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34 commits
1.4.2 ... main

Author SHA1 Message Date
WBHarry
9393bab6cf
Added so that beastforms can set a scale to handle specific images (#1532) 2026-01-15 09:45:10 +01:00
Carlos Fernandez
b92a474069
Fix bottom gap of item settings and make header rows more rhythmic (#1529) 2026-01-14 20:04:00 -05:00
WBHarry
4aa414be00
[Fix] Daggerheart Menu LightMode (#1534)
* Fixed so the menu and menuIcon coloration correctly changes with mode change

* .

* .

* .
2026-01-15 00:53:33 +01:00
WBHarry
5b61340fee Fixed /dr without target failing resource update 2026-01-13 22:36:50 +01:00
WBHarry
acafd2c8b9 Added fallback for defaultHopeDice and defaultFearDice 2026-01-13 21:00:24 +01:00
WBHarry
9473250f0c Fixed critical threshold applying to reactions 2026-01-13 20:47:43 +01:00
WBHarry
c958acabe6
[Fix] Release Fixes (#1530)
* Various fixes

* .

* .

* .
2026-01-13 19:12:50 +01:00
WBHarry
3c9ef75645
[Feature] ActiveEffect Default Hope/Fear dice (#1522)
* Added ActiveEffect rules for default hope and fear dice

* .

* Raised system version
2026-01-13 10:58:03 +01:00
WBHarry
d282a81594
[Feature] Summon Action Implementation (#1514)
* Schema definition for DHSummonAction

* Will reimplement

* HBS idea formed. Need to recheck drag drop implementation

* Tried to refine drag drop

* drag drop implemented (css tbd)

* phase 1 complete

* tbd work on summon action type

* Improved Schema and now it works

* .

* Dialog created. Tokens not dragged(tbd).

* Bare minimum implementation

* Finalized functionality

* Cleanup

* .

* Added optional summon render to chat message

* Updated SRD

* bugfix: fix title lines not rendering in chat messages

* Added summon actions to the easily doable environments in the SRD

* Update module/data/fields/action/summonField.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 10:36:29 +01:00
WBHarry
d823501d91
[Feature] Advanced Effect Settings (#1523)
* Added VaultActive and LoadoutIgnore

* Added DomainTouched support

* Naming change

* .

* Improved labels
2026-01-13 10:32:16 +01:00
WBHarry
27b7758f7d
[Feature] Roll Effect Toggles (#1510)
* Initial

* .

* .

* Update module/dice/dhRoll.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 01:15:00 +01:00
WBHarry
883aaeec02
[Feature] Armor/Weapon Features In Description (#1521)
* ItemFeatures are now prepended to the description

* .

* Better separation of concerns

* .

* .
2026-01-12 14:16:19 +01:00
WBHarry
8de12551ad
[Feature] Scene Environments (#1499)
* Initial

* Remade to array structure

* Fixed context menu for multiples

* .

* Cleanup

* .

* Fixed so that users can access sceneEnvironments if they have permissions

* Update module/documents/scene.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* .

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-12 00:26:27 +01:00
WBHarry
454507ba7b
[Feature] Trigger System (#1500)
* Initial

* .

* Added StrangePattern trigger

* Set command codeblock to expandable

* Added automation setting

* Added ferocity trigger

* Improved StrangePatterns trigger to handle multiple matches
2026-01-11 11:51:05 +01:00
WBHarry
0b343c9f52
Fixed a lot of cases where we expected a combatant to have an attached actor (#1520) 2026-01-10 00:21:44 +01:00
Carlos Fernandez
e6973fabd0
Add view party button to character sheet (#1508) 2026-01-09 17:41:35 +01:00
WBHarry
4e18ed8270
Fixed so that chatMessages always get actor data available (#1519) 2026-01-09 17:35:00 +01:00
Nikhil Nagarajan
e7cf6594b6
[PR] Rolltables Compendium Added (#1516)
* Initial Setup

* Updated Consumables RollTable

* Placed the rolltable compendium in the SRD folder

* updated Journal with fixed links

* Re-added descriptions in rolltable

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-01-09 17:34:11 +01:00
WBHarry
bbe8fb953e
Fixed so that tagify tooltip descriptions cannot end up with raw HTML that breaks it (#1504) 2026-01-09 15:57:57 +01:00
Nikhil Nagarajan
6cebccd958
Template removed from Stardrop JSON (#1513) 2026-01-09 15:56:48 +01:00
Chris Ryan
248f7b41e7
Safety check for experiences (#1515)
Co-authored-by: Chris Ryan <chrisr@blackhole>
2026-01-09 15:55:16 +01:00
WBHarry
c6bdc846ab
[Fix] SRD Effect Priorities (#1505)
* Increased priority on effects in srd domain cards that depend on character data

* Increased priority on effects in srd classes/subclasses that depend on character data

* Increased priority on effects in srd ancestries that depend on character data

* Increased priority on effects in srd beastforms that depend on character data

* Increased priority on effects in remaining SRD items that depend on character data

* Adversaries

* Raised system version
2026-01-09 15:50:56 +01:00
Carlos Fernandez
6deadea437
Fix detection of range dependencies (#1497) 2026-01-08 19:52:25 -05:00
WBHarry
9564edb244 . 2026-01-05 13:45:03 +01:00
WBHarry
bca7e0d3c9
[Fix] Beastforms Getting Stuck (#1495)
* Fixed beastforms getting stuck

* Raised version
2025-12-31 04:52:19 +01:00
Nick Salyzyn
3b7b6258a1
[PR] Adding the ability to target downtime actions. (#1475)
* Adding the ability to target downtime actions.

* No longer using an arbitrary 100 healing. Changing the action's parent
2025-12-29 21:55:13 +01:00
WBHarry
e8c541c002
Added damage reduction rules (#1491) 2025-12-29 14:00:40 +01:00
WBHarry
f6bd1430e3
Fixed drag/drop of features for environments (#1488) 2025-12-29 13:02:22 +01:00
WBHarry
c070c6cc2d
[Fix] Evolved Beastform Wildcard (#1486)
* Fixed so picking an evolved beastform will properly handle wildcard images

* .
2025-12-29 04:44:49 +01:00
WBHarry
d0e55aeb8d
Resource Generation Fix 2025-12-28 21:16:24 +01:00
Carlos Fernandez
f11b018bd7
Support drag/drop resorting of adversary features (#1469) 2025-12-28 19:07:12 +01:00
Nick Salyzyn
c83fe25a47
Using the same drag-drop approach in environments and adversaries as in the character sheet (#1481) 2025-12-28 18:50:26 +01:00
Nick Salyzyn
3405b53900
[PR] Adding recall functionality to the loadout tab (#1482)
* Adding a Recall button that doesn't yet show a popup

* Adding an action with a cost dialog for stress - if there is a stress cost
2025-12-28 18:31:48 +01:00
Nick Salyzyn
5f001a9f83
Adding scrollable to various tabs in the homebrew settings (#1483) 2025-12-28 17:26:39 +01:00
182 changed files with 6344 additions and 647 deletions

View file

@ -16,9 +16,10 @@ import {
settingsRegistration,
socketRegistration
} from './module/systemRegistration/_module.mjs';
import { placeables } from './module/canvas/_module.mjs';
import { placeables, DhTokenLayer } from './module/canvas/_module.mjs';
import './node_modules/@yaireo/tagify/dist/tagify.css';
import TemplateManager from './module/documents/templateManager.mjs';
import TokenManager from './module/documents/tokenManager.mjs';
CONFIG.DH = SYSTEM;
CONFIG.TextEditor.enrichers.push(...enricherConfig);
@ -51,6 +52,8 @@ CONFIG.ChatMessage.template = 'systems/daggerheart/templates/ui/chat/chat-messag
CONFIG.Canvas.rulerClass = placeables.DhRuler;
CONFIG.Canvas.layers.templates.layerClass = placeables.DhTemplateLayer;
CONFIG.Canvas.layers.tokens.layerClass = DhTokenLayer;
CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate;
CONFIG.Scene.documentClass = documents.DhScene;
@ -62,6 +65,7 @@ CONFIG.Token.rulerClass = placeables.DhTokenRuler;
CONFIG.Token.hudClass = applications.hud.DHTokenHUD;
CONFIG.ui.combat = applications.ui.DhCombatTracker;
CONFIG.ui.nav = applications.ui.DhSceneNavigation;
CONFIG.ui.chat = applications.ui.DhChatLog;
CONFIG.ui.effectsDisplay = applications.ui.DhEffectsDisplay;
CONFIG.ui.hotbar = applications.ui.DhHotbar;
@ -73,6 +77,7 @@ CONFIG.ui.countdowns = applications.ui.DhCountdowns;
CONFIG.ux.ContextMenu = applications.ux.DHContextMenu;
CONFIG.ux.TooltipManager = documents.DhTooltipManager;
CONFIG.ux.TemplateManager = new TemplateManager();
CONFIG.ux.TokenManager = new TokenManager();
Hooks.once('init', () => {
game.system.api = {
@ -84,6 +89,8 @@ Hooks.once('init', () => {
fields
};
game.system.registeredTriggers = new RegisteredTriggers();
const { DocumentSheetConfig } = foundry.applications.apps;
DocumentSheetConfig.unregisterSheet(TokenDocument, 'core', foundry.applications.sheets.TokenConfig);
DocumentSheetConfig.registerSheet(TokenDocument, SYSTEM.id, applications.sheetConfigs.DhTokenConfig, {
@ -302,7 +309,7 @@ Hooks.on('chatMessage', (_, message) => {
target,
difficulty,
title,
label: 'test',
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll'),
actionType: null,
advantage
});
@ -316,7 +323,7 @@ const updateActorsRangeDependentEffects = async token => {
CONFIG.DH.SETTINGS.gameSettings.variantRules
).rangeMeasurement;
for (let effect of token.actor.allApplicableEffects()) {
for (let effect of token.actor?.allApplicableEffects() ?? []) {
if (!effect.system.rangeDependence?.enabled) continue;
const { target, range, type } = effect.system.rangeDependence;
@ -330,14 +337,14 @@ const updateActorsRangeDependentEffects = async token => {
break;
}
const distanceBetween = canvas.grid.measurePath([
userTarget.document.movement.destination,
token.movement.destination
]).distance;
const distance = rangeMeasurement[range];
// Get required distance and special case 5 feet to test adjacency
const required = rangeMeasurement[range];
const reverse = type === CONFIG.DH.GENERAL.rangeInclusion.outsideRange.id;
if (reverse ? distanceBetween <= distance : distanceBetween > distance) {
const inRange =
required === 5
? userTarget.isAdjacentWith(token.object)
: userTarget.distanceTo(token.object) <= required;
if (reverse ? inRange : !inRange) {
enabledEffect = false;
break;
}
@ -351,16 +358,17 @@ const updateAllRangeDependentEffects = async () => {
const effectsAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).effects;
if (!effectsAutomation.rangeDependent) return;
// Only consider tokens on the active scene
const tokens = game.scenes.find(x => x.active).tokens;
const tokens = canvas.scene?.tokens;
if (!tokens) return;
if (game.user.character) {
// The character updates their character's token. There can be only one token.
const characterToken = tokens.find(x => x.actor === game.user.character);
updateActorsRangeDependentEffects(characterToken);
} else if (game.user.isGM) {
} else if (game.user.isActiveGM) {
// The GM is responsible for all other tokens.
const playerCharacters = game.users.players.filter(x => x.active).map(x => x.character);
for (let token of tokens.filter(x => !playerCharacters.includes(x.actor))) {
for (const token of tokens.filter(x => !playerCharacters.includes(x.actor))) {
updateActorsRangeDependentEffects(token);
}
}
@ -368,13 +376,62 @@ const updateAllRangeDependentEffects = async () => {
const debouncedRangeEffectCall = foundry.utils.debounce(updateAllRangeDependentEffects, 50);
Hooks.on('targetToken', async (user, token, targeted) => {
Hooks.on('targetToken', () => {
debouncedRangeEffectCall();
});
Hooks.on('moveToken', async (movedToken, data) => {
Hooks.on('refreshToken', (_, options) => {
if (options.refreshPosition) {
debouncedRangeEffectCall();
}
});
Hooks.on('renderCompendiumDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
Hooks.on('renderDocumentDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
class RegisteredTriggers extends Map {
constructor() {
super();
}
async registerTriggers(trigger, actor, triggeringActorType, uuid, commands) {
const existingTrigger = this.get(trigger);
if (!existingTrigger) this.set(trigger, new Map());
this.get(trigger).set(uuid, { actor, triggeringActorType, commands });
}
async runTrigger(trigger, currentActor, ...args) {
const updates = [];
const triggerSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).triggers;
if (!triggerSettings.enabled) return updates;
const dualityTrigger = this.get(trigger);
if (dualityTrigger) {
for (let { actor, triggeringActorType, commands } of dualityTrigger.values()) {
const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
if (triggerData.usesActor && triggeringActorType !== 'any') {
if (triggeringActorType === 'self' && currentActor?.uuid !== actor) continue;
else if (triggeringActorType === 'other' && currentActor?.uuid === actor) continue;
}
for (let command of commands) {
try {
const result = await command(...args);
if (result?.updates?.length) updates.push(...result.updates);
} catch (_) {
const triggerName = game.i18n.localize(triggerData.label);
ui.notifications.error(
game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerError', {
trigger: triggerName,
actor: currentActor?.name
})
);
}
}
}
}
return updates;
}
}

View file

@ -69,7 +69,11 @@
},
"summon": {
"name": "Summon",
"tooltip": "Create tokens in the scene."
"tooltip": "Create tokens in the scene.",
"error": "You do not have permission to summon tokens or there is no active scene.",
"invalidDrop": "You can only drop Actor entities to summon.",
"chatMessageTitle": "Test2",
"chatMessageHeaderTitle": "Summoning"
}
},
"Config": {
@ -90,7 +94,9 @@
"customFormula": "Custom Formula",
"formula": "Formula"
},
"displayInChat": "Display in chat"
"displayInChat": "Display in chat",
"deleteTriggerTitle": "Delete Trigger",
"deleteTriggerContent": "Are you sure you want to delete the {trigger} trigger?"
},
"RollField": {
"diceRolling": {
@ -120,6 +126,9 @@
},
"cost": {
"stepTooltip": "+{step} per step"
},
"summon": {
"dropSummonsHere": "Drop Summons Here"
}
}
},
@ -194,6 +203,8 @@
"unequip": "Unequip",
"useItem": "Use Item"
},
"defaultHopeDice": "Default Hope Dice",
"defaultFearDice": "Default Fear Dice",
"disadvantageSources": {
"label": "Disadvantage Sources",
"hint": "Add single words or short text as reminders and hints of what a character has disadvantage on."
@ -226,6 +237,7 @@
"confirmText": "Would you like to level up your companion {name} by {levelChange} levels at this time? (You can do it manually later)"
},
"viewLevelups": "View Levelups",
"viewParty": "View Party",
"InvalidOldCharacterImportTitle": "Old Character Import",
"InvalidOldCharacterImportText": "Character data exported prior to system version 1.1 will not generate a complete character. Do you wish to continue?",
"cancelBeastform": "Cancel Beastform"
@ -326,6 +338,7 @@
"equip": "Equip",
"sendToChat": "Send To Chat",
"toLoadout": "Send to Loadout",
"recall": "Recall",
"toVault": "Send to Vault",
"unequip": "Unequip",
"useItem": "Use Item"
@ -1142,7 +1155,8 @@
"any": "Any",
"friendly": "Friendly",
"hostile": "Hostile",
"self": "Self"
"self": "Self",
"other": "Other"
},
"TemplateTypes": {
"circle": "Circle",
@ -1216,6 +1230,29 @@
}
}
},
"Triggers": {
"postDamageReduction": {
"label": "After Damage Reduction"
},
"preDamageReduction": {
"label": "Before Damage Reduction"
},
"dualityRoll": {
"label": "Duality Roll"
},
"fearRoll": {
"label": "Fear Roll"
},
"triggerTexts": {
"strangePatternsContentTitle": "Matched {nr} times.",
"strangePatternsContentSubTitle": "Increase hope and stress to a total of {nr}.",
"ferocityContent": "Spend 2 Hope to gain {bonus} bonus Evasion until after the next attack against you?",
"ferocityEffectDescription": "Your evasion is increased by {bonus}. This bonus lasts until after the next attack made against you."
},
"triggerType": "Trigger Type",
"triggeringActorType": "Triggering Actor Type",
"triggerError": "{trigger} trigger failed for {actor}. It's probably configured wrong."
},
"WeaponFeature": {
"barrier": {
"name": "Barrier",
@ -1800,7 +1837,9 @@
"label": "Long Rest: Bonus Long Rest Moves",
"hint": "The number of extra Long Rest Moves the character can take during a Long Rest."
}
}
},
"target": "Target",
"targetSelf": "Self"
},
"maxLoadout": {
"label": "Max Loadout Cards Bonus"
@ -2051,10 +2090,10 @@
"partyMembers": "Party Members",
"projects": "Projects",
"types": "Types",
"itemFeatures": "Item Features",
"questions": "Questions",
"configuration": "Configuration",
"base": "Base"
"base": "Base",
"triggers": "Triggers"
},
"Tiers": {
"singular": "Tier",
@ -2175,6 +2214,10 @@
"stress": "Stress",
"subclasses": "Subclasses",
"success": "Success",
"summon": {
"single": "Summon",
"plural": "Summons"
},
"take": "Take",
"Target": {
"single": "Target",
@ -2241,7 +2284,8 @@
"placeholder": "Using character dimensions",
"disabledPlaceholder": "Set by character size",
"height": { "label": "Height" },
"width": { "label": "Width" }
"width": { "label": "Width" },
"scale": { "label": "Token Scale" }
},
"evolved": {
"maximumTier": { "label": "Maximum Tier" },
@ -2290,6 +2334,9 @@
"DomainCard": {
"type": "Type",
"recallCost": "Recall Cost",
"vaultActive": "Active In Vault",
"loadoutIgnore": "Ignores Loadout Limits",
"domainTouched": "Domain Touched",
"foundationTitle": "Foundation",
"specializationTitle": "Specialization",
"masteryTitle": "Mastery"
@ -2428,6 +2475,12 @@
"hint": "Automatically apply effects. Targets must be selected before the action is made and Reaction Roll Automation must be different than Never. Bypass users permissions."
}
},
"triggers": {
"enabled": {
"label": "Enabled",
"hint": "Advanced automation such as triggering a popup for a wizard's Strange Patterns"
}
},
"summaryMessages": {
"label": "Summary Messages"
}
@ -2437,6 +2490,9 @@
},
"roll": {
"title": "Actions"
},
"trigger": {
"title": "Triggers"
}
},
"Homebrew": {
@ -2564,7 +2620,9 @@
}
},
"disabledText": "Daggerheart Measurements are disabled in System Settings - Variant Rules",
"rangeMeasurement": "Range Measurement"
"rangeMeasurement": "Range Measurement",
"sceneEnvironments": "Scene Environments",
"dragEnvironmentHere": "Drag environments here"
}
},
"UI": {
@ -2777,7 +2835,10 @@
"gmRequired": "This action requires an online GM",
"gmOnly": "This can only be accessed by the GM",
"noActorOwnership": "You do not have permissions for this character",
"documentIsMissing": "The {documentType} is missing from the world."
"documentIsMissing": "The {documentType} is missing from the world.",
"tokenActorMissing": "{name} is missing an Actor",
"tokenActorsMissing": "[{names}] missing Actors",
"domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used"
},
"Sidebar": {
"actorDirectory": {
@ -2822,7 +2883,8 @@
"deleteItem": "Delete Item",
"immune": "Immune",
"middleClick": "[Middle Click] Keep tooltip view",
"tokenSize": "The token size used on the canvas"
"tokenSize": "The token size used on the canvas",
"previewTokenHelp": "Left-click to place, right-click to cancel"
}
}
}

View file

@ -278,19 +278,26 @@ export default class BeastformDialog extends HandlebarsApplicationMixin(Applicat
'close',
async () => {
const selected = app.selected.toObject();
const evolved = app.evolved.form ? app.evolved.form.toObject() : null;
const data = await game.system.api.data.items.DHBeastform.getWildcardImage(
app.configData.data.parent,
app.selected
evolved ?? app.selected
);
if (data) {
if (!data.selectedImage) selected = null;
else {
if (data.usesDynamicToken) selected.system.tokenRingImg = data.selectedImage;
else selected.system.tokenImg = data.selectedImage;
const imageSource = evolved ?? selected;
if (imageSource.usesDynamicToken) imageSource.system.tokenRingImg = data.selectedImage;
else imageSource.system.tokenImg = data.selectedImage;
}
}
resolve({ selected: selected, evolved: app.evolved, hybrid: app.hybrid, item: featureItem });
resolve({
selected: selected,
evolved: { ...app.evolved, form: evolved },
hybrid: app.hybrid,
item: featureItem
});
},
{ once: true }
);

View file

@ -10,6 +10,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.config = config;
this.config.experiences = [];
this.reactionOverride = config.actionType === 'reaction';
this.selectedEffects = this.config.bonusEffects;
if (config.source?.action) {
this.item = config.data.parent.items.get(config.source.item) ?? config.data.parent;
@ -35,6 +36,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
selectExperience: this.selectExperience,
toggleReaction: this.toggleReaction,
toggleTagTeamRoll: this.toggleTagTeamRoll,
toggleSelectedEffect: this.toggleSelectedEffect,
submitRoll: this.submitRoll
},
form: {
@ -76,6 +78,9 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
icon
}));
context.hasSelectedEffects = Boolean(this.selectedEffects && Object.keys(this.selectedEffects).length);
context.selectedEffects = this.selectedEffects;
this.config.costs ??= [];
if (this.config.costs?.length) {
const updatedCosts = game.system.api.fields.ActionFields.CostField.calcCosts.call(
@ -104,7 +109,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.roll = this.roll;
context.rollType = this.roll?.constructor.name;
context.rallyDie = this.roll.rallyChoices;
const experiences = this.config.data?.system.experiences || {};
const experiences = this.config.data?.system?.experiences || {};
context.experiences = Object.keys(experiences).map(id => ({
id,
...experiences[id]
@ -208,6 +213,11 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.render();
}
static toggleSelectedEffect(_event, button) {
this.selectedEffects[button.dataset.key].selected = !this.selectedEffects[button.dataset.key].selected;
this.render();
}
static async submitRoll() {
await this.close({ submitted: true });
}

View file

@ -6,6 +6,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
this.roll = roll;
this.config = config;
this.selectedEffects = this.config.bonusEffects;
}
static DEFAULT_OPTIONS = {
@ -20,6 +21,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
icon: 'fa-solid fa-dice'
},
actions: {
toggleSelectedEffect: this.toggleSelectedEffect,
submitRoll: this.submitRoll
},
form: {
@ -57,6 +59,9 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
icon
}));
context.modifiers = this.config.modifiers;
context.hasSelectedEffects = Boolean(Object.keys(this.selectedEffects).length);
context.selectedEffects = this.selectedEffects;
return context;
}
@ -69,6 +74,11 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
this.render();
}
static toggleSelectedEffect(_event, button) {
this.selectedEffects[button.dataset.key].selected = !this.selectedEffects[button.dataset.key].selected;
this.render();
}
static async submitRoll() {
await this.close({ submitted: true });
}

View file

@ -93,7 +93,9 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
}
getRefreshables() {
const actionItems = this.actor.items.filter(x => this.actor.system.isItemAvailable(x)).reduce((acc, x) => {
const actionItems = this.actor.items
.filter(x => this.actor.system.isItemAvailable(x))
.reduce((acc, x) => {
if (x.system.actions) {
const recoverable = x.system.actions.reduce((acc, action) => {
if (refreshIsAllowed([this.shortrest ? 'shortRest' : 'longRest'], action.uses.recovery)) {
@ -181,12 +183,18 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
.filter(x => category.moves[x].selected)
.flatMap(key => {
const move = category.moves[key];
const needsTarget = move.actions.filter(x => x.target?.type && x.target.type !== 'self').length > 0;
return [...Array(move.selected).keys()].map(_ => ({
...move,
movePath: `${categoryKey}.moves.${key}`
movePath: `${categoryKey}.moves.${key}`,
needsTarget: needsTarget
}));
});
});
const characters = game.actors
.filter(x => x.type === 'character')
.filter(x => x.testUserPermission(game.user, 'LIMITED'))
.filter(x => x.uuid !== this.actor.uuid);
const cls = getDocumentClass('ChatMessage');
const msg = {
@ -206,7 +214,9 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
`DAGGERHEART.APPLICATIONS.Downtime.${this.shortrest ? 'shortRest' : 'longRest'}.title`
),
actor: { name: this.actor.name, img: this.actor.img },
moves: moves
moves: moves,
characters: characters,
selfId: this.actor.uuid
}
),
flags: {

View file

@ -77,7 +77,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
cost: this.data.initiator.cost
};
const selectedMember = Object.values(context.members).find(x => x.selected);
const selectedMember = Object.values(context.members).find(x => x.selected && x.roll);
const selectedIsCritical = selectedMember?.roll?.system?.isCritical;
context.selectedData = {
result: selectedMember

View file

@ -21,6 +21,8 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
async _prepareContext(options) {
const context = await super._prepareContext(options);
if (!this.actor) return context;
context.partyOnCanvas =
this.actor.type === 'party' &&
this.actor.system.partyMembers.some(member => member.getActiveTokens().length > 0);
@ -58,14 +60,33 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
}
static async #onToggleCombat() {
const tokensWithoutActors = canvas.tokens.controlled.filter(t => !t.actor);
const warning =
tokensWithoutActors.length === 1
? game.i18n.format('DAGGERHEART.UI.Notifications.tokenActorMissing', {
name: tokensWithoutActors[0].name
})
: game.i18n.format('DAGGERHEART.UI.Notifications.tokenActorsMissing', {
names: tokensWithoutActors.map(x => x.name).join(', ')
});
const tokens = canvas.tokens.controlled
.filter(t => !t.actor || !DHTokenHUD.#nonCombatTypes.includes(t.actor.type))
.filter(t => t.actor && !DHTokenHUD.#nonCombatTypes.includes(t.actor.type))
.map(t => t.document);
if (!this.object.controlled) tokens.push(this.document);
if (!this.object.controlled && this.document.actor) tokens.push(this.document);
try {
if (this.document.inCombat) await TokenDocument.implementation.deleteCombatants(tokens);
else await TokenDocument.implementation.createCombatants(tokens);
if (this.document.inCombat) {
const tokensInCombat = tokens.filter(t => t.inCombat);
await TokenDocument.implementation.deleteCombatants([...tokensInCombat, ...tokensWithoutActors]);
} else {
if (tokensWithoutActors.length) {
ui.notifications.warn(warning);
}
const tokensOutOfCombat = tokens.filter(t => !t.inCombat);
await TokenDocument.implementation.createCombatants(tokensOutOfCombat);
}
} catch (err) {
ui.notifications.warn(err.message);
}

View file

@ -1,16 +1,25 @@
import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
export default class DhSceneConfigSettings extends foundry.applications.sheets.SceneConfig {
// static DEFAULT_OPTIONS = {
// ...super.DEFAULT_OPTIONS,
// form: {
// handler: this.updateData,
// closeOnSubmit: true
// }
// };
constructor(options) {
super(options);
Hooks.on(socketEvent.Refresh, ({ refreshType }) => {
if (refreshType === RefreshType.Scene) this.render();
});
}
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
actions: {
...super.DEFAULT_OPTIONS.actions,
removeSceneEnvironment: DhSceneConfigSettings.#removeSceneEnvironment
}
};
static buildParts() {
const { footer, tabs, ...parts } = super.PARTS;
const tmpParts = {
// tabs,
tabs: { template: 'systems/daggerheart/templates/scene/tabs.hbs' },
...parts,
dh: { template: 'systems/daggerheart/templates/scene/dh-config.hbs' },
@ -28,27 +37,47 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
static TABS = DhSceneConfigSettings.buildTabs();
async _preRender(context, options) {
await super._preFirstRender(context, options);
if (!options.internalRefresh)
this.daggerheartFlag = new game.system.api.data.scenes.DHScene(this.document.flags.daggerheart);
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
switch (partId) {
case 'dh':
htmlElement.querySelector('#rangeMeasurementSetting')?.addEventListener('change', async event => {
const flagData = foundry.utils.mergeObject(this.document.flags.daggerheart, {
rangeMeasurement: { setting: event.target.value }
});
this.document.flags.daggerheart = flagData;
this.render();
this.daggerheartFlag.updateSource({ rangeMeasurement: { setting: event.target.value } });
this.render({ internalRefresh: true });
});
const dragArea = htmlElement.querySelector('.scene-environments');
if (dragArea) dragArea.ondrop = this._onDrop.bind(this);
break;
}
}
async _onDrop(event) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const item = await foundry.utils.fromUuid(data.uuid);
if (item instanceof game.system.api.documents.DhpActor && item.type === 'environment') {
await this.daggerheartFlag.updateSource({
sceneEnvironments: [...this.daggerheartFlag.sceneEnvironments, data.uuid]
});
this.render({ internalRefresh: true });
}
}
/** @inheritDoc */
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {
case 'dh':
context.data = new game.system.api.data.scenes.DHScene(canvas.scene.flags.daggerheart);
context.data = this.daggerheartFlag;
context.variantRules = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules);
break;
}
@ -56,8 +85,24 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
return context;
}
// static async updateData(event, _, formData) {
// const data = foundry.utils.expandObject(formData.object);
// this.close(data);
// }
static async #removeSceneEnvironment(_event, button) {
await this.daggerheartFlag.updateSource({
sceneEnvironments: this.daggerheartFlag.sceneEnvironments.filter(
(_, index) => index !== Number.parseInt(button.dataset.index)
)
});
this.render({ internalRefresh: true });
}
/** @override */
async _processSubmitData(event, form, submitData, options) {
submitData.flags.daggerheart = this.daggerheartFlag.toObject();
for (const key of Object.keys(this.document._source.flags.daggerheart?.sceneEnvironments ?? {})) {
if (!submitData.flags.daggerheart.sceneEnvironments[key]) {
submitData.flags.daggerheart.sceneEnvironments[`-=${key}`] = null;
}
}
super._processSubmitData(event, form, submitData, options);
}
}

View file

@ -7,6 +7,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
this.action = action;
this.openSection = null;
this.openTrigger = this.action.triggers.length > 0 ? 0 : null;
}
get title() {
@ -15,7 +16,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'dh-style', 'dialog', 'max-800'],
classes: ['daggerheart', 'dh-style', 'action-config', 'dialog', 'max-800'],
window: {
icon: 'fa-solid fa-wrench',
resizable: false
@ -29,13 +30,18 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
removeElement: this.removeElement,
editEffect: this.editEffect,
addDamage: this.addDamage,
removeDamage: this.removeDamage
removeDamage: this.removeDamage,
editDoc: this.editDoc,
addTrigger: this.addTrigger,
removeTrigger: this.removeTrigger,
expandTrigger: this.expandTrigger
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
}
},
dragDrop: [{ dragSelector: null, dropSelector: '#summon-drop-zone', handlers: ['_onDrop'] }]
};
static PARTS = {
@ -55,6 +61,10 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
effect: {
id: 'effect',
template: 'systems/daggerheart/templates/sheets-settings/action-settings/effect.hbs'
},
trigger: {
id: 'trigger',
template: 'systems/daggerheart/templates/sheets-settings/action-settings/trigger.hbs'
}
};
@ -82,10 +92,18 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
id: 'effect',
icon: null,
label: 'DAGGERHEART.GENERAL.Tabs.effects'
},
trigger: {
active: false,
cssClass: '',
group: 'primary',
id: 'trigger',
icon: null,
label: 'DAGGERHEART.GENERAL.Tabs.triggers'
}
};
static CLEAN_ARRAYS = ['damage.parts', 'cost', 'effects'];
static CLEAN_ARRAYS = ['damage.parts', 'cost', 'effects', 'summon'];
_getTabs(tabs) {
for (const v of Object.values(tabs)) {
@ -96,9 +114,24 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
return tabs;
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelectorAll('.summon-count-wrapper input').forEach(element => {
element.addEventListener('change', this.updateSummonCount.bind(this));
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options, 'action');
context.source = this.action.toObject(true);
context.summons = [];
for (const summon of context.source.summon ?? []) {
const actor = await foundry.utils.fromUuid(summon.actorUUID);
context.summons.push({ actor, count: summon.count });
}
context.openSection = this.openSection;
context.tabs = this._getTabs(this.constructor.TABS);
context.config = CONFIG.DH;
@ -111,6 +144,16 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
context.baseSaveDifficulty = this.action.actor?.baseSaveDifficulty;
context.baseAttackBonus = this.action.actor?.system.attack?.roll.bonus;
context.hasRoll = this.action.hasRoll;
context.triggers = context.source.triggers.map((trigger, index) => {
const { hint, returns, usesActor } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
return {
...trigger,
hint,
returns,
usesActor,
revealed: this.openTrigger === index
};
});
const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
context.tierOptions = [
@ -181,8 +224,9 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
}
static async updateForm(event, _, formData) {
const submitData = this._prepareSubmitData(event, formData),
data = foundry.utils.mergeObject(this.action.toObject(), submitData);
const submitData = this._prepareSubmitData(event, formData);
const data = foundry.utils.mergeObject(this.action.toObject(), submitData);
this.action = await this.action.update(data);
this.sheetUpdate?.(this.action);
@ -201,12 +245,26 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
static removeElement(event, button) {
event.stopPropagation();
const data = this.action.toObject(),
key = event.target.closest('[data-key]').dataset.key,
index = button.dataset.index;
key = event.target.closest('[data-key]').dataset.key;
// Prefer explicit index, otherwise find by uuid
let index = button?.dataset.index;
if (index === undefined || index === null || index === '') {
const uuid = button?.dataset.uuid ?? button?.dataset.itemUuid;
index = data[key].findIndex(e => (e?.actorUUID ?? e?.uuid) === uuid);
if (index === -1) return;
} else index = Number(index);
data[key].splice(index, 1);
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static async editDoc(_event, target) {
const element = target.closest('[data-item-uuid]');
const doc = (await foundry.utils.fromUuid(element.dataset.itemUuid)) ?? null;
if (doc) return doc.sheet.render({ force: true });
}
static addDamage(_event) {
if (!this.action.damage.parts) return;
const data = this.action.toObject(),
@ -224,6 +282,69 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static addTrigger() {
const data = this.action.toObject();
data.triggers.push({
trigger: CONFIG.DH.TRIGGER.triggers.dualityRoll.id,
triggeringActor: CONFIG.DH.TRIGGER.triggerActorTargetType.any.id
});
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static async removeTrigger(_event, button) {
const trigger = CONFIG.DH.TRIGGER.triggers[this.action.triggers[button.dataset.index].trigger];
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.ACTIONS.Config.deleteTriggerTitle')
},
content: game.i18n.format('DAGGERHEART.ACTIONS.Config.deleteTriggerContent', {
trigger: game.i18n.localize(trigger.label)
})
});
if (!confirmed) return;
const data = this.action.toObject();
data.triggers = data.triggers.filter((_, index) => index !== Number.parseInt(button.dataset.index));
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static async expandTrigger(_event, button) {
const index = Number.parseInt(button.dataset.index);
const toggle = (element, codeMirror) => {
codeMirror.classList.toggle('revealed');
const button = element.querySelector('a > i');
button.classList.toggle('fa-angle-up');
button.classList.toggle('fa-angle-down');
};
const fieldset = button.closest('fieldset');
const codeMirror = fieldset.querySelector('.code-mirror-wrapper');
toggle(fieldset, codeMirror);
if (this.openTrigger !== null && this.openTrigger !== index) {
const previouslyExpanded = fieldset
.closest(`section`)
.querySelector(`fieldset[data-index="${this.openTrigger}"]`);
const codeMirror = previouslyExpanded.querySelector('.code-mirror-wrapper');
toggle(previouslyExpanded, codeMirror);
this.openTrigger = index;
} else if (this.openTrigger === index) {
this.openTrigger = null;
} else {
this.openTrigger = index;
}
}
updateSummonCount(event) {
event.stopPropagation();
const wrapper = event.target.closest('.summon-count-wrapper');
const index = wrapper.dataset.index;
const data = this.action.toObject();
data.summon[index].count = event.target.value;
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
/** Specific implementation in extending classes **/
static async addEffect(_event) {}
static removeEffect(_event, _button) {}
@ -233,4 +354,29 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
this.tabGroups.primary = 'base';
await super.close(options);
}
async _onDrop(event) {
const data = foundry.applications.ux.TextEditor.getDragEventData(event);
const item = await foundry.utils.fromUuid(data.uuid);
if (!(item instanceof game.system.api.documents.DhpActor)) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.summon.invalidDrop'));
return;
}
const actionData = this.action.toObject();
let countvalue = 1;
for (const entry of actionData.summon) {
if (entry.actorUUID === data.uuid) {
entry.count += 1;
countvalue = entry.count;
await this.constructor.updateForm.bind(this)(null, null, {
object: foundry.utils.flattenObject(actionData)
});
return;
}
}
actionData.summon.push({ actorUUID: data.uuid, count: countvalue });
await this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(actionData) });
}
}

View file

@ -51,6 +51,19 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
}
};
async _prepareContext(options) {
const context = await super._prepareContext(options);
const featureForms = ['passive', 'action', 'reaction'];
context.features = context.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
return context;
}
/* -------------------------------------------- */
/**

View file

@ -49,6 +49,19 @@ export default class DHEnvironmentSettings extends DHBaseActorSettings {
}
};
async _prepareContext(options) {
const context = await super._prepareContext(options);
const featureForms = ['passive', 'action', 'reaction'];
context.features = context.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
return context;
}
/**
* Adds a new category entry to the actor.
* @type {ApplicationClickAction}

View file

@ -26,7 +26,12 @@ export default class AdversarySheet extends DHBaseActorSheet {
}
]
},
dragDrop: [{ dragSelector: '[data-item-id]', dropSelector: null }]
dragDrop: [
{
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
dropSelector: null
}
]
};
static PARTS = {
@ -88,6 +93,13 @@ export default class AdversarySheet extends DHBaseActorSheet {
context.resources.stress.emptyPips =
context.resources.stress.max < maxResource ? maxResource - context.resources.stress.max : 0;
const featureForms = ['passive', 'action', 'reaction'];
context.features = this.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
return context;
}
@ -164,6 +176,15 @@ export default class AdversarySheet extends DHBaseActorSheet {
});
}
/** @inheritdoc */
async _onDragStart(event) {
const inventoryItem = event.currentTarget.closest('.inventory-item');
if (inventoryItem) {
event.dataTransfer.setDragImage(inventoryItem.querySelector('img'), 60, 0);
}
super._onDragStart(event);
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */

View file

@ -32,7 +32,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
handleResourceDice: CharacterSheet.#handleResourceDice,
advanceResourceDie: CharacterSheet.#advanceResourceDie,
cancelBeastform: CharacterSheet.#cancelBeastform,
useDowntime: this.useDowntime
useDowntime: this.useDowntime,
viewParty: CharacterSheet.#viewParty
},
window: {
resizable: true,
@ -318,6 +319,45 @@ export default class CharacterSheet extends DHBaseActorSheet {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
}
},
{
name: 'recall',
icon: 'fa-solid fa-bolt-lightning',
condition: target => {
const doc = getDocFromElementSync(target);
return doc && doc.system.inVault;
},
callback: async (target, event) => {
const doc = await getDocFromElement(target);
const actorLoadout = doc.actor.system.loadoutSlot;
if (!actorLoadout.available) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
return;
}
if (doc.system.recallCost == 0) {
return doc.update({ 'system.inVault': false });
}
const type = 'effect';
const cls = game.system.api.models.actions.actionsTypes[type];
const action = new cls(
{
...cls.getSourceConfig(doc.system),
type: type,
chatDisplay: false,
cost: [
{
key: 'stress',
value: doc.system.recallCost
}
]
},
{ parent: doc.system }
);
const config = await action.use(event);
if (config) {
return doc.update({ 'system.inVault': false });
}
}
},
{
name: 'toVault',
icon: 'fa-solid fa-arrow-down',
@ -672,8 +712,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
effects: Array.from(await this.document.allApplicableEffects()),
roll: {
trait: button.dataset.attribute
trait: button.dataset.attribute,
type: 'trait'
},
hasRoll: true,
actionType: 'action',
@ -683,6 +725,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
})
};
const result = await this.document.diceRoll(config);
if (!result) return;
/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
const costResources = result.costs
@ -787,7 +830,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
static async #toggleVault(_event, button) {
const doc = await getDocFromElement(button);
const { available } = this.document.system.loadoutSlot;
if (doc.system.inVault && !available) {
if (doc.system.inVault && !available && !doc.system.loadoutIgnore) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
}
@ -858,6 +901,41 @@ export default class CharacterSheet extends DHBaseActorSheet {
game.system.api.fields.ActionFields.BeastformField.handleActiveTransformations.call(item);
}
static async #viewParty(_, target) {
const parties = this.document.parties;
if (parties.size <= 1) {
parties.first()?.sheet.render({ force: true });
return;
}
const buttons = parties.map(p => {
const button = document.createElement('button');
button.type = 'button';
button.classList.add('plain');
const img = document.createElement('img');
img.src = p.img;
button.append(img);
const name = document.createElement('span');
name.textContent = p.name;
button.append(name);
button.addEventListener('click', () => {
p.sheet?.render({ force: true });
game.tooltip.dismissLockedTooltips();
});
return button;
});
const html = document.createElement('div');
html.classList.add('party-list');
html.append(...buttons);
game.tooltip.dismissLockedTooltips();
game.tooltip.activate(target, {
html,
locked: true
});
}
/**
* Open the downtime application.
* @type {ApplicationClickAction}

View file

@ -25,7 +25,12 @@ export default class DhpEnvironment extends DHBaseActorSheet {
toggleResourceDice: DhpEnvironment.#toggleResourceDice,
handleResourceDice: DhpEnvironment.#handleResourceDice
},
dragDrop: [{ dragSelector: '.inventory-item', dropSelector: null }]
dragDrop: [
{
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
dropSelector: null
}
]
};
/**@override */
@ -74,6 +79,9 @@ export default class DhpEnvironment extends DHBaseActorSheet {
case 'header':
await this._prepareHeaderContext(context, options);
break;
case 'features':
await this._prepareFeaturesContext(context, options);
break;
case 'notes':
await this._prepareNotesContext(context, options);
@ -110,6 +118,22 @@ export default class DhpEnvironment extends DHBaseActorSheet {
}
}
/**
* Prepare render context for the features part.
* @param {ApplicationRenderContext} context
* @param {ApplicationRenderOptions} options
* @returns {Promise<void>}
* @protected
*/
async _prepareFeaturesContext(context, _options) {
const featureForms = ['passive', 'action', 'reaction'];
context.features = this.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
}
/**
* Prepare render context for the Header part.
* @param {ApplicationRenderContext} context

View file

@ -211,7 +211,7 @@ export default function DHApplicationMixin(Base) {
const step = event.key === 'ArrowUp' ? 1 : event.key === 'ArrowDown' ? -1 : 0;
if (step !== 0) {
handleUpdate(step);
deltaInput.dispatchEvent(new Event("change", { bubbles: true }));
deltaInput.dispatchEvent(new Event('change', { bubbles: true }));
}
});
@ -222,7 +222,7 @@ export default function DHApplicationMixin(Base) {
if (deltaInput === document.activeElement) {
event.preventDefault();
handleUpdate(Math.sign(-1 * event.deltaY));
deltaInput.dispatchEvent(new Event("change", { bubbles: true }));
deltaInput.dispatchEvent(new Event('change', { bubbles: true }));
}
},
{ passive: false }
@ -236,7 +236,7 @@ export default function DHApplicationMixin(Base) {
// Handle contenteditable
for (const input of htmlElement.querySelectorAll('[contenteditable][data-property]')) {
const property = input.dataset.property;
input.addEventListener("blur", () => {
input.addEventListener('blur', () => {
const selection = document.getSelection();
if (input.contains(selection.anchorNode)) {
selection.empty();
@ -244,12 +244,12 @@ export default function DHApplicationMixin(Base) {
this.document.update({ [property]: input.textContent });
});
input.addEventListener("keydown", event => {
if (event.key === "Enter") input.blur();
input.addEventListener('keydown', event => {
if (event.key === 'Enter') input.blur();
});
// Chrome sometimes add <br>, which aren't a problem for the value but are for the placeholder
input.addEventListener("input", () => input.querySelectorAll("br").forEach((i) => i.remove()));
input.addEventListener('input', () => input.querySelectorAll('br').forEach(i => i.remove()));
}
}
@ -505,6 +505,7 @@ export default function DHApplicationMixin(Base) {
const doc = await getDocFromElement(target),
action = doc?.system?.attack ?? doc;
const config = action.prepareConfig(event);
config.effects = Array.from(await this.document.allApplicableEffects());
config.hasRoll = false;
return action && action.workflow.get('damage').execute(config, null, true);
}
@ -585,7 +586,9 @@ export default function DHApplicationMixin(Base) {
if (!doc || !descriptionElement) continue;
// localize the description (idk if it's still necessary)
const description = game.i18n.localize(doc.system?.description ?? doc.description);
const description = doc.system?.getEnrichedDescription
? await doc.system.getEnrichedDescription()
: game.i18n.localize(doc.system?.description ?? doc.description);
// Enrich the description and attach it;
const isAction = doc.documentName === 'Action';
@ -736,7 +739,7 @@ export default function DHApplicationMixin(Base) {
};
if (inVault) data['system.inVault'] = true;
if (disabled) data.disabled = true;
if (type === "domainCard" && parent?.system.domains?.length) {
if (type === 'domainCard' && parent?.system.domains?.length) {
data.system.domain = parent.system.domains[0];
}

View file

@ -76,16 +76,10 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
/**@inheritdoc */
async _preparePartContext(partId, context, options) {
await super._preparePartContext(partId, context, options);
const { TextEditor } = foundry.applications.ux;
switch (partId) {
case 'description':
const value = foundry.utils.getProperty(this.document, 'system.description') ?? '';
context.enrichedDescription = await TextEditor.enrichHTML(value, {
relativeTo: this.item,
rollData: this.item.getRollData(),
secrets: this.item.isOwner
});
context.enrichedDescription = await this.document.system.getEnrichedDescription();
break;
case 'effects':
await this._prepareEffectsContext(context, options);

View file

@ -5,4 +5,5 @@ export { default as DhCombatTracker } from './combatTracker.mjs';
export { default as DhEffectsDisplay } from './effectsDisplay.mjs';
export { default as DhFearTracker } from './fearTracker.mjs';
export { default as DhHotbar } from './hotbar.mjs';
export { default as DhSceneNavigation } from './sceneNavigation.mjs';
export { ItemBrowser } from './itemBrowser.mjs';

View file

@ -134,7 +134,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
async actionUseButton(event, message) {
const { moveIndex, actionIndex, movePath } = event.currentTarget.dataset;
const parent = await foundry.utils.fromUuid(message.system.actor);
const targetUuid = event.currentTarget.closest('.action-use-button-parent').querySelector('select')?.value;
const parent = await foundry.utils.fromUuid(targetUuid || message.system.actor);
const actionType = message.system.moves[moveIndex].actions[actionIndex];
const cls = game.system.api.models.actions.actionsTypes[actionType.type];
const action = new cls(
@ -146,7 +148,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
type: CONFIG.DH.ITEM.originItemType.restMove,
itemPath: movePath,
actionIndex: actionIndex
}
},
targetUuid: targetUuid
},
{ parent: parent.system }
);

View file

@ -127,7 +127,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
resource,
active: index === combat.turn,
canPing: combatant.sceneId === canvas.scene?.id && game.user.hasPermission('PING_CANVAS'),
type: combatant.actor.system.type,
type: combatant.actor?.system?.type,
img: await this._getCombatantThumbnail(combatant)
};
@ -165,7 +165,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
if (this.viewed.turn !== toggleTurn) {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
if (combatant.actor.type === 'character') {
if (combatant.actor?.type === 'character') {
await updateCountdowns(
CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id,
CONFIG.DH.GENERAL.countdownProgressionTypes.characterSpotlight.id

View file

@ -230,6 +230,14 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
result.flatMap(r => r),
'name'
);
/* If any noticeable slowdown occurs, consider replacing with enriching description on clicking to expand descriptions */
for (const item of this.items) {
item.system.enrichedDescription =
(await item.system.getEnrichedDescription?.()) ??
(await foundry.applications.ux.TextEditor.implementation.enrichHTML(item.description));
}
this.fieldFilter = this._createFieldFilter();
if (this.presets?.filter) {

View file

@ -0,0 +1,89 @@
import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
export default class DhSceneNavigation extends foundry.applications.ui.SceneNavigation {
/** @inheritdoc */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: ['faded-ui', 'flexcol', 'scene-navigation'],
actions: {
openSceneEnvironment: DhSceneNavigation.#openSceneEnvironment
}
};
/** @inheritdoc */
static PARTS = {
scenes: {
root: true,
template: 'systems/daggerheart/templates/ui/sceneNavigation/scene-navigation.hbs'
}
};
/** @inheritdoc */
async _prepareContext(options) {
const context = await super._prepareContext(options);
const extendScenes = scenes =>
scenes.map(x => {
const scene = game.scenes.get(x.id);
if (!scene.flags.daggerheart) return x;
const daggerheartInfo = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
const environments = daggerheartInfo.sceneEnvironments.filter(
x => x && x.testUserPermission(game.user, 'LIMITED')
);
const hasEnvironments = environments.length > 0 && x.isView;
return {
...x,
hasEnvironments,
environmentImage: hasEnvironments ? environments[0].img : null,
environments: environments
};
});
context.scenes.active = extendScenes(context.scenes.active);
context.scenes.inactive = extendScenes(context.scenes.inactive);
return context;
}
static async #openSceneEnvironment(event, button) {
const scene = game.scenes.get(button.dataset.sceneId);
const sceneEnvironments = new game.system.api.data.scenes.DHScene(
scene.flags.daggerheart
).sceneEnvironments.filter(x => x.testUserPermission(game.user, 'LIMITED'));
if (sceneEnvironments.length === 1 || event.shiftKey) {
sceneEnvironments[0].sheet.render(true);
} else {
new foundry.applications.ux.ContextMenu.implementation(
button,
'.scene-environment',
sceneEnvironments.map(environment => ({
name: environment.name,
callback: () => {
if (scene.flags.daggerheart.sceneEnvironments[0] !== environment.uuid) {
const newEnvironments = scene.flags.daggerheart.sceneEnvironments;
const newFirst = newEnvironments.splice(
newEnvironments.findIndex(x => x === environment.uuid)
)[0];
newEnvironments.unshift(newFirst);
emitAsGM(
GMUpdateEvent.UpdateDocument,
scene.update.bind(scene),
{ 'flags.daggerheart.sceneEnvironments': newEnvironments },
scene.uuid
);
}
environment.sheet.render({ force: true });
}
})),
{
jQuery: false,
fixed: true
}
);
CONFIG.ux.ContextMenu.triggerContextMenu(event, '.scene-environment');
}
}
}

View file

@ -96,11 +96,11 @@ export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
* Trigger a context menu event in response to a normal click on a additional options button.
* @param {PointerEvent} event
*/
static triggerContextMenu(event) {
static triggerContextMenu(event, altSelector) {
event.preventDefault();
event.stopPropagation();
const { clientX, clientY } = event;
const selector = '[data-item-uuid]';
const selector = altSelector ?? '[data-item-uuid]';
const target = event.target.closest(selector) ?? event.currentTarget.closest(selector);
target?.dispatchEvent(
new PointerEvent('contextmenu', {

View file

@ -1 +1,2 @@
export * as placeables from './placeables/_module.mjs';
export { default as DhTokenLayer } from './tokens.mjs';

View file

@ -1,4 +1,12 @@
export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
/** @inheritdoc */
async _draw(options) {
await super._draw(options);
if (this.document.flags.daggerheart?.createPlacement)
this.previewHelp ||= this.addChild(this.#drawPreviewHelp());
}
/** @inheritDoc */
async _drawEffects() {
this.effects.renderable = false;
@ -34,6 +42,69 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
this.renderFlags.set({ refreshEffects: true });
}
/**
* Returns the distance from this token to another token object.
* This value is corrected to handle alternate token sizes and other grid types
* according to the diagonal rules.
*/
distanceTo(target) {
if (!canvas.ready) return NaN;
if (this === target) return 0;
const originPoint = this.center;
const destinationPoint = target.center;
// Compute for gridless. This version returns circular edge to edge + grid distance,
// so that tokens that are touching return 5.
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
const boundsCorrection = canvas.grid.distance / canvas.grid.size;
const originRadius = (this.bounds.width * boundsCorrection) / 2;
const targetRadius = (target.bounds.width * boundsCorrection) / 2;
const distance = canvas.grid.measurePath([originPoint, destinationPoint]).distance;
return distance - originRadius - targetRadius + canvas.grid.distance;
}
// Compute what the closest grid space of each token is, then compute that distance
const originEdge = this.#getEdgeBoundary(this.bounds, originPoint, destinationPoint);
const targetEdge = this.#getEdgeBoundary(target.bounds, originPoint, destinationPoint);
const adjustedOriginPoint = canvas.grid.getTopLeftPoint({
x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
});
const adjustDestinationPoint = canvas.grid.getTopLeftPoint({
x: targetEdge.x + Math.sign(destinationPoint.x - targetEdge.x),
y: targetEdge.y + Math.sign(destinationPoint.y - targetEdge.y)
});
return canvas.grid.measurePath([adjustedOriginPoint, adjustDestinationPoint]).distance;
}
/** Returns the point at which a line starting at origin and ending at destination intersects the edge of the bounds */
#getEdgeBoundary(bounds, originPoint, destinationPoint) {
const points = [
{ x: bounds.x, y: bounds.y },
{ x: bounds.x + bounds.width, y: bounds.y },
{ x: bounds.x + bounds.width, y: bounds.y + bounds.height },
{ x: bounds.x, y: bounds.y + bounds.height }
];
const pairsToTest = [
[points[0], points[1]],
[points[1], points[2]],
[points[2], points[3]],
[points[3], points[0]]
];
for (const pair of pairsToTest) {
const result = foundry.utils.lineSegmentIntersection(originPoint, destinationPoint, pair[0], pair[1]);
if (result) return result;
}
return null;
}
/** Tests if the token is at least adjacent with another, with some leeway for diagonals */
isAdjacentWith(token) {
return this.distanceTo(token) <= canvas.grid.distance * 1.5;
}
/** @inheritDoc */
_drawBar(number, bar, data) {
const val = Number(data.value);
@ -69,4 +140,25 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
bar.position.set(0, posY);
return true;
}
/**
* Draw a helptext for previews as a text object
* @returns {PreciseText} The Text object for the preview helper
*/
#drawPreviewHelp() {
const { uiScale } = canvas.dimensions;
const textStyle = CONFIG.canvasTextStyle.clone();
textStyle.fontSize = 18;
textStyle.wordWrapWidth = this.w * 2.5;
textStyle.fontStyle = 'italic';
const helpText = new foundry.canvas.containers.PreciseText(
`(${game.i18n.localize('DAGGERHEART.UI.Tooltip.previewTokenHelp')})`,
textStyle
);
helpText.anchor.set(helpText.width / 900, 1);
helpText.scale.set(uiScale, uiScale);
return helpText;
}
}

16
module/canvas/tokens.mjs Normal file
View file

@ -0,0 +1,16 @@
export default class DhTokenLayer extends foundry.canvas.layers.TokenLayer {
async _createPreview(createData, options) {
if (options.actor) {
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
if (options.actor?.system.metadata.usesSize) {
const tokenSize = tokenSizes[options.actor.system.size];
if (tokenSize && options.actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
createData.width = tokenSize;
createData.height = tokenSize;
}
}
}
return super._createPreview(createData, options);
}
}

View file

@ -10,3 +10,4 @@ export * as itemConfig from './itemConfig.mjs';
export * as settingsConfig from './settingsConfig.mjs';
export * as systemConfig from './system.mjs';
export * as itemBrowserConfig from './itemBrowserConfig.mjs';
export * as triggerConfig from './triggerConfig.mjs';

View file

@ -9,7 +9,7 @@ export const AdversaryBPPerEncounter = (adversaries, characters) => {
);
if (existingEntry) {
existingEntry.nr += 1;
} else {
} else if (adversary.type) {
acc.push({ adversary, nr: 1 });
}
return acc;

View file

@ -232,7 +232,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
target: {
type: 'self'
type: 'friendly'
},
damage: {
parts: [
@ -298,7 +298,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
target: {
type: 'self'
type: 'friendly'
},
damage: {
parts: [
@ -341,7 +341,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
target: {
type: 'self'
type: 'friendly'
},
damage: {
parts: [
@ -407,7 +407,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
target: {
type: 'self'
type: 'friendly'
},
damage: {
parts: [
@ -496,6 +496,8 @@ export const diceTypes = {
d20: 'd20'
};
export const dieFaces = [4, 6, 8, 10, 12, 20];
export const multiplierTypes = {
prof: 'Proficiency',
cast: 'Spellcast',

View file

@ -1,5 +1,3 @@
const hooksConfig = {
export const hooksConfig = {
effectDisplayToggle: 'DHEffectDisplayToggle'
};
export default hooksConfig;

View file

@ -435,7 +435,8 @@ export const armorFeatures = {
{
key: 'system.resistance.magical.reduction',
mode: 2,
value: '@system.armorScore'
value: '@system.armorScore',
priority: 21
}
]
}
@ -709,7 +710,8 @@ export const weaponFeatures = {
{
key: 'system.evasion',
mode: 2,
value: '@system.armorScore'
value: '@system.armorScore',
priority: 21
}
]
}
@ -1324,7 +1326,8 @@ export const weaponFeatures = {
{
key: 'system.bonuses.damage.primaryWeapon.bonus',
mode: 2,
value: '@system.traits.agility.value'
value: '@system.traits.agility.value',
priority: 21
}
]
}
@ -1416,9 +1419,9 @@ export const orderedWeaponFeatures = () => {
};
export const featureForm = {
passive: "DAGGERHEART.CONFIG.FeatureForm.passive",
action: "DAGGERHEART.CONFIG.FeatureForm.action",
reaction: "DAGGERHEART.CONFIG.FeatureForm.reaction"
passive: 'DAGGERHEART.CONFIG.FeatureForm.passive',
action: 'DAGGERHEART.CONFIG.FeatureForm.action',
reaction: 'DAGGERHEART.CONFIG.FeatureForm.reaction'
};
export const featureTypes = {

View file

@ -7,7 +7,8 @@ import * as SETTINGS from './settingsConfig.mjs';
import * as EFFECTS from './effectConfig.mjs';
import * as ACTIONS from './actionConfig.mjs';
import * as FLAGS from './flagsConfig.mjs';
import HOOKS from './hooksConfig.mjs';
import * as HOOKS from './hooksConfig.mjs';
import * as TRIGGER from './triggerConfig.mjs';
import * as ITEMBROWSER from './itemBrowserConfig.mjs';
export const SYSTEM_ID = 'daggerheart';
@ -24,5 +25,6 @@ export const SYSTEM = {
ACTIONS,
FLAGS,
HOOKS,
TRIGGER,
ITEMBROWSER
};

View file

@ -0,0 +1,42 @@
/* hints and returns are intentionally not translated. They are programatical terms and best understood in english */
export const triggers = {
dualityRoll: {
id: 'dualityRoll',
usesActor: true,
args: ['roll', 'actor'],
label: 'DAGGERHEART.CONFIG.Triggers.dualityRoll.label',
hint: 'this: Action, roll: DhRoll, actor: DhActor',
returns: '{ updates: [{ key, value, total }] }'
},
fearRoll: {
id: 'fearRoll',
usesActor: true,
args: ['roll', 'actor'],
label: 'DAGGERHEART.CONFIG.Triggers.fearRoll.label',
hint: 'this: Action, roll: DhRoll, actor: DhActor',
returns: '{ updates: [{ key, value, total }] }'
},
postDamageReduction: {
id: 'postDamageReduction',
usesActor: true,
args: ['damageUpdates', 'actor'],
label: 'DAGGERHEART.CONFIG.Triggers.postDamageReduction.label',
hint: 'damageUpdates: ResourceUpdates, actor: DhActor',
returns: '{ updates: [{ originActor: this.actor, updates: [{ key, value, total }] }] }'
}
};
export const triggerActorTargetType = {
any: {
id: 'any',
label: 'DAGGERHEART.CONFIG.TargetTypes.any'
},
self: {
id: 'self',
label: 'DAGGERHEART.CONFIG.TargetTypes.self'
},
other: {
id: 'other',
label: 'DAGGERHEART.CONFIG.TargetTypes.other'
}
};

View file

@ -36,6 +36,7 @@ export default class DHAttackAction extends DHDamageAction {
async use(event, options) {
const result = await super.use(event, options);
if (!result.message) return;
if (result.message.system.action.roll?.type === 'attack') {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;

View file

@ -2,6 +2,7 @@ import DhpActor from '../../documents/actor.mjs';
import D20RollDialog from '../../applications/dialogs/d20RollDialog.mjs';
import { ActionMixin } from '../fields/actionField.mjs';
import { originItemField } from '../chat-message/actorRoll.mjs';
import TriggerField from '../fields/triggerField.mjs';
const fields = foundry.data.fields;
@ -33,7 +34,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
initial: 'action',
nullable: false,
required: true
})
}),
targetUuid: new fields.StringField({ initial: undefined }),
triggers: new fields.ArrayField(new TriggerField())
};
this.extraSchemas.forEach(s => {
@ -163,7 +166,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
*/
getRollData(data = {}) {
const actorData = this.actor ? this.actor.getRollData(false) : {};
actorData.result = data.roll?.total ?? 1;
actorData.scale = data.costs?.length // Right now only return the first scalable cost.
? (data.costs.find(c => c.scalable)?.total ?? 1)
@ -196,6 +198,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
let config = this.prepareConfig(event);
if (!config) return;
await this.addEffects(config);
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
// Display configuration window if necessary
@ -241,7 +245,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
selectedRollMode: game.settings.get('core', 'rollMode'),
data: this.getRollData(),
evaluate: this.hasRoll,
resourceUpdates: new ResourceUpdateMap(this.actor)
resourceUpdates: new ResourceUpdateMap(this.actor),
targetUuid: this.targetUuid
};
DHBaseAction.applyKeybindings(config);
@ -261,6 +266,16 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
return config;
}
/** */
async addEffects(config) {
let effects = [];
if (this.actor) {
effects = Array.from(await this.actor.allApplicableEffects());
}
config.effects = effects;
}
/**
* Method used to know if a configuration dialog must be shown or not when there is no roll.
* @param {*} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
@ -341,6 +356,10 @@ export class ResourceUpdateMap extends Map {
}
addResources(resources) {
if (!resources?.length) return;
const invalidResources = resources.some(resource => !resource.key);
if (invalidResources) return;
for (const resource of resources) {
if (!resource.key) continue;

View file

@ -1,19 +1,5 @@
import DHBaseAction from './baseAction.mjs';
export default class DHSummonAction extends DHBaseAction {
static defineSchema() {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
documentUUID: new fields.DocumentUUIDField({ type: 'Actor' })
};
}
async trigger(event, ...args) {
if (!this.canSummon || !canvas.scene) return;
}
get canSummon() {
return game.user.can('TOKEN_CREATE');
}
static extraSchemas = [...super.extraSchemas, 'summon'];
}

View file

@ -1,3 +1,17 @@
/** -- Changes Type Priorities --
* - Base Number -
* Custom: 0
* Multiply: 10
* Add: 20
* Downgrade: 30
* Upgrade: 40
* Override: 50
*
* - Changes Value Priorities -
* Standard: +0
* "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility)
*/
export default class BaseEffect extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;

View file

@ -19,6 +19,7 @@ export default class BeastformEffect extends BaseEffect {
base64: false
}),
tokenSize: new fields.SchemaField({
scale: new fields.NumberField({ nullable: false, initial: 1 }),
height: new fields.NumberField({ integer: false, nullable: true }),
width: new fields.NumberField({ integer: false, nullable: true })
})
@ -55,7 +56,9 @@ export default class BeastformEffect extends BaseEffect {
const update = {
...baseUpdate,
texture: {
src: this.characterTokenData.tokenImg
src: this.characterTokenData.tokenImg,
scaleX: this.characterTokenData.tokenSize.scale,
scaleY: this.characterTokenData.tokenSize.scale
},
ring: {
enabled: this.characterTokenData.usesDynamicToken,
@ -66,19 +69,29 @@ export default class BeastformEffect extends BaseEffect {
};
const updateToken = token => {
const { x, y } = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
let x = null,
y = null;
if (token.object?.scene?.grid) {
const positionData = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
token.object.scene.grid,
{ x: token.x, y: token.y, elevation: token.elevation },
baseUpdate.width,
baseUpdate.height
);
x = positionData.x;
y = positionData.y;
}
return {
...baseUpdate,
x,
y,
'texture': {
enabled: this.characterTokenData.usesDynamicToken,
src: token.flags.daggerheart?.beastformTokenImg ?? this.characterTokenData.tokenImg
src: token.flags.daggerheart?.beastformTokenImg ?? this.characterTokenData.tokenImg,
scaleX: this.characterTokenData.tokenSize.scale,
scaleY: this.characterTokenData.tokenSize.scale
},
'ring': {
subject: {

View file

@ -1,6 +1,6 @@
import DHAdversarySettings from '../../applications/sheets-configs/adversary-settings.mjs';
import { ActionField } from '../fields/actionField.mjs';
import BaseDataActor from './base.mjs';
import BaseDataActor, { commonActorRules } from './base.mjs';
import { resourceField, bonusField } from '../fields/actorField.mjs';
export default class DhpAdversary extends BaseDataActor {
@ -56,25 +56,11 @@ export default class DhpAdversary extends BaseDataActor {
})
}),
resources: new fields.SchemaField({
hitPoints: resourceField(
0,
0,
'DAGGERHEART.GENERAL.HitPoints.plural',
true
),
stress: resourceField(
0,
0,
'DAGGERHEART.GENERAL.stress',
true
)
hitPoints: resourceField(0, 0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
stress: resourceField(0, 0, 'DAGGERHEART.GENERAL.stress', true)
}),
rules: new fields.SchemaField({
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
})
...commonActorRules()
}),
attack: new ActionField({
initial: {

View file

@ -2,21 +2,23 @@ import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs
import DHItem from '../../documents/item.mjs';
import { getScrollTextData } from '../../helpers/utils.mjs';
const fields = foundry.data.fields;
const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
new foundry.data.fields.SchemaField({
resistance: new foundry.data.fields.BooleanField({
new fields.SchemaField({
resistance: new fields.BooleanField({
initial: false,
label: `${resistanceLabel}.label`,
hint: `${resistanceLabel}.hint`,
isAttributeChoice: true
}),
immunity: new foundry.data.fields.BooleanField({
immunity: new fields.BooleanField({
initial: false,
label: `${immunityLabel}.label`,
hint: `${immunityLabel}.hint`,
isAttributeChoice: true
}),
reduction: new foundry.data.fields.NumberField({
reduction: new fields.NumberField({
integer: true,
initial: 0,
label: `${reductionLabel}.label`,
@ -24,6 +26,25 @@ const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
})
});
/* Common rules applying to Characters and Adversaries */
export const commonActorRules = (extendedData = { damageReduction: {} }) => ({
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
}),
damageReduction: new fields.SchemaField({
thresholdImmunities: new fields.SchemaField({
minor: new fields.BooleanField({ initial: false })
}),
reduceSeverity: new fields.SchemaField({
magical: new fields.NumberField({ initial: 0, min: 0 }),
physical: new fields.NumberField({ initial: 0, min: 0 })
}),
...extendedData.damageReduction
})
});
/**
* Describes metadata about the actor data model type
* @typedef {Object} ActorDataModelMetadata
@ -54,7 +75,6 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
/** @inheritDoc */
static defineSchema() {
const fields = foundry.data.fields;
const schema = {};
if (this.metadata.hasAttribution) {

View file

@ -1,7 +1,7 @@
import { burden } from '../../config/generalConfig.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import DhLevelData from '../levelData.mjs';
import BaseDataActor from './base.mjs';
import BaseDataActor, { commonActorRules } from './base.mjs';
import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
import { ActionField } from '../fields/actionField.mjs';
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
@ -217,7 +217,10 @@ export default class DhCharacter extends BaseDataActor {
}),
companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
rules: new fields.SchemaField({
damageReduction: new fields.SchemaField({
...commonActorRules({
damageReduction: {
magical: new fields.BooleanField({ initial: false }),
physical: new fields.BooleanField({ initial: false }),
maxArmorMarked: new fields.SchemaField({
value: new fields.NumberField({
required: true,
@ -234,7 +237,9 @@ export default class DhCharacter extends BaseDataActor {
})
}),
stressDamageReduction: new fields.SchemaField({
severe: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'),
severe: stressDamageReductionRule(
'DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'
),
major: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.major'),
minor: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.minor'),
any: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.any')
@ -245,16 +250,8 @@ export default class DhCharacter extends BaseDataActor {
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.label',
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
}),
magical: new fields.BooleanField({ initial: false }),
physical: new fields.BooleanField({ initial: false }),
thresholdImmunities: new fields.SchemaField({
minor: new fields.BooleanField({ initial: false })
}),
reduceSeverity: new fields.SchemaField({
magical: new fields.NumberField({ initial: 0, min: 0 }),
physical: new fields.NumberField({ initial: 0, min: 0 })
}),
disabledArmor: new fields.BooleanField({ intial: false })
}
}),
attack: new fields.SchemaField({
damage: new fields.SchemaField({
@ -283,10 +280,23 @@ export default class DhCharacter extends BaseDataActor {
})
})
}),
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
dualityRoll: new fields.SchemaField({
defaultHopeDice: new fields.NumberField({
nullable: false,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: 12,
label: 'DAGGERHEART.ACTORS.Character.defaultHopeDice'
}),
defaultFearDice: new fields.NumberField({
nullable: false,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: 12,
label: 'DAGGERHEART.ACTORS.Character.defaultFearDice'
})
}),
runeWard: new fields.BooleanField({ initial: false }),
burden: new fields.SchemaField({
@ -453,8 +463,7 @@ export default class DhCharacter extends BaseDataActor {
if (
item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.foundation ||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization &&
subclassState >= 2) ||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization && subclassState >= 2) ||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
) {
return true;

View file

@ -1,8 +1,11 @@
import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import DHEnvironmentSettings from '../../applications/sheets-configs/environment-settings.mjs';
import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
export default class DhEnvironment extends BaseDataActor {
scenes = new Set();
/**@override */
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Environment'];
@ -53,6 +56,31 @@ export default class DhEnvironment extends BaseDataActor {
}
isItemValid(source) {
return source.type === "feature";
return source.type === 'feature';
}
_onUpdate(changes, options, userId) {
super._onUpdate(changes, options, userId);
for (const scene of this.scenes) {
scene.render();
}
}
_onDelete(options, userId) {
super._onDelete(options, userId);
for (const scene of this.scenes) {
if (game.user.isActiveGM) {
const newSceneEnvironments = scene.flags.daggerheart.sceneEnvironments.filter(
x => x !== this.parent.uuid
);
scene.update({ 'flags.daggerheart.sceneEnvironments': newSceneEnvironments }).then(() => {
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Scene });
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.TagTeamRoll }
});
});
}
}
}
}

View file

@ -15,8 +15,9 @@ export default class DhCombat extends foundry.abstract.TypeDataModel {
get extendedBattleToggles() {
const modifiers = CONFIG.DH.ENCOUNTER.BPModifiers;
const adversaries =
this.parent.turns?.filter(x => x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
const characters = this.parent.turns?.filter(x => !x.isNPC) ?? [];
this.parent.turns?.filter(x => x.actor && x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ??
[];
const characters = this.parent.turns?.filter(x => x.actor && !x.isNPC) ?? [];
const activeAutomatic = Object.keys(modifiers).reduce((acc, categoryKey) => {
const category = modifiers[categoryKey];

View file

@ -2,5 +2,6 @@ export { ActionCollection } from './actionField.mjs';
export { default as FormulaField } from './formulaField.mjs';
export { default as ForeignDocumentUUIDField } from './foreignDocumentUUIDField.mjs';
export { default as ForeignDocumentUUIDArrayField } from './foreignDocumentUUIDArrayField.mjs';
export { default as TriggerField } from './triggerField.mjs';
export { default as MappingField } from './mappingField.mjs';
export * as ActionFields from './action/_module.mjs';

View file

@ -9,3 +9,4 @@ export { default as BeastformField } from './beastformField.mjs';
export { default as DamageField } from './damageField.mjs';
export { default as RollField } from './rollField.mjs';
export { default as MacroField } from './macroField.mjs';
export { default as SummonField } from './summonField.mjs';

View file

@ -76,7 +76,7 @@ export default class BeastformField extends fields.SchemaField {
* @returns
*/
static async transform(selectedForm, evolvedData, hybridData) {
const formData = evolvedData?.form ? evolvedData.form.toObject() : selectedForm;
const formData = evolvedData?.form ?? selectedForm;
const beastformEffect = formData.effects.find(x => x.type === 'beastform');
if (!beastformEffect) {
ui.notifications.error('DAGGERHEART.UI.Notifications.beastformMissingEffect');

View file

@ -87,7 +87,7 @@ export class DHActionRollData extends foundry.abstract.DataModel {
if (this.type === CONFIG.DH.GENERAL.rollTypes.attack.id)
modifiers.push({
label: 'Bonus to Hit',
value: this.bonus ?? this.parent.actor.system.attack.roll.bonus
value: this.bonus ?? this.parent.actor.system.attack.roll.bonus ?? 0
});
break;
default:

View file

@ -0,0 +1,89 @@
import FormulaField from '../formulaField.mjs';
const fields = foundry.data.fields;
export default class DHSummonField extends fields.ArrayField {
/**
* Action Workflow order
*/
static order = 120;
constructor(options = {}, context = {}) {
const summonFields = new fields.SchemaField({
actorUUID: new fields.DocumentUUIDField({
type: 'Actor',
required: true
}),
count: new FormulaField({
required: true,
default: '1'
})
});
super(summonFields, options, context);
}
static async execute() {
if (!canvas.scene) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.summon.error'));
return;
}
if (this.summon.length === 0) {
ui.notifications.warn('No actors configured for this Summon action.');
return;
}
const rolls = [];
const summonData = [];
for (const summon of this.summon) {
let count = summon.count;
const roll = new Roll(summon.count);
if (!roll.isDeterministic) {
await roll.evaluate();
if (game.modules.get('dice-so-nice')?.active) rolls.push(roll);
count = roll.total;
}
const actor = DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
summon.rolledCount = count;
summon.actor = actor.toObject();
summonData.push({ actor, count: count });
}
if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
this.actor.sheet?.minimize();
DHSummonField.handleSummon(summonData, this.actor);
}
/* Check for any available instances of the actor present in the world if we're missing artwork in the compendium */
static getWorldActor(baseActor) {
const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`];
if (baseActor.inCompendium && dataType && baseActor.img === dataType.DEFAULT_ICON) {
const worldActorCopy = game.actors.find(x => x.name === baseActor.name);
return worldActorCopy ?? baseActor;
}
return baseActor;
}
static async handleSummon(summonData, actionActor, summonIndex = 0) {
const summon = summonData[summonIndex];
const result = await CONFIG.ux.TokenManager.createPreviewAsync(summon.actor, {
name: `${summon.actor.prototypeToken.name}${summon.count > 1 ? ` (${summon.count}x)` : ''}`
});
if (!result) return actionActor.sheet?.maximize();
summon.actor = result.actor;
summon.count--;
if (summon.count <= 0) {
summonIndex++;
if (summonIndex === summonData.length) return actionActor.sheet?.maximize();
}
DHSummonField.handleSummon(summonData, actionActor, summonIndex);
}
}

View file

@ -25,9 +25,12 @@ export default class TargetField extends fields.SchemaField {
config.hasTarget = true;
let targets;
// If the Action is configured as self-targeted, set targets as the owner. Probably better way than to fallback to getDependentTokens
if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id)
if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id) {
targets = [this.actor.token ?? this.actor.prototypeToken];
else {
} else if (config.targetUuid) {
const actor = fromUuidSync(config.targetUuid);
targets = [actor.token ?? actor.prototypeToken];
} else {
targets = Array.from(game.user.targets);
if (this.target.type !== CONFIG.DH.GENERAL.targetTypes.any.id) {
targets = targets.filter(target => TargetField.isTargetFriendly(this.actor, target, this.target.type));

View file

@ -267,17 +267,23 @@ export function ActionMixin(Base) {
action: {
name: this.name,
img: this.baseAction ? this.parent.parent.img : this.img,
tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10']
tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10'],
summon: this.summon
},
itemOrigin: this.item,
description: this.description || (this.item instanceof Item ? this.item.system.description : '')
};
const speaker = cls.getSpeaker();
const msg = {
type: 'abilityUse',
user: game.user.id,
actor: { name: this.actor.name, img: this.actor.img },
author: this.author,
speaker: cls.getSpeaker(),
speaker: {
speaker,
actor: speaker.actor ?? this.actor
},
title: game.i18n.localize('DAGGERHEART.UI.Chat.action.title'),
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(

View file

@ -0,0 +1,24 @@
export default class TriggerField extends foundry.data.fields.SchemaField {
constructor(context) {
super(
{
trigger: new foundry.data.fields.StringField({
nullable: false,
blank: false,
initial: CONFIG.DH.TRIGGER.triggers.dualityRoll.id,
choices: CONFIG.DH.TRIGGER.triggers,
label: 'DAGGERHEART.CONFIG.Triggers.triggerType'
}),
triggeringActorType: new foundry.data.fields.StringField({
nullable: false,
blank: false,
initial: CONFIG.DH.TRIGGER.triggerActorTargetType.any.id,
choices: CONFIG.DH.TRIGGER.triggerActorTargetType,
label: 'DAGGERHEART.CONFIG.Triggers.triggeringActorType'
}),
command: new foundry.data.fields.JavaScriptField({ async: true })
},
context
);
}
}

View file

@ -54,6 +54,21 @@ export default class DHArmor extends AttachableItem {
);
}
/**@inheritdoc */
async getDescriptionData() {
const baseDescription = this.description;
const allFeatures = CONFIG.DH.ITEM.allArmorFeatures();
const features = this.armorFeatures.map(x => allFeatures[x.value]);
if (!features.length) return { prefix: null, value: baseDescription, suffix: null };
const prefix = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/sheets/items/armor/description.hbs',
{ features }
);
return { prefix, value: baseDescription, suffix: null };
}
/**@inheritdoc */
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);

View file

@ -8,7 +8,7 @@
* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
*/
import { addLinkedItemsDiff, createScrollText, getScrollTextData, updateLinkedItemApps } from '../../helpers/utils.mjs';
import { addLinkedItemsDiff, getScrollTextData, updateLinkedItemApps } from '../../helpers/utils.mjs';
import { ActionsField } from '../fields/actionField.mjs';
import FormulaField from '../fields/formulaField.mjs';
@ -124,6 +124,33 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
return [source, page ? `pg ${page}.` : null].filter(x => x).join('. ');
}
/**
* Augments the description for the item with type specific info to display. Implemented in applicable item subtypes.
* @param {object} [options] - Options that modify the styling of the rendered template. { headerStyle: undefined|'none'|'large' }
* @returns {string}
*/
async getDescriptionData(_options) {
return { prefix: null, value: this.description, suffix: null };
}
/**
* Gets the enriched and augmented description for the item.
* @param {object} [options] - Options that modify the styling of the rendered template. { headerStyle: undefined|'none'|'large' }
* @returns {string}
*/
async getEnrichedDescription() {
if (!this.metadata.hasDescription) return '';
const { prefix, value, suffix } = await this.getDescriptionData();
const fullDescription = [prefix, value, suffix].filter(p => !!p).join('\n<hr>\n');
return await foundry.applications.ux.TextEditor.implementation.enrichHTML(fullDescription, {
relativeTo: this,
rollData: this.getRollData(),
secrets: this.isOwner
});
}
/**
* Obtain a data object used to evaluate any dice rolls associated with this Item Type
* @param {object} [options] - Options which modify the getRollData method.
@ -135,6 +162,30 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
return data;
}
prepareBaseData() {
super.prepareBaseData();
for (const action of this.actions ?? []) {
if (!action.actor) continue;
const actionsToRegister = [];
for (let i = 0; i < action.triggers.length; i++) {
const trigger = action.triggers[i];
const { args } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
const fn = new foundry.utils.AsyncFunction(...args, `{${trigger.command}\n}`);
actionsToRegister.push(fn.bind(action));
if (i === action.triggers.length - 1)
game.system.registeredTriggers.registerTriggers(
trigger.trigger,
action.actor?.uuid,
trigger.triggeringActorType,
this.parent.uuid,
actionsToRegister
);
}
}
}
async _preCreate(data, options, user) {
// Skip if no initial action is required or actions already exist
if (this.metadata.hasInitialAction && foundry.utils.isEmpty(this.actions)) {

View file

@ -49,6 +49,7 @@ export default class DHBeastform extends BaseDataItem {
choices: CONFIG.DH.ACTOR.tokenSize,
initial: CONFIG.DH.ACTOR.tokenSize.custom.id
}),
scale: new fields.NumberField({ nullable: false, min: 0.2, max: 3, step: 0.05, initial: 1 }),
height: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true }),
width: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true })
}),
@ -184,6 +185,7 @@ export default class DHBeastform extends BaseDataItem {
tokenImg: this.parent.parent.prototypeToken.texture.src,
tokenRingImg: this.parent.parent.prototypeToken.ring.subject.texture,
tokenSize: {
scale: this.parent.parent.prototypeToken.texture.scaleX,
height: this.parent.parent.prototypeToken.height,
width: this.parent.parent.prototypeToken.width
}
@ -209,7 +211,9 @@ export default class DHBeastform extends BaseDataItem {
height,
width,
texture: {
src: this.tokenImg
src: this.tokenImg,
scaleX: this.tokenSize.scale,
scaleY: this.tokenSize.scale
},
ring: {
subject: {
@ -218,12 +222,20 @@ export default class DHBeastform extends BaseDataItem {
}
};
const tokenUpdate = token => {
const { x, y } = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
let x = null,
y = null;
if (token.object?.scene?.grid) {
const positionData = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
token.object.scene.grid,
{ x: token.x, y: token.y, elevation: token.elevation },
width ?? token.width,
height ?? token.height
);
x = positionData.x;
y = positionData.y;
}
return {
...prototypeTokenUpdate,
x,

View file

@ -29,7 +29,21 @@ export default class DHDomainCard extends BaseDataItem {
required: true,
initial: CONFIG.DH.DOMAIN.cardTypes.ability.id
}),
inVault: new fields.BooleanField({ initial: false })
inVault: new fields.BooleanField({ initial: false }),
vaultActive: new fields.BooleanField({
required: true,
nullable: false,
initial: false
}),
loadoutIgnore: new fields.BooleanField({
required: true,
nullable: false,
initial: false
}),
domainTouched: new fields.NumberField({
nullable: true,
initial: null
})
};
}
@ -38,6 +52,19 @@ export default class DHDomainCard extends BaseDataItem {
return game.i18n.localize(allDomainData[this.domain].label);
}
get isVaultSupressed() {
return this.inVault && !this.vaultActive;
}
get isDomainTouchedSuppressed() {
if (!this.parent.system.domainTouched || this.parent.parent?.type !== 'character') return false;
const matchingDomainCards = this.parent.parent.items.filter(
item => !item.system.inVault && item.system.domain === this.parent.system.domain
).length;
return matchingDomainCards < this.parent.system.domainTouched;
}
/* -------------------------------------------- */
/**@override */

View file

@ -110,6 +110,21 @@ export default class DHWeapon extends AttachableItem {
);
}
/**@inheritdoc */
async getDescriptionData() {
const baseDescription = this.description;
const allFeatures = CONFIG.DH.ITEM.allWeaponFeatures();
const features = this.weaponFeatures.map(x => allFeatures[x.value]);
if (!features.length) return { prefix: null, value: baseDescription, suffix: null };
const prefix = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/sheets/items/weapon/description.hbs',
{ features }
);
return { prefix, value: baseDescription, suffix: null };
}
prepareDerivedData() {
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
}

View file

@ -1,3 +1,8 @@
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
/* Foundry does not add any system data for subtyped Scenes. The data model is therefore used by instantiating a new instance of it for sceneConfigSettings.mjs.
Needed dataprep and lifetime hooks are handled in documents/scene.
*/
export default class DHScene extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
@ -13,7 +18,8 @@ export default class DHScene extends foundry.abstract.DataModel {
veryClose: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.veryClose.name' }),
close: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.close.name' }),
far: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.far.name' })
})
}),
sceneEnvironments: new ForeignDocumentUUIDArrayField({ type: 'Actor', prune: true })
};
}
}

View file

@ -173,6 +173,13 @@ export default class DhAutomation extends foundry.abstract.DataModel {
label: 'DAGGERHEART.GENERAL.player.plurial'
})
})
}),
triggers: new fields.SchemaField({
enabled: new fields.BooleanField({
nullable: false,
initial: true,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.triggers.enabled.label'
})
})
};
}

View file

@ -35,7 +35,9 @@ export default class D20Roll extends DHRoll {
get isCritical() {
if (!this.d20._evaluated) return;
return this.d20.total >= this.data.system.criticalThreshold;
const criticalThreshold = this.options.actionType === 'reaction' ? 20 : this.data.system.criticalThreshold;
return this.d20.total >= criticalThreshold;
}
get hasAdvantage() {
@ -127,15 +129,55 @@ export default class D20Roll extends DHRoll {
const modifiers = foundry.utils.deepClone(this.options.roll.baseModifiers) ?? [];
modifiers.push(
...this.getBonus(`roll.${this.options.actionType}`, `${this.options.actionType?.capitalize()} Bonus`)
);
modifiers.push(
...this.getBonus(`roll.${this.options.roll.type}`, `${this.options.roll.type?.capitalize()} Bonus`)
...this.getBonus(
`system.bonuses.roll.${this.options.actionType}`,
`${this.options.actionType?.capitalize()} Bonus`
)
);
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.attack.id) {
modifiers.push(
...this.getBonus(
`system.bonuses.roll.${this.options.roll.type}`,
`${this.options.roll.type?.capitalize()} Bonus`
)
);
}
if (
this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
(this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id && this.options.hasDamage)
) {
modifiers.push(
...this.getBonus(`system.bonuses.roll.attack`, `${this.options.roll.type?.capitalize()} Bonus`)
);
}
return modifiers;
}
getActionChangeKeys() {
const changeKeys = new Set([`system.bonuses.roll.${this.options.actionType}`]);
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.attack.id) {
changeKeys.add(`system.bonuses.roll.${this.options.roll.type}`);
}
if (
this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
(this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id && this.options.hasDamage)
) {
changeKeys.add(`system.bonuses.roll.attack`);
}
if (this.options.roll.trait && this.data.traits?.[this.options.roll.trait]) {
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.spellcast.id)
changeKeys.add('system.bonuses.roll.trait');
}
return changeKeys;
}
static postEvaluate(roll, config = {}) {
const data = super.postEvaluate(roll, config);
data.type = config.actionType;

View file

@ -93,7 +93,6 @@ export default class DamageRoll extends DHRoll {
type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage'),
options = part ?? this.options;
modifiers.push(...this.getBonus(`${type}`, `${type.capitalize()} Bonus`));
if (!this.options.hasHealing) {
options.damageTypes?.forEach(t => {
modifiers.push(...this.getBonus(`${type}.${t}`, `${t.capitalize()} ${type.capitalize()} Bonus`));
@ -108,6 +107,31 @@ export default class DamageRoll extends DHRoll {
return modifiers;
}
getActionChangeKeys() {
const type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage');
const changeKeys = [];
for (const roll of this.options.roll) {
for (const damageType of roll.damageTypes?.values?.() ?? []) {
changeKeys.push(`system.bonuses.${type}.${damageType}`);
}
}
const item = this.data.parent?.items?.get(this.options.source.item);
if (item) {
switch (item.type) {
case 'weapon':
if (!this.options.hasHealing)
['primaryWeapon', 'secondaryWeapon'].forEach(w =>
changeKeys.push(`system.bonuses.damage.${w}`)
);
break;
}
}
return changeKeys;
}
constructFormula(config) {
this.options.roll.forEach((part, index) => {
part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data));

View file

@ -4,6 +4,7 @@ export default class DHRoll extends Roll {
baseTerms = [];
constructor(formula, data = {}, options = {}) {
super(formula, data, options);
options.bonusEffects = this.bonusEffectBuilder();
if (!this.data || !Object.keys(this.data).length) this.data = options.data;
}
@ -164,12 +165,18 @@ export default class DHRoll extends Roll {
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...this.constructor.parse(modifier.join(' + '), this.options.data)
];
} else {
} else if (Number.isNumeric(modifier)) {
const numTerm = modifier < 0 ? '-' : '+';
return [
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
];
} else {
const numTerm = modifier < 0 ? '-' : '+';
return [
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
...this.constructor.parse(modifier, this.options.data)
];
}
}
@ -185,18 +192,20 @@ export default class DHRoll extends Roll {
}
getBonus(path, label) {
const bonus = foundry.utils.getProperty(this.data.bonuses, path),
modifiers = [];
if (bonus?.bonus)
modifiers.push({
label: label,
value: bonus?.bonus
});
if (bonus?.dice?.length)
modifiers.push({
label: label,
value: bonus?.dice
});
const modifiers = [];
for (const effect of Object.values(this.options.bonusEffects)) {
if (!effect.selected) continue;
for (const change of effect.changes) {
if (!change.key.includes(path)) continue;
const changeValue = game.system.api.documents.DhActiveEffect.getChangeValue(
this.data,
change,
effect.origEffect
);
modifiers.push({ label: label, value: changeValue });
}
}
return modifiers;
}
@ -235,4 +244,28 @@ export default class DHRoll extends Roll {
static temporaryModifierBuilder(config) {
return {};
}
bonusEffectBuilder() {
const changeKeys = this.getActionChangeKeys();
return (
this.options.effects?.reduce((acc, effect) => {
if (effect.changes.some(x => changeKeys.some(key => x.key.includes(key)))) {
acc[effect.id] = {
id: effect.id,
name: effect.name,
description: effect.description,
changes: effect.changes,
origEffect: effect,
selected: !effect.disabled
};
}
return acc;
}, {}) ?? []
);
}
getActionChangeKeys() {
return [];
}
}

View file

@ -130,9 +130,14 @@ export default class DualityRoll extends D20Roll {
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
return;
}
this.terms[0] = new foundry.dice.terms.Die({ faces: 12 });
this.terms[0] = new foundry.dice.terms.Die({
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
});
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
this.terms[2] = new foundry.dice.terms.Die({ faces: 12 });
this.terms[2] = new foundry.dice.terms.Die({
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
});
}
applyAdvantage() {
@ -173,6 +178,34 @@ export default class DualityRoll extends D20Roll {
return modifiers;
}
getActionChangeKeys() {
const changeKeys = new Set([`system.bonuses.roll.${this.options.actionType}`]);
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.attack.id) {
changeKeys.add(`system.bonuses.roll.${this.options.roll.type}`);
}
if (
this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
(this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id && this.options.hasDamage)
) {
changeKeys.add(`system.bonuses.roll.attack`);
}
if (this.options.roll.trait && this.data.traits?.[this.options.roll.trait]) {
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.spellcast.id)
changeKeys.add('system.bonuses.roll.trait');
}
const weapons = ['primaryWeapon', 'secondaryWeapon'];
weapons.forEach(w => {
if (this.options.source.item && this.options.source.item === this.data[w]?.id)
changeKeys.add(`system.bonuses.roll.${w}`);
});
return changeKeys;
}
static async buildEvaluate(roll, config = {}, message = {}) {
await super.buildEvaluate(roll, config, message);
@ -224,6 +257,32 @@ export default class DualityRoll extends D20Roll {
await super.buildPost(roll, config, message);
await DualityRoll.dualityUpdate(config);
await DualityRoll.handleTriggers(roll, config);
}
static async handleTriggers(roll, config) {
if (!config.source?.actor) return;
const updates = [];
const dualityUpdates = await game.system.registeredTriggers.runTrigger(
CONFIG.DH.TRIGGER.triggers.dualityRoll.id,
roll.data?.parent,
roll,
roll.data?.parent
);
if (dualityUpdates?.length) updates.push(...dualityUpdates);
if (config.roll.result.duality === -1) {
const fearUpdates = await game.system.registeredTriggers.runTrigger(
CONFIG.DH.TRIGGER.triggers.fearRoll.id,
roll.data?.parent,
roll,
roll.data?.parent
);
if (fearUpdates?.length) updates.push(...fearUpdates);
}
config.resourceUpdates.addResources(updates);
}
static async addDualityResourceUpdates(config) {
@ -298,7 +357,7 @@ export default class DualityRoll extends D20Roll {
if (looseSpotlight && game.combat?.active) {
const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId);
if (currentCombatant?.actorId == actor.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
}
}

View file

@ -8,3 +8,4 @@ export { default as DhScene } from './scene.mjs';
export { default as DhToken } from './token.mjs';
export { default as DhTooltipManager } from './tooltipManager.mjs';
export { default as DhTemplateManager } from './templateManager.mjs';
export { default as DhTokenManager } from './tokenManager.mjs';

View file

@ -20,7 +20,10 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
}
if (this.parent?.type === 'domainCard') {
return this.parent.system.inVault;
const isVaultSupressed = this.parent.system.isVaultSupressed;
const domainTouchedSupressed = this.parent.system.isDomainTouchedSuppressed;
return isVaultSupressed || domainTouchedSupressed;
}
return super.isSuppressed;
@ -106,23 +109,29 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
/**@inheritdoc*/
static applyField(model, change, field) {
const isOriginTarget = change.value.toLowerCase().includes('origin.@');
change.value = DhActiveEffect.getChangeValue(model, change, change.effect);
super.applyField(model, change, field);
}
/** */
static getChangeValue(model, change, effect) {
let value = change.value;
const isOriginTarget = value.toLowerCase().includes('origin.@');
let parseModel = model;
if (isOriginTarget && change.effect.origin) {
change.value = change.value.replaceAll(/origin\.@/gi, '@');
if (isOriginTarget && effect.origin) {
value = change.value.replaceAll(/origin\.@/gi, '@');
try {
const effect = foundry.utils.fromUuidSync(change.effect.origin);
const originEffect = foundry.utils.fromUuidSync(effect.origin);
const doc =
effect.parent?.parent instanceof game.system.api.documents.DhpActor
? effect.parent
: effect.parent.parent;
originEffect.parent?.parent instanceof game.system.api.documents.DhpActor
? originEffect.parent
: originEffect.parent.parent;
if (doc) parseModel = doc;
} catch (_) {}
}
const evalValue = this.effectSafeEval(itemAbleRollParse(change.value, parseModel, change.effect.parent));
change.value = evalValue ?? change.value;
super.applyField(model, change, field);
const evalValue = this.effectSafeEval(itemAbleRollParse(value, parseModel, effect.parent));
return evalValue ?? value;
}
/**

View file

@ -1,7 +1,7 @@
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
import { LevelOptionType } from '../data/levelTier.mjs';
import DHFeature from '../data/item/feature.mjs';
import { createScrollText, damageKeyToNumber } from '../helpers/utils.mjs';
import { createScrollText, damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
import DhCompanionLevelUp from '../applications/levelup/companionLevelup.mjs';
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
@ -543,6 +543,7 @@ export default class DhpActor extends Actor {
/* system gets repeated infinately which causes issues when trying to use the data for document creation */
delete rollData.system;
rollData.id = this.id;
rollData.name = this.name;
rollData.system = this.system.getRollData();
rollData.prof = this.system.proficiency ?? 1;
@ -630,6 +631,32 @@ export default class DhpActor extends Actor {
}
}
}
if (this.type === 'adversary') {
const reducedSeverity = hpDamage.damageTypes.reduce((value, curr) => {
return Math.max(this.system.rules.damageReduction.reduceSeverity[curr], value);
}, 0);
hpDamage.value = Math.max(hpDamage.value - reducedSeverity, 0);
if (
hpDamage.value &&
this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]
) {
hpDamage.value -= 1;
}
}
}
const results = await game.system.registeredTriggers.runTrigger(
CONFIG.DH.TRIGGER.triggers.postDamageReduction.id,
this,
updates,
this
);
if (results?.length) {
const resourceMap = new ResourceUpdateMap(results[0].originActor);
for (var result of results) resourceMap.addResources(result.updates);
resourceMap.updateResources();
}
updates.forEach(

View file

@ -157,7 +157,10 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
event.stopPropagation();
const config = foundry.utils.deepClone(this.system);
config.event = event;
await this.system.action?.workflow.get('damage')?.execute(config, this._id, true);
if (this.system.action) {
await this.system.action.addEffects(config);
await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
}
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {

View file

@ -31,7 +31,7 @@ export default class DHItem extends foundry.documents.Item {
static async createDocuments(sources, operation) {
// Ensure that items being created are valid to the actor its being added to
const actor = operation.parent;
sources = actor?.system?.isItemValid ? sources.filter((s) => actor.system.isItemValid(s)) : sources;
sources = actor?.system?.isItemValid ? sources.filter(s => actor.system.isItemValid(s)) : sources;
return super.createDocuments(sources, operation);
}
@ -146,6 +146,16 @@ export default class DHItem extends foundry.documents.Item {
/* -------------------------------------------- */
async use(event) {
/* DomainCard check. Can be expanded or made neater */
if (this.system.isDomainTouchedSuppressed) {
return ui.notifications.warn(
game.i18n.format('DAGGERHEART.UI.Notifications.domainTouchRequirement', {
nr: this.domainTouched,
domain: game.i18n.localize(CONFIG.DH.DOMAIN.allDomains()[this.domain].label)
})
);
}
const actions = new Set(this.system.actionsList);
if (actions?.size) {
let action = actions.first();

View file

@ -37,4 +37,30 @@ export default class DhScene extends Scene {
this.#sizeSyncBatch.clear();
this.updateEmbeddedDocuments('Token', entries, { animation: { movementSpeed: 1.5 } });
}, 0);
prepareBaseData() {
super.prepareBaseData();
if (this instanceof game.system.api.documents.DhScene) {
const system = new game.system.api.data.scenes.DHScene(this.flags.daggerheart);
// Register this scene to all environements
for (const environment of system.sceneEnvironments) {
environment.system.scenes?.add(this);
}
}
}
_onDelete(options, userId) {
super._onDelete(options, userId);
if (this instanceof game.system.api.documents.DhScene) {
const system = new game.system.api.data.scenes.DHScene(this.flags.daggerheart);
// Clear this scene from all environments that aren't deleted
for (const environment of system.sceneEnvironments) {
environment?.system?.scenes?.delete(this);
}
}
}
}

View file

@ -83,7 +83,7 @@ export default class DHToken extends CONFIG.Token.documentClass {
if (combat?.system?.battleToggles?.length) {
await combat.toggleModifierEffects(
true,
tokens.map(x => x.actor)
tokens.filter(x => x.actor).map(x => x.actor)
);
}
super.createCombatants(tokens, combat ?? {});
@ -95,7 +95,7 @@ export default class DHToken extends CONFIG.Token.documentClass {
if (combat?.system?.battleToggles?.length) {
await combat.toggleModifierEffects(
false,
tokens.map(x => x.actor)
tokens.filter(x => x.actor).map(x => x.actor)
);
}
super.deleteCombatants(tokens, combat ?? {});

View file

@ -0,0 +1,104 @@
/**
* A singleton class that handles preview tokens.
*/
export default class DhTokenManager {
#activePreview;
#actor;
#resolve;
/**
* Create a template preview, deactivating any existing ones.
* @param {object} data
*/
async createPreview(actor, tokenData) {
this.#actor = actor;
const token = await canvas.tokens._createPreview(
{
...actor.prototypeToken,
displayName: 50,
...tokenData
},
{ renderSheet: false, actor }
);
this.#activePreview = {
document: token.document,
object: token,
origin: { x: token.document.x, y: token.document.y }
};
this.#activePreview.events = {
contextmenu: this.#cancelTemplate.bind(this),
mousedown: this.#confirmTemplate.bind(this),
mousemove: this.#onDragMouseMove.bind(this)
};
canvas.stage.on('mousemove', this.#activePreview.events.mousemove);
canvas.stage.on('mousedown', this.#activePreview.events.mousedown);
canvas.app.view.addEventListener('contextmenu', this.#activePreview.events.contextmenu);
}
/* Currently intended for using as a preview of where to create a token. (note the flag) */
async createPreviewAsync(actor, tokenData = {}) {
return new Promise(resolve => {
this.#resolve = resolve;
this.createPreview(actor, { ...tokenData, flags: { daggerheart: { createPlacement: true } } });
});
}
/**
* Handles the movement of the token preview on mousedrag.
* @param {mousemove Event} event
*/
#onDragMouseMove(event) {
event.stopPropagation();
const { moveTime, object } = this.#activePreview;
const update = {};
const now = Date.now();
if (now - (moveTime || 0) <= 16) return;
this.#activePreview.moveTime = now;
let cursor = event.getLocalPosition(canvas.templates);
Object.assign(update, canvas.grid.getTopLeftPoint(cursor));
object.document.updateSource(update);
object.renderFlags.set({ refresh: true });
}
/**
* Cancels the preview token on right-click.
* @param {contextmenu Event} event
*/
#cancelTemplate(_event, resolved) {
const { mousemove, mousedown, contextmenu } = this.#activePreview.events;
this.#activePreview.object.destroy();
canvas.stage.off('mousemove', mousemove);
canvas.stage.off('mousedown', mousedown);
canvas.app.view.removeEventListener('contextmenu', contextmenu);
if (this.#resolve && !resolved) this.#resolve(false);
}
/**
* Creates a real Actor and token at the preview location and cancels the preview.
* @param {click Event} event
*/
async #confirmTemplate(event) {
event.stopPropagation();
this.#cancelTemplate(event, true);
const actor = this.#actor.inCompendium
? await game.system.api.documents.DhpActor.create(this.#actor.toObject())
: this.#actor;
const tokenData = await actor.getTokenDocument();
const result = await canvas.scene.createEmbeddedDocuments('Token', [
{ ...tokenData, x: this.#activePreview.document.x, y: this.#activePreview.document.y }
]);
this.#activePreview = undefined;
if (this.#resolve && result.length) this.#resolve(result[0]);
}
}

View file

@ -67,7 +67,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
if (item) {
const isAction = item instanceof game.system.api.models.actions.actionsTypes.base;
const isEffect = item instanceof ActiveEffect;
await this.enrichText(item, isAction || isEffect);
await this.enrichText(item);
const type = isAction ? 'action' : isEffect ? 'effect' : item.type;
html = await foundry.applications.handlebars.renderTemplate(
@ -202,10 +202,20 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
}
}
async enrichText(item, flatStructure) {
async enrichText(item) {
const { TextEditor } = foundry.applications.ux;
if (item.system?.metadata?.hasDescription) {
const enrichedValue =
(await item.system?.getEnrichedDescription?.()) ??
(await TextEditor.enrichHTML(item.system.description));
foundry.utils.setProperty(item, 'system.enrichedDescription', enrichedValue);
} else if (item.description) {
const enrichedValue = await TextEditor.enrichHTML(item.description);
foundry.utils.setProperty(item, 'enrichedDescription', enrichedValue);
}
const enrichPaths = [
{ path: flatStructure ? '' : 'system', name: 'description' },
{ path: 'system', name: 'features' },
{ path: 'system', name: 'actions' },
{ path: 'system', name: 'customActions' }
@ -220,12 +230,15 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
for (const [index, itemValue] of pathValue.entries()) {
const itemIsAction = itemValue instanceof game.system.api.models.actions.actionsTypes.base;
const value = itemIsAction || !itemValue?.item ? itemValue : itemValue.item;
const enrichedValue = await TextEditor.enrichHTML(value.system?.description ?? value.description);
const enrichedValue =
(await value.system?.getEnrichedDescription?.()) ??
(await TextEditor.enrichHTML(value.system?.description ?? value.description));
if (itemIsAction) value.enrichedDescription = enrichedValue;
else foundry.utils.setProperty(item, `${basePath}.${index}.enrichedDescription`, enrichedValue);
}
} else {
const enrichedValue = await TextEditor.enrichHTML(pathValue);
const enrichedValue =
(await item.system?.getEnrichedDescription?.()) ?? (await TextEditor.enrichHTML(pathValue));
foundry.utils.setProperty(
item,
`${data.path ? `${data.path}.` : ''}enriched${data.name.capitalize()}`,
@ -262,7 +275,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
const combat = game.combats.get(combatId);
const adversaries =
combat.turns?.filter(x => x.actor?.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
const characters = combat.turns?.filter(x => !x.isNPC) ?? [];
const characters = combat.turns?.filter(x => !x.isNPC && x.actor) ?? [];
const nrCharacters = characters.length;
const currentBP = AdversaryBPPerEncounter(adversaries, characters);
@ -272,7 +285,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
);
const categories = combat.combatants.reduce((acc, combatant) => {
if (combatant.actor.type === 'adversary') {
if (combatant.actor?.type === 'adversary') {
const keyData = Object.keys(acc).reduce((identifiers, categoryKey) => {
if (identifiers) return identifiers;
const category = acc[categoryKey];
@ -352,7 +365,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
await combat.toggleModifierEffects(
event.target.checked,
combat.combatants.filter(x => x.actor.type === 'adversary').map(x => x.actor),
combat.combatants.filter(x => x.actor?.type === 'adversary').map(x => x.actor),
category,
grouping
);

View file

@ -86,9 +86,9 @@ export const enrichedDualityRoll = async (
const config = {
event: event ?? {},
title: title,
headerTitle: label,
roll: {
trait: traitValue && target ? traitValue : null,
label: label,
difficulty: difficulty,
advantage,
type: reaction ? 'reaction' : null
@ -101,7 +101,7 @@ export const enrichedDualityRoll = async (
await target.diceRoll(config);
} else {
// For no target, call DualityRoll directly with basic data
config.data = { experiences: {}, traits: {} };
config.data = { experiences: {}, traits: {}, rules: {} };
config.source = { actor: null };
await CONFIG.Dice.daggerheart.DualityRoll.build(config);
}

View file

@ -119,7 +119,7 @@ export const tagifyElement = (element, baseOptions, onChange, tagifyOptions = {}
spellcheck='false'
tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ''}"
data-tooltip="${tagData.description || tagData.name}"
data-tooltip="${tagData.description ? htmlToText(tagData.description) : tagData.name}"
${this.getAttributes(tagData)}>
<x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
<div>
@ -474,3 +474,10 @@ export async function getCritDamageBonus(formula) {
const critRoll = new Roll(formula);
return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.number, 0);
}
export function htmlToText(html) {
var tempDivElement = document.createElement('div');
tempDivElement.innerHTML = html;
return tempDivElement.textContent || tempDivElement.innerText || '';
}

View file

@ -32,6 +32,7 @@ export const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/actionTypes/effect.hbs',
'systems/daggerheart/templates/actionTypes/beastform.hbs',
'systems/daggerheart/templates/actionTypes/countdown.hbs',
'systems/daggerheart/templates/actionTypes/summon.hbs',
'systems/daggerheart/templates/settings/components/settings-item-line.hbs',
'systems/daggerheart/templates/ui/tooltip/parts/tooltipChips.hbs',
'systems/daggerheart/templates/ui/tooltip/parts/tooltipTags.hbs',

View file

@ -37,7 +37,8 @@ export const GMUpdateEvent = {
export const RefreshType = {
Countdown: 'DhCoundownRefresh',
TagTeamRoll: 'DhTagTeamRollRefresh',
EffectsDisplay: 'DhEffectsDisplayRefresh'
EffectsDisplay: 'DhEffectsDisplayRefresh',
Scene: 'DhSceneRefresh'
};
export const registerSocketHooks = () => {

View file

@ -533,33 +533,31 @@
"description": "<p><strong>Spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.YhJrP7rTBiRdX5Fp]{Zombie Legion}, which appears at Close range and immediately takes the spotlight.</p>",
"resource": null,
"actions": {
"gZg3AkzCYUTExjE6": {
"type": "effect",
"_id": "gZg3AkzCYUTExjE6",
"qSuWxC8xQOhnbBx9": {
"type": "summon",
"_id": "qSuWxC8xQOhnbBx9",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "fear",
"value": 1,
"step": null
}
],
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "any",
"amount": null
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.YhJrP7rTBiRdX5Fp",
"count": "1"
}
],
"name": "Spend Fear",
"img": "icons/magic/death/undead-zombie-grave-green.webp",
"range": ""
}
},

View file

@ -284,7 +284,7 @@
"key": "system.bonuses.roll.attack.bonus",
"mode": 2,
"value": "ITEM.@system.resource.value",
"priority": null
"priority": 21
}
],
"disabled": false,

View file

@ -312,7 +312,14 @@
"range": "melee"
}
},
"changes": [],
"changes": [
{
"key": "system.rules.dualityRoll.defaultHopeDice",
"mode": 5,
"value": "d8",
"priority": null
}
],
"disabled": false,
"duration": {
"startTime": null,

View file

@ -256,34 +256,45 @@
"description": "<p><strong>Spend a Fear</strong> to boil the blood of all PCs within Far range. They use a d20 as their Fear Die until the end of the scene.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"V142qYppCGJn8OiN": {
"jKvzbQT0vp66DDOH": {
"type": "effect",
"_id": "V142qYppCGJn8OiN",
"_id": "jKvzbQT0vp66DDOH",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "fear",
"value": 1,
"step": null
"itemId": null,
"step": null,
"consumeOnSuccess": false
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
"recovery": null,
"consumeOnSuccess": false
},
"effects": [],
"effects": [
{
"_id": "gFeHLGgeRoDdd3VG",
"onSave": false
}
],
"target": {
"type": "self",
"type": "hostile",
"amount": null
},
"name": "Spend Fear",
"img": "icons/skills/melee/maneuver-greatsword-yellow.webp",
"range": ""
"range": "far"
}
},
"originItemType": null,
@ -292,7 +303,51 @@
},
"_id": "a33PW8UkziliowlR",
"img": "icons/skills/melee/maneuver-greatsword-yellow.webp",
"effects": [],
"effects": [
{
"name": "Battle Lust",
"img": "icons/skills/melee/maneuver-greatsword-yellow.webp",
"origin": "Compendium.daggerheart.adversaries.Actor.5lphJAgzoqZI3VoG.Item.a33PW8UkziliowlR",
"transfer": false,
"_id": "gFeHLGgeRoDdd3VG",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [
{
"key": "system.rules.dualityRoll.defaultFearDice",
"mode": 5,
"value": "d20",
"priority": null
}
],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>You use a d20 as your Fear Die until the end of the scene.</p>",
"tint": "#ffffff",
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!actors.items.effects!5lphJAgzoqZI3VoG.a33PW8UkziliowlR.gFeHLGgeRoDdd3VG"
}
],
"folder": null,
"sort": 0,
"ownership": {
@ -457,11 +512,12 @@
"img": "icons/creatures/unholy/demon-fire-horned-clawed.webp",
"range": ""
},
"7G6uWlFEeOLsJIWY": {
"type": "effect",
"_id": "7G6uWlFEeOLsJIWY",
"FlE6i0tbKEguF9wz": {
"type": "summon",
"_id": "FlE6i0tbKEguF9wz",
"systemPath": "actions",
"description": "<p>Summon [[/r 1d4]]@UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demons}, who appear at Close range.</p>",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
@ -474,13 +530,13 @@
"recovery": null,
"consumeOnSuccess": false
},
"effects": [],
"target": {
"type": "any",
"amount": null
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb",
"count": "1d4"
}
],
"name": "Summon",
"img": "icons/creatures/unholy/demon-fire-horned-clawed.webp",
"range": ""
}
},

View file

@ -363,33 +363,31 @@
"description": "<p><strong>Spend a Fear</strong> to grow three @UUID[Compendium.daggerheart.adversaries.Actor.o63nS0k3wHu6EgKP]{Treant Sapling Minions}, who appear at Close range and immediately take the spotlight.</p>",
"resource": null,
"actions": {
"84Q2b0zIY9c7Yhho": {
"type": "effect",
"_id": "84Q2b0zIY9c7Yhho",
"R84DdS0OIx2cUt1w": {
"type": "summon",
"_id": "R84DdS0OIx2cUt1w",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "fear",
"value": 1,
"step": null
}
],
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "self",
"amount": null
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.o63nS0k3wHu6EgKP",
"count": "3"
}
],
"name": "Spend Fear",
"img": "icons/magic/unholy/orb-hands-pink.webp",
"range": ""
}
},

View file

@ -510,34 +510,41 @@
"description": "<p>When the @Lookup[@name] has 3 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.aLkLFuVoKz2NLoBK]{Tiny Green Oozes} (with no marked HP or Stress). Immediately spotlight both of them.</p>",
"resource": null,
"actions": {
"s5mLw6DRGd76MLcC": {
"type": "effect",
"_id": "s5mLw6DRGd76MLcC",
"J8U7dw3cDSsEirr5": {
"type": "summon",
"_id": "J8U7dw3cDSsEirr5",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "fear",
"value": 1,
"step": null
"itemId": null,
"step": null,
"consumeOnSuccess": false
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "self",
"amount": null
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.aLkLFuVoKz2NLoBK",
"count": "2"
}
],
"name": "Spend Fear",
"img": "icons/creatures/slimes/slime-movement-pseudopods-green.webp",
"range": ""
"range": "self"
}
},
"originItemType": null,

View file

@ -474,33 +474,31 @@
"description": "<p><strong>Spend 2 Fear</strong> to summon [[/r 1d4]] @UUID[Compendium.daggerheart.adversaries.Actor.WWyUp6Mxl1S3KYUG]{Vampires}, who appear at Far range and immediately take the spotlight.</p>",
"resource": null,
"actions": {
"5Q6RMUTiauKw0tDj": {
"type": "effect",
"_id": "5Q6RMUTiauKw0tDj",
"jGFOnU6PNdWU6iF4": {
"type": "summon",
"_id": "jGFOnU6PNdWU6iF4",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "fear",
"value": 2,
"step": null
}
],
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null
"recovery": null,
"consumeOnSuccess": false
},
"effects": [],
"target": {
"type": "any",
"amount": null
},
"name": "Summon Vampires",
"img": "icons/creatures/mammals/bat-giant-tattered-purple.webp",
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.WWyUp6Mxl1S3KYUG",
"count": "1d4"
}
],
"name": "Spend Fear",
"range": ""
}
},

View file

@ -479,33 +479,31 @@
"description": "<p>When the @Lookup[@name] has 4 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.SHXedd9zZPVfUgUa]{Green Oozes}(with no marked HP or Stress). Immediately spotlight both of them.</p>",
"resource": null,
"actions": {
"iQsYAqpUFvJslRDr": {
"type": "effect",
"_id": "iQsYAqpUFvJslRDr",
"aeRdkiRsDNagTKhp": {
"type": "summon",
"_id": "aeRdkiRsDNagTKhp",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "fear",
"value": 1,
"step": null
}
],
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "any",
"amount": null
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.SHXedd9zZPVfUgUa",
"count": "2"
}
],
"name": "Spend Fear",
"img": "icons/creatures/slimes/slime-movement-pseudopods-green.webp",
"range": ""
}
},

View file

@ -287,7 +287,35 @@
"system": {
"description": "<p>Summon three @Compendium[daggerheart.adversaries.Actor.C0OMQqV7pN6t7ouR], who appear at Far range.</p>",
"resource": null,
"actions": {},
"actions": {
"MCTBsw9lusUdubj0": {
"type": "summon",
"_id": "MCTBsw9lusUdubj0",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.C0OMQqV7pN6t7ouR",
"count": "3"
}
],
"name": "Summon",
"range": ""
}
},
"originItemType": null,
"subType": null,
"originId": null,

View file

@ -258,57 +258,40 @@
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon <strong>1d4</strong> @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guards}, who appear at Far range to enforce the @Lookup[@name]s will.</p>",
"resource": null,
"actions": {
"cUKwhq1imsTVru8D": {
"type": "attack",
"_id": "cUKwhq1imsTVru8D",
"tioTtYfIGFIXRITN": {
"type": "summon",
"_id": "tioTtYfIGFIXRITN",
"systemPath": "actions",
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon <strong>1d4</strong> @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guards}, who appear at Far range to enforce the Nobles will.</p>",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "stress",
"value": 1,
"step": null
"itemId": null,
"step": null,
"consumeOnSuccess": false
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"damage": {
"parts": [],
"includeBase": false
},
"target": {
"type": "any",
"amount": null
},
"effects": [],
"roll": {
"type": "diceSet",
"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d4",
"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
"trait": null,
"difficulty": null,
"damageMod": "none"
"max": "1",
"recovery": "scene",
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy",
"count": "1d4"
}
],
"name": "Summon Guards",
"img": "icons/environment/people/infantry-armored.webp",
"range": ""
}
},

View file

@ -313,36 +313,43 @@
"_id": "WGEGO0DSOs5cF0EL",
"img": "icons/environment/people/charge.webp",
"system": {
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon a Pirate Raiders Horde, which appears at Far range.</p>",
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.5YgEajn0wa4i85kC]{Pirate Raider Horde}, which appears at Far range.</p>",
"resource": null,
"actions": {
"NlgIp0KrmZoS27Xy": {
"type": "effect",
"_id": "NlgIp0KrmZoS27Xy",
"nuYk5WeLLpIKa69q": {
"type": "summon",
"_id": "nuYk5WeLLpIKa69q",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "stress",
"value": 1,
"step": null
"itemId": null,
"step": null,
"consumeOnSuccess": false
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "any",
"amount": null
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.5YgEajn0wa4i85kC",
"count": "1"
}
],
"name": "Mark Stress",
"img": "icons/environment/people/charge.webp",
"range": ""
}
},

View file

@ -454,33 +454,40 @@
"description": "<p>When the @Lookup[@name] has 3 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.1fkLQXVtmILqfJ44]{Tiny Red Oozes} (with no marked HP or Stress). Immediately spotlight both of them.</p>",
"resource": null,
"actions": {
"dw6Juw8mriH7sg0e": {
"type": "effect",
"_id": "dw6Juw8mriH7sg0e",
"BMEr77hDxaQyYBna": {
"type": "summon",
"_id": "BMEr77hDxaQyYBna",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "fear",
"value": 1,
"step": null
"itemId": null,
"step": null,
"consumeOnSuccess": false
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "any",
"amount": null
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.1fkLQXVtmILqfJ44",
"count": "2"
}
],
"name": "Spend Fear",
"img": "icons/creatures/slimes/slime-movement-splashing-red.webp",
"range": ""
}
},

View file

@ -416,28 +416,6 @@
"description": "<p><em>Countdown (6)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. When they mark HP, tick down this countdown by the number of HP marked. When it triggers, summon a @UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demon} who appears at Close range.</p>",
"resource": null,
"actions": {
"0rixG6jLRynAYNqA": {
"type": "effect",
"_id": "0rixG6jLRynAYNqA",
"systemPath": "actions",
"description": "<p>Summon a @UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demon} who appears at Close range.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "any",
"amount": null
},
"name": "Summon",
"img": "icons/magic/unholy/silhouette-light-fire-blue.webp",
"range": "close"
},
"ZVXHY2fpomoKV7jG": {
"type": "countdown",
"_id": "ZVXHY2fpomoKV7jG",
@ -474,6 +452,33 @@
"name": "Start Countdown",
"img": "icons/magic/unholy/silhouette-light-fire-blue.webp",
"range": ""
},
"YReYG6DrWp4QGSij": {
"type": "summon",
"_id": "YReYG6DrWp4QGSij",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb",
"count": "1"
}
],
"name": "Summon",
"range": ""
}
},
"originItemType": null,
@ -502,33 +507,31 @@
"description": "<p>Once per scene, when the @Lookup[@name] marks 2 or more HP, you can <strong>mark a Stress</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.NoRZ1PqB8N5wcIw0]{Demonic Hound Pack}, which appears at Close range and is immediately spotlighted.</p>",
"resource": null,
"actions": {
"JBuQUJhif2A7IlJd": {
"type": "effect",
"_id": "JBuQUJhif2A7IlJd",
"tfmY6HYkkY27NBaF": {
"type": "summon",
"_id": "tfmY6HYkkY27NBaF",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "stress",
"value": 1,
"step": null
}
],
"cost": [],
"uses": {
"value": null,
"max": "1",
"recovery": "scene"
},
"effects": [],
"target": {
"type": "self",
"amount": null
"max": "",
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.NoRZ1PqB8N5wcIw0",
"count": "1"
}
],
"name": "Mark Stress",
"img": "icons/creatures/unholy/demon-fire-horned-clawed.webp",
"range": ""
}
},

View file

@ -340,7 +340,35 @@
"system": {
"description": "<p>When an attack from the @Lookup[@name] causes a target to mark HP and there are three or more @Lookup[@name] Minions within Close range, you can combine the Minions into a @UUID[Compendium.daggerheart.adversaries.Actor.PKSXFuaIHUCoH63A]{Tangle Bramble Swarm Horde}. The Hordes HP is equal to the number of Minions combined.</p>",
"resource": null,
"actions": {},
"actions": {
"g1OQ5xlMHFWsoktd": {
"type": "summon",
"_id": "g1OQ5xlMHFWsoktd",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.PKSXFuaIHUCoH63A",
"count": "1"
}
],
"name": "Summon",
"range": ""
}
},
"originItemType": null,
"subType": null,
"originId": null,

View file

@ -36,13 +36,13 @@
"key": "system.damageThresholds.major",
"mode": 2,
"value": "@prof",
"priority": null
"priority": 21
},
{
"key": "system.damageThresholds.severe",
"mode": 2,
"value": "@prof",
"priority": null
"priority": 21
}
],
"disabled": false,

View file

@ -100,7 +100,7 @@
"key": "system.resistance.physical.reduction",
"mode": 2,
"value": "@system.armorScore",
"priority": null
"priority": 21
}
],
"disabled": false,

View file

@ -80,7 +80,14 @@
},
"name": "Clear Stress",
"img": "icons/magic/symbols/rune-sigil-black-pink.webp",
"range": ""
"range": "",
"triggers": [
{
"trigger": "dualityRoll",
"triggeringActorType": "self",
"command": "/* Ignore if it's a TagTeam roll */\nconst tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);\nif (tagTeam.members[actor.id]) return;\n\n/* Check if there's a Strange Pattern match */\nconst dice = [roll.dFear.total, roll.dHope.total];\nconst resource = this.parent.resource?.diceStates ? Object.values(this.parent.resource.diceStates).map(x => x.value)[0] : null;\nconst nrMatches = dice.filter(x => x === resource).length;\n\nif (!nrMatches) return;\n\n/* Create a dialog to choose Hope or Stress - or to cancel*/\nconst content = `\n <div><div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentTitle', { nr: nrMatches })}</div>\n <div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentSubTitle', { nr: nrMatches })}</div>\n <div class=\"flexrow\" style=\"gap: 8px;\">\n <button type=\"button\" id=\"hopeButton\">\n <i class=\"fa-solid fa-hands-holding\"></i>\n <label>0</label>\n </button>\n <button type=\"button\" id=\"stressButton\">\n <i class=\"fa-solid fa-bolt-lightning\"></i>\n <label>0</label>\n </button>\n </div>\n</div>`;\n\nconst result = await foundry.applications.api.DialogV2.input({\n classes: ['dh-style', 'two-big-buttons'],\n window: { title: this.item.name },\n content: content,\n render: (_, dialog) => {\n const hopeButton = dialog.element.querySelector('#hopeButton');\n const stressButton = dialog.element.querySelector('#stressButton');\ndialog.element.querySelector('button[type=\"submit\"]').disabled = true;\n \n const updateFunc = (event, selector, adding, clamp) => {\n const button = event.target.closest(`#${selector}Button`);\n const parent = event.target.closest('.flexrow');\n const hope = Number.parseInt(parent.querySelector('#hopeButton label').innerHTML);\n const stress = Number.parseInt(parent.querySelector('#stressButton label').innerHTML);\n const currentTotal = (Number.isNumeric(hope) ? hope : 0) + (Number.isNumeric(stress) ? stress : 0);\n if (adding && currentTotal === nrMatches) return;\n \n const current = Number.parseInt(button.querySelector('label').innerHTML);\n if (!adding && current === 0) return;\n \n const value = Number.isNumeric(current) ? adding ? current+1 : current-1 : 1;\n if (!dialog.data) dialog.data = {};\n dialog.data[selector] = clamp(value);\n button.querySelector('label').innerHTML = dialog.data[selector];\n\n event.target.closest('.dialog-form').querySelector('button[type=\"submit\"]').disabled = !adding || currentTotal < (nrMatches-1);\n \n };\n hopeButton.addEventListener('click', event => updateFunc(event, 'hope', true, x => Math.min(x, nrMatches)));\n hopeButton.addEventListener('contextmenu', event => updateFunc(event, 'hope', false, x => Math.max(x, 0)));\n stressButton.addEventListener('click', event => updateFunc(event, 'stress', true, x => Math.min(x, nrMatches)));\n stressButton.addEventListener('contextmenu', event => updateFunc(event, 'stress', false, x => Math.max(x, 0)));\n },\n ok: { callback: (_event, _result, dialog) => {\n const hope = dialog.data.hope ?? 0;\n const stress = dialog.data.stress ?? 0;\n if (!hope && !stress) return;\n\n /* Return resource update according to choices */\n const hopeUpdate = hope ? { key: 'hope', value: hope, total: -hope, enabled: true } : null;\n const stressUpdate = stress ? { key: 'stress', value: -stress, total: stress, enabled: true } : null;\n return { updates: [hopeUpdate, stressUpdate].filter(x => x) };\n }}\n});\n\nreturn result;"
}
]
}
},
"originItemType": null,

View file

@ -54,7 +54,8 @@
"source": "Daggerheart SRD",
"page": 120,
"artist": ""
}
},
"domainTouched": 4
},
"flags": {},
"_id": "5PvMQKCjrgSxzstn",

View file

@ -13,7 +13,8 @@
"source": "Daggerheart SRD",
"page": 121,
"artist": ""
}
},
"domainTouched": 4
},
"flags": {},
"_id": "Gb5bqpFSBiuBxUix",

View file

@ -38,13 +38,13 @@
"key": "system.bonuses.damage.primaryWeapon.bonus",
"mode": 2,
"value": "@system.traits.strength.value",
"priority": null
"priority": 21
},
{
"key": "system.bonuses.damage.secondaryWeapon.bonus",
"mode": 2,
"value": "@system.traits.strength.value",
"priority": null
"priority": 21
}
],
"disabled": false,
@ -57,7 +57,7 @@
"startRound": null,
"startTurn": null
},
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">On a successful attack using a weapon with a </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Melee</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> range, gain a bonus to your damage roll equal to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Strength</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</p>",
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">On a successful attack using a weapon with a </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Melee</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> range, gain a bonus to your damage roll equal to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Strength</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</span></p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,

View file

@ -46,7 +46,8 @@
"source": "Daggerheart SRD",
"page": 123,
"artist": ""
}
},
"domainTouched": 4
},
"flags": {},
"_id": "ON5bvnoQBy0SYc9Y",

View file

@ -71,7 +71,8 @@
"source": "Daggerheart SRD",
"page": 125,
"artist": ""
}
},
"domainTouched": 4
},
"flags": {},
"_id": "7Pu83ABdMukTxu3e",

View file

@ -37,13 +37,13 @@
"key": "system.bonuses.damage.primaryWeapon.bonus",
"mode": 2,
"value": "@system.traits.agility.value",
"priority": null
"priority": 21
},
{
"key": "system.bonuses.damage.secondaryWeapon.bonus",
"mode": 2,
"value": "@system.traits.agility.value",
"priority": null
"priority": 21
}
],
"disabled": true,

View file

@ -17,7 +17,16 @@
"description": "<p class=\"Body-Foundation\">When you cause an adversary to mark 1 or more Hit Points, you can <strong>spend 2 Hope</strong> to increase your Evasion by the number of Hit Points they marked. This bonus lasts until after the next attack made against you.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"cost": [
{
"scalable": false,
"key": "hope",
"value": 2,
"itemId": null,
"step": null,
"consumeOnSuccess": false
}
],
"uses": {
"value": null,
"max": "",
@ -30,8 +39,15 @@
"amount": null
},
"name": "Spend Hope",
"img": "icons/skills/melee/maneuver-daggers-paired-orange.webp",
"range": ""
"img": "icons/skills/melee/maneuver-sword-katana-yellow.webp",
"range": "",
"triggers": [
{
"trigger": "postDamageReduction",
"triggeringActorType": "other",
"command": "/* Check if sufficient hope */\nif (this.actor.system.resources.hope.value < 2) return;\n\n/* Check if hit point damage was dealt */\nconst hpDamage = damageUpdates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);\nif (hpDamage.value < 0) return;\n\n/* Dialog to give player choice */\nconst confirmed = await foundry.applications.api.DialogV2.confirm({\n window: { title: this.item?.name ?? '' },\n content: game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.ferocityContent', { bonus: hpDamage.value }),\n});\n\nif (!confirmed) return;\n\n/* Create the effect */\nthis.actor.createEmbeddedDocuments('ActiveEffect', [{\n name: this.item.name,\n img: 'icons/skills/melee/maneuver-sword-katana-yellow.webp',\n description: game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.ferocityEffectDescription', { bonus: hpDamage.value }),\n changes: [{ key: 'system.evasion', mode: 2, value: hpDamage.value }]\n}]);\n\n/* Update hope */\nreturn { updates: [{ \n originActor: this.actor, \n updates: [{\n key: CONFIG.DH.GENERAL.healingTypes.hope.id,\n value: -2,\n total: 2\n }] \n}]}"
}
]
}
},
"attribution": {

View file

@ -18,7 +18,7 @@
},
"flags": {},
"_id": "BFWN2cObMdlk9uVz",
"sort": 3400000,
"sort": 3500000,
"effects": [
{
"name": "Get Back Up",

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