjs';
|
||||
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
|
||||
|
||||
export default class DHAncestry extends BaseDataItem {
|
||||
/** @inheritDoc */
|
||||
|
|
@ -19,7 +20,6 @@ export default class DHAncestry extends BaseDataItem {
|
|||
};
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**@override */
|
||||
|
|
@ -42,4 +42,18 @@ export default class DHAncestry extends BaseDataItem {
|
|||
get secondaryFeature() {
|
||||
return this.features.find(x => x.type === CONFIG.DH.ITEM.featureSubTypes.secondary)?.item;
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async getDescriptionData() {
|
||||
const baseDescription = this.description;
|
||||
const features = await getFeaturesHTMLData(this.features);
|
||||
|
||||
if (!features.length) return { prefix: null, value: baseDescription, suffix: null };
|
||||
const suffix = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/sheets/items/description.hbs',
|
||||
{ label: 'DAGGERHEART.ITEMS.Ancestry.featuresLabel', features }
|
||||
);
|
||||
|
||||
return { prefix: null, value: baseDescription, suffix };
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,9 +23,7 @@ export default class DHArmor extends AttachableItem {
|
|||
armorFeatures: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.ITEM.allArmorFeatures,
|
||||
blank: true
|
||||
required: true
|
||||
}),
|
||||
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
|
||||
|
|
@ -58,12 +56,11 @@ export default class DHArmor extends AttachableItem {
|
|||
async getDescriptionData() {
|
||||
const baseDescription = this.description;
|
||||
const allFeatures = CONFIG.DH.ITEM.allArmorFeatures();
|
||||
const features = this.armorFeatures.map(x => allFeatures[x.value]);
|
||||
if (!features.length) return { prefix: null, value: baseDescription, suffix: null };
|
||||
const features = this.armorFeatures.map(x => allFeatures[x.value]).filter(x => x);
|
||||
|
||||
const prefix = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/sheets/items/armor/description.hbs',
|
||||
{ features }
|
||||
{ item: this.parent, features }
|
||||
);
|
||||
|
||||
return { prefix, value: baseDescription, suffix: null };
|
||||
|
|
|
|||
|
|
@ -253,4 +253,20 @@ export default class DHBeastform extends BaseDataItem {
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
_onCreate(_data, _options, userId) {
|
||||
if (!this.actor && game.user.id === userId) {
|
||||
const hasBeastformEffect = this.parent.effects.some(x => x.type === 'beastform');
|
||||
if (!hasBeastformEffect)
|
||||
this.parent.createEmbeddedDocuments('ActiveEffect', [
|
||||
{
|
||||
type: 'beastform',
|
||||
name: game.i18n.localize('DAGGERHEART.ITEMS.Beastform.beastformEffect'),
|
||||
img: 'icons/creatures/abilities/paw-print-pair-purple.webp'
|
||||
}
|
||||
]);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ import BaseDataItem from './base.mjs';
|
|||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
|
||||
import ItemLinkFields from '../fields/itemLinkFields.mjs';
|
||||
import { addLinkedItemsDiff, updateLinkedItemApps } from '../../helpers/utils.mjs';
|
||||
import { addLinkedItemsDiff, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs';
|
||||
|
||||
export default class DHClass extends BaseDataItem {
|
||||
/** @inheritDoc */
|
||||
|
|
@ -163,4 +163,56 @@ export default class DHClass extends BaseDataItem {
|
|||
|
||||
updateLinkedItemApps(options, this.parent.sheet);
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async getDescriptionData() {
|
||||
const baseDescription = this.description;
|
||||
|
||||
const getDomainLabel = domain => {
|
||||
const data = CONFIG.DH.DOMAIN.allDomains()[domain];
|
||||
return data ? game.i18n.localize(data.label) : '';
|
||||
};
|
||||
let domainsLabel = '';
|
||||
if (this.domains.length) {
|
||||
if (this.domains.length === 1) domainsLabel = getDomainLabel(this.domains[0]);
|
||||
else {
|
||||
const firstDomains = this.domains
|
||||
.slice(0, this.domains.length - 1)
|
||||
.map(getDomainLabel)
|
||||
.join(', ');
|
||||
const lastDomain = getDomainLabel(this.domains[this.domains.length - 1]);
|
||||
domainsLabel = game.i18n.format('DAGGERHEART.GENERAL.thingsAndThing', {
|
||||
things: firstDomains,
|
||||
thing: lastDomain
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const classItems = [];
|
||||
for (const itemData of this.inventory.choiceB) {
|
||||
const linkData = [
|
||||
undefined,
|
||||
'UUID', // type
|
||||
itemData.uuid // target
|
||||
];
|
||||
const contentLink = await foundry.applications.ux.TextEditor.implementation._createContentLink(linkData);
|
||||
classItems.push(contentLink.outerHTML);
|
||||
}
|
||||
|
||||
const hopeFeatures = await getFeaturesHTMLData(this.hopeFeatures);
|
||||
const classFeatures = await getFeaturesHTMLData(this.classFeatures);
|
||||
|
||||
const suffix = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/sheets/items/class/description.hbs',
|
||||
{
|
||||
class: this.parent,
|
||||
domains: domainsLabel,
|
||||
classItems,
|
||||
hopeFeatures,
|
||||
classFeatures
|
||||
}
|
||||
);
|
||||
|
||||
return { prefix: null, value: baseDescription, suffix };
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
|
||||
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
|
||||
import BaseDataItem from './base.mjs';
|
||||
|
||||
|
|
@ -24,4 +25,17 @@ export default class DHCommunity extends BaseDataItem {
|
|||
/**@override */
|
||||
static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/items/village.svg';
|
||||
|
||||
/**@inheritdoc */
|
||||
async getDescriptionData() {
|
||||
const baseDescription = this.description;
|
||||
const features = await getFeaturesHTMLData(this.features);
|
||||
|
||||
if (!features.length) return { prefix: null, value: baseDescription, suffix: null };
|
||||
const suffix = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/sheets/items/description.hbs',
|
||||
{ label: 'DAGGERHEART.ITEMS.Community.featuresLabel', features }
|
||||
);
|
||||
|
||||
return { prefix: null, value: baseDescription, suffix };
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
|
||||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
import ItemLinkFields from '../fields/itemLinkFields.mjs';
|
||||
import BaseDataItem from './base.mjs';
|
||||
|
|
@ -89,4 +90,28 @@ export default class DHSubclass extends BaseDataItem {
|
|||
const allowed = await super._preCreate(data, options, user);
|
||||
if (allowed === false) return;
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async getDescriptionData() {
|
||||
const baseDescription = this.description;
|
||||
|
||||
const spellcastTrait = this.spellcastingTrait
|
||||
? game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.spellcastingTrait].label)
|
||||
: null;
|
||||
const foundationFeatures = await getFeaturesHTMLData(this.foundationFeatures);
|
||||
const specializationFeatures = await getFeaturesHTMLData(this.specializationFeatures);
|
||||
const masteryFeatures = await getFeaturesHTMLData(this.masteryFeatures);
|
||||
|
||||
const suffix = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/sheets/items/subclass/description.hbs',
|
||||
{
|
||||
spellcastTrait,
|
||||
foundationFeatures,
|
||||
specializationFeatures,
|
||||
masteryFeatures
|
||||
}
|
||||
);
|
||||
|
||||
return { prefix: null, value: baseDescription, suffix };
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -38,9 +38,7 @@ export default class DHWeapon extends AttachableItem {
|
|||
weaponFeatures: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.ITEM.allWeaponFeatures,
|
||||
blank: true
|
||||
required: true
|
||||
}),
|
||||
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
|
||||
|
|
@ -113,13 +111,26 @@ export default class DHWeapon extends AttachableItem {
|
|||
/**@inheritdoc */
|
||||
async getDescriptionData() {
|
||||
const baseDescription = this.description;
|
||||
|
||||
const tier = game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${this.tier}`);
|
||||
const trait = game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.attack.roll.trait].label);
|
||||
const range = game.i18n.localize(`DAGGERHEART.CONFIG.Range.${this.attack.range}.name`);
|
||||
const damage = Roll.replaceFormulaData(this.attack.damageFormula, this.parent.parent ?? this.parent);
|
||||
const burden = game.i18n.localize(CONFIG.DH.GENERAL.burden[this.burden].label);
|
||||
|
||||
const allFeatures = CONFIG.DH.ITEM.allWeaponFeatures();
|
||||
const features = this.weaponFeatures.map(x => allFeatures[x.value]);
|
||||
if (!features.length) return { prefix: null, value: baseDescription, suffix: null };
|
||||
const features = this.weaponFeatures.map(x => allFeatures[x.value]).filter(x => x);
|
||||
|
||||
const prefix = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/sheets/items/weapon/description.hbs',
|
||||
{ features }
|
||||
{
|
||||
features,
|
||||
tier,
|
||||
trait,
|
||||
range,
|
||||
damage,
|
||||
burden
|
||||
}
|
||||
);
|
||||
|
||||
return { prefix, value: baseDescription, suffix: null };
|
||||
|
|
|
|||
|
|
@ -6,7 +6,12 @@ export default class DhLevelData extends foundry.abstract.DataModel {
|
|||
|
||||
return {
|
||||
level: new fields.SchemaField({
|
||||
current: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
current: new fields.NumberField({
|
||||
required: true,
|
||||
integer: true,
|
||||
initial: 1,
|
||||
label: 'DAGGERHEART.GENERAL.currentLevel'
|
||||
}),
|
||||
changed: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
bonuses: new fields.TypedObjectField(new fields.NumberField({ integer: true, nullable: false }))
|
||||
}),
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ export default class RegisteredTriggers extends Map {
|
|||
unregisterSceneEnvironmentTriggers(flagSystemData) {
|
||||
const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
|
||||
for (const environment of sceneData.sceneEnvironments) {
|
||||
if (environment.pack) continue;
|
||||
if (!environment || environment.pack) continue;
|
||||
this.unregisterItemTriggers(environment.system.features);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ export default class DhAppearance extends foundry.abstract.DataModel {
|
|||
extendEnvironmentDescriptions: new BooleanField(),
|
||||
extendItemDescriptions: new BooleanField(),
|
||||
expandRollMessage: new SchemaField({
|
||||
desc: new BooleanField(),
|
||||
desc: new BooleanField({ initial: true }),
|
||||
roll: new BooleanField(),
|
||||
damage: new BooleanField(),
|
||||
target: new BooleanField()
|
||||
|
|
|
|||
|
|
@ -18,6 +18,10 @@ export default class DhAutomation extends foundry.abstract.DataModel {
|
|||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.players.label'
|
||||
})
|
||||
}),
|
||||
vulnerableAutomation: new fields.BooleanField({
|
||||
initial: true,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.vulnerableAutomation.label'
|
||||
}),
|
||||
countdownAutomation: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: true,
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
import DamageDialog from '../applications/dialogs/damageDialog.mjs';
|
||||
import { parseRallyDice } from '../helpers/utils.mjs';
|
||||
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
|
||||
import DHRoll from './dhRoll.mjs';
|
||||
|
||||
|
|
@ -33,7 +34,7 @@ export default class DamageRoll extends DHRoll {
|
|||
static async buildPost(roll, config, message) {
|
||||
const chatMessage = config.source?.message
|
||||
? ui.chat.collection.get(config.source.message)
|
||||
: getDocumentClass('ChatMessage').applyRollMode({}, config.rollMode);
|
||||
: getDocumentClass('ChatMessage').applyRollMode({}, config.rollMode ?? CONST.DICE_ROLL_MODES.PUBLIC);
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const pool = foundry.dice.terms.PoolTerm.fromRolls(
|
||||
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
|
||||
|
|
@ -46,9 +47,14 @@ export default class DamageRoll extends DHRoll {
|
|||
chatMessage.whisper?.length > 0 ? chatMessage.whisper : null,
|
||||
chatMessage.blind
|
||||
);
|
||||
config.mute = true;
|
||||
}
|
||||
await super.buildPost(roll, config, message);
|
||||
if (config.source?.message) chatMessage.update({ 'system.damage': config.damage });
|
||||
if (config.source?.message) {
|
||||
chatMessage.update({ 'system.damage': config.damage });
|
||||
|
||||
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
}
|
||||
}
|
||||
|
||||
static unifyDamageRoll(rolls) {
|
||||
|
|
@ -192,7 +198,7 @@ export default class DamageRoll extends DHRoll {
|
|||
// Bardic Rally
|
||||
const rallyChoices = config.data?.parent?.appliedEffects.reduce((a, c) => {
|
||||
const change = c.changes.find(ch => ch.key === 'system.bonuses.rally');
|
||||
if (change) a.push({ value: c.id, label: change.value });
|
||||
if (change) a.push({ value: c.id, label: parseRallyDice(change.value, c) });
|
||||
return a;
|
||||
}, []);
|
||||
if (rallyChoices.length) {
|
||||
|
|
|
|||
|
|
@ -96,6 +96,19 @@ export default class DHRoll extends Roll {
|
|||
}
|
||||
|
||||
static async toMessage(roll, config) {
|
||||
const item = config.data.parent?.items?.get?.(config.source.item) ?? null;
|
||||
const action = item ? item.system.actions.get(config.source.action) : null;
|
||||
let actionDescription = null;
|
||||
if (action?.chatDisplay) {
|
||||
actionDescription = action
|
||||
? await foundry.applications.ux.TextEditor.implementation.enrichHTML(action.description, {
|
||||
relativeTo: config.data,
|
||||
rollData: config.data.getRollData?.() ?? {}
|
||||
})
|
||||
: null;
|
||||
config.actionChatMessageHandled = true;
|
||||
}
|
||||
|
||||
const cls = getDocumentClass('ChatMessage'),
|
||||
msgData = {
|
||||
type: this.messageType,
|
||||
|
|
@ -103,7 +116,7 @@ export default class DHRoll extends Roll {
|
|||
title: roll.title,
|
||||
speaker: cls.getSpeaker({ actor: roll.data?.parent }),
|
||||
sound: config.mute ? null : CONFIG.sounds.dice,
|
||||
system: config,
|
||||
system: { ...config, actionDescription },
|
||||
rolls: [roll]
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
||||
import D20Roll from './d20Roll.mjs';
|
||||
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
|
||||
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
|
||||
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
|
||||
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
|
||||
|
||||
|
|
@ -68,7 +68,7 @@ export default class DualityRoll extends D20Roll {
|
|||
setRallyChoices() {
|
||||
return this.data?.parent?.appliedEffects.reduce((a, c) => {
|
||||
const change = c.changes.find(ch => ch.key === 'system.bonuses.rally');
|
||||
if (change) a.push({ value: c.id, label: change.value });
|
||||
if (change) a.push({ value: c.id, label: parseRallyDice(change.value, c) });
|
||||
return a;
|
||||
}, []);
|
||||
}
|
||||
|
|
@ -409,7 +409,9 @@ export default class DualityRoll extends D20Roll {
|
|||
difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
|
||||
}
|
||||
});
|
||||
newRoll.extra = newRoll.extra.slice(2);
|
||||
|
||||
const extraIndex = newRoll.advantage ? 3 : 2;
|
||||
newRoll.extra = newRoll.extra.slice(extraIndex);
|
||||
|
||||
const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
|
||||
|
||||
|
|
|
|||
|
|
@ -61,14 +61,15 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
|||
update.img = 'icons/magic/life/heart-cross-blue.webp';
|
||||
}
|
||||
|
||||
const statuses = Object.keys(data.statuses ?? {});
|
||||
const immuneStatuses =
|
||||
data.statuses?.filter(
|
||||
statuses.filter(
|
||||
status =>
|
||||
this.parent.system.rules?.conditionImmunities &&
|
||||
this.parent.system.rules.conditionImmunities[status]
|
||||
) ?? [];
|
||||
if (immuneStatuses.length > 0) {
|
||||
update.statuses = data.statuses.filter(x => !immuneStatuses.includes(x));
|
||||
update.statuses = statuses.filter(x => !immuneStatuses.includes(x));
|
||||
const conditions = CONFIG.DH.GENERAL.conditions();
|
||||
const scrollingTexts = immuneStatuses.map(status => ({
|
||||
text: game.i18n.format('DAGGERHEART.ACTIVEEFFECT.immuneStatusText', {
|
||||
|
|
@ -113,6 +114,11 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
|||
super.applyField(model, change, field);
|
||||
}
|
||||
|
||||
_applyLegacy(actor, change, changes) {
|
||||
change.value = DhActiveEffect.getChangeValue(actor, change, change.effect);
|
||||
super._applyLegacy(actor, change, changes);
|
||||
}
|
||||
|
||||
/** */
|
||||
static getChangeValue(model, change, effect) {
|
||||
let value = change.value;
|
||||
|
|
|
|||
|
|
@ -934,10 +934,23 @@ export default class DhpActor extends Actor {
|
|||
|
||||
/** Get active effects */
|
||||
getActiveEffects() {
|
||||
const conditions = CONFIG.DH.GENERAL.conditions();
|
||||
const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status]));
|
||||
const autoVulnerableActive = this.system.isAutoVulnerableActive;
|
||||
return this.effects
|
||||
.filter(x => !x.disabled)
|
||||
.reduce((acc, effect) => {
|
||||
/* Could be generalized if needed. Currently just related to Vulnerable */
|
||||
const isAutoVulnerableEffect =
|
||||
effect.flags.daggerheart?.autoApplyFlagId === conditions.vulnerable.autoApplyFlagId;
|
||||
if (isAutoVulnerableEffect) {
|
||||
if (!autoVulnerableActive) return acc;
|
||||
|
||||
effect.appliedBy = game.i18n.localize('DAGGERHEART.CONFIG.Condition.vulnerable.autoAppliedByLabel');
|
||||
effect.isLockedCondition = true;
|
||||
effect.condition = 'vulnerable';
|
||||
}
|
||||
|
||||
acc.push(effect);
|
||||
|
||||
const currentStatusActiveEffects = acc.filter(
|
||||
|
|
|
|||
|
|
@ -110,6 +110,8 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
} else if (s.classList.contains('damage-section'))
|
||||
s.classList.toggle('expanded', autoExpandRoll.damage);
|
||||
else if (s.classList.contains('target-section')) s.classList.toggle('expanded', autoExpandRoll.target);
|
||||
else if (s.classList.contains('description-section'))
|
||||
s.classList.toggle('expanded', autoExpandRoll.desc);
|
||||
});
|
||||
if (itemDesc && autoExpandRoll.desc) itemDesc.setAttribute('open', '');
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,78 +1,30 @@
|
|||
export default class DHToken extends CONFIG.Token.documentClass {
|
||||
/**
|
||||
* Inspect the Actor data model and identify the set of attributes which could be used for a Token Bar.
|
||||
* @param {object} attributes The tracked attributes which can be chosen from
|
||||
* @returns {object} A nested object of attribute choices to display
|
||||
*/
|
||||
static getTrackedAttributeChoices(attributes, model) {
|
||||
/**@inheritdoc */
|
||||
static getTrackedAttributeChoices(attributes, typeKey) {
|
||||
attributes = attributes || this.getTrackedAttributes();
|
||||
const barGroup = game.i18n.localize('TOKEN.BarAttributes');
|
||||
const valueGroup = game.i18n.localize('TOKEN.BarValues');
|
||||
const actorModel = typeKey ? game.system.api.data.actors[`Dh${typeKey.capitalize()}`] : null;
|
||||
const getLabel = path => {
|
||||
const label = actorModel?.schema.getField(path)?.label;
|
||||
return label ? game.i18n.localize(label) : path;
|
||||
};
|
||||
|
||||
const bars = attributes.bar.map(v => {
|
||||
const a = v.join('.');
|
||||
const modelLabel = model ? game.i18n.localize(model.schema.getField(`${a}.value`).label) : null;
|
||||
return { group: barGroup, value: a, label: modelLabel ? modelLabel : a };
|
||||
return { group: barGroup, value: a, label: getLabel(a) };
|
||||
});
|
||||
bars.sort((a, b) => a.label.compare(b.label));
|
||||
bars.sort((a, b) => a.value.compare(b.value));
|
||||
|
||||
const invalidAttributes = [
|
||||
'gold',
|
||||
'levelData',
|
||||
'actions',
|
||||
'biography',
|
||||
'class',
|
||||
'multiclass',
|
||||
'companion',
|
||||
'notes',
|
||||
'partner',
|
||||
'description',
|
||||
'impulses',
|
||||
'tier',
|
||||
'type'
|
||||
];
|
||||
const values = attributes.value.reduce((acc, v) => {
|
||||
const values = attributes.value.map(v => {
|
||||
const a = v.join('.');
|
||||
if (invalidAttributes.some(x => a.startsWith(x))) return acc;
|
||||
|
||||
const field = model ? model.schema.getField(a) : null;
|
||||
const modelLabel = field ? game.i18n.localize(field.label) : null;
|
||||
const hint = field ? game.i18n.localize(field.hint) : null;
|
||||
acc.push({ group: valueGroup, value: a, label: modelLabel ? modelLabel : a, hint: hint });
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
values.sort((a, b) => a.label.compare(b.label));
|
||||
return { group: valueGroup, value: a, label: getLabel(a) };
|
||||
});
|
||||
|
||||
values.sort((a, b) => a.value.compare(b.value));
|
||||
return bars.concat(values);
|
||||
}
|
||||
|
||||
static _getTrackedAttributesFromSchema(schema, _path = []) {
|
||||
const attributes = { bar: [], value: [] };
|
||||
for (const [name, field] of Object.entries(schema.fields)) {
|
||||
const p = _path.concat([name]);
|
||||
if (field instanceof foundry.data.fields.NumberField) attributes.value.push(p);
|
||||
if (field instanceof foundry.data.fields.BooleanField && field.options.isAttributeChoice)
|
||||
attributes.value.push(p);
|
||||
if (field instanceof foundry.data.fields.StringField) attributes.value.push(p);
|
||||
if (field instanceof foundry.data.fields.ArrayField) attributes.value.push(p);
|
||||
const isSchema = field instanceof foundry.data.fields.SchemaField;
|
||||
const isModel = field instanceof foundry.data.fields.EmbeddedDataField;
|
||||
|
||||
if (isSchema || isModel) {
|
||||
const schema = isModel ? field.model.schema : field;
|
||||
const isBar = schema.has && schema.has('value') && schema.has('max');
|
||||
if (isBar) attributes.bar.push(p);
|
||||
else {
|
||||
const inner = this.getTrackedAttributes(schema, p);
|
||||
attributes.bar.push(...inner.bar);
|
||||
attributes.value.push(...inner.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
return attributes;
|
||||
}
|
||||
|
||||
_shouldRecordMovementHistory() {
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -119,8 +119,8 @@ export const tagifyElement = (element, baseOptions, onChange, tagifyOptions = {}
|
|||
}),
|
||||
maxTags: typeof maxTags === 'function' ? maxTags() : maxTags,
|
||||
dropdown: {
|
||||
searchKeys: ['value', 'name'],
|
||||
mapValueTo: 'name',
|
||||
searchKeys: ['value'],
|
||||
enabled: 0,
|
||||
maxItems: 100,
|
||||
closeOnSelect: true,
|
||||
|
|
@ -472,7 +472,7 @@ export function refreshIsAllowed(allowedTypes, typeToCheck) {
|
|||
case CONFIG.DH.GENERAL.refreshTypes.scene.id:
|
||||
case CONFIG.DH.GENERAL.refreshTypes.session.id:
|
||||
case CONFIG.DH.GENERAL.refreshTypes.longRest.id:
|
||||
return allowedTypes.includes(typeToCheck);
|
||||
return allowedTypes.includes?.(typeToCheck) ?? allowedTypes.has(typeToCheck);
|
||||
case CONFIG.DH.GENERAL.refreshTypes.shortRest.id:
|
||||
return allowedTypes.some(
|
||||
x =>
|
||||
|
|
@ -495,3 +495,183 @@ export function htmlToText(html) {
|
|||
|
||||
return tempDivElement.textContent || tempDivElement.innerText || '';
|
||||
}
|
||||
|
||||
export async function getFeaturesHTMLData(features) {
|
||||
const result = [];
|
||||
for (const feature of features) {
|
||||
if (feature) {
|
||||
const base = feature.item ?? feature;
|
||||
const item = base.system ? base : await foundry.utils.fromUuid(base.uuid);
|
||||
const itemDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
item.system.description
|
||||
);
|
||||
result.push({ label: item.name, description: itemDescription });
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a simple flavor-less formula with only +/- operators, returns a list of damage partial terms.
|
||||
* All subtracted terms become negative terms.
|
||||
* If there are no dice, it returns 0d1 for that term.
|
||||
*/
|
||||
export function parseTermsFromSimpleFormula(formula) {
|
||||
const roll = formula instanceof Roll ? formula : new Roll(formula);
|
||||
|
||||
// Parse from right to left so that when we hit an operator, we already have the term.
|
||||
return roll.terms.reduceRight((result, term) => {
|
||||
// Ignore + terms, we assume + by default
|
||||
if (term.expression === ' + ') return result;
|
||||
|
||||
// - terms modify the last term we parsed
|
||||
if (term.expression === ' - ') {
|
||||
const termToModify = result[0];
|
||||
if (termToModify) {
|
||||
if (termToModify.bonus) termToModify.bonus *= -1;
|
||||
if (termToModify.dice) termToModify.dice *= -1;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
result.unshift({
|
||||
bonus: term instanceof foundry.dice.terms.NumericTerm ? term.number : 0,
|
||||
diceQuantity: term instanceof foundry.dice.terms.Die ? term.number : 0,
|
||||
faces: term.faces ?? 1
|
||||
});
|
||||
|
||||
return result;
|
||||
}, []);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the expectede value from a formula or the results of parseTermsFromSimpleFormula.
|
||||
* @returns {number} the average result of rolling the given dice
|
||||
*/
|
||||
export function calculateExpectedValue(formulaOrTerms) {
|
||||
const terms = Array.isArray(formulaOrTerms)
|
||||
? formulaOrTerms
|
||||
: typeof formulaOrTerms === 'string'
|
||||
? parseTermsFromSimpleFormula(formulaOrTerms)
|
||||
: [formulaOrTerms];
|
||||
return terms.reduce((r, t) => r + (t.bonus ?? 0) + (t.diceQuantity ? (t.diceQuantity * (t.faces + 1)) / 2 : 0), 0);
|
||||
}
|
||||
|
||||
export function parseRallyDice(value, effect) {
|
||||
const legacyStartsWithPrefix = value.toLowerCase().startsWith('d');
|
||||
const workingValue = legacyStartsWithPrefix ? value.slice(1) : value;
|
||||
const dataParsedValue = itemAbleRollParse(workingValue, effect.parent);
|
||||
|
||||
return `d${game.system.api.documents.DhActiveEffect.effectSafeEval(dataParsedValue)}`;
|
||||
}
|
||||
/**
|
||||
* Refreshes character and/or adversary resources.
|
||||
* @param { string[] } refreshTypes Which type of features to refresh using IDs from CONFIG.DH.GENERAL.refreshTypes
|
||||
* @param { string[] = ['character', 'adversary'] } actorTypes Which actor types should refresh their features. Defaults to character and adversary.
|
||||
* @param { boolean = true } sendRefreshMessage If a chat message should be created detailing the refresh
|
||||
* @return { Actor[] } The actors that had their features refreshed
|
||||
*/
|
||||
export async function RefreshFeatures(
|
||||
refreshTypes = [],
|
||||
actorTypes = ['character', 'adversary'],
|
||||
sendNotificationMessage = true,
|
||||
sendRefreshMessage = true
|
||||
) {
|
||||
const refreshedActors = {};
|
||||
for (let actor of game.actors) {
|
||||
if (actorTypes.includes(actor.type) && actor.prototypeToken.actorLink) {
|
||||
const updates = {};
|
||||
for (let item of actor.items) {
|
||||
if (
|
||||
item.system.metadata?.hasResource &&
|
||||
refreshIsAllowed(refreshTypes, item.system.resource?.recovery)
|
||||
) {
|
||||
if (!refreshedActors[actor.id])
|
||||
refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
|
||||
refreshedActors[actor.id].refreshed.add(
|
||||
game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[item.system.resource.recovery].label)
|
||||
);
|
||||
|
||||
if (!updates[item.id]?.system) updates[item.id] = { system: {} };
|
||||
|
||||
const increasing =
|
||||
item.system.resource.progression === CONFIG.DH.ITEM.itemResourceProgression.increasing.id;
|
||||
updates[item.id].system = {
|
||||
...updates[item.id].system,
|
||||
'resource.value': increasing
|
||||
? 0
|
||||
: game.system.api.documents.DhActiveEffect.effectSafeEval(
|
||||
Roll.replaceFormulaData(item.system.resource.max, actor.getRollData())
|
||||
)
|
||||
};
|
||||
}
|
||||
if (item.system.metadata?.hasActions) {
|
||||
const usedTypes = new Set();
|
||||
const actions = item.system.actions.filter(action => {
|
||||
if (refreshIsAllowed(refreshTypes, action.uses.recovery)) {
|
||||
usedTypes.add(action.uses.recovery);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
if (actions.length === 0) continue;
|
||||
|
||||
if (!refreshedActors[actor.id])
|
||||
refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
|
||||
refreshedActors[actor.id].refreshed.add(
|
||||
...usedTypes.map(type => game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[type].label))
|
||||
);
|
||||
|
||||
if (!updates[item.id]?.system) updates[item.id] = { system: {} };
|
||||
|
||||
updates[item.id].system = {
|
||||
...updates[item.id].system,
|
||||
...actions.reduce(
|
||||
(acc, action) => {
|
||||
acc.actions[action.id] = { 'uses.value': 0 };
|
||||
return acc;
|
||||
},
|
||||
{ actions: updates[item.id].system.actions ?? {} }
|
||||
)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
for (let key in updates) {
|
||||
const update = updates[key];
|
||||
await actor.items.get(key).update(update);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const types = refreshTypes.map(x => game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[x].label)).join(', ');
|
||||
|
||||
if (sendNotificationMessage) {
|
||||
ui.notifications.info(
|
||||
game.i18n.format('DAGGERHEART.UI.Notifications.gmMenuRefresh', {
|
||||
types: `[${types}]`
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
if (sendRefreshMessage) {
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = {
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/refreshMessage.hbs',
|
||||
{
|
||||
types: types
|
||||
}
|
||||
),
|
||||
title: game.i18n.localize('DAGGERHEART.UI.Chat.refreshMessage.title'),
|
||||
speaker: cls.getSpeaker()
|
||||
};
|
||||
|
||||
cls.create(msg);
|
||||
}
|
||||
|
||||
return refreshedActors;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@ export const preloadHandlebarsTemplates = async function () {
|
|||
'systems/daggerheart/templates/dialogs/downtime/activities.hbs',
|
||||
'systems/daggerheart/templates/dialogs/dice-roll/costSelection.hbs',
|
||||
'systems/daggerheart/templates/ui/chat/parts/roll-part.hbs',
|
||||
'systems/daggerheart/templates/ui/chat/parts/description-part.hbs',
|
||||
'systems/daggerheart/templates/ui/chat/parts/damage-part.hbs',
|
||||
'systems/daggerheart/templates/ui/chat/parts/target-part.hbs',
|
||||
'systems/daggerheart/templates/ui/chat/parts/button-part.hbs',
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ import {
|
|||
DhHomebrewSettings,
|
||||
DhVariantRuleSettings
|
||||
} from '../applications/settings/_module.mjs';
|
||||
import { DhTagTeamRoll } from '../data/_module.mjs';
|
||||
import { CompendiumBrowserSettings, DhTagTeamRoll } from '../data/_module.mjs';
|
||||
|
||||
export const registerDHSettings = () => {
|
||||
registerMenuSettings();
|
||||
|
|
@ -126,7 +126,7 @@ const registerNonConfigSettings = () => {
|
|||
type: Number,
|
||||
default: 0,
|
||||
onChange: () => {
|
||||
if (ui.resources) ui.resources.render({ force: true });
|
||||
if (ui.resources) ui.resources.render();
|
||||
ui.combat.render({ force: true });
|
||||
}
|
||||
});
|
||||
|
|
@ -142,6 +142,12 @@ const registerNonConfigSettings = () => {
|
|||
config: false,
|
||||
type: DhTagTeamRoll
|
||||
});
|
||||
|
||||
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.CompendiumBrowserSettings, {
|
||||
scope: 'client',
|
||||
config: false,
|
||||
type: CompendiumBrowserSettings
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -38,7 +38,8 @@ export const RefreshType = {
|
|||
Countdown: 'DhCoundownRefresh',
|
||||
TagTeamRoll: 'DhTagTeamRollRefresh',
|
||||
EffectsDisplay: 'DhEffectsDisplayRefresh',
|
||||
Scene: 'DhSceneRefresh'
|
||||
Scene: 'DhSceneRefresh',
|
||||
CompendiumBrowser: 'DhCompendiumBrowserRefresh'
|
||||
};
|
||||
|
||||
export const registerSocketHooks = () => {
|
||||
|
|
|
|||
|
|
@ -82,7 +82,7 @@
|
|||
"enabled": false
|
||||
},
|
||||
"flatMultiplier": 3,
|
||||
"dice": "d10",
|
||||
"dice": "d20",
|
||||
"bonus": null,
|
||||
"multiplier": "flat"
|
||||
},
|
||||
|
|
|
|||
|
|
@ -246,7 +246,7 @@
|
|||
"name": "Group Attack",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"vgguNWz8vG8aoLXR": {
|
||||
|
|
|
|||
|
|
@ -218,10 +218,10 @@
|
|||
},
|
||||
"items": [
|
||||
{
|
||||
"name": "Horde (1d6+3)",
|
||||
"name": "Horde",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>1d6+3</strong> physical damage instead.</p>",
|
||||
"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>@Lookup[@system.attack.altDamageFormula]</strong> physical damage instead.</p>",
|
||||
"resource": null,
|
||||
"actions": {},
|
||||
"originItemType": null,
|
||||
|
|
|
|||
|
|
@ -388,7 +388,7 @@
|
|||
"name": "Fumigation",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p>Drop a smoke bomb that fi lls the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.</p><p>@Template[type:emanation|range:c]</p>",
|
||||
"description": "<p>Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.</p><p>@Template[type:emanation|range:c]</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"sp7RfJRQJsEUm09m": {
|
||||
|
|
|
|||
|
|
@ -239,7 +239,7 @@
|
|||
"name": "Group Attack",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 6 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"cbAvPSIhwBMBTI3D": {
|
||||
|
|
|
|||
|
|
@ -239,7 +239,7 @@
|
|||
"name": "Group Attack",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Cult @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Cult @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"EH1preaTWBD4rOvx": {
|
||||
|
|
|
|||
|
|
@ -224,10 +224,10 @@
|
|||
},
|
||||
"items": [
|
||||
{
|
||||
"name": "Horde (2d4+1)",
|
||||
"name": "Horde",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>2d4+1</strong> physical damage instead.</p>",
|
||||
"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>@Lookup[@system.attack.altDamageFormula]</strong> physical damage instead.</p>",
|
||||
"resource": null,
|
||||
"actions": {},
|
||||
"originItemType": null,
|
||||
|
|
|
|||
|
|
@ -218,10 +218,10 @@
|
|||
},
|
||||
"items": [
|
||||
{
|
||||
"name": "Horde (2d4+1)",
|
||||
"name": "Horde",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p>When the @Lookup[@name] have marked half or more of their HP, their standard attack deals <strong>2d4+1</strong> physical damage instead.</p>",
|
||||
"description": "<p>When the @Lookup[@name] have marked half or more of their HP, their standard attack deals <strong>@Lookup[@system.attack.altDamageFormula]</strong> physical damage instead.</p>",
|
||||
"resource": null,
|
||||
"actions": {},
|
||||
"originItemType": null,
|
||||
|
|
|
|||
|
|
@ -239,7 +239,7 @@
|
|||
"name": "Group Attack",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"vXHZVb0Y7Hqu3uso": {
|
||||
|
|
|
|||
|
|
@ -317,7 +317,7 @@
|
|||
"name": "Group Attack",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 12 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"QHNRSEQmqOcaoXq4": {
|
||||
|
|
|
|||
|
|
@ -229,7 +229,7 @@
|
|||
"_id": "9RduwBLYcBaiouYk",
|
||||
"img": "icons/creatures/magical/humanoid-silhouette-aliens-green.webp",
|
||||
"system": {
|
||||
"description": "<p>When the @Lookup[@name] have marked half or more of their HP, their standard attack deals <strong>1d4+1</strong> physical damage instead.</p>",
|
||||
"description": "<p>When the @Lookup[@name] have marked half or more of their HP, their standard attack deals <strong>@Lookup[@system.attack.altDamageFormula]</strong> physical damage instead.</p>",
|
||||
"resource": null,
|
||||
"actions": {},
|
||||
"originItemType": null,
|
||||
|
|
|
|||
|
|
@ -248,7 +248,7 @@
|
|||
"_id": "fsaBlCjTdq1jM23G",
|
||||
"img": "icons/creatures/abilities/tail-strike-bone-orange.webp",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"q8chow47nQLR9qeF": {
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@
|
|||
"max": 1
|
||||
},
|
||||
"stress": {
|
||||
"max": 1
|
||||
"max": 2
|
||||
}
|
||||
},
|
||||
"attack": {
|
||||
|
|
@ -239,7 +239,7 @@
|
|||
"name": "Group Attack",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"DjbPQowW1OdBD9Zn": {
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@
|
|||
"max": 1
|
||||
},
|
||||
"stress": {
|
||||
"max": 1
|
||||
"max": 2
|
||||
}
|
||||
},
|
||||
"attack": {
|
||||
|
|
@ -294,7 +294,7 @@
|
|||
"name": "Group Attack",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 10 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"eo7J0v1B5zPHul1M": {
|
||||
|
|
|
|||
|
|
@ -248,7 +248,7 @@
|
|||
"_id": "1k5TmQIAunM7Bv32",
|
||||
"img": "icons/creatures/abilities/tail-strike-bone-orange.webp",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name] within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name] within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"aoQDb2m32NDxE6ZP": {
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@
|
|||
"reduction": 0
|
||||
}
|
||||
},
|
||||
"type": "standard",
|
||||
"type": "ranged",
|
||||
"notes": "",
|
||||
"hordeHp": 1,
|
||||
"experiences": {
|
||||
|
|
|
|||
|
|
@ -104,6 +104,7 @@
|
|||
]
|
||||
},
|
||||
"type": "attack",
|
||||
"range": "melee",
|
||||
"chatDisplay": false
|
||||
},
|
||||
"attribution": {
|
||||
|
|
|
|||
|
|
@ -242,7 +242,7 @@
|
|||
"_id": "K08WlZwGqzEo4idT",
|
||||
"img": "icons/creatures/abilities/tail-strike-bone-orange.webp",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"xTMNAHcoErKuR6TZ": {
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@
|
|||
"reduction": 0
|
||||
}
|
||||
},
|
||||
"type": "standard",
|
||||
"type": "bruiser",
|
||||
"notes": "",
|
||||
"hordeHp": 1,
|
||||
"experiences": {},
|
||||
|
|
@ -66,12 +66,12 @@
|
|||
"tier": 3,
|
||||
"description": "<p>A sturdy animate old-growth tree.</p>",
|
||||
"attack": {
|
||||
"name": "Attack",
|
||||
"name": "Branch",
|
||||
"roll": {
|
||||
"type": "attack",
|
||||
"bonus": 2
|
||||
},
|
||||
"range": "close",
|
||||
"range": "veryClose",
|
||||
"damage": {
|
||||
"parts": [
|
||||
{
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@
|
|||
},
|
||||
"img": "icons/creatures/claws/claw-talons-yellow-red.webp",
|
||||
"type": "attack",
|
||||
"range": "melee",
|
||||
"range": "veryClose",
|
||||
"chatDisplay": false
|
||||
},
|
||||
"attribution": {
|
||||
|
|
@ -239,7 +239,7 @@
|
|||
"name": "Group Attack",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 11 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"tvQetauskZoHDR5y": {
|
||||
|
|
|
|||
|
|
@ -229,7 +229,7 @@
|
|||
"_id": "Q7DRbWjHl64CNwag",
|
||||
"img": "icons/creatures/magical/humanoid-silhouette-aliens-green.webp",
|
||||
"system": {
|
||||
"description": "<p>When the @Lookup[@name] have marked half or more of their HP, their standard attack deals <strong>1d4+1</strong> physical damage instead.</p>",
|
||||
"description": "<p>When the @Lookup[@name] have marked half or more of their HP, their standard attack deals <strong>@Lookup[@system.attack.altDamageFormula]</strong> physical damage instead.</p>",
|
||||
"resource": null,
|
||||
"actions": {},
|
||||
"originItemType": null,
|
||||
|
|
|
|||
|
|
@ -242,7 +242,7 @@
|
|||
"_id": "R9vrwFNl5BD1YXJo",
|
||||
"img": "icons/creatures/abilities/tail-strike-bone-orange.webp",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"DJBNtd3hWjwsjPwq": {
|
||||
|
|
|
|||
|
|
@ -242,7 +242,7 @@
|
|||
"_id": "CQZQiEiRH70Br5Ge",
|
||||
"img": "icons/creatures/abilities/tail-strike-bone-orange.webp",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 3 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"ghgFZskDiizJDjcn": {
|
||||
|
|
|
|||
|
|
@ -242,7 +242,7 @@
|
|||
"_id": "wl9KKEpVWDBu62hU",
|
||||
"img": "icons/creatures/abilities/tail-strike-bone-orange.webp",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"Sz55uB8xkoNytLwJ": {
|
||||
|
|
|
|||
|
|
@ -223,7 +223,7 @@
|
|||
"_id": "9Zuu892SO5NmtI4w",
|
||||
"img": "icons/creatures/magical/humanoid-silhouette-aliens-green.webp",
|
||||
"system": {
|
||||
"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>1d4+1</strong> physical damage instead.</p>",
|
||||
"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>@Lookup[@system.attack.altDamageFormula]</strong> physical damage instead.</p>",
|
||||
"resource": null,
|
||||
"actions": {},
|
||||
"originItemType": null,
|
||||
|
|
|
|||
|
|
@ -254,12 +254,12 @@
|
|||
},
|
||||
"items": [
|
||||
{
|
||||
"name": "Horde (1d4+2)",
|
||||
"name": "Horde",
|
||||
"type": "feature",
|
||||
"_id": "4dSzqtYvH385r9Ng",
|
||||
"img": "icons/creatures/magical/humanoid-silhouette-aliens-green.webp",
|
||||
"system": {
|
||||
"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>1d4+2</strong> physical damage instead.</p>",
|
||||
"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>@Lookup[@system.attack.altDamageFormula]</strong> physical damage instead.</p>",
|
||||
"resource": null,
|
||||
"actions": {},
|
||||
"originItemType": null,
|
||||
|
|
|
|||
|
|
@ -281,7 +281,7 @@
|
|||
"_id": "WiobzuyvJ46zfsOv",
|
||||
"img": "icons/creatures/abilities/tail-strike-bone-orange.webp",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"ZC5pKIb9N82vgMWu": {
|
||||
|
|
|
|||
|
|
@ -97,8 +97,8 @@
|
|||
]
|
||||
},
|
||||
"type": "attack",
|
||||
"chatDisplay": false,
|
||||
"range": ""
|
||||
"range": "melee",
|
||||
"chatDisplay": false
|
||||
},
|
||||
"attribution": {
|
||||
"source": "Daggerheart SRD",
|
||||
|
|
@ -239,7 +239,7 @@
|
|||
"name": "Group Attack",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 8 physical damage each. Combine this damage.</p>",
|
||||
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"euP8VA4wvfsCpwN1": {
|
||||
|
|
|
|||
|
|
@ -110,7 +110,7 @@
|
|||
},
|
||||
"img": "icons/creatures/claws/claw-scaled-red.webp",
|
||||
"type": "attack",
|
||||
"range": "melee",
|
||||
"range": "close",
|
||||
"chatDisplay": false
|
||||
},
|
||||
"attribution": {
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
"name": "Tentacles",
|
||||
"name": "Undead Hands",
|
||||
"roll": {
|
||||
"bonus": 2,
|
||||
"type": "attack"
|
||||
|
|
@ -218,10 +218,10 @@
|
|||
},
|
||||
"items": [
|
||||
{
|
||||
"name": "Horde (2d6+5)",
|
||||
"name": "Horde",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>2d6+5</strong> physical damage instead.</p>",
|
||||
"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>@Lookup[@system.attack.altDamageFormula]</strong> physical damage instead.</p>",
|
||||
"resource": null,
|
||||
"actions": {},
|
||||
"originItemType": null,
|
||||
|
|
|
|||
|
|
@ -218,12 +218,12 @@
|
|||
},
|
||||
"items": [
|
||||
{
|
||||
"name": "Horde (1d4+2)",
|
||||
"name": "Horde",
|
||||
"type": "feature",
|
||||
"_id": "nNJGAhWu0IuS2ybn",
|
||||
"img": "icons/creatures/magical/humanoid-silhouette-aliens-green.webp",
|
||||
"system": {
|
||||
"description": "<p>When the @Lookup[@name] have marked half or more of their HP, their standard attack deals <strong>1d4+2</strong> physical damage instead.</p>",
|
||||
"description": "<p>When the @Lookup[@name] have marked half or more of their HP, their standard attack deals <strong>@Lookup[@system.attack.altDamageFormula]</strong> physical damage instead.</p>",
|
||||
"resource": null,
|
||||
"actions": {},
|
||||
"originItemType": null,
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
"type": "ancestry",
|
||||
"folder": null,
|
||||
"system": {
|
||||
"description": "<p>Clanks are sentient mechanical beings built from a variety of materials, including metal, wood, and stone. They can resemble humanoids, animals, or even inanimate objects. Like organic beings, their bodies come in a wide array of sizes. Because of their bespoke construction, many clanks have highly specialized physical configurations. Examples include clawed hands for grasping, wheels for movement, or built-in weaponry.</p><p class=\"green Body-Styles_Body\">Many clanks embrace body modifications for style as well as function, and members of other ancestries often turn to clank artisans to construct customized mobility aids and physical adornments. Other ancestries can create clanks, even using their own physical characteristics as inspiration, but it’s also common for clanks to build one another. A clank’s lifespan extends as long as they’re able to acquire or craft new parts, making their physical form effectively immortal. That said, their minds are subject to the effects of time, and deteriorate as the magic that powers them loses potency.</p><p></p><h4>ANCESTRY FEATURES</h4><p><em><strong>Purposeful Design:</strong></em> Decide who made you and for what purpose. At character creation, choose one of your Experiences that best aligns with this purpose and gain a permanent +1 bonus to it.</p><p><em><strong>Efficient:</strong></em> When you take a short rest, you can choose a long rest move instead of a short rest move.</p><p></p>",
|
||||
"description": "<p>Clanks are sentient mechanical beings built from a variety of materials, including metal, wood, and stone. They can resemble humanoids, animals, or even inanimate objects. Like organic beings, their bodies come in a wide array of sizes. Because of their bespoke construction, many clanks have highly specialized physical configurations. Examples include clawed hands for grasping, wheels for movement, or built-in weaponry.</p><p class=\"green Body-Styles_Body\">Many clanks embrace body modifications for style as well as function, and members of other ancestries often turn to clank artisans to construct customized mobility aids and physical adornments. Other ancestries can create clanks, even using their own physical characteristics as inspiration, but it’s also common for clanks to build one another. A clank’s lifespan extends as long as they’re able to acquire or craft new parts, making their physical form effectively immortal. That said, their minds are subject to the effects of time, and deteriorate as the magic that powers them loses potency.</p>",
|
||||
"features": [
|
||||
{
|
||||
"type": "primary",
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
"type": "ancestry",
|
||||
"folder": null,
|
||||
"system": {
|
||||
"description": "<p>Drakona resemble wingless dragons in humanoid form and possess a powerful elemental breath. All drakona have thick scales that provide excellent natural armor against both attacks and the forces of nature. They are large in size, ranging from 5 feet to 7 feet on average, with long sharp teeth. New teeth grow throughout a Drakona’s approximately 350-year lifespan, so they are never in danger of permanently losing an incisor. Unlike their dragon ancestors, drakona don’t have wings and can’t fly without magical aid. Members of this ancestry pass down the element of their breath through generations, though in rare cases, a drakona’s elemental power will differ from the rest of their family’s.</p><p></p><h4>ANCESTRY FEATURES</h4><p><em><strong>Scales:</strong></em> Your scales act as natural protection. When you would take Severe damage, you can <strong>mark a Stress</strong> to mark 1 fewer Hit Points.</p><p><em><strong>Elemental Breath:</strong></em> Choose an element for your breath (such as electricity, fire, or ice). You can use this breath against a target or group of targets within Very Close range, treating it as an Instinct weapon that deals <strong>d8</strong> magic damage using your Proficiency.</p><p></p>",
|
||||
"description": "<p>Drakona resemble wingless dragons in humanoid form and possess a powerful elemental breath. All drakona have thick scales that provide excellent natural armor against both attacks and the forces of nature. They are large in size, ranging from 5 feet to 7 feet on average, with long sharp teeth. New teeth grow throughout a Drakona’s approximately 350-year lifespan, so they are never in danger of permanently losing an incisor. Unlike their dragon ancestors, drakona don’t have wings and can’t fly without magical aid. Members of this ancestry pass down the element of their breath through generations, though in rare cases, a drakona’s elemental power will differ from the rest of their family’s.</p>",
|
||||
"features": [
|
||||
{
|
||||
"type": "primary",
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
"type": "ancestry",
|
||||
"folder": null,
|
||||
"system": {
|
||||
"description": "<p>Dwarves are most easily recognized as short humanoids with square frames, dense musculature, and thick hair. Their average height ranges from 4 to 5 ½ feet, and they are often broad in proportion to their stature. Their skin and nails contain a high amount of keratin, making them naturally resilient. This allows dwarves to embed gemstones into their bodies and decorate themselves with tattoos or piercings. Their hair grows thickly—usually on their heads, but some dwarves have thick hair across their bodies as well. Dwarves of all genders can grow facial hair, which they often style in elaborate arrangements. Typically, dwarves live up to 250 years of age, maintaining their muscle mass well into later life.</p><p></p><h4>ANCESTRY FEATURES</h4><p><em><strong>Thick Skin:</strong></em> When you take Minor damage, you can <strong>mark 2 Stress</strong> instead of marking a Hit Point.</p><p><em><strong>Increased Fortitude:</strong></em> <strong>Spend 3 Hope</strong> to halve incoming physical damage.</p>",
|
||||
"description": "<p>Dwarves are most easily recognized as short humanoids with square frames, dense musculature, and thick hair. Their average height ranges from 4 to 5 ½ feet, and they are often broad in proportion to their stature. Their skin and nails contain a high amount of keratin, making them naturally resilient. This allows dwarves to embed gemstones into their bodies and decorate themselves with tattoos or piercings. Their hair grows thickly—usually on their heads, but some dwarves have thick hair across their bodies as well. Dwarves of all genders can grow facial hair, which they often style in elaborate arrangements. Typically, dwarves live up to 250 years of age, maintaining their muscle mass well into later life.</p>",
|
||||
"features": [
|
||||
{
|
||||
"type": "primary",
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
"type": "ancestry",
|
||||
"folder": null,
|
||||
"system": {
|
||||
"description": "<p>Elves are typically tall humanoids with pointed ears and acutely attuned senses. Their ears vary in size and pointed shape, and as they age, the tips begin to droop. While elves come in a wide range of body types, they are all fairly tall, with heights ranging from about 6 to 6 ½ feet. All elves have the ability to drop into a celestial trance, rather than sleep. This allows them to rest effectively in a short amount of time.</p><p class=\"green Body-Styles_Body\">Some elves possess what is known as a “mystic form,” which occurs when an elf has dedicated themself to the study or protection of the natural world so deeply that their physical form changes. These characteristics can include celestial freckles, the presence of leaves, vines, or flowers in their hair, eyes that flicker like fire, and more. Sometimes these traits are inherited from parents, but if an elf changes their environment or magical focus, their appearance changes over time. Because elves live for about 350 years, these traits can shift more than once throughout their lifespan.</p><p></p><h4>ANCESTRY FEATURES</h4><p><em><strong>Quick Reactions:</strong></em> <strong>Mark a Stress</strong> to gain advantage on a reaction roll.</p><p><em><strong>Celestial Trance:</strong></em> During a rest, you can drop into a trance to choose an additional downtime move.</p><p></p>",
|
||||
"description": "<p>Elves are typically tall humanoids with pointed ears and acutely attuned senses. Their ears vary in size and pointed shape, and as they age, the tips begin to droop. While elves come in a wide range of body types, they are all fairly tall, with heights ranging from about 6 to 6 ½ feet. All elves have the ability to drop into a celestial trance, rather than sleep. This allows them to rest effectively in a short amount of time.</p><p class=\"green Body-Styles_Body\">Some elves possess what is known as a “mystic form,” which occurs when an elf has dedicated themself to the study or protection of the natural world so deeply that their physical form changes. These characteristics can include celestial freckles, the presence of leaves, vines, or flowers in their hair, eyes that flicker like fire, and more. Sometimes these traits are inherited from parents, but if an elf changes their environment or magical focus, their appearance changes over time. Because elves live for about 350 years, these traits can shift more than once throughout their lifespan.</p>",
|
||||
"features": [
|
||||
{
|
||||
"type": "primary",
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
"type": "ancestry",
|
||||
"folder": null,
|
||||
"system": {
|
||||
"description": "<p>Faeries are winged humanoid creatures with insectile features. These characteristics cover a broad spectrum from humanoid to insectoid—some possess additional arms, compound eyes, lantern organs, chitinous exoskeletons, or stingers. Because of their close ties to the natural world, they also frequently possess attributes that allow them to blend in with various plants. The average height of a faerie ranges from about 2 feet to 5 feet, but some faeries grow up to 7 feet tall. All faeries possess membranous wings and they each go through a process of metamorphosis. The process and changes differ from faerie to faerie, but during this transformation each individual manifests the unique appearance they will carry throughout the rest of their approximately 50-year lifespan.</p><p></p><h4>ANCESTRY FEATURE</h4><p><em><strong>Luckbender:</strong></em> Once per session, after you or a willing ally within Close range makes an action roll, you can <strong>spend 3 Hope</strong> to reroll the Duality Dice.</p><p><em><strong>Wings:</strong></em> You can fly. While flying, you can <strong>mark a Stress</strong> after an adversary makes an attack against you to gain a +2 bonus to your Evasion against that attack.</p>",
|
||||
"description": "<p>Faeries are winged humanoid creatures with insectile features. These characteristics cover a broad spectrum from humanoid to insectoid—some possess additional arms, compound eyes, lantern organs, chitinous exoskeletons, or stingers. Because of their close ties to the natural world, they also frequently possess attributes that allow them to blend in with various plants. The average height of a faerie ranges from about 2 feet to 5 feet, but some faeries grow up to 7 feet tall. All faeries possess membranous wings and they each go through a process of metamorphosis. The process and changes differ from faerie to faerie, but during this transformation each individual manifests the unique appearance they will carry throughout the rest of their approximately 50-year lifespan.</p>",
|
||||
"features": [
|
||||
{
|
||||
"type": "primary",
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue